;------------------------------------------------------------------------------
;-| ボタンリマップ（ボタンコンフィグ）|---------------------------------------- 第１部

[Remap]
x = x      ;Ｘボタンの入力判定を実際に押すボタンに割り当てる。
y = y      ;Ｙボタン　　　　　　　　　〃
z = z      ;Ｚボタン　　　　　　　　　〃
a = a      ;Ａボタン　　　　　　　　　〃
b = b      ;Ｂボタン　　　　　　　　　〃
c = c      ;Ｃボタン　　　　　　　　　〃
s = s      ;スタートボタン　　　　　　〃

;------------------------------------------------------------------------------
; 例えば「本来Ｘボタンで出す弱パンチをＢボタンに変えたい場合」なら、
;
; x = b
;
; で簡単に出来る。使わないボタンを使っているボタンに割り当てる事も可能。
;------------------------------------------------------------------------------
;-| デフォルト設定 |----------------------------------------------------------- 第２部

[Defaults]
command.time = 15  ;標準のコマンド入力受付時間。
                   ;各コマンドで省略している場合に有効。
                   ;このパラメータを消した場合、デフォルトは１フレームになる。
                   ;（　M.U.G.E.Nでの１フレーム　＝　１／６０秒　）

command.buffer.time = 1  ;標準のコマンド入力記憶時間。
                         ;入力した直後にコマンドを記憶し、
                         ;指を離してもコマンドが成功している状態を
                         ;ここで設定した時間の分維持する。
                         ;１〜３０フレームまでの間で設定可能。
                         ;デフォルトは１フレーム。

