


;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;嶱傪扨敪偱搳偘傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗



[Statedef 1100000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1100, 帺僉儍儔埲奜偩偭偨応崌]
type = Changestate
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 1100, 僗僥乕僩僞僀僾曄峏]
type = Statetypeset
trigger1 = !ishelper
statetype = S
movetype = A
physics = S
ignorehitpause = 1

[State 1100, 傾僯儊曄峏]
type = Changeanim
triggerall = !ishelper
trigger1 = anim != 1100000
value = 1100000
ignorehitpause = 1

[State 1100, 僐儞僩儘乕儖晄壜]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 1100, 怳傝岦偒]
type = Turn
triggerall = !ishelper
trigger1 = pos x < enemynear,pos x && facing = -1
trigger2 = enemynear,pos x < pos x && facing = 1
ignorehitpause = 1

[State 1100, 0]
type = PlaySnd
triggerall = !ishelper
trigger1 = animelem = 1
value = 0,6
ignorehitpause = 1

[State 1000, 杮懱Hitdef峌寕敾掕]
type = Hitdef
;triggerall = (enemynear,authorname != "Pre-to")
;triggerall = (enemynear,name != "Kanna Binomikoto")
triggerall = palno < 7
trigger1 = !ishelper
attr = S, AA, AT, AP
guardflag = MA
animtype = light
damage = random / 50
priority = 7, hit
numhits = 0
sparkno = -1
guard.sparkno = -1
ground.slidetime = 10
ground.hittime = 10
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 1100]
type = reversaldef
triggerall = sysvar(1) = 1
trigger1 = !ishelper
numhits = 0
reversal.attr  = SCA,AA,AT,AP
p2stateno = 987654321
pausetime = 0,5
ignorehitpause = 1

[State 1100, 1]
type = Helper
trigger1 = animelem = 1
name = "kasa1"
ID = 1100000
pos = 0,0
postype = p1
stateno = 1110000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, 1]
type = Helper
trigger1 = animelem = 1
name = "kasa2"
ID = 1100000
pos = 0,-30
postype = p1
stateno = 1110000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, 1]
type = Helper
trigger1 = animelem = 1
name = "kasa3"
ID = 1100000
pos = 0,30
postype = p1
stateno = 1110000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, 1]
type = Helper
trigger1 = animelem = 1
name = "kasa1"
ID = 1100000
pos = 50,0
postype = p1
stateno = 1110000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, 1]
type = Helper
trigger1 = animelem = 1
name = "kasa2"
ID = 1100000
pos = 50,-60
postype = p1
stateno = 1110000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, 1]
type = Helper
trigger1 = animelem = 1
name = "kasa3"
ID = 1100000
pos = 50,60
postype = p1
stateno = 1110000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, 2]
type = changestate
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause = 1

[State 1100, 弨僗僥乕僩屌掕]
type = Changestate
triggerall = name = "STGs420"
trigger1 = !ishelper
value = 120
ignorehitpause = 1


;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;搳偘偨嶱偺僗僥乕僩

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗



[Statedef 1110000]
type    = A
movetype= A
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State 嶱]
type = Changestate
triggerall = !ishelper
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 嶱]
type = Changeanim
triggerall = name = "STGs420"
triggerall = ishelper
trigger1 = anim != 1110000
value = 1110000
ignorehitpause = 1

;x=10偺懍搙偱嶱偑恑傒傑偡

[State 1110, 1]
type = velset
triggerall = name = "STGs420"
trigger1 = ishelper
trigger1 = !FrontEdgebodyDist >= 0
trigger1 = Time >= 0
x = 10
y = 0
ignorehitpause = 1

[State 1110, 2]
type = changestate
triggerall = name = "STGs420"
trigger1 = ishelper
trigger1 = !FrontEdgebodyDist >= 0
trigger1 = Time >= 26
value = 1120000
ctrl = 0
ignorehitpause = 1

[State 1110, 3]
type = Explod
trigger1 = movehit = 1
persistent = 0
anim = 3050
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1110, 3]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 3080
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1110, 3]
type = HitDef
triggerall = ishelper(1110000)
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
attr = A, SA
damage    = 30,5
getpower  = 100000,50000
givepower = -1000000
guardflag = M
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = S0,33
guardsound = S0,26
ground.type = hard
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = -1,-6
guard.velocity = -3
air.velocity = -3,-1
airguard.velocity = -2,-1

