                              ___________________________________
=============================|Dan Hibiki by Phantom.of.the.Server|=============================
                              ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ           [27.03.09]

- Contact: potsmugen@yahoo.com.br
- Website: http://www.mugenguild.com/pots/

- Customized version of Capcom's Dan character from the Capcom vs Snk series
- For Linux and Windows Mugen only



===============<Features>===============

- All the essential stuff
- Details taken from his various video-game appearances and storyline
- CvS-like movement
- Cancels and Super Cancels
- Damage Reduction, Recovery Roll and Zero Counter, from SFZ3
- Parry and EX moves, from SF3
- Dodge, Roll, Power Charge and Original Combo, from CvS2
- Original and edited effects from various games
- Sounds from various games, including CvS2, SFZ3 and Pocket Fighters
- Various intros, win poses and special animations
- Special intro vs Sagat
- Special intro vs Warusaki3's CvS Yuri
- 2 big portraits for you to choose from
- 12 Palettes
- A.I.



===============<Movelist>===============

U - up          x - weak punch         a - weak kick
D - down        y - medium punch       b - medium kick
F - forward     z - strong punch       c - strong kick
B - back        p - any punch          k - any kick
s - start       2p- two punches        2k- two kicks

(Air)- Move must be performed in the air.

(EX)- Move with an EX version. EX moves are performed by pressing two punch/kick buttons.
The only exception to this is the EX Saikyou-ryuu Bougyo; to perform it press three punch
buttons instead of two.
e.g.: Gadouken - D, DF, F, p
      EX Gadouken - D, DF, F, 2p
      Saikyou-ryuu Bougyo - 2p
      EX Saikyou-ryuu Bougyo - 3p

EX moves cost half of a power stock.


<NORMAL>

.Seoi Nage:                       F/B + 2p (near opponent)
.Otoko Zuki:                      F/B + 2k (near opponent)
.Otoko Nage:                      F/B + 2p (near opponent)(Air)


<SPECIAL>

.Gadouken (EX):                   D, DF, F, p (EX)
.Gadou Shoukou Ken:               F, B, DB, D, DF, F, p
.Kouryuu Ken (EX):                F, D, DF, p (EX)
.Dankuu Kyaku (EX):               D, DB, B, k (Air also)
.Premium Sign:                    D, DF, F, k
.Saikyou-ryuu Bougyo (EX):        2p (while guarding)
.Kyuukyoku Tenchi Gadou Zuki:     D, DB, B, D, DB, B, p
.(Rolling Attack):                F, D, DF, k


<OTHER EX MOVES>

.Otokorashii Kougeki:             D + 2p
.Dankuu Kyaku (Alternate):        F, DF, D, DB, B, 2k


<Lv1 SUPERS>

.Shinkuu Gadou Ken:               D, DF, F, D, DF, F, p
.Kouryuu Rekka:                   D, DF, F, D, DF, p
.Chouhatsu Densetsu:              D, DF, F, D, DF, F, s


<Lv2 SUPERS>

.Hisshou Burai Ken:               D, DB, B, D, DB, B, k
.Shinkuu Gadou Ken:               D, DF, F, D, DF, F, 2p


<Lv3 SUPERS>

.Otoko Michi:                     z, a, B, x, x
.Chouhatsu Shinwa:                D, DB, B, D, DB, B, s


<TAUNTS>

.Tachi Chouhatsu:                 s (standing)
.Shagami Chouhatsu:               s (crouching)
.Kuuchuu Chouhatsu:               s (air)
.Zenten Chouhatsu:                D, DF, F, s
.Kouten Chouhatsu:                D, DB, B, s


