;==========================================================================
;コマンド関連ファイル
;==========================================================================
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------

[Command]
name = "Ragnarok"
command = D, F, D, B, z
time = 30

[Command]
name = "DFDFy"
command = D, F, D, F, y
time = 30

[Command]
name = "DFDFz"
command = D, F, D, F, z
time = 30

[Command]
name = "DBDBy"
command = D, B, D, B, y
time = 30

[Command]
name = "DBDBz"
command = D, B, D, B, z
time = 30

[Command]
name = "SE"
command =  ~F,B,y

[Command]
name = "SE2"
command =  ~F,B,z

[Command]
name = "upper_z"
command = ~D, D, z

[Command]
name = "QCF_y"
command = ~D, DF, F, y

[Command]
name = "QCF_z"
command = ~D, DF, F, z
time = 15

[Command]
name = "QCB_y"
command = ~D, DB, B, y

[Command]
name = "QCB_z"
command = ~D, DB, B, z

;---------------------------
;(「板投げ」用にコマンドを追加してます)
[Command]
name = "board"
command = ~D, DF, F, a

[Command]
name = "board2"
command = ~D, DB, B, a

[Command]
name = "board"
command = ~D, DF, F, b

[Command]
name = "board2"
command = ~D, DB, B, b

[Command]
name = "boarc"
command = ~D, DF, F, c

[Command]
name = "boarc2"
command = ~D, DB, B, c

[Command]
name = "boarc"
command = ~D, DF, F, x
time = 15

[Command]
name = "boarc2"
command = ~D, DB, B, x

;-| Double Tap |-----------------------------------------------------------
[Command]
name = "DDa";Required (do not remove)
command = D,D,a
time = 30

[Command]
name = "DDb";Required (do not remove)
command = D,D,b
time = 30

[Command]
name = "DDc";Required (do not remove)
command = D,D,c
time = 30

[Command]
name = "DDx";Required (do not remove)
command = D,D,x
time = 30

[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a+b
time = 1

[Command]
name = "yz"
command = y+z
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1

[Command]
name = "fwd_z"
command = /F,z
time = 1

[Command]
name = "back_z"
command = /B,z
time = 1

[Command]
name = "downfwd_a"
command = /DF,a
time = 1

[Command]
name = "downfwd_b"
command = /DF,b
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "down_z"
command = /$D,z
time = 1

[Command]
name = "fwd_ab"
command = /F, a+b
time = 1

[Command]
name = "back_ab"
command = /B, a+b
time = 1

;-| 攻撃ボタン押しっぱなし |-----------------------------------------------

[Command]
name = "hold_a"
command = /b
time = 1

[Command]
name = "hold_a"
command = /a
time = 1

[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_y"
command = /y
time = 1

[Command]
name = "hold_z"
command = /z
time = 1

[Command]
name = "hold_s"
command = /s
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

[Command]
name = "start"
command = s
time = 1

[command]
name="fwd"
command=F
time=1

[command]
name="back"
command=B
time=1

[command]
name="up"
command=U
time=1

[command]
name="down"
command=D
time=1

[Command]
name = "u"
command = $U
time = 1

[Command]
name = "uu"
command = /$U
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "f_a"
command = F, a
time = 15

[Command]
name = "f_b"
command = F, b
time = 15

[Command]
name = "f_c"
command = F, c
time = 15

; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]

;===========================================================================
;コマンド実行部分（優先順位が高いものを先に表記）
;===========================================================================
;---------------------------------------------------------------------------
;===========================================================================
;　超必殺技
;===========================================================================
;---------------------------------------------------------------------------
;デスピアス
[State -1]
type = ChangeState
value = 2000
TriggerAll= var(59) = 0
triggerall = command = "DFDFy"
triggerall = power >= 1000
triggerall = statetype != A
triggerall =  NumHelper(900) = 0
trigger1 = stateno = 202 && AnimElem >= 7, >= 0
trigger2 = stateno = 205 && AnimElem >= 7, >= 0
trigger3 = stateno = 206 && AnimElem >= 7, >= 0
trigger4 = stateno = 208 && AnimElem >= 9, >= 0
trigger5 = stateno = 207 && AnimElem >= 9, >= 0
trigger6 = stateno = 214 && AnimElem >= 7, >= 0
trigger7 = stateno = 215 && AnimElem >= 7, >= 0
trigger8 = stateno = 301 && Time >=162
trigger9 = stateno = 1300 && AnimElem >= 9, >= 0
trigger10 = stateno = 1400 && AnimElem >= 9, >= 0
trigger11 = stateno = 1500 && AnimElem >= 9, >= 0
trigger12 = ctrl = 1

;デスピアス air
[State -1]
type = ChangeState
value = 2050
TriggerAll= var(59) = 0
triggerall = command = "DFDFy"
triggerall = power >= 1000
triggerall = statetype = A
triggerall =  NumHelper(900) = 0
trigger1 = stateno = 224 && AnimElem >= 9, >= 0
trigger2 = stateno = 227 && AnimElem >= 9, >= 0
trigger3 = stateno = 228 && AnimElem >= 7, >= 0
trigger4 = stateno = 222 && AnimElem >= 9, >= 0
trigger5 = stateno = 229 && AnimElem >= 7, >= 0
trigger6 = stateno = 1350 && AnimElem >= 9, >= 0
trigger7 = stateno = 1450 && AnimElem >= 9, >= 0
trigger8= ctrl = 1

