;------------------------------------------------------------------------------
;-| ボタンリマップ（ボタンコンフィグ）|---------------------------------------- 第１部

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;------------------------------------------------------------------------------
;-| AIスイッチ |---------------------------------------------------------------

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;-| 超必殺技 |------------------------------------------------------------------
[Command]
name = "41236c"
command = ~B, DB, D, DF, F, c
time = 18

;-| 必殺技 |-------------------------------------------------------------------
[Command]
name = "63214a"
command = ~F, DF, D, DB, B, a
time = 18

[Command]
name = "63214b"
command = ~F, DF, D, DB, B, b
time = 18

[Command]
name = "63214c"
command = ~F, DF, D, DB, B, c
time = 18

[Command]
name = "236236c"
command = ~D, DF, F, D, DF, F, c
time = 24

[Command]
name = "421a"
command = ~B, D, DB, a
time = 14

[Command]
name = "421b"
command = ~B, D, DB, b
time = 14

[Command]
name = "421c"
command = ~B, D, DB, c
time = 14

[Command]
name = "421ab"
command = ~B, D, DB, a+b
time = 14

[Command]
name = "421bc"
command = ~B, D, DB, b+c
time = 14

[Command]
name = "623a"
command = ~F, D, DF, a
time = 14

[Command]
name = "623b"
command = ~F, D, DF, b
time = 14

[Command]
name = "623c"
command = ~F, D, DF, c
time = 14

[Command]
name = "236z"
command = ~D, DF, F, z
time = 14

[Command]
name = "236a"
command = ~D, DF, F, a
time = 14

[Command]
name = "236b"
command = ~D, DF, F, b
time = 14

[Command]
name = "236c"
command = ~D, DF, F, c
time = 14

[Command]
name = "214ab"
command = ~D, DB, B, a+b
time = 14

[Command]
name = "214z"
command = ~D, DB, B, z
time = 14

[Command]
name = "214a"
command = ~D, DB, B, a
time = 14

[Command]
name = "214b"
command = ~D, DB, B, b
time = 14

[Command]
name = "214c"
command = ~D, DB, B, c
time = 14

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------

[Command]
Name = "FF"       ;必須コマンド名
Command = F, F
Time = 12

[Command]
Name = "BB"       ;必須コマンド名
Command = B, B
Time = 12

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------

[Command]
name = "ab"
command = a+b
time = 0

[Command]
name = "abc"
command = a+b+c
time = 0

[Command]
name = "az"
command = a+z
time = 0

;-| ハイジャンプ |-----------------------------------------------------------
[Command];ハイジャンプ
Name = "hai" 
Command = ~DF, UF
Time = 12

[Command]
Name = "hai" 
Command = ~D, UF
Time = 12

[Command]
Name = "hai" 
Command = ~DB, UF
Time = 12

[Command]
Name = "hai" 
Command = $D, UF
Time = 12

[Command]
Name = "hai2" 
Command = $D, U
Time = 12

[Command];前ハイジャンプ
Name    = "hai2"
Command = ~DF, U
Time = 12

[Command]
Name    = "hai2"
Command = ~D, U
Time = 12

[Command]
Name    = "hai2"
Command = ~DB, U
Time = 12

;------------------------------
;	移動起き上がり用コマンド
[Command]
Name = "holdx"
Command = /x
Time = 1

[Command]
Name = "holdy"
Command = /y
Time = 1

[Command]
Name = "holdz"
Command = /z
Time = 1

[Command]
Name = "holda"
Command = /a
Time = 1

[Command]
Name = "holdb"
Command = /b
Time = 1

[Command]
Name = "holdc"
Command = /c
Time = 1

[Command]
Name    = "recovery"
Command = a
Time    = 0

[Command]
Name    = "recovery"
Command = b
Time    = 0

[Command]
Name    = "recovery"
Command = c
Time    = 0

[Command]
Name    = "recovery"
Command = x
Time    = 0

[Command]
Name    = "recovery"
Command = y
Time    = 0

[Command]
Name    = "recovery"
Command = z
Time    = 0

;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------

[Command]
name = "a"
command = a
time = 0

[Command]
name = "b"
command = b
time = 0

[Command]
name = "c"
command = c
time = 0

[Command]
name = "x"
command = x
time = 0

[Command]
name = "y"
command = y
time = 0

[Command]
name = "z"
command = z
time = 0

[Command]
name = "start"
command = s
time = 0

;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
Name = "holdfwd"   ;必須コマンド名
Command = /$F
Time = 1

