;-| 超必殺技 |--------------------------------------------------------
[Command]
name = "コンバットコード：Ｅ・Ｃ・Ｚ・Ｎ"
command = ~D,DF,F,DF,D,DB,B, b
time = 25

[Command]
name = "コンバットコード：Ｅ・Ｃ・Ｚ・Ｎ"
command = ~D,DF,F,DF,D,DB,B, a
time = 25


[Command]
name = "カモン・ヒャクタロウ"
command = ~F,DF,D,DB,B,F,DF,D,DB,B, y
time = 30

[Command]
name = "カモン・ヒャクタロウ"
command = ~F,DF,D,DB,B,F,DF,D,DB,B, x
time = 30



[Command]
name = "エナジー・エミッション"
command = ~D,DF,F,D,DF,F, x+y
time = 30


[Command]
name = "メタスラ・キャノン"
command = ~D,DF,F, b

[Command]
name = "メタスラ・キャノン"
command = ~D,DF,F, a

[Command]
name = "メタスラ・バックアタック"
command = ~B,DB,D,DF,F,B,DB,D,DF,F, b
time = 30

[Command]
name = "メタスラ・アタック"
command = ~B,DB,D,DF,F,B,DB,D,DF,F, a
time = 30


;-| 必殺技 |------------------------------------------------------
[Command]
name = "アイアン・リザード"
command = ~F,B,DB,D,DF,F, b
time = 25

[Command]
name = "アイアン・リザード"
command = ~F,B,DB,D,DF,F, a
time = 25



[Command]
name = "ヘヴィ・マシンガン"
command = ~F,B,DB,D,DF,F, y
time = 25

[Command]
name = "ヘヴィ・マシンガン"
command = ~F,B,DB,D,DF,F, x
time = 25



[Command]
name = "ロケット・パック"
command = ~D,DB,B, y

[Command]
name = "ロケット・パック"
command = ~D,DB,B, x


[Command]
name = "強ブラック・グレネード"
command = ~D,DB,B, b

[Command]
name = "弱ブラック・グレネード"
command = ~D,DB,B, a


[Command]
name = "Ｄ・Ｓ・Ｂ"
command = ~D,DB,B, y

[Command]
name = "Ｄ・Ｓ・Ｂ"
command = ~D,DB,B, x


[Command]
name = "Ｊ・Ｕ・Ｗ"
command = ~F,D,DF, y

[Command]
name = "Ｊ・Ｕ・Ｗ"
command = ~F,D,DF, x


[Command]
name = "Ｊ・Ａ・Ｅ"
command = ~D,DF,F, y

[Command]
name = "Ｊ・Ａ・Ｅ"
command = ~D,DF,F, x

[Command]
name = "ブレックファースト"
command = ~D,D, x+y



[Command]
name = "ムーブシフト"
command = /$D,a+b
time = 1

[Command]
name = "コンバットシフト"
command = a+b
time = 1


[Command]
name = "緊急回避前"
command = x+a
time = 1

[Command]
name = "緊急回避前"
command = z
time = 1

[Command]
name = "緊急回避後"
command = /$B,x+a
time = 1

[Command]
name = "緊急回避後"
command = /$B,z
time = 1

;-| ２回押し技 |-----------------------------------------------------------
[Command]
name = "FF"     
command = F, F
time = 10

[Command]
name = "BB"     
command = B, B
time = 10

;-| ２・３個の同時押し技 |-----------------------------------------------
[Command]
name = "ゲージ溜め発動"
command = z+c
time = 1

[Command]
name = "recovery"
command = x+y
time = 1

[Command]
name = "投げ"
command = y+b
time = 1

[Command]
name = "ふっ飛ばし"
command = c
time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1

;-| 方向とボタンで出す技 |---------------------------------------------------------
[Command]
name = "シークレット・ブロウ"
command = /$DF,y
time = 1

