;voice-------------------------------

[State -3, 時間切れボイス]
type = PlaySnd
triggerall = time = 1
triggerall = alive
trigger1 = stateno = 170
value = 11, 1
channel = 0
volume = 255

[State -3, 勝利ボイス]
type = PlaySnd
triggerall = time = 1
triggerall = alive
trigger1 = stateno = 182
trigger1 = MatchOver = 0
value = 180, 0
channel = 0
Volume  = 255

[State -3, 勝利ボイス2]
type = PlaySnd
triggerall = time = 1
triggerall = alive
trigger1 = stateno = 182
trigger1 = MatchOver = 1
value = 180, 1+(Random % 2)
channel = 0
Volume  = 255

[State -3, イントロ]
type = PlaySnd
triggerall = time = 40
triggerall = alive
trigger1 = stateno = 191
value = 190, 0+(Random % 2)
channel = 0
Volume  = 255

[State -3, 食べる]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno= 1600 || stateno=1601 || stateno=1602 || stateno=1603 || stateno=1604
value = 1600, 0+(Random % 2)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 蹴・弱]
type = PlaySnd
Triggerall = movetype != H
triggerall = Random < 450
triggerall = Time = 1
trigger1 = stateno=200 || stateno=205 || stateno=400 || stateno=600
value = 200, 0+(Random % 2)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 蹴・中]
type = PlaySnd
Triggerall = movetype != H
triggerall = Random < 450
triggerall = Time = 1
trigger1 = stateno=210 || stateno=410 || stateno=630
value = 200, 1+(Random % 4)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 蹴・強]
type = PlaySnd
Triggerall = movetype != H
triggerall = Random < 450
triggerall = Time = 1
trigger1 = stateno=260 || stateno=440 || stateno=640
value = 200, 5+(Random % 2)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 浮かせ蹴り！]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=230
value = 200, 9
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, とび蹴り！]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=240
value = 210, 0+(Random % 2)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, ぐるぐるパンチ]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=635
value = 210, 2
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 前宙！]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=1007
value = 200, 7+(Random % 2)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 投げ失敗]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=800
value = 800, 0+(Random % 2)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 投げ]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=801
value = 210, 0
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 空投げ]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=820
value = 210, 3
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, フライングピーチ]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=1005
value = 200, 9
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 飛び道具]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=1800 || stateno=1900 || stateno=1950
value = 200, 5+(Random % 2)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, ミラクルウエーブ]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=3005
value = 3000, 0
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, シューティングスター☆]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=3000
value = 3000, 0
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, ウルトラマグナムキック]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=8000
value = 3000, 0+(Random % 2)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 回り込み、ムーンステップ]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno = 702 || stateno=1100
value = 1100, 0+(Random % 2)
channel = 1
Volume  = 255
IgnoreHitPause = 1

[State -3, 喰らいキャンセル]
type = PlaySnd
Triggerall = movetype != H
triggerall = Time = 1
trigger1 = stateno=3012
value = 3012, 0+(Random % 2)
channel = 1
Volume  = 255
IgnoreHitPause = 1

[State -3, ダメージボイス]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 450
trigger1 = stateno = 5000 || stateno = 5002 || stateno = 5010 || stateno = 5020 || stateno = 5030
value = 5000,0+(Random % 3)
channel = 0
Volume  = 255
IgnoreHitPause = 1

[State -3, 叩きつけられボイス]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 650
trigger1 = stateno = 5100
value = 5000,3
channel = 0
volume = 255

[State -3, ガードボイス]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 350
trigger1 = stateno=150 || stateno=151 || stateno=152
value = 120,0+(Random % 2)
channel = 0
Volume  = 255

[State -3, 起き上がりボイス]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 650
trigger1 = stateno = 5120 || stateno = 5125
trigger2 = stateno = 5201 || stateno = 5210
value = 5120,0+(Random % 3)
channel = 2
Volume  = 255
IgnoreHitPause = 1

;ここまで！-------------------------------