
;================ボイス追加(ver1.2)================
[State -2,強スペシャル馬乗り枕]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3040 || stateno = 3020 || stateno = 3000
channel = 0
value = 6000,Random%2
volume = 255

[State -2,強スペシャル馬乗り枕]
type = PlaySnd
triggerall = stateno = 3045 && alive = 1 && palno != 12 && movetype != H
trigger1 = Time = 35
trigger2 = Time = 70
trigger3 = Time = 100
trigger4 = Time = 126
trigger5 = Time = 152
trigger6 = Time = 174
trigger7 = Time = 196
trigger8 = Time = 218
trigger9 = Time = 255
channel = 0
value = 6001,Random%2
volume = 255

[State -2,中スペシャル馬乗り枕]
type = PlaySnd
triggerall = Time = 182 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3025
value = 6005,0
channel = 0
volume = 255

[State -2,中スペシャル馬乗り枕]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3025
value = 6002,Random%2
channel = 0
volume = 255

[State -2,弱スペシャル馬乗り枕]
type = PlaySnd
triggerall = Time = 158 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3005
value = 6006,0
channel = 0
volume = 255

[State -2,弱スペシャル馬乗り枕]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3005
value = 6003,0
channel = 0
volume = 255

[State -2,スペシャル馬乗り枕ミス]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12
trigger1 = stateno = 3002
channel = 0
value = 6004,0
volume = 255

[State -2,トーン＆セットアップ＋]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3102 || stateno = 3101 || stateno = 3100 || stateno = 3105
value = 6010,Random%3
channel = 1
volume = 255

[State -2,強リバーヴ＆アウェイキング]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3202
value = 6020,0
channel = 0
volume = 255

[State -2,中リバーヴ＆アウェイキング]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3201
value = 6021,0
channel = 0
volume = 255

[State -2,弱リバーヴ＆アウェイキング]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 3200
value = 6022,0
channel = 0
volume = 255

[State -2,スマッシュ＆シンパティ]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 1210 || stateno = 1205 || stateno = 1200
value = 6030,Random%2
channel = 0
volume = 255

[State -2,スラッシュ＆プロローグ]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 1301 || stateno = 1306
value = 6040,0
channel = 0
volume = 255

[State -2,強スラッシュ＆プロローグ]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 1310 || stateno = 1311
value = 6041,0
channel = 0
volume = 255

[State -2,スロウ＆キーイング]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 1000 || stateno = 1001 || stateno = 1002
value = 6050,Random%2
channel = 0
volume = 255

[State -2,ピッチ＆ベント]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 1100 || stateno = 1101 || stateno = 1102
value = 6051,0
channel = 1
volume = 255

[State -2,トーン＆セットアップ]
type = null;PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 1400 || stateno = 1402 || stateno = 1404
trigger2 = stateno = 1401 || stateno = 1403 || stateno = 1405
trigger3 = stateno = 1430 || stateno = 1431 || stateno = 1432
value = 6060,Random%20
channel = 0
volume = 255

[State -2,インスタントチャージ]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 2000
value = 6070,ifelse(life > 500,1,0)
channel = 9
volume = 255

[State -2,後退ダッシュ]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 105 || stateno = 115
value = 6080,0
channel = 0
volume = 255
lowpriority = 1

[State -2,投げ]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 801
value = 6003,0
channel = 0
volume = 255

[State -2,空中投げ]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 850
value = 6085,Random%2
channel = 0
volume = 255

[State -2,弱攻撃]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 200 || stateno = 400 || stateno = 600
value = 6090,Random%12
channel = 0
lowpriority = 1
volume = 255

[State -2,中攻撃]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 210 || stateno = 410 || stateno = 415 || stateno = 450
value = 6090,Random%6
channel = 0
volume = 255
lowpriority = 1

[State -2,強攻撃]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12 && movetype != H
trigger1 = stateno = 250 || stateno = 260 || stateno = 270 || stateno = 405
trigger2 = stateno = 215 || stateno = 220 || stateno = 230 || stateno = 610
trigger3 = stateno = 620 || stateno = 440
value = 6091,Random%6
channel = 0
volume = 255
lowpriority = 1

