
;------------------------------------------------------------------------------
;
[Command]
name = "41236aa"
command = ~B,DB,D,DF,F,x+y
time = 22

[Command]
name = "41236aa"
command = ~B,DB,D,DF,F,y+z
time = 22

[Command]
name = "41236aa"
command = ~B,DB,D,DF,F,x+z
time = 22

[Command]
name = "41236aa"
command = ~B,D,F,x+y
time = 22

[Command]
name = "41236aa"
command = ~B,D,F,y+z
time = 22

[Command]
name = "41236aa"
command = ~B,D,F,x+z
time = 22

[Command]
name = "41236b"
command = ~B,DB,D,DF,F,b
time = 22
[Command]
name = "41236b"
command = ~B,DB,D,DF,F,~b
time = 22


[Command]
name = "236aa"
command = ~D,DF,F,x+y
time = 16

[Command]
name = "236aa"
command = ~D,DF,F,y+z
time = 16

[Command]
name = "236aa"
command = ~D,DF,F,x+z
time = 16

;
[Command]
name = "214aa"
command = ~D,DB,B,x+y
time = 16

[Command]
name = "214aa"
command = ~D,DB,B,y+z
time = 16

[Command]
name = "214aa"
command = ~D,DB,B,x+z
time = 16

;
[Command]
name = "623aa1"
command = ~F,D,DF,x+y
time = 16

[Command]
name = "623aa2"
command = ~F,D,DF,y+z
time = 16

[Command]
name = "623aa3"
command = ~F,D,DF,x+z
time = 16

;
[Command]
name = "214s"
command = ~D,DB,B,a
time = 16

[Command]
name = "214s"
command = ~D,DB,B,~a
time = 16

;------------------------------------------------------------------------------
;
[Command]
name = "63214x"
command = ~F,DF,D,DB,B,x
time = 18
[Command]
name = "63214x"
command = ~F,DF,D,DB,B,~x
time = 18

[Command]
name = "63214y"
command = ~F,DF,D,DB,B,y
time = 18
[Command]
name = "63214y"
command = ~F,DF,D,DB,B,~y
time = 18

[Command]
name = "63214z"
command = ~F,DF,D,DB,B,z
time = 18
[Command]
name = "63214z"
command = ~F,DF,D,DB,B,~z
time = 18

[Command]
name = "63214b"
command = ~F,DF,D,DB,B,b
time = 18
[Command]
name = "63214b"
command = ~F,DF,D,DB,B,~b
time = 18

;
[Command]
name = "236x"
command = ~D,DF,F,x
time = 12
[Command]
name = "236x"
command = ~D,DF,F,~x
time = 12

[Command]
name = "236y"
command = ~D,DF,F,y
time = 12
[Command]
name = "236y"
command = ~D,DF,F,~y
time = 12

[Command]
name = "236z"
command = ~D,DF,F,z
time = 12
[Command]
name = "236z"
command = ~D,DF,F,~z
time = 12

[Command]
name = "236b"
command = ~D,DF,F,b
time = 12
[Command]
name = "236b"
command = ~D,DF,F,~b
time = 12

;
[Command]
name = "214x"
command = ~D,DB,B,x
time = 12
[Command]
name = "214x"
command = ~D,DB,B,~x
time = 12

[Command]
name = "214y"
command = ~D,DB,B,y
time = 12
[Command]
name = "214y"
command = ~D,DB,B,~y
time = 12

[Command]
name = "214z"
command = ~D,DB,B,z
time = 12
[Command]
name = "214z"
command = ~D,DB,B,~z
time = 12

[Command]
name = "214b"
command = ~D,DB,B,b
time = 12
[Command]
name = "214b"
command = ~D,DB,B,~b
time = 12

;
[Command]
name = "623x"
command = ~F,D,DF,x
time = 12
[Command]
name = "623x"
command = ~F,D,DF,~x
time = 12

[Command]
name = "623y"
command = ~F,D,DF,y
time = 12
[Command]
name = "623y"
command = ~F,D,DF,~y
time = 12

[Command]
name = "623z"
command = ~F,D,DF,z
time = 12
[Command]
name = "623z"
command = ~F,D,DF,~z
time = 12