;3wayデスボール
[State -1]
type = ChangeState
value = 2100
TriggerAll= var(59) = 0
triggerall = command = "DFDFz"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = stateno = 202 && AnimElem >= 7, >= 0
trigger2 = stateno = 205 && AnimElem >= 7, >= 0
trigger3 = stateno = 206 && AnimElem >= 7, >= 0
trigger4 = stateno = 208 && AnimElem >= 9, >= 0
trigger5 = stateno = 207 && AnimElem >= 9, >= 0
trigger6 = stateno = 214 && AnimElem >= 7, >= 0
trigger7 = stateno = 215 && AnimElem >= 7, >= 0
trigger8 = stateno = 301 && Time >=162
trigger9 = stateno = 1300 && AnimElem >= 9, >= 0
trigger10 = stateno = 1400 && AnimElem >= 9, >= 0
trigger11 = stateno = 1500 && AnimElem >= 9, >= 0
trigger12 = ctrl = 1

;3wayデスボール air
[State -1]
type = ChangeState
value = 2150
TriggerAll= var(59) = 0
triggerall = command = "DFDFz"
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = stateno = 224 && AnimElem >= 9, >= 0
trigger2 = stateno = 227 && AnimElem >= 9, >= 0
trigger3 = stateno = 228 && AnimElem >= 7, >= 0
trigger4 = stateno = 222 && AnimElem >= 9, >= 0
trigger5 = stateno = 229 && AnimElem >= 7, >= 0
trigger6 = stateno = 1350 && AnimElem >= 9, >= 0
trigger7 = stateno = 1450 && AnimElem >= 9, >= 0
trigger8= ctrl = 1

;メテオイリュージョン
[State -1]
type = ChangeState
value = 2200
TriggerAll= var(59) = 0
triggerall = command = "DBDBy"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = stateno = 202 && AnimElem >= 7, >= 0
trigger2 = stateno = 205 && AnimElem >= 7, >= 0
trigger3 = stateno = 206 && AnimElem >= 7, >= 0
trigger4 = stateno = 208 && AnimElem >= 9, >= 0
trigger5 = stateno = 207 && AnimElem >= 9, >= 0
trigger6 = stateno = 214 && AnimElem >= 7, >= 0
trigger7 = stateno = 215 && AnimElem >= 7, >= 0
trigger8 = stateno = 301 && Time >=162
trigger9 = stateno = 1300 && AnimElem >= 9, >= 0
trigger10 = stateno = 1400 && AnimElem >= 9, >= 0
trigger11 = stateno = 1500 && AnimElem >= 9, >= 0
trigger12 = ctrl = 1

;メテオイリュージョン air
[State -1]
type = ChangeState
value = 2250
TriggerAll= var(59) = 0
triggerall = command = "DBDBy"
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = stateno = 224 && AnimElem >= 9, >= 0
trigger2 = stateno = 227 && AnimElem >= 9, >= 0
trigger3 = stateno = 228 && AnimElem >= 7, >= 0
trigger4 = stateno = 222 && AnimElem >= 9, >= 0
trigger5 = stateno = 229 && AnimElem >= 7, >= 0
trigger6 = stateno = 1350 && AnimElem >= 9, >= 0
trigger7 = stateno = 1450 && AnimElem >= 9, >= 0
trigger8= ctrl = 1

;デスビーム・オーバー
[State -1]
type = ChangeState
value = 2300
TriggerAll= var(59) = 0
triggerall = command = "DBDBz"
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = stateno = 224 && AnimElem >= 9, >= 0
trigger2 = stateno = 227 && AnimElem >= 9, >= 0
trigger3 = stateno = 228 && AnimElem >= 7, >= 0
trigger4 = stateno = 222 && AnimElem >= 9, >= 0
trigger5 = stateno = 229 && AnimElem >= 7, >= 0
trigger6 = stateno = 1350 && AnimElem >= 9, >= 0
trigger7 = stateno = 1450 && AnimElem >= 23, >= 0
trigger8= ctrl = 1

;エナジーリカバリー
[State -1]
type = ChangeState
value = 2350
TriggerAll= var(59) = 0
triggerall = command = "DBDBz"
triggerall = power >= 1000
triggerall = statetype = A
trigger1 = stateno = 224 && AnimElem >= 9, >= 0
trigger2 = stateno = 227 && AnimElem >= 9, >= 0
trigger3 = stateno = 228 && AnimElem >= 7, >= 0
trigger4 = stateno = 222 && AnimElem >= 9, >= 0
trigger5 = stateno = 229 && AnimElem >= 7, >= 0
trigger6 = stateno = 1350 && AnimElem >= 9, >= 0
trigger7 = stateno = 1450 && AnimElem >= 23, >= 0
trigger8= ctrl = 1

