
;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[Statedef -2]

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;惈擻僗僀僢僠
;偄傢備傞僐儞僼傿僌偱偡偹

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[State -2,懄巰傪帺廳偟傑偔傞僗僀僢僠]
type = Varset
triggerall = !ishelper
trigger1 = 1
sysvar(1) = 1;0偵偡傞偙偲偱帺廳儌乕僪偵撍擖丅1偵偡傞偲懄巰峌寕傪巊偆婎杮惈擻丅僨僼僅儖僩偼1
ignorehitpause = 1

[State -2,墖岇梡proj嶱僗僀僢僠]
type = Varset
triggerall = !ishelper
trigger1 = 1
sysvar(4) = 1;0偵偡傞偙偲偱掆巭丅1偵偡傞偙偲偱婲摦丅僨僼僅儖僩偼1
ignorehitpause = 1



;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;僿儖僷乕傾乕儅乕傪彚姭偟傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[State -2, 僿儖僷乕傾乕儅乕屇傃弌偟]
type = Helper
triggerall = name = "STGs420"       
triggerall = !ishelper
triggerall = roundstate >= 2
trigger1 = numhelper(150) = 0
name = "SAMURAI_SOUKOU"
ID = 150
pos = 0,-100
postype = p1
stateno = 150
helpertype = player
supermovetime = 9999999999999 
pausemovetime = 9999999999999 
ignorehitpause = 1

[State -2, 杮懱柍揋]
type = Nothitby               
trigger1 = !ishelper          
value = SCA                   
time = -1                     
ignorehitpause = 1

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;僿儖僷乕傾乕儅乕偵傛傞僟儊乕僕張棟傪峴偄傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[state -2, 儔僀僼娗棟]
type = Lifeset
triggerall = name = "STGs420"
trigger1 = !ishelper
value = lifemax - sysvar(3)
ignorehitpause = 1

[State -2,僨僼僅儖僩僟儊乕僕愝掕]
type = Varadd
triggerall = !ishelper
triggerall = numhelper(150)
triggerall = life > 99
trigger1 = helper(150),gethitvar(damage) > 49
trigger1 = helper(150),gethitvar(damage) < 301
sysvar(3) = 5
ignorehitpause = 1

[State -2,100埲壓偐傜杮婥弌偡]
type = Varadd
triggerall = !ishelper
triggerall = numhelper(150)
triggerall = life < 100
triggerall = EnemyNear,NumHelper < 30
triggerall = EnemyNear,Life < 500
triggerall = EnemyNear,Life > 10
trigger1 = helper(150),gethitvar(damage) > 49
trigger1 = helper(150),gethitvar(damage) < 301
sysvar(3) = 4
ignorehitpause = 1

[State -2,100埲壓偐傜杮婥弌偡丅僿儖僷乕弌偟偡偓偩偧恨侑!]
type = Varadd
triggerall = !ishelper
triggerall = numhelper(150)
triggerall = life < 100
triggerall = EnemyNear,NumHelper >= 30
triggerall = EnemyNear,Life < 500
triggerall = EnemyNear,Life > 10
trigger1 = helper(150),gethitvar(damage) > 49
trigger1 = helper(150),gethitvar(damage) < 301
sysvar(3) = 1
ignorehitpause = 1

[State -2,揔惓僟儊偠傖側偄傫偱夞暅偟傑偡偹倵偦偺侾]
type = Varadd
triggerall = !ishelper
triggerall = numhelper(150)
triggerall = life < 100
triggerall = palno > 3
trigger1 = helper(150),gethitvar(damage) > 2
trigger1 = helper(150),gethitvar(damage) < 31
sysvar(3) = -5
ignorehitpause = 1

[State -2,揔惓僟儊偠傖側偄傫偱夞暅偟傑偡偹倵偦偺俀]
type = Varadd
triggerall = !ishelper
triggerall = numhelper(150)
triggerall = life < 100
triggerall = palno > 3
trigger1 = helper(150),gethitvar(damage) > 700
sysvar(3) = -5
ignorehitpause = 1


