;調整箇所を探す場合、以下のワードでそれぞれ検索してください。
;ゲージ調整箇所 : "@3"

;===========================================================================
;---------------------------------------------------------------------------
;helper3仕様ホーミングゲージ（見た目アルカナゲージ）
;---------------------------------------------------------------------------
;var(0) ホーミング数字用1
;var(1) ホーミング数字用2
;var(2) ホーミング数字用3
;var(3) 1Pホーミングゲージ回復中エフェクト1
;var(4) 1Pホーミングゲージ回復中エフェクト2
;var(5) ホーミング使用可能時点滅アニメ同期用1
;var(6) ホーミング使用可能時点滅アニメ同期用2
;var(7) ゲージ背景用

;var(14) ホーミングゲージ表示・非表示用
;var(15) ホーミングゲージポスX座標調整用
;var(16) ホーミングゲージポスY座標調整用
;var(17) ゲージ背景表示・非表示用

;fvar(0) ホーミングゲージサイズX
;fvar(1) ホーミング数字用4
;fvar(2) フォースタイムバー用係数

;var() 用

;sprpriority
;10 背景非表示時の簡易背景
;10 ゲージ背景簡易表示
;10 ゲージ背景00-20
;11 HOMING GAUGE文字
;11 ホーミングゲージ数字
;14 ホーミングゲージ枠
;13 ホーミングゲージ緑
;12 ホーミングゲージ回復待ち　赤
;15 ホーミングゲージ回復中エフェクト
;15 ホーミングゲージ使用可能時発光エフェクト

[Statedef 30000]
type = A
ctrl = 0
Anim = 12000

;"3仕様ホーミングゲージ調整箇所"==========================================================
;@3

[State ホーミングゲージ表示・非表示用]
type = VarSet
trigger1 = 1
var(14) = 1		;0:非表示。勘でわかる人はどうぞ。
				;1:表示
[State X座標調整]
type = VarSet
trigger1 = 1
var(15) = 0		;+で内側へよります。
[State Y座標調整]
type = VarSet
trigger1 = 1
var(16) = 0		;+で下に、-で上にいきます。


[State ゲージ背景表示・非表示用]
type = VarSet
trigger1 = 1
var(17) = 3		;0:非表示。すっきりします。使用可能ホーミング回数を表す数字も消えます。
				;1:簡易表示。標準色。
				;2:すけすけ表示。標準色。		注:エクスプロードをたくさん使います。
				;3:すけすけ表示。アルカナ別色。	注:エクスプロードをたくさん使います。

;"3仕様ホーミングゲージ調整箇所"==========================================================







[State 無敵]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 透明]
Type = AssertSpecial
Trigger1 = 1
Flag = Noshadow
Flag2 = invisible
IgnoreHitPause = 1

[State 時ブレイズ時タイマーストップ]
Type = AssertSpecial
triggerall = root,var(58) = 3
Trigger1 = root,var(46) = 3
Flag = TimerFreeze
IgnoreHitPause = 1
Persistent = 1

[State ホーミングゲージ数字用2]
type = null
trigger1 = Root,fvar(25) = [0,999]
trigger1 = var(1) := 0
trigger2 = Root,fvar(25) = [1000,1999]
trigger2 = var(1) := 1
trigger3 = Root,fvar(25) = [2000,2999]
trigger3 = var(1) := 2
trigger4 = Root,fvar(25) >= 3000
trigger4 = var(1) := 3
IgnoreHitPause = 1
Persistent = 1
[State ホーミングゲージ数字]
type = RemoveExplod
trigger1 = Var(1) != var(0)
ID =30000
IgnoreHitPause = 1
[State ホーミングゲージ数字用1]
type = VarSet
trigger1 = 1
var(0) = var(1)
IgnoreHitPause = 1
Persistent = 1
[State ホーミングゲージ数字用3]
type = VarSet
trigger1 = 1
var(2) = ifelse(Root,fvar(25) > fvar(1),1,0)
IgnoreHitPause = 1
Persistent = 1
[State ホーミングゲージ数字用4]
type = VarSet
trigger1 = 1
fvar(1) = Root,fvar(25)
IgnoreHitPause = 1
Persistent = 1

