
;---------------------------------------------------------------------------

[Statedef 0]

[State 0, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 0, ステートタイプ変更]
type = Statetypeset
trigger1 = !ishelper
statetype = S
movetype = I
physics = S
ignorehitpause = 1

[State 0, アニメ変更]
type = Changeanim
triggerall = !ishelper
trigger1 = anim != 0
value = 0
ignorehitpause = 1

[State 0, スプライト表示優先度]
type = Sprpriority
trigger1 = !ishelper
value = 4
ignorehitpause = 1

[State 0, コントロールフラグ]
type = Varset
triggerall = !ishelper
trigger1 = ctrl
sysvar(2) = 1
ignorehitpause = 1

[State 0, コントロール可否]
type = Ctrlset
triggerall = !ishelper
trigger1 = sysvar(2)
trigger2 = roundstate > 2
value = 1
ignorehitpause = 1

[State 0, 振り向き]
type = Turn
triggerall = !ishelper
trigger1 = pos x < enemynear,pos x && facing = -1
trigger2 = enemynear,pos x < pos x && facing = 1
ignorehitpause = 1

[State 0, ボイス]
type = Playsnd
triggerall = !ishelper
triggerall = numenemy
trigger1 = roundstate = 0
value = 0, 0
channel = 0
lowpriority = 1
volume = 255
ignorehitpause = 1

[State 0, 準ステート固定]
type = Changestate
triggerall = !ishelper
trigger1 = roundstate > 2
value = 120
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 10]

[State 10, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 10, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 11]

[State 11, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 11, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 12]

[State 12, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 12, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 20]

[State 20, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 20, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 40]

[State 40, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 40, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 45]

[State 45, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 45, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 50]

[State 50, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 50, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 51]

[State 51, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 51, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 52]

[State 52, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 52, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 100]

[State 100, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 100, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 105]

[State 105, 自キャラ以外だった場合ｏ]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 105, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 106]

[State 106, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 106, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 110]

[State 110, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 110, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 115]

[State 115, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 115, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 120]
type = U
movetype = U
physics = U
movehitpersist = 1
hitdefpersist = 1

[State 120, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 120, 準ステート固定基準]
type = Null
trigger1 = !ishelper
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 130]

[State 130, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 130, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 130, ヘルパーステートタイプ変更]
type = Statetypeset
trigger1 = ishelper(130)
statetype = C
movetype = I
physics = N
ignorehitpause = 1

[State 130, ヘルパーアニメ変更]
type = Changeanim
trigger1 = ishelper(130)
value = 1003
ignorehitpause = 1

[State 130, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper(130)
value = 0
ignorehitpause = 1

[State 130, ヘルパーライフ]
type = Lifeset
trigger1 = ishelper(130)
value = 9999999999999
ignorehitpause = 1

[State 130, ヘルパー透明化]
type = Assertspecial
trigger1 = ishelper(130)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 130, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper(130)
value = 0
ignorehitpause = 1

[state 130, ヘルパー押し戻し判定解除]
type = Playerpush
trigger1 = ishelper(130)
value = 0
ignorehitpause = 1

[State 130, ヘルパー本体追従]
type = Bindtoroot
trigger1 = ishelper(130)
ignorehitpause = 1

[State 130, 特定属性のみ命中]
type = Hitby
trigger1 = ishelper(130)
value = C, HP
ignorehitpause = 1

[State 130, ヘルパー消去]
type = Destroyself
triggerall = ishelper(130)
trigger1 = enemynear,name = "Singularity"
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 131]
movehitpersist = 1

[State 131, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 131, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 131, ヘルパーステートタイプ変更]
type = Statetypeset
trigger1 = ishelper(131)
statetype = S
movetype = A
physics = N
ignorehitpause = 1

[State 131, ヘルパーアニメ変更]
type = Changeanim
trigger1 = ishelper(131)
value = 1002
ignorehitpause = 1

[State 131, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper(131)
value = 0
ignorehitpause = 1

[State 131, ヘルパーライフ]
type = Lifeset
trigger1 = ishelper(131)
value = 9999999999999
ignorehitpause = 1

