[Statedef -3]
[State -1, カオスインパクト]
type = ChangeState
value = 3300
triggerall = var(59)
triggerall = statetype != A
triggerall = var(58) > 30
triggerall = power >= 3000
triggerall = EnemyNear,MoveType = H
trigger1 = (P2BodyDist Y<-60)
trigger1 = (P2BodyDist X= [0,60])
trigger1 = random<var(59)*220
trigger1 = EnemyNear,vel Y > 0
trigger1 = ctrl

;[切り替えし]-------------------------------------------------------------------------------------
[State -1, アシスト1]
type = Helper
triggerall = var(59)
triggerall = Roundstate = 2
triggerall = Numhelper(10000)+Numhelper(10100) = 0
triggerall = var(0) = 0
triggerall = var(7) = 0
triggerall = var(9) = 1
triggerall = fvar(2) < 500
triggerall = movetype != H
triggerall = stateno < 1000
triggerall = StateType != A
triggerall = P2BodyDist X=[-5,80]
triggerall = Ctrl||StateNo = 11
triggerall = EnemyNear,MoveType = A
triggerall = Random<=var(59)*300||var(59) > 1
triggerall = EnemyNear,AnimTime<=-6||var(59) < 2
triggerall = Enemynear,Time>=30||(!Time&&var(59)>1)||var(59)>2
trigger1 = stateno != [190,199]
helpertype = normal
name = "laharl"
ID = 10000
pos = 60, -240 - ceil(Pos Y)
postype = p1
facing = 1
stateno = 10000
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
size.xscale = 1.3
size.yscale = 1.3

[State -3,零距離バスター弱]
type = ChangeState
value = 1500
triggerall = var(59)
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = P2BodyDist X=[-5,80]
triggerall = P2BodyDist Y=[-100,-30]
triggerall = Ctrl||StateNo = 11
triggerall = EnemyNear,MoveType = A
triggerall = Random<=var(59)*80
triggerall = EnemyNear,AnimTime<=-6||var(59) < 2
triggerall = Enemynear,Time>=30||(!Time&&var(59)>1)||var(59)>2
trigger1 = Enemynear,Time>=50||var(59) = 3
trigger2 = (PrevStateNo=[120,159])

[State -3,零距離バスター強]
type = ChangeState
value = 1501
triggerall = var(59)
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = P2BodyDist X=[-5,40]
triggerall = Ctrl||StateNo = 11
triggerall = Random<=var(59)*300||var(59) > 1
trigger1 = EnemyNear,stateno = 5120
trigger1 = Enemynear,Time >= 5

[State -3,タービュランス弱]
type = changestate
value = 1100
triggerall = !var(0)
triggerall = var(59)
triggerall = RoundState = 2
triggerall = P2BodyDist X=[-5,60]
triggerall = P2BodyDist Y=[-180,-30]
triggerall = Ctrl||stateno = 11||stateno = [200,450]
triggerall = EnemyNear,MoveType = A
triggerall = Random<=var(59)*300||var(59) > 1
triggerall = EnemyNear,AnimTime<=-4||var(59) < 2
triggerall = Enemynear,Time>=30||(!Time&&var(59)>1)||var(59)>2
trigger1 = Enemynear,Time>=50||var(59) = 3
trigger2 = (PrevStateNo=[120,159])

[State -1,避雷針弱]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType != H
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-10,10])
triggerall = (P2BodyDist Y > 0)
trigger1 = moveguarded
trigger1 = stateno = 650
trigger1 = Random<=var(59)*333
value = 1300

[State -1,避雷針強]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType != H
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-30,-10])
triggerall = (P2BodyDist Y > 0)
trigger1 = ctrl
trigger1 = Random<=var(59)*333
value = 1310

