;このキャラクターのコマンドファイルです。
;MUGEN標準では拡張子は.cmdですが、Windowsに命令するコマンドスクリプトと
;関連付けされているため、誤動作を避ける意味でCommandの頭文字と掛けて
;Cプログラムファイル(.c)に変えてあります。
;
;==============================================================================

;-| ボタン配置 |-----------------------------------------------------
;各ボタンの配置を簡単に変更できます。
;このキャラクターのボタン配置を変えたいときなどに使います。
;x = x を x = a に変えれば、xがaに変わります。

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| 標準化 |-------------------------------------------------------
[Defaults]
; timeを記述しなかった場合、以下の値が参照されます。最小値は1です。
command.time = 15

; buffer.timeの値です。1～30まで設定できます。
; 普通は1です。
command.buffer.time = 1


;------------------------------------------------------------------------------
;-| 超必殺技 |-----------------------------------------------------------------
;コマンドの一部が重なる場合、先に書かれたものが優先されるので
;気を付けてください。

[Command]
name = "Norn"
command = ~F, x, y, F, ~b
time = 40

[Command]
name = "MelFaiz"
command = ~D, DB, B, DB, F, b
time = 20

[Command]
name = "MoanBullet1"
command = ~D, B, D, B, b
time = 20

[Command]
name = "MoanBullet2"
command = ~D, DB, B, D, DB, B, b
time = 20

[Command]
name = "Megidolaon1"
command = ~D, F, D, F, b
time = 20

[Command]
name = "Megidolaon2"
command = ~D, DF, F, D, DF, F, b
time = 20

[Command]
name = "Freikugel1"
command = ~D, B, D, B, y
time = 20

[Command]
name = "Freikugel2"
command = ~D, DB, B, D, DB, B, y
time = 20

[Command]
name = "KurikaraBlade1"
command = ~D, F, D, F, x
time = 20

[Command]
name = "KurikaraBlade2"
command = ~D, DF, F, D, DF, F, x
time = 20

[Command]
name = "GateSearch1"
command = ~B, D, F, a+b
time = 20

[Command]
name = "GateSearch2"
command = ~B, DB, D, DF, F, a+b
time = 20

[Command]
name = "Frolic1"
command = ~F, D, B, x+b
time = 20

[Command]
name = "Frolic2"
command = ~F, DF, D, DB, B, x+b
time = 20

;------------------------------------------------------------------------------
;-| 必殺技 |-------------------------------------------------------------------
;コマンドの一部が重なる場合、先に書かれたものが優先されるので
;623 → 236の順に登録されています。
;（注:236等はテンキーでコマンドを表しています）

[Command]
name = "blocking"
command = $F, z
time = 3

[Command]
name = "blocking"
command = z, $F
time = 3

[Command]
name = "C-blocking"
command = D, z
time = 3

[Command]
name = "623_x"
command = ~F, D, DF, x

[Command]
name = "623_y"
command = ~F, D, DF, y

[Command]
name = "623_xy"
command = ~F, D, DF, x+y

[Command]
name = "421_b"
command = ~B, D, DB, b

[Command]
name = "236_x"
command = ~D, DF, F, x

[Command]
name = "236_y"
command = ~D, DF, F, y

[Command]
name = "236_xy"
command = ~D, DF, F, x+y

[Command]
name = "214_x"
command = ~D, DB, B, x

[Command]
name = "214_y"
command = ~D, DB, B, y

[Command]
name = "214_xy"
command = ~D, DB, B, x+y

[Command]
name = "214_a"
command = ~D, DB, B, a

[Command]
name = "236_a"
command = ~D, DF, F, a

[Command]
name = "236_b"
command = ~D, DF, F, b

[Command]
name = "236_ab"
command = ~D, DF, F, a+b

[Command]
name = "214_xb"
command = ~D, DB, B, x+b

[Command]
Name = "464_x"
Command = ~F, B, F, x

[Command]
Name = "B_F_y"
Command = ~10$B, $F, y

[Command]
name = "FF_ab"
command = F, F, a+b

[Command]
name = "FF_a"
command = F, F, a

[Command]
name = "FF_b"
command = F, F, b

[Command]
name = "DD_b"
command = D, D, b

[Command]
name = "highjump"
command = D, $U
time = 10

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------
[Command]
name = "FF"     ;Common1.cnsに使用されているため、コマンド名を変えるときは注意
command = F, F
time = 10