[State 131, ヘルパー透明化]
type = Assertspecial
trigger1 = ishelper(131)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 131, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper(131)
value = 0
ignorehitpause = 1

[State 131, ヘルパー追従]
type = Bindtoroot
trigger1 = ishelper(131)
ignorehitpause = 1

[State 131, ステート習得用]
type = Hitdef
triggerall = ishelper(131)
triggerall = root,alive
trigger1 = !sysvar(1)
numhits = 0
attr = S, AA, AT, AP
hitflag = MA
ground.type = trip
damage = random / 10
priority = 7, hit
sparkno = -1
guard.sparkno = -1
yaccel = 99
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkno = -1
guard.sparkno = -1
p2getp1state = 0
ground.hittime = 1
guard.ctrltime = 1

[State 131, 当身感知時]
type = Varset
triggerall = ishelper(131)
trigger1 = movereversed
sysvar(1) = 1
ignorehitpause = 1

[State 131, ヘルパー消去]
type = Destroyself
triggerall = ishelper(131)
trigger1 = root,anim != 1600
trigger1 = root,anim != 1800
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 132]
movehitpersist = 1

[State 132, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 132, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 132, ヘルパーステートタイプ変更]
type = Statetypeset
trigger1 = ishelper(132)
statetype = S
movetype = A
physics = N
ignorehitpause = 1

[State 132, ヘルパーアニメ変更]
type = Changeanim
trigger1 = ishelper(132)
value = 132
ignorehitpause = 1

[State 132, ヘルパーアニメ変更]
type = Changeanim2
triggerall = ishelper(132)
trigger1 = root,anim = 2000
value = 1002
ignorehitpause = 1

[State 132, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper(132)
value = 0
ignorehitpause = 1

[State 132, ヘルパーライフ]
type = Lifeset
trigger1 = ishelper(132)
value = 9999999999999
ignorehitpause = 1

[State 132, ヘルパー影消し]
type = Assertspecial
trigger1 = ishelper(132)
flag = noshadow
ignorehitpause = 1

[State 132, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper(132)
value = 0
ignorehitpause = 1

[state 132, 振り向き]
type = Turn
triggerall = ishelper(132)
trigger1 = facing != root,facing
ignorehitpause = 1

[State 132, 永続ターゲット]
type = Reversaldef
triggerall = ishelper(132)
trigger1 = root,palno = [7, 12]
trigger2 = root,palno = [2, 6]
trigger2 = root,var(12) = 2
numhits = 0
reversal.attr = SCA, AA, AT, AP
pausetime = 0, 2
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1

[State 132, 永続タゲ投げ派生]
type = Hitdef
triggerall = ishelper(132)
triggerall = !numtarget
triggerall = root,anim != 0
trigger1 = root,palno = [7, 12]
trigger2 = root,palno = [2, 6]
trigger2 = root,var(12) = 2
numhits = 0
attr = ,NA
numhits = 0
hitflag = MAFDP
priority = 7, Hit
pausetime = 0, 10
sparkno = -1
guard.sparkno = -1
getpower = 0
givepower = 0
hitsound = -1
guardsound = -1
ground.slidetime = 0
ground.hittime  = 0
ground.velocity = 0, 0
airguard.velocity = 0, 0
air.type = Low
air.velocity = 0, 0
air.hittime = 0
fall = 0
ignorehitpause = 1

[State 132, 死の宣告]
type = Targetlifeadd
triggerall = ishelper(132)
triggerall = numtarget
triggerall = !target,ishelper
triggerall = roundstate > 2 || root,numexplod(1150) || root,numexplod(1160)
trigger1 = root,palno = [7, 12]
trigger2 = root,palno = [2, 6]
trigger2 = root,var(12) = 2
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 132, 不要タゲ削除]
type = Targetdrop
triggerall = ishelper(132)
triggerall = numtarget
trigger1 = target,ishelper
ignorehitpause = 1

