;剣モード
[Statedef 4000]
type    = S
movetype= I
physics = S
poweradd= 0
velset = 0,0
anim = 4010
ctrl = 0
sprpriority = 0

[State 230, 3]
type = varset
trigger1 = Time = 0
v = 30
value = 1

[State 810, 音を鳴らす];放り投げ用
type = PlaySnd
trigger1 = AnimElem = 1
value = 0, 2

[State 1300, ヘルパーを出す];放り投げるまでの板（※１０）
type = Helper
trigger1 = AnimElem = 1
Persistent = 0
name = "sord"
stateno = 4010
pos = 0,0
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 1
size.yscale = 1
ID = 4000

[State 1020, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;剣
[Statedef 4010] 
type     = U ;前のステートの状態を引き継ぐ
movetype = I
physics  = N
ctrl     = 0
anim     = 4000
sprpriority = 1

[State 230, 3]
type = varset
trigger1 = time = 0
v = 23
value = 0

[State 230, 3]
type = varset
trigger1 = time = 0
v = 22
value = 0

[State 191, 2] 
type = velset
trigger1 = 1
x = parent,vel x
y = parent,vel y

[State 30019]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1065, 3]
type = bindtoparent
trigger1 = 1
pos = 0,0
time = 1

[State 1300, ステート変更]
type = Turn
trigger1 = p2BodyDist X < -2

[State 1065, 3]
type = changeanim
trigger1 = parent,anim = 4200
trigger1 = anim != 4201
value = 4201

[State 1065, 3]
type = changeanim
trigger1 = parent,anim = 3202
trigger1 = anim != 3204
value = 3204

[State 1065, 3]
type = changeanim
trigger1 = parent,anim = 3212
trigger1 = anim != 3214
value = 3214

[State 1065, 3]
type = changeanim
trigger1 = parent,anim = 3222
trigger1 = anim != 3224
value = 3224

[State 1065, 3]
type = changeanim
trigger1 = parent,anim = 3203
trigger1 = anim != 3205
value = 3205

[State 1065, 3]
type = changeanim
trigger1 = parent,anim = 0
trigger1 = anim != 4000
value = 4000

[State 1065, 3]
type = changeanim
trigger1 = parent,anim != 0
trigger1 = anim != 25
value = 25

[State 200, ステート変更]
type = ChangeState
trigger1 = parent,anim = 3400
value = 3401
ctrl = 0

[State 200, ステート変更]
type = ChangeState
trigger1 = parent,anim = 4800
value = 4801
ctrl = 0

[State 1301, ヘルパーを消す]
type = DestroySelf
trigger1 = command = "c"
trigger2 = Enemy,alive = 0

;立ち弱
[Statedef 4200]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 4200
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 40, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 1
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;しゃがみ弱パンチ
[Statedef 401]
type    = C
movetype= A
physics = C
juggle  = 5
poweradd= 15
ctrl = 0
anim = 401
sprpriority = 2
facep2 = 1

[State 400, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

[State 400, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = C, NA ;しゃがみ通常打撃（Crouching, Normal Attack）
damage    = 23
priority  = 3
animtype  = Light
hitflag = MAF
guardflag = L
pausetime = 10,11
sparkno = 0
sparkxy = -10,-42
hitsound   = S3,1
guardsound = 6,0
ground.type = Low
ground.slidetime = 4
ground.hittime  = 10
ground.velocity = -4
air.velocity = -1.5,-3

[State 400, コントロール]
type = CtrlSet
trigger1 = Time = 5
value = 1

[State 400, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 11

;必殺
[Statedef 4500]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 4500
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 20, 1]
type = VelAdd
trigger1 = time >= 10
x = 1.2
y = 0

[State 331]
type = PosFreeze
trigger1 = p2BodyDist X < 10
value = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = p2BodyDist X < 10
value = 4501
ctrl = 0

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4501]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 4501
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 80, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 13, 13
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -8,0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4510]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 4500
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 20, 1]
type = VelAdd
trigger1 = time >= 10
x = 1.5
y = 0

[State 331]
type = PosFreeze
trigger1 = p2BodyDist X < 10
value = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = p2BodyDist X < 10
value = 4511
ctrl = 0

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4511]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 4511
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 80, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 13, 13
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -8,0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4520]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 4500
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 20, 1]
type = VelAdd
trigger1 = time >= 10
x = 1.8
y = 0

