劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭曄悢偑懌傝側偄
劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

幚偼僿儖僷乕傕偦傟偧傟屌桳偺Var傪FVar傪杮懱偲摨偠屄悢偢偮帩偭偰偄傑偡丅
偦傟傪棙梡偡傞偙偲偱巊梡偱偒傞曄悢傪旘桇揑偵憹傗偡偙偲偑偱偒傑偡丅
僿儖僷乕撪偱姰寢偝偣傞側傜偽僿儖僷乕偺帩偮100屄慡偰傪巊偆偙偲偩偭偰偱偒傑偡丅
傑偨僿儖僷乕偵曄悢傪婰榐偝偣偰偍偒丄亀helper(**),亁偺儕僟僀儗僋僩偱嶲徠偡傞偙偲偱
杮懱偺奜晹婰壇偲偟偰巊梡偡傞偙偲傕偱偒傑偡丅

劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭搚傏偙傝傪徚偟偨偄
劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

僲僢僋僶僢僋帪偵弌偰偔傞搚傏偙傝丅幚偼僐儌儞僗僥乕僩偵偡傜偦偺柦椷偑懚嵼偟傑偣傫丅
幚偼偙傟丄MUGEN偺撪晹張棟偱昞帵偝傟偰偄傞傛偆偱偡丅
偳偆傗傜亀movetype = H亁偐偮亀pos y = 0亁偺偲偒偵
X幉偵懍搙偑偐偐傞偲忢偵搚傏偙傝偑弌傞巇條偵側偭偰偄傞傛偆偱偡丅
帋偟偵僟僢僔儏僗僥乕僩偺movetype傪H偵偟偰傒偰偔偩偝偄丅
偡偛偄惃偄偱搚傏偙傝傪忋偘側偑傜憱儕弌偟傑偡丅晛抜傛傝偢偭偲懍偦偆偵尒偊傞晄巚媍丅

偙傟傪昞帵偝偣側偄偨傔偵偼Y幉傪0埲奜偺悢帤偵偟偰傗傟偽OK丅
僲僢僋僶僢僋僗僥乕僩偵PosSet傪擖傟偰Y幉傪偢傜偟偰傗傟偽搚傏偙傝偼昞帵偝傟傑偣傫丅
SFF夋憸偺幉埵抲傕偢傜偟偰傗傟偽側偍椙偟丅

劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭帺暘偲傑偭偨偔摨偠摦偒傪偡傞暘恎傪弌偟偨偄
劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

僿儖僷乕偵埲壓偺僗僥僐儞傪婰弎偟傑偡丅

[State 9000, 傾僯儊曄峏]
type = ChangeAnim
trigger1 = 1
value = (root,anim)
elem = (root,animelemno(0))

亀animelemno(0)亁偼尰嵼偺傾僯儊枃悢偺抣傪曉偟傑偡偺偱丄
偙傟偱僿儖僷乕偺傾僯儊偑杮懱偺傾僯儊偲姰慡偵摨婜偟傑偡丅
摉偨傝敾掕傕傑偭偨偔摨偠偲側傞偨傔丄夋憸傪摟夁偟偰杮懱偵廳偹偰傗傟偽
僿儖僷乕幃傾乕儅乕偺摉偨傝敾掕偲偟偰棙梡偡傞偙偲傕偱偒傑偡丅

劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭KO偝傟偨弖娫偩偗僗僥僐儞傪幚峴偟偨偄
劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

KO偝傟偨弖娫傪敾掕偡傞偵偼忢帪娔帇僗僥乕僩乮Statedef -2乯傪棙梡偟傑偡丅
偟偐偟KO偝傟偨弖娫偺1夞偩偗幚峴偟偨偔偰傕
persistent偼忢帪娔帇僗僥乕僩偱偼柍岠偲側傞偺偱巊偊傑偣傫丅
偦偙偱埲壓偺婰弎傪巊梡偟傑偡丅