[State 132, ヘルパー追従]
type = Bindtoroot
triggerall = ishelper(132)
triggerall = roundstate != 4
triggerall = root,anim != 1410
triggerall = root,anim != 1600
triggerall = root,anim != 1800
triggerall = root,anim != 2000
trigger1 = !root,numexplod(1400)
pos = cos(gametime / 10) + 60, sin(gametime / 20) * 2 - 30
ignorehitpause = 1

[State 132, 射出時角度指定]
type = Angledraw
triggerall = ishelper(132)
trigger1 = root,numexplod(1400)
value = 20
ignorehitpause = 1

[State 132, カルノバーン発射]
type = Velset
triggerall = ishelper(132)
trigger1 = root,numexplod(1400)
x = 15
y = 0
ignorehitpause = 1

[State 132, 特定動作時射出]
type = Velset
triggerall = ishelper(132)
trigger1 = roundstate = 4
trigger1 = !time
trigger2 = root,anim = 1600
trigger3 = root,anim = 1800
trigger4 = root,anim = 2000
x = 10
y = 3
ignorehitpause = 1

[State 132, ヘルパー消去]
type = Destroyself
triggerall = ishelper(132)
trigger1 = root,var(9) < 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 140]

[State 140, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 140, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 140, ヘルパーステートタイプ変更]
type = Statetypeset
trigger1 = ishelper(140)
statetype = S
movetype = I
physics = N
ignorehitpause = 1

[State 140, ヘルパーアニメ変更]
type = Changeanim
trigger1 = ishelper(140)
value = 140
ignorehitpause = 1

[State 140, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper(140)
value = 0
ignorehitpause = 1

[State 140, ヘルパーライフ]
type = Lifeset
trigger1 = ishelper(140)
value = 9999999999999
ignorehitpause = 1

[State 140, ヘルパー影消し]
type = Assertspecial
trigger1 = ishelper(140)
flag = noshadow
ignorehitpause = 1

[State 140, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper(140)
value = 0
ignorehitpause = 1

[State 140, ヘルパー追従]
type = Bindtoroot
triggerall = ishelper(140)
triggerall = roundstate != 4
triggerall = root,anim != 1600
triggerall = root,anim != 1800
triggerall = root,anim != 2000
trigger1 = root,anim != 16000
pos = cos(gametime / 20) - 55, sin(gametime / 10) * 2 - 70
ignorehitpause = 1

[state 140, 押し戻し判定追加]
type = Playerpush
trigger1 = ishelper(140)
value = 1
ignorehitpause = 1

[state 140, 振り向き]
type = Turn
triggerall = ishelper(140)
trigger1 = facing != root,facing
ignorehitpause = 1

[State 140, アーマー処理]
type = Hitoverride
trigger1 = ishelper(140)
time = -1
slot = 1
attr = SCA, AA, AT, AP
stateno = 140
ignorehitpause = 1

[State 140, 一定時間無敵]
type = Nothitby
triggerall = ishelper(140)
trigger1 = gethitvar(damage)
value = SCA
time = 120
ignorehitpause = 1

[State 140, 特定動作中無敵]
type = Nothitby
triggerall = ishelper(140)
trigger1 = roundstate != 2
value = SCA
ignorehitpause = 1

[State 140, 攻撃判定ランダムダメージ]
type = Projectile
triggerall = ishelper(140)
triggerall = root,alive
triggerall = roundstate = 2
triggerall = root,sysvar(2)
triggerall = root,movetype != A
triggerall = enemynear,name != "UNKNOWN"
trigger1 = root,palno = [7, 12]
projanim = 1002
projID = 140
projremove = 0
projremovetime = 1
projsprpriority = -1
numhits = 0
attr = SCA, AA, AT, AP
hitflag = MA
damage = random / 10
priority = 7, hit
projpriority = 9999999999999
yaccel = 99
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkno = -1
guard.sparkno = -1
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 140, 蘇生用ｎｏｋｏ]
type = Assertspecial
triggerall = ishelper(140)
triggerall = roundstate < 3
triggerall = root,var(9)
triggerall = !root,numexplod(1150)
trigger1 = !win
flag = noko
ignorehitpause = 1