[Command]
name = "BB"     ;Common1.cns
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery"   ;Common1.cns
command = x+y
time = 1

[Command]
name = "recovery"   ;Common1.cns
command = a+b
time = 1

[Command]
name = "y+b"   ;Throw
command = y+b
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "F_c"
command = /$F,c
time = 1

;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd"   ;Common1.cnsで使用されている
command = /$F
time = 1

[Command]
name = "holdback"  ;Common1.cns
command = /$B
time = 1

[Command]
name = "holdup"    ;Common1.cns
command = /$U
time = 1

[Command]
name = "holddown"  ;Common1.cns
command = /$D
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------
[command]
name="fwd"
command=F
time=1
[command]
name="back"
command=B
time=1
[command]
name="up"
command=U
time=1
[command]
name="down"
command=D
time=1

;------------------------------------------------------------------------------
;-| AIフラグ |-----------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;------------------------------------------------------------------------------
;==============================================================================
[Statedef -1];必須項目
;==============================================================================
;------------------------------------------------------------------------------
;以下、コマンド成立時の条件記述部
;
;==============================================================================
;パワーゲージはpowerで表され、1000でLV1となります。

;------------------------------------------------------------------------------
;メル・ファイズ／大天使マンセマット
[State -1, MelFaiz]
type = ChangeState
value = 4200
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = power >= 3000
triggerall = statetype != A
triggerall = NumHelper(14000) = 0
triggerall = NumHelper(14200) = 0
triggerall = command = "MelFaiz"
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0

;------------------------------------------------------------------------------
;モーンバレット＋うちまくり／妖精デモニホ
[State -1, Desperate Hit]
type = ChangeState
value = 4300
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = power >= 3000
triggerall = statetype != A
triggerall = NumHelper(14000) = 0
triggerall = NumHelper(14300) = 0
triggerall = (command = "MoanBullet1") || (command = "MoanBullet2")
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0
trigger3 = (stateno = 200) && time > 20
trigger4 = (stateno = [400,410]) && time > 20
trigger5 = (stateno = 1100) && (AnimElemTime(23) > 0)
trigger6 = (stateno = 1200) && (AnimElemTime(7) > 0)

;------------------------------------------------------------------------------
;メギドラオン／龍神コウリュウ
[State -1, Megidolaon]
type = ChangeState
value = 4400
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = power >= 3000
triggerall = statetype != A
triggerall = NumHelper(14000) = 0
triggerall = NumHelper(14400) = 0
triggerall = (command = "Megidolaon1") || (command = "Megidolaon2")
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0

;------------------------------------------------------------------------------
;時空神／女神ノルン
[State -1, Norn]
type = ChangeState
value = 4000
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = power >= 2000
triggerall = command = "Norn"
triggerall = statetype != A
triggerall = NumHelper(14000) = 0
trigger1 = ctrl || (stateno = [200,250]) || ((stateno = [300,320]) && AnimElemTime(1) < 12)

;------------------------------------------------------------------------------
;ゲートサーチ／秘神カンバリ
[State -1, Gate Search]
type = ChangeState
value = 4100
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = power >= 2000
triggerall = statetype != A
triggerall = NumHelper(14000) = 0
triggerall = NumHelper(14120) = 0
triggerall = (command = "GateSearch1") || (command = "GateSearch2")
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0