[Command]
name = "623b"
command = ~F,D,DF,b
time = 12
[Command]
name = "623b"
command = ~F,D,DF,~b
time = 12

;
[Command]
name = "236s"
command = ~D,DF,F,a
time = 12
[Command]
name = "236s"
command = ~D,DF,F,~a
time = 12

;------------------------------------------------------------------------------

[Command]
name = "FF"
command = F,F
time = 10

[Command]
name = "BB"
command = B,B
time = 10

[Command]
name = "highjump"
command = D,$U
time = 14

;------------------------------------------------------------------------------

[Command]
name = "recovery" ;必須コマンド名
command = a+b
time = 1

[Command]
name = "recovery" ;必須コマンド名
command = x+y
time = 1

;------------------------------------------------------------------------------

;[Command]
;name = "fwd_a"
;command = /F,a

;------------------------------------------------------------------------------

[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
name = "xy"
command = x+y
time = 1

[Command]
name = "yz"
command = y+z
time = 1

[Command]
name = "xz"
command = x+z
time = 1

[Command]
name = "xyz"
command = x+y+z
time = 1

;------------------------------------------------------------------------------
;-| 方向キー |-----------------------------------------------------------------

[Command]
name = "holdfwd"   ;必須コマンド名
command = /$F
time = 1

[Command]
name = "holdback"  ;必須コマンド名
command = /$B
time = 1

[Command]
name = "holdup"    ;必須コマンド名
command = /$U
time = 1

[Command]
name = "holddown"  ;必須コマンド名
command = /$D
time = 1

[Command]
name = "fwd"   ;必須コマンド名
command = F
time = 1

;------------------------------------------------------------------------------

[Command]
name = "holdx"	   ;必須コマンド名
command = /x
time = 1

[Command]
name = "holdy"	   ;必須コマンド名
command = /y
time = 1

[Command]
name = "holdz"	   ;必須コマンド名
command = /z
time = 1

[Command]
name = "holda"	   ;必須コマンド名
command = /a
time = 1

[Command]
name = "holdb"	   ;必須コマンド名
command = /b
time = 1

[Command]
name = "holds"
command = /s
time = 1
;------------------------------------------------------------------------------

[Statedef -1] ;←この行は絶対に消さないでね。必須項目です。
;==============================================================================
; スパコン
;==============================================================================
;------------------------------------------------------------------------------
[State -1, 3200]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "623aa1" || command = "623aa2" || command = "623aa3" || command = "623b"
triggerall = power >= 1000
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 220
trigger6 = stateno = 225
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
value = 3200

[State -1, 3000]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "236aa" || command = "236b"
triggerall = power >= 1000
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 220
trigger6 = stateno = 225
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
value = 3000

[State -1, 3100]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "214aa" || command = "214b"
triggerall = power >= 1000
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 220
trigger6 = stateno = 225
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
value = 3100

;------------------------------------------------------------------------------

[State -1, 13200]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "623aa1" || command = "623aa2" || command = "623aa3" || command = "623b"
triggerall = power >= 1000
triggerall = var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 10200
trigger3 = stateno = 10202
trigger4 = stateno = 10210
trigger5 = stateno = 10300
trigger6 = stateno = 10301
trigger7 = stateno = 10302
trigger8 = stateno = 10310
trigger9 = stateno = 10400
trigger10 = stateno = 10410
trigger11 = stateno = 10500
trigger12 = stateno = 10510
value = 13200

[State -1, 13300]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "41236aa" || command = "41236b"
triggerall = power >= 1000
triggerall = var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 10200
trigger3 = stateno = 10202
trigger4 = stateno = 10210
trigger5 = stateno = 10300
trigger6 = stateno = 10301
trigger7 = stateno = 10302
trigger8 = stateno = 10310
trigger9 = stateno = 10400
trigger10 = stateno = 10410
trigger11 = stateno = 10500
trigger12 = stateno = 10510
value = 13300

[State -1, 13000]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "236aa" || command = "236b"
triggerall = power >= 1000
triggerall = var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 10200
trigger3 = stateno = 10202
trigger4 = stateno = 10210
trigger5 = stateno = 10300
trigger6 = stateno = 10301
trigger7 = stateno = 10302
trigger8 = stateno = 10310
trigger9 = stateno = 10400
trigger10 = stateno = 10410
trigger11 = stateno = 10500
trigger12 = stateno = 10510
value = 13000