[state 僿儖僷乕偩偭偰惗偒偰傞傫偱偡両]
type = Lifeset
triggerall = name = "STGs420"
trigger1 = ishelper
value = 9999999999999999999
ignorehitpause = 1

;[State 1110, 4]
;type = DestroySelf
;trigger1 = RootDist X > 0







;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;栠偭偰偔傞嶱偺僗僥乕僩偱偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[Statedef 1120000]
type    = A
movetype= A
;physics = S
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
triggerall = !ishelper
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = ishelper
trigger1 = anim != 1120000
value = 1120000
ignorehitpause = 1

[state 埵抲挷惍]
type = velset
triggerall = name = "STGs420"
trigger1 = ishelper
x = -4
y = 0
ignorehitpause = 1

[state 僿儖僷乕偩偭偰惗偒偰傞傫偱偡両]
type = Lifeset
triggerall = name = "STGs420"
trigger1 = ishelper
value = 9999999999999999999
ignorehitpause = 1

[State 1120, 1]
type = Explod
trigger1 = movehit = 1
persistent = 0
anim = 3051
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1120, 1]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 3080
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1120, 1]
type = HitDef
triggerall = ishelper(1120000)
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
attr = A, SA
damage    = 35,5
getpower  = 100000,50000
givepower = -10000000
guardflag = M
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = S0,36
guardsound = S0,26
ground.type = hard
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = 1,-6
guard.velocity = -3
air.velocity = 3,-1
airguard.velocity = -2,-1

[State 1120, 2]
type = DestroySelf
trigger1 = RootDist X > 0







;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;嶱傪搳偘傞僗僥乕僩偱偡
;儂乕儈儞僌偟傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[Statedef 1101000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1100, 帺僉儍儔埲奜偩偭偨応崌]
type = Changestate
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 1100, 僗僥乕僩僞僀僾曄峏]
type = Statetypeset
trigger1 = !ishelper
statetype = S
movetype = A
physics = S
ignorehitpause = 1

[State ]
type = Destroyself
trigger1 = ishelper
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = anim != 1101000
value = 1101000
ignorehitpause = 1

[state 埵抲挷惍]
type = velset
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
x = -2
y = -15
ignorehitpause = 1

[State 1101, 0]
type = PlaySnd
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
value = 0,7
ignorehitpause = 1

[State 1000, 杮懱Hitdef峌寕敾掕]
type = Hitdef
;triggerall = (enemynear,authorname != "Pre-to")
;triggerall = (enemynear,name != "Kanna Binomikoto")
triggerall = palno < 7
trigger1 = !ishelper
attr = S, AA, AT, AP
guardflag = MA
animtype = light
damage = random / 50
priority = 7, hit
numhits = 0
sparkno = -1
guard.sparkno = -1
ground.slidetime = 10
ground.hittime = 10
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 1100]
type = reversaldef
triggerall = sysvar(1) = 1
trigger1 = !ishelper
numhits = 0
reversal.attr  = SCA,AA,AT,AP
p2stateno = 987654321
pausetime = 0,5
ignorehitpause = 1

[State 1101, 1]
type = Helper
trigger1 = animelem = 1
ID = 1101000
pos = 0,0
postype = p2
stateno = 1111000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1101, 1]
type = Helper
trigger1 = animelem = 1
ID = 1101000
pos = 100,-100
postype = p2
stateno = 1111000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1101, 1]
type = Helper
trigger1 = animelem = 1
ID = 1101000
pos = 60,-80
postype = p2
stateno = 1111000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1101, 1]
type = Helper
trigger1 = animelem = 1
ID = 1101000
pos = 85,99
postype = p2
stateno = 1111000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1101, 1]
type = Helper
trigger1 = animelem = 1
ID = 1101000
pos = -145,0
postype = p2
stateno = 1111000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1101, 1]
type = Helper
trigger1 = animelem = 1
ID = 1101000
pos = 100,-50
postype = p2
stateno = 1111000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1101, 1]
type = Helper
trigger1 = animelem = 1
ID = 1101000
pos = 105,-20
postype = p2
stateno = 1111000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1101, 1]
type = Helper
trigger1 = animelem = 1
ID = 1101000
pos = -145,-120
postype = p2
stateno = 1111000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1101, 2]
type = changestate
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause = 1

