;時を遅くする
[Statedef 6000]
type    = S
movetype= I
physics = S
poweradd= 0
velset = 0,0
anim = 6000
ctrl = 0
sprpriority = -5

[State 230, 3]
type = varset
trigger1 = Time = 0
v = 50
value = 1

[State 400, 音を鳴らす]
type = PlaySnd
trigger1 = Time = 0
value = 300, 0

[State 1300, ヘルパーを出す];放り投げるまでの板（※１０）
type = Helper
trigger1 = AnimElem = 1
Persistent = 0
name = "toki"
stateno = 6001
pos = 0,0
postype = p1
keyctrl = 0
ownpal = 0
size.xscale = 1
size.yscale = 1
ID = 6000

[State 1020, ステート変更]
type = ChangeState
trigger1 = Animtime = 0
value = 0
ctrl = 1

;時を遅くする
[Statedef 6001]
type    = S
movetype= I
physics = S
poweradd= 0
velset = 0,0
anim = 6001
ctrl = 0
sprpriority = -5

[State 3060き]
type = BGPalFX
trigger1 = Root,var(50) = 1
time = 4
add = 0,0,0
sinadd = 0,0,0,500
invertall = 1

[State 1301, ヘルパーを消す]
type = DestroySelf
trigger1 = Root,Power <= 0
trigger2 = Root,var(50) = 0

;時を遅くする
[Statedef 6100]
type    = S
movetype= I
physics = S
poweradd= 0
velset = 0,0
anim = 6000
ctrl = 0
sprpriority = -5

[State 230, 3]
type = varset
trigger1 = Time = 0
v = 50
value = 0

[State 1020, ステート変更]
type = ChangeState
trigger1 = Animtime = 0
value = 0
ctrl = 1