[State -3,バックステップ]
type = ChangeState
value = 105
triggerall = var(59)
triggerall = StateType != A
triggerall = Ctrl||StateNo = 11
triggerall = (EnemyNear,StateNo=[200,699])||EnemyNear,HitDefAttr=SCA,AT
triggerall = P2BodyDist X=[-5,90]
triggerall = EnemyNear,vel x < 3
triggerall = EnemyNear,MoveType = A
triggerall = Random<=var(59)*300||var(59) > 1
triggerall = EnemyNear,Time>=30||(!Time&&var(59)>1)||var(59)>2
triggerall = stateno != 105
triggerall = BackEdgeBodyDist > 20
trigger1 = EnemyNear,Time>=50||var(59)>2
trigger2 = (PrevStateNo=[5000,5270])
trigger3 = (PrevStateNo=[120,159])

[State -3,ジャンプ]
type = ChangeState
value = 40
triggerall = var(59)
triggerall = StateType!=A
triggerall = Ctrl||StateNo = 11
triggerall = EnemyNear,HitDefAttr=SCA,AT
triggerall = Random<=var(59)*300||var(59) > 1
triggerall = EnemyNear,Time>=30||(!Time&&var(59)>1)||var(59)>2
trigger1 = EnemyNear,Time>=50||var(59)>2
trigger2 = (PrevStateNo=[5000,5270])
trigger3 = (PrevStateNo=[120,159])

;[ガード]-------------------------------------------------------------------------------------
[State -3,立ちガード]
type = ChangeState
value = 120
triggerall = var(59)
triggerall = StateNo!=[120,155]
triggerall = Ctrl||StateNo = 11
triggerall = inguarddist
trigger1 = Random<=var(59)*300||var(59) > 1
trigger2 = P2BodyDist X>90||EnemyNear,Time>50
trigger2 = Random<=var(59)*750

;[地上移動関係]-------------------------------------------------------------------------------------
[State -3,しゃがみ(ｶﾞｰﾄﾞ切替も兼ねてる)]
type = null
value = 11
ctrl = 0
triggerall = RoundState = 2
triggerall = var(59)
triggerall = StateType != A
triggerall = StateNo = 0
triggerall = Ctrl
trigger1 = Random <= var(59)*100||var(59)>1

[State -3,しゃがみ解除(ｶﾞｰﾄﾞ切替も兼ねてる)]
type = null
value = 0
ctrl = 1
triggerall = RoundState = 2
triggerall = var(59)
triggerall = StateType != A
triggerall = StateNo = 11
trigger1 = Random <= var(59)*100||var(59)>1

[State -1, アドガ立ち]
type = ChangeState
value = 810
triggerall = var(59)
triggerall = P2BodyDist X = [0,80]
trigger1 = stateno = [150,151]
trigger1 = random < var(59)*200

[State -1, アドガ屈]
type = ChangeState
value = 820
triggerall = var(59)
triggerall = P2BodyDist X = [0,80]
trigger1 = stateno = [152,153]
trigger1 = random < var(59)*200

[State -1, アドガ空中]
type = ChangeState
value = 830
triggerall = var(59)
triggerall = P2BodyDist X = [0,80]
triggerall = random < var(59)*200
trigger1 = stateno = 154
trigger2 = stateno = 155 && time <= 10

[State -1, ダウン回避]
type = varset
triggerall = var(59)
triggerall = alive
triggerall = CanRecover
triggerall = !var(15)
trigger1 = Random <= var(59)*300||var(59)>1
var(15) = 1

[State -3,ｼﾞｬﾝﾌﾟ]
type = ChangeState
value = 40
triggerall = var(59)
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = EnemyNear,StateType != L
triggerall = EnemyNear,MoveType != H
triggerall = !inguarddist
trigger1 = Ctrl ||StateNo = 11
trigger1 = Random <= var(59)*10
trigger2 = Random<=var(59)*200
trigger2 = P2Bodydist X = [120,140]
trigger2 = stateno = 100