[State 弨僗僥乕僩屌掕]
type = ChangeState
triggerall = name = "STGs420"
trigger1 = !ishelper
value = 120
ignorehitpause = 1




;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;搳偘偨嶱偺僗僥乕僩

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[Statedef 1111000]
type    = A
movetype= A
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
triggerall = !ishelper
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = ishelper
trigger1 = anim != 1111000
value = 1111000
ignorehitpause = 1

[State 1510, 0];慜偵棧傟偰傞偲偒
type = VelAdd
trigger1 = P2BodyDist X >= 1
x = 0.1

[State 1510, 0];屻傠偵棧傟偰傞偲偒
type = VelAdd
trigger1 = P2BodyDist X <= -1
x = -0.1

[State 1510, 0];壓偵棧傟偰傞偲偒
type = VelAdd
trigger1 = P2BodyDist Y >= 1
y = 0.1

[State 1510, 0];忋偵棧傟偰傞偲偒
type = VelAdd
trigger1 = P2BodyDist Y <=- 1
y = -0.1

[State 1111, 2]
type = changestate
Trigger1 = !FrontEdgebodyDist <= 0
Trigger1 = Time >= 70
value = 1121000
ctrl = 0

[State 1111, 3]
type = Explod
trigger1 = movehit = 1
persistent = 0
anim = 3050
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1111, 3]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 3080
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1111, 3]
type = HitDef
triggerall = ishelper(1111000)
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
attr = A, SA
damage    = 50,15
getpower  = 100000,500000
givepower = -50000000,-25000000
guardflag = M
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = S0,33
guardsound = S0,26
ground.type = hard
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = -1,-6
guard.velocity = -3
air.velocity = -3,-1
airguard.velocity = -2,-1

[state 僿儖僷乕儔僀僼]
type = Lifeset
triggerall = name = "STGs420"
trigger1 = ishelper
value = 9999999999999999999
ignorehitpause = 1

;[State 1111, 4]
;type = DestroySelf
;trigger1 = RootDist X > 0



;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;栠偭偰偔傞嶱偺僗僥乕僩偱偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[Statedef 1121000]
type    = A
movetype= A
;physics = S
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
triggerall = !ishelper
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = ishelper
trigger1 = anim != 1121000
value = 1121000
ignorehitpause = 1

[state 埵抲挷惍]
type = velset
triggerall = name = "STGs420"
trigger1 = ishelper
x = -8
y = 0
ignorehitpause = 1

[State 1121, 1]
type = Explod
trigger1 = movehit = 1
persistent = 0
anim = 3051
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1121, 1]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 3080
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1121, 1]
type = HitDef
triggerall = ishelper(1121000)
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
attr = A, SA
damage    = 31,25
getpower  = 10000000,5000000
givepower = -50000000000
guardflag = M
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = S0,36
guardsound = S0,26
ground.type = hard
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = 1,-6
guard.velocity = -3
air.velocity = 3,-1
airguard.velocity = -2,-1

[state 僿儖僷乕儔僀僼]
type = Lifeset
triggerall = name = "STGs420"
trigger1 = ishelper
value = 9999999999999999999
ignorehitpause = 1

[State 1121, 2]
type = DestroySelf
trigger1 = RootDist X > 0
ignorehitpause = 1




;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;嶱傪搳偘傑偡
;塕偱偡
;嶱傪抲偒傑偡
;300F宱夁偡傞偲庤尦偵栠傝傑偡
;暋悢摨帪敪摦壜擻偱偡
;僿儖僷乕嬺偄傑偡
;僎乕僕傪惁偄惃偄偱扗偄傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[Statedef 1102000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 11002000, 帺僉儍儔埲奜偩偭偨応崌]
type = Changestate
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 11002000, 僗僥乕僩僞僀僾曄峏]
type = Statetypeset
trigger1 = !ishelper
statetype = S
movetype = A
physics = S
ignorehitpause = 1

[State ]
type = Changestate
triggerall = !ishelper
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = anim != 1102000
value = 1102000
ignorehitpause = 1