<SYSTEM>

.Back Dash:                       B, B
.Run:                             F, F (hold)
.Dodge:                           a + x
.Forward Roll:                    F + a + x
.Backward Roll:                   B + a + x
.Parry High:                      (tap) F
.Parry Low:                       (tap) D
.Air Parry:                       (tap) F (Air)
.Power Charge:                    b+y  (hold)
.Original Combo:                  c+z  (can also be done in the air)
.Zero Counter:                    B, DB, D, p/k  (during standing or crouching guard)
.Fall Recovery:                   2p (while falling when hit)
.Recovery Roll:                   2k (while falling when hit)
.Low Jump:                        U (tap)
.High Jump:                       D, U



===============<Move Details>===============

- Kyuukyoku Tenchi Gadou Zuki is unblockable and can block one attack

- When (Rolling Attack) connects, Dan will bounce back if you hold that direction, and forward
otherwise. You can also press Start to taunt afterwards

- EX Uppercut is invincible at its start, so it works great as a "taunting counter" (sugoi!)

- Chouhatsu Densetsu completely fills Dan's powerbar if successful

- Lv2 Shinkuu Gadou Ken resets juggle points if it hits

- Otoko Michi is unblockable and invulnerable while he's dashing

- After Otoko Michi you'll lose your whole life bar, but it won't kill you;

- You can't attack during Chouhatsu Shinwa, instead, every button makes Dan taunt;

- During Chouhatsu Shinwa you can perform a free Chouhatsu Densetsu, at any time.



===============<Other Info>===============

<<<<<Selecting the win pose>>>>>
(Speech translations by Kibagami)

X -> Dan flexes his arm and says  "Yoshaa!" ("All right!"), or "Rakushou!" ("An easy win!")
Y -> Dan frees his arm from his gi, flexes it and says "Namen ja nee zo!" ("Don't understimate
me!), or "Kore ga Saikyou-Ryuu da!" ("This is the Saikyou style!")
Z -> Dan starts crying and says "Yatta ze...Oyaji!" ("I did it, father!")
A -> Dan gives a thumbs up and says "Kimatta ze!" ("It's over!")
B -> Dan gives a thumbs up and says "Yoyuushi!" ("Piece of cake!")
C -> Dan gives a thumbs up and says "Chou Yoyuushi!" ("Super Piece of cake!")

VS Sagat -> Dan does the Z win pose

<<<<<Extra win poses>>>>>

Win by Otoko Michi -> See for yourself =P

<<<<<Extra lose poses>>>>>

Lose against my Morrigan, by letting her perform Eternal Slumber.



===============<Move Name Translations>===============

- Credit goes to Chris McDonald

Otoko Zuki:                    Pride (Manly) Thrust
Seoi Nage:                     Over-the-Shoulder Throw
Otoko Nage:                    Pride (Manly) Throw

Gadou Ken:                     Self-Styled Fist
Gadou Shoukou Ken:             Self-Styled Self Flying Roaring Fist
Kouryuu Ken:                   Shiny Dragon Fist
Dankuu Kyaku:                  Cutting Air Kick
Kuuchuu Dankuu Kyaku:          Mid-Air Cutting Air Kick
Saikyou-ryuu Bougyo:           Strongest Style Defense
Kyuukyoku Tenchi Gadou Zuki:   Ultimate Heaven & Hell Self-Styled Thrust
Otokorashii Kougeki:           Manly attack

Shin Kuu Gadou Ken:            Quaking Sky Self-Taught Fist
Kouryuu Rekka:                 Shiny Dragon Raging Fire
Chouhatsu Densetsu:            Legendary Taunt

Hisshou Burai Ken:             Certain Victory Bandit Fist

Otoko Michi:                   Path of Pride (Manly Path)
Chouhatsu Shinwa:              Mythical Taunt

Tachi Chouhatsu:               Standing Taunt
Shagami Chouhatsu:             Crouching Taunt
Kuuchuu Chouhatsu:             Mid-Air Taunt
Zenten Chouhatsu:              Forward Rolling Taunt
Kouten Chouhatsu:              Backward Rolling Taunt