;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;帋崌奐巒帪偵儔僀僼傪尭傜偟傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[State -2,奐枊偱儔僀僼傪尭傜偟傑偡]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0,1]
trigger1 = palno = 1
trigger2 = palno = 7
sysvar(3) = 998
absolute = 1

[State -2,奐枊偱儔僀僼傪尭傜偟傑偡]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0,1]
trigger1 = palno = 2
trigger2 = palno = 8
sysvar(3) = 990
absolute = 1

[State -2,奐枊偱儔僀僼傪尭傜偟傑偡]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0,1]
trigger1 = palno = 3
trigger2 = palno = 9
sysvar(3) = 950
absolute = 1

[State -2,奐枊偱儔僀僼傪尭傜偟傑偡]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0,1]
trigger1 = palno = 4
trigger2 = palno = 10
sysvar(3) = 800
absolute = 1

[State -2,奐枊偱儔僀僼傪尭傜偟傑偡]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0,1]
trigger1 = palno = 5
triggea2 = palno = 11
sysvar(3) = 650
absolute = 1

[State -2,奐枊偱儔僀僼傪尭傜偟傑偡]
type = Varset
triggerall = !ishelper
triggerall = roundstate = [0,1]
trigger1 = palno = 6
trigger2 = palno = 12
sysvar(3) = 500
absolute = 1


;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;帋崌廔椆屻丄帺暘偺儔僀僼傪1000傑偱夞暅偝偣傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[State -2,4P僇儔乕埲崀丄僄儞僪僼僃僀僘偵儔僀僼傪慡夞暅偟傑偡丅僠僃乕儞偁傝傑偡偐丠]
type = Varadd
triggerall = !ishelper
triggerall = roundstate > 2
trigger1 = palno > 3
sysvar(3) = -1000
absolute = 1



;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;僿儖僷乕忢帪夞暅

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[state -2,Helper_Life_Max]
type = lifeset
value = lifemax
trigger1 = ishelper
ignorehitpause = 1


;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;帋崌奐巒帪偵慡帺摦嶱傪屇傃弌偟傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[State -2, 慡帺摦嶱屇傃弌偟丅偦偺侾]
type = Helper
triggerall = name = "STGs420"       
triggerall = !ishelper
trigger1 = numhelper(153) = 0
name = "HUGU"
ID = 153
pos = 2000,-2000
postype = p1
stateno = 153
helpertype = player
supermovetime = 9999999999999 
pausemovetime = 9999999999999 
ignorehitpause = 1

[State -2, 慡帺摦嶱屇傃弌偟丅偦偺俀]
type = Helper
triggerall = name = "STGs420"       
triggerall = !ishelper
trigger1 = numhelper(154) = 0
name = "TAITEN"
ID = 154
pos = 0,-120
postype = p1
stateno = 154
helpertype = player
supermovetime = 9999999999999 
pausemovetime = 9999999999999 
ignorehitpause = 1

[State -2,晄嬩懻揤丒亀晄嬩亁]
type = Varadd
triggerall = !ishelper
triggerall = numhelper(153)
triggerall = life < 100
triggerall = palno > 3
trigger1 = helper(153),gethitvar(damage) 
sysvar(3) = -4
ignorehitpause = 1

[State -2,晄嬩懻揤丒亀懻揤亁]
type = Varadd
triggerall = !ishelper
triggerall = numhelper(154)
triggerall = life < 60
triggerall = palno > 3
trigger1 = helper(154),gethitvar(damage) 
sysvar(3) = -2
ignorehitpause = 1

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;帪巭傔夝彍傪峴偄傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[State -2];TimeStopCancel
type = Pause
triggerall = !ishelper
trigger1 = numhelper(155)
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[State -2];TimeStopCancel
type = Superpause
triggerall = !ishelper
trigger1 = numhelper(155)
anim = -1
time = 9999999999999
movetime = 9999999999999
unhittable = 0
darken = 0
p2defmul = 1
ignorehitpause = 1

