;-| AIスイッチ |--------------------------------------------------------
[Command]
Name = "AI0"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI1"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
Time = 0
[Command]
Name = "AI2"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI3"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI4"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI5"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI6"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI7"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
Time = 0
[Command]
Name = "AI8"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
Time = 0
[Command]
Name = "AI9"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
Time = 0
[Command]
Name = "AI10"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
Time = 0
[Command]
Name = "AI11"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI12"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI13"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI14"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI15"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI16"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI17"
Command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
Time = 0
[Command]
Name = "AI18"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI19"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
Time = 0
[Command]
Name = "AI20"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI21"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI22"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI23"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI24"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI25"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
Time = 0
[Command]
Name = "AI26"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
Time = 0
[Command]
Name = "AI27"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
Time = 0
[Command]
Name = "AI28"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
Time = 0
[Command]
Name = "AI29"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time = 0
[Command]
Name = "AI30"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time = 0
[Command]
Name = "AI31"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time = 0
[Command]
Name = "AI32"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time = 0
[Command]
Name = "AI33"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI34"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time = 0
[Command]
Name = "AI35"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI36"
Command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI37"
Command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
Time = 0
[Command]
Name = "AI38"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
Time = 0
[Command]
Name = "AI39"
Command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
Time = 0
[Command]
Name = "AI40"
Command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
Time = 0
[Command]
Name = "AI41"
Command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
Time = 0
[Command]
Name = "AI42"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI43"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
Time = 0
[Command]
Name = "AI44"
Command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
Time = 0
[Command]
Name = "AI45"
Command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
Time = 0
[Command]
Name = "AI46"
Command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
Time = 0
[Command]
Name = "AI47"
Command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
Time = 0
[Command]
Name = "AI48"
Command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
Time = 0
[Command]
Name = "AI49"
Command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
Time = 0
[Command]
Name = "AI50"
Command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
Time = 0

;超必殺技--------------------------------------------------------

[Command]
Name = "ブルータル　ゴッド　プロジェクト"
Command = ~D, DF, F, DF, D, DB, B, x+y
Time = 30