[Command]
Name = "holdback"  ;必須コマンド名
Command = /$B
Time = 1

[Command]
Name = "holdup"    ;必須コマンド名
Command = /$U
Time = 1

[Command]
Name = "holddown"  ;必須コマンド名
Command = /$D
Time = 1

[command]
name = "fwd"
command = F
time = 0

[command]
name = "back"
command = B
time = 0

[Command]
name = "up" 
command = U
time = 0

[Command]
name = "down"
command = D
time = 0

[Statedef -1]
;==============================================================================
; 移動関連
;==============================================================================
;------------------------------------------------------------------------------

[State -1,ダッシュ]
Type = ChangeState
Value = 100
TriggerAll = Var(59) = 0
TriggerAll = StateType != A
TriggerAll = Command = "FF"|| Command = "holdfwd" && Command = "ab" && Command != "holddown" && Command != "holdup" || Command = "holdfwd" && Command = "y" && Command != "holddown" && Command != "holdup"
Trigger1 = Ctrl
Trigger2 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1,空中ダッシュ]
Type = ChangeState
Value = 110
TriggerAll = Var(59) = 0
TriggerAll = !(Var(0)&256) ;空中ダッシュ回数0の時
TriggerAll = Command = "FF"|| Command = "holdfwd" && Command = "ab" && Command != "holddown" && Command != "holdup" || Command = "holdfwd" && Command = "y" && Command != "holddown" && Command != "holdup"
Trigger1 = Ctrl
Trigger2 =(StateNo = 600)*(Time>=10);空弱空振りから
Trigger3 =(StateNo = [600,699])*(MoveContact)
Trigger4 =(StateNo = 760)*(Time >= 21)
Trigger5 =(MoveHit >= 2)*(StateNo = 920);EXシールドからキャンセル

[State -1,バックステップ]
Type = ChangeState
Value = 105
TriggerAll = Var(59) = 0
TriggerAll = StateType != A
TriggerAll = Command = "BB" || Command = "holdback" && Command = "ab" && Command != "holddown" && Command != "holdup" || Command = "holdback" && Command = "y" && Command != "holddown" && Command != "holdup"
Trigger1 = Ctrl
Trigger2 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1,空中バックステップ]
Type = ChangeState
Value = 115
TriggerAll = Var(59) = 0
TriggerAll = StateType = A
TriggerAll = !(Var(0)&256) ;空中ダッシュ回数0の時
TriggerAll = Command = "BB" || Command = "holdback" && Command = "ab" && Command != "holddown" && Command != "holdup" || Command = "holdback" && Command = "y" && Command != "holddown" && Command != "holdup"
Trigger1   = Ctrl

[State -1, 避け]
Type = ChangeState
Value = 750
TriggerAll = Var(59) = 0
TriggerAll = Command = "ab" || Command = "x" || Command = "y"
TriggerAll = (Command = "holddown")*(Command != "holdfwd")*(Command != "holdback")
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))

[State -1, 空中避け]
Type = ChangeState
Value = 760
TriggerAll = Var(59) = 0
TriggerAll = Command = "ab" || Command = "x" || Command = "y"
TriggerAll = Command = "holddown"
TriggerAll = (Command != "holdfwd") * (Command != "holdback")
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = (MoveHit >= 2)*((StateNo = 920)||(StateNo = 921));EXシールドからキャンセル
Trigger3 = (StateNo = 600)*(Time>=10)
Trigger3 = Var(3) >= 500
Trigger4 = (StateNo = [600,799]) * (MoveHit) * (MoveType != H) 
Trigger4 = StateNo != 621
Trigger4 = Var(3) >= 500

[State -1, 投げ]
Type = ChangeState
Value = 800
TriggerAll = Var(59) = 0
TriggerAll = Command = "az" || Command = "x" && Command != "holddown"
TriggerAll = Command = "holdfwd" || Command = "holdback"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (MoveHit >= 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))