[State -2];帪巭傔夝彍僿儖僷乕屇傃弌偟
type = Helper
triggerall = !ishelper
trigger1 = !numhelper(155)
trigger2 = gametime % 60 = 0
trigger3 = roundstate > 2
ID = 155
name = "tokitome_kaijo"
postype = p1
pos = 0,0
stateno = 155
helpertype = player
keyctrl = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;帋崌屻偵帪巭傔傪峴偄傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[State -2, 挻懄巰梡帪巭傔]
type = Pause
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = !enemy,alive
trigger1 = !enemy(numenemy = 2),alive
time = 1
movetime = 1
ignorehitpause = 1

[State -2, 挻懄巰梡帪巭傔]
type = Superpause
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = !enemy,alive
trigger1 = !enemy(numenemy = 2),alive
anim = -1
time = 1
movetime = 1
darken = 0
p2defmul = 1
ignorehitpause = 1

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;庤悢偑懌傝側偄偺偱帺摦墖岇偡傞僆僾僔儑儞嶱傪幩弌偟傑偡
;20F偲30F偛偲偵慜曽丄幬傔忋丄幬傔壓傊偲5WAY嶱傪搳偘偮偗傑偡
;儔儞僟儉僟儊乕僕偐偮p1stateno偵傛傞棊壓懄巰偑偮偒傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[State -2, 墖岇梡Proj嶱偦偺1]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = Roundstate = 2
triggerall = sysvar(4) = 1
trigger1 = (GameTime%20) = 0
projanim = 10000
projremanim = 10000
projhitanim = 10000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
numhits = 0
velocity = 5
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
yaccel = 99999999999
animtype = heavy
fall = 1
fall.recover = 0
fall.damage = 9999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 墖岇梡Proj嶱偦偺2]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = Roundstate = 2
triggerall = sysvar(4) = 1
trigger1 = (GameTime%30) = 0
projanim = 10000
projremanim = 10000
projhitanim = 10000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200,200
projedgebound = 200
projstagebound = 200
numhits = 0
offset = 0,-50
velocity = 5,-4
attr = SCA, AA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
yaccel = 99999999999
animtype = heavy
fall = 1
fall.recover = 0
fall.damage = 9999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 墖岇梡Proj嶱偦偺3]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = Roundstate = 2
triggerall = sysvar(4) = 1
trigger1 = (GameTime%30) = 0
projanim = 10000
projremanim = 10000
projhitanim = 10000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200, 200
projedgebound = 200
projstagebound = 200
numhits = 0
offset = 0,50
velocity = 5,4
attr = SCA, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
yaccel = 99999999999
animtype = heavy
fall = 1
fall.recover = 0
fall.damage = 9999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 墖岇梡Proj嶱偦偺4]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = Roundstate = 2
triggerall = sysvar(4) = 1
trigger1 = (GameTime%30) = 0
projanim = 10000
projremanim = 10000
projhitanim = 10000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200, 200
projedgebound = 200
projstagebound = 200
numhits = 0
offset = 0,50
velocity = 5,2
attr = SCA, AA
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
yaccel = 99999999999
animtype = heavy
fall = 1
fall.recover = 0
fall.damage = 99999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, 墖岇梡Proj嶱偦偺5]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = Roundstate = 2
triggerall = sysvar(4) = 1
trigger1 = (GameTime%30) = 0
projanim = 10000
projremanim = 10000
projhitanim = 10000
projscale = 0.4,0.4
projhits = 5
projID = 10000
projremovetime = -1
projsprpriority = 1
projheightbound = -200, 200
projedgebound = 200
projstagebound = 200
numhits = 0
offset = 0,-50
velocity = 5,-2
attr = SCA, AA, AT, AP
hitflag = MA
hitsound = S0,33
guardsound = S0,26
damage = random 
priority = 7, hit
projpriority = 99999999999
yaccel = 99999999999
animtype = heavy
fall = 1
fall.recover = 0
fall.damage = 99999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1