[Command]
Name = "ブルータル　ゴッド　プロジェクト"
Command = ~D, F, D, B, x+y
Time = 15

[Command]
Name = "イーディアンブレイド"
Command = ~D, DF, F, D, DF, F,  x
Time = 30

[Command]
Name = "イーディアンブレイド"
Command = ~D, F, D, F, x
Time = 15

[Command]
Name = "イーディアンブレイド"
Command = ~D, DF, F, D, DF, F,  y
Time = 30

[Command]
Name = "イーディアンブレイド"
Command = ~D, F, D, F, y
Time = 15

[Command]
Name = "ケイオス　タイド"
Command = ~F, D, DF, F,  a
Time = 30

[Command]
Name = "ケイオス　タイド"
Command = ~F, D, F, a
Time = 15

[Command]
Name = "ケイオス　タイド"
Command = ~F, D, DF, F,  b
Time = 30

[Command]
Name = "ケイオス　タイド"
Command = ~F, D, F, b
Time = 15

;必殺技------------------------------------------------------

[Command]
Name = "チェーンブレイド　トランスアキシャル　スライス　Ａ"
Command = ~D, DF, F, x
Time = 10

[Command]
Name = "チェーンブレイド　トランスアキシャル　スライス　Ｃ"
Command = ~D, DF, F, y
Time = 10

[Command]
Name = "ヴォイド　ジェノサイド"
Command = ~D, DF, F, a
Time = 10

[Command]
Name = "ヴォイド　ジェノサイド"
Command = ~D, DF, F, b
Time = 10

[Command]
Name = "ディバインアロー：エア"
Command = ~D, DB, B, x
Time = 10

[Command]
Name = "ディバインアロー：グランド"
Command = ~D, DB, B, y
Time = 10

[Command]
Name = "ネガ・ジェネシス"
Command = ~D, DB, B, a
Time = 10

[Command]
Name = "ネガ・ジェネシス"
Command = ~D, DB, B, b
Time = 10

[Command]
Name = "チェーンブレイド　サジタルエッジ　スライス　Ａ"
Command = ~F, D, DF, x
Time = 12

[Command]
Name = "チェーンブレイド　サジタルエッジ　スライス　Ｃ"
Command = ~F, D, DF, y
Time = 12

;２回押し技-----------------------------------------------------------

[Command]
Name = "FF"     
Command = F, F
Time = 10

[Command]
Name = "BB"     
Command = B, B
Time = 10

[Command]
Name = "longjump"
Command = D, $U
Time = 18

;同時押し-----------------------------------------------

[Command]
Name = "a+b"
Command = x+a
Time = 1

[Command]
Name = "a+b"
Command = z
Time = 1

[Command]
Name = "c+d"
Command = y+b
Time = 1

[Command]
Name = "c+d"
Command = c
Time = 1

;ボタン設定---------------------------------------------------------

[Command]
Name = "a"
Command = a
Time = 1

[Command]
Name = "b"
Command = b
Time = 1

[Command]
Name = "c"
Command = c
Time = 1

[Command]
Name = "x"
Command = x
Time = 1

[Command]
Name = "y"
Command = y
Time = 1

[Command]
Name = "z"
Command = z
Time = 1

[Command]
Name = "start"
Command = s
Time = 1

;押しっぱなし-------------------------------------------------------

[Command]
Name = "holdfwd"
Command = /$F
Time = 1

[Command]
Name = "holdback"
Command = /$B
Time = 1

[Command]
Name = "holdup"
Command = /$U
Time = 1

[Command]
Name = "holddown"
Command = /$D
Time = 1

[Command]
Name = "holdx"
Command = /$x
Time = 1

[Command]
Name = "holdy"
Command = /$y
Time = 1

[Command]
Name = "holdｚ"
Command = /$z
Time = 1

[Command]
Name = "holda"
Command = /$a
Time = 1

[Command]
Name = "holdb"
Command = /$b
Time = 1

[Command]
Name = "holdc"
Command = /$c
Time = 1

[Command]
Name = "fwd"
Command = F
Time = 1

[Command]
Name = "back"
Command = B
Time = 1

[Command]
Name = "up"
Command = U
Time = 1

[Command]
Name = "down"
Command = D
Time = 1

;===========================================================================
;プレイヤー用コマンド
;---------------------------------------------------------------------------

[Statedef -1]

[State -1, ブルータル　ゴッド　プロジェクト]
type = ChangeState
value = 3000
TriggerAll = Command = "ブルータル　ゴッド　プロジェクト" || var(2) = 1
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = Power >= 2000
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5]) && Power >= 3000
Trigger13 = StateNo = 1250 && (MoveContact = [1,5]) && Power >= 3000
Trigger14 = StateNo = 1300 && (MoveContact = [1,5]) && Power >= 3000
Trigger15 = StateNo = 1350 && (MoveContact = [1,5]) && Power >= 3000
Trigger16 = StateNo = 1351 && (MoveContact = [1,5]) && Power >= 3000
Trigger17 = StateNo = 1400 && (MoveContact = [1,5]) && Power >= 3000


[State -1, ケイオス　タイド]
type = ChangeState
value = 2100
TriggerAll = Command = "ケイオス　タイド" || var(2) = 2
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = Power >= 1000
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5]) && Power >= 3000
Trigger13 = StateNo = 1250 && (MoveContact = [1,5]) && Power >= 3000
Trigger14 = StateNo = 1300 && (MoveContact = [1,5]) && Power >= 3000
Trigger15 = StateNo = 1350 && (MoveContact = [1,5]) && Power >= 3000
Trigger16 = StateNo = 1351 && (MoveContact = [1,5]) && Power >= 3000
Trigger17 = StateNo = 1400 && (MoveContact = [1,5]) && Power >= 3000


[State -1, イーディアンブレイド]
type = ChangeState
value = 2000
TriggerAll = Command = "イーディアンブレイド" || var(2) = 3
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = Power >= 1000
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5]) && Power >= 3000
Trigger13 = StateNo = 1250 && (MoveContact = [1,5]) && Power >= 3000
Trigger14 = StateNo = 1300 && (MoveContact = [1,5]) && Power >= 3000
Trigger15 = StateNo = 1350 && (MoveContact = [1,5]) && Power >= 3000
Trigger16 = StateNo = 1351 && (MoveContact = [1,5]) && Power >= 3000
Trigger17 = StateNo = 1400 && (MoveContact = [1,5]) && Power >= 3000


[State -1, ヴォイド　ジェノサイド]
type = ChangeState
value = 1500
TriggerAll = Command = "ヴォイド　ジェノサイド" || var(2) = 4
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5])
Trigger13 = StateNo = 1250 && (MoveContact = [1,5])
Trigger14 = StateNo = 1300 && (MoveContact = [1,5])
Trigger15 = StateNo = 1350 && (MoveContact = [1,5])
Trigger16 = StateNo = 1351 && (MoveContact = [1,5])
Trigger17 = StateNo = 1400 && (MoveContact = [1,5])