[State -1, 空中投げ]
Type = ChangeState
Value = 810
TriggerAll = Var(59) = 0
TriggerAll = Command = "az" || Command = "x" && Command != "holddown"
TriggerAll = Command = "holdfwd" || Command = "holdback"
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = (StateNo = 760)*(Time >= 21)
Trigger3 = (StateNo = 600)*(Time>=10)
Trigger4 = (StateNo = [600,799]) * (MoveHit) * (MoveType != H) 
Trigger4 = !(StateNo = 621)

[State -1,ハイジャンプ前]
Type = ChangeState
Value = 41
TriggerAll = Var(59) = 0
TriggerAll = !(Var(0)&2) ;空中ジャンプ回数0の時
Trigger1 = Command = "hai"
Trigger1 = StateType != A
Trigger1 = Ctrl || (((StateNo = 100)*(Time>=6)) || (StateNo = [101,102])) 
Trigger2 = Command = "hai"
Trigger2 = StateType = A
Trigger2 = ((StateNo = [600,699])*(MoveContact))||((StateNo = 760)*(Time >= 21))||((MoveHit >= 2)*((StateNo = 920) || (StateNo = 921)))
Trigger3 = Command = "hai"
Trigger3 = P2Dist X > 0
Trigger3 = StateType = A
Trigger3= Ctrl || (StateNo = 600)*(Time>=10);空弱空振りから

[State -1,ハイジャンプ]
Type = ChangeState
Value = 42
TriggerAll = Var(59) = 0
TriggerAll = !(Var(0)&2) ;空中ジャンプ回数0の時
TriggerAll = Command = "hai2"
TriggerAll = StateType != A
Trigger1 = Ctrl || (((StateNo = 100)*(Time>=6)) || (StateNo = [101,102]))

[State -1,ジャンプ]
Type = ChangeState
Value = 40
TriggerAll = Var(59) = 0
TriggerAll = StateType != A
TriggerAll = Command = "holdup"
Trigger1 = Ctrl
Trigger2 = ((StateNo = [200,599])*(MoveHit))||(((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 905)||(StateNo = 915)||(StateNo = 925))*(MoveContact))
Trigger4 = (Var(1)&64)=64 && ((StateNo = 905)||(StateNo = 915)||(StateNo = 925))
Trigger5 = (MoveHit = 2)*((StateNo = [900,901]) || (StateNo = [910,911]));EXシールドからキャンセル

[State -1,２段ジャンプ]
Type = ChangeState
Value = 45
TriggerAll = Var(59) = 0
TriggerAll = StateType = A
TriggerAll = Command = "holdup"
TriggerAll = !(Var(0)&2) ;空中ジャンプ回数0の時
TriggerAll = ((Var(0)&12)/4)= [0,1];ジャンプ入力制御
Trigger1 = StateNo = 50 && Time >= 5 ||  StateNo = 51 ||(StateNo = [110,111]) || (StateNo = [115,116]) || StateNo = 120 || StateNo = 132 || StateNo = 140 || StateNo = 155
Trigger1 = Ctrl
Trigger2 = ((StateNo = 600)*(Time>=10))||((StateNo = 760)*(Time >= 21))||((MoveHit >= 2)*((StateNo = 920) || (StateNo = 921)))
Trigger3 = StateNo = 5040 || StateNo = 5210
Trigger3 = Ctrl
Trigger4 = (StateNo = [600,799]) * (MoveHit) * (MoveType != H)
Trigger4 = !(StateNo = 621)

[State -1, 強制開放 マックスから]
Type = ChangeState
Value = 950
TriggerAll = Var(59) = 0
TriggerAll = Command = "abc" || Command = "x" && Command != "holddown" && Command != "holdfwd" && Command != "holdback"
TriggerAll = !StateType = A
TriggerAll = ((Var(1)&491520)/32768) = 1||((Var(1)&491520)/32768) = 5
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))

[State -1, 強制開放 ヒートへ]
Type = ChangeState
Value = 950
TriggerAll = Var(59) = 0
TriggerAll = Command = "abc" || Command = "x" && Command != "holddown" && Command != "holdfwd" && Command != "holdback"
TriggerAll = !StateType = A
TriggerAll = (Var(3)>=1000)
TriggerAll = ((Var(1)&491520)/32768) = 0
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))