[State ホーミングゲージ伸縮用]
type = null
trigger1 = Root,fvar(25) = [0,999]
trigger1 = fvar(0) := Root,fvar(25)*0.000151685393
trigger2 = Root,fvar(25) = [1000,1999]
trigger2 = fvar(0) := 0.174157303+(Root,fvar(25)-1000)*0.000151685393
trigger3 = Root,fvar(25) = [2000,2999]
trigger3 = fvar(0) := 0.348162921+(Root,fvar(25)-2000)*0.000151685393
trigger4 = Root,fvar(25) >= 3000
trigger4 = fvar(0) := 0.5
IgnoreHitPause = 1
Persistent = 1

[State ホーミングゲージ回復中エフェクト用]
type = VarAdd
trigger1 = 1
var(3) = 1
IgnoreHitPause = 1
Persistent = 1
[State ホーミングゲージ回復中エフェクト用]
type = VarSet
trigger1 = var(3) = 8
var(3) = 0
IgnoreHitPause = 1
Persistent = 1
[State ホーミングゲージ回復中エフェクト用]
type = null
trigger1 = var(3) = [0,1]
trigger1 = var(4) := 30131
trigger2 = var(3) = [2,3]
trigger2 = var(4) := 30132
trigger3 = var(3) = [4,5]
trigger3 = var(4) := 30133
trigger4 = var(3) = [6,7]
trigger4 = var(4) := 30132
IgnoreHitPause = 1
Persistent = 1

[State ホーミング使用可能時点滅アニメ同期用]
type = VarAdd
trigger1 = 1
var(5) = 1
IgnoreHitPause = 1
Persistent = 1
[State ホーミング使用可能時点滅アニメ同期用]
type = VarSet
trigger1 = var(5) = 123
var(5) = 0
IgnoreHitPause = 1
Persistent = 1

[State ホーミング使用可能時点滅アニメ同期用];256
type = VarSet
trigger1 = var(5) = [0,89]
var(6) = 256
IgnoreHitPause = 1
Persistent = 1
[State ホーミング使用可能時点滅アニメ同期用];256-64
type = VarAdd
trigger1 = var(5) = [90,101]
var(6) =-ceil((256-64)/12)
IgnoreHitPause = 1
Persistent = 1
[State ホーミング使用可能時点滅アニメ同期用];64-0
type = VarAdd
trigger1 = var(5) = [102,110]
var(6) = -ceil(64/9)
IgnoreHitPause = 1
Persistent = 1

[State ホーミング使用可能時点滅アニメ同期用];0-256
type = VarAdd
trigger1 = var(5) = [115,122]
var(6) = ceil(256/8)
IgnoreHitPause = 1
Persistent = 1


[State ホーミング使用可能時点滅アニメ同期用　上限]
type = VarSet
trigger1 = var(6) > 256
var(6) = 256
IgnoreHitPause = 1
Persistent = 1
[State ホーミング使用可能時点滅アニメ同期用　下限]
type = VarSet
trigger1 = var(6) < 0
var(6) = 0
IgnoreHitPause = 1
Persistent = 1


[State ゲージ背景用]
type = null
triggerall = var(17) >= 2
trigger1 = root,var(58) = 1;愛
trigger1 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,100))
trigger2 = root,var(58) = 2;雷
trigger2 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,150))
trigger3 = root,var(58) = 3;時
trigger3 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,200))
trigger4 = root,var(58) = 4;樹
trigger4 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,250))
trigger5 = root,var(58) = 5;土
trigger5 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,300))
trigger6 = root,var(58) = 6;風
trigger6 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,350))
trigger7 = root,var(58) = 7;魔
trigger7 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,400))
trigger8 = root,var(58) = 8;炎
trigger8 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,450))
trigger9 = root,var(58) = 9;水
trigger9 = var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,500))
trigger10= root,var(58) = 10;闇
trigger10= var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,550))
trigger11= root,var(58) = 11;鋼
trigger11= var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,600))
trigger12= root,var(58) = 12;光
trigger12= var(7) := ifelse(root,var(46)=5,50,ifelse(var(17) = 2,0,650))


;1P===================================================================

[State 1Pゲージ背景非表示時の簡易背景]
type = Explod
triggerall = var(14)
triggerall = var(17) = 0
triggerall = TeamSide = 1
trigger1 = NumExplod(30102) = 0
Anim 			= 30102
PosType 		= left
Pos 			= 30+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30102