;============================================================================== 第３部
; コマンド定義パート（入力キーを設定する）
;==============================================================================
;------------------------------------------------------------------------------
; ここがキーとボタンの組み合わせで格闘ゲームにおける
;『入力コマンド』を直接設定・編集するパート。
;
; 一つずつコマンドに名前を付けて入力キーを組み合わせる単純な作業になるけど、
; 組み合わせが独特だから覚えるのは難易度が少し高い。
;
; 下記で「書式の決まり」と「組み合わせに必要なアルファベットと記号」を
; 全て説明しましょう。
;------------------------------------------------------------------------------
;■書式の決まり■
;
; [Command]         ：入力コマンドを１個定義する。
; name = "***"      ：コマンド名を決める。大文字と小文字も区別される。
; command = ###     ：実際に入力するキーを組み合わせる。詳細は後述。
; time = &&&        ：入力受付時間を設定（オプション）。
; buffer.time = @@@ ：入力記憶時間を設定（オプション）。
;
; 小ネタでも説明している通り、登録が可能な数は最大『１２８個』まで。
;
;
;※『必須コマンド名』と書いてるコマンドは、システム側で処理してます。
;　コマンド名を変えたり、消してはいけません。キーの変更は出来ます。
;------------------------------------------------------------------------------
;■必要なアルファベットと記号■
;
; 上記の「command = ###」の『###』に該当する部分で、
; 組み合わせるキーとボタンを設定しなければならない。
;
; ※設定したキーやボタンはM.U.G.E.Nのオプションモードにある
;  「キーコンフィグ」にて設定したキーなどに対応しています。
;
; ★方向キー★（全て必ず大文字で）
;
; 　B 　：「後方」にキーを入れる（ Backward ）
; 　D 　：「下方」にキーを入れる（ Downward ）
; 　F 　：「前方」にキーを入れる（ Forward ）
; 　U 　：「上方」にキーを入れる（ Upward ）
;
; 　DB　：「後ろ斜め下」にキーを入れる（「D」と「B」が同時に入力された事を認識）
; 　UB　：「後ろ斜め上」にキーを入れる（「U」と「B」が同時に入力された事を認識）
; 　DF　：「前斜め下」にキーを入れる（「D」と「F」が同時に入力された事を認識）
; 　UF　：「前斜め上」にキーを入れる（「U」と「F」が同時に入力された事を認識）
;
; ★ボタン★（全て必ず小文字で）
;
; 　a 　：「Ａボタン」を押す
; 　b 　：「Ｂボタン」を押す
; 　c 　：「Ｃボタン」を押す
; 　x 　：「Ｘボタン」を押す
; 　y 　：「Ｙボタン」を押す
; 　z 　：「Ｚボタン」を押す
; 　s 　：「スタートボタン」を押す
;
; ★記号★（入力効果を変化させる命令）
;
; 　/ 　：（スラッシュ）キーやボタンを「押しっぱなし」にしている事を認識する場合に追加する
;
; 　　（例）：　/b       = Ｂボタンを押したままにする
; 　　　　　　　/F       = 前キーを押したままにする
; 　　　　　　　/U,z     = 上キーを押したままＺボタンを入力する
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　~ 　：（チルダ）キーやボタンが「離された時」を認識する場合に追加する
;
; 　　（例）：　~x       = Ｘボタンを離す
; 　　　　　　　~DF      =「前斜め下」のキーを離す
; 　　　　　　　~DB,F,c  =「後ろ斜め下」を離した後に前キー・Ｃボタンの順番に入力する
;
; 　　　　　　※「ボタンを離すまでの時間（溜め時間）」も設定する事が出来る
;
; 　　　　　　　~30x     = Ｘボタンを押したままにして、３０フレーム以上経ったら離す
; 　　　　　　　~50B,F,a = 後ろキーを５０フレームまで溜めて前キー・Ａボタンの順番に入力する
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　$ 　：（ドル）方向キーの「複数の内どれかが入力されている事」を認識する場合に追加する
;
; 　　（例）：　$B       =「後方」「後ろ斜め下」「後ろ斜め上」のどれかが入力されている状態
; 　　　　　　　$UF      =「前」「上」「前斜め上」のどれかが入力されている状態
;
; 　　　　　　※この記号は「方向キー」でしか使えません。
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　+ 　：（プラス）ボタンを「同時押し」している事を認識する場合に追加する
;
; 　　（例）：　x+y      = ＸボタンとＹボタンを同時押しする
; 　　　　　　　a+b+c    = ＡボタンとＢボタンとＣボタンを同時押しする
;
; 　　　　　　※この記号は「ボタン」でしか使えません。
;
;　　━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
;
; 　> 　：（グレーターザン）大なり（Win版で追加された記号）
; 　　　　　　　　　　　　「他のキーが入力されていない事を確認して、そのキーを押す」場合
;
; 　　（例）：　a,>~a    = Ａボタン以外が入力されていない状態でＡボタンを離す
; 　　　　　　　F,>~F,>F = 前キー以外が入力されていない状態で前キーを離し、
;　　　　　　　　　　　　　もう一度前キーを入力する
;
;-------------------------------------------------------------------------------
; ●これらの記号は全て組み合わせて使う事が出来る●
;
; 　　（例）：　~80$DB,DF,F,/a+y+c
; 　　　　　　　
; 　　　　　　「後方」「下」「後ろ斜め下」のどれかを８０フレームまで溜めて
; 　　　　　　「前斜め下」→「前」を入力した後、ＡとＹとＣを同時押ししたままにする
;
;------------------------------------------------------------------------------
[AI用]
[Command]
name = "AI00"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0

