;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 20

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1


[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0
;-| Super Motions |--------------------------------------------------------
[Command]
name = "覚醒"
command = ~D,F,D,F,s
time = 30

[Command]
name = "乱舞奥義"
command = ~D, D, x+a
time = 35

[Command]
name = "亢龍"
command = ~D, DB, B,DB, F, a
time = 35

[Command]
name = "蒼龍"
command = ~D,DF,F,D,DF,F,a
time = 35

[Command]
name = "伏龍"
command = ~D, DB, B,DB, F, x+a
time = 35

[Command]
name = "醒龍"
command = ~D,DF,F,D,DF,F,x+a
time = 35


;-| Special Motions |------------------------------------------------------
[Command]
name = "嵐討"
command = ~B,DB,D,DF,F,y
time = 35


[Command]
name = "愚者の嘆き"
command = ~F,DF,D,DB,B,y
time = 25

[Command]
name = "愚者の嘆き"
command = ~D,DB,B,y
time = 25


[Command]
name = "強空牙"
command = ~F ,D ,DF ,a

[Command]
name = "弱空牙"
command = ~F ,D ,DF ,x

[Command]
name = "前転"
command = ~D,DB,B,y


[Command]
name = "強連刃斬"
command = ~D,DB,B,a
time = 35


[Command]
name = "弱連刃斬"
command = ~D,DB,B,x
time = 35


[Command]
name = "強疾風"
command = ~D,DF, F, a
time = 35

[Command]
name = "弱疾風"
command = ~D,DF, F, x
time = 35

[Command]
name = "束風"
command = ~D,DB,B,y
time = 35

[Command]
name = "乱舞奥義フィニッシュＢ"
command = ~D,DF, F, y

[Command]
name = "乱舞奥義Ｂ"
command = ~D,D,a

[Command]
name = "乱舞奥義Ａ"
command = ~D,D,x


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "おしっぱなしx"
command = /$x
time = 1

[Command]
name = "おしっぱなしy"
command = /$y
time = 1

[Command]
name = "おしっぱなしa"
command = /$a
time = 1

[Command]
name = "おしっぱなしb"
command = /$b
time = 1

[Command]
name = "おしっぱなしz"
command = /$z
time = 1

[Command]
name = "おしっぱなしc"
command = /$c
time = 1

[Command]
name = "おしっぱなしs"
command = /$s
time = 1

;-| Single Button |---------------------------------------------------------
[Command]
name = "F"
command = F
time = 1

[Command]
name = "B"
command = B
time = 1

[Command]
name = "U"
command = U
time = 1

[Command]
name = "D"
command = D
time = 1

[Command]
name = "up"
command = U
Time = 1

[Command]
name = "down"
command = D
Time = 1

[Command]
name = "back"
command = B
Time = 1

[Command]
Name = "fwd"
Command = F
Time = 1

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

;---------------------------------------------------------------------------
; 2. State entry
; --------------
; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]


;===========================================================================
;---------------------------------------------------------------------------
;覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2700
triggerall = command = "覚醒" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = power >= 1000 || life <= 300
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;弾き
trigger4= stateno = 901 && movecontact
;---------------------------------------------------------------------------
;乱舞奥義・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2900
triggerall = var(30) = 0
triggerall = command = "乱舞奥義"
triggerall = statetype != A
triggerall = var(53) <= 0
triggerall = var(1) = 1
triggerall = var(2) = 1
triggerall = power >= 1000 && life <= 300
trigger1 = ctrl
trigger2 = stateno = 3200 && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && movehit
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && movehit 
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101

;昇華
trigger13 = stateno = 1701 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact
trigger15 = stateno = 300
;---------------------------------------------------------------------------
;乱舞奥義・覚醒前
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2900
triggerall = var(30) = 0
triggerall = command = "乱舞奥義"
triggerall = statetype != A
triggerall = var(53) <= 0
triggerall = var(1) = 0
triggerall = var(2) = 1
triggerall = power >= 1000 && life <= 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1301 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact 
trigger15 = stateno = 300
;---------------------------------------------------------------------------
;蒼龍
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2500
triggerall = var(30) = 0
triggerall = command = "蒼龍"
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = var(2) = 0
triggerall = power >= 1000 && (life <= 300 || palno = 12)
trigger1 = ctrl
trigger2 = stateno = 3200 && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && movehit
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && movehit 
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101