[State -1, 立ちシールドカウンター] 
Type = ChangeState
Value = 905
TriggerAll = Var(59) = 0
Trigger1 = (StateNo = [900,903])*(MoveHit = 2);シールド成功
Trigger1 = Command = "236z"

[State -1, 屈みシールドカウンター] 
Type = ChangeState
Value = 915
TriggerAll = Var(59) = 0
Trigger1 = (StateNo = [910,913])*(MoveHit = 2);シールド成功
Trigger1 = Command = "236z"

[State -1, 空中シールドカウンター] 
Type = ChangeState
Value = 925
TriggerAll = Var(59) = 0
Trigger1 = (StateNo = [920,923])*(MoveHit >= 2);シールド成功
Trigger1 = Command = "236z"

[State -1, シールドバンカー]
Type = ChangeState
Value = 930
TriggerAll = Var(59) = 0
TriggerAll = StateType != A
TriggerAll = Command = "214z"
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || StateNo = 101)
Trigger3 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger5 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H) 

[State -1,立ちシールド]
Type = ChangeState
Value = 900
TriggerAll = Var(59) = 0
TriggerAll = !((StateNo = 150)*(StateNo = 152)*(StateNo = 154))
TriggerAll = Command != "holddown"
TriggerAll = Command = "z" || Command = "x"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))

[State -1,屈みシールド]
Type = ChangeState
Value = 910
TriggerAll = Var(59) = 0
TriggerAll = !((StateNo = 150)*(StateNo = 152)*(StateNo = 154))
TriggerAll = Command = "holddown"
TriggerAll = Command = "z" || Command = "x"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))

[State -1,空　シールド]
type = ChangeState
value = 920
TriggerAll = Var(59) = 0
TriggerAll = !((StateNo = 150)*(StateNo = 152)*(StateNo = 154))
TriggerAll = Command = "z" || Command = "x"
TriggerAll = StateType = A
Trigger1 = Ctrl
Trigger2 = (StateNo = 760)*(Time >= 21)
Trigger3 = ((StateNo = 920) || (StateNo = 922))*(MoveHit >= 2);シールド成功
Trigger3 = Var(0):=(Var(0)|128)-128
Trigger4 = (StateNo = 600)*(Time>=10)

[State -1,挑発]
Type = ChangeState
Value = 195
TriggerAll = Var(59) = 0
TriggerAll = StateType != A
TriggerAll = Command = "start"
Trigger1 = Ctrl
;==============================================================================

[State -1, シーユー・アゲイン]
Type = ChangeState
Value = 3500
TriggerAll = Var(59) = 0
TriggerAll = (((Var(1)&491520)/32768) = [1,4])
TriggerAll = Command = "41236c"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger6 = (StateNo = [1010,1012])*(Time>=50)
Trigger7 = (StateNo = 1000)*(Time>=40)
Trigger8 = (StateNo = [1020,1022])*(Time>=50)
Trigger9 = (StateNo = 1001)*(Time>=25)
Trigger10 = (StateNo = 3000)*(Time>=25)
Trigger11 = (StateNo = 3020)*(Time>=50)
Trigger12 = (StateNo = 3030)*(Time>=74)

;==============================================================================

[State -1, 行ってさくたろEX]
Type = ChangeState
Value = 3000+(StateType = A)
TriggerAll = Var(59) = 0
TriggerAll = (Var(3)>=1000) || (((Var(1)&491520)/32768) = [1,5])
TriggerAll = Command = "236c"
TriggerAll = NumHelper(11000) = 1
TriggerAll = Helper(11000),StateNo != 11003
TriggerAll = Helper(11000),StateNo != 11004
TriggerAll = Helper(11000),StateNo != 11005
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)) || ((StateNo = 920) || (StateNo = 922)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8)) || (StateNo = 600) * (Time >= 10)
Trigger5 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger6 = (StateNo = [600,799]) * (MoveContact) * (MoveType != H)
Trigger6 = !(StateNo = 621)
Trigger7 = (StateNo = 760)*(Time >= 21)
Trigger8 = (((StateNo = 905)||(StateNo = 915)||(StateNo = 925))*(MoveContact))
Trigger9 = (StateNo = [1010,1012])*(Time>=50)
Trigger10 = (StateNo = [1020,1022])*(Time>=50)
Trigger11 = (StateNo = 1001)*(Time>=25)