[State 1Pゲージ背景簡易表示]
type = Explod
triggerall = var(14)
triggerall = var(17) = 1
triggerall = TeamSide = 1
trigger1 = NumExplod(30296) = 0 && root,var(46) != 5
trigger2 = NumExplod(30297) = 0 && root,var(46)  = 5
Anim 			= ifelse(root,var(46) = 5,30297,30296)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30297,30296)

[State 1Pゲージ背景00]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30200) = 0 && root,var(46) != 5
trigger2 = NumExplod(30250) = 0 && root,var(46)  = 5
Anim 			= 30200+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30250,30200)
[State 1Pゲージ背景01]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30201) = 0 && root,var(46) != 5
trigger2 = NumExplod(30251) = 0 && root,var(46)  = 5
Anim 			= 30201+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30251,30201)
[State 1Pゲージ背景02]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30202) = 0 && root,var(46) != 5
trigger2 = NumExplod(30252) = 0 && root,var(46)  = 5
Anim 			= 30202+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30252,30202)
[State 1Pゲージ背景03]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30203) = 0 && root,var(46) != 5
trigger2 = NumExplod(30253) = 0 && root,var(46)  = 5
Anim 			= 30203+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30253,30203)
[State 1Pゲージ背景04]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30204) = 0 && root,var(46) != 5
trigger2 = NumExplod(30254) = 0 && root,var(46)  = 5
Anim 			= 30204+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30254,30204)
[State 1Pゲージ背景05]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30205) = 0 && root,var(46) != 5
trigger2 = NumExplod(30255) = 0 && root,var(46)  = 5
Anim 			= 30205+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30255,30205)
[State 1Pゲージ背景06]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30206) = 0 && root,var(46) != 5
trigger2 = NumExplod(30256) = 0 && root,var(46)  = 5
Anim 			= 30206+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30256,30206)
[State 1Pゲージ背景07]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30207) = 0 && root,var(46) != 5
trigger2 = NumExplod(30257) = 0 && root,var(46)  = 5
Anim 			= 30207+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30257,30207)
[State 1Pゲージ背景08]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30208) = 0 && root,var(46) != 5
trigger2 = NumExplod(30258) = 0 && root,var(46)  = 5
Anim 			= 30208+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30258,30208)
[State 1Pゲージ背景09]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30209) = 0 && root,var(46) != 5
trigger2 = NumExplod(30259) = 0 && root,var(46)  = 5
Anim 			= 30209+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30259,30209)
[State 1Pゲージ背景10]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30210) = 0 && root,var(46) != 5
trigger2 = NumExplod(30260) = 0 && root,var(46)  = 5
Anim 			= 30210+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30260,30210)
[State 1Pゲージ背景11]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30211) = 0 && root,var(46) != 5
trigger2 = NumExplod(30261) = 0 && root,var(46)  = 5
Anim 			= 30211+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30261,30211)
[State 1Pゲージ背景12]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30212) = 0 && root,var(46) != 5
trigger2 = NumExplod(30262) = 0 && root,var(46)  = 5
Anim 			= 30212+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30262,30212)
[State 1Pゲージ背景13]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30213) = 0 && root,var(46) != 5
trigger2 = NumExplod(30263) = 0 && root,var(46)  = 5
Anim 			= 30213+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30263,30213)
[State 1Pゲージ背景14]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30214) = 0 && root,var(46) != 5
trigger2 = NumExplod(30264) = 0 && root,var(46)  = 5
Anim 			= 30214+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30264,30214)
[State 1Pゲージ背景15]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30215) = 0 && root,var(46) != 5
trigger2 = NumExplod(30265) = 0 && root,var(46)  = 5
Anim 			= 30215+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30265,30215)
[State 1Pゲージ背景16]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30216) = 0 && root,var(46) != 5
trigger2 = NumExplod(30266) = 0 && root,var(46)  = 5
Anim 			= 30216+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30266,30216)
[State 1Pゲージ背景17]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30217) = 0 && root,var(46) != 5
trigger2 = NumExplod(30267) = 0 && root,var(46)  = 5
Anim 			= 30217+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30267,30217)
[State 1Pゲージ背景18]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30218) = 0 && root,var(46) != 5
trigger2 = NumExplod(30268) = 0 && root,var(46)  = 5
Anim 			= 30218+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30268,30218)
[State 1Pゲージ背景19]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30219) = 0 && root,var(46) != 5
trigger2 = NumExplod(30269) = 0 && root,var(46)  = 5
Anim 			= 30219+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30269,30219)
[State 1Pゲージ背景20]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 1
trigger1 = NumExplod(30220) = 0 && root,var(46) != 5
trigger2 = NumExplod(30270) = 0 && root,var(46)  = 5
Anim 			= 30220+var(7)
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30270,30220)



