;==========================================================================
;僐儅儞僪娭楢僼傽僀儖
;==========================================================================
[Command]
name = "恀徃棿"
command = D,DF,F,a
time = 25
;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF";Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB";Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = a+b
time = 1

[Command]
name = "ab"
command = a+b
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "fwd_a"
command = /F,a
time = 1

[Command]
name = "fwd_b"
command = /F,b
time = 1

[Command]
name = "fwd_x"
command = /F,x
time = 1

[Command]
name = "fwd_y"
command = /F,y
time = 1


[Command]
name = "downfwd_a"
command = /DF,a
time = 1

[Command]
name = "downfwd_b"
command = /DF,b
time = 1

[Command]
name = "back_a"
command = /B,a
time = 1

[Command]
name = "back_b"
command = /B,b
time = 1

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_c"
command = /$D,c
time = 1

[Command]
name = "down_z"
command = /$D,z
time = 1

[Command]
name = "fwd_ab"
command = /F, a+b
time = 1

[Command]
name = "back_ab"
command = /B, a+b
time = 1

;-| 峌寕儃僞儞墴偟偭傁側偟 |-----------------------------------------------

[Command]
name = "hold_a"
command = /b
time = 1

[Command]
name = "hold_a"
command = /a
time = 1


[Command]
name = "hold_x"
command = /x
time = 1

[Command]
name = "hold_x"
command = /y
time = 1


;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "s"
command = s
time = 1


[Command]
name = "u"
command = $U
time = 1
[Command]
name = "uu"
command = /$U
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup";Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1


[Command]
name = "f_a"
command = F, a
time = 15

[Command]
name = "f_b"
command = F, b
time = 15

[Command]
name = "f_c"
command = F, c
time = 15

[Command]
name = "atmic"
command = D, F, D, F, x
time = 30

[Command]
name = "atmic"
command = D, F, D, F, y
time = 30

[Command]
name = "Time"
command = D, B, D, F, x
time = 30

[Command]
name = "Time"
command = D, B, D, F, y
time = 30

[Command]
name = "kk"
command = D, B, D, B, x
time = 30

[Command]
name = "kk"
command = D, B, D, B, y
time = 30

[Command]
name = "gs"
command = D, B, D, B, a
time = 30

[Command]
name = "gs"
command = D, B, D, B, b
time = 30

[Command]
name = "star"
command = B, D, F, x
time = 30

[Command]
name = "star"
command = B, D, F, y
time = 30

[Command]
name = "crystal"
command = D, B, a
time = 30

[Command]
name = "crystal"
command = D, B, b
time = 30

[Command]
name = "tap"
command = D, B, x
time = 30

[Command]
name = "tap"
command = D, B, y
time = 30

[Command]
name = "chage"
command = D, F, a
time = 30

[Command]
name = "chage"
command = D, F, b
time = 30

[Command]
name = "hoosyoko_x"
command = F, B, D, F, x
time = 40

[Command]
name = "hoosyoko_y"
command = F, B, D, F, y
time = 40

[Command]
name = "furin_xa"
command = D, F, D, B, x+a
time = 60

[Command]
name = "kona_a"
command = U, U, D, D, B, F, B, F, b, a
time = 180

[Command]
name = "kona_b"
command = U, U, D, D, F, B, F, B, b, a
time = 180

[Command]
name = "fod_a"
command = F, F, a
time = 15


[Command]
name = "hado_x"
command = D, F, x
time = 30

[Command]
name = "hado_y"
command = D, F, y
time = 30


[Command]
name = "hado_xy"
command = D, F, x+y
time = 30

; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]


;===========================================================================
;僐儅儞僪幚峴晹暘乮桪愭弴埵偑崅偄傕偺傪愭偵昞婰乯
;===========================================================================
;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
;慜曽僟僢僔儏
[State -1]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1

;---------------------------------------------------------------------------
;僶僢僋僗僥僢僾
[State -1]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
;---------------------------------------------------------------------------
; 僄儕傾儖僕儍儞僾 
[State -1]
type = ChangeState
value = 241
triggerall = (command = "u") || (command = "uu")
;triggerall = command = "holddown"
trigger1 = MoveHit = 1
trigger1 = p2statetype != A
trigger1 = stateno = 205
trigger1 = movecontact = 1



;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗
;丂昁嶦媄
;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗


;----------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 1000
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = power >= 1000 
triggerall = command = "恀徃棿"
trigger1 = ctrl = 1
;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗
;丂捠忢媄
;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗
[State -1]
type = ChangeState
value = 200
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = command = "a"
trigger1 = ctrl = 1
;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗
[State -1]
type = ChangeState
value = 204
triggerall = command != "holddown"
triggerall = command = "b"
triggerall = statetype = S || statetype = A
triggerall = (Anim != 42) && (prevstateno != 204)
trigger1 = ctrl = 1
trigger2 = Anim = 200
trigger2 = AnimElemNo(0) = [4,5]
trigger2 = movecontact
trigger3 = Anim = 201
trigger3 = (AnimElemNo(0) = [5,7]) || (animelemtime(4) = [3,6])
trigger3 = movecontact
;----------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 201
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl = 1
trigger2 = Anim = 200
trigger2 = AnimElemNo(0) = [4,5]
trigger2 = movecontact
;----------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 202
triggerall = command != "holddown"
triggerall = command = "x"
triggerall = statetype = S || statetype = A
trigger1 = ctrl = 1
trigger2 = Anim = 200
trigger2 = AnimElemNo(0) = [4,5]
trigger2 = movecontact
trigger3 = Anim = 201
trigger3 = (AnimElemNo(0) = [5,7]) || (animelemtime(4) = [3,6])
trigger3 = movecontact
trigger4 = Anim = 204
trigger4 = animelemtime(3) = [5,10]
trigger4 = movecontact
;----------------------------------------------------------------------------
[State -1]
type = ChangeState
value = 500
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = command = "y"
trigger1 = ctrl = 1
trigger2 = Anim = 200
trigger2 = AnimElemNo(0) = [4,5]
trigger2 = movecontact
trigger3 = Anim = 201
trigger3 = (AnimElemNo(0) = [5,7]) || (animelemtime(4) = [3,6])
trigger3 = movecontact
;乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗乗
[State -1]
type = ChangeState
value = 203
triggerall = command != "holddown"
triggerall = statetype = S
triggerall = command = "z"
trigger1 = ctrl = 1
trigger2 = Anim = 200
trigger2 = AnimElemNo(0) = [4,5]
trigger2 = movecontact
trigger3 = Anim = 201
trigger3 = (AnimElemNo(0) = [5,7]) || (animelemtime(4) = [3,6])
trigger3 = movecontact




