[State -1, 煉獄の七姉妹]
Type = ChangeState
Value = 3010
TriggerAll = Var(59) = 0
TriggerAll = (Var(3)>=1000) || (((Var(1)&491520)/32768) = [1,5])
TriggerAll = Command = "214ab"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))
Trigger7 = (StateNo = [1010,1012])*(Time>=50)
Trigger8 = (StateNo = 1000)*(Time>=40)
Trigger9 = (StateNo = [1020,1022])*(Time>=50)
Trigger10 = (StateNo = 1001)*(Time>=25)

[State -1, ベルゼブブ・アスモデウス召喚]
Type = ChangeState
Value = 3020
TriggerAll = Var(59) = 0
TriggerAll = (Var(3)>=1000) || (((Var(1)&491520)/32768) = [1,5])
TriggerAll = Command = "421ab"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))
Trigger7 = (StateNo = [1010,1012])*(Time>=50)
Trigger8 = (StateNo = 1000)*(Time>=40)
Trigger9 = (StateNo = [1020,1022])*(Time>=50)
Trigger10 = (StateNo = 1001)*(Time>=25)

[State -1, ルシファー召喚]
Type = ChangeState
Value = 3030
TriggerAll = Var(59) = 0
TriggerAll = (Var(3)>=1000) || (((Var(1)&491520)/32768) = [1,5])
TriggerAll = Command = "421bc"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))
Trigger7 = (StateNo = [1010,1012])*(Time>=50)
Trigger8 = (StateNo = 1000)*(Time>=40)
Trigger9 = (StateNo = [1020,1022])*(Time>=50)
Trigger10 = (StateNo = 1001)*(Time>=25)

[State -1, ダブルジャーマンスープレックス]
Type = ChangeState
Value = 3050
TriggerAll = Var(59) = 0
TriggerAll = (Var(3)>=1000) || (((Var(1)&491520)/32768) = [1,5])
TriggerAll = Command = "63214c"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))
Trigger7 = (StateNo = [1010,1012])*(Time>=50)
Trigger8 = (StateNo = 1000)*(Time>=40)
Trigger9 = (StateNo = [1020,1022])*(Time>=50)
Trigger10 = (StateNo = 1001)*(Time>=25)

[State -1, エンジェリック･ランブル]
Type = ChangeState
Value = 3100
TriggerAll = Var(59) = 0
TriggerAll = (Var(3)>=1000) || (((Var(1)&491520)/32768) = [1,5])
TriggerAll = Command = "236236c"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (((StateNo = 900) || (StateNo = 902))||((StateNo = 910) || (StateNo = 912)))*(MoveHit >= 2);シールド成功
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))
Trigger7 = (StateNo = [1010,1012])*(Time>=50)
Trigger8 = (StateNo = 1000)*(Time>=40)
Trigger9 = (StateNo = [1020,1022])*(Time>=50)
Trigger10 = (StateNo = 1001)*(Time>=25)

;==============================================================================
[State -1, ジャーマンスープレックスAB]
Type = ChangeState
Value = 1030
TriggerAll = Var(59) = 0
TriggerAll = Command = "63214a" || Command = "63214b" || Command = "63214c"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))

[State -1, さくたろう召喚ABC]
Type = ChangeState
Value = 1000
TriggerAll = Var(59) = 0
TriggerAll = Command = "236a" || Command = "236b" || Command = "236c"
TriggerAll = StateType != A
TriggerAll = NumHelper(11000) = 0
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))