;------------------------------------------------------------------------------
;至高の魔弾コピー
[State -1, Riot Gun Copy]
type = ChangeState
value = 3000
triggerall = !var(59)
triggerall = power >= 2000
triggerall = statetype != A
triggerall = (command = "Freikugel1") || (command = "Freikugel2")
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0
trigger3 = (stateno = 200) && time > 20
trigger4 = (stateno = [400,410]) && time > 20
trigger5 = (stateno = 1100) && (AnimElemTime(23) > 0)
trigger6 = (stateno = 1200) && (AnimElemTime(7) > 0)

;------------------------------------------------------------------------------
;倶利伽羅の剣
[State -1, Kurikara Blade]
type = ChangeState
value = 3500
triggerall = !var(59)
triggerall = power >= 2000
triggerall = statetype != A
triggerall = (command = "KurikaraBlade1") || (command = "KurikaraBlade2")
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0
trigger3 = (stateno = 250) && movecontact > 0
trigger4 = (stateno = 450) && (AnimElemTime(5) > 0) && movecontact > 0
trigger5 = (stateno = 1602)

;------------------------------------------------------------------------------
;ファイナルヌード／鬼女ダーキニー
[State -1, Frolic]
type = ChangeState
value = 2100
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = power >= 1000
triggerall = statetype != A
triggerall = NumHelper(14000) = 0
triggerall = NumHelper(12100) = 0
triggerall = (command = "Frolic1") || (command = "Frolic2")
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0

;---------------------------------------------------------------------------
;物反鏡
[State -1, Attack Mirror]
type = ChangeState
value = 2500
triggerall = !var(59)
triggerall = var(8) != 1 && var(8) != 3
triggerall = power >= 1000
triggerall = command = "214_a"
triggerall = statetype != A
triggerall = NumHelper(14000) = 0
trigger1 = ctrl

;---------------------------------------------------------------------------
;魔反鏡
[State -1, Magic Mirror]
type = ChangeState
value = 2600
triggerall = !var(59)
triggerall = var(8) != 2 && var(8) != 3
triggerall = power >= 1000
triggerall = command = "236_a"
triggerall = statetype != A
triggerall = NumHelper(14000) = 0
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
;掃射
[State -1, Airstrike]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = command = "214_y"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 20
trigger3 = (stateno = [400,410]) && time > 20

;---------------------------------------------------------------------------
;ロックバレット
[State -1, Rock Bullet]
type = ChangeState
value = 1200
triggerall = !var(59)
triggerall = command = "B_F_y"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 20
trigger3 = (stateno = [400,410]) && time > 20

;---------------------------------------------------------------------------
;チェーンソー
[State -1, Chainsaw]
type = ChangeState
value = 1600
triggerall = !var(59)
triggerall = command = "464_x"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 250) && movecontact > 0
trigger3 = (stateno = 450) && (AnimElemTime(5) > 0) && movecontact > 0

;===========================================================================
;---------------------------------------------------------------------------
;屈み召喚下／幽鬼ガキ
[State -1, Crouching Summon]
type = ChangeState
value = 510
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = command = "DD_b"
triggerall = NumHelper(10510) = 0
triggerall = NumHelper(14000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 250) && movecontact > 0
trigger3 = (stateno = 450) && (AnimElemTime(5) > 0) && movecontact > 0

;---------------------------------------------------------------------------
;フロントステップ
[State -1, Front Step]
type = ChangeState
value = 100
triggerall = !var(59)
triggerall = command = "FF"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = !var(59)
triggerall = command = "BB"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0

;---------------------------------------------------------------------------
;投げ／妖樹スクーグスロー
[State -1, Throw]
type = ChangeState
value = 800
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = command = "y+b"
triggerall = statetype = S
triggerall = NumHelper(14000) = 0
triggerall = (p2statetype = S) || (p2statetype = C)
triggerall = p2movetype != H
triggerall = p2bodydist X < 10
trigger1 = ctrl
trigger2 = (stateno = [150,155]) && time > 0

;===========================================================================
;---------------------------------------------------------------------------
;立ち銃攻撃
[State -1, Stand Gun]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = (stateno = 200) && time > 20

