;---------------------------------------------------------------------------
[Data]
life              = 1000   ;ライフ（体力ゲージ）最大値
power             = 3000   ;パワーゲージ最大値（オプション・デフォルトは3000=Lv.3）
attack            = 100    ;攻撃力（デフォルトは１００％）
defence           = 100    ;防御力（デフォルトは１００％）
fall.defence_up   = 0     ;横に倒れている時に一時的に加える防御力（％）
liedown.time      = 0     ;横に倒れている時間（フレーム）
airjuggle         = 10     ;ジャグルポイント限界値（「小ネタ.txt」参照）
sparkno           = 2      ;デフォルトのヒットスパーク（fightfxから）
guard.sparkno     = 40     ;デフォルトのガードスパーク（fightfxから）
ko.echo           = 0      ;ＫＯ時の音声（11,0）にエコーを掛けるか否か（0=掛けない,1=掛ける）
volume            = 100      ;キャラの標準の音量（最小-255・最大255）
Intpersistindex   = 60     ;次のラウンドへ持ち越せる「Var」のアドレスの範囲を決める（※１）
floatpersistindex = 40     ;次のラウンドへ持ち越せる「FVar」のアドレスの範囲を決める（※１）

;---------------------------------------------------------------------------
[Size]
xscale           = 0.25       ;キャラの横の大きさ（絶対値・float）
yscale           = 0.25      ;キャラの縦の大きさ（絶対値・float）
ground.back      = 20      ;地上にいる時の「後方の物理的な幅」
ground.front     = 20      ;地上にいる時の「前方の物理的な幅」
air.back         = 20      ;空中にいる時の「後方の物理的な幅」
air.front        = 20      ;空中にいる時の「前方の物理的な幅」
height           = 10      ;キャラの物理的な高さ（高いほど相手は飛び越しにくくなる）
attack.dist      = 40     ;相手がガード態勢に入る最低の距離
proj.attack.dist = 0      ;自分の「Projectile」に対して相手がガード態勢に入る最低の距離
proj.doscale     = 0       ;xscaleとyscaleを「Projectile」にも影響させるか否か（0=させない・1=させる）
head.pos         = 0,-70  ;キャラの標準の頭の座標（Bind系で適用される）
mid.pos          = 0,-40  ;キャラの標準の体中心の座標（Bind系で適用される）
shadowoffset     = 0       ;影のＹ軸方向の位置座標
draw.offset      = 0,0     ;キャラの表示座標（Ｘ軸,Ｙ軸）

;---------------------------------------------------------------------------
[Velocity]
walk.fwd     = 3         ;前進速度（Ｘ軸・[Statedef 20]に適用される）
walk.back    = -2.5        ;後退速度（Ｘ軸・[Statedef 20]に適用される）
run.fwd      = 6,0       ;前方に走る速度（Ｘ軸,Ｙ軸・[Statedef 100]に適用される）
run.back     = -4,-4   ;後方に走る速度（Ｘ軸,Ｙ軸・[Statedef 105]に適用される）
jump.neu     = 0,-8      ;垂直ジャンプの速度（Ｘ軸,Ｙ軸・[Statedef 40]に適用される）
jump.back    = -3       ;後方ジャンプの速度（Ｘ軸・[Statedef 40]に適用される）
jump.fwd     = 3         ;前方ジャンプの速度（Ｘ軸・[Statedef 40]に適用される）
runjump.back = -3,-8  ;後方に走ってからのジャンプ速度（Ｘ軸,Ｙ軸・[Statedef 40]に適用される）
runjump.fwd  = 4,-8      ;前方に走ってからのジャンプ速度（Ｘ軸,Ｙ軸・[Statedef 40]に適用される）
airjump.neu  = 0,-8      ;空中垂直ジャンプ速度（Ｘ軸,Ｙ軸・[Statedef 45]に適用される）
airjump.back = -3       ;空中後方ジャンプ速度（Ｘ軸・[Statedef 45]に適用される）
airjump.fwd  = 3         ;空中前方ジャンプ速度（Ｘ軸・[Statedef 45]に適用される）

;---------------------------------------------------------------------------
[Movement]
airjump.num     = 1        ;空中ジャンプが出来る回数
airjump.height  = 35       ;空中ジャンプが出来る最低の高度（Ｙ軸）
yaccel          = .40      ;Ｙ軸加速度（重力）
stand.friction  = .85      ;立っている時の摩擦係数（ステートのPhysicsが「S」の時）
crouch.friction = .82      ;しゃがんでいる時の摩擦係数（ステートのPhysicsが「C」の時）

;===========================================================================

[Statedef -2]

[State 154, ステ習得用変数記憶]
type = Parentvarset
triggerall = hitpausetime < 1
triggerall = var(0) != gametime * 99
triggerall = movereversed
trigger1 = ishelper(3000) && stateno != 154 
trigger2 = ishelper(3100) && stateno != 154
trigger3 = ishelper(3200) && stateno != 154
trigger4 = ishelper(3300) && stateno != 154
trigger5 = ishelper(3400) && stateno != 154
trigger6 = ishelper(3500) && stateno != 154
trigger7 = ishelper(7200) && stateno != 131
var(3) = stateno
ignorehitpause = 0

[state -2, 混線被弾用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(7100)
value = 130
ignorehitpause = 1