[State -1, 行ってさくたろAB]
Type = ChangeState
Value = 1001+(StateType = A)
TriggerAll = Var(59) = 0
TriggerAll = Command = "236a" || Command = "236b" || Command = "236c"
TriggerAll = NumHelper(11000) = 1
TriggerAll = Helper(11000),StateNo != 11003
TriggerAll = Helper(11000),StateNo != 11004
TriggerAll = Helper(11000),StateNo != 11005
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))||(StateNo = 600) * (Time >= 10)
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (StateNo = [600,799]) * (MoveContact) * (MoveType != H)
Trigger5 = !(StateNo = 621)
Trigger6 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger7 = (MoveHit >= 2)*((StateNo = 920)||(StateNo = 921));EXシールドからキャンセル
Trigger8 = (((StateNo = 905)||(StateNo = 915)||(StateNo = 925))*(MoveContact))

[State -1, マモン召喚A]
Type = ChangeState
Value = 1010
TriggerAll = Var(59) = 0
TriggerAll = Command = "214a"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))

[State -1, マモン召喚B]
Type = ChangeState
Value = 1011
TriggerAll = Var(59) = 0
TriggerAll = Command = "214b"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))

[State -1, マモン召喚C]
Type = ChangeState
Value = 1012
TriggerAll = Var(59) = 0
TriggerAll = Command = "214c"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))

[State -1, 七姉妹召喚　レヴィアタン]
Type = ChangeState
Value = 1022
TriggerAll = Var(59) = 0
TriggerAll = Var(20)%100 = 0
TriggerAll = NumHelper(10012) = 0
TriggerAll = Command = "421a"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))

[State -1, 七姉妹召喚　ベルフェゴール]
Type = ChangeState
Value = 1020
TriggerAll = Var(59) = 0
TriggerAll = Var(20)%10000/100 = 0
TriggerAll = NumHelper(10010) = 0
TriggerAll = Command = "421b"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))

[State -1, 七姉妹召喚　サタン]
Type = ChangeState
Value = 1021
TriggerAll = Var(59) = 0
TriggerAll = Var(20)%1000000/10000 = 0
TriggerAll = NumHelper(10011) = 0
TriggerAll = Command = "421c"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル
Trigger6 = (((StateNo = 905)||(StateNo = 915))*(MoveContact))

;==============================================================================

[State -1, 立ち弱]
Type = ChangeState
Value = 200
TriggerAll = Var(59) = 0
TriggerAll = Command = "a"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
TriggerAll = P2BodyDist X <= 30
Trigger1 = Ctrl || (((Var(1)&4096) = 4096)+((Var(1)&8192) = 8192));空中攻撃中強ヒット時着地キャンセル
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (!(Var(1)&1)) * (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger4 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, 立ち弱2]
Type = ChangeState
Value = 201
TriggerAll = Var(59) = 0
TriggerAll = Command = "a"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
TriggerAll = P2BodyDist X > 30
Trigger1 = Ctrl || (((Var(1)&4096) = 4096)+((Var(1)&8192) = 8192));空中攻撃中強ヒット時着地キャンセル
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (!(Var(1)&1)) * (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger4 = ((StateNo = 200)*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, 立ち中]
Type = ChangeState
Value = 210
TriggerAll = Var(59) = 0
TriggerAll = Command = "b"
TriggerAll = Command != "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl || (((Var(1)&4096) = 4096));空中攻撃強ヒット時着地キャンセル
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (!(Var(1)&2)) * (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger4 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, 立ち6中]
Type = ChangeState
Value = 212
TriggerAll = Var(59) = 0
TriggerAll = Command = "b"
TriggerAll = Command != "holddown"
TriggerAll = Command = "holdfwd"
TriggerAll = StateType != A
Trigger1 = Ctrl || (((Var(1)&4096) = 4096));空中攻撃強ヒット時着地キャンセル
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (!(Var(1)&512)) *((StateNo = [200,201])||(StateNo = 400)) * (MoveContact) * (MoveType != H)
Trigger4 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, 立ち強]
Type = ChangeState
Value = 220
TriggerAll = Var(59) = 0
TriggerAll = Command = "c"
TriggerAll = Command != "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2 = (!(Var(1)&4)) * (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger3 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger4 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, ダッシュ強]
Type = ChangeState
Value = 221
TriggerAll = Var(59) = 0
TriggerAll = Command = "c"
TriggerAll = Command != "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))