;昇華
trigger13 = stateno = 1400 && movecontact 
trigger14 = stateno = 1401 && movecontact 
trigger15 = stateno = 1403 && movecontact 
trigger16 = stateno = 1404 && movecontact 
trigger17 = stateno = 1701 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact
;---------------------------------------------------------------------------
;亢龍・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2400
triggerall = var(30) = 0
triggerall = command = "亢龍"
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = var(2) = 0
triggerall = power >= 1000 && (life <= 300 || palno = 12)
trigger1 = ctrl
trigger2 = stateno = 3200 && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && movehit
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && movehit 
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101

;昇華
trigger13 = stateno = 1400 && movecontact 
trigger14 = stateno = 1401 && movecontact 
trigger15 = stateno = 1403 && movecontact 
trigger16 = stateno = 1404 && movecontact 
trigger17 = stateno = 1701 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact


;弾き
trigger21= stateno = 901 && movecontact
;---------------------------------------------------------------------------
;伏龍・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2300
triggerall = var(30) = 0
triggerall = command = "伏龍"
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = power >= 1000 || life <= 300 || (palno = 12 && power >= 500)
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1400 && movecontact 
trigger14 = stateno = 1401 && movecontact 
trigger15 = stateno = 1403 && movecontact 
trigger16 = stateno = 1404 && movecontact 
trigger17 = stateno = 1701 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact
;---------------------------------------------------------------------------
;醒龍
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2200
triggerall = var(30) = 0
triggerall = command = "醒龍" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = power >= 1000 || life <= 300 || (palno = 12 && power >= 500)
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1400 && movecontact 
trigger14 = stateno = 1401 && movecontact 
trigger15 = stateno = 1403 && movecontact 
trigger16 = stateno = 1404 && movecontact 
trigger17 = stateno = 1701 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact
trigger19 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;亢龍
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2100
triggerall = var(30) = 0
triggerall = command = "亢龍"
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = var(2) = 0
triggerall = power >= 1000 && life <= 300
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && movehit
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movehit
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && movehit 
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1200 && movecontact 
trigger14 = stateno = 1201 && movecontact 
trigger15 = stateno = 1203 && movecontact 
trigger16 = stateno = 1204 && movecontact 
trigger17 = stateno = 1301 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact
trigger19 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;伏龍
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 2000
triggerall = var(30) = 0
triggerall = command = "伏龍" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = power >= 1000 || life <= 300
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && movehit
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && movehit 
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && movehit 
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1200 && movecontact 
trigger14 = stateno = 1201 && movecontact 
trigger15 = stateno = 1203 && movecontact 
trigger16 = stateno = 1204 && movecontact 
trigger17 = stateno = 1301 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact
trigger19 = stateno = 300 && var(2) = 1
;===========================================================================
;束風・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = var(30) = 0
triggerall = command = "束風"
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1400 && movecontact 
trigger14 = stateno = 1401 && movecontact 
trigger15 = stateno = 1403 && movecontact 
trigger16 = stateno = 1404 && movecontact 
trigger17 = stateno = 1701 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact
trigger19 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger19 = stateno < 3900
trigger20 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;強連刃斬・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1403
triggerall = var(30) = 0
triggerall = command = "強連刃斬" 
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact || stateno = 300
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1701 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact
trigger15 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger15 = stateno < 3900
trigger15 = stateno != [1400,1402]
trigger15 = stateno != [1403,1405]
trigger16 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
trigger17 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;弱連刃斬・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1400
triggerall = var(30) = 0
triggerall = command = "弱連刃斬"
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1701 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact
trigger15 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger15 = stateno < 3900
trigger15 = stateno != [1400,1402]
trigger15 = stateno != [1403,1405]
trigger16 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
trigger17 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;弱連刃斬・覚醒・二段目
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1401
triggerall = var(30) = 0
triggerall = command = "弱連刃斬" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 1
trigger1 = stateno = 1400 && (movecontact || time >= 10)
trigger2 = stateno = 1403 && (movecontact || time >= 10)
;---------------------------------------------------------------------------
;弱連刃斬・覚醒・三段目
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1402
triggerall = var(30) = 0
triggerall = command = "弱連刃斬" || (command="z" &&command = "holddown")
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = stateno = 1401 && (movecontact || time >= 10)
trigger2 = stateno = 1404 && (movecontact || time >= 10)
;---------------------------------------------------------------------------
;強連刃斬・覚醒・二段目
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1404
triggerall = var(30) = 0
triggerall = command = "強連刃斬" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 1
trigger1 = stateno = 1400 && (movecontact || time >= 10)
trigger2 = stateno = 1403 && (movecontact || time >= 10)
;---------------------------------------------------------------------------
;強連刃斬・覚醒・三段目
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1405
triggerall = var(30) = 0
triggerall = command = "強連刃斬" || (command="z" &&command = "holddown")
triggerall = var(1) = 1