;ラグナロク
[State -1]
type = ChangeState
value = 3000
TriggerAll= var(59) = 0
triggerall = command = "Ragnarok"
triggerall = power >= 3000 || power = powermax 
;triggerall = Life <= 500 || P2Life <= 500
triggerall = statetype != A
trigger1 = ctrl = 1

;ラグナロク
[State -1]
type = ChangeState
value = 3005
TriggerAll= var(59) = 0
triggerall = command = "Ragnarok"
triggerall = power >= 3000 || power = powermax 
triggerall = statetype = A
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 119
triggerall = var(59) = 0
triggerall = command = "BB"
triggerall  = statetype != S
triggerall  = statetype = A
trigger1 = stateno = 200
trigger1 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger2 = stateno = 221 && AnimElem >= 9, >= 0
trigger3 = stateno = 222 && AnimElem >= 9, >= 0
trigger4 = stateno = 223 && AnimElem >= 9, >= 0
trigger5 = stateno = 224 && AnimElem >= 9, >= 0
trigger6 = stateno = 226 && AnimElem >= 7, >= 0
trigger7 = stateno = 227 && AnimElem >= 7, >= 0
trigger8 = stateno = 1350 && AnimElem >= 9, >= 0
trigger9 = stateno = 1450 && AnimElem >= 23, >= 0
trigger10 = stateno = 2150 && AnimElem >= 9, >= 0
trigger11 = stateno = 2251
trigger12 = stateno = 2252 && AnimElem >= 3, >= 0

[State -1]
type = ChangeState
value = 118
triggerall = var(59) = 0
triggerall = command = "FF"
triggerall  = statetype != S
triggerall  = statetype = A
trigger1 = stateno = 200
trigger1 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger2 = stateno = 221 && AnimElem >= 9, >= 0
trigger3 = stateno = 222 && AnimElem >= 9, >= 0
trigger4 = stateno = 223 && AnimElem >= 9, >= 0
trigger5 = stateno = 224 && AnimElem >= 9, >= 0
trigger6 = stateno = 226 && AnimElem >= 7, >= 0
trigger7 = stateno = 227 && AnimElem >= 7, >= 0
trigger8 = stateno = 1350 && AnimElem >= 9, >= 0
trigger9 = stateno = 1450 && AnimElem >= 23, >= 0
trigger10 = stateno = 2150 && AnimElem >= 9, >= 0
trigger11 = stateno = 2251
trigger12 = stateno = 2252 && AnimElem >= 3, >= 0

[State -1]
type = ChangeState
value = 109
triggerall = var(59) = 59
triggerall = command = "BB"
triggerall  = statetype = S
triggerall  = statetype != A
trigger1 = stateno = 200
trigger1 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger2 = stateno = 201 && AnimElem >= 9, >= 0
trigger3 = stateno = 202 && AnimElem >= 9, >= 0
trigger4 = stateno = 203 && AnimElem >= 9, >= 0
trigger5 = stateno = 204 && AnimElem >= 9, >= 0
trigger6 = stateno = 210
trigger6 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger7 = stateno = 212 && AnimElem >= 7, >= 0
trigger8 = stateno = 301 && Time >=162
trigger9 = stateno = 1300 && AnimElem >= 9, >= 0
trigger10 = stateno = 1400 && AnimElem >= 23, >= 0
trigger11 = stateno = 1500 && AnimElem >= 23, >= 0
trigger12 = stateno = 2100 && AnimElem >= 9, >= 0
trigger13 = stateno = 2201
trigger14 = stateno = 2202 && AnimElem >= 3, >= 0

[State -1]
type = ChangeState
value = 108
triggerall = var(59) = 0
triggerall = command = "FF"
triggerall  = statetype = S
triggerall  = statetype != A
trigger1 = stateno = 200
trigger1 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger2 = stateno = 201 && AnimElem >= 9, >= 0
trigger3 = stateno = 202 && AnimElem >= 9, >= 0
trigger4 = stateno = 203 && AnimElem >= 9, >= 0
trigger5 = stateno = 204 && AnimElem >= 9, >= 0
trigger6 = stateno = 210
trigger6 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger7 = stateno = 212 && AnimElem >= 7, >= 0
trigger8 = stateno = 301 && Time >=162
trigger9 = stateno = 1300 && AnimElem >= 9, >= 0
trigger10 = stateno = 1400 && AnimElem >= 23, >= 0
trigger11 = stateno = 1500 && AnimElem >= 23, >= 0
trigger12 = stateno = 2100 && AnimElem >= 9, >= 0
trigger13 = stateno = 2201
trigger14 = stateno = 2202 && AnimElem >= 3, >= 0

;---------------------------------------------------------------------------
;前方ダッシュ
[State -1]
type = ChangeState
value = 100
triggerall = var(59) = 0
triggerall  = statetype = S
triggerall  = statetype != A
triggerall = command = "FF"
trigger1 = ctrl = 1 
;---------------------------------------------------------------------------
;バックステップ
[State -1]
type = ChangeState
value = 105
triggerall = var(59) = 0
triggerall  = statetype = S
triggerall  = statetype != A
triggerall = command = "BB"
trigger1 = ctrl = 1 