;---------------------------------------------------------------------------
;立ち剣攻撃
[State -1, Stand Sword]
type = ChangeState
value = 250
triggerall = !var(59)
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;立ち召喚／妖虫ミルメコレオ
[State -1, Stand Summon]
type = ChangeState
value = 300
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = command = "b"
triggerall = command != "holdfwd"
triggerall = command != "holdback"
triggerall = command != "holddown"
triggerall = NumHelper(10300) = 0
triggerall = NumHelper(14000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 250) && movecontact > 0
trigger3 = (stateno = 450) && (AnimElemTime(5) > 0) && movecontact > 0

;---------------------------------------------------------------------------
;立ち召喚前／鬼神タケミナカタ
[State -1, Stand Summon Front]
type = ChangeState
value = 310
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = command = "b"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = NumHelper(10310) = 0
triggerall = NumHelper(14000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 250) && movecontact > 0
trigger3 = (stateno = 450) && (AnimElemTime(5) > 0) && movecontact > 0

;---------------------------------------------------------------------------
;立ち召喚後／妖獣ヌエ
[State -1, Stand Summon Back]
type = ChangeState
value = 320
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = command = "b"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = NumHelper(10320) = 0
triggerall = NumHelper(14000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 250) && movecontact > 0
trigger3 = (stateno = 450) && (AnimElemTime(5) > 0) && movecontact > 0

;---------------------------------------------------------------------------
;立ちアイテム
[State -1, Stand Item]
type = ChangeState
value = 350
triggerall = !var(59)
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = NumHelper(14000) = 0
triggerall = var(3) < 8
triggerall = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;屈み銃攻撃
[State -1, Crouch Gun]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = command = "y"
triggerall = command != "holdback"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = (stateno = [400,410]) && time > 20

;---------------------------------------------------------------------------
;屈み上方銃攻撃
[State -1, Crouch Gun High]
type = ChangeState
value = 410
triggerall = !var(59)
triggerall = command = "y"
triggerall = command = "holdback"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl
trigger2 = (stateno = [400,410]) && time > 20

;---------------------------------------------------------------------------
;屈み剣攻撃
[State -1, Crouch Sword]
type = ChangeState
value = 450
triggerall = !var(59)
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;屈み召喚／幻魔フロストエース
[State -1, Crouch Summon]
type = ChangeState
value = 500
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = NumHelper(10500) = 0
triggerall = NumHelper(14000) = 0
triggerall = statetype != A
trigger1 = ctrl
trigger2 = (stateno = 250) && movecontact > 0
trigger3 = (stateno = 450) && (AnimElemTime(5) > 0) && movecontact > 0

;---------------------------------------------------------------------------
;屈みアイテム
[State -1, Crouch Item]
type = ChangeState
value = 550
triggerall = !var(59)
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = NumHelper(14000) = 0
triggerall = var(3) < 8
triggerall = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;跳び銃攻撃
[State -1, Jump Gun]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = command = "y"
triggerall = stateno != 100 && stateno != 105
triggerall = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;跳び剣攻撃
[State -1, Jump Sword]
type = ChangeState
value = 650
triggerall = !var(59)
triggerall = command = "x"
triggerall = stateno != 100 && stateno != 105
triggerall = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;跳び召喚／霊鳥ヤタガラス
[State -1, Jump Summon]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = command = "b"
triggerall = stateno != 100 && stateno != 105
triggerall = NumHelper(10700) = 0
triggerall = NumHelper(14000) = 0
triggerall = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;跳びアイテム
[State -1, Jump Item]
type = ChangeState
value = 750
triggerall = !var(59)
triggerall = command = "a"
triggerall = stateno != 100 && stateno != 105
triggerall = NumHelper(14000) = 0
triggerall = var(3) < 8
triggerall = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;悪魔会話／地霊バガブー
[State -1, Demon Talk]
type = ChangeState
value = 195
triggerall = !var(59)
triggerall = var(7) != 1
triggerall = command = "start"
triggerall = NumHelper(10195) = 0
triggerall = NumHelper(14000) = 0
triggerall = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