triggerall = statetype != A
trigger1 = stateno = 1401 && (movecontact || time >= 10)
trigger2 = stateno = 1404 && (movecontact || time >= 10)
;---------------------------------------------------------------------------
;嵐討・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1700
triggerall = var(30) = 0
triggerall = command = "嵐討" || command="c"
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1400 && movecontact 
trigger14 = stateno = 1401 && movecontact 
trigger15 = stateno = 1403 && movecontact 
trigger16 = stateno = 1404 && movecontact 
trigger17 = stateno = 1701 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact
trigger19 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger19 = stateno < 3900
trigger20 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
trigger21 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;強空牙・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1601
triggerall = var(30) = 0
triggerall = command = "強空牙" 
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1701 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact
trigger15 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger15 = stateno < 3900 
trigger16 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
trigger17 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;弱空牙・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1600
triggerall = var(30) = 0
triggerall = command = "弱空牙" || (command="z"&&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1701 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact
trigger15 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger15 = stateno < 3900
trigger16 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
trigger17 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;強疾風・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1501
triggerall = var(30) = 0
triggerall = command = "強疾風" 
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1400 && movecontact 
trigger14 = stateno = 1401 && movecontact 
trigger15 = stateno = 1403 && movecontact 
trigger16 = stateno = 1404 && movecontact 
trigger17 = stateno = 1701 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact 
trigger19 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger19 = stateno < 3900
trigger20 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
trigger21 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;弱疾風・覚醒
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1500
triggerall = var(30) = 0
triggerall = command = "弱疾風" || (command="c"&&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 1
triggerall = ctrl || (stateno = [100,101]) || stateno = 1701 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 3200 || stateno = 3202) && movecontact
trigger3 = stateno = 3205 && movecontact
trigger4 = stateno = 3210 && (movehit || var(2) = 1)
trigger5 = stateno = 3230 && movecontact
trigger6 = stateno = 3235 && movecontact 
trigger7 = stateno = 3260 && movecontact
trigger8 = stateno = 3400 && movecontact 
trigger9 = stateno = 3410 && (movehit || var(2) = 1)
trigger10= stateno = 3430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1400 && movecontact 
trigger14 = stateno = 1401 && movecontact 
trigger15 = stateno = 1403 && movecontact 
trigger16 = stateno = 1404 && movecontact 
trigger17 = stateno = 1701 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact
trigger19 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger19 = stateno < 3900
trigger20 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
trigger21 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;束風
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1800
triggerall = var(30) = 0
triggerall = command = "束風" 
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1200 && movecontact 
trigger14 = stateno = 1201 && movecontact 
trigger15 = stateno = 1203 && movecontact 
trigger16 = stateno = 1204 && movecontact 
trigger17 = stateno = 1301 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact 
trigger19 = var(53) > 0 && movecontact && stateno < 1300 
trigger19 = stateno != [900,999]
trigger20 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger21 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;嵐討
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1300
triggerall = var(30) = 0
triggerall = command = "嵐討" 
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact  || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1200 && movecontact 
trigger14 = stateno = 1201 && movecontact 
trigger15 = stateno = 1203 && movecontact 
trigger16 = stateno = 1204 && movecontact 
trigger17 = stateno = 1301 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact 
trigger19 = var(53) > 0 && movecontact && stateno < 1300 
trigger19 = stateno != [900,999]
trigger20 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger21 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;弱連刃斬
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1200
triggerall = var(30) = 0
triggerall = command = "弱連刃斬" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1301 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact 
trigger15 = var(53) > 0 && movecontact && stateno < 1300 
trigger15 = stateno != [900,999]
trigger15 = stateno != [1200,1202]
trigger15 = stateno != [1203,1205]
trigger16 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger17 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;弱連刃斬・二段目
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1201
triggerall = var(30) = 0
triggerall = command = "弱連刃斬" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 0
trigger1 = stateno = 1200 && movecontact
trigger2 = stateno = 1203 && movecontact
;---------------------------------------------------------------------------
;弱連刃斬・三段目
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1202
triggerall = var(30) = 0
triggerall = command = "弱連刃斬" || (command="z" &&command = "holddown")
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = stateno = 1201 && movecontact
trigger2 = stateno = 1204 && movecontact
;---------------------------------------------------------------------------
;強連刃斬
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1203
triggerall = var(30) = 0
triggerall = command = "強連刃斬" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華 
trigger13 = stateno = 1301 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact 
trigger15 = var(53) > 0 && movecontact && stateno < 1300 
trigger15 = stateno != [900,999]
trigger15 = stateno != [1200,1202]
trigger15 = stateno != [1203,1205]
trigger16 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger17 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;強連刃斬・二段目
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1204
triggerall = var(30) = 0
triggerall = command = "強連刃斬" || (command="z" &&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 0
trigger1 = stateno = 1200 && movecontact
trigger2 = stateno = 1203 && movecontact

