[Statedef 2505]
ctrl=0
[State ]
type=lifeset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=powerset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=1
y=5150
ignorehitpause=1
[State ]
type=changestate
trigger1=ishelper
value=5155
persistent=256
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=alive=0
value=5150
persistent=256
ignorehitpause=1
[State ]
type=selfstate
trigger1=!ishelper
trigger1=alive
trigger1=time>=5
value=52
persistent=256
ignorehitpause=1
[Statedef 2605]
type=U
movetype=I
physics=U
velset=0,0
ctrl=0
[State ]
type=null
trigger1=1
ignorehitpause=1
[State ]
type=null
trigger1=1
ignorehitpause=1
[State ]
type=lifeset
trigger1=!ishelper
value=0
ignorehitpause=1
[State ]
type=powerset
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value=0
ignorehitpause=1
[State ]
type=pause
trigger1=!ishelper
time=1
movetime=0
ignorehitpause=1
[State ]
type=superpause
trigger1=!ishelper
anim=-1
time=1
movetime=0
darken=0
p2defmul=1
ignorehitpause=1
[State ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[State ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[State ]
type=posset
trigger1=1
y=5150
ignorehitpause=1
[State ]
type=NotHitBy
trigger1=1
value=SCA
ignorehitpause=1
[State ]
type=Projectile
trigger1=ishelper
trigger1=root,anim!=anim
trigger1=prevstateno!=516051661
projanim=anim
projid=516051661
projremove=1
projremovetime=-1
projpriority=516051661
projedgebound=516051661
projstagebound=516051661
projheightbound=-516051661,516051661
postype=p2
offset=0,2000000
attr=A,HA
hitflag=MAFD
sparkno=-1
numhits=0
p1stateno=prevstateno
persistent=0
ignorehitpause=1
[State ]
type=Projectile
triggerall=ishelper
trigger1=root,ctrl=0
trigger1=root,anim=anim||root,time>450
trigger1=root,time>5
projanim=anim
projid=516051661
projremove=1
projremovetime=-1
projpriority=516051661
projedgebound=516051661
projstagebound=516051661
projheightbound=-516051661,516051661
postype=p2
offset=0,2000000
attr=A,HA
hitflag=MAFD
sparkno=-1
numhits=0
p1stateno=52
p2getp1state=0
ignorehitpause=1
[State ]
type=assertspecial
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1
[State ]
type=hitdef
trigger1=alive
trigger1=!ishelper
attr=A,NA
damage=0,0
sparkno=-1
guard.sparkno=-1
animtype=hard
guardflag=
hitflag=
fall=0
ignorehitpause=1
[State ]
type=changestate
triggerall=ishelper
trigger1=root,alive
trigger1=root,ctrl
trigger1=root,stateno=52
trigger2=roundstate!=2
trigger3=root,alive=0
value=5155
persistent=256
ignorehitpause=1
[State ]
type=selfstate
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persistent=256
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