[Command]
name = "メタルスライディング"
command = /$DF,b
time = 1

[Command]
name = "メタルスライディング"
command = /$DF,a
time = 1

[Command]
name = "Ｋ・Ｋ・Ｂ"
command = /$B,b
time = 1

[Command]
name = "Ｋ・Ｋ・Ｂ"
command = /$B,a
time = 1

[Command]
name = "Ｋ・Ｋ・Ｆ"
command = /$F,b
time = 1

[Command]
name = "Ｋ・Ｋ・Ｆ"
command = /$F,a
time = 1

[Command]
name = "怒号層拳"
command = /$F,y
time = 1

[Command]
name = "コンビネーション1"
command = /$F,x
time = 1

[Command]
name = "コンビネーション2"
command = /$DF,y
time = 1

[Command]
name = "コンビネーション3"
command = /$B,a
time = 1

[Command]
name = "コンビネーション4"
command = /$F,b
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| ボタン設定（いじらない）|---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| 押しっぱなし設定（いじらない）-------------------------------------------------------
[Command]
name = "holdfwd"
command = /$F
time = 1

[Command]
name = "holdback"
command = /$B
time = 1

[Command]
name = "holdup" 
command = /$U
time = 1

[Command]
name = "holddown"
command = /$D
time = 1


; 下の記述↓は絶対に消さないでください。
[Statedef -1]

[state -2]
type = VarSet
triggerall = roundstate = 2
trigger1 = stateno = 0
trigger2 = stateno = 52
trigger3 = stateno = 10000
v = 30
value = 1
ignorehitpause = 1

[state -2]
type = VarSet
trigger1 = roundstate != 2
v = 30
value = 0
ignorehitpause = 1

;===========================================================================
;基本コマンド
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;エナジー・エミッション
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x > 0
triggerall = random <= 600
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 1430 && movecontact = 1
trigger12= stateno = 1450 && var(5) = 0 && movecontact = 1
trigger13= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;メタスラ・バックアタック
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = random <= 600
triggerall = power >= 2000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 450 && movecontact = 1
trigger12= stateno = 1430 && movecontact = 1
trigger13= stateno = 1450 && var(5) = 0 && movecontact = 1
trigger14= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;メタスラ・アタック
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = random <= 300
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 450 && movecontact = 1
trigger12= stateno = 1430 && movecontact = 1
trigger13= stateno = 1450 && var(5) = 0 && movecontact = 1
trigger14= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;カモン・ヒャクタロウ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = var(30) != 0
triggerall = random <= 50
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 1430 && movecontact = 1
trigger12= stateno = 1450 && var(5) = 0 && movecontact = 1
trigger13= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;コンバットコード：Ｅ・Ｃ・Ｚ・Ｎ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2301
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x <= 250
triggerall = random <= 300
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1420 && movecontact = 1
trigger3 = stateno = 1425 && movecontact = 1
trigger4 = stateno = 1428 && movecontact
trigger5 = stateno = 1430 && movecontact = 1

;---------------------------------------------------------------------------
;コンバットコード：Ｅ・Ｃ・Ｚ・Ｎ
[State -1, Strong Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x <= 240
triggerall = random <= 300
triggerall = power >= 1000
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 1430 && movecontact = 1
trigger12= stateno = 1450 && var(5) = 0 && movecontact = 1
trigger13= stateno = 452 && movecontact = 1