;---------------------------------------------------------------------------
;強連刃斬・三段目
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1205
triggerall = var(30) = 0
triggerall = command = "強連刃斬" || (command="z" &&command = "holddown")
triggerall = var(1) = 0
triggerall = statetype != A
trigger1 = stateno = 1201 && movecontact
trigger2 = stateno = 1204 && movecontact

;---------------------------------------------------------------------------
;強空牙・追加入力
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1103
triggerall = var(30) = 0
triggerall = command = "強空牙"
triggerall = statetype = A
triggerall = var(1) = 0
triggerall = stateno = 1101
triggerall = time = [0,22]
trigger1 = movecontact
trigger2 = NumTarget(1101) = 1
;---------------------------------------------------------------------------
;強空牙
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1101
triggerall = var(30) = 0
triggerall = command = "強空牙"
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1301 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact 
trigger15 = var(53) > 0 && movecontact && stateno < 1300 
trigger15 = stateno != [900,999]
trigger16 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger17 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;弱空牙
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1100
triggerall = var(30) = 0
triggerall = command = "弱空牙" || (command="c"&&command = "holddown")
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華 
trigger13 = stateno = 1301 && time >= 60

;弾き
trigger14 = stateno = 901 && movecontact 
trigger15 = var(53) > 0 && movecontact && stateno < 1300 
trigger15 = stateno != [900,999]
trigger16 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger17 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;強疾風
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1001
triggerall = var(30) = 0
triggerall = command = "強疾風"
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact  || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1200 && movecontact 
trigger14 = stateno = 1201 && movecontact 
trigger15 = stateno = 1203 && movecontact 
trigger16 = stateno = 1204 && movecontact 
trigger17 = stateno = 1301 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact 
trigger19 = var(53) > 0 && movecontact && stateno < 1300 
trigger19 = stateno != [900,999] 
trigger20 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger21 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------
;弱疾風
[State -1, Light Kung Fu Palm]
type = ChangeState
value = 1000
triggerall = var(30) = 0
triggerall = command = "弱疾風"
triggerall = statetype != A
triggerall = var(1) = 0
triggerall = ctrl || (stateno = [100,101]) || stateno = 1301 || movecontact  || var(53) > 0 || stateno = 300
trigger1 = ctrl
trigger2 = (stateno = 200 || stateno = 280) && (movehit || var(2) = 1)
trigger3 = stateno = 205 && (movehit || var(2) = 1)
trigger4 = stateno = 210 && (movehit || var(2) = 1)
trigger5 = stateno = 230 && movecontact
trigger6 = stateno = 235 && (movehit || var(2) = 1)
trigger7 = stateno = 260 && movecontact
trigger8 = stateno = 400 && (movehit || var(2) = 1)
trigger9 = stateno = 410 && (movehit || var(2) = 1)
trigger10= stateno = 430 && movecontact
trigger11= stateno = 100
trigger12= stateno = 101
;昇華
trigger13 = stateno = 1200 && movecontact 
trigger14 = stateno = 1201 && movecontact 
trigger15 = stateno = 1203 && movecontact 
trigger16 = stateno = 1204 && movecontact 
trigger17 = stateno = 1301 && time >= 60

;弾き
trigger18 = stateno = 901 && movecontact 
trigger19 = var(53) > 0 && movecontact && stateno < 1300 
trigger19 = stateno != [900,999]  
trigger20 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger21 = stateno = 300 && var(2) = 1
;---------------------------------------------------------------------------