[State 140, 蘇生時ＫＯ防止]
type = Assertspecial
triggerall = ishelper(140)
triggerall = roundstate < 3
triggerall = root,var(9)
trigger1 = !root,alive
trigger2 = root,anim = [17000, 19000]
flag = timerfreeze
ignorehitpause = 1

[State 140, １１Ｐ時間遅延]
type = Assertspecial
triggerall = ishelper(140)
triggerall = roundstate = 2
triggerall = root,palno = 11
triggerall = enemynear,name != "AxAyAzSSX"
trigger1 = gametime % 3 = [0, 1]
flag = timerfreeze
ignorehitpause = 1

[State 140, 八百長対策]
type = Assertspecial
triggerall = ishelper(140)
triggerall = roundstate > 2
trigger1 = !(root,anim = 0 || (root,anim = [170, 180]) || root,stateno = 5150 || root,anim = 16000)
flag = roundnotover
ignorehitpause = 1

[State 140, 強制死の宣告用ｔｉｍｅ代わり]
type = Varadd
triggerall = ishelper(140)
trigger1 = roundstate = 3
sysvar(1) = 1
ignorehitpause = 1

[State 140, 特定動作時射出]
type = Velset
triggerall = ishelper(140)
trigger1 = roundstate = 4
trigger1 = !time
trigger2 = root,anim = 1600
trigger3 = root,anim = 1800
trigger4 = root,anim = 2000
x = - 10
y = - 3
ignorehitpause = 1

[State 140, ヘルパー消去]
type = Destroyself
triggerall = ishelper(140)
trigger1 = root,var(9) < 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 150]

[State 150, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 150, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 150, ヘルパーアニメ変更]
type = Changeanim
trigger1 = ishelper(150)
value = root,anim
ignorehitpause = 1

[State 150, ヘルパーステートタイプ変更]
type = Statetypeset
trigger1 = ishelper(150)
statetype = A
movetype = I
physics = N
ignorehitpause = 1

[State 150, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper(150)
value = 0
ignorehitpause = 1

[State 150, ヘルパーライフ]
type = Lifeset
trigger1 = ishelper(150)
value = 9999999999999
ignorehitpause = 1

[State 150, ヘルパー透明化]
type = Assertspecial
trigger1 = ishelper(150)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 150, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper(150)
value = 0
ignorehitpause = 1

[State 150, ヘルパー追従]
type = Bindtoroot
trigger1 = ishelper(150)
pos = 0, 0
ignorehitpause = 1

[state 150, 押し戻し判定追加]
type = Playerpush
trigger1 = ishelper(150)
value = 1
ignorehitpause = 1

[state 150, 振り向き]
type = Turn
triggerall = ishelper(150)
trigger1 = facing != root,facing
ignorehitpause = 1

[State 150, アーマー処理]
type = Hitoverride
trigger1 = ishelper(150)
time = -1
slot = 1
attr = SCA, AA, AT, AP
stateno = 150
ignorehitpause = 1

[state 150, ダメージ１１Ｐ以外]
type = Varadd
triggerall = ishelper(150)
triggerall = root,palno != 11
trigger1 = gethitvar(damage)
sysvar(1) = 500
ignorehitpause = 1

[state 150, ダメージ１１Ｐ]
type = Varadd
triggerall = ishelper(150)
triggerall = root,palno = 11
trigger1 = gethitvar(damage)
sysvar(1) = 1
ignorehitpause = 1

[state 150, ダメージ１１Ｐ]
type = Varset
triggerall = ishelper(150)
triggerall = root,palno = 11
triggerall = root,sysvar(2)
trigger1 = sysvar(1) <= root,lifemax / 2
sysvar(1) = root,lifemax / 2
ignorehitpause = 1

[state 150, 蘇生時回復]
type = Varset
triggerall = ishelper(150)
trigger1 = root,anim = [17000, 19000]
sysvar(1) = 0
ignorehitpause = 1

[state 150, 死亡演出時ライフ１]
type = Varset
triggerall = ishelper(150)
trigger1 = root,anim = 2000
trigger2 = root,anim = 16000
sysvar(1) = 999
ignorehitpause = 1