[State -1, ネガ・ジェネシス]
type = ChangeState
value = 1400
TriggerAll = Command = "ネガ・ジェネシス" || var(2) = 5
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5])
Trigger13 = StateNo = 1250 && (MoveContact = [1,5])
Trigger14 = StateNo = 1300 && (MoveContact = [1,5])
Trigger15 = StateNo = 1350 && (MoveContact = [1,5])
Trigger16 = StateNo = 1351 && (MoveContact = [1,5])
Trigger17 = StateNo = 1400 && (MoveContact = [1,5])


[State -1, チェーンブレイド　サジタルエッジ　スライス　Ｃ]
type = ChangeState
value = 1350
TriggerAll = Command = "チェーンブレイド　サジタルエッジ　スライス　Ｃ" || var(2) = 6
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5])
Trigger13 = StateNo = 1250 && (MoveContact = [1,5])
Trigger14 = StateNo = 1300 && (MoveContact = [1,5])
Trigger15 = StateNo = 1400 && (MoveContact = [1,5])


[State -1, チェーンブレイド　サジタルエッジ　スライス　Ａ]
type = ChangeState
value = 1300
TriggerAll = Command = "チェーンブレイド　サジタルエッジ　スライス　Ａ" || var(2) = 7
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5])
Trigger13 = StateNo = 1250 && (MoveContact = [1,5])
Trigger14 = StateNo = 1350 && (MoveContact = [1,5])
Trigger15 = StateNo = 1351 && (MoveContact = [1,5])
Trigger16 = StateNo = 1400 && (MoveContact = [1,5])


[State -1, チェーンブレイド　トランスアキシャル　スライス　Ｃ]
type = ChangeState
value = 1250
TriggerAll = Command = "チェーンブレイド　トランスアキシャル　スライス　Ｃ" || var(2) = 8
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5])
Trigger13 = StateNo = 1300 && (MoveContact = [1,5])
Trigger14 = StateNo = 1350 && (MoveContact = [1,5])
Trigger15 = StateNo = 1351 && (MoveContact = [1,5])
Trigger16 = StateNo = 1400 && (MoveContact = [1,5])


[State -1, チェーンブレイド　トランスアキシャル　スライス　Ａ]
type = ChangeState
value = 1200
TriggerAll = Command = "チェーンブレイド　トランスアキシャル　スライス　Ａ" || var(2) = 9
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1250 && (MoveContact = [1,5])
Trigger13 = StateNo = 1300 && (MoveContact = [1,5])
Trigger14 = StateNo = 1350 && (MoveContact = [1,5])
Trigger15 = StateNo = 1351 && (MoveContact = [1,5])
Trigger16 = StateNo = 1400 && (MoveContact = [1,5])


[State -1, ディバインアロー：グランド]
type = ChangeState
value = 1100
TriggerAll = Command = "ディバインアロー：グランド" || var(2) = 10
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5])
Trigger13 = StateNo = 1250 && (MoveContact = [1,5])
Trigger14 = StateNo = 1300 && (MoveContact = [1,5])
Trigger15 = StateNo = 1350 && (MoveContact = [1,5])
Trigger16 = StateNo = 1351 && (MoveContact = [1,5])
Trigger17 = StateNo = 1400 && (MoveContact = [1,5])


[State -1, ディバインアロー：エア]
type = ChangeState
value = 1000
TriggerAll = Command = "ディバインアロー：エア" || var(2) = 11
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = NumProj = 0
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger4 = StateNo = 210 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger5 = StateNo = 215 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger6 = StateNo = 220 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger7 = StateNo = 225 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger8 = StateNo = 230 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger9 = StateNo = 235 && ((MoveContact = [1,3]) || (!MoveContact && AnimElem = 3, >= 0 && AnimElem = 4, < 0)) 
Trigger10 = StateNo = 250 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 13, >= 0 && AnimElem = 21, < 0)) 
Trigger11 = StateNo = 255 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 12, >= 0 && AnimElem = 20, < 0)) 
Trigger12 = StateNo = 1200 && (MoveContact = [1,5])
Trigger13 = StateNo = 1250 && (MoveContact = [1,5])
Trigger14 = StateNo = 1300 && (MoveContact = [1,5])
Trigger15 = StateNo = 1350 && (MoveContact = [1,5])
Trigger16 = StateNo = 1351 && (MoveContact = [1,5])
Trigger17 = StateNo = 1400 && (MoveContact = [1,5])


[State -1, ダッシュ]
type = ChangeState
value = 100
TriggerAll = Command = "FF" 
TriggerAll = RoundState = 2
TriggerAll = StateType = S
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, ダッシュジャンプ]
Type = ChangeState
Value = 40
TriggerAll = Command = "holdup"
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = StateNo = [100,101]