;乗乗乗乗乗乗乗乗乗乗乗乗乗乗
;墭偄愱梡懳嶔偺僗僥乕僩偱偡
;乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[State -2]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = roundstate = 2
trigger1 = enemynear,name = "U-mizuchi"
trigger2 = enemynear,name = "Barbatos_Goetia"
projanim = 1000
projID = 1000
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MA
damage = 9999999999999
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkno = -1
guard.sparkno = -1
p2stateno = 5110
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2]
type = Projectile
triggerall = !ishelper
triggerall = alive
triggerall = roundstate = 2
triggerall = (enemynear,authorname = "Pre-to")
trigger1 = 1
damage = 300 
projanim = 1000
projID = 1000
projremove = 0
projremovetime  = 1
projsprpriority =-1
numhits = 0
attr = SCA,AA,AT,AP
hitflag = MA
priority = 7,hit
projriority = 9999999999999
sparkno = -1
guard.sparkno = -1
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause  = 1

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;傾僒乕僩僗儁僔儍儖傪峴偄傑偡
;帪娫抶墑偵傛傝帋崌帪娫傪堷偒墑偽偟傑偡
;僈乕僪偡傞偙偲偑弌棃側偔側傝傑偡
;彑庤偵怳傝岦偐側偔側傝傑偡

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


[state -2, 帪娫偼抶偔側傞偭両]
type = Assertspecial
triggerall = !ishelper
trigger1 = gametime%6<2
flag = timerfreeze
ignorehitpause = 1

[state -2, 巰偺愰崘偲偐偍抐傝偟傑偡傫偱倵]
type = Assertspecial
triggerall = !ishelper
trigger1 = roundstate > 2
flag = noko
ignorehitpause = 1

[State -2, 僈乕僪側傫偧偟偰傫偠傖偹偉両]
type = Assertspecial
trigger1 = name = "STGs420"
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[state -2, 彑庤偵怳傝岦偔傫偠傖偹偉偉偉両]
Type = AssertSpecial
trigger1 = name = "STGs420"
flag = noautoturn
ignorehitpause = 1

[State -2, 僿儖僷乕僇儊儔屌掕]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

;僙儖僼僗僥乕僩

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[State -2, 搥寢夝彍偡傞偍両]
type = Selfstate
triggerall = alive
trigger1 = hitpausetime > 10
value = 10000
ignorehitpause = 1

[State -2, 杮懱傾僯儊娗棟]
type = Selfstate
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = anim = 0
trigger2 = anim = 1100000
trigger3 = anim = 1101000
trigger4 = anim = 1102000
trigger5 = anim = 1500000
trigger6 = anim = 1600000
trigger7 = anim = 1700000
trigger8 = anim = 170
trigger9 = anim = 175
trigger10 = anim = 180
trigger11 = anim = 181
value = anim
ignorehitpause = 1

[State -2, 杮懱傾僯儊娗棟]
type = Selfstate
triggerall = name = "STGs420"
triggerall = !ishelper
trigger1 = stateno != 0 
trigger1 = stateno != 1100000
trigger1 = stateno != 1101000
trigger1 = stateno != 1102000
trigger1 = stateno != 1500000
trigger1 = stateno != 1600000
trigger1 = stateno != 1700000
trigger1 = stateno != 170
trigger1 = stateno != 175
trigger1 = stateno != 180
trigger1 = stateno != 181
value = 0
ignorehitpause = 1

[state -2, 嶱梡僗僥乕僩屌掕]
type = Selfstate
triggerall = !time
trigger1 = ishelper(1100000) 
value = 1110000
ignorehitpause = 1  

[state -2, 嶱梡僗僥乕僩屌掕]
type = Selfstate
triggerall = !time
trigger1 = ishelper(1101000) 
value = 1111000
ignorehitpause = 1  