[Command]
name = "AI01"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0

[Command]
name = "AI02"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0

[Command]
name = "AI03"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0

[Command]
name = "AI04"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0

[Command]
name = "AI05"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0

[Command]
name = "AI06"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0

[Command]
name = "AI07"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0

[Command]
name = "AI08"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0

[Command]
name = "AI09"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0

[Command]
name = "AI10"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0

[Command]
name = "AI11"
command = a,a,a,a,a,b,b,b,b,b,c,c,c,c,c
time = 0

[Command]
name = "AI12"
command = b,b,b,b,b,c,c,c,c,c,x,x,x,x,x
time = 0

[Command]
name = "AI13"
command = c,c,c,c,c,x,x,x,x,x,y,y,y,y,y
time = 0

[Command]
name = "AI14"
command = x,x,x,x,x,y,y,y,y,y,z,z,z,z,z
time = 0

[Command]
name = "AI15"
command = y,y,y,y,y,z,z,z,z,z,s,s,s,s,s
time = 0

[Command]
name = "AI16"
command = z,z,z,z,z,s,s,s,s,s,a,b,c,x,y,z,s
time = 0

[Command]
name = "AI17"
command = F,F,F,F,F,B,B,B,B,B,U,U,U,U,U
time = 0

[Command]
name = "AI18"
command = B,B,B,B,B,U,U,U,U,U,D,D,D,D,D
time = 0

[Command]
name = "AI19"
command = U,U,U,U,U,D,D,D,D,D,F,B,U,D,s
time = 0

[Command]
name = "AI20"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0

[Command]
name = "AI21"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0

[Command]
name = "AI22"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0

[Command]
name = "AI23"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0

[Command]
name = "AI24"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0

[Command]
name = "AI25"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0

[Command]
name = "AI26"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0

[Command]
name = "AI27"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0

[Command]
name = "AI28"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0

[Command]
name = "AI29"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0

[Command]
name = "AI30"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0

[Command]
name = "AI31"
command = a,a,a,a,a,b,b,b,b,b,c,c,c,c,c
time = 0

[Command]
name = "AI32"
command = b,b,b,b,b,c,c,c,c,c,x,x,x,x,x
time = 0

[Command]
name = "AI33"
command = c,c,c,c,c,x,x,x,x,x,y,y,y,y,y
time = 0

[Command]
name = "AI34"
command = x,x,x,x,x,y,y,y,y,y,z,z,z,z,z
time = 0

[Command]
name = "AI35"
command = y,y,y,y,y,z,z,z,z,z,s,s,s,s,s
time = 0

[Command]
name = "AI36"
command = z,z,z,z,z,s,s,s,s,s,a,b,c,x,y,z,s
time = 0

[Command]
name = "AI37"
command = F,F,F,F,F,B,B,B,B,B,U,U,U,U,U
time = 0

[Command]
name = "AI38"
command = B,B,B,B,B,U,U,U,U,U,D,D,D,D,D
time = 0

[Command]
name = "AI39"
command = U,U,U,U,U,D,D,D,D,D,F,B,U,D,s
time = 0

[Command]
name = "AI40"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0

[Command]
name = "AI41"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0

[Command]
name = "AI42"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0

[Command]
name = "AI43"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0

[Command]
name = "AI44"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0

[Command]
name = "AI45"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0

[Command]
name = "AI46"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0

[Command]
name = "AI47"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0

[Command]
name = "AI48"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0

[Command]
name = "AI49"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0

[Command]
name = "AI50"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0

;-| 超必殺技 |-----------------------------------------------------------------
;[Command]
;name = "一撃"
;command = ~D, B, D, F, x
;time = 25

[Command]
name = "world slayer"
command = ~D, B, D, F, y
time = 25

[Command]
name = "情報解体・アーマー"
command = ~D, F, D, F, a
time = 25

[Command]
name = "情報解体・補正"
command = ~D, F, D, F, b
time = 25

[Command]
name = "一閃"
command = ~D, F, D, F, x
time = 25

[Command]
name = "全段当身"
command = ~D, B, D, B, x
time = 25

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------

[Command]
name = "自己領域・裏"
command = ~F, D, DF, x+y

[Command]
name = "自己領域・空中裏"
command = ~D, DB, B, x+y

[Command]
name = "自己領域FS"
command = ~F, D, DF, x

[Command]
name = "自己領域FL"
command = ~F, D, DF, y

[Command]
name = "自己領域BS"
command = ~B, D, DB, x

[Command]
name = "自己領域BL"
command = ~B, D, DB, y

[Command]
name = "加速FS"
command = ~F, D, DF, a

[Command]
name = "加速FL"
command = ~F, D, DF, b

[Command]
name = "加速BS"
command = ~B, D, DB, a

[Command]
name = "加速BL"
command = ~B, D, DB, b

[Command]
name = "上中段"
command = ~D, DB, B, x

[Command]
name = "上下段"
command = ~D, DB, B, y

[Command]
name = "自己領域・避"
command = ~B, DB, D, y

[Command]
name = "FF_ab"
command = F, F, a+b

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b
;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------

[Command]
name = "FF"       ;必須コマンド名
command = F, F
time = 10

[Command]
name = "BB"       ;必須コマンド名
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name="recovery"
command=x+y
time=1

