;[State -2]
type = LifeAdd
triggerall = !ishelper
TriggerAll = palno  = 12
TriggerAll = roundstate = 2
TriggerAll = NumHelper(1728)
;TriggerAll = life >= 500
TriggerAll = life != 0
Trigger1 = Helper(1728),GetHitVar(Damage) > 251
Trigger1 = Helper(1728),GetHitVar(Damage) < 400
value = -3
absolute = 1
ignorehitpause = 1

;[State -2]
type = LifeAdd
triggerall = !ishelper
TriggerAll = palno  = 12
TriggerAll = roundstate = 2
TriggerAll = NumHelper(1728)
;TriggerAll = life >= 500
TriggerAll = life != 0
Trigger1 = Helper(1728),GetHitVar(Damage) > 401
Trigger1 = Helper(1728),GetHitVar(Damage) < 500
value = -8
absolute = 1
ignorehitpause = 1

;[State -2]
type = LifeAdd
triggerall = !ishelper
TriggerAll = palno  = 12
TriggerAll = roundstate = 2
TriggerAll = NumHelper(1728)
;TriggerAll = life >= 500
TriggerAll = life != 0
Trigger1 = Helper(1728),GetHitVar(Damage) > 501
Trigger1 = Helper(1728),GetHitVar(Damage) < 1000
value = -8
absolute = 1
ignorehitpause = 1

;[State -2]
type = LifeAdd
triggerall = !ishelper
TriggerAll = palno  = 12
TriggerAll = roundstate = 2
TriggerAll = NumHelper(1728)
;TriggerAll = life <= 500
TriggerAll = life != 0
Trigger1 = Helper(1728),GetHitVar(Damage) > 10
Trigger1 = Helper(1728),GetHitVar(Damage) < 999
value = -1
absolute = 1
ignorehitpause = 1


;[State -2];ライフ500以下の時のダメージ管理
type = LifeAdd
TriggerAll =! isHelper
TriggerAll = roundstate = 2
TriggerAll = palno  = 12
TriggerAll = NumHelper(1728)
TriggerAll = life <= 500
Trigger1 = Helper(1728),GetHitVar(Damage) > 10
Trigger1 = Helper(1728),GetHitVar(Damage) < 499
value = -1
absolute = 1
kill = 0
ignorehitpause = 1