[state 埵抲挷惍]
type = velset
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
x = -10
y = -10
ignorehitpause = 1

[State 1102, 0]
type = PlaySnd
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
value = 0,21
ignorehitpause = 1

[State 1000, 杮懱Hitdef峌寕敾掕]
type = Hitdef
;triggerall = (enemynear,authorname != "Pre-to")
;triggerall = (enemynear,name != "Kanna Binomikoto")
triggerall = palno < 7
trigger1 = !ishelper
attr = S, AA, AT, AP
guardflag = MA
animtype = light
damage = random / 50
priority = 7, hit
numhits = 0
sparkno = -1
guard.sparkno = -1
ground.slidetime = 10
ground.hittime = 10
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 1100]
type = reversaldef
triggerall = sysvar(1) = 1
trigger1 = !ishelper
numhits = 0
reversal.attr  = SCA,AA,AT,AP
p2stateno = 987654321
pausetime = 0,5
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 0,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 150,-30
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 70,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 200,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = -50,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 120,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = -65,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 30,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 150,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 78,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = -76,0
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 1]
type = Helper
trigger1 = animelem = 1
ID = 1102000
pos = 20,20
postype = p2
stateno = 1112000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1102, 2]
type = changestate
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause = 1

[State 巰朣帪]
type = ChangeState
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = !alive
value = 5050
ignorehitpause = 1

[State 弨僗僥乕僩屌掕]
type = ChangeState
triggerall = name = "STGs420"
trigger1 = !ishelper
value = 120
ignorehitpause = 1



;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;搳偘偨嶱偺僗僥乕僩偱偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[Statedef 1112000]
type    = A
movetype= A
;physics = A
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
triggerall = !ishelper
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = ishelper
trigger1 = anim != 1112000
value = 1112000
ignorehitpause = 1

[State 1112,摦偔側両]
type = velset
triggerall = name = "STGs420"
trigger1 = ishelper
Trigger1 = !FrontEdgebodyDist <= 0
Trigger1 = AnimTime >= 0
x = 0
ignorehitpause = 1

[State 1112,300F宱偭偨傜徚偟傑偟傚偆]
type = changestate
triggerall = name = "STGs420"
trigger1 = ishelper
;Trigger1 = !FrontEdgebodyDist <= 0
Trigger1 = Time >= 300
value = 1122000
ctrl = 0
ignorehitpause = 1

[State 1112, 3]
type = Explod
trigger1 = movehit = 1
persistent = 0
anim = 3050
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1112, 3]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 3080
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1112, 3]
type = HitDef
triggerall = ishelper(1112000)
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
attr = A, SA
damage    = random / 4
getpower  = 100,50
givepower = -99999999999
guardflag = M
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = S0,33
guardsound = S0,26
ground.type = hard
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = -1,-6
guard.velocity = -3
air.velocity = -3,-1
airguard.velocity = -2,-1

[state 僿儖僷乕儔僀僼]
type = Lifeset
triggerall = name = "STGs420"
trigger1 = ishelper
value = 9999999999999999999
ignorehitpause = 1

;[State 1112, 4]
;type = DestroySelf
;trigger1 = RootDist X > 0





;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;栠傞嶱偺僗僥乕僩

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[Statedef 1122000]
type    = A
movetype= A
;physics = A
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
triggerall = !ishelper
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = ishelper
trigger1 = anim != 1122000
value = 1122000
ignorehitpause = 1

[state 埵抲挷惍]
type = velset
triggerall = name = "STGs420"
trigger1 = ishelper
x = -100
y = 0
ignorehitpause = 1

[State 1122, 1]
type = Explod
trigger1 = movehit = 1
persistent = 0
anim = 3051
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1122, 1]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 3080
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[State 1122, 1]
type = HitDef
triggerall = ishelper(1122000)
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
attr = A, SA
damage    = random / 5
getpower  = 100,50
givepower = -55555550
guardflag = M
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = S0,36
guardsound = S0,26
ground.type = trip
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = 1,-6
guard.velocity = -3
air.velocity = 3,-1
airguard.velocity = -2,-1