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;コンバットシフト
[State -1, a]
type = ChangeState
value = 1400+10*(random%2=0)
triggerall = var(30) != 0
triggerall = ID%2 = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 1305 && movecontact = 1
trigger12= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;マルクリウス・キック・コンビネーション
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2movetype != H
triggerall = p2dist x <= 40
triggerall = random <= 400
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;ロケット・パック空中版
[State -1, a]
type = ChangeState
value = 1301
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x > 0
triggerall = random <= 200
triggerall = statetype = A
triggerall = pos y <= -60
trigger1 = ctrl
;---------------------------------------------------------------------------
;ロケット・パック
[State -1, a]
type = ChangeState
value = 1300
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x > 0
triggerall = random <= 100
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;アイアン・リザード
[State -1, a]
type = ChangeState
value = 1100
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x > 200
triggerall = random <= 300
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;ヘヴィ・マシンガン
[State -1, a]
type = ChangeState
value = 1000
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x <= 200
triggerall = random <= 300
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;ブラック・グレネード
[State -1, a]
type = ChangeState
value = 1200
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x <= 210
triggerall = random <= 300
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 205 && movecontact = 1
trigger3 = stateno = 230 && movecontact = 1
trigger4 = stateno = 235 && movecontact = 1
trigger5 = stateno = 430 && movecontact = 1
trigger6 = stateno = 215 && movecontact = 1
trigger7 = stateno = 210 && movecontact = 1 && animelem = 7,<=0
trigger8 = stateno = 245 && movecontact = 1
trigger9 = stateno = 440 && movecontact = 1
trigger10= stateno = 700 && animelem = 2,>=0
trigger11= stateno = 452 && movecontact = 1

;---------------------------------------------------------------------------
;ブレックファースト
[State -1, a]
type = ChangeState
value = 1480
triggerall = var(30) != 0
triggerall = p2statetype = L
triggerall = random <= 100
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1420 && movecontact = 1
trigger3 = stateno = 1425 && movecontact = 1
trigger4 = stateno = 1428 && movecontact

;---------------------------------------------------------------------------
;コンバットコード：Ｄ・Ｓ・Ｂ
[State -1, a]
type = ChangeState
value = 1460
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 70
triggerall = random <= 200
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1405
trigger3 = stateno = 1420 && movecontact = 1
trigger4 = stateno = 1425 && movecontact = 1
trigger5 = stateno = 1428 && movecontact
trigger6 = stateno = 1470 && var(5) = 0
;---------------------------------------------------------------------------
;コンバットコード：Ｊ・Ｕ・Ｗ
[State -1, a]
type = ChangeState
value = 1450
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype = A
triggerall = p2dist x <= 70
triggerall = random <= 300
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1405
trigger3 = stateno = 1420 && movecontact = 1
trigger4 = stateno = 1425 && movecontact = 1
trigger5 = stateno = 1428 && movecontact
;---------------------------------------------------------------------------
;コンバットコード：Ｊ・Ａ・Ｅ
[State -1, a]
type = ChangeState
value = 1440
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x <= 190
triggerall = random <= 300
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1405
trigger3 = stateno = 1420 && movecontact = 1
trigger4 = stateno = 1425 && movecontact = 1
trigger5 = stateno = 1428 && movecontact
trigger6 = stateno = 1470 && var(5) = 0
;---------------------------------------------------------------------------
;メタルスライディング
[State -1, a]
type = ChangeState
value = 1430
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x =[100,120]
triggerall = random <= 200
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1405
;---------------------------------------------------------------------------
;コンバットコード：Ｋ・Ｋ・Ｆ
[State -1, a]
type = ChangeState
value = 1470
triggerall = var(30) != 0
triggerall = random <= 100
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1420 && movecontact = 1
trigger3 = stateno = 1425 && movecontact = 1
trigger4 = stateno = 1428 && movecontact
;---------------------------------------------------------------------------
;コンバットコード：Ｕ・Ｋ・Ｅ
[State -1, a]
type = ChangeState
value = 1428
triggerall = var(30) != 0
triggerall = enemynear,hitdefattr = SCA,NA,SA,HA,AA
triggerall = random <= 100
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1405
;---------------------------------------------------------------------------
;弱コンバットコード：Ｓ・Ｔ・Ｋ
[State -1, a]
type = ChangeState
value = 1420
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2dist x <= 90
triggerall = random <= 300
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1405
trigger3 = stateno = 1425 && movecontact = 1
trigger4 = stateno = 1428 && movecontact
;---------------------------------------------------------------------------
;強コンバットコード：Ｓ・Ｔ・Ｋ
[State -1, a]
type = ChangeState
value = 1425
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 80
triggerall = random <= 300
triggerall = statetype != A
trigger1 = stateno = 1401
trigger2 = stateno = 1405
trigger3 = stateno = 1420 && movecontact = 1
trigger4 = stateno = 1428 && movecontact
;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ガードキャンセルふっ飛ばし攻撃
[State -1, 290]
type = ChangeState
value = 291
triggerall = var(30) != 0
triggerall = p2statetype != C
triggerall = p2dist x <= 60
triggerall = random <= 300
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151