[state -2, 嶱梡僗僥乕僩屌掕]
type = Selfstate
triggerall = !time
trigger1 = ishelper(1102000) 
value = 1112000
ignorehitpause = 1  

[state -2, 嶱梡僗僥乕僩屌掕]
type = Selfstate
triggerall = !time
trigger1 = ishelper(1500000) 
value = 1510000
ignorehitpause = 1  

[State -2, 旐抏梡僗僥屌掕]
type = Selfstate
trigger1 = ishelper(130)
value = 130
ignorehitpause = 1

[State -2, 崿慄僗僥廗摼梡僗僥屌掕]
type = Selfstate
trigger1 = ishelper(131)
value = 131
ignorehitpause = 1

[state -2, 摉偨傝僿儖僷乕梡屌掕]
type = Selfstate
trigger1 = ishelper(140)
value = 140
ignorehitpause = 1

[state -2, 傾乕儅乕梡僗僥乕僩屌掕]
type = Selfstate
trigger1 = ishelper(150)
value = 150
ignorehitpause = 1

[State -2, 崿慄梡僗僥屌掕]
type = Selfstate
trigger1 = ishelper(151)
value = 151
ignorehitpause = 1

[State -2, 惗惉梡僗僥屌掕]
type = Selfstate
trigger1 = ishelper(152)
value = 152
ignorehitpause = 1

[State -2, 晄嬩懻揤亀晄嬩亁僗僥屌掕]
type = Selfstate
trigger1 = ishelper(153)
value = 153
ignorehitpause = 1

[State -2, 晄嬩懻揤亀懻揤亁僗僥屌掕]
type = Selfstate
trigger1 = ishelper(154)
value = 154
ignorehitpause = 1

[State -2, 帪巭傔夝彍梡僗僥乕僩屌掕]
type = Selfstate
trigger1 = ishelper(155)
value = 155
ignorehitpause = 1

[State -2, gametime幃僗僥敳偗]
type = Selfstate
trigger1 = sysvar(0) != gametime*123456789
trigger2 = var(0) != gametime + gametime%2 + gametime%3
trigger3 = var(1) != gametime%4 + gametime%5 + gametime%6
trigger4 = var(2) != gametime%7 + gametime%8 + gametime%9
trigger5 = var(3) != gametime%10 + gametime%11 + gametime%12
trigger6 = var(4) != gametime%13 + gametime%14 + gametime%15
trigger7 = var(5) != gametime%16 + gametime%17 + gametime%18
trigger8 = var(6) != gametime%19 + gametime%20 + gametime%21
trigger9 = var(7) != gametime%22 + gametime%23 + gametime%24
trigger10 = var(8) != gametime%25 + gametime%26 + gametime%27
trigger11 = var(9) != gametime%28 + gametime%29 + gametime%30
trigger12 = var(10) != gametime%31 + gametime%32 + gametime%33
trigger13 = var(11) != gametime%34 + gametime%35 + gametime%36
value = 0
ignorehitpause = 1

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[Statedef -3]

;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
sysvar(0) = gametime*123456789
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(0) = gametime + gametime%2 + gametime%3
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(1) = gametime%4 + gametime%5 + gametime%6
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(2) = gametime%7 + gametime%8 + gametime%9
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(3) = gametime%10 + gametime%11 + gametime%12
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(4) = gametime%13 + gametime%14 + gametime%15
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(5) = gametime%16 + gametime%17 + gametime%18
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(6) = gametime%19 + gametime%20 + gametime%21
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(7) = gametime%22 + gametime%23 + gametime%24
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(8) = gametime%25 + gametime%26 + gametime%27
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(9) = gametime%28 + gametime%29 + gametime%30
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(10) = gametime%31 + gametime%32 + gametime%33
ignorehitpause = 1

[State -3, 僗僥敳偗梡曄悢]
type = Varset
trigger1 = 1
var(11) = gametime%34 + gametime%35 + gametime%36
ignorehitpause = 1