[state 僿儖僷乕儔僀僼]
type = Lifeset
triggerall = name = "STGs420"
trigger1 = ishelper
value = 9999999999999999999
ignorehitpause = 1

[State 1122, 2]
type = DestroySelf
trigger1 = RootDist X > 0




;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;旉塉棳嬛偠庤丂塉棳楐嶦恘丒揤

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[Statedef 1500000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1100, 帺僉儍儔埲奜偩偭偨応崌]
type = Changestate
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 1100, 僗僥乕僩僞僀僾曄峏]
type = Statetypeset
trigger1 = !ishelper
statetype = S
movetype = A
physics = S
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = anim != 1500000
value = 1500000
ignorehitpause = 1

[state 埵抲挷惍]
type = velset
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
x = -15
y = -12
ignorehitpause = 1

[State 1500, 0]
type = playsnd
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
value = 0,11
ignorehitpause = 1

[State 1500, 0]
type = playsnd
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = Animtime = 24
value = 0,13
ignorehitpause = 1

[State 1000, 杮懱Hitdef峌寕敾掕]
type = Hitdef
triggerall = palno < 7
trigger1 = !ishelper
attr = S, AA, AT, AP
guardflag = MA
animtype = light
damage = 50
priority = 7, hit
numhits = 0
sparkno = -1
guard.sparkno = -1
ground.slidetime = 10
ground.hittime = 10
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 1100]
type = reversaldef
triggerall = sysvar(1) = 1
trigger1 = !ishelper
numhits = 0
reversal.attr  = SCA,AA,AT,AP
p2stateno = 987654321
pausetime = 0,5
ignorehitpause = 1

[State 1500, 1]
type = Helper
trigger1 = animelem = 1
ID = 1500000
pos = 0,0
postype = p1
stateno = 1510000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1500, 2]
type = Helper
trigger1 = animelem = 1
ID = 1500000
pos = 0,-35
postype = p2
stateno = 1510000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1500, 3]
type = Helper
trigger1 = animelem = 1
ID = 1500000
pos = 50,35
postype = p2
stateno = 1510000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1500, 4]
type = Helper
trigger1 = animelem = 1
ID = 1500000
pos = 150,-100
postype = p1
stateno = 1510000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1500, 5]
type = Helper
trigger1 = animelem = 1
ID = 1500000
pos = 100,-150
postype = p1
stateno = 1510000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1500, 6]
type = Helper
trigger1 = animelem = 1
ID = 1500000
pos = 130,-80
postype = p1
stateno = 1510000
helpertype = player
keyctrl = 0
ownpal = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1500, 3]
type = Explod
trigger1 = AnimElem = 3
anim = 3000
ID = 3000
pos = -40,10
postype = p1
facing = 1
;bindtime = -1
removetime = 31
supermove = 1
sprpriority = 2
ontop = 1

[State 1500, 3]
type = Envcolor
trigger1 = AnimElem = 3
persistent = 0
ignorehitpause = 1
value = 0, 0, 0
time = 31
under = 1
supermove = 1

[State 1500, 3]
type = PlaySnd
trigger1 = AnimElem = 3
value = 0,38
ignorehitpause = 1

[State 1500, 4]
type = changestate
;trigger1 = AnimTime = 0
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1

[State 巰朣帪]
type = ChangeState
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = !alive
value = 5050
ignorehitpause = 1

[State 弨僗僥乕僩屌掕]
type = ChangeState
triggerall = name = "STGs420"
trigger1 = !ishelper
value = 120
ignorehitpause = 1


;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;搳偘偨婼抺嶱偺僗僥乕僩
;儂乕儈儞僌偟傑偡
;憡庤偼巰偸

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗



[Statedef 1510000]
type    = A
movetype= A
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1

[State ]
type = Changestate
triggerall = !ishelper
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = ishelper
trigger1 = anim != 1510000
value = 1510000
ignorehitpause = 1