;---------------------------------------------------------------------------
;前方ダッシュ air
[State -1]
type = ChangeState
value = 110
triggerall = var(59) = 0
triggerall  = statetype != S
triggerall  = statetype = A
triggerall = command = "FF"
trigger1 = ctrl = 1 

;---------------------------------------------------------------------------
;バックステップ air
[State -1]
type = ChangeState
value = 115
triggerall = var(59) = 0
triggerall  = statetype != S
triggerall  = statetype = A
triggerall = command = "BB"
trigger1 = ctrl = 1 

;---------------------------------------------------------------------------

[State -1];Blazing・Flizard
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "a"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = command != "DDa"
triggerall = power >= 300
triggerall = var(51) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3100) = 0
triggerall = (NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Blazing・Flizard"
postype = right
pos = -157,-310
ID = 3100
stateno = 3100
ownpal = 1
helpertype = player

[State -1];Blazing・Flizard 2
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = power >= 300
triggerall = var(51) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3100) = 0
triggerall = (NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H
trigger3 = ctrl = 1
name ="Blazing・Flizard"
postype =  front;back
pos = -65,-310
facing = -1
ID = 3100
stateno = 3120
ownpal = 1
helpertype = player

[State -1];Blazing・Flizard 3
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "a"
triggerall = command = "holdback"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = power >= 300
triggerall = var(51) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3100) = 0
triggerall = (NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H
trigger3 = ctrl = 1
name ="Blazing・Flizard"
postype =  back
pos = 65,-310
ID = 3100
stateno = 3130
ownpal = 1
helpertype = player

[State -1];Chilldre・Inarabitta
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = power >= 300
triggerall = var(52) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3200) = 0
triggerall = (NumHelper(3100)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Chilldre・Inarabitta"
pos = -40,-310
postype = front;p2
ID = 3200
stateno = 3200
ownpal = 1
helpertype = player

[State -1];Chilldre・Inarabitta 2
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = power >= 300
triggerall = var(52) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3200) = 0
triggerall = (NumHelper(3100)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Chilldre・Inarabitta"
pos = -40,-310
postype = front
;pos = 35,-310
;postype = back
facing = -1
ID = 3200
stateno = 3220
ownpal = 1
helpertype = player

[State -1];Chilldre・Inarabitta 3
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "b"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = command != "holddown"
triggerall = command != "DDb"
triggerall = power >= 300
triggerall = var(52) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3200) = 0
triggerall = (NumHelper(3100)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Chilldre・Inarabitta"
postype = p2
pos = 0,-550
facing = -1
ID = 3200
stateno = 3230
ownpal = 1
helpertype = player

[State -1];Hellbat・Schild
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "boarc"
triggerall = command != "boarc2"
triggerall = command != "holddown"
triggerall = command != "DDc"
triggerall = power >= 300
triggerall = var(53) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3300) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Hellbat・Schild"
pos = 0,-600
postype = p2
ID = 3300
stateno = 3300
facing = -1
ownpal = 1
helpertype = player

[State -1];Hellbat・Schild 2
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command = "holdback"
triggerall = command != "boarc"
triggerall = command != "boarc2"
triggerall = power >= 300
triggerall = var(53) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3300) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Hellbat・Schild"
pos = 65,-100
postype = back
ID = 3300
stateno = 3320
ownpal = 1
helpertype = player

[State -1];Hellbat・Schild 3
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = command != "boarc"
triggerall = command != "boarc2"
triggerall = power >= 300
triggerall = var(53) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3300) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Hellbat・Schild"
postype =  front
pos = -65,-100
facing = -1
ID = 3300
stateno = 3330
ownpal = 1
helpertype = player

[State -1];Deathtantz・Mantisk
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command = "holdback"
triggerall = command != "boarc2"
triggerall = command != "boarc"
triggerall = power >= 300
triggerall = var(54) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3400) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Deathtantz・Mantisk"
postype = back
pos = -238,-270
ID = 3400
stateno = 3400
facing = -1
ownpal = 1
helpertype = player

[State -1];Deathtantz・Mantisk 2
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command != "holdfwd"
triggerall = command != "boarc2"
triggerall = command != "holdback"
triggerall = command != "boarc"
triggerall = command != "holddown"
triggerall = command != "DDx"
triggerall = power >= 300
triggerall = var(54) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3400) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Deathtantz・Mantisk"
postype = back
pos = 500,-270
ID = 3400
stateno = 3420
facing = 1
ownpal = 1
helpertype = player

[State -1];Deathtantz・Mantisk 3
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command != "boarc2"
triggerall = command = "holdfwd"
triggerall = command != "boarc"
triggerall = power >= 300
triggerall = var(54) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3400) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Deathtantz・Mantisk"
postype = front
pos = 238,-270
ID = 3400
stateno = 3430
;facing = -1
ownpal = 1
helpertype = player

[State -1];Kyubit・Foxtar
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command != "b"
triggerall = command = "board"
triggerall = power >= 300
triggerall = var(55) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3500) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Kyubit・Foxtar"
postype = back
pos = -265,-330
ID = 3500
stateno = 3500
ownpal = 1
helpertype = player