[State 1P HOMING GAUGE文字]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 1
triggerall = TeamSide = 1
trigger1 = NumExplod(30090) = 0
Anim 			= 30091	;30090:ARCANA GAUGE,30091:HOMING GAUGE
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 11
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30090

[State 1Pホーミングゲージ数字]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 1
triggerall = TeamSide = 1
trigger1 = NumExplod(30000) = 0
Anim 			= 30000+var(2)+var(1)*10
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 11
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30000

[State 1Pホーミングゲージ枠]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
trigger1 = NumExplod(30100) = 0
Anim 			= 30100
PosType 		= left
Pos 			= 30+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 14
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30100

[State 1Pホーミングゲージ緑]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
trigger1 = NumExplod(30110) = 0
Anim 			= 30110
PosType 		= left
Pos 			= 30+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 13
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30110

[State 1Pホーミングゲージ回復待ち　赤]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
trigger1 = NumExplod(30120) = 0
trigger1 = Root,var(30) != 0
Anim 			= 30120
PosType 		= left
Pos 			= 30+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 12
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30120

[State 1Pホーミングゲージ回復中エフェクト]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
trigger1 = Root,fvar(25) = [0,2999]
Anim 			= var(4)
PosType 		= left
Pos 			= floor(30+var(15)+178*fvar(0)),227+var(16)
Scale 			= 0.2,0.3
BindTime 		= -1
SprPriority 	= 15
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30130

[State 1Pホーミングゲージ使用可能時発光エフェクト]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
trigger1 = var(1) = 1
trigger2 = var(1) = 2
trigger3 = var(1) = 3
Anim 			= ifelse(var(1)=1,30150,ifelse(var(1)=2,30151,30152))
PosType 		= left
Pos 			= 30+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 15
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30150

;----------------------------フォース展開タイムバー表示
[State 1P ARCANA FORCE文字]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
triggerall = NumExplod(30092) = 0
trigger1 = root,var(46) != 0
trigger1 = root,var(46) != 5
trigger1 = root,var(47)
Anim 			= 30092
PosType 		= left
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 14
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30092
[State 1Pフォースタイムバー　ブルー]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
triggerall = NumExplod(30160) = 0
trigger1 = root,var(46) != 0
trigger1 = root,var(46) != 5
trigger1 = root,var(47)
Anim 			= 30160
PosType 		= left
Pos 			= 117+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 13
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30160
[State 1Pフォースタイムバー　バックグレー]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
triggerall = NumExplod(30165) = 0
trigger1 = root,var(46) != 0
trigger1 = root,var(46) != 5
trigger1 = root,var(47)
Anim 			= 30165
PosType 		= left
Pos 			= 117+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 12
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30165
[State 1Pフォース展開目盛り]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 1
triggerall = NumExplod(30170) = 0
trigger1 = root,var(46) != 0
trigger1 = root,var(46) != 5
trigger1 = root,var(47)
Anim 			= 30170
PosType 		= left
Pos 			= 117+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 14
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30170

;2P===================================================================

[State 2Pゲージ背景非表示時の簡易背景]
type = Explod
triggerall = var(14)
triggerall = var(17) = 0
triggerall = TeamSide = 2
trigger1 = NumExplod(30102) = 0
Anim 			= 30103
PosType 		= right
Pos 			= -30-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30102

[State 2Pゲージ背景非表示時の簡易背景]
type = Explod
triggerall = var(14)
triggerall = var(17) = 0
triggerall = TeamSide = 2
trigger1 = NumExplod(30102) = 0
Anim 			= 30103
PosType 		= right
Pos 			= 30-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30102

[State 2Pゲージ背景簡易表示]
type = Explod
triggerall = var(14)
triggerall = var(17) = 1
triggerall = TeamSide = 2
trigger1 = NumExplod(30296) = 0 && root,var(46) != 5
trigger2 = NumExplod(30297) = 0 && root,var(46)  = 5
Anim 			= ifelse(root,var(46) = 5,30299,30298)
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30297,30296)