[Command]
name="recovery"
command=x+z
time=1

[Command]
name="recovery"
command=y+z
time=1

[Command]
name="recovery"
command=a+x
time=1

[Command]
name="recovery"
command=a+b
time=1

[Command]
name="recovery"
command=b+c
time=1

[Command]
name="recovery"
command=c+a
time=1

[Command]
name = "60倍"
command = b+y
time = 1

[Command]
name = "20倍"
command = a+x
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;必須コマンド名
command = /$F
time = 1

[Command]
name = "holdback"  ;必須コマンド名
command = /$B
time = 1

[Command]
name = "holdup"    ;必須コマンド名
command = /$U
time = 1

[Command]
name = "holddown"  ;必須コマンド名
command = /$D
time = 1

;============================================================================== 
;==============================================================================
;------------------------------------------------------------------------------
[Statedef -1] ;←絶対に消さない
;==============================================================================
; 超必殺技
;==============================================================================
;[State -1,"一撃" ]
;type = ChangeState
;value = 2700
;triggerall = command = "一撃"
;triggerall = palno = 11
;triggerall = var(59) = 0
;triggerall = var(15) >= 5
;trigger1 = statetype = S
;trigger1 = ctrl
;trigger2 = statetype != A
;trigger2 = hitdefattr = SC, NA, SA
;trigger2 = movecontact

[State -1,"world slayer" ]
type = ChangeState
value = 2600
triggerall = command = "world slayer"
triggerall = palno = 12
triggerall = var(59) = 0
triggerall = life <= 500
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact

[State -1,"弾丸渡り" ]
type = ChangeState
value = 2500
triggerall = command = "world slayer"
triggerall = palno != 12
triggerall = var(59) = 0
triggerall = power >= 3000
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact

[State -1, "60倍"]
type = ChangeState
value = 2400
triggerall = palno != 11&&palno != 12
triggerall = command = "60倍"
triggerall = power >= 3000
triggerall = var(9) = 0
triggerall = var(59) = 0
trigger1 = life <= 500
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact
trigger2 = life <= 500
trigger3 = stateno = [1200,1299]
trigger3 = life <= 500
trigger4 = ctrl
trigger4 = var(21) = 1
trigger4 = statetype != A

[State -1, "60倍"]
type = ChangeState
value = 2401
triggerall = palno != 11&&palno != 12
triggerall = command = "60倍"
triggerall = power >= 3000
triggerall = var(9) = 0
triggerall = var(59) = 0
trigger1 = life <= 500
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = hitdefattr = A, NA, SA
trigger2 = movecontact
trigger2 = life <= 500
trigger3 = statetype = A
trigger3 = ctrl
trigger3 = var(21) = 1

[State -1, "20倍"]
type = ChangeState
value = 2300
triggerall = palno != 11&&palno != 12
triggerall = command = "20倍"
triggerall = power >= 2000
triggerall = var(9) = 0
triggerall = var(59) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact
trigger3 = stateno = [1200,1299]

[State -1, "20倍"]
type = ChangeState
value = 2301
triggerall = palno != 11&&palno != 12
triggerall = command = "20倍"
triggerall = power >= 2000
triggerall = var(9) = 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = hitdefattr = A, NA, SA
trigger2 = movecontact

[State -1,"情報解体・アーマー" ]
type = ChangeState
value = 2000
triggerall = command = "情報解体・アーマー"
triggerall = power >= 1000
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype = S 
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact

[State -1,"情報解体・補正" ]
type = ChangeState
value = 2010
triggerall = command = "情報解体・補正"
triggerall = power >= 1000
triggerall = var(7) <= 0
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype = S 
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact

[State -1,"一閃" ]
type = ChangeState
value = 2100
triggerall = command = "一閃"
triggerall = power >= 1000
triggerall = var(59) = 0
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = statetype != A
trigger2 = hitdefattr = SC, NA, SA
trigger2 = movecontact

