

;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "start"
command = s
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1


[Statedef -1]

;---------------------------------------------------------------------------
;俙乛捾僷儞僠
[State -1, Stand Light Kick]
type = ChangeState
value = 200
triggerall = command = "a"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;俛乛廟傝

[State -1, CP]
type = ChangeState
value = 3500
triggerall = command = "b"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;倃乛曻幩擬慄
[State -1, Stand Light Kick]
type = ChangeState
value = 220
triggerall = command = "x"
trigger1 = statetype = S
trigger1 = power >= 3000
;trigger2 = Life < 150
;trigger2 = var(50) = 0


;---------------------------------------------------------------------------
;倄乛捾峌寕
[State -1, Stand Light Kick]
type = ChangeState
value = 3100
triggerall = command = "y"
trigger1 = statetype = S
trigger1 = power >= 1000
trigger2 = Life < 200
trigger2 = var(50) = 0

;---------------------------------------------------------------------------
;C乛傾僀僈儞
[State -1, Stand Light Kick]
type = ChangeState
value = 270
triggerall = command = "c"
triggerall = numhelper(700) =0
triggerall = power >= 500
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;挧敪
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = command = "start"
trigger1 = statetype != A
trigger1 = ctrl