;===========================================================================
;---------------------------------------------------------------------------
;ジャンプ
[State -1, jump]
type = ChangeState
value = 40
triggerall = var(30) = 0
triggerall = command = "holdup"
triggerall = statetype != A
trigger1 = ctrl || stateno = 100 || stateno = 101
trigger2 = var(1) = 0
trigger2 = var(53) > 0 && movecontact && stateno < 1300 
trigger2 = stateno != [900,999] 
trigger3 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger3 = stateno < 3900
trigger3 = var(1) = 1
trigger4 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
trigger5 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;Run Fwd
;ダッシュ
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = var(30) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105+var(1)*3000
triggerall = var(30) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 980
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = p2bodydist X <= 24
triggerall = enemynear(var(34)),movetype != H
triggerall = enemynear(var(34)),statetype = S || enemynear(var(34)),statetype = C
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = command = "a"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;---------------------------------------------------------------------------
;空中投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 920
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = p2bodydist X <= 24
triggerall = enemynear(var(34)),movetype != H
triggerall = enemynear(var(34)),statetype = A 
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;投げ・覚醒
[State -1, Kung Fu Throw]
type = ChangeState
value = 3980
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = command = "a"
triggerall = p2bodydist X <= 24
triggerall = enemynear(var(34)),movetype != H
triggerall = enemynear(var(34)),statetype = S || enemynear(var(34)),statetype = C
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;---------------------------------------------------------------------------
;空中投げ・覚醒
[State -1, Kung Fu Throw]
type = ChangeState
value = 3920
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = p2bodydist X <= 24
triggerall = enemynear(var(34)),movetype != H
triggerall = enemynear(var(34)),statetype = A 
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl

;===========================================================================
;---------------------------------------------------------------------------
;打ち上げ斬り
[State -1, Stand Light Punch]
type = ChangeState
value = 260
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "a"
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 200 && movecontact && var(2) != 0
trigger5 = stateno = 205 && movecontact && var(2) != 0
trigger6 = stateno = 210 && movecontact && var(2) != 0
trigger7 = stateno = 400 && movecontact && var(2) != 0
trigger8 = stateno = 410 && movecontact && var(2) != 0
trigger9 = stateno = 270 && movecontact && var(2) != 0
trigger10= stateno = 280 && movecontact && var(2) != 0

;弾き
trigger11= stateno = 901 && movecontact
trigger12 = var(53) > 0 && movecontact && stateno < 1300 
trigger12 = stateno != [900,999] 
trigger13 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;ダッシュ中・立ち弱斬り
[State -1, Crouching Light Punch]
type = ChangeState
value = 200
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "x" && command = "a"
triggerall = command != "holddown"
triggerall = time >= 10
trigger1 = stateno = 100

;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;しゃがみ弱斬り
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 200 && movecontact && var(2) != 0
trigger5 = stateno = 205 && movecontact && var(2) != 0

;弾き
trigger6 = stateno = 901 && movecontact && var(2) != 0
trigger7 = var(53) > 0 && movecontact && stateno < 1300 
trigger7 = stateno != [900,999] 
trigger8 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
;---------------------------------------------------------------------------
;追い討ち
[State -1, Crouching Light Punch]
type = ChangeState
value = 440 + (var(1) = 1)*3000
triggerall = var(30) = 0
triggerall = enemynear(var(34)),stateno = [5100,5140]
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;---------------------------------------------------------------------------
;しゃがみ中斬り
[State -1, Crouching Light Punch]
type = ChangeState
value = 410
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 200 && var(2) != 0 && movecontact
trigger5 = stateno = 205 && var(2) != 0 && movecontact
trigger6 = stateno = 400 && var(2) != 0 && movecontact
trigger7 = stateno = 270 && var(2) != 0 && movecontact
trigger8 = stateno = 280 && var(2) != 0 && movecontact

;弾き
trigger9 = stateno = 901 && movecontact
trigger10 = var(53) > 0 && movecontact && stateno < 1300 
trigger10 = stateno != [900,999] 
trigger11 = var(53) > 0 && time >= 15 && stateno = [1000,1001]

;---------------------------------------------------------------------------
;足払い
[State -1, Crouching Light Punch]
type = ChangeState
value = 430 + var(1)*3000
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 200 && var(2) != 0 && movecontact
trigger5 = stateno = 205 && var(2) != 0 && movecontact
trigger6 = stateno = 210 && var(2) != 0 && movecontact
trigger7 = stateno = 400 && var(2) != 0 && movecontact
trigger8 = stateno = 410 && var(2) != 0 && movecontact
trigger9 = stateno = 270 && var(2) != 0 && movecontact
trigger10= stateno = 280 && var(2) != 0 && movecontact

