
;================ボイス追加(ver1.2)================

[State -2,後方ダッシュ]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 105 || stateno = 115
value = 105,Random%2
channel = 0
lowpriority = 1

[State -2,リコイルガード成立]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 125
value = 7003,Random%3
channel = 12

[State -2,近接攻撃]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 210 || stateno = 220 || stateno = 310 || stateno = 200
trigger2 = stateno = 250 || stateno = 350 || stateno = 260 || stateno = 300
value = 200,Random%3
channel = 0
lowpriority = 1

[State -2,強攻撃]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 230 || stateno = 360 || stateno = 270
value = 210,Random%4
channel = 0

[State -2,しゃがみ]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 370 || stateno = 320
value = 320,Random%2
channel = 0
lowpriority = 1

[State -2,空中弱]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 400
value = 400,Random%4
channel = 0
lowpriority = 1

[State -2,空中中]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 410
value = 400,Random%2
channel = 0
lowpriority = 1

[State -2,空中強]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 420 || stateno = 430
value = 420,0
channel = 0

[State -2,投げ]
type = PlaySnd
triggerall = AnimElemTime(3) = 0 && Alive && movetype != H
trigger1 = stateno = 500 || stateno = 520
value = 1325,0
channel = 11

[State -2,投げ成功]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 510 || stateno = 530
value = 500,0
channel = 11

[State -2,インスタントチャージ]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 600 || stateno = 610
value = 600,Random%4
channel = 13

[State -2,レイニースピン]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1000 || stateno = 1010 || stateno = 1020
value = 1000,Random%2
channel = 0
lowpriority = 1

[State -2,バッドワッフル]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1100 || stateno = 1110 || stateno = 1120
value = 1100,Random%2
channel = 0

[State -2,詩子さん登場です]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1200 || stateno = 1210 || stateno = 1220
value = 1200,0
channel = 9

[State -2,アサルトリープ]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1300 || stateno = 1310 || stateno = 1320
trigger2 = stateno = 1350 || stateno = 1360 || stateno = 1370
value = 1300,Random%2
channel = 0
lowpriority = 1

[State -2,トリックリープ]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1400 || stateno = 1410 || stateno = 1420
trigger2 = stateno = 1450 || stateno = 1460 || stateno = 1470
value = 1400,Random%2
channel = 0
lowpriority = 1

[State -2,各種リープ系の着地]
type = NULL;PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1306
value = 1306,Random%2
channel = 11

[State -2,アサルトスライディング]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1305
value = 1305,0
channel = 0

[State -2,エアスティング]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1315 || stateno = 1316
value = 1315,0
channel = 0

[State -2,エアキャリア成立]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1326
value = 500,0
channel = 0

[State -2,エアキャリア失敗]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1328
value = 1328,0
channel = 0

[State -2,パイルマッシャー]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1405
value = 1405,0
channel = 0

[State -2,スタンニードル]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 1500 || stateno = 1510 || stateno = 1520
value = 210,0
channel = 0

[State -2,絶対拒否障壁]
type = null;PlaySnd  ;エフェクト無し◆
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 6000 || stateno = 6010 || stateno = 6020
value = 6000,Random%2
channel = 0

[State -2,絶対拒否障壁]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 6000 || stateno = 6010 || stateno = 6020
value = 6001,Random%2
channel = 0

[State -2,レインオブティア]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 6100 || stateno = 6110 || stateno = 6120
value = 6100,ifelse((enemynear,pos Y < -40 && enemynear,MoveType = H),1,0)
channel = 0

[State -2,デンプ詩子ロール]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 6200
value = 6200,0
channel = 9

[State -2,デンプ詩子ロール2]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 6210
value = 6210,0
channel = 9

[State -2,デンプ詩子ロール3]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 6220
value = 6220,0
channel = 9

[State -2,嫌獄殺]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 7000
value = 7000,0
channel = 0

[State -2,嫌獄殺未ヒット]
type = PlaySnd
triggerall = AnimTime = 0 && Alive && movetype != H
trigger1 = stateno = 7000
value = 7001,0
channel = 0

