劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
	HitBy偲NotHitBy偺巇條偵偮偄偰
劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

椉幰偲傕傛偔帡偨岠壥傪帩偮僐儞僩儘乕儔偱偡偑丄
幚偼嵶偐側偲偙傠偱偐側傝堎側偭偰偄傑偡丅

劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭HitBy偺巇條

HitBy偺僐儞僩儘乕儔偺岠壥偼
乽巜掕偟偨峌寕偩偗傪庴偗傞乿偺偱偼側偔
乽巜掕偟偨峌寕埲奜傪庴偗晅偗側偄乿偱偡丅
姩堘偄偟偑偪偱偡偑丄HitBy傕柍揋忬懺傪愝掕偡傞僐儞僩儘乕儔偱偡丅

椺偊偽丄亀棫偪丒嬻拞偺搳偘亁偲亀偟傖偑傒峌寕丒搳偘亁傪庴偗偨偄偲偒

	[State ,100]
	type = HitBy
	trigger1 = 1
	value = SA,AT

	[State ,100]
	type = HitBy
	trigger1 = 1
	value2 = C,AA,AT

偙偺傛偆偵HitBy傪2偮婰弎偟偨偲偟傑偡丅

偙偺応崌

乽SA,AT偑摉偨傞乿亄乽C,AA,AT偑摉偨傞乿亖乽SA,AT偲C,AA,AT偑摉偨傞乿

偲側傞傛偆偵尒偊傑偡偑丄
HitBy偺岠壥偼乽巜掕偟偨峌寕埲奜傪庴偗晅偗側偄乿偱偁傞偨傔丄幚嵺偺偲偙傠偼

乽SA,AT埲奜傪柍岠乿亄乽C,AA,AT埲奜傪柍岠乿亖乽慡柍岠乿

偮傑傝丄亀SA,AT埲奜亁偵偼亀C,AA,AT亁傕娷傑傟傞偨傔亀C,AA,AT亁傕柍岠壔偟丄
摨帪偵媡傕揔梡偝傟傞偨傔丄寢壥慡偰偺峌寕傪柍岠壔偟偰偟傑偄傑偡丅

側偍丄HitBy偱偼忬懺偲懏惈椉曽偺巜掕偑昁恵偱偡丅
偳偪傜偐堦曽偟偐婰弎偑側偄応崌丄慡偰偺峌寕傪柍岠壔偟傑偡丅

劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭NotHitBy偺巇條

傛偔帹偵偡傞僶僌偲偟偰NotHitBy偺忬懺巜掕傪SCA乮棫偪丄偟傖偑傒丄嬻拞乯
偲偡傞偲丄偦偺屻偺懏惈傪柍帇偟偰姰慡柍揋偵側傞偲偄偆傕偺偑偁傝傑偡丅
幚偼偙傟丄惓妋偵偼僶僌偱偼側偔HitBy偲NotHitBy偺巇條偺堘偄偵傛偭偰婲偙傝傑偡丅

僗僥乕僩偺婰弎偲偟偰昞偡偲丄

	[State 100];棫偪丒偟傖偑傒丒嬻拞偺慡搳偘傪柍岠
	type = NotHitBy
	trigger1 = 1
	value = SCA,AT

偙偺傛偆偵婰弎偡傞偲丄搳偘埲奜偺峌寕丄旘傃摴嬶傕慡偰柍岠壔偝傟偰偟傑偄傑偡丅

HitBy偲摨偠傛偆偵attr傪撉傓偲亀value = SCA,AT亁偲偄偆婰弎偼
乽棫偪丒偟傖偑傒丒嬻拞偺慡偰偺搳偘傪柍岠乿偲側傞偼偢偱偡丅
偲偙傠偑丄幚偼NotHitBy偱偼
乽亀棫偪丒偟傖偑傒丒嬻拞偺慡搳偘亁傪柍岠乿偱偼側偔
乽亀棫偪丒偟傖偑傒丒嬻拞乮偺峌寕乯亁偍傛傃亀慡搳偘亁傪柍岠乿
偲偄偆堄枴偵曄傢偭偰偟傑偆偺偱偡丅