[State 1510, 0];慜偵棧傟偰傞偲偒
type = VelAdd
trigger1 = P2BodyDist X >= 1
x = 0.1

[State 1510, 0];屻傠偵棧傟偰傞偲偒
type = VelAdd
trigger1 = P2BodyDist X <= -1
x = -0.1

[State 1510, 0];壓偵棧傟偰傞偲偒
type = VelAdd
trigger1 = P2BodyDist Y >= 1
y = 0.1

[State 1510, 0];忋偵棧傟偰傞偲偒
type = VelAdd
trigger1 = P2BodyDist Y <=- 1
y = -0.1

[State 1510, 2]
type = HitDef
triggerall = ishelper(1510000)
triggerall = sysvar(1) = 1
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
attr = , NA
damage    = random / 4
getpower  = 1,1
givepower = -999999999999999,-9999999999999
animtype = hard
hitflag = MAFD
guardflag = 
pausetime = 10,10
sparkno = -1
guard.sparkno = -1
hitsound = S0,36
guardsound = S0,27
ground.type = high
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = -2
guard.velocity = -2
air.velocity = -3,-1
airguard.velocity = -2,-1
p2stateno = 6000

[State 1510,帺廳儌乕僪]
type = HitDef
triggerall = ishelper(1510000)
triggerall = sysvar(1) = 0
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
attr = , NA
damage    = random / 4
getpower  = 1,1
givepower = -999999999999999,-9999999999999
animtype = hard
hitflag = MAFD
guardflag = 
pausetime = 10,10
sparkno = -1
guard.sparkno = -1
hitsound = S0,36
guardsound = S0,27
ground.type = high
ground.slidetime = 6
ground.hittime  = 6
ground.velocity = -2
guard.velocity = -2
air.velocity = -3,-1
airguard.velocity = -2,-1

[State 1510, 2]
type = Explod
trigger1 = moveguarded = 1
persistent = 0
anim = 3080
pos = 0,-10
postype = p2
sprpriority = 2
bindtime = 1
ignorehitpause = 1

[state 僿儖僷乕儔僀僼]
type = Lifeset
triggerall = name = "STGs420"
trigger1 = ishelper
value = 9999999999999999999
ignorehitpause = 1

[State 1510, 3];420F宱夁偟偨傜懍搙X=-10偵曄峏偟傑偡亖庤尦偵栠傝傑偡
type = velset
Trigger1 = Time >= 420
ctrl = 0
X = -10
ignorehitpause = 1

[State 1510, 4];600F宱夁偟偨傜徚柵偟傑偡
type = DestroySelf
;trigger1 = RootDist X > 0
trigger1 = Time = 600
ignorehitpause = 1



;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;旉塉棳嬛偠庤丂塉棳楐嶦恘丒杬丂

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[Statedef 1600000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1100, 帺僉儍儔埲奜偩偭偨応崌]
type = Changestate
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 1100, 僗僥乕僩僞僀僾曄峏]
type = Statetypeset
trigger1 = !ishelper
statetype = S
movetype = A
physics = S
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = anim != 1600000
value = 1600000
ignorehitpause = 1

[state 埵抲挷惍]
type = velset
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
x = -12
y = -2
ignorehitpause = 1

[State 1600]
type = playsnd
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
value = 0,9
ignorehitpause = 1

[State 1600]
type = playsnd
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = Animtime = 24
value = 0,13
ignorehitpause = 1

[State 1000, 杮懱Hitdef峌寕敾掕]
type = Hitdef
triggerall = palno < 7
triggerall = (enemynear,name != "Kanna Binomikoto")
trigger1 = !ishelper
attr = S, AA, AT, AP
guardflag = MA
animtype = light
damage = 50
priority = 7, hit
numhits = 0
sparkno = -1
guard.sparkno = -1
ground.slidetime = 10
ground.hittime = 10
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 1100]
type = reversaldef
triggerall = sysvar(1) = 1
trigger1 = !ishelper
numhits = 0
reversal.attr  = SCA,AA,AT,AP
p2stateno = 987654321
pausetime = 0,5
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
numhits = 0
velocity = 5,0
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 30,-90
numhits = 0
velocity = 0,-3
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.2,0.2
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 70,-60
numhits = 0
velocity = 0,-2
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.5,0.5
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 90,-70
numhits = 0
velocity = 0,-4
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.3,0.3
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 120,-85
numhits = 0
velocity = 0,-6
attr = SCA, AA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.1,0.1
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -30,30
numhits = 0
velocity = 0,7
attr = SCA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.7,0.7
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -60,18
numhits = 0
velocity = 0,10
attr = SCA, AT
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.5,0.5
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -90,0
numhits = 0
velocity = 0,10
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 0,-90
numhits = 0
velocity = 0,4
attr = SCA, AA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.3,0.3
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -120,0
numhits = 0
velocity = 0,-3
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.6,0.6
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 210,20
numhits = 0
velocity = 0,-6
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.2,0.2
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 300,16
numhits = 0
velocity = 0,-6
attr = SCA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.8,0.8
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 161,3
numhits = 0
velocity = 0,-13
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.3,0.3
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 234,27
numhits = 0
velocity = 0,-8
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.5,0.5
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 234,-227
numhits = 0
velocity = 0,5
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -130,-210
numhits = 0
velocity = 0,4
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.7,0.7
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -210,-210
numhits = 0
velocity = 0,5
attr = SCA,  AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.2,0.2
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -160,-230
numhits = 0
velocity = 0,6
attr = SCA, AA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.3,0.3
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 160,-234
numhits = 0
velocity = 0,5
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.5,0.5
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 86,-201
numhits = 0
velocity = 0,7
attr = SCA, AA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.3,0.3
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 130,-196
numhits = 0
velocity = 0,5
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1