[State -3,ダッシュ]
type = ChangeState
value = 100
triggerall = var(59)
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = EnemyNear,StateType != L
triggerall = EnemyNear,MoveType = I
triggerall = !inguarddist
triggerall = Ctrl ||StateNo = 11
triggerall = stateno != 100||stateno != 105
trigger1 = Random <= var(59)*100
trigger1 = P2BodyDist X >= 80

[State -3,ダッシュ]
type = ChangeState
value = 100
triggerall = var(59)
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = EnemyNear,StateType = L
triggerall = EnemyNear,MoveType = H
triggerall = !inguarddist
triggerall = Ctrl ||StateNo = 11
triggerall = stateno != 100
trigger1 = Random <= var(59)*200
trigger1 = P2BodyDist X < 120

[State -3,ﾊﾞｯｸｽﾃｯﾌﾟ]
type     = ChangeState
value    = 105
triggerall = var(59)
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = EnemyNear,StateType != L
triggerall = EnemyNear,MoveType != H
triggerall = EnemyNear,Stateno != [120,159]
triggerall = Ctrl ||StateNo = 11
triggerall = backedgebodydist > 62
triggerall = stateno != 100||stateno != 105
trigger1 = P2BodyDist X <= 140
trigger1 = Random <= var(59)*20

;[空中移動関係]-------------------------------------------------------------------------------------

[State -1, 空投げ]
type = ChangeState
value = ifelse(random%2=0,950,951)
triggerall = !var(0)
triggerall = var(59)
triggerall = statetype = A
triggerall = P2BodyDist X < 30
triggerall = P2BodyDist Y = [-60,60]
triggerall = enemynear,statetype = A
triggerall = enemynear,movetype != A
trigger1 = Random<=var(59)*333
trigger1 = ctrl

;-------------------------------------
[State -1, 屈弱キック]
type = ChangeState
value = 430
triggerall = var(59)
triggerall = EnemyNear,Alive
triggerall = EnemyNear,StateType = L
triggerall = (P2BodyDist X<=18)
triggerall = (P2BodyDist Y=[-30,0])
triggerall = statetype != A
triggerall = EnemyNear,Stateno != 5120
trigger1 = Random<=var(59)*333
trigger1 = ctrl

[State -1, 屈中パンチ]
type = ChangeState
value = ifelse(random%2=0,410,210)
triggerall = var(59)
triggerall = EnemyNear,Alive
triggerall = EnemyNear,moveType = H
triggerall = movehit
triggerall = statetype != A
trigger1 = stateno = 430

[State -1, 屈強パンチ]
type = ChangeState
value = 420
triggerall = var(59)
triggerall = EnemyNear,Alive
triggerall = EnemyNear,moveType = H
trigger1 = (P2BodyDist X=[0,20])
trigger1 = movehit
trigger1 = stateno = 410
trigger1 = Animelemtime(4) > 0

[State -1, 屈強キック]
type = ChangeState
value = 450
triggerall = var(59)
triggerall = EnemyNear,Alive
triggerall = EnemyNear,moveType = H
triggerall = (P2BodyDist X>20)
triggerall = movehit
triggerall = statetype != A
trigger1 = stateno = 440

[State -1, 弱パンチ]
type = ChangeState
value = 200
triggerall = var(59)
triggerall = EnemyNear,Alive
triggerall = EnemyNear,StateType != L
triggerall = (P2BodyDist X<=36)
triggerall = (P2BodyDist Y=[-30,0])
triggerall = statetype != A
trigger1 = ctrl
trigger1 = Random<=var(59)*333

[State -1, 中パンチ]
type = ChangeState
value = ifelse(random%3=0,210,ifelse(random%2=0,410,ifelse(var(8)=0,240,210)))
triggerall = var(59)
triggerall = statetype != A
trigger1 = movecontact
trigger1 = stateno = 200

[State -1, 強パンチ]
type = ChangeState
value = 220
triggerall = var(59)
triggerall = (P2BodyDist X<=84)
triggerall = statetype != A
trigger1 = movecontact
trigger1 = stateno = 210