[State -1];Kyubit・Foxtar 2
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "DDa"
triggerall = power >= 300
triggerall = var(55) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3500) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Kyubit・Foxtar"
postype = back
pos = -380,-330
ID = 3500
stateno = 3520
ownpal = 1
helpertype = player

[State -1];Kyubit・Foxtar 3
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command != "b"
triggerall = command = "board2"
triggerall = power >= 300
triggerall = var(55) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3500) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Kyubit・Foxtar"
postype = front
pos = 265,-330
ID = 3500
stateno = 3530
facing = -1
ownpal = 1
helpertype = player

[State -1];Glacier・Le・Cactank
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "DDb"
triggerall = power >= 300
triggerall = var(56) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3600) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Glacier・Le・Cactank"
postype = p2
pos = 0,-600
ID = 3600
stateno = 3600
ownpal = 1
helpertype = player

[State -1];Glacier・Le・Cactank 2
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command != "a"
triggerall = command = "board"
triggerall = power >= 300
triggerall = var(56) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3600) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Glacier・Le・Cactank"
postype = p1
pos = 100,-600
ID = 3600
stateno = 3620
ownpal = 1
helpertype = player

[State -1];Glacier・Le・Cactank 3
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command != "a"
triggerall = command = "board2"
triggerall = power >= 300
triggerall = var(56) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3600) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Glacier・Le・Cactank"
postype = p1
pos = -100,-600
ID = 3600
stateno = 3630
ownpal = 1
helpertype = player

[State -1];Volteel・Biblio
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command = "boarc"
triggerall = power >= 300
triggerall = var(57) < 250
triggerall = RoundState = 2
triggerall =  NumHelper(3700) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Volteel・Biblio"
pos = -850,-5
postype = p2
ID = 3700
stateno = 3700
ownpal = 1
helpertype = player

[State -1];Volteel・Biblio 2
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "DDc"
triggerall = power >= 300
triggerall = var(57) < 250
triggerall = RoundState = 2
triggerall =  NumHelper(3700) = 0
triggerall =  NumHelper(3725) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Volteel・Biblio"
postype = right
pos = -157+random%157-random%157,-140+random%92-random%122
ID = 3700
stateno = 3720
ownpal = 1
helpertype = player

[State -1];Volteel・Biblio 3
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command = "boarc2"
triggerall = power >= 300
triggerall = var(57) < 250
triggerall = RoundState = 2
triggerall =  NumHelper(3700) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Volteel・Biblio"
pos = -850,-5
postype = p2
ID = 3700
stateno = 3730
facing = -1
ownpal = 1
helpertype = player

[State -1];Tretesta・Kerberian
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command = "boarc"
triggerall = power >= 300
triggerall = var(58) < 500
triggerall = RoundState = 2
triggerall =  NumHelper(3800) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Tretesta・Kerberian"
facing = 1
postype = p1
pos = 50,-360
ID = 3800
stateno = 3800
ownpal = 1
helpertype = player

[State -1];Tretesta・Kerberian 3
type = Helper
TriggerAll= var(40) = 1
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command = "boarc2"
triggerall = power >= 300
triggerall = var(58) < 500
triggerall = RoundState = 2
triggerall =  NumHelper(3800) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Tretesta・Kerberian"
facing = 1
postype = p1
pos = 0,-360
ID = 3800
stateno = 3830
ownpal = 1
helpertype = player

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------

[State -1];Blazing・Flizard
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "a"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = command != "holddown"
triggerall = power >= 300
triggerall = var(51) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3100) = 0
triggerall = (NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Blazing・Flizard"
postype = right
pos = -157,-310
ID = 3100
stateno = 3100
ownpal = 1

[State -1];Blazing・Flizard 2
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = power >= 300
triggerall = var(51) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3100) = 0
triggerall = (NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Blazing・Flizard"
postype =  front;back
pos = -65,-310
facing = -1
ID = 3100
stateno = 3120
ownpal = 1

[State -1];Blazing・Flizard 3
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "a"
triggerall = command = "holdback"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = power >= 300
triggerall = var(51) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3100) = 0
triggerall = (NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H
trigger3 = ctrl = 1
name ="Blazing・Flizard"
postype =  back
pos = 65,-310
ID = 3100
stateno = 3130
ownpal = 1

[State -1];Chilldre・Inarabitta
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = power >= 300
triggerall = var(52) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3200) = 0
triggerall = (NumHelper(3100)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Chilldre・Inarabitta"
pos = -40,-310
postype = front;p2
ID = 3200
stateno = 3200
ownpal = 1

[State -1];Chilldre・Inarabitta 2
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = power >= 300
triggerall = var(52) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3200) = 0
triggerall = (NumHelper(3100)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Chilldre・Inarabitta"
pos = 35,-310
postype = back
facing = 1
ID = 3200
stateno = 3220
ownpal = 1