[State 331]
type = PosFreeze
trigger1 = p2BodyDist X < 10
value = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = p2BodyDist X < 10
value = 4521
ctrl = 0

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4521]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 4521
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 80, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 13, 13
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -8,0
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;剣モード
[Statedef 4100]
type    = S
movetype= A
physics = S
poweradd= 0
velset = 0,0
anim = 4010
ctrl = 0
sprpriority = -5

[State 230, 3]
type = varset
trigger1 = Time = 0
v = 30
value = 1

[State 810, 音を鳴らす];放り投げ用
type = PlaySnd
trigger1 = AnimElem = 1
value = 0, 2

[State 1300, ヘルパーを出す];放り投げるまでの板（※１０）
type = Helper
trigger1 = AnimElem = 1
Persistent = 0
name = "sord"
stateno = 4010
pos = 0,0
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 1
size.yscale = 1
ID = 4000

[State 1020, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 3200
ctrl = 0


;必殺
[Statedef 4300]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 3202
poweradd = 20
sprpriority = 2
facep2 = 1

[State 20, 1]
type = VelAdd
trigger1 = 1
trigger1 = PalNo = 12
x = 1
y = 0

[State 20, 1]
type = VelAdd
trigger1 = 1
trigger1 = PalNo != 12
x = 0.5
y = 0

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 331]
type = PosFreeze
trigger1 = p2BodyDist X < 10
value = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = p2BodyDist X < 10
value = 4301
ctrl = 0

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


;必殺
[Statedef 4301]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 3203
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 85, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 17, 17
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = 0,-8
airguard.velocity = 2,-3
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4310]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 3212
poweradd = 20
sprpriority = 2
facep2 = 1

[State 20, 1]
type = VelAdd
trigger1 = 1
trigger1 = PalNo = 12
trigger1 = time >= 20
x = 2
y = 0

[State 20, 1]
type = VelAdd
trigger1 = 1
trigger1 = PalNo != 12
trigger1 = time >= 20
x = 1.5
y = 0

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 331]
type = PosFreeze
trigger1 = p2BodyDist X < 10
value = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = p2BodyDist X < 10
value = 4311
ctrl = 0

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4311]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 3203
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 85, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 17, 17
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = 0,-10
airguard.velocity = 2,-3
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4320]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 3222
poweradd = 20
sprpriority = 2
facep2 = 1

[State 20, 1]
type = VelAdd
trigger1 = 1
trigger1 = PalNo = 12
trigger1 = time >= 35
x = 3
y = 0

[State 20, 1]
type = VelAdd
trigger1 = 1
trigger1 = PalNo != 12
trigger1 = time >= 35
x = 2.5
y = 0

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 331]
type = PosFreeze
trigger1 = p2BodyDist X < 10
value = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = p2BodyDist X < 10
value = 4321
ctrl = 0

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4321]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 3203
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 90, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 17, 17
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = 0,-12
airguard.velocity = 2,-3
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall = 1

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 3400]
type    = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 3400
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;剣
[Statedef 3401] 
type     = U ;前のステートの状態を引き継ぐ
movetype = I
physics  = N
ctrl     = 0
anim     = 4000
sprpriority = 5

[State 200, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;必殺
[Statedef 4400]
type    = A
movetype= A
physics = A
juggle  = 1
velset = 5,-5
ctrl = 0
anim = 3600
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 5
value = 2, 0

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 2
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 100, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -7,0
airguard.velocity = 2,-3
air.type = High
air.velocity = -1.4,-3
air.hittime = 12
fall = 1

[State 600, コントロール]
type = CtrlSet
trigger1 = Time = 17
value = 1

;剣モード
[Statedef 4450]
type    = S
movetype= I
physics = S
poweradd= 0
velset = 0,0
anim = 6001
ctrl = 0
sprpriority = 0

[State 1300, ヘルパーを出す];放り投げるまでの板（※１０）
type = Helper
trigger1 = AnimElem = 1
Persistent = 0
name = "sord"
stateno = 4451
pos = 0,0
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 1
size.yscale = 1
ID = 4450

[State 1020, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;剣モード
[Statedef 4451]
type    = S
movetype= A
physics = S
poweradd= 0
velset = 0,0
anim = 6000
ctrl = 0
sprpriority = 10