[State 2Pゲージ背景00]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30200) = 0 && root,var(46) != 5
trigger2 = NumExplod(30250) = 0 && root,var(46)  = 5
Anim 			= 30200+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30250,30200)
[State 2Pゲージ背景01]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30201) = 0 && root,var(46) != 5
trigger2 = NumExplod(30251) = 0 && root,var(46)  = 5
Anim 			= 30201+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30251,30201)
[State 2Pゲージ背景02]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30202) = 0 && root,var(46) != 5
trigger2 = NumExplod(30252) = 0 && root,var(46)  = 5
Anim 			= 30202+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30252,30202)
[State 2Pゲージ背景03]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30203) = 0 && root,var(46) != 5
trigger2 = NumExplod(30253) = 0 && root,var(46)  = 5
Anim 			= 30203+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30253,30203)
[State 2Pゲージ背景04]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30204) = 0 && root,var(46) != 5
trigger2 = NumExplod(30254) = 0 && root,var(46)  = 5
Anim 			= 30204+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30254,30204)
[State 2Pゲージ背景05]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30205) = 0 && root,var(46) != 5
trigger2 = NumExplod(30255) = 0 && root,var(46)  = 5
Anim 			= 30205+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30255,30205)
[State 2Pゲージ背景06]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30206) = 0 && root,var(46) != 5
trigger2 = NumExplod(30256) = 0 && root,var(46)  = 5
Anim 			= 30206+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30256,30206)
[State 2Pゲージ背景07]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30207) = 0 && root,var(46) != 5
trigger2 = NumExplod(30257) = 0 && root,var(46)  = 5
Anim 			= 30207+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30257,30207)
[State 2Pゲージ背景08]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30208) = 0 && root,var(46) != 5
trigger2 = NumExplod(30258) = 0 && root,var(46)  = 5
Anim 			= 30208+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30258,30208)
[State 2Pゲージ背景09]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30209) = 0 && root,var(46) != 5
trigger2 = NumExplod(30259) = 0 && root,var(46)  = 5
Anim 			= 30209+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30259,30209)
[State 2Pゲージ背景10]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30210) = 0 && root,var(46) != 5
trigger2 = NumExplod(30260) = 0 && root,var(46)  = 5
Anim 			= 30210+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30260,30210)
[State 2Pゲージ背景11]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30211) = 0 && root,var(46) != 5
trigger2 = NumExplod(30261) = 0 && root,var(46)  = 5
Anim 			= 30211+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30261,30211)
[State 2Pゲージ背景12]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30212) = 0 && root,var(46) != 5
trigger2 = NumExplod(30262) = 0 && root,var(46)  = 5
Anim 			= 30212+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30262,30212)
[State 2Pゲージ背景13]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30213) = 0 && root,var(46) != 5
trigger2 = NumExplod(30263) = 0 && root,var(46)  = 5
Anim 			= 30213+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30263,30213)
[State 2Pゲージ背景14]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30214) = 0 && root,var(46) != 5
trigger2 = NumExplod(30264) = 0 && root,var(46)  = 5
Anim 			= 30214+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30264,30214)
[State 2Pゲージ背景15]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30215) = 0 && root,var(46) != 5
trigger2 = NumExplod(30265) = 0 && root,var(46)  = 5
Anim 			= 30215+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30265,30215)
[State 2Pゲージ背景16]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30216) = 0 && root,var(46) != 5
trigger2 = NumExplod(30266) = 0 && root,var(46)  = 5
Anim 			= 30216+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30266,30216)
[State 2Pゲージ背景17]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30217) = 0 && root,var(46) != 5
trigger2 = NumExplod(30267) = 0 && root,var(46)  = 5
Anim 			= 30217+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30267,30217)
[State 2Pゲージ背景18]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30218) = 0 && root,var(46) != 5
trigger2 = NumExplod(30268) = 0 && root,var(46)  = 5
Anim 			= 30218+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30268,30218)
[State 2Pゲージ背景19]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30219) = 0 && root,var(46) != 5
trigger2 = NumExplod(30269) = 0 && root,var(46)  = 5
Anim 			= 30219+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30269,30219)
[State 2Pゲージ背景20]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 2
triggerall = TeamSide = 2
trigger1 = NumExplod(30220) = 0 && root,var(46) != 5
trigger2 = NumExplod(30270) = 0 && root,var(46)  = 5
Anim 			= 30220+var(7)+25
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 10
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = ifelse(root,var(46) = 5,30270,30220)