[State -1];Chilldre・Inarabitta 3
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "b"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "board"
triggerall = command != "board2"
triggerall = command != "holddown"
triggerall = command != "DDb"
triggerall = power >= 300
triggerall = var(52) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3200) = 0
triggerall = (NumHelper(3100)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Chilldre・Inarabitta"
postype = p2
pos = 0,-550
facing = -1
ID = 3200
stateno = 3230
ownpal = 1

[State -1];Hellbat・Schild
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "boarc"
triggerall = command != "boarc2"
triggerall = command != "holddown"
triggerall = command != "DDc"
triggerall = power >= 300
triggerall = var(53) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3300) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Hellbat・Schild"
pos = 0,-600
postype = p2
ID = 3300
stateno = 3300
facing = -1
ownpal = 1

[State -1];Hellbat・Schild 2
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command = "holdback"
triggerall = command != "boarc"
triggerall = command != "boarc2"
triggerall = power >= 300
triggerall = var(53) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3300) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Hellbat・Schild"
pos = 65,-100
postype = back
ID = 3300
stateno = 3320
ownpal = 1

[State -1];Hellbat・Schild 3
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command = "holdfwd"
triggerall = command != "boarc"
triggerall = command != "boarc2"
triggerall = power >= 300
triggerall = var(53) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3300) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Hellbat・Schild"
postype =  front
pos = -65,-100
facing = -1
ID = 3300
stateno = 3330
ownpal = 1

[State -1];Deathtantz・Mantisk
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command = "holdback"
triggerall = command != "boarc2"
triggerall = command != "boarc"
triggerall = power >= 300
triggerall = var(54) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3400) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Deathtantz・Mantisk"
postype = back
pos = -238,-270
ID = 3400
stateno = 3400
facing = -1
ownpal = 1

[State -1];Deathtantz・Mantisk 2
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command != "holdfwd"
triggerall = command != "boarc2"
triggerall = command != "holdback"
triggerall = command != "boarc"
triggerall = command != "holddown"
triggerall = power >= 300
triggerall = var(54) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3400) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Deathtantz・Mantisk"
postype = back
pos = 500,-270
ID = 3400
stateno = 3420
facing = 1
ownpal = 1

[State -1];Deathtantz・Mantisk 3
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command != "boarc2"
triggerall = command = "holdfwd"
triggerall = command != "boarc"
triggerall = power >= 300
triggerall = var(54) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3400) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Deathtantz・Mantisk"
postype = front
pos = 238,-270
ID = 3400
stateno = 3430
;facing = -1
ownpal = 1

[State -1];Kyubit・Foxtar
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command != "b"
triggerall = command = "board"
triggerall = power >= 300
triggerall = var(55) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3500) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Kyubit・Foxtar"
postype = back
pos = -265,-330
ID = 3500
stateno = 3500
ownpal = 1

[State -1];Kyubit・Foxtar 2
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "DDa"
triggerall = power >= 300
triggerall = var(55) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3500) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Kyubit・Foxtar"
postype = back;left
pos = -380,-330
ID = 3500
stateno = 3520
ownpal = 1

[State -1];Kyubit・Foxtar 3
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command != "b"
triggerall = command = "board2"
triggerall = power >= 300
triggerall = var(55) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3500) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3600)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Kyubit・Foxtar"
postype = front
pos = 265,-330
ID = 3500
stateno = 3530
facing = -1
ownpal = 1

[State -1];Glacier・Le・Cactank
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "DDb"
triggerall = power >= 300
triggerall = var(56) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3600) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Glacier・Le・Cactank"
postype = p2
pos = 0,-600
ID = 3600
stateno = 3600
ownpal = 1

[State -1];Glacier・Le・Cactank 2
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command != "a"
triggerall = command = "board"
triggerall = power >= 300
triggerall = var(56) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3600) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Glacier・Le・Cactank"
postype = p1
pos = 100,-600
ID = 3600
stateno = 3620
ownpal = 1

[State -1];Glacier・Le・Cactank 3
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command != "a"
triggerall = command = "board2"
triggerall = power >= 300
triggerall = var(56) < 350
triggerall = RoundState = 2
triggerall =  NumHelper(3600) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3700)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Glacier・Le・Cactank"
postype = p1
pos = -100,-600
ID = 3600
stateno = 3630
ownpal = 1

[State -1];Volteel・Biblio
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command = "boarc"
triggerall = power >= 300
triggerall = var(57) < 250
triggerall = RoundState = 2
triggerall =  NumHelper(3700) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Volteel・Biblio"
pos = -850,-5
postype = p2
ID = 3700
stateno = 3700
ownpal = 1

[State -1];Volteel・Biblio 2
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "DDc"
triggerall = power >= 300
triggerall = var(57) < 250
triggerall = RoundState = 2
triggerall =  NumHelper(3700) = 0
triggerall =  NumHelper(3725) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Volteel・Biblio"
postype = right
pos = -157+random%157-random%157,-140+random%92-random%122
ID = 3700
stateno = 3720
ownpal = 1

[State -1];Volteel・Biblio 3
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "c"
triggerall = command = "boarc2"
triggerall = power >= 300
triggerall = var(57) < 250
triggerall = RoundState = 2
triggerall =  NumHelper(3700) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3800))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Volteel・Biblio"
pos = 850,-5
postype = p2
ID = 3700
stateno = 3730
facing = -1
ownpal = 1