[State -1,"全段当身" ]
type = ChangeState
value = 2200
triggerall = command = "全段当身"
triggerall = power >= 1000
triggerall = var(59) = 0
trigger1 = statetype != A
trigger1 = ctrl
;-----------------------------------------------------------------------------
;==============================================================================
; 必殺技
;==============================================================================
;------------------------------------------------------------------------------
[State -1,"自己領域・裏"]
type = ChangeState
value = 1104
triggerall = palno != 12
triggerall = statetype != A
triggerall = command = "自己領域・裏"
triggerall = var(50) >= 2000
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
trigger3 = palno = 11
trigger3 = stateno = [1100,1199]
trigger3 = time > 1
trigger3 = var(15) >= 3

[State -1,"自己領域・空中裏"]
type = ChangeState
value = 1111
triggerall = palno != 12
triggerall = statetype = A
triggerall = command = "自己領域・空中裏"
triggerall = var(50) >= 2000
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = A, NA
trigger2 = movecontact
trigger3 = palno = 11
trigger3 = stateno = [1100,1199]
trigger3 = time > 1
trigger3 = var(15) >= 3

[State -1,"自己領域FS"]
type = ChangeState
value = 1100
triggerall = palno != 12
triggerall = statetype != A
triggerall = command = "自己領域FS"
triggerall = var(50) >= 2000
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
trigger3 = palno = 11
trigger3 = stateno = [1100,1199]
trigger3 = time > 1
trigger3 = var(15) >= 3

[State -1,"自己領域FL"]
type = ChangeState
value = 1101
triggerall = palno != 12
triggerall = statetype != A
triggerall = command = "自己領域FL"
triggerall = var(50) >= 2000
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
trigger3 = palno = 11
trigger3 = stateno = [1100,1199]
trigger3 = time > 1
trigger3 = var(15) >= 3

[State -1,"自己領域BS"]
type = ChangeState
value = 1102
triggerall = palno != 12
triggerall = statetype != A
triggerall = command = "自己領域BS"
triggerall = var(50) >= 2000
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
trigger3 = palno = 11
trigger3 = stateno = [1100,1199]
trigger3 = time > 1
trigger3 = var(15) >= 3

[State -1,"自己領域BL"]
type = ChangeState
value = 1103
triggerall = palno != 12
triggerall = statetype != A
triggerall = command = "自己領域BL"
triggerall = var(50) >= 2000
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
trigger3 = palno = 11
trigger3 = stateno = [1100,1199]
trigger3 = time > 1
trigger3 = var(15) >= 3

[State -1,"自己領域・着地"]
type = ChangeState
value = 1110
triggerall = palno != 12
triggerall = statetype = A
triggerall = command = "上中段"
triggerall = var(50) >= 2000
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = A, NA
trigger2 = movecontact
trigger3 = palno = 11
trigger3 = stateno = [1100,1199]
trigger3 = time > 1
trigger3 = var(15) >= 3

[State -1,"加速FS"]
type = ChangeState
value = 1200
triggerall = statetype != A
triggerall = command = "加速FS"
triggerall = var(8) < 2
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1

[State -1,"加速FL"]
type = ChangeState
value = 1201
triggerall = statetype != A
triggerall = command = "加速FL"
triggerall = var(8) < 2
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1

[State -1,"加速BS"]
type = ChangeState
value = 1202
triggerall = statetype != A
triggerall = command = "加速BS"
triggerall = var(8) < 2
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact

[State -1,"加速BL"]
type = ChangeState
value = 1203
triggerall = statetype != A
triggerall = command = "加速BL"
triggerall = var(8) < 2
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = hitdefattr = SC, NA
trigger2 = movecontact
;------------------------------------------------------------------------------
[State -1, "上中段"]
type = ChangeState
value = 1000
triggerall = statetype != A
triggerall = command = "上中段"
triggerall = var(59) = 0
trigger1 = ctrl

[State -1, "上下段"]
type = ChangeState
value = 1010
triggerall = statetype != A
triggerall = command = "上下段"
triggerall = var(59) = 0
trigger1 = ctrl

[State -1, 空中当身]
type = ChangeState
value = 1020
triggerall = statetype = A
triggerall = command = "上下段"
triggerall = var(59) = 0
trigger1 = ctrl
;-------------------------------------------
;ガードキャンセル
[State -1,"自己領域・避"]
type = ChangeState
value = 4000
triggerall = command = "自己領域・避"
triggerall = var(50) >= 5000
triggerall = var(59) = 0
triggerall = palno != 12
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153