[State 150, 被弾音その１]
type = Playsnd
triggerall = ishelper(150)
trigger1 = gethitvar(damage)
value = 100, 0
ignorehitpause = 1

[State 150, 被弾音その２]
type = Playsnd
triggerall = ishelper(150)
trigger1 = gethitvar(damage)
value = 100, 3
ignorehitpause = 1

[State 150, 復帰後無敵時間計測]
type = Varadd
trigger1 = ishelper(150)
sysvar(2) = 1
ignorehitpause = 1

[State 150, 一定時間無敵]
type = Nothitby
triggerall = ishelper(150)
trigger1 = gethitvar(damage)
value = SCA
time = 120
ignorehitpause = 1

[State 150, 特定動作中無敵]
type = Nothitby
triggerall = ishelper(150)
trigger1 = roundstate != 2
trigger2 = root,anim = [16000, 19000]
trigger3 = root,anim = [1500, 2000]
trigger4 = sysvar(2) < 120
value = SCA
ignorehitpause = 1

[State 150, ヘルパー消去]
type = Destroyself
triggerall = ishelper(150)
trigger1 = root,var(9) < 1
trigger2 = !root,alive
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 151]

[State 151, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 151, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 151, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper(151)
value = 0
ignorehitpause = 1

[State 151, ヘルパーライフ]
type = Lifeset
trigger1 = ishelper(151)
value = 9999999999999
ignorehitpause = 1

[State 151, ヘルパー透明化]
type = Assertspecial
trigger1 = ishelper(151)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 151, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper(151)
value = 0
ignorehitpause = 1

[state 151, ヘルパー押し戻し判定解除]
type = Playerpush
trigger1 = ishelper(151)
value = 0
ignorehitpause = 1

[State 151, ヘルパー追従]
type = Bindtoroot
trigger1 = ishelper(151)
ignorehitpause = 1

[State 151, 無敵化]
type = Nothitby
trigger1 = ishelper(151)
value = SCA, AA, AT, AP
ignorehitpause = 1

[State 151, ヘルパーステートタイプ変更]
type = Statetypeset
triggerall = ishelper(151)
triggerall = !numtarget
trigger1 = numhelper(152)
statetype = A
movetype = A
physics = N
ignorehitpause = 1

[State 151, ヘルパーアニメ変更]
type = Changeanim
triggerall = ishelper(151)
triggerall = !numtarget
trigger1 = numhelper(152)
value = 1002
ignorehitpause = 1

[State 151, ターゲット習得時ステートタイプ変更]
type = Statetypeset
triggerall = ishelper(151)
trigger1 = numtarget = 8
statetype = A
movetype = I
physics = N
ignorehitpause = 1

[State 151, ターゲット習得時アニメ変更]
type = changeanim
triggerall = ishelper(151)
trigger1 = numtarget = 8
value= 1004
ignorehitpause = 1

[State 151, 生成用ヘルパー保険]
type = Helper
triggerall = ishelper(151)
trigger1 = numhelper(152) < 8
trigger1 = helper(151),numtarget < 8
ID = 152
name = "konsen_seisei"
postype = p1
pos = 0, 0
stateno = 152
helpertype = player
keyctrl = 0
size.xscale = 1
size.yscale = 1
supermove = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 151, 永続ターゲット]
type = Reversaldef
triggerall = ishelper(151)
trigger1 = numtarget
numhits = 0
reversal.attr = SCA, AA, AT, AP
priority = 9999999999999
pausetime = 0, 0
sparkno = -1
guard.sparkno = -1
ignorehitpause = 1

[State 151, 当身されないＨｉｔｄｅｆ]
type = Hitdef
triggerall = ishelper(151)
triggerall = !numtarget
trigger1 = numhelper(152)
numhits = 0
attr = ,NA
hitflag = MAFDP
priority = 7, Hit
pausetime = 0, 10
animtype = hard
sparkno = -1
guard.sparkno = -1
getpower = 0
givepower = -1
hitsound = -1
guardsound = -1
ground.type = high 
ground.slidetime = 5
ground.hittime  = 5
ground.velocity = 0, 0
airguard.velocity = 0, 0
air.type = Low
air.velocity = 0, 0
air.hittime = 5
fall = 0
affectteam = f
ignorehitpause = 1

