[Rmap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s


[defaults]
command.time = 15
command.buffer.tiem = 1

;AI
[command]
name = "AI1"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0

[command]
name = "AI2"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0

[command]
name = "AI3"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0

[command]
name = "AI4"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0

[command]
name = "AI5"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0

[command]
name = "AI6"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0

[command]
name = "AI7"
command = a,a,a,a,a,a,a,a,b,b,b,b,b,b,b,b,b,b,b
time = 0

[command]
name = "AI8"
command = a,a,a,a,a,a,a,a,c,c,c,c,c,c,c,c,c,c,c
time = 0

[command]
name = "AI9"
command = a,a,a,a,a,a,a,a,x,x,x,x,x,x,x,x,x,x,x
time = 0

[command]
name = "AI10"
command = a,a,a,a,a,a,a,a,y,y,y,y,y,y,y,y,y,y,y
time = 0

[command]
name = "AI11"
command = a,a,a,a,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z
time = 0

[command]
name = "AI12"
command = b,b,b,b,b,b,b,b,b,b,b,c,c,c,c,c,c,c,c
time = 0

[command]
name = "AI13"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,b
time = 0

[command]
name = "AI14"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,c
time = 0

[command]
name = "AI15"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,x
time = 0

[command]
name = "AI16"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,y
time = 0

[command]
name = "AI17"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z
time = 0

[command]
name = "AI18"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,a
time = 0

[command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,c
time = 0

[command]
name = "AI20"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,x
time = 0

[command]
name = "AI21"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,y
time = 0

[command]
name = "AI22"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,z
time = 0

[command]
name = "AI23"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,a
time = 0

[command]
name = "AI24"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,b
time = 0