===============<Version History>===============

<27.03.09>
- Kyuukyoku Tenchi Gadou Zuki won't break Dan's hand if parried
- Lv2 Shinkuu Gadou Ken resets juggle points if it hits

<14.12.08>
- Some more general system fixes
- Opponent can now Tech Hit throws
- "Shiny" Kouryukens are now more noticeable
- Can no longer hit the opponent after a kick throw, that was too cheesy

<v.1.8>
- New win pose
- Lv2 Shinkuu Gadou Ken can no longer be canceled from its Lv1 version
- Replaced his punch Zero Counter with the one from the SFZ games, sucks just as much but is
way more fun
- Can juggle with certain moves after Kuuchuu Dankuu Kyaku
- Removed automatic taunts after throws
- Otoko Zuki now launches the opponent, but he recovers midair so keep that in mind
- Otoko Michi has much less invulnerability (because you can now do Otoko Zuki -> Otoko Michi),
but can beat many low attacks
- Changed Kuuchuu Dankuu Kyaku velocities to close to SFZ3, more useful/right like that
- Weak Kuuchuu Dankuu Kyaku can now crossup
- Lv2 Shinkuu Gadou Ken now locks the opponent in the guarding state for a shorter time

<v.1.7>
- A lot of tweaking and bug fixes
- Can now Super Cancel his Premium Sign
- Tweaked Otokorashii Kougeki's behaviour on counter hit
- Gave him back rapid-fire weak attacks
- (Rolling Attack) now only hits once, but is better as an evasive move
- Taunting now gives less power
- Increased Dankuu Kyaku's recovery time

<v.1.6>
- A lot of tweaking and bug fixes

<v.1.5>
- Kyuukyoku Tenchi Gadou Zuki was blockable, fixed that
- Replaced Original Combo with Excel Combo
- Otoko Michi is now more dramatic =P
- Added one Special and two Supers
- Otokorashii Kougeki now only knocks back the opponent on a counter hit

<v.1.3>
- A lot of fixes and tweaked stuff
- Added super portrait for Lv3 Supers
- Standing attacks that aim low can no longer be air-blocked
- Added Flattened special anim
- Removed EX Gadou Shoukou Ken, was too strong for Dan
- Fixed up the win poses
- Reduced Gadouken's range
- Otoko Michi is now faster, but reduces Dan's life to 1 when connected
- Added Kyuukyoku Tenchi Gadou Zuki
- Chouhatsu Densetsu and rolling taunts are now faster
- Dan now gets an agility bonus during Chouhatsu Shinwa: walks faster and jumps higher
- Chouhatsu Shinwa is now a Dan fan pleaser =P
- Slightly increased Kouryuu Ken's range, for smoother cancels



===============<What's Missing>===============

- Maybe some Oyaji moves, from Pocket Fighters
- Some more Kyoukugen parody moves
- Midnight Bliss anim, and some more
- Change the "Alternative Shinkuu Gadouken" effect
- Remaking the char



===============<Special Thanks>===============

- The Dreamslayer, for ripping Dan and his effects, among other stuff from CvS2
- The testers: AznMyztik, BBH, Byakko, N-Mario, Psychoblue and WaruiGouki
- H" and Warusaki3 for their CvS2 effects
- Hoshi, for his Eternal Fighter Zero rips
- Winane, for his A.I. activation code
- Iced, for inspiration and sending me the music I used in Otoko Michi
- Mugenesis and The Mugen Fighters Guild people for the support
- www.GameFAQs.com, for... the game FAQs =P
- You, for downloading my char ;)



===============<Disclaimer>===============

- Dan Hibiki, Capcom vs Snk, Street Fighter Zero and Marvel Super Heroes VS Street Fighter are
property of Capcom
- No part of this char can be used for any commercial purposes



=====<Disclaimer>=====

- Dan, Street Fighter and Capcom vs Snk are property of Capcom
- This Mugen character is a non-profit fan work, it cannot be used for any commercial purposes