[State -1, 13100]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "214aa" || command = "214b"
triggerall = power >= 1000
triggerall = var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 10200
trigger3 = stateno = 10202
trigger4 = stateno = 10210
trigger5 = stateno = 10300
trigger6 = stateno = 10301
trigger7 = stateno = 10302
trigger8 = stateno = 10310
trigger9 = stateno = 10400
trigger10 = stateno = 10410
trigger11 = stateno = 10500
trigger12 = stateno = 10510
value = 13100

;------------------------------------------------------------------------------
[State -1, 3500]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "214s"
triggerall = power >= 1000
triggerall = !var(9)
triggerall = !var(23)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 220
trigger6 = stateno = 225
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
trigger10 = stateno = 10200
trigger11 = stateno = 10202
trigger12 = stateno = 10210
trigger13 = stateno = 10300
trigger14 = stateno = 10301
trigger15 = stateno = 10302
trigger16 = stateno = 10310
trigger17 = stateno = 10400
trigger18 = stateno = 10410
trigger19 = stateno = 10500
trigger20 = stateno = 10510
value = 3500

;==============================================================================
; 
;==============================================================================
;------------------------------------------------------------------------------

[State -1, GC]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "623x" || command = "623y" || command = "623z" || command = "623b"
triggerall = prevstateno != [710,711]
triggerall = !var(9)
trigger1 = stateno = [150,153]
value = ifelse(!var(0),700,10700)

[State -1, AVG]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "xy" || command = "yz" || command = "xz" || command = "b"
triggerall = prevstateno != [710,711]
triggerall = !var(9)
trigger1 = stateno = [150,153]
value = 710

[State -1,Run]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = command = "FF"
trigger1 = ctrl
value = 100

[State -1, Back Run]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = command = "BB"
trigger1 = ctrl
value = 105

[State -1, Air Jump]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "holdup"
triggerall = var(0)
triggerall = !var(3)
triggerall = stateno != 60
trigger1 = ctrl
value = 45

[State -1, Dodge]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "xyz" || command = "b"
triggerall = !var(0)
triggerall = !var(24)
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200 && time < 2 && (prevstateno != [100,105])
trigger3 = stateno = 210 && time < 2 && (prevstateno != [100,105])
trigger4 = stateno = 400 && time < 2 && (prevstateno != [100,105])
value = 300

;==============================================================================
[State -1, 1400]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "63214x" || command = "63214y" || command = "63214z" || command = "63214b"
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 220
trigger6 = stateno = 225
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
value = 1400

[State -1, 1100]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "623x" || command = "623y" || command = "623z" || command = "623b"
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 220
trigger6 = stateno = 225
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
value = 1100

[State -1, 1000]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "236x" || command = "236y" || command = "236z" || command = "236b"
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 220
trigger6 = stateno = 225
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
value = 1000

[State -1, 1200]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "214x" || command = "214y" || command = "214z" || command = "214b"
triggerall = !var(0)
triggerall = !var(9)
triggerall = !numhelper(11210)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200
trigger3 = stateno = 205
trigger4 = stateno = 210
trigger5 = stateno = 220
trigger6 = stateno = 225
trigger7 = stateno = 400
trigger8 = stateno = 410
trigger9 = stateno = 420
value = 1200

[State -1, 1300]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "236x" || command = "236y" || command = "236z" || command = "236b"
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl
trigger2 = stateno = 600
trigger3 = stateno = 610
trigger4 = stateno = 620
value = 1300

;------------------------------------------------------------------------------
[State -1, Stand 1400]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "63214x" || command = "63214y" || command = "63214z" || command = "63214b"
triggerall = var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 10200
trigger3 = stateno = 10202
trigger4 = stateno = 10210
trigger5 = stateno = 10300
trigger6 = stateno = 10301
trigger7 = stateno = 10302
trigger8 = stateno = 10310
trigger9 = stateno = 10400
trigger10 = stateno = 10410
trigger11 = stateno = 10500
trigger12 = stateno = 10510
value = 11400