;---------------------------------------------------------------------------
;シークレット・ブロウキャンセル版
[State -1, a]
type = ChangeState
value = 452
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 100
triggerall = statetype != A
trigger1 = stateno = 205 && movecontact = 1
trigger2 = stateno = 230 && movecontact = 1
trigger3 = stateno = 235 && movecontact = 1
trigger4 = stateno = 430 && movecontact = 1
trigger5 = stateno = 215 && movecontact = 1
trigger6 = stateno = 245 && movecontact = 1
trigger7 = stateno = 440 && movecontact = 1

;---------------------------------------------------------------------------
;シークレット・ブロウ
[State -1, Stand Light Punch]
type = ChangeState
value = 450
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 100
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;===========================================================================
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;ガードキャンセルフロントステップ
[State -1, 700]
type = ChangeState
value = 100
triggerall = var(30) != 0
triggerall = p2bodydist x > 150
triggerall = random <= 100
triggerall = power >= 500
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;タクティカルステップ
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = var(30) != 0
triggerall = p2bodydist x <= 150
triggerall = random <= 100
triggerall = power >= 500
trigger1 = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;ガードキャンセルタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = var(30) != 0
triggerall = p2dist x > 150
triggerall = random <= 100
triggerall = power >= 1000
trigger1 = stateno = 150
trigger2 = stateno = 151
;---------------------------------------------------------------------------
;ACタクティカルステップ
[State -1, 700]
type = ChangeState
value = 700
triggerall = var(30) != 0
triggerall = p2dist x > 150
triggerall = random <= 100
triggerall = power >= 1000
trigger1 = stateno = [200,249]
;---------------------------------------------------------------------------
;ダウン回避
[State -1, Taunt]
type = ChangeState
value = 701
triggerall = var(30) != 0
triggerall = life > 0
triggerall = random <= 200
trigger1 = stateno = 5050
trigger1 = pos y >=-40
;---------------------------------------------------------------------------
;フロントステップ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(30) != 0
triggerall = p2dist x > 0
triggerall = random <= 100
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(30) != 0
triggerall = p2dist x <= 150
triggerall = random <= 100
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;マルクリウス・キック・コンビネーション
[State -1, Kung Fu Throw]
type = ChangeState
value = 800
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2statetype != A
triggerall = p2movetype != H
triggerall = p2dist x <= 40
triggerall = random <= 600
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0


;===========================================================================
;---------------------------------------------------------------------------
;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;近距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = P2dist X >50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = P2dist X <=50
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;遠距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;近距離立ち弱キック
[State -1, Stand Light Kick]
type = ChangeState
value = 235
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;遠距離立ち強キック1
[State -1, Standing Strong Kick]
type = ChangeState
value = 240
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = P2dist X >50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0
;---------------------------------------------------------------------------
;近距離立ち強キック
[State -1, Standing Strong Kick]
type = ChangeState
value = 245
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = P2dist X <=50
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;しゃがみ弱パンチ
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;しゃがみ強パンチ
[State -1, Crouching Strong Punch]
type = ChangeState
value = 410
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;しゃがみ弱キック
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0


;---------------------------------------------------------------------------
;しゃがみ強キック
[State -1, Crouching Strong Kick]
type = ChangeState
value = 440
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
triggerall = statetype = C
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

;---------------------------------------------------------------------------
;空中弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;空中強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = var(30) != 0
triggerall = p2statetype != L
triggerall = p2dist x <= 100
triggerall = random <= 10
trigger1 = statetype = A
trigger1 = stateno != 106
trigger1 = ctrl

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(30) != 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 700 && animelem = 2,>=0