[State -1, 疾風迅雷強]
type = ChangeState
value = 1210
triggerall = var(59)
triggerall = statetype != A
triggerall = Random<=var(59)*333
trigger1 = moveguarded
trigger1 = stateno = 220
trigger2 = moveguarded
trigger2 = stateno = 240
trigger2 = Animelemtime(5)>0

[State -1, 疾風迅雷弱]
type = ChangeState
value = 1200
triggerall = var(59)
triggerall = statetype != A
triggerall = (P2BodyDist Y=[-20,0])
triggerall = (P2BodyDist X=[0,35])
triggerall = Random<=var(59)*333
trigger1 = movehit
trigger1 = stateno = 240
trigger1 = Animelemtime(5)>0
trigger2 = stateno = 250

;[空中コンボ]
[State -1,ハイジャンプ]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = S
triggerall = EnemyNear,Alive
triggerall = !InGuardDist
triggerall = movehit
triggerall = (P2BodyDist X<=70)
triggerall = Random<=var(59)*333||var(59)>1
trigger1 = StateNo = 220
trigger1 = time = 30
trigger2 = StateNo = 420
trigger2 = time = 18
value = 800

[State -1,空弱P]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType != A
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-5,30])
triggerall = (P2BodyDist Y=[-30,30])
trigger1 = StateNo = 800
trigger2 = var(0)
trigger2 = Stateno = 50
trigger2 = Random<=var(59)*333||var(59)>1
value = 600

[State -1,空弱P]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType != A
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-5,50])
triggerall = (P2BodyDist Y=[-60,60])
trigger1 = !var(0)
trigger1 = ctrl
trigger1 = Random<=var(59)*333
value = 600

[State -1,空弱K]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-5,30])
triggerall = (P2BodyDist Y=[-40,30])
triggerall = movehit
trigger1 = StateNo = 600
trigger2 = var(0)
trigger2 = Stateno = 50
value = 630

[State -1,空弱K]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = !InGuardDist
triggerall = movecontact
trigger1 = !var(0)
trigger1 = StateNo = 600
value = 630

[State -1,空中P]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-5,30])
triggerall = (P2BodyDist Y=[-60,60])
triggerall = movehit
trigger1 = var(0)
trigger1 = StateNo = 630
value = 610

[State -1,空強P]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = !InGuardDist
triggerall = movecontact
trigger1 = !var(0)
trigger1 = StateNo = 630
value = 620

[State -1,空中K]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-5,35])
triggerall = (P2BodyDist Y=[-60,60])
triggerall = movehit
trigger1 = StateNo = 610
value = 640

[State -1,空強]
type     = ChangeState
triggerall = var(59)
triggerall = random < 320
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-5,60])
triggerall = (P2BodyDist Y=[50,90])
triggerall = movehit
trigger1 = StateNo = 610
trigger2 = Stateno = 640
value = ifelse(random%2 = 0,620,650)

[state -1, 空中ジャンプ]
type = ChangeState
value = 45
triggerall = var(0)
triggerall = !var(3)
triggerall = !var(5)
triggerall = !var(6)
triggerall = var(59)
triggerall = statetype = A
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType = H
triggerall = P2BodyDist Y < -70
trigger1 = Random<=var(59)*333
trigger1 = stateno = 660
value = 45

[State -1,落下星強]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType = H
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-80,-9])
triggerall = (P2BodyDist Y > 0)
trigger1 = StateNo = [600,660]
trigger1 = Random<=var(59)*333
value = 1310

[State -1,タービュランス弱]
type     = ChangeState
triggerall = var(0)
triggerall = var(59)
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType = H
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[-10,45])
triggerall = (P2BodyDist Y < -70)
triggerall = movehit
triggerall = Random<=var(59)*333||var(59)>1
trigger1 = StateNo = 610
trigger2 = Stateno = 640
value = 1100