[State -1, Stand 1100]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "623x" || command = "623y" || command = "623z" || command = "623b"
triggerall = var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 10200
trigger3 = stateno = 10202
trigger4 = stateno = 10210
trigger5 = stateno = 10300
trigger6 = stateno = 10301
trigger7 = stateno = 10302
trigger8 = stateno = 10310
trigger9 = stateno = 10400
trigger10 = stateno = 10410
trigger11 = stateno = 10500
trigger12 = stateno = 10510
value = 11100

[State -1, Stand 1000]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "236x" || command = "236y" || command = "236z" || command = "236b"
triggerall = var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 10200
trigger3 = stateno = 10202
trigger4 = stateno = 10210
trigger5 = stateno = 10300
trigger6 = stateno = 10301
trigger7 = stateno = 10302
trigger8 = stateno = 10310
trigger9 = stateno = 10400
trigger10 = stateno = 10410
trigger11 = stateno = 10500
trigger12 = stateno = 10510
value = 11000

[State -1, Stand 1200]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "214x" || command = "214y" || command = "214z" || command = "214b"
triggerall = var(0)
triggerall = !var(9)
triggerall = !numhelper(11210)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 10200
trigger3 = stateno = 10202
trigger4 = stateno = 10210
trigger5 = stateno = 10300
trigger6 = stateno = 10301
trigger7 = stateno = 10302
trigger8 = stateno = 10310
trigger9 = stateno = 10400
trigger10 = stateno = 10410
trigger11 = stateno = 10500
trigger12 = stateno = 10510
value = 11200

[State -1, Stand 1300]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "236x" || command = "236y" || command = "236z" || command = "236b"
triggerall = var(0)
triggerall = !var(9)
trigger1 = ctrl
value = 11300

;==============================================================================
[State -1, Stand ON Attack]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "236s"
triggerall = !var(0)
triggerall = !var(9)
triggerall = !var(19)
triggerall = stateno != 900
trigger1 = ctrl || stateno = 100 || stateno = 105
trigger2 = stateno = 200
trigger3 = stateno = 210
trigger4 = stateno = 215
trigger5 = stateno = 220
trigger6 = stateno = 400
trigger7 = stateno = 410
trigger8 = stateno = 415
trigger9 = stateno = 420
trigger10 = stateno = 195 && time >= 20
value = 10950

[State -1, Stand ON]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "a"
triggerall = !var(0)
triggerall = !var(9)
triggerall = !var(19)
trigger1 = ctrl || stateno = 100 || stateno = 105
value = 10900

[State -1, Stand ON(Air)]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "a"
triggerall = !var(0)
triggerall = !var(9)
triggerall = !var(19)
triggerall = stateno != 910
trigger1 = ctrl || stateno = 100 || stateno = 105
value = 10910

[State -1, Stand OFF]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "a"
triggerall = var(0)
triggerall = !var(19)
triggerall = stateno != 10900
trigger1 = ctrl || stateno = 100 || stateno = 105
value = 900

[State -1, Stand OFF(Air)]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "a"
triggerall = var(0)
triggerall = !var(19)
triggerall = stateno != 10910
trigger1 = ctrl || stateno = 100 || stateno = 105
value = 910

;==============================================================================
[State -1,  Throw]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "z" && command != "holddown" && (command = "holdfwd" || command = "holdback")
triggerall = p2bodydist x = [-23,23]
triggerall = p2statetype != A && p2statetype != L && p2movetype != H
triggerall = !((prevstateno = [100,105]) && time < 8)
triggerall = !var(9)
trigger1 = ctrl
value = 800

[State -1, SLA2]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "x" || (command = "b" && var(24)>0)) && command != "holddown" && command = "holdfwd"
triggerall = !var(0)
trigger1 = ctrl
value = 205

[State -1, SLA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "x" || (command = "b" && var(24)>0)) && command != "holddown"
triggerall = !var(0)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 200 && (prevstateno != [100,105]) && animelemtime(4)>=3
value = 200

[State -1, SMA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "y" || (command = "z" && var(9) && (stateno!=[100,105]))) && command != "holddown"
triggerall = !var(0)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 210

[State -1, SHA2]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "z" && command != "holddown" && command = "holdfwd"
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl
value = 225