	;--------------------KO僼儔僌

	[State -2, 曄悢愝掕] ;岆嶌摦杊巭
	Type = VarSet
	trigger1 = alive
	var(0) = 0

	[State -2, 壒傪柭傜偡] ;KO儃僀僗
	Type = PlaySnd
	trigger1 = roundstate = 3
	trigger1 = !alive && var(0) = 0
	value = s5150, 0

	[State -2, 曄悢愝掕] ;KO僼儔僌
	Type = VarSet
	trigger1 = !alive
	var(0) = 1

堦尒偡傞偲亀PlaySnd亁偑幚峴偝傟側偄傛偆偵尒偊傑偡偑
僗僥僐儞偼忋偐傜弴斣偵幚峴偝傟傞偨傔丄KO偝傟偨弖娫偵壒偑柭傝傑偡丅
偝傜偵丄摨帪偵乽var(0) = 1乿偵側傞偨傔偦傟埲忋亀PlaySnd亁偑幚峴偝傟傑偣傫丅
偙偆偡傞偙偲偱乽KO偝傟偨弖娫乿偺1僼儗乕儉偺傒偵僗僥僐儞傪幚峴偡傞偙偲偑偱偒傑偡丅

劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
仭偡偱偵昞帵偝傟偰偄傞僄僼僃僋僩傪屻偐傜奼戝丒弅彫偟偨偄
劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒

ModifyExplod傪巊梡偡傞偙偲偱丄偡偱偵昞帵偝傟偰偄傞Explod偱傕
偦偺傑傑僷儔儊乕僞傪曄峏偡傞偙偲偑偱偒傑偡丅

椺偊偽

	[State 810]
	Type = Explod
	trigger1 = time = 0
	anim = 1031
	ID = 1031
	pos = 0, 0
	postype = p1
	sprpriority = 4
	ownpal = 1
	Bindtime = -1
	removetime = 16
	scale = 0.3, 0.3
	
	[State 810]
	type = ModifyExplod
	trigger1 = time = 10
	ID = 1031
	scale = 1, 1

偙偆偡傞偲丄偦偺僗僥乕僩奐巒偐傜10僼儗乕儉偱
僄僼僃僋僩偺戝偒偝傪100%偺戝偒偝偵奼戝偟傑偡丅

傑偨丄僄僼僃僋僩偺僒僀僘傪1僼儗乕儉偛偲偵彊乆偵戝偒偔偟偨偄応崌偼

	[State 810]
	Type = ModifyExplod
	trigger1 = Time >= 1
	ID = 1031
	scale = 0.3 + time * 0.05 , 0.3 + time * 0.05

偙偺傛偆偵scale偺僷儔儊乕僞偵亀time亁傪棙梡偡傞偙偲偱昞尰偱偒傑偡丅
偙偺僐儞僩儘亅儔偺応崌丄1僼儗乕儉偛偲偵5%偢偮戝偒偝偑奼戝偝傟偰偄偒傑偡丅

偨偩偟丄偙偺曽朄偱偼乽亀time亁偑棙梡偱偒傞娫乿
偮傑傝乽偦偺僗僥乕僩偑廔椆偡傞傑偱乿偟偐巊偊傑偣傫丅
僗僥乕僩偑廔椆偡傞偲摨帪偵亀time亁偑儕僙僢僩偝傟偰偟傑偆偨傔偱偡丅

杮懱偺僗僥乕僩偑堏峴偟偨屻傕僄僼僃僋僩偺憖嶌傪宲懕偟偨偄応崌偼
嵟弶偵僿儖僷乕傪屇傃弌偟丄僿儖僷乕偵僄僼僃僋僩傪昞帵偝偣傞偺偑柍擄偩偲巚偄傑偡丅

仸偪側傒偵丄亀scale亁偱寁嶼偵巊偆悢帤偼僼儘乕僩乮彫悢揰偺偮偄偨悢帤乯
丂偱側偗傟偽擣幆偝傟側偄傛偆偱偡丅
丂亀scale亁捈屻偺悢帤乮scale = 1,1側偳乯偼栤戣側偄傛偆偱偡偑丄
丂偦偺屻偵懕偔亀 + time * 0.05亁側偳偼僼儘乕僩偱側偗傟偽擣幆偟偰偔傟傑偣傫丅