;弾き
trigger11 = stateno = 901 && movecontact
trigger12 = var(53) > 0 && movecontact && stateno < 1300 
trigger12 = stateno != [900,999]
trigger13 = var(53) > 0 && time >= 15 && stateno = [1000,1001] 

;---------------------------------------------------------------------------
;しゃがみ蹴り
[State -1, Crouching Light Punch]
type = ChangeState
value = 420 + var(1)*3000
triggerall = var(30) = 0
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;弾き
trigger4 = stateno = 901 && movecontact
trigger5 = var(53) > 0 && movecontact && stateno < 1300 
trigger5 = stateno != [900,999] 
trigger6 = var(53) > 0 && time >= 15 && stateno = [1000,1001]

;---------------------------------------------------------------------------
;立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = (command = "x" && command = "holdback") || command = "c"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;弾き
trigger4 = stateno = 901 && movecontact
trigger5 = var(53) > 0 && movecontact && stateno < 1300 
trigger5 = stateno != [900,999] 
trigger6 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
;---------------------------------------------------------------------------
;立ち弱斬り
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 205 && var(2) != 0 && movecontact

;弾き
trigger5 = stateno = 901 && movecontact
trigger6 = var(53) > 0 && movecontact && stateno < 1300 
trigger6 = stateno != [900,999]
trigger7 = var(53) > 0 && time >= 15 && stateno = [1000,1001] 

;---------------------------------------------------------------------------
;立ち強斬り
[State -1, Stand Light Punch]
type = ChangeState
value = 220
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 200 && var(2) != 0 && movecontact
trigger5 = stateno = 205 && var(2) != 0 && movecontact
trigger6 = stateno = 210 && var(2) != 0 && movecontact
trigger7 = stateno = 400 && var(2) != 0 && movecontact
trigger8 = stateno = 410 && var(2) != 0 && movecontact
trigger9 = stateno = 270 && var(2) != 0 && movecontact
trigger10= stateno = 280 && var(2) != 0 && movecontact

;弾き
trigger11= stateno = 901 && movecontact
trigger12 = var(53) > 0 && movecontact && stateno < 1300 
trigger12 = stateno != [900,999] 
trigger13 = var(53) > 0 && time >= 15 && stateno = [1000,1001]

;---------------------------------------------------------------------------
;立ち中斬り
[State -1, Stand Light Punch]
type = ChangeState
value = 210
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 200 && var(2) != 0 && movecontact
trigger5 = stateno = 205 && var(2) != 0 && movecontact
trigger6 = stateno = 400 && var(2) != 0 && movecontact
trigger7 = stateno = 270 && var(2) != 0 && movecontact
trigger8 = stateno = 280 && var(2) != 0 && movecontact

;弾き
trigger9 = stateno = 901 && movecontact
trigger10 = var(53) > 0 && movecontact && stateno < 1300 
trigger10 = stateno != [900,999] 
trigger11 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
;---------------------------------------------------------------------------
;突き飛ばし攻撃
[State -1, Stand Light Punch]
type = ChangeState
value = 235
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "y"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 200 && var(2) != 0 && movecontact
trigger5 = stateno = 205 && var(2) != 0 && movecontact
trigger6 = stateno = 210 && var(2) != 0 && movecontact
trigger7 = stateno = 400 && var(2) != 0 && movecontact
trigger8 = stateno = 410 && var(2) != 0 && movecontact
trigger9 = stateno = 270 && var(2) != 0 && movecontact
trigger10= stateno = 280 && var(2) != 0 && movecontact
trigger11= stateno = 430 && var(2) != 0 && movecontact

;弾き
trigger12= stateno = 901 && movecontact
trigger13 = var(53) > 0 && movecontact && stateno < 1300 
trigger13 = stateno != [900,999]
trigger14 = var(53) > 0 && time >= 15 && stateno = [1000,1001] 
;---------------------------------------------------------------------------
;立ち蹴り
[State -1, Stand Light Punch]
type = ChangeState
value = 230
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;弾き
trigger4 = stateno = 901 && movecontact
trigger5 = var(53) > 0 && movecontact && stateno < 1300 
trigger5 = stateno != [900,999] 
trigger6 = var(53) > 0 && time >= 15 && stateno = [1000,1001]
;---------------------------------------------------------------------------
;Taunt
;挑発
[State -1, Taunt]
type = ChangeState
value = 199
triggerall = var(30) = 0
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl




;---------------------------------------------------------------------------
;空中弱斬り
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl

;弾き
trigger2 = stateno = 901 && movecontact
trigger3 = var(53) > 0 && movecontact && stateno < 1300 
trigger3 = stateno != [900,999] 
;---------------------------------------------------------------------------
;空中強斬り
[State -1, Jump Light Punch]
type = ChangeState
value = 610
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl

;弾き
trigger2 = stateno = 901 && movecontact
trigger3 = var(53) > 0 && movecontact && stateno < 1300 
trigger3 = stateno != [900,999] 
;---------------------------------------------------------------------------
;空中強蹴り
[State -1, Jump Light Punch]
type = ChangeState
value = 620
triggerall = var(30) = 0
triggerall = var(1) = 0
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl

;弾き
trigger2 = stateno = 901 && movecontact
trigger3 = var(53) > 0 && movecontact && stateno < 1300 
trigger3 = stateno != [900,999] 



;---------------------------------------------------------------------------
;打ち上げ斬り・覚醒
[State -1, Stand Light Punch]
type = ChangeState
value = 3260
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "a"
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = ctrl || (stateno = [100,101]) || stateno = 901 || var(2) = 1
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 3200 && movecontact
trigger5 = stateno = 3205 && movecontact
trigger6 = stateno = 3210 && movecontact
trigger7 = stateno = 3400 && movecontact
trigger8 = stateno = 3410 && movecontact
trigger9 = stateno = 3270 && movecontact
trigger10= stateno = 3280 && movecontact

;弾き
trigger11= stateno = 901 && movecontact
trigger12 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger12 = stateno < 3900
trigger13 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;しゃがみ弱斬り・覚醒
[State -1, Crouching Light Punch]
type = ChangeState
value = 3400
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = ctrl || (stateno = [100,101]) || stateno = 901 || var(2) = 1
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 3200 && movecontact
trigger5 = stateno = 3205 && movecontact

;弾き
trigger6 = stateno = 901 && movecontact
trigger7 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger7 = stateno < 3900
trigger8 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;追い討ち・覚醒
[State -1, Crouching Light Punch]
type = ChangeState
value = 3440
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = enemynear(var(34)),stateno = [5100,5140]
triggerall = command = "a"
triggerall = command = "holdfwd"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101
trigger4 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger4 = stateno < 3900

trigger5 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;しゃがみ中斬り・覚醒
[State -1, Crouching Light Punch]
type = ChangeState
value = 3410
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
triggerall = ctrl || (stateno = [100,101]) || stateno = 901 || var(2) = 1
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 3200 && movecontact
trigger5 = stateno = 3202 && movecontact
trigger6 = stateno = 3205 && movecontact
trigger7 = stateno = 3400 && movecontact
trigger8 = stateno = 3270 && movecontact
trigger9 = stateno = 3280 && movecontact
trigger10 = stateno = 3280 && movecontact

;弾き
trigger11 = stateno = 901 && movecontact
trigger12 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger12 = stateno < 3900
trigger13 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;立ち弱パンチ・覚醒
[State -1, Stand Light Punch]
type = ChangeState
value = 3205
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "x"
triggerall = command = "holdback"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;弾き
trigger4 = stateno = 901 && movecontact
trigger5 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger5 = stateno < 3900
trigger6 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;立ち弱斬り・覚醒
[State -1, Stand Light Punch]
type = ChangeState
value = 3200
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = ctrl || (stateno = [100,101]) || stateno = 901 || var(2) = 1
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 3205 && movecontact

;弾き
trigger5 = stateno = 901 && movecontact
trigger6 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger6 = stateno < 3900
trigger7 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;連殺斬・覚醒
[State -1, Stand Light Punch]
type = ChangeState
value = 3202
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = var(2) = 1
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = ctrl || (stateno = [100,101]) || stateno = 901 || var(2) = 1
trigger1 = stateno = 3200 && movecontact