[State 151, 習得ステート飛ばし、アーマー貫通砲]
type = Targetstate
triggerall = ishelper(151)
triggerall = roundstate = 2
triggerall = numtarget
triggerall = target,ishelper
trigger1 = root,numexplod(1070)
value = 13000
ignorehitpause = 1

[State 151, 習得ステート飛ばし、即死返し]
type = Targetstate
triggerall = ishelper(151)
triggerall = roundstate = 2
triggerall = numtarget
triggerall = target,ishelper
trigger1 = root,numexplod(1090)
value = 14000
ignorehitpause = 1

[State 151, ヘルパー消去]
type = Destroyself
triggerall = ishelper(151)
trigger1 = root,anim != 1600
trigger1 = root,anim != 1800
trigger2 = enemynear,name = "Singularity"
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 152]

[State 152, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 152, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 152, ヘルパーアニメ変更]
type = Changeanim
trigger1 = ishelper(152)
value = 1003
ignorehitpause = 1

[State 152, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper(152)
value = 0
ignorehitpause = 1

[State 152, ヘルパーライフ]
type = Lifeset
trigger1 = ishelper(152)
value = 9999999999999
ignorehitpause = 1

[State 152, ヘルパー透明化]
type = Assertspecial
trigger1 = ishelper(152)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 152, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper(152)
value = 0
ignorehitpause = 1

[state 152, ヘルパー押し戻し判定解除]
type = Playerpush
trigger1 = ishelper(152)
value = 0
ignorehitpause = 1

[State 152, ヘルパー追従]
type = Bindtoroot
trigger1 = ishelper(152)
ignorehitpause = 1

[State 152, ターゲット生成]
type = Nothitby
triggerall = ishelper(152)
trigger1 = numhelper(152) < 8
value= SCA
ignorehitpause = 1

[State 152, ターゲット増加]
type = Hitby
triggerall = ishelper(152)
trigger1 = numhelper(152) = 8
value= SCA, NA
ignorehitpause = 1

[State 152, 空ターゲット作成]
type = Destroyself
triggerall = ishelper(152)
trigger1 = numhelper(151)
trigger1 = helper(151),numtarget = 8
trigger2 = !numhelper(151)
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 153]

[State 153, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 153, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 154]

[State 154, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 154, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 155]

[State 155, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 155, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 155, ヘルパーステートタイプ変更]
type = Statetypeset
trigger1 = ishelper(155)
statetype = A
movetype = I
physics = N
ignorehitpause = 1

[State 155, ヘルパーアニメ変更]
type = Changeanim
trigger1 = ishelper(155)
value = 1004
ignorehitpause = 1

[State 155, ヘルパーコントロール不可]
type = Ctrlset
trigger1 = ishelper(155)
value = 0
ignorehitpause = 1

[State 155, ヘルパーライフ]
type = Lifeset
trigger1 = ishelper(155)
value = 9999999999999
ignorehitpause = 1

[State 155, ヘルパー透明化]
type = Assertspecial
trigger1 = ishelper(155)
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 155, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper(155)
value = 0
ignorehitpause = 1

[State 155, ヘルパー追従]
type = Bindtoroot
trigger1 = ishelper(155)
ignorehitpause = 1

[state 155, 時止め解除]
type = Pause
triggerall = ishelper(155)
trigger1 = !root,numexplod(1150)
trigger1 = !root,numexplod(1160)
time = 0
movetime = 0
ignorehitpause = 1

[state 155, 時止め解除]
type = Superpause
triggerall = ishelper(155)
trigger1 = !root,numexplod(1150)
trigger1 = !root,numexplod(1160)
anim = -1
time = 0
movetime = 0
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 155, アノマロカリスキラー]
type = Pause
triggerall = ishelper(155)
triggerall = gametime % 8 != [2, 7]
triggerall = enemynear,movetype = A
trigger1 = enemynear(numenemy > 1),movetype = A
time = 2
movetime = 2
ignorehitpause = 1