[State -1, バックステップ]
type = ChangeState
value = 105
TriggerAll = Command = "BB"
TriggerAll = RoundState = 2
TriggerAll = StateType = S
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, レッド　ノア]
type = ChangeState
value = 850
TriggerAll = Command = "holdfwd" && Command = "b"
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X <= 24
TriggerAll = StateNo != 100
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, ブルー　ノア]
type = ChangeState
value = 800
TriggerAll = Command = "holdfwd" && Command = "y"
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X <= 24
TriggerAll = StateNo != 100
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 緊急回避　後]
Type = ChangeState
Value = 750
TriggerAll = Command = "a+b" && Command = "holdback" || var(2) = 12
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl
Trigger2 = (StateNo = 150 || StateNo = 152) && Power >= 1000 


[State -1, 緊急回避　前]
type = ChangeState
value = 700
TriggerAll = Command = "a+b" && Command != "holdback" || var(2) = 13
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = (StateNo = 150 || StateNo = 152) && Power >= 1000 


[State -1, ガードキャンセルふっとばし]
type = ChangeState
value = 255
TriggerAll = Command = "c+d" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = (StateNo = 150 || StateNo = 152) && Power >= 1000 


[State -1, ふっとばし]
type = ChangeState
value = 250
TriggerAll = Command = "c+d" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])


[State -1, ジャンプふっとばし]
type = ChangeState
value = 640
TriggerAll = Command = "c+d" 
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 遠立ちＡ]
type = ChangeState
value = 200
TriggerAll = Command = "x" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X >= 26
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
;Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4, >= 0)) 
;Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4, >= 0)) 


[State -1, 近立ちＡ]
type = ChangeState
value = 205
TriggerAll = Command = "x" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X < 26
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
;Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4, >= 0)) 
;Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4, >= 0)) 


[State -1, 遠立ちＣ]
type = ChangeState
value = 210
TriggerAll = Command = "y" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X >= 22
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])


[State -1, 近立ちＣ]
type = ChangeState
value = 215
TriggerAll = Command = "y" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X < 22
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])


[State -1, 遠立ちＢ]
type = ChangeState
value = 220
TriggerAll = Command = "a" 
TriggerAll = StateType != A
TriggerAll = P2BodyDist X >= 24
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4, >= 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4, >= 0)) 


[State -1, 近立ちＢ]
type = ChangeState
value = 225
TriggerAll = Command = "a" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X < 24
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])
Trigger2 = StateNo = 200 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4, >= 0)) 
Trigger3 = StateNo = 205 && ((MoveContact = [1,5]) || (!MoveContact && AnimElem = 4, >= 0)) 


[State -1, 遠立ちＤ]
type = ChangeState
value = 230
TriggerAll = Command = "b" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X >= 26
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])


[State -1, 近立ちＤ]
type = ChangeState
value = 235
TriggerAll = Command = "b" 
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = P2BodyDist X < 26
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])


[State -1, 垂直ジャンプＡ]
type = ChangeState
value = 600
TriggerAll = Command = "x"
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = Vel X = 0 
TriggerAll = !var(59)
Trigger1 = Ctrl 


[State -1, 斜めジャンプＡ]
type = ChangeState
value = 605
TriggerAll = Command = "x"
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = Vel X != 0 
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 垂直ジャンプＣ]
type = ChangeState
value = 610
TriggerAll = Command = "y"
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = Vel X = 0 
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 斜めジャンプＣ]
type = ChangeState
value = 615
TriggerAll = Command = "y"
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = Vel X != 0 
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 垂直ジャンプＢ]
type = ChangeState
value = 620
TriggerAll = Command = "a"
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = Vel X = 0 
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 斜めジャンプＢ]
type = ChangeState
value = 625
TriggerAll = Command = "a"
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = Vel X != 0 
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 垂直ジャンプＤ]
type = ChangeState
value = 630
TriggerAll = Command = "b"
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = Vel X = 0 
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 斜めジャンプＤ]
type = ChangeState
value = 635
TriggerAll = Command = "b"
TriggerAll = RoundState = 2
TriggerAll = StateType = A
TriggerAll = StateNo != 105
TriggerAll = Vel X != 0
TriggerAll = !var(59)
Trigger1 = Ctrl


[State -1, 挑発]
type = ChangeState
value = 195
TriggerAll = Command = "start"
TriggerAll = RoundState = 2
TriggerAll = StateType != A
TriggerAll = !var(59)
Trigger1 = Ctrl || (StateNo= [100,101])