[State 1600,壓傝]
type = Projectile
triggerall = !ishelper
triggerall = sysvar(1) = 1
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.5,0.5
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 4,-200
numhits = 0
velocity = 0,3
attr = SCA, AA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
triggerall = sysvar(1) = 1
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.6,0.6
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -30,-210
numhits = 0
velocity = 0,3
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
triggerall = sysvar(1) = 1
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.2,0.2
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = -170,-210
numhits = 0
velocity = 6,4
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.1,0.1
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 131,-230
numhits = 0
velocity = 0,1
attr = SCA, AT
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
triggerall = sysvar(1) = 1
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.3,0.3
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 113,-234
numhits = 0
velocity = 0,2
attr = SCA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
triggerall = sysvar(1) = 1
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.3,0.3
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 106,-201
numhits = 0
velocity = 3,3
attr = SCA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,堦敪栚]
type = Projectile
triggerall = !ishelper
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2 
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
projanim = 1610000
projremanim = 1610000
projhitanim = 1610000
projscale = 0.3,0.3
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
offset = 130,-196
numhits = 0
velocity = 3,9
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1500, 4]
type = changestate
;trigger1 = AnimTime = 0
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1

[State 巰朣帪]
type = ChangeState
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = !alive
value = 5050
ignorehitpause = 1

[State 弨僗僥乕僩屌掕]
type = ChangeState
triggerall = name = "STGs420"
trigger1 = !ishelper
value = 120
ignorehitpause = 1


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;旉塉棳嬛偠庤丂塉棳楐嶦恘丒椫

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[Statedef 1700000]
type = U
movetype = U
physics = N
movehitpersist = 1
hitdefpersist = 1

[State 1100, 帺僉儍儔埲奜偩偭偨応崌]
type = Changestate
trigger1 = name != "STGs420"
value = 5150
ignorehitpause = 1

[State 1100, 僗僥乕僩僞僀僾曄峏]
type = Statetypeset
trigger1 = !ishelper
statetype = S
movetype = A
physics = S
ignorehitpause = 1

[State 傾僯儊曄峏]
type = Changeanim
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = anim != 1700000
value = 1700000
ignorehitpause = 1

[state 埵抲挷惍]
type = velset
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
x = 0
y = 0
ignorehitpause = 1

[State 1600]
type = playsnd
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = animelem = 1
value = 0,8
ignorehitpause = 1

[State 1600]
type = playsnd
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = Animtime = 24
value = 0,13
ignorehitpause = 1

[State 1000, 杮懱Hitdef峌寕敾掕]
type = Hitdef
triggerall = palno < 7
triggerall = (enemynear,name != "Kanna Binomikoto")
trigger1 = !ishelper
attr = S, AA, AT, AP
guardflag = MA
animtype = light
damage = 50
priority = 7, hit
numhits = 0
sparkno = -1
guard.sparkno = -1
ground.slidetime = 10
ground.hittime = 10
supermovetime = 9999999999999
pausemovetime = 9999999999999