[State 155, アノマロカリスキラー]
type = Superpause
triggerall = ishelper(155)
triggerall = gametime % 8 != [2, 7]
triggerall = enemynear,movetype = A
trigger1 = enemynear(numenemy > 1),movetype = A
anim = -1
time = 2
movetime = 2
darken = 0
p2defmul = 1
ignorehitpause = 1

[state 155, ７〜１２Ｐ強制死の宣告用時止め]
type = Pause
triggerall = ishelper(155)
triggerall = roundstate = 2
trigger1 = root,numexplod(1150)
trigger2 = root,numexplod(1160)
time = 9999999999999
movetime = 9999999999999
ignorehitpause = 1

[state 155, ７〜１２Ｐ強制死の宣告用時止め]
type = Superpause
triggerall = ishelper(155)
triggerall = roundstate = 2
trigger1 = root,numexplod(1150)
trigger2 = root,numexplod(1160)
anim = -1
time = 9999999999999
movetime = 9999999999999
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[state 155, 強制死の宣告用時止め解除]
type = Pause
triggerall = ishelper(155)
triggerall = numhelper(140)
trigger1 = helper(140),sysvar(1) > 60
time = 0
movetime = 0
ignorehitpause = 1

[state 155, 強制死の宣告用時止め解除]
type = Superpause
triggerall = ishelper(155)
triggerall = numhelper(140)
trigger1 = helper(140),sysvar(1) > 60
anim = -1
time = 0
movetime = 0
darken = 0
p2defmul = 1
unhittable = 0
ignorehitpause = 1

[State 155, ７Ｐ以降背景反転]
type = Bgpalfx
triggerall = ishelper(155)
triggerall = root,palno = [7, 12]
triggerall = roundstate = 3
trigger1 = !enemy,alive && !enemy(numenemy = 2),alive
time = 1
invertall = 1
color = 255
ignorehitpause = 1

[state 155, ヘルパー消去]
type = Destroyself
triggerall = ishelper(155)
trigger1 = numhelper(155) > 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 170]

[State 170, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 170, ステートタイプ変更]
type = Statetypeset
trigger1 = !ishelper
statetype = S
ignorehitpause = 1

[State 170, アニメ変更]
type = Changeanim
triggerall = !ishelper
trigger1 = anim != 170
value = 170
ignorehitpause = 1

[State 170, コントロール不可]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 170, エフェクト消去]
type = Removeexplod
trigger1 = !ishelper
ID = 400
ignorehitpause = 1

[State 170, エフェクト消去]
type = Removeexplod
trigger1 = !ishelper
ID = 500
ignorehitpause = 1

[State 170, 敗北演出]
type = Angledraw
trigger1 = !ishelper
value = animelemtime(1) * 5
ignorehitpause = 1

[State 170, 敗北演出]
type = Velset
trigger1 = !ishelper
x = -5
y = -3
ignorehitpause = 1

[State 170, 演出延長]
type = Assertspecial
trigger1 = animelemtime(1) < 300
flag = roundnotover
ignorehitpause = 1

[State 170, 準ステート固定]
type = Changestate
trigger1 = !ishelper
value = 120
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 175]

[State 175, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 175, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 170
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 180]
velset = 0, 0

[State 180, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 180, ステートタイプ変更]
type = Statetypeset
trigger1 = !ishelper
statetype = S
ignorehitpause = 1

[State 180, アニメ変更]
type = Changeanim
triggerall = !ishelper
trigger1 = anim != 180
value = 180
ignorehitpause = 1

[State 180, コントロール不可]
type = Ctrlset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 180, ボイス]
type = Playsnd
triggerall = !ishelper
trigger1 = !animelemtime(1)
value = 180, 0
channel = 0
ignorehitpause = 1

[State 180, エフェクト消去]
type = Removeexplod
trigger1 = !ishelper
ID = 400
ignorehitpause = 1

[State 180, エフェクト消去]
type = Removeexplod
trigger1 = !ishelper
ID = 500
ignorehitpause = 1