;くらい抜け
[State -1,自己領域・逃]
type = ChangeState
value = 4100
triggerall = command = "20倍"
triggerall = var(50) >= 10000
triggerall = power >= 4000
triggerall = var(59) = 0
trigger1 = movetype = H 
;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------

[State -1, 走る]
type = ChangeState
value = 100
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

[State -1, バックステップ]
type = ChangeState
value = 105
triggerall = var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;==============================================================================
; 特殊技
;==============================================================================
[State -1, 中段]
type = ChangeState
value = 220
triggerall = statetype = S
triggerall = command = "b"
triggerall = command = "holdfwd" 
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = (stateno = [200,205])
trigger2 = movecontact
trigger3 = (stateno = [300,305])
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1
;------------------------------------------------------------------------------
[State -1, エリアル始動]
type = ChangeState
value = 225
triggerall = statetype = S
triggerall = command = "y"
triggerall = command = "holdfwd" 
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = (stateno = [200,215]) 
trigger2 = movecontact
trigger3 = (stateno = [300,305]) 
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1
;------------------------------------------------------------------------------
[State -1, 投げ]
type = ChangeState
value = 500
triggerall = command = "c"
triggerall = statetype = S
triggerall = var(59) = 0
trigger1 = ctrl
trigger1 = stateno != 100
;------------------------------------------------------------------------------
[State -1, 空中投げ]
type = ChangeState
value = 510
triggerall = command = "c"
triggerall = statetype = A
triggerall = var(59) = 0
trigger1 = ctrl
trigger1 = stateno != 110||stateno != 115
trigger2 = hitdefattr = A, NA
trigger2 = movecontact
;-----------------------------------------------------------------------------
;==============================================================================
; 通常攻撃技
;==============================================================================
;------------------------------------------------------------------------------

[State -1, 立ち弱]
type = ChangeState
triggerall = command = "a"
triggerall = (StateType != A)
triggerall = command != "holddown"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 200
trigger2 = time > 8
trigger3 = (StateNo = 200) && (MoveContact)
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1
value = 200

[State -1, 立ち強]
type = ChangeState
triggerall = command = "b"
triggerall = (StateType != A)
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 300|| stateno = 305
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
value = 205

[State -1, 立ち弱斬]
type = ChangeState
value = 210
triggerall = command = "x"
triggerall = StateType != A
triggerall = command != "holddown"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205|| stateno = 220||stateno = 300|| stateno = 305|| stateno = 310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1

[State -1, 立ち強斬]
type = ChangeState
value = 215
triggerall = command = "y"
triggerall = StateType != A
triggerall = command != "holddown"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205|| stateno = 210||stateno = 220|| stateno = 300|| stateno = 305|| stateno = 310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
;------------------------------------------------------------------------------
[State -1, しゃがみ弱]
type = ChangeState
value = 300
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = StateNo = 300
trigger2 = time > 6
trigger3 = stateno = 300
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ中]
type = ChangeState
value = 305
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = StateNo = 305
trigger2 = time > 6
trigger3 = stateno = 300||stateno = 305
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ弱斬]
type = ChangeState
value = 310
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 205 ||stateno = 220||stateno = 300 || stateno = 305
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ強斬]
type = ChangeState
value = 315
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 200 ||stateno = 205 ||stateno = 210 ||stateno = 220||stateno = 300 || stateno = 305|| stateno = 310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
;------------------------------------------------------------------------------