[State -1];Tretesta・Kerberian
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command = "boarc"
triggerall = power >= 300
triggerall = var(58) < 500
triggerall = RoundState = 2
triggerall =  NumHelper(3800) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Tretesta・Kerberian"
facing = 1
postype = p1
pos = 50,-360
ID = 3800
stateno = 3800
ownpal = 1

[State -1];Tretesta・Kerberian 2
type = Helper
TriggerAll= var(59) = 0
triggerall = command = "DDx"
triggerall = power >= 300
triggerall = var(58) < 500
triggerall = RoundState = 2
triggerall =  NumHelper(3800) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Tretesta・Kerberian"
facing = 1
postype = p1
pos = 0,-300
ID = 3800
stateno = 3820
ownpal = 1

[State -1];Tretesta・Kerberian 3
type = Helper
TriggerAll= var(40) = 0
TriggerAll= var(59) = 0
triggerall = command = "x"
triggerall = command = "boarc2"
triggerall = power >= 300
triggerall = var(58) < 500
triggerall = RoundState = 2
triggerall =  NumHelper(3800) = 0
triggerall = (NumHelper(3100)+NumHelper(3200)+NumHelper(3300)+NumHelper(3400)+NumHelper(3500)+NumHelper(3600)+NumHelper(3700))<(var(50))
trigger1 = (stateno = [0,3060])
trigger2 = Movetype = H 
trigger3 = ctrl = 1
name ="Tretesta・Kerberian"
facing = 1
postype = p1
pos = 0,-360
ID = 3800
stateno = 3830
ownpal = 1

;===========================================================================
;　必殺技
;===========================================================================
[State -1]
type = ChangeState
value = 1300
TriggerAll= var(59) = 0
triggerall =  NumHelper(800) != 1
triggerall = command = "QCF_z"
triggerall = statetype = S
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 1350
TriggerAll= var(59) = 0
triggerall =  NumHelper(810)= 0
triggerall = NumProjID(810) = 0 
;triggerall =  NumHelper(805) != 1
triggerall = command = "QCF_z"
triggerall = statetype = A
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 1400
TriggerAll= var(59) = 0
triggerall =  NumHelper(834) = 0
triggerall =  NumHelper(830) = 0
triggerall =  NumHelper(820) = 0
triggerall = command = "upper_z"
triggerall = statetype != A
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 1450
TriggerAll= var(59) = 0
triggerall =  NumHelper(834) = 0
triggerall =  NumHelper(830) = 0
triggerall =  NumHelper(820) = 0
triggerall = command = "upper_z"
triggerall = statetype = A
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 1500
TriggerAll= var(59) = 0
triggerall =  NumHelper(834) = 0
triggerall =  NumHelper(830) = 0
triggerall =  NumHelper(820) = 0
triggerall = command = "QCB_z"
triggerall = statetype != A
trigger1 = ctrl = 1
type = ChangeState

[State -1]
type = ChangeState
value = 1250
TriggerAll= var(59) = 0
triggerall = command = "QCB_y"
triggerall  = statetype = A
trigger1 = stateno = 220
trigger1 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger2 = stateno = 221 && AnimElem >= 9, >= 0
trigger3 = stateno = 222 && AnimElem >= 9, >= 0
trigger4 = stateno = 223 && AnimElem >= 9, >= 0
trigger5 = stateno = 224 && AnimElem >= 9, >= 0
trigger6 = stateno = 1350 && AnimElem >= 9, >= 0
trigger7 = stateno = 1450 && AnimElem >= 23, >= 0
trigger8 = stateno = 2150 && AnimElem >= 9, >= 0
trigger9 = stateno = 2251
trigger10 = stateno = 2252 && AnimElem >= 3, >= 0

[State -1]
type = ChangeState
value = 1200
TriggerAll= var(59) = 0
triggerall = command = "QCF_y"
triggerall  = statetype = A
trigger1 = stateno = 220
trigger1 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger2 = stateno = 221 && AnimElem >= 9, >= 0
trigger3 = stateno = 222 && AnimElem >= 9, >= 0
trigger4 = stateno = 223 && AnimElem >= 9, >= 0
trigger5 = stateno = 224 && AnimElem >= 9, >= 0
trigger6 = stateno = 1350 && AnimElem >= 9, >= 0
trigger7 = stateno = 1450 && AnimElem >= 23, >= 0
trigger8 = stateno = 2150 && AnimElem >= 9, >= 0
trigger9 = stateno = 2251
trigger10 = stateno = 2252 && AnimElem >= 3, >= 0