[State -1,セクスィービーム]
type     = ChangeState
triggerall = var(59)
triggerall = power >= 1000
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType = H
triggerall = EnemyNear,stateno != [120,159]
triggerall = !InGuardDist
trigger1 = var(0)
trigger1 = (P2BodyDist Y<-45)
trigger1 = StateNo = 1120
trigger1 = vel Y > 0
trigger2 = var(58) < 30
trigger2 = (P2BodyDist Y<-90)
trigger2 = ctrl||stateno = 1405||stateno = 1406
trigger2 = stateno != 220
trigger2 = stateno != 420
trigger2 = stateno != 800
trigger2 = random<var(59)*220
trigger2 = EnemyNear,vel Y = [0,6]
trigger3 = stateno = 1200
trigger3 = Animelemtime(22) >= 0
trigger3 = random<var(59)*220
trigger3 = EnemyNear,statetype = A
value = 3100

[State -1,魔槍流星群]
type     = ChangeState
triggerall = var(59)
triggerall = power >= 1000
triggerall = StateType = A
triggerall = EnemyNear,Alive
triggerall = EnemyNear,MoveType = H
triggerall = !InGuardDist
triggerall = (P2BodyDist X=[0,60])
triggerall = (P2BodyDist Y = [-45,100])
triggerall = Random<=var(59)*333
trigger1 = var(0)
trigger1 = StateNo = 1120
trigger1 = vel Y > 0
trigger2 = !var(0)
trigger2 = StateNo = 1120
trigger2 = movecontact
value = 3200

[State -3,プリニー落とし]
type = ChangeState
value = 3000
triggerall = var(59)
triggerall = power >= 1000
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = EnemyNear,StateType = L
triggerall = EnemyNear,MoveType = H
triggerall = !inguarddist
triggerall = Ctrl ||StateNo = 11
triggerall = stateno != 100
trigger1 = Random <= var(59)*200
trigger1 = P2BodyDist X > 120

[State -1,避雷針弱]
type     = ChangeState
triggerall = var(59)
triggerall = power < 1000
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = EnemyNear,MoveType = H
triggerall = !inguarddist
triggerall = Ctrl ||StateNo = 11
triggerall = stateno != 100
trigger1 = Random <= var(59)*30
trigger1 = P2BodyDist X > 120
value = 1000

[State -1,避雷針強]
type     = ChangeState
triggerall = var(59)
triggerall = StateType = S
triggerall = EnemyNear,MoveType = H
triggerall = !InGuardDist
triggerall = (P2BodyDist X>70)
triggerall = movehit
trigger1 = Random<=var(59)*333||var(59)>1
trigger1 = StateNo = 220
trigger1 = time = 30
value = 1010

[State -1, プリニガーX起動弱];1420
type = ChangeState
value = 1405
triggerall = var(59)
triggerall = Numhelper(1420) > 0
triggerall = helper(1420),stateno = 1410
triggerall = helper(1420),var(0) = 1
triggerall = statetype != A
triggerall = P2BodyDist X > 120
triggerall = Random>=var(59)*333
trigger1 = ctrl
trigger2 = stateno = 450
trigger3 = stateno = 1400
trigger3 = animelemtime(6) >= 0
trigger4 = stateno = 1401
trigger4 = animelemtime(6) >= 0

[State -1, プリニガーX起動弱];1430
type = ChangeState
value = 1405
triggerall = var(59)
triggerall = Numhelper(1430) > 0
triggerall = helper(1430),stateno = 1410
triggerall = helper(1430),var(0) = 1
triggerall = statetype != A
triggerall = P2BodyDist X > 120
triggerall = Random>=var(59)*333
trigger1 = ctrl
trigger2 = stateno = 450
trigger3 = stateno = 1400
trigger3 = animelemtime(6) >= 0
trigger4 = stateno = 1401
trigger4 = animelemtime(6) >= 0