[State -1, ジャンプ弱]
type = ChangeState
value = 400
triggerall = command = "a"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ中]
type = ChangeState
value = 405
triggerall = command = "b"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ弱斬]
type = ChangeState
value = 410
triggerall = command = "x"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 400 || stateno = 405
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ強斬]
type = ChangeState
value = 415
triggerall = command = "y"
triggerall = var(10) <= 0
triggerall = var(11) <= 0
triggerall = var(59) = 0
triggerall = StateType = A
trigger1 = ctrl
trigger2 = stateno = 400 || stateno = 405|| stateno = 410
trigger2 = movecontact
trigger3 = var(4)  = 1
;------------------------------------------------------------
;------------------------------------------------------------
;20倍中
;------------------------------------------------------------
[State -1, 中段]
type = ChangeState
value = 10220
triggerall = statetype = S
triggerall = command = "b"
triggerall = command = "holdfwd" 
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = (stateno = [10200,10205])
trigger2 = movecontact
trigger3 = (stateno = [10300,10305])
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4) = 1
;------------------------------------------------------------------------------
[State -1, エリアル始動]
type = ChangeState
value = 10225
triggerall = statetype = S
triggerall = command = "y"
triggerall = command = "holdfwd" 
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = (stateno = [10200,10215]) 
trigger2 = movecontact
trigger3 = (stateno = [10300,10305]) 
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4) = 1
;-------------------------------------------------------------------------
[State -1, 立ち弱]
type = ChangeState
triggerall = command = "a"
triggerall = (StateType != A)
triggerall = command != "holddown"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno =10200
trigger2 = time > 5
trigger3 = (StateNo = 10200) && (MoveContact)
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1
value = 10200

[State -1, 立ち強]
type = ChangeState
triggerall = command = "b"
triggerall = (StateType != A)
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 10200 || stateno = 10300|| stateno = 10305
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
value = 10205

[State -1, 立ち弱斬]
type = ChangeState
value = 10210
triggerall = command = "x"
triggerall = StateType != A
triggerall = command != "holddown"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 10200 || stateno = 10205|| stateno = 10220||stateno = 10300|| stateno = 10305|| stateno = 10310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1

[State -1, 立ち強斬]
type = ChangeState
value = 10215
triggerall = command = "y"
triggerall = StateType != A
triggerall = command != "holddown"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 10200 || stateno = 10205|| stateno = 10210||stateno = 10220|| stateno = 10300|| stateno = 10305|| stateno = 10310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
;------------------------------------------------------------------------------
[State -1, しゃがみ弱]
type = ChangeState
value = 10300
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = StateNo = 10300
trigger2 = time > 6
trigger3 = stateno = 10300
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ中]
type = ChangeState
value = 10305
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = StateNo = 10305
trigger2 = time > 6
trigger3 = stateno = 10300||stateno = 10305
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ弱斬]
type = ChangeState
value = 10310
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 10200 || stateno = 10205 ||stateno = 10220||stateno = 10300 || stateno = 10305
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ強斬]
type = ChangeState
value = 10315
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 10200 ||stateno = 10205 ||stateno = 10210 ||stateno = 10220||stateno = 10300 || stateno = 10305|| stateno = 10310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
;------------------------------------------------------------------------------
[State -1, ジャンプ弱]
type = ChangeState
value = 10400
triggerall = command = "a"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10400
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ中]
type = ChangeState
value = 10405
triggerall = command = "b"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10400
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ弱斬]
type = ChangeState
value = 10410
triggerall = command = "x"
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10400 || stateno = 10405
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ強斬]
type = ChangeState
value = 10415
triggerall = command = "y"
triggerall = StateType = A
triggerall = var(10) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 10400 || stateno = 10405|| stateno = 10410
trigger2 = movecontact
trigger3 = var(4)  = 1
;------------------------------------------------------------
;60倍中
;------------------------------------------------------------
[State -1, 中段]
type = ChangeState
value = 10220
triggerall = statetype = S
triggerall = command = "b"
triggerall = command = "holdfwd" 
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = (stateno = [10200,10205])
trigger2 = movecontact
trigger3 = (stateno = [10300,10305])
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4) = 1
;------------------------------------------------------------------------------
[State -1, エリアル始動]
type = ChangeState
value = 10225
triggerall = statetype = S
triggerall = command = "y"
triggerall = command = "holdfwd" 
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = (stateno = [10200,10215]) 
trigger2 = movecontact
trigger3 = (stateno = [10300,10305]) 
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4) = 1
;-------------------------------------------------------------------------
[State -1, 立ち弱]
type = ChangeState
triggerall = command = "a"
triggerall = (StateType != A)
triggerall = command != "holddown"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno =10200
trigger2 = time > 5
trigger3 = (StateNo = 10200) && (MoveContact)
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1
value = 10200