[State 2P HOMING GAUGE文字]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 1
triggerall = TeamSide = 2
trigger1 = NumExplod(30090) = 0
Anim 			= 30096	;30095:ARCANA GAUGE,30096:HOMING GAUGE
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 11
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30090

[State 2Pホーミングゲージ数字]
type = Explod
triggerall = var(14)
triggerall = var(17) >= 1
triggerall = TeamSide = 2
trigger1 = NumExplod(30000) = 0
Anim 			= 30000+var(2)+5+var(1)*10
PosType 		= right
Pos 			= 0-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 11
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30000

[State 2Pホーミングゲージ枠]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
trigger1 = NumExplod(30100) = 0
Anim 			= 30101
PosType 		= right
Pos 			= -30-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 14
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30100

[State 2Pホーミングゲージ緑]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
trigger1 = NumExplod(30110) = 0
Anim 			= 30111
PosType 		= right
Pos 			= -30-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 13
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30110

[State 2Pホーミングゲージ回復待ち　赤]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
trigger1 = NumExplod(30120) = 0
trigger1 = Root,var(30) != 0
Anim 			= 30121
PosType 		= right
Pos 			= -30-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
RemoveTime 		= -1
SprPriority 	= 12
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30120

[State 2Pホーミングゲージ回復中エフェクト]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
trigger1 = Root,fvar(25) = [0,2999]
Anim 			= var(4)
PosType 		= right
Pos 			= floor(-30-var(15)-178*fvar(0)),227+var(16)
Scale 			= 0.2,0.3
BindTime 		= -1
SprPriority 	= 15
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30130

[State 2Pホーミングゲージ使用可能時発光エフェクト]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
trigger1 = var(1) = 1
trigger2 = var(1) = 2
trigger3 = var(1) = 3
Anim 			= ifelse(var(1)=1,30155,ifelse(var(1)=2,30156,30157))
PosType 		= right
Pos 			= -30-var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 15
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30150

;----------------------------フォース展開タイムバー表示
[State 2P ARCANA FORCE文字]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
triggerall = NumExplod(30092) = 0
trigger1 = root,var(46) != 0
trigger1 = root,var(46) != 5
trigger1 = root,var(47)
Anim 			= 30097
PosType 		= right
Pos 			= 0+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 14
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30092
[State 2Pフォースタイムバー　ブルー]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
triggerall = NumExplod(30160) = 0
trigger1 = root,var(46) != 0
trigger1 = root,var(46) != 5
trigger1 = root,var(47)
Anim 			= 30161
PosType 		= right
Pos 			= -117+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 13
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30160
[State 2Pフォースタイムバー　バックグレー]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
triggerall = NumExplod(30165) = 0
trigger1 = root,var(46) != 0
trigger1 = root,var(46) != 5
trigger1 = root,var(47)
Anim 			= 30166
PosType 		= right
Pos 			= -117+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 12
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30165
[State 2Pフォース展開目盛り]
type = Explod
triggerall = var(14)
triggerall = TeamSide = 2
triggerall = NumExplod(30170) = 0
trigger1 = root,var(46) != 0
trigger1 = root,var(46) != 5
trigger1 = root,var(47)
Anim 			= 30171
PosType 		= right
Pos 			= -117+var(15),222+var(16)
Scale 			= 0.5,0.5
BindTime 		= -1
SprPriority 	= 14
SuperMoveTime 	= 999999999999
PauseMoveTime 	= 999999999999
IgnoreHitPause = 1
Persistent = 1
ID = 30170

;=====================================================================

[State ホーミングゲージ伸縮]
type = ModifyExplod
trigger1 = NumExplod(30110) >= 1
ID = 30110
scale = fvar(0),0.5
IgnoreHitPause = 1
Persistent = 1

[State ホーミングゲージ使用可能時発光エフェクト]
type = ModifyExplod
trigger1 = NumExplod(30150) >= 1
ID = 30150
Trans 			= addalpha
alpha 			= var(6),256
IgnoreHitPause = 1
Persistent = 1