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
value = 0, 0

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 8, 3
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = 0.1,0
airguard.velocity = 0.1,0
air.type = High
air.velocity = 0.1,0
air.hittime = 12


[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 8
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 12, 3
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 17
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -7,0
airguard.velocity = 2,-3
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 1301, ヘルパーを消す]
type = DestroySelf
trigger1 = time >= 50
trigger2 = parent,anim != 6001

;剣モード
[Statedef 4460]
type    = S
movetype= I
physics = S
poweradd= 0
velset = 0,0
anim = 6001
ctrl = 0
sprpriority = 0

[State 20, 1]
type = VelAdd
trigger1 = 1
x = 0.5
y = 0

[State 1300, ヘルパーを出す];放り投げるまでの板（※１０）
type = Helper
trigger1 = AnimElem = 1
Persistent = 0
name = "sord"
stateno = 4451
pos = 0,0
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 1
size.yscale = 1
ID = 4450

[State 1020, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;剣モード
[Statedef 4461]
type    = S
movetype= A
physics = S
poweradd= 0
velset = 0,0
anim = 6000
ctrl = 0
sprpriority = 10

[State 20, 1]
type = VelAdd
trigger1 = 1
x = 0.5
y = 0

[State 30019]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1065, 3]
type = bindtoparent
trigger1 = 1
pos = 0,0
time = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
value = 0, 0

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 8, 3
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = 0.1,0
airguard.velocity = 0.1,0
air.type = High
air.velocity = 0.1,0
air.hittime = 12


[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 8
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 12, 3
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 17
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -7,0
airguard.velocity = 2,-3
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 1301, ヘルパーを消す]
type = DestroySelf
trigger1 = time >= 50
trigger2 = parent,anim != 6001


;剣モード
[Statedef 4470]
type    = S
movetype= I
physics = S
poweradd= 0
velset = 0,0
anim = 6001
ctrl = 0
sprpriority = 0

[State 20, 1]
type = VelAdd
trigger1 = 1
x = 0.7
y = 0

[State 1300, ヘルパーを出す];放り投げるまでの板（※１０）
type = Helper
trigger1 = AnimElem = 1
Persistent = 0
name = "sord"
stateno = 4451
pos = 0,0
postype = p1
keyctrl = 1
ownpal = 1
size.xscale = 1
size.yscale = 1
ID = 4450

[State 1020, ステート変更]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

;剣モード
[Statedef 4471]
type    = S
movetype= A
physics = S
poweradd= 0
velset = 0,0
anim = 6000
ctrl = 0
sprpriority = 10

[State 20, 1]
type = VelAdd
trigger1 = 1
x = 0.7
y = 0

[State 30019]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1065, 3]
type = bindtoparent
trigger1 = 1
pos = 0,0
time = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
trigger8 = AnimElem = 8
value = 0, 0

[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 1
trigger2 = AnimElem = 2
trigger3 = AnimElem = 3
trigger4 = AnimElem = 4
trigger5 = AnimElem = 5
trigger6 = AnimElem = 6
trigger7 = AnimElem = 7
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 8, 3
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = 0.1,0
airguard.velocity = 0.1,0
air.type = High
air.velocity = 0.1,0
air.hittime = 12


[State 200, ヒット定義]
type = HitDef
trigger1 = AnimElem = 8
attr = S, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 12, 3
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 0, 17
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -7,0
airguard.velocity = 2,-3
air.type = High
air.velocity = -1.4,-3
air.hittime = 12

[State 1301, ヘルパーを消す]
type = DestroySelf
trigger1 = time >= 50
trigger2 = parent,anim != 6001

;空中弱
[Statedef 4250]
type    = A
movetype= A
physics = A
juggle  = 1
velset = 0,0
ctrl = 0
anim = 6100
poweradd = 20
sprpriority = 2
facep2 = 1

[State 200, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 1
value = 2, 0

[State 20, 1]
type = VelAdd
trigger1 = 1
x = 0
y = 1

[State 200, ヒット定義]
type = HitDef
trigger1 = Time = 0
attr = A, NA ;立ち通常打撃（Standing, Normal Attack）
damage = 60, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 1, Hit
pausetime = 0, 0
sparkno = 0
sparkxy = -10, -76
hitsound = S3, 1
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 10
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 12