[State -1, 立ち6強]
Type = ChangeState
Value = 222
TriggerAll = Var(59) = 0
TriggerAll = Command = "c"
TriggerAll = Command = "holdfwd"
TriggerAll = Command != "holddown"
TriggerAll = StateType != A
Trigger1   = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (!(Var(1)&1024)) * (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger4 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, 屈み弱]
Type = ChangeState
Value = 400
TriggerAll = Var(59) = 0
TriggerAll = Command = "a"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl || (((Var(1)&4096) = 4096)+((Var(1)&8192) = 8192));空中攻撃中強ヒット時着地キャンセル
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = [101,102]))
Trigger3 = (!(Var(1)&8)) * (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger4 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, 屈み中]
Type = ChangeState
Value = 410
TriggerAll = Var(59) = 0
TriggerAll = Command = "b"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl || (((Var(1)&4096) = 4096));空中攻撃強ヒット時着地キャンセル
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = [101,102]))
Trigger3 = (!(Var(1)&16)) * (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger4 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, 屈み強]
Type = ChangeState
Value = 420
TriggerAll = Var(59) = 0
TriggerAll = Command = "c"
TriggerAll = Command = "holddown"
TriggerAll = StateType != A
Trigger1 = Ctrl
Trigger2 = (((StateNo = 100)*(Time>=6)) || (StateNo = 101))
Trigger3 = (!(Var(1)&32)) * (StateNo = [200,599]) * (MoveContact) * (MoveType != H)
Trigger4 = ((StateNo = [200,201])*(Time>=7))||((StateNo = 400)*(Time>=8))
Trigger5 = (MoveHit = 2)*((StateNo = 900) || (StateNo = 910));EXシールドからキャンセル

[State -1, 空中弱]
Type = ChangeState
Value = 600
TriggerAll = Var(59) = 0
TriggerAll = Command = "a"
TriggerAll = !Command = "holddown"
TriggerAll = StateType = A
Trigger1   = Ctrl
Trigger2 = (StateNo = 760)*(Time >= 21)
Trigger3 = (!(Var(1)&64)) * (StateNo = [600,799]) * (MoveContact) * (MoveType != H)
Trigger3 = !(StateNo = 621)
Trigger4 = (StateNo = 600) * (Time >= 10) 
Trigger5 = (MoveHit >= 2)*(StateNo = 920);EXシールドからキャンセル

[State -1, 空中中]
Type = ChangeState
Value = 610
TriggerAll = Var(59) = 0
TriggerAll = Command = "b"
TriggerAll = StateType = A
TriggerAll = (!(Var(1)&128))
Trigger1   = Ctrl
Trigger2 = (StateNo = 760)*(Time >= 21)
Trigger3 = (StateNo = [600,799]) * (MoveContact) * (MoveType != H)
Trigger3 = !(StateNo = 621)
Trigger4 = (StateNo = 600) * (Time >= 10)
Trigger5 = (MoveHit >= 2)*(StateNo = 920);EXシールドからキャンセル

[State -1, 空中強]
Type = ChangeState
Value = 620
TriggerAll = Var(59) = 0
TriggerAll = Command = "c"
TriggerAll = !Command = "holddown"
TriggerAll = StateType = A
TriggerAll = (!(Var(1)&256))
Trigger1 = Ctrl
Trigger2 = (StateNo = 760)*(Time >= 21)
Trigger3 = (StateNo = [600,799]) * (MoveContact) * (MoveType != H)
Trigger3 = !(StateNo = 621)
Trigger4 = (StateNo = 600) * (Time >= 10)
Trigger5 = (MoveHit >= 2)*(StateNo = 920);EXシールドからキャンセル

[State -1, 空中2強]
Type = ChangeState
Value = 621
TriggerAll = Var(59) = 0
TriggerAll = Command = "c"
TriggerAll = Command = "holddown"
TriggerAll = StateType = A
TriggerAll = (!(Var(1)&4096))
Trigger1 = Ctrl
Trigger2 = (StateNo = 760)*(Time >= 21)
Trigger3 = (StateNo = [600,799]) * (MoveContact) * (MoveType != H)
Trigger3 = !(StateNo = 621)
Trigger4 = (StateNo = 600) * (Time >= 10)
Trigger5 = (MoveHit >= 2)*(StateNo = 920);EXシールドからキャンセル

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