[State フォースタイムバー用係数]
type = VarSet
trigger1 = root,StateNo = 40200
fvar(2) = 3
[State フォースタイムバー用係数]
type = VarSet
trigger1 = root,StateNo = 40300
trigger1 = root,var(47) = 600
fvar(2) = 1.5
[State フォースタイムバー用係数]
type = VarSet
trigger1 = root,StateNo = 40300
trigger1 = root,var(47) = 900
fvar(2) = 1

[State フォースタイムバー用係数リセット]
type = VarSet
trigger1 = fvar(2)
trigger1 = root,var(47) = 0
fvar(2) = 0

[State フォースタイムバー　ブルー縮]
type = ModifyExplod
trigger1 = NumExplod(30160) >= 1
ID = 30160
scale 			= 0.000555555*root,var(47)*fvar(2),0.5
IgnoreHitPause = 1
Persistent = 1

;消去-----------------------------------------------------------------
[State HOMING GAUGE文字]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
ID =30090
IgnoreHitPause = 1

[State ホーミングゲージ数字]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
ID =30000
IgnoreHitPause = 1

[State ホーミングゲージ枠]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
ID =30100
IgnoreHitPause = 1

[State 背景非表示時の簡易背景]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
ID =30102
IgnoreHitPause = 1

[State ホーミングゲージ緑]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
ID =30110
IgnoreHitPause = 1

[State ホーミングゲージ赤]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = Root,var(30) = 0
trigger3 = root,Alive = 0
ID =30120
IgnoreHitPause = 1

[State 回復中エフェクト]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
ID =30130
IgnoreHitPause = 1

[State ホーミングゲージ使用可能時発光エフェクト]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
ID =30150
IgnoreHitPause = 1

[State 背景表示A00]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30200
[State 背景表示A01]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30201
[State 背景表示A02]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30202
[State 背景表示A03]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30203
[State 背景表示A04]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30204
[State 背景表示A05]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30205
[State 背景表示A06]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30206
[State 背景表示A07]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30207
[State 背景表示A08]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30208
[State 背景表示A09]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30209
[State 背景表示A10]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30210
[State 背景表示A11]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30211
[State 背景表示A12]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30212
[State 背景表示A13]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30213
[State 背景表示A14]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30214
[State 背景表示A15]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30215
[State 背景表示A16]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30216
[State 背景表示A17]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30217
[State 背景表示A18]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30218
[State 背景表示A19]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30219
[State 背景表示A20]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30220

[State 背景表示B00]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30250
[State 背景表示B01]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30251
[State 背景表示B02]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30252
[State 背景表示B03]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30253
[State 背景表示B04]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30254
[State 背景表示B05]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30255
[State 背景表示B06]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30256
[State 背景表示B07]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30257
[State 背景表示B08]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30258
[State 背景表示B09]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30259
[State 背景表示B10]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30260
[State 背景表示B11]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30261
[State 背景表示B12]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30262
[State 背景表示B13]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30263
[State 背景表示B14]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30264
[State 背景表示B15]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30265
[State 背景表示B16]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30266
[State 背景表示B17]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30267
[State 背景表示B18]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30268
[State 背景表示B19]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30269
[State 背景表示B20]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30270

[State 背景簡易表示A]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) = 5
trigger4 = root,var(1) >= 120 && root,command = "holds"
trigger3 = root,Alive = 0
ID =30296
[State 背景簡易表示B]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,var(46) != 5
trigger3 = root,var(1) >= 120 && root,command = "holds"
trigger4 = root,Alive = 0
ID =30297



[State ARCANA FORCE文字]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
trigger3 = root,var(46) = 5
trigger4 = root,var(47) = 0
ID =30092
IgnoreHitPause = 1
[State フォースタイムバー　ブルー]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
trigger3 = root,var(46) = 5
trigger4 = root,var(47) = 0
ID =30160
IgnoreHitPause = 1
[State フォースタイムバー　バックグレー]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
trigger3 = root,var(46) = 5
trigger4 = root,var(47) = 0
ID =30165
IgnoreHitPause = 1
[State フォース展開目盛り]
type = RemoveExplod
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
trigger3 = root,var(46) = 5
trigger4 = root,var(47) = 0
ID =30170
IgnoreHitPause = 1

;消去-----------------------------------------------------------------

[State デス]
type = DestroySelf
trigger1 = Roundstate = 3
trigger2 = root,Alive = 0