[State -1, プリニガーX起動強];1420
type = ChangeState
value = 1406
triggerall = var(59)
triggerall = Numhelper(1420) > 0
triggerall = helper(1420),stateno = 1410
triggerall = helper(1420),var(0) = 1
triggerall = statetype != A
triggerall = P2BodyDist X > 120
triggerall = Random>=var(59)*333
trigger1 = ctrl
trigger2 = stateno = 450
trigger3 = stateno = 1400
trigger3 = animelemtime(6) >= 0
trigger4 = stateno = 1401
trigger4 = animelemtime(6) >= 0

[State -1, プリニガーX起動強];1430
type = ChangeState
value = 1406
triggerall = var(59)
triggerall = Numhelper(1430) > 0
triggerall = helper(1430),stateno = 1410
triggerall = helper(1430),var(0) = 1
triggerall = statetype != A
triggerall = P2BodyDist X > 120
triggerall = Random>=var(59)*333
trigger1 = ctrl
trigger2 = stateno = 450
trigger3 = stateno = 1400
trigger3 = animelemtime(6) >= 0
trigger4 = stateno = 1401
trigger4 = animelemtime(6) >= 0

[State -1, プリニガーX設置弱]
type = ChangeState
value = 1400
triggerall = var(59)
triggerall = Numhelper(1420)+Numhelper(1430) < 2
triggerall=RoundState = 2
triggerall=StateType != A
triggerall=EnemyNear,StateType != L
triggerall=EnemyNear,MoveType != H
triggerall=!InGuardDist
triggerall=P2BodyDist X > 200
triggerall=Ctrl||stateno = 100||stateno = 105
trigger1 = Random <= var(59)*80
trigger1 = statetype != A
trigger1 = ctrl

[State -1, プリニガーX設置強]
type = ChangeState
value = 1401
triggerall = var(59)
triggerall = Numhelper(1420)+Numhelper(1430) < 2
triggerall=RoundState = 2
triggerall=StateType != A
triggerall=EnemyNear,StateType != L
triggerall=EnemyNear,MoveType != H
triggerall=!InGuardDist
triggerall=P2BodyDist X > 200
triggerall=Ctrl||stateno = 100||stateno = 105
trigger1 = Random <= var(59)*80
trigger1 = statetype != A
trigger1 = ctrl

[State -1, アシスト2]
type = Helper
triggerall = var(59)
triggerall = Roundstate = 2
triggerall = Numhelper(10000)+Numhelper(10100) = 0
triggerall = var(0) = 0
triggerall = var(8) = 0
triggerall = var(10) = 2
triggerall = fvar(3) < 500
triggerall = movetype != H
triggerall = stateno < 1000
trigger1 = stateno != [190,199]
trigger1 = movehit
trigger1 = stateno = 240
trigger1 = animelemtime(4) = 0
trigger2 = EnemyNear,StateType != L
trigger2 = EnemyNear,MoveType != H
trigger2 = !InGuardDist
trigger2 = P2BodyDist X = [-30,60]
trigger2 = random<var(59)*80
trigger3 = moveguarded
trigger3 = stateno = 650
helpertype = normal
name = "flonne"
ID = 10100
pos = -270, -120 - ceil(Pos Y)
postype = p1
facing = 1
stateno = 10100
keyctrl = 0
ownpal = 1
supermovetime = 0
pausemovetime = 0
size.xscale = 1.3
size.yscale = 1.3

[State -3,牽制]
Type = ChangeState
value = 250
triggerall = var(59)
triggerall = RoundState = 2
triggerall = StateType != A
triggerall = EnemyNear,StateType != L
triggerall = EnemyNear,MoveType != H
triggerall = !InGuardDist
triggerall = P2BodyDist X > 150
triggerall = P2BodyDist Y >= -70
triggerall = (EnemyNear,StateNo != [120,159])||EnemyNear,StateType=A
triggerall = Ctrl || stateno = 105
triggerall = stateno != 100
trigger1 = Random <= var(59)*80