[State -1]
type = ChangeState
value = 1150
TriggerAll= var(59) = 0
triggerall = command = "QCB_y"
triggerall  = statetype != A
trigger1 = stateno = 200
trigger1 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger2 = stateno = 201 && AnimElem >= 9, >= 0
trigger3 = stateno = 202 && AnimElem >= 9, >= 0
trigger4 = stateno = 203 && AnimElem >= 9, >= 0
trigger5 = stateno = 204 && AnimElem >= 9, >= 0
trigger6 = stateno = 210
trigger6 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger7 = stateno = 212 && AnimElem >= 7, >= 0
trigger8 = stateno = 301 && Time >=162
trigger9 = stateno = 1300 && AnimElem >= 9, >= 0
trigger10 = stateno = 1400 && AnimElem >= 23, >= 0
trigger11 = stateno = 1500 && AnimElem >= 23, >= 0
trigger12 = stateno = 2100 && AnimElem >= 9, >= 0
trigger13 = stateno = 2201
trigger14 = stateno = 2202 && AnimElem >= 3, >= 0

[State -1]
type = ChangeState
value = 1100
TriggerAll= var(59) = 0
triggerall = command = "QCF_y"
triggerall  = statetype != A
trigger1 = stateno = 200
trigger1 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger2 = stateno = 201 && AnimElem >= 9, >= 0
trigger3 = stateno = 202 && AnimElem >= 9, >= 0
trigger4 = stateno = 203 && AnimElem >= 9, >= 0
trigger5 = stateno = 204 && AnimElem >= 9, >= 0
trigger6 = stateno = 210
trigger6 = Anim = 200 && AnimElem >= 9,>= 0 || Anim = 1500 && AnimElem >= 18,>= 0
trigger7 = stateno = 212 && AnimElem >= 7, >= 0
trigger8 = stateno = 301 && Time >=162
trigger9 = stateno = 1300 && AnimElem >= 9, >= 0
trigger10 = stateno = 1400 && AnimElem >= 23, >= 0
trigger11 = stateno = 1500 && AnimElem >= 23, >= 0
trigger12 = stateno = 2100 && AnimElem >= 9, >= 0
trigger13 = stateno = 2201
trigger14 = stateno = 2202 && AnimElem >= 3, >= 0

[State -1]
type = ChangeState
value = 1050
TriggerAll= var(59) = 0
triggerall = command = "QCB_y"
trigger1 = ctrl = 1 

[State -1]
type = ChangeState
value = 1000
TriggerAll= var(59) = 0
triggerall = command = "QCF_y"
trigger1 = ctrl = 1 

;===========================================================================
;　通常技
;===========================================================================

[State -1, 300];投げ技
type = ChangeState
value = 300
TriggerAll= var(59) = 0
triggerall = command = "yz"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl = 1

;;-------------------------------------------------------------

[State -1]
type = ChangeState
value = 204
TriggerAll= var(59) = 0
triggerall = command = "SE2"
triggerall = statetype = S
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 203
TriggerAll= var(59) = 0
triggerall = command = "SE"
triggerall = statetype = S
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 202
TriggerAll= var(59) = 0
triggerall =  NumHelper(840) != 1
triggerall = NumProjID(840) = 0 
triggerall =  NumHelper(860) != 1
triggerall = NumProjID(860) = 0
triggerall =  NumHelper(850) != 1
triggerall = NumProjID(850) = 0
triggerall = command = "z"
triggerall = command != "fwd_z"
triggerall = statetype = S
trigger1 = ctrl = 1

;;強パンチ
[State -1]
type = ChangeState
value = 201
TriggerAll= var(59) = 0
triggerall =  NumHelper(901) = 0;< 3
triggerall = command = "fwd_z"
triggerall = statetype = S
trigger1 = ctrl = 1

;;-------------------------------------------------------------
[State -1]
type = ChangeState
value = 200
TriggerAll= var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = command != "SE"
triggerall = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 212
TriggerAll= var(59) = 0
triggerall =  NumHelper(920) = 0
triggerall =  NumHelper(921) = 0
triggerall =  NumHelper(922) = 0
triggerall = command = "z"
triggerall = command != "yz"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 210
TriggerAll= var(59) = 0
triggerall = command = "y"
triggerall = command != "yz"
triggerall =command = "holddown"
triggerall = statetype = C
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;;-------------------------------------------------------------
[State -1]
type = ChangeState
value = 224
TriggerAll= var(59) = 0
triggerall = command = "SE2"
triggerall = statetype = A
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 223
TriggerAll= var(59) = 0
triggerall = command = "SE"
triggerall = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 222
TriggerAll= var(59) = 0
triggerall =  NumHelper(850) != 1
triggerall = NumProjID(850) = 0
triggerall =  NumHelper(860) != 1
triggerall = NumProjID(860) = 0
triggerall =  NumHelper(840) != 1
triggerall = NumProjID(840) = 0
triggerall = command = "z"
triggerall = command != "fwd_z"
triggerall = statetype = A
trigger1 = ctrl = 1

[State -1]
type = ChangeState
value = 221
TriggerAll= var(59) = 0
triggerall =  NumHelper(901) = 0;< 3
triggerall = command = "fwd_z"
triggerall = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 220
TriggerAll= var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = A
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
TriggerAll= var(59) = 0
triggerall = command = "s"
trigger1 = statetype != A
trigger1 = ctrl

[State -1,JumpCansel]
Type = ChangeState
value = 40
TriggerAll= var(59) = 0
TriggerAll=Command="holdup"
TriggerAll=StateType=S
trigger1 = ctrl
