movehitpersist = 1
hitdefpersist = 1

[State アニメ変更]
type = Changeanim
triggerall = !ishelper
trigger1 = anim != 
value = 
ignorehitpause = 1

[State 200, ヒット、ガードフラグリセット]
type = Movehitreset
triggerall = !ishelper
trigger1 = !animelemtime(1)
ignorehitpause = 1

[State 位置変更]
type = velset
triggerall = !ishelper
trigger1 = animelemtime(1)=0
x=0
y=0
ignorehitpause = 1

[State 永続タゲ用]
type = ReversalDef
trigger1 = numtarget
trigger1 = !target,ishelper
reversal.attr = SCA,AA,AT,AP
numhits = 0
pausetime = 0,(999999999999999+random%4);意味なし
sparkno = -1

[State 800, ca]
type = changestate
triggerall = numtarget
trigger1 = !ishelper
trigger1 = !target,ishelper
trigger1 = target,stateno =
value = 
ctrl = 0

[State 800, 投げ用ts]
type = targetState
triggerall = numtarget
trigger1 = !ishelper
trigger1 = !target,ishelper
trigger1 = target,stateno !=
value = 
ctrl = 0

[State 800, 打撃用ts]
type = targetState
triggerall = numtarget
trigger1 = !ishelper
trigger1 = movehit
trigger1 = target,stateno !=
value =
ctrl = 0

[State 801, ターゲット削除]
type = Targetdrop
triggerall = !ishelper
trigger1 = numtarget
trigger1 = !animtime
ignorehitpause = 1

[State d, prevstateno代わりのanim記憶]
type = varset
triggerall =
trigger1 =
var(19)= Anim
ignorehitpause = 1

[state ]
type=changestate ;（別にselfstateでも良い）
triggerall = !ishelper
trigger1=1 ;無条件にするのがポイント
value=120
ignorehitpause=1