;---------------------------------------------------------------------------
;立ち強斬り・覚醒
[State -1, Stand Light Punch]
type = ChangeState
value = 3220
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = (command="a"&&command = "holdfwd"&&command != "holddown") || command="c"
triggerall = statetype != A
triggerall = ctrl || (stateno = [100,101]) || stateno = 901 || var(2) = 1
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 3200 && movecontact
trigger5 = stateno = 3205 && movecontact
trigger6 = stateno = 3210 && movecontact
trigger7 = stateno = 3400 && movecontact
trigger8 = stateno = 3410 && movecontact
trigger9 = stateno = 3270 && movecontact
trigger10= stateno = 3280 && movecontact
trigger11= stateno = 3202 && movecontact
trigger12= stateno = 3260 && movecontact

;弾き
trigger13= stateno = 901 && movecontact
trigger14 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger14 = stateno < 3900
trigger15 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;立ち中斬り・覚醒
[State -1, Stand Light Punch]
type = ChangeState
value = 3210
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
triggerall = ctrl || (stateno = [100,101]) || stateno = 901 || var(2) = 1
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 3200 && var(2) != 0 && movecontact
trigger5 = stateno = 3205 && var(2) != 0 && movecontact
trigger6 = stateno = 3202 && var(2) != 0 && movecontact
trigger7 = stateno = 3400 && var(2) != 0 && movecontact
trigger8 = stateno = 3410 && var(2) != 0 && movecontact

;弾き
trigger9 = stateno = 901 && movecontact
trigger10 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger10 = stateno < 3900
trigger11 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;突き飛ばし攻撃・覚醒
[State -1, Stand Light Punch]
type = ChangeState
value = 3235
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "y"
triggerall = command = "holdfwd"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;連殺斬
trigger4 = stateno = 3200 && var(2) != 0 && movecontact
trigger5 = stateno = 3205 && var(2) != 0 && movecontact
trigger6 = stateno = 3210 && var(2) != 0 && movecontact
trigger7 = stateno = 3400 && var(2) != 0 && movecontact
trigger8 = stateno = 3410 && var(2) != 0 && movecontact

;弾き
trigger9= stateno = 901 && movecontact
trigger10 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger10 = stateno < 3900
trigger11 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;立ちC・覚醒
[State -1, Stand Light Punch]
type = ChangeState
value = 3230
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "y"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101

;弾き
trigger4 = stateno = 901 && movecontact
trigger5 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger5 = stateno < 3900
trigger6 = var(53) > 0 && time >= 13 && stateno = [1500,1501]
;---------------------------------------------------------------------------
;空中弱斬り・覚醒
[State -1, Jump Light Punch]
type = ChangeState
value = 3600
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "x" 
triggerall = statetype = A
trigger1 = ctrl

;弾き
trigger2 = stateno = 901 && movecontact
trigger3 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger3 = stateno < 3900
;---------------------------------------------------------------------------
;空中強斬り・覚醒
[State -1, Jump Light Punch]
type = ChangeState
value = 3610
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = statetype = A
triggerall = command = "a"
trigger1 = ctrl
;弾き
trigger2 = stateno = 901 && movecontact
trigger3 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger3 = stateno < 3900
;---------------------------------------------------------------------------
;空中蹴り・覚醒
[State -1, Jump Light Punch]
type = ChangeState
value = 3620
triggerall = var(30) = 0
triggerall = var(1) = 1
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
;弾き
trigger2 = stateno = 901 && movecontact
trigger3 = var(53) > 0 && movecontact && (stateno < 1700 || stateno >= 3000)
trigger3 = stateno < 3900

;---------------------------------------------------------------------------
;ガードキャンセル弾き
[State -1, Stand Light Punch]
type = ChangeState
triggerall = var(30) = 0
triggerall = power >= 1000
triggerall = command = "b"
triggerall = statetype != A
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153
trigger5 = stateno = 140
value = 901


;---------------------------------------------------------------------------
;弾き反撃・通常
[State -1, Stand Light Punch]
type = ChangeState
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = stateno = 901
trigger1 = anim = 901  && animelem = 6,>=0
trigger2 = anim = 911  && animelem = 4,>=0
value = 930

;---------------------------------------------------------------------------
;弾き反撃・覚醒
[State -1, Stand Light Punch]
type = ChangeState
triggerall = var(30) = 0
triggerall = command = "b"
triggerall = stateno = 901
trigger1 = anim = 3902  && animelem = 3,>=0
trigger2 = anim = 3910  && animelem = 3,>=0
value = 3930

;---------------------------------------------------------------------------
;弾き
[State -1, Stand Light Punch]
type = ChangeState
value = 900
triggerall = var(30) = 0
triggerall = command = "b"
trigger1 = ctrl
trigger2 = stateno = 100
trigger3 = stateno = 101
