
[Data]
life=1000
power=7000
attack=100
defence=120
fall.defence_up=1000
liedown.time=0
airjuggle=500
sparkno=2
guard.sparkno=40
KO.echo=0
volume=128
IntPersistIndex=0
FloatPersistIndex=0

[Size]
xscale=1.1
yscale=1.1
ground.back=16
ground.front=16
air.back=15
air.front=15
height=70
attack.dist=160
proj.attack.dist=90
proj.doscale=1
head.pos=-5,-85
mid.pos=-5,-60
shadowoffset=0
draw.offset=0,0

[Velocity]
walk.fwd =4.1
walk.back=-3.6
run.fwd =7.2, 0
run.back=-7.2, 0
jump.neu=0,-8.8
jump.back=-2.8
jump.fwd=3
runjump.back=-2.55,-8.1
runjump.fwd=4
airjump.neu=0,-8.1
airjump.back=-2.55
airjump.fwd=2.5

[Movement]
airjump.num=0
airjump.height=35
yaccel=.50
stand.friction=.85
crouch.friction=.82


;---------------------------------------------------------------------------
; タイムオーバーで負けた時
[Statedef 170]
type=S
ctrl=0
anim=170
velset=0,0

[State 170]
type=AssertSpecial
trigger1=Time < 250
flag=roundnotover

[State 170]
type=PlaySnd
trigger1=AnimElem=9
value=0,27

[State 170, 1]
type=NotHitBy
trigger1=1
value=SCA
time=1

;---------------------------------------------------------------------------
; 勝った動作１
[Statedef 180]
type=S
ctrl=0
anim=180
velset=0,0

[State 180,AssertSpecial]
type=AssertSpecial
trigger1=Time < 250
flag=roundnotover

[State ]
type=SelfState
triggerall=Time=1
triggerall=MatchOver=1
trigger1=var(22)=3
value=182

[State ]
type=SelfState
triggerall=Time=1
triggerall=MatchOver=1
trigger1=var(22)!= 3
value=181

[State ]
type=Explod
trigger1=AnimElem=6
anim=6010
postype=p1
pos=0,0
sprpriority=1
ownpal=1
bindtime=-1
shadow=0
scale=1,1
ID=6010
ignorehitpause=1

[State ]
type=PlaySnd
trigger1=AnimElem=2
value=0,21
ignorehitpause=1

[State ]
type=PlaySnd
trigger1=AnimElem=9
value=190,0
ignorehitpause=1

;---------------------------------------------------------------------------
; 勝った動作２
[Statedef 181]
type=S
ctrl=0
anim=181
velset=0,0

[State 180,AssertSpecial]
type=AssertSpecial
trigger1=Time < 400
flag=roundnotover

[State ]
type=NotHitBy
trigger1=1
value=SCA
time=1

[State ]
type=ChangeAnim2
trigger1=AnimTime=0
value=182

[State ]
type=Helper
trigger1=AnimElem=10
id=6020
name="win"
sprpriority=4
pos=0,0
postype=p1
stateno=6020
helpertype=normal
pausemovetime=0
keyctrl=1 
ownpal=1
ontop=1

[State 191, 3]
type=PlaySnd
trigger1=Time=15
trigger1=var(22)=0
value=0,22

[State 191, 3]
type=PlaySnd
trigger1=Time=80
trigger1=var(22)=0
value=0,23

[State 191, 3]
type=PlaySnd
trigger1=Time=37
trigger1=var(22)=1
value=0,24

[State 191, 3]
type=PlaySnd
trigger1=Time=15
trigger1=var(22)=2
value=0,25

[State 191, 3]
type=PlaySnd
trigger1=Time=80
trigger1=var(22)=2
value=0,26

;---------------------------------------------------------------------------
; 勝った動作３
[Statedef 182]
type=S
ctrl=0
anim=170
velset=0,0

[State 180,AssertSpecial]
type=AssertSpecial
trigger1=Time < 250
flag=roundnotover

[State 181, 5]
type=PlaySnd
trigger1=AnimElem=7
value=0,28

;---------------------------------------------------------------------------
; イントロ
[Statedef 191]
type=S
ctrl=0
anim=191
velset=0,0

[State explod];炎
type=Explod
trigger1=animelem=13
anim=6000
id=6000
sprpriority=2
postype=p1
pos=0,0
bindtime=-1
removetime=-1
supermove=0
under=0
scale=const(size.xscale),const(size.yscale)
trans=addalpha
;alpha=220,180
ignorehitpause=1
ownpal=1
ontop=1

[State ]
type=removeexplod
trigger1=Animelem=60
ID=6000
ignorehitpause=1

[State 191, 2] 
type=AssertSpecial
trigger1=1
flag=Intro

[State 191, 2] 
type=PlaySnd
trigger1=AnimElem=3
value=0, 17

[State 191, 2] 
type=PlaySnd
trigger1=AnimElem=12
value=0, 18

[State 191, 4] 
type=SelfState
trigger1=AnimTime=0
value=0

;---------------------------------------------------------------------------
; イントロ２
[Statedef 192]
type=S
ctrl=0
anim=192
velset=0

[State 191, 2] 
type=AssertSpecial
trigger1=1
flag=Intro

[State 191, 2] 
type=PlaySnd
trigger1=Time=15
value=0, 19

[State 191, 2] 
type=PlaySnd
trigger1=Time=110
value=0, 20

[State ] 
type=SelfState
trigger1=AnimTime=0
value=0