[state 1100]
type = reversaldef
triggerall = sysvar(1) = 1
trigger1 = !ishelper
numhits = 0
reversal.attr  = SCA,AA,AT,AP
p2stateno = 987654321
pausetime = 0,5
ignorehitpause = 1

[State 1600,戝幵椫1]
type = Projectile
trigger1 = sysvar(1) = 1
projanim = 1710000
projremanim = 1710000
projhitanim = 1710000
projscale = 1.2,1.2
projhits = 9
projID = 1710
projremovetime = -1
projsprpriority = 1
projheightbound = -500,500
projedgebound = 500
projstagebound = 500
offset = 0,0
;numhits = 0
velocity = 5,0
attr = SCA, AP
hitflag = M
hitsound = S0,33
guardsound = S0,26
damage = random 
givepower = -99999999999999
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,戝幵椫2]
type = Projectile
trigger1 = sysvar(1) = 1
projanim = 1710000
projremanim = 1710000
projhitanim = 1710000
projscale = 1.2,1.2
projhits = 100
projID = 1710
projremovetime = -1
projsprpriority = 1
projheightbound = -500,500
projedgebound = 500
projstagebound = 500
offset = -30,100
;numhits = 0
velocity = 5,0
attr = SCA, AT
hitflag = M
hitsound = S0,33
guardsound = S0,26
damage = 999999999999999 
givepower = -99999999999999
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,戝幵椫3]
type = Projectile
trigger1 = sysvar(1) = 1
projanim = 1710000
projremanim = 1710000
projhitanim = 1710000
projscale = 0.7,0.7
projhits = 9
projID = 1710
projremovetime = -1
projsprpriority = 1
projheightbound = -500,500
projedgebound = 500
projstagebound = 500
offset = -(random/100),-(random/100)
;numhits = 0
velocity = 3,-(random)
attr = SCA, AA, AP
hitflag = M
hitsound = S0,33
guardsound = S0,26
damage = 99999999999999999
givepower = -99999999999999
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,戝幵椫1-j]
type = Projectile
trigger1 = sysvar(1) = 0
projanim = 1710000
projremanim = 1710000
projhitanim = 1710000
projscale = 1.2,1.2
projhits = 9
projID = 1710
projremovetime = -1
projsprpriority = 1
projheightbound = -500,500
projedgebound = 500
projstagebound = 500
offset = 0,0
;numhits = 0
velocity = 5,0
attr = SCA, AP
hitflag = M
hitsound = S0,33
guardsound = S0,26
damage = random 
givepower = -99999999999999
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,戝幵椫2-j]
type = Projectile
trigger1 = sysvar(1) = 0
projanim = 1710000
projremanim = 1710000
projhitanim = 1710000
projscale = 1.2,1.2
projhits = 100
projID = 1710
projremovetime = -1
projsprpriority = 1
projheightbound = -500,500
projedgebound = 500
projstagebound = 500
offset = -30,100
;numhits = 0
velocity = 5,0
attr = SCA, AT
hitflag = M
hitsound = S0,33
guardsound = S0,26
damage = 999999999999999 
givepower = -99999999999999
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1600,戝幵椫3-j]
type = Projectile
trigger1 = sysvar(1) = 0
projanim = 1710000
projremanim = 1710000
projhitanim = 1710000
projscale = 0.7,0.7
projhits = 9
projID = 1710
projremovetime = -1
projsprpriority = 1
projheightbound = -500,500
projedgebound = 500
projstagebound = 500
offset = -(random/100),-(random/100)
;numhits = 0
velocity = 3,-(random)
attr = SCA, AA, AP
hitflag = M
hitsound = S0,33
guardsound = S0,26
damage = 99999999999999999
givepower = -99999999999999
priority = 7, hit
projpriority = 99999999999
animtype = heavy
sparkno = -1
guard.sparkno = -1
p2stateno = 6000
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1700, 4]
type = changestate
;trigger1 = AnimTime = 0
trigger1 = 1
value = 0
ctrl = 1
ignorehitpause = 1

[State 巰朣帪]
type = ChangeState
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = !alive
value = 5050
ignorehitpause = 1

[State 弨僗僥乕僩屌掕]
type = ChangeState
triggerall = name = "STGs420"
trigger1 = !ishelper
value = 120
ignorehitpause = 1