;僐儅儞僪擖椡or摨帪墴偟宯
[command]
name = "a+b+c"
command = a+b+c

[command]
name = "EX-onmyoudama"
command = ~$B,F,b+c

[command]
name = "EX-onmyoudama2"
command = b+c

[command]
name = "EX-keriage"
command = ~$D,$U,b+c

[command]
name = "EX-keriage2"
command = b+c

[command]
name = "L-explosion"
command = ~$B,$F,$B,$F,a+b

[command]
name = "samaso-A"
command = ~F,D,DF,a

[command]
name = "samaso-B"
command = ~F,D,DF,b

[command]
name = "samaso-C"
command = ~F,D,DF,c

[command]
name = "fire-A"
command = ~$D,DF,F,a

[command]
name = "fire-B"
command = ~$D,DF,F,b

[command]
name = "fire-C"
command = ~$D,DF,F,c

[command]
name = "explosion-A"
command = ~$D,DB,B,a

[command]
name = "explosion-B"
command = ~$D,DB,B,b

[command]
name = "explosion-C"
command = ~$D,DB,B,c

[command]
name = "keriage-A"
command = ~$D,$U,a

[command]
name = "keriage-B"
command = ~$D,$U,b

[command]
name = "keriage-C"
command = ~$D,$U,c

[command]
name = "onmyou-A"
command = $B,F,a

[command]
name = "onmyou-B"
command = $B,F,b

[command]
name = "onmyou-C"
command = $B,F,c

[command]
name = "DD-A"
command = D,D,a

[command]
name = "DD-B"
command = D,D,b

[command]
name = "DD-C"
command = D,D,c

[command]
name = "a+b"
command = a+b

[command]
name = "b+c"
command = b+c

[command]
name = "a+z"
command = a+z

[command]
name = "x+y+z"
command = x+y+z

[command]
name = "a+b+c+z"
command = a+b+c+z

[command]
name = "wa-pu/F"
command = x,F
time = 15

[command]
name = "wa-pu/B"
command = x,B
time = 15

[command]
name = "wa-pu/U"
command = x,U
time = 15

[command]
name = "wa-pu/D"
command = x,D
time = 15

[command]
name = "wa-pu/E-B"
command = y,D
time = 15

[command]
name = "wa-pu/S-L"
command = y,B
time = 15

[command]
name = "wa-pu/S-R"
command = y,F
time = 15




; 2kainyuuryoku(hissu)
[command]
name = "FF"
command = F,F
time = 10

[command]
name = "BB"
command = B,B
time = 10

;douji(hissu)
[command]
name = "recovery"
command = x+y

;tannpatu
[command]
name = "a"
command = a

[command]
name = "b"
command = b

[command]
name = "c"
command = c

[command]
name = "x"
command = x

[command]
name = "y"
command = y

[command]
name = "z"
command = z

[command]
name = "s"
command = s

[command]
name = "F"
command = $F

[command]
name = "Back"
command = $B

[command]
name = "hold-c"
command = /c

[command]
name = "hold-a"
command = /a

[command]
name = "hold-z"
command = /z

[command]
name = "hold-abc"
command = /a+b+c

; houkou(hissu)
[command]
name = "holdfwd"
command = /$F
time = 1

[command]
name = "holdback"
command = /$B
time = 1

[command]
name = "holdup"
command = /$U
time = 1

[command]
name = "holddown"
command = /$D
time = 1




[statedef -1]
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僐儅儞僪擖椡宯
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
[state -1,僒儅乕僜儖僩俙]
type = changestate
triggerall = var(59) = 0
triggerall = command = "samaso-A"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = var(9) >= 2
value = 1100

[state -1,僒儅乕僜儖僩俛]
type = changestate
triggerall = var(59) = 0
triggerall = fvar(10) >= 0.20
triggerall = command = "samaso-B"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = var(9) >= 2
value = 1150

[state -1,僒儅乕僜儖僩EX]
type = changestate
triggerall = var(59) = 0
triggerall = power >= 1500
triggerall = fvar(10) >= 0.35
trigger1 = command = "samaso-C"
trigger1 = statetype != A
trigger1 = ctrl
value = 2100

[state -1,僼傽儞僩儉儃僁儖俙]
type = changestate
triggerall = var(59) = 0
triggerall = fvar(10) >= 0.15;0.03
trigger1 = command = "fire-A"
trigger1 = statetype != A
trigger1 = ctrl
value = 1000

[state -1,僼傽儞僩儉儃僁儖俛]
type = changestate
triggerall = var(59) = 0
triggerall = fvar(10) >= 0.15;0.03
trigger1 = command = "fire-B"
trigger1 = statetype != A
trigger1 = ctrl
value = 1005

[state -1,嬻拞僼傽儞僩儉儃僁儖俙]
type = changestate
triggerall = var(59) = 0
triggerall = fvar(10) >= 0.15;0.03
trigger1 = command = "fire-A"
trigger1 = statetype = A
trigger1 = ctrl
value = 1050

[state -1,嬻拞僼傽儞僩儉儃僁儖俛]
type = changestate
triggerall = var(59) = 0
triggerall = fvar(10) >= 0.15;0.03
trigger1 = command = "fire-B"
trigger1 = statetype = A
trigger1 = ctrl
value = 1055

[state -1,僀儕儏乕僕儑儞儃僁儖]
type = changestate
triggerall = var(59) = 0
triggerall = power >= 1000
trigger1 = command = "fire-C"
trigger1 = statetype != A
trigger1 = ctrl
value = 2000

[state -1,傾僒儖僩]
type = changestate
triggerall = var(59) = 0
triggerall = fvar(10) >= 0.5
triggerall = command = "explosion-A"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = var(9) >= 2
value = 1200

[state -1,儔僀僋丒傾丒僷僀儖僶儞僇乕]
type = changestate
triggerall = var(59) = 0
triggerall = fvar(10) >= 0.75
triggerall = power >= 750
triggerall = command = "explosion-B"
triggerall = statetype != A
trigger1 = ctrl
value = 1300

[state -1,僨傿僫乕儀儖]
type = changestate
triggerall = var(59) = 0
triggerall = fvar(10) >= 0.75
triggerall = power >= 1000
trigger1 = command = "explosion-C"
trigger1 = statetype != A
trigger1 = ctrl
value = 2200




;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;暋悢儃僞儞宯
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
[state -1,懠師尦愙懕]
type = changestate
triggerall = var(59) = 0
triggerall = power >= 1500
triggerall = statetype != A
triggerall = fvar(10) >= 0.4
triggerall = fvar(15) >= 0.3
trigger1 = command = "a+b+c"
trigger1 = ctrl
value = 3000

