;helpernoko

[State 140, 八百長キラー]
type = Assertspecial
triggerall = ishelper(20000)
triggerall = roundstate > 2
triggerall = !lose
triggerall = !((root,anim = [170, 184]) || root,anim = 3121 || (root,stateno = [5030, 5150]))
trigger1 = root,sysvar(3) = gametime
flag = roundnotover
ignorehitpause = 1

[State -1, 蘇生用ｎｏｋｏ]
type = Assertspecial
triggerall = ishelper(20000)
triggerall = root,sysfvar(0) <= const(data.defence)
triggerall = roundstate < 3
triggerall = !win
trigger1 = root,var(25) = 0
trigger1 = !root,alive
trigger2 = root,stateno = 13000||root,stateno = 15000||root,stateno = 16000
flag = timerfreeze
ignorehitpause = 1

[State -1, 蘇生用ｎｏｋｏ]
type = Assertspecial
triggerall = ishelper(20000)
triggerall = root,var(25) = 0
triggerall = root,sysfvar(0) <= const(data.defence)
triggerall = !win
trigger1 = root,anim = 3103||root,stateno = 16000
flag = noko
flag2 = roundnotover
ignorehitpause = 1

[State -1, 蘇生用ｎｏｋｏ]
type = Assertspecial
triggerall = ishelper(20000)
triggerall = root,sysfvar(0) <= const(data.defence)
triggerall = !win
trigger1 = root,var(25) = 0
trigger2 = root,sysvar(3) != gametime
trigger3 = root,sysfvar(1) < lifemax
flag = noko
ignorehitpause = 0

[State -1, 強制死の宣告防御用ｎｏｋｏ]
type = Assertspecial
triggerall = ishelper(20000)
trigger1 = !win
trigger1 = roundstate != 2
flag = noko
ignorehitpause = 1

[State -1, 蘇生用ｎｏｋｏ]
type = Assertspecial
triggerall = ishelper(20000)
triggerall = root,sysfvar(0) <= const(data.defence)
triggerall = !win
trigger1 = root,var(25) = 0
trigger1 = !root,alive
flag = noko
flag2 = roundnotover
ignorehitpause = 1