[State -2,リコイルガード]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12
trigger1 = stateno = 160 || stateno = 161 || stateno = 162
value = 7000,Random%2
channel = 8
volume = 255

[State -2,受け身]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12
trigger1 = stateno = 5210
value = 7010,Random%2
channel = 0
volume = 255

[State -2]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12
trigger1 = stateno = 5000 || stateno = 5010 || stateno = 5020 || stateno = 5070 || stateno = 5080
value = 7020,Random%8
channel = 0
volume = 255

[State -2]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12
trigger1 = stateno = 5100
value = 7025,Random%3
channel = 0
volume = 255

[State -2]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12
trigger1 = stateno = 5120
value = 7030,ifelse(life < 333,1,0)
channel = 2
volume = 255

[State -2,敗北]
type = PlaySnd
trigger1 = stateno = 5150
trigger1 = time = 1 && palno != 12
value = 11,1
channel = 0
volume = 255

[State -2,試合１R目勝利]
type = PlaySnd
triggerall = time = 1 && palno != 12 && movetype != H
trigger1 = anim = 185
value = 6060,1
channel = 0
volume = 255

[State -2 この自信過剰やろう]
type = PlaySnd
triggerall = Time = 1 && alive = 1 && palno != 12
triggerall = p2name = "JAGI" || p4name = "JAGI"
trigger1 = stateno = 805 && ctrl = 0
value = 7777,0
channel = 0
volume = 255

[State -2 へんたいだぁー！]
type = PlaySnd
triggerall = Time = 5 && alive = 1 && palno != 12
triggerall = p2name = "REI" || p4name = "REI"
trigger1 = stateno = 807 && anim = 806 && ctrl = 0
value = 7779,1
channel = 0
volume = 255

[State -2 う、わぁ〜これってマニアックすぎ〜]
type = PlaySnd
triggerall = Time = 5 && alive = 1 && palno != 12
triggerall = p2name = "SHIN" || p4name = "SHIN"
trigger1 = stateno = 2552 && anim = 2552 && ctrl = 0
value = 7779,0
channel = 0
volume = 255

[State -2 ]
type = PlaySnd
triggerall = Time = 65 && alive = 1 && palno != 12
triggerall = p2name = "THOUTHER" || p4name = "THOUTHER"
trigger1 = stateno = 2230 && anim = 2230 && movetype = H
value = 9005,0
channel = 0
volume = 255

[State -2 景色もいいよね]
type = PlaySnd
triggerall = Time = 272 && alive = 1 && palno != 12
triggerall = p2name = "THOUTHER" || p4name = "THOUTHER"
trigger1 = stateno = 2230 && anim = 2230 && movetype = H
value = 9004,2
channel = 0
volume = 255

[State -2 ]
type = PlaySnd
triggerall = Time = 510 && alive = 1 && palno != 12
triggerall = p2name = "THOUTHER" || p4name = "THOUTHER"
trigger1 = stateno = 2230 && anim = 2230 && movetype = H
value = 9004,3
channel = 0
volume = 255

[State -2 ]
type = PlaySnd ;NULL;
triggerall = Time = 692 && alive = 1 && palno != 12
triggerall = p2name = "THOUTHER" || p4name = "THOUTHER"
trigger1 = stateno = 2230 && anim = 2230 && movetype = H
value = 9004,4
channel = 0
volume = 255

[State -2 ほら、はぁーって]
type = PlaySnd
triggerall = Time = 80 && alive = 1 && palno != 12
trigger1 = p2name = "Toki" || p4name = "Toki"
trigger1 = stateno = 5020 && anim = 5030 && movetype = H
trigger2 = p2name = "TOKI-(NERICYA)" || p4name = "TOKI-(NERICYA)"
trigger2 = stateno = 2310 && anim = 5030 && movetype = H
value = 9004,0
channel = 0
volume = 255

[State -2,ニュートラル]
type = PlaySnd
triggerall = Time%540 = 0 && Alive = 1 && ctrl && palno != 12 && movetype = I
trigger1 = stateno = 0
trigger1 = RoundState = 2
trigger1 = Time > 60
value = 7778,0
channel = 0
volume = 255

;================ボイス追加ここまで================