[state -1,儕儅僀儞僪嶐擔偺梉斞]
type = changestate
triggerall = var(59) = 0
triggerall = power >= 500
triggerall = life >= 150
triggerall = fvar(15) <= 0
triggerall = statetype != A
trigger1 = command = "x+y+z"
trigger1 = ctrl
value = 4100

[state -1,怘帠椕朄]
type = changestate
triggerall = var(59) = 0
triggerall = power >= 1000
triggerall = command = "a+z"
trigger1 = ctrl
trigger2 = var(9) >= 2
value = 4000

[state -1,抧忋搳偘]
type = changestate
triggerall = var(59) = 0
trigger1 = command = "a+b"
trigger1 = statetype = S
trigger1 = ctrl
value = 800

[state -1,僨僗儁儗乕僩怘帠椕朄]
type = changestate
triggerall = var(59) = 0
triggerall = life > 200
triggerall = command = "b+c"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 200 && movehit
value = 4002

;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;扨儃僞儞宯亄兛
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
[state -1,棫偪俙]
type = changestate
triggerall = var(59) = 0
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = command = "a"
trigger1 = ctrl
trigger2 = var(9) >= 3
value = 200

[state -1,棫偪俛]
type = changestate
triggerall = var(59) = 0
triggerall = command != "holddown"
triggerall = command = "b"
triggerall = statetype != A
trigger1 = ctrl
value = 210

[state -1,棫偪俠]
type = changestate
triggerall = var(59) = 0
triggerall = command != "holddown"
trigger1 = command = "c"
trigger1 = statetype != A
trigger1 = ctrl
value = 220


[state -1,孅俙]
type = changestate
triggerall = var(59) = 0
triggerall = command = "holddown"
triggerall = command = "a"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = var(9) >= 3
value = 400

[state -1,孅俛]
type = changestate
triggerall = var(59) = 0
triggerall = command = "holddown"
trigger1 = command = "b"
trigger1 = statetype != A
trigger1 = ctrl
value = 410

[state -1,孅俠]
type = changestate
triggerall = var(59) = 0
triggerall = command = "holddown"
trigger1 = command = "c"
trigger1 = statetype != A
trigger1 = ctrl
value = 420


[state -1,嬻俙]
type = changestate
triggerall = var(59) = 0
trigger1 = command = "a"
trigger1 = statetype = A
trigger1 = ctrl
value = 600

[state -1,嬻俛]
type = changestate
triggerall = var(59) = 0
trigger1 = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
value = 610

[state -1,嬻俠]
type = changestate
triggerall = var(59) = 0
trigger1 = command = "c"
trigger1 = statetype = A
trigger1 = ctrl
value = 620

[state -1,僔乕儖僪棫偪]
type = changestate
triggeall = var(59) = 0
trigger1 = command != "holddown"
trigger1 = command = "z"
trigger1 = statetype != A
trigger1 = ctrl
value = 4500

[state -1,僔乕儖僪偟傖偑傒]
type = changestate
triggeall = var(59) = 0
trigger1 = command = "holddown"
trigger1 = command = "z"
trigger1 = statetype != A
trigger1 = ctrl
value = 4510

[state -1,僔乕儖僪嬻]
type = changestate
triggeall = var(59) = 0
trigger1 = command = "z"
trigger1 = statetype = A
trigger1 = ctrl
value = 4520


;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;堏摦娭學orAI娭學
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
[state -1,慜僗僥僢僾]
type = changestate
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
value = 100

[state -1,屻傠僗僥僢僾]
type = changestate
triggerall = var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
value = 105

[state -1,僕儍儞僾]
type = changestate
triggerall = var(59) = 0 && roundstate = 2
triggerall = stateno != 40
triggerall = command = "holdup"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = var(9) >= 4
value = 40


;AI-on
[state -1,AI]
type = varset
triggerall = var(59) = 0
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
trigger22 = command = "AI22"
trigger23 = command = "AI23"
trigger24 = command = "AI24"
trigger25 = palno = 12
var(59) = 1;乮帋尡梡偵俙俬愗傞乯
