対ディオ（悪咲3号氏）用イントロ対応法
ディオ側のCNSに

[Statedef 190]内の

[State -2, 3]
type = ChangeState
trigger1 = (P2Name = "Jotaro Kujo" || P4Name = "Jotaro Kujo") && EnemyNear,AuthorName = "warusaki3"
value = 194

っというところに

trigger2 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"

を追加して
[Statedef 194]内の

[State 181, 2]
type = PlaySnd
triggerall = anim = 190
trigger1 = AnimElem = 6
value = 190, 7

のトリガーに
trigger1 = (P2Name = "Jotaro Kujo" || P4Name = "Jotaro Kujo") && EnemyNear,AuthorName = "warusaki3"

を追加し
さらにそのそばに

[State 181, 2]
type = PlaySnd
triggerall = anim = 190
trigger1 = AnimElem = 1
trigger1 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"
value = 190, 2

を追加し
さらにそのず〜っと下に

[Statedef -2]があり

その内の

;チームモードイントロ判定（相手交代時）
[State -3, Turns Mode Intro]
type = ChangeState
triggerall = roundstate = 0
triggerall = numenemy
triggerall = enemynear,roundsexisted <= 0
triggerall = time = 0
trigger1 = (P2Name = "Jotaro Kujo" || P4Name = "Jotaro Kujo") && EnemyNear,AuthorName = "warusaki3"
value = 190

のトリガーに

trigger2 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"

を追加してください

対承太郎（悪咲3号氏）用イントロ対応法
承太郎側のCNSに

[Statedef 190]内の

[State -2, 3]
type = ChangeState
trigger1 = (P2Name = "DIO" || P4Name = "DIO") && EnemyNear,AuthorName = "warusaki3"
value = 193

っというところに

trigger2 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"

を追加して
[Statedef 193]内の

[State 181, 2]
type = PlaySnd
triggerall = anim = 193
trigger1 = AnimElem = 4
value = 195, 0
channel = 0

と

[State 181, 2]
type = PlaySnd
triggerall = anim = 193
trigger1 = AnimElem = 24
value = 190, 3
channel = 0

のトリガーに
trigger1 = (P2Name = "DIO" || P4Name = "DIO") && EnemyNear,AuthorName = "warusaki3"

を追加し
さらにそのそばに

[State 181, 2]
type = PlaySnd
triggerall = anim = 193
trigger1 = AnimElem = 8
trigger1 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"
value = 190, 2
channel = 0

を追加し
さらにそのず〜っと下に

[Statedef -2]があり

その内の

;チームモードイントロ判定（相手交代時）
[State -3, Turns Mode Intro]
type = ChangeState
triggerall = roundstate = 0
triggerall = numenemy
triggerall = enemynear,roundsexisted <= 0
triggerall = time = 0
trigger1 = (P2Name = "DIO" || P4Name = "DIO") && EnemyNear,AuthorName = "warusaki3"
trigger2 = (P2Name = "final dio" || P4Name = "final dio") && EnemyNear,AuthorName = "warusaki3"
value = 190

のトリガーに

trigger3 = (P2Name = "Fate_Copy" || P4Name = "Fate_Copy") && EnemyNear,AuthorName = "minaduki"

を追加してください

ｐｓ悪咲3号氏にどうやって連絡をとればいいのやら・・・
困りましたorz