[State -1, SHA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "z" && command != "holddown"
triggerall = !var(0)
triggerall = !var(9) || (stateno = 100 || stateno = 105)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 220

[State -1, CLA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = ((command="x"||(command="b"&&var(24)>0))||((command = "y"||command = "z")&&var(9)))&&command = "holddown"
triggerall = !var(0)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
trigger2 = stateno = 400 && (prevstateno != [100,105]) && animelemtime(4)>=0
value = 400

[State -1, CMA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "y" && command = "holddown"
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 410

[State -1, CHA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "z" && command = "holddown"
triggerall = !var(0)
triggerall = !var(9)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 420

[State -1, ALA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "x" || command = "b"
triggerall = !var(0)
trigger1 = ctrl
value = 600

[State -1, AMA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "y"
triggerall = !var(0)
trigger1 = ctrl
value = 610

[State -1, AHA(S)]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "z"
triggerall = !var(0)
trigger1 = ctrl
value = 620

;==============================================================================
[State -1, Stand Combo SLA3]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "x" || command = "b") && command != "holddown"
triggerall = var(0)
triggerall = prevstateno != [100,105]
triggerall = !ctrl
trigger1 = stateno = 10300 && (animelemtime(8)>=0 || movecontact)
trigger1 = prevstateno = 10300
trigger2 = stateno = 10301 && (animelemtime(8)>=0 || movecontact)
trigger2 = prevstateno = 10301
value = 10302

[State -1, Stand Combo SLA2]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "x" || command = "b") && command != "holddown"
triggerall = var(0)
triggerall = prevstateno != [100,105]
triggerall = !ctrl
trigger1 = stateno = 10202 && (animelemtime(5)>=3 || movecontact)
trigger2 = stateno = 10301 && (animelemtime(8)>=0 || movecontact)
trigger2 = prevstateno != 10301
value = 10301

[State -1, Stand Combo SLA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "x" || command = "b") && command != "holddown"
triggerall = var(0)
triggerall = prevstateno != [100,105]
triggerall = !ctrl
trigger1 = stateno = 10200 && (animelemtime(7)>=1 || movecontact)
trigger2 = stateno = 10300 && (animelemtime(8)>=0 || movecontact)
trigger2 = prevstateno != 10300
value = 10300

[State -1, Stand Combo SMA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "y" && command != "holddown"
triggerall = var(0)
triggerall = prevstateno != [100,105]
triggerall = !ctrl
trigger1 = stateno = 10200 && (animelemtime(7)>=1 || movecontact)
trigger2 = stateno = 10202 && (animelemtime(5)>=3 || movecontact)
trigger3 = stateno = 10300 && (animelemtime(8)>=0 || movecontact)
trigger4 = stateno = 10301 && (animelemtime(8)>=0 || movecontact)
trigger5 = stateno = 10400 && (animelemtime(4)>=2 || movecontact)
value = 10310

[State -1, Stand Combo SHA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "z" && command != "holddown"
triggerall = var(0)
triggerall = !var(8)
triggerall = prevstateno != [100,105]
triggerall = !ctrl
trigger1 = stateno = 10200 && (animelemtime(7)>=1 || movecontact)
trigger2 = stateno = 10202 && (animelemtime(5)>=3 || movecontact)
trigger3 = stateno = 10210 && (animelemtime(6)>=1 || movecontact)
trigger4 = stateno = 10300 && (animelemtime(8)>=0 || movecontact)
trigger5 = stateno = 10301 && (animelemtime(8)>=0 || movecontact)
trigger6 = stateno = 10310 && (animelemtime(5)>=2 || movecontact)
trigger7 = stateno = 10400 && (animelemtime(4)>=2 || movecontact)
trigger8 = stateno = 10510 && (!animtime || movecontact)
value = 10320

[State -1, Stand Combo CMA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "y" && command = "holddown"
triggerall = var(0)
triggerall = prevstateno != [100,105]
triggerall = !ctrl
trigger1 = stateno = 10200 && (animelemtime(7)>=1 || movecontact)
trigger2 = stateno = 10202 && (animelemtime(5)>=3 || movecontact)
trigger3 = stateno = 10300 && (animelemtime(8)>=0 || movecontact)
trigger4 = stateno = 10301 && (animelemtime(8)>=0 || movecontact)
trigger5 = stateno = 10400 && (animelemtime(4)>=2 || movecontact)
value = 10510