[State -1, 立ち強]
type = ChangeState
triggerall = command = "b"
triggerall = (StateType != A)
triggerall = command != "holddown"
triggerall = command != "holdfwd"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 10200 || stateno = 10300|| stateno = 10305
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
value = 10205

[State -1, 立ち弱斬]
type = ChangeState
value = 10210
triggerall = command = "x"
triggerall = StateType != A
triggerall = command != "holddown"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 10200 || stateno = 10205|| stateno = 10220||stateno = 10300|| stateno = 10305|| stateno = 10310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1

[State -1, 立ち強斬]
type = ChangeState
value = 10215
triggerall = command = "y"
triggerall = StateType != A
triggerall = command != "holddown"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 10200 || stateno = 10205|| stateno = 10210||stateno = 10220|| stateno = 10300|| stateno = 10305|| stateno = 10310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
;------------------------------------------------------------------------------
[State -1, しゃがみ弱]
type = ChangeState
value = 10300
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = StateNo = 10300
trigger2 = time > 6
trigger3 = stateno = 10300
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ中]
type = ChangeState
value = 10305
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = StateNo = 10305
trigger2 = time > 6
trigger3 = stateno = 10300||stateno = 10305
trigger3 = movecontact
trigger4 = stateno = 1200||stateno = 1201
trigger4 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ弱斬]
type = ChangeState
value = 10310
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 10200 || stateno = 10205 ||stateno = 10220||stateno = 10300 || stateno = 10305
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger5 = var(4)  = 1

[State -1, しゃがみ強斬]
type = ChangeState
value = 10315
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 10200 ||stateno = 10205 ||stateno = 10210 ||stateno = 10220||stateno = 10300 || stateno = 10305|| stateno = 10310
trigger2 = movecontact
trigger3 = stateno = 1200||stateno = 1201
trigger3 = time > 1
trigger4 = var(4)  = 1
;------------------------------------------------------------------------------
[State -1, ジャンプ弱]
type = ChangeState
value = 10400
triggerall = command = "a"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10400
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ中]
type = ChangeState
value = 10405
triggerall = command = "b"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10400
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ弱斬]
type = ChangeState
value = 10410
triggerall = command = "x"
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 10400 || stateno = 10405
trigger2 = movecontact
trigger3 = var(4)  = 1

[State -1, ジャンプ強斬]
type = ChangeState
value = 10415
triggerall = command = "y"
triggerall = StateType = A
triggerall = var(11) > 0
triggerall = var(59) = 0
trigger1 = ctrl
trigger2 = stateno = 10400 || stateno = 10405|| stateno = 10410
trigger2 = movecontact
trigger3 = var(4)  = 1

;------------------------------------------------------------------------------
[State -1,空中ダッシュ]
type = Changestate
value = 110
triggerall = command = "FF"
triggerall = statetype = A
triggerall = Var(59) = 0
triggerall = Var(2) = 0
triggerall = var(59) = 0
trigger1 = ctrl

[State -1,空中バックダッシュ]
type = Changestate
value = 115
triggerall = command = "BB"
triggerall = statetype = A
triggerall = Var(59) = 0
triggerall = Var(2) = 0
triggerall = var(59) = 0
trigger1 = ctrl
;------------------------------------------------------------------------------
[State -1,ジャンプキャンセル]
type = Changestate
value = 40
triggerall = command = "holdup"
triggerall = statetype != A
triggerall = var(59) = 0
trigger1 = stateno = 225
trigger1 = movecontact
trigger2 = stateno = 310
trigger2 = movecontact
trigger3 = stateno = 10225
trigger3 = movecontact
trigger4 = stateno = 10310
trigger4 = movecontact
;------------------------------------------------------------------------------
[State -1,空中ジャンプキャンセル]
type = Changestate
value = 46
triggerall = command = "holdup"
triggerall = statetype = A
triggerall = var(3) = 0
triggerall = var(59) = 0
trigger1 = stateno = [400,420]
trigger1 = movecontact
trigger2 = stateno = [10400,10420]
trigger2 = movecontact
;------------------------------------------------------------------------------
;[State -1, 挑発]
;type = ChangeState
;value = 195
;triggerall = command = "start"
;trigger1 = statetype != A
;trigger1 = ctrl
;------------------------------------------------------------------------------