NotHitBy偺attr巇條偼丄HitBy傗偦偺懠偺attr巇條偲偼堎側傝

value = 乮A乯忬懺,乮B乯懏惈
乮A乯偱忬懺乮S,C,A丗棫偪丄偟傖偑傒丄嬻拞乯偵偮偄偰偺柍揋傪愝掕
乮B乯偱懏惈乮A,P,T丗峌寕丄旘傃摴嬶丄搳偘乯偵偮偄偰偺柍揋傪愝掕
乮A乯偲乮B乯偼偦傟偧傟撈棫偟偰揔梡偝傟傞

偲側偭偰偄傑偡丅

偮傑傝NotHitBy偺僐儞僩儘乕儔偼丄attr偺巜掕偺傒偱偼
乽棫偪忬懺偱偺搳偘偺傒柍岠乿偲偄偆傛偆側巊偄曽偑偱偒側偄偲偄偆偙偲偱偡丅

劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭偦傟偧傟偺懳嶔椺

A.亀棫偪忬懺偱偺搳偘亁偺傒柍岠偵偟偨偄応崌
丂椺1.
	[State 100];憡庤偑棫偪忬懺偺偲偒慡搳偘傪柍岠
	type = NotHitBy
	trigger1 = enemynear,statetype = S
	value = ,AT

丂椺2丏	
	[State ,100];憡庤偑棫偪忬懺偺偲偒棫偪峌寕丄棫偪旘傃摴嬶埲奜傪柍岠
	type = HitBy
	trigger1 = enemynear,statetype = S
	value = S,AA,AP

B.亀棫偪丒嬻拞偺搳偘亁偲亀偟傖偑傒峌寕丒搳偘亁傪庴偗偨偄偲偒
丂椺1.
	[State 100];憡庤偑偟傖偑傒忬懺偱側偄偲偒峌寕丒旘傃摴嬶傪柍岠
	type = NotHitBy
	trigger1 = enemynear,statetype != C
	value = ,AA,AP

	[State 100];憡庤偑偟傖偑傒忬懺偺偲偒旘傃摴嬶傪柍岠
	type = NotHitBy
	trigger1 = enemynear,statetype = C
	value2 = ,AP

丂椺2丏	
	[State ,100];憡庤偑偟傖偑傒忬懺偱側偄偲偒棫偪搳偘丒嬻拞搳偘埲奜傪柍岠
	type = HitBy
	trigger1 = enemynear,statetype != C
	value = SA,AT
	
	[State ,100];憡庤偑偟傖偑傒忬懺偺偲偒偟傖偑傒峌寕丒偟傖偑傒搳偘埲奜傪柍岠
	type = HitBy
	trigger1 = enemynear,statetype = C
	value2 = C,AA,AT
	
偙偺傛偆偵憡庤偺忬懺傪僩儕僈乕偲偟偰婲摦偝偣傞偙偲偱
摉偨傞忬懺傪尷掕偝偣傞偙偲偑偱偒傑偡丅
偨偩偟丄憡庤偺Statedef偱愝掕偟偨忬懺偲峌寕偺attr偱愝掕偟偨忬懺偑堘偭偰偄傞応崌偼
堄恾偟偨偲偍傝偺柍揋忬懺偲側傜側偄壜擻惈偑偁傝傑偡丅

劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭忬懺巜掕偺巇條偵偮偄偰

HitBy偍傛傃NotHitBy偑敾掕偡傞忬懺乮SCA乯偼
憡庤偺乽HitDef偺attr乿偱偼側偔丄
憡庤偺乽HitDef偑懚嵼偡傞僗僥乕僩偺忬懺乮statetype乯乿偺傛偆偱偡丅
偮傑傝HitDef偺attr偱偼乽C, NA乮棫偪捠忢峌寕乯乿偲偟偰偄偰傕丄
偦偺僗僥乕僩偺忬懺偑乽S乮棫偪乯乿偱偁傟偽
HitBy偍傛傃NotHitBy偼偦偺峌寕傪乽S, NA乮棫偪捠忢峌寕乯乿偲擣幆偟傑偡丅
傑偨StateTypeSet偵傛傞忬懺曄峏偺塭嬁傕庴偗傑偡丅



嶲峫丂丂丗M.U.G.E.N僉儍儔嶌傠偆偤両屲夞栚丂>>950-960