[State -1, Stand Combo CHA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "z" && command = "holddown"
triggerall = var(0)
triggerall = !var(8)
triggerall = prevstateno != [100,105]
triggerall = !ctrl
trigger1 = stateno = 10200 && (animelemtime(7)>=1 || movecontact)
trigger2 = stateno = 10202 && (animelemtime(5)>=3 || movecontact)
trigger3 = stateno = 10300 && (animelemtime(8)>=0 || movecontact)
trigger4 = stateno = 10301 && (animelemtime(8)>=0 || movecontact)
trigger5 = stateno = 10310 && (animelemtime(5)>=2 || movecontact)
trigger6 = stateno = 10400 && (animelemtime(4)>=2 || movecontact)
trigger7 = stateno = 10410 && (!animtime || movecontact)
trigger8 = stateno = 10510 && (!animtime || movecontact)
value = 10420

;------------------------------------------------------------------------------

[State -1, Stand SLA2]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "x" || command = "b") && command != "holddown" && command = "holdfwd"
triggerall = var(0)
trigger1 = ctrl
value = 10202

[State -1, Stand SLA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "x" || command = "b") && command != "holddown"
triggerall = var(0)
trigger1 = ctrl || (time>=4 && (stateno=100||stateno=105))
value = 10200

[State -1, Stand SMA2]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "y" && command != "holddown" && command = "holdback"
triggerall = var(0)
trigger1 = ctrl
value = 10212

[State -1, Stand SMA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "y" && command != "holddown"
triggerall = var(0)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 10210

[State -1, Stand SHA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "z" && command != "holddown"
triggerall = var(0)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 10220

[State -1, Stand CLA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "x" || command = "b") && command = "holddown"
triggerall = var(0)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 10400

[State -1, Stand CMA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "y" && command = "holddown"
triggerall = var(0)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 10410

[State -1, Stand CHA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "z" && command = "holddown"
triggerall = var(0)
trigger1 = ctrl || ((stateno = 100 || stateno = 105) && time > 2)
value = 10420

[State -1, Stand ALA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "x" || command = "b"
triggerall = var(0)
trigger1 = ctrl
value = 10600

[State -1, Stand ALM]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "y"
triggerall = var(0)
trigger1 = ctrl
value = 10610

[State -1, Stand AHA]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = A
triggerall = command = "z"
triggerall = var(0)
trigger1 = ctrl
value = 10620


;------------------------------------------------------------------------------

[State -1, Cancel State:Walk]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = (command = "holdfwd" || command = "holdback") && command != "holddown"
triggerall = !ctrl
triggerall = prevstateno != [100,105]
trigger1 = stateno = 200 && animelemtime(4)>=3
trigger2 = stateno = 400 && animelemtime(4)>=0
value = 20

[State -1, Cancel State:Jump]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = command = "holdup" || command = "highjump"
triggerall = !ctrl
triggerall = prevstateno != [100,105]
trigger1 = stateno = 200 && animelemtime(4)>=3
trigger2 = stateno = 400 && animelemtime(4)>=0
value = 40

[State -1, Cancel State:Stand to Crouch]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = S
triggerall = command = "holddown" && command != "holdfwd" && command != "holdback"
triggerall = !ctrl
triggerall = prevstateno != [100,105]
trigger1 = stateno = 200 && animelemtime(4)>=3
value = 10

[State -1, Cancel State:Crouch to Stand]
type = ChangeState
triggerall = roundstate = 2
triggerall = statetype = C
triggerall = command != "holddown" && command != "holdfwd" && command != "holdback"
triggerall = !ctrl
triggerall = prevstateno != [100,105]
trigger1 = stateno = 400 && animelemtime(4)>=0
value = 12

;------------------------------------------------------------------------------

[State -1, 挑発]
type = ChangeState
triggerall = roundstate = [2,3]
triggerall = statetype != A
triggerall = command = "start"
trigger1 = ctrl
value = 195

;------------------------------------------------------------------------------

[State -1, Debug]
type = null;ChangeState
triggerall = roundstate = 2
trigger1 = stateno = 0 && (prevstateno != [100,105])
value = 0