[State 180, 勝利演出]
type = Angledraw
trigger1 = !ishelper
value = animelemtime(1)
ignorehitpause = 1

[State 180, 飛翔]
type = Velset
triggerall = !ishelper
trigger1 = animelemtime(1) > 20
x = 10
y = -5
ignorehitpause = 1

[State 180, 衝撃波]
type = Explod
triggerall = !ishelper
trigger1 = animelemtime(1) = 25
anim = 1030
id = 181
pos = -40, 30
sprpriority = 7
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 180, 演出延長]
type = Assertspecial
trigger1 = animelemtime(1) < 300
flag = roundnotover
ignorehitpause = 1

[State 180, 準ステート固定]
type = Changestate
trigger1 = !ishelper
value = 120
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 181]

[State 181, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 181, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 190]

[State 190, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 190, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 191]

[State 191, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 191, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5000]

[State 5000, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5000, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5001]

[State 5001, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5001, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5010]

[State 5010, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5010, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5011]

[State 5011, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5011, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5020]

[State 5020, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5020, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5030]

[State 5030, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5030, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5035]

[State 5035, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5035, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5040]

[State 5040, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5040, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5050]

[State 5050, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5050, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5070]

[State 5070, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5070, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5071]

[State 5071, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5071, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5080]

[State 5080, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5080, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5081]

[State 5081, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5081, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5100]

[State 5100, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5100, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5101]

[State 5101, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5101, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5110]

[State 5110, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5110, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5120]

[State 5120, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5120, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5150]

[State 5150, ステートタイプ変更]
type = Statetypeset
trigger1 = !ishelper
statetype = L
movetype = H
physics = N
ignorehitpause = 1

[State 5150, アニメ変更]
type = Changeanim
triggerall = !ishelper
triggerall = name = "Crueltear=Relinquish"
trigger1 = anim != 5150
value = 5150
ignorehitpause = 1

[State 5150, スプライト表示優先度]
type = Sprpriority
trigger1 = !ishelper
value = 4
ignorehitpause = 1

[State 5150, 爆発エフェクト]
type = Explod
triggerall = !ishelper
triggerall = name = "Crueltear=Relinquish"
trigger1 = numexplod(17000) < 10
trigger1 = animelemtime(1) = [0, 60]
anim = 1010
id = 17000
pos = 0, -50
random = 80, 80
scale = 0.3, 0.3
sprpriority = 7
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 5150, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State 5150, 死亡]
type = Lifeset
triggerall = !ishelper
trigger1 = name != "Crueltear=Relinquish"
value = 0
ignorehitpause = 1

[State 5150, 透明化]
type = Assertspecial
triggerall = !ishelper
triggerall = name != "Crueltear=Relinquish"
trigger1 = !alive
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 5150, 固定化]
type = Posset
triggerall = !ishelper
triggerall = name != "Crueltear=Relinquish"
trigger1 = !alive
y = 0
ignorehitpause = 1

[State 5150, 死なない場合]
type = Selfstate
triggerall = !ishelper
triggerall = name != "Crueltear=Relinquish"
triggerall = alive
trigger1 = time > 60
trigger2 = animelemtime(1) > 60
value = 52
ignorehitpause = 1

[State 5150, ヘルパー消去]
type = Destroyself
triggerall = name != "Crueltear=Relinquish"
trigger1 = ishelper
ignorehitpause = 1

[state 5150, エフェクト消去]
type = Removeexplod
trigger1 = name != "Crueltear=Relinquish"
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5200]

[State 5200, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5200, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5201]

[State 5201, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5201, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5210]

[State 5210, 自キャラ以外だった場合ｏｒ死亡時]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
trigger2 = !alive
value = 5150
ignorehitpause = 1

[State 5210, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5500]

[State 5500, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 5500, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 170
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 5900]

[State 5900, 自キャラ以外だった場合]
type = Changestate
trigger1 = name != "Crueltear=Relinquish"
value = 5150
ignorehitpause = 1

[State 5900, ステート変更]
type = Changestate
trigger1 = !ishelper
value = 0
ignorehitpause = 1