[State -2,嫌獄殺フィニッシュ1]
type = PlaySnd
triggerall = Time = 1 && Alive && movetype != H
trigger1 = stateno = 7003
value = 7003,Random%2
channel = 0

[State -2,嫌獄殺フィニッシュ2]
type = PlaySnd
triggerall = Time = 30 && Alive && movetype != H
trigger1 = stateno = 7005
value = 7005,0
channel = 0

[State -2]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = stateno = 5000 || stateno = 5010 || stateno = 5020 || stateno = 5070 || stateno = 5080
value = 5000,Random%5
channel = 0

[State -2]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = stateno = 5100
value = 5100,Random%5
channel = 0

[State -2]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = stateno = 5120
value = 5120,Random%2
channel = 13

[State -2,受け身]
type = PlaySnd
triggerall = Time = 1 && Alive
trigger1 = stateno = 5210
value = 420,0
channel = 0

[State -2,勝利1]
type = PlaySnd
triggerall = time = 1 && movetype != H
trigger1 = stateno = 3000
value = 3000,Random%3
channel = 0

[State -2,勝利2]
type = PlaySnd
triggerall = time = 1 && movetype != H
trigger1 = stateno = 3020
value = 3020,Random%5
channel = 0

[State -2,勝利3]
type = PlaySnd
triggerall = time = 1 && movetype != H
trigger1 = stateno = 3090
value = 3090,Random%2
channel = 0

[State -2,イントロ]
type = PlaySnd
triggerall = time = 30 && movetype != H
trigger1 = stateno = 4000
value = 4000,Random%2
channel = 13

[State -2,イントロ]
type = PlaySnd
triggerall = time = 60 && movetype != H
trigger1 = stateno = 4011
value = 4011,0
channel = 13

[State -2,イントロ]
type = PlaySnd
triggerall = time = 1 && movetype != H
trigger1 = stateno = 4011
value = 4012,0
channel = 13

[State -2,◆詩子さん登場です1]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 11200
trigger1 = helper(1200),Time = 15
value = 112,Random%2
channel = 22

[State -2,◆詩子さん登場です2]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 11210
trigger1 = helper(1200),Time = 1
value = 112,Random%2
channel = 22

[State -2,◆詩子さん登場です3]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 11220
trigger1 = helper(1200),Time = 20
value = 112,2
channel = 22

[State -2,◆詩子さんダウンです]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 11251
trigger1 = helper(1200),Time = 20
value = 113,Random%2
channel = 22

[State -2,◆詩子さん退場です]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 11252
trigger1 = helper(1200),AnimElemTime(4) = 200
value = 114,Random%2
channel = 22

[State -2,◆詩子さん大破です]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 11254
trigger1 = helper(1200),Time = 1
value = 113,1
channel = 22

[State -2,◆デンプ詩子ロール]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 16202
trigger1 = helper(1200),AnimElemTime(1) = 5
value = 112,1
channel = 22

[State -2,◆デンプ詩子ロール2]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 16212
trigger1 = helper(1200),AnimElemTime(1) = 5
value = 8000,0
channel = 22

[State -2,◆デンプ詩子ロールヒット]
type = null;PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 16222
trigger1 = helper(1200),var(10) > 0
value = 8120,0
channel = 22
persistent=0

[State -2,◆デンプ詩子ロールミス]
type = PlaySnd
trigger1 = NumHelper(1200) > 0
trigger1 = helper(1200),stateno = 16222
trigger1 = helper(1200),AnimElemTime(168) = 15
value = 8121,Random%2
channel = 22
lowpriority = 1

[State -2,ニュートラル]
type = PlaySnd
triggerall = Time%420 = 0 && Alive = 1 && ctrl && movetype = I
trigger1 = stateno = 0
trigger1 = RoundState = 2
trigger1 = Time > 60
value = 9003,Random%2
channel = 0
volume = 255

;================ボイス追加ここまで================