[state -2, 混線ステ習得用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(7200)
value = 131
ignorehitpause = 1

[state -2, １１Ｐコア用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(132)
value = 132
ignorehitpause = 1

[state -2, アーマー用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(150)
value = 150
ignorehitpause = 1

[State -2, ＯＴＨＫ当身用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(1100)
value = 151
ignorehitpause = 1

[State -2, ＯＴＨＫ喰らい用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(1200)
value = 152
ignorehitpause = 1

[State -2, 設置ミラー用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(2000)
trigger2 = ishelper(2100)
trigger3 = ishelper(2200)
value = 153
ignorehitpause = 1

[State -2, 跳弾用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(3000)
trigger2 = ishelper(3100)
trigger3 = ishelper(3200)
trigger4 = ishelper(3300)
trigger5 = ishelper(3400)
trigger6 = ishelper(3500)
value = 154
ignorehitpause = 1

[State -2, 超即死投げ用ステ固定]
type = Selfstate
triggerall = !time
trigger1 = ishelper(6000)
value = 155
ignorehitpause = 1

[state -2, gametime式ステ抜け]
type = Selfstate
trigger1 = var(0) != gametime * 99
value = 40
ignorehitpause = 1

[State -2, 超即死用ポーズ]
type = Pause
triggerall = !enemy,alive && !enemy(numenemy = 2),alive && !var(1)
trigger1 = var(1) := 1
time = 1
movetime = 1
ignorehitpause = 1

[state -2, アーマー消滅時保険用]
type = Lifeset
triggerall = !ishelper
triggerall = palno != 11
triggerall = roundstate = 2
triggerall = numhelper(150)
trigger1 = numhelper(150) != 1
value = lifemax
ignorehitpause = 1

[state -2, ライフ吸収１〜６Ｐ]
type = Lifeadd
triggerall = !ishelper
triggerall = numhelper(150)
triggerall = helper(150),gethitvar(damage)
trigger1 = palno = [1,6]
value = 20
ignorehitpause = 1

[state -2, ライフ吸収７〜１０Ｐ]
type = Lifeadd
triggerall = !ishelper
triggerall = numhelper(150)
triggerall = helper(150),gethitvar(damage)
trigger1 = palno = [7,10]
value = 40
ignorehitpause = 1

[state -2, ライフ吸収１２Ｐ]
type = Lifeadd
triggerall = !ishelper
triggerall = numhelper(150)
triggerall = helper(150),gethitvar(damage)
trigger1 = palno = 12
value = 80
ignorehitpause = 1

[State -2, １１Ｐライフ]
type = Lifeset
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = palno = 11
value = 1 + random / 100
ignorehitpause = 1

[State -2, １１Ｐタイムアップ回復]
type = Lifeset
triggerall = !ishelper
triggerall = roundstate != 2
trigger1 = palno = 11
value = 1000
ignorehitpause = 1

[State -2, １１Ｐ混線用ヘルパー]
type = Helper
triggerall = numhelper(7000) < 3
triggerall = numexplod(12000) = 0
trigger1 = palno = 11
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, １１Ｐ被弾用ヘルパー]
type = Helper
triggerall = numhelper(7100) = 0
triggerall = numexplod(12000) = 0
trigger1 = palno = 11
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, １１Ｐ混線用永続タゲ]
type = Reversaldef
trigger1 = palno = 11
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
ignorehitpause = 1

[State -2, １１Ｐ用習得ヘルパー飛ばし]
type= Targetstate
triggerall = numtarget
trigger1 = palno = 11
value = 7500
ignorehitpause = 1

[state -2, 不必要タゲ削除]
type = Targetdrop
triggerall = numtarget >= 8
trigger1 = target,ishelper
ignorehitpause = 1

[State -2, ヘルパーカメラ固定]
type = Screenbound
trigger1 = ishelper
value = 0
ignorehitpause = 1

[State -2, 透明７〜１２Ｐ]
type = Trans
trigger1 = palno = [7,10]
trigger2 = palno = 12
trans = add
ignorehitpause = 1

;===========================================================================

[Statedef -3]

[State -3, ステ抜け用変数]
type = Varset
trigger1 = 1
var(0) = gametime * 99
ignorehitpause = 1

[State -3, アーマーヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno != 11
trigger1 = numhelper(150) = 0
ID = 150
name = "armor"
pos = 0,0
postype = p1
stateno = 150
helpertype = player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -3, １１Ｐヘルパー呼び出し]
type = Helper
triggerall = !ishelper
triggerall = palno = 11
trigger1 = numhelper(132) = 0
ID = 132
name = "11p"
pos = 0,0
postype = p1
stateno = 132
helpertype = player
size.xscale = 0.15
size.yscale = 0.15
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -3, ダメージ]
type = Lifeadd
triggerall = !ishelper
triggerall = roundstate = 2
triggerall = palno != 11
trigger1 = numhelper(150) = 1
value = -1

[State -3, ガード不能化]
type = Assertspecial
trigger1 = 1
flag = nostandguard
flag2 = nocrouchguard
flag3 = noairguard
ignorehitpause = 1

[State -3, しゃがみ歩き時不都合解消]
type = Assertspecial
trigger1 = stateno = [10,15]
flag = nowalk
ignorehitpause = 1

[State -3, １１Ｐ本体透明化]
type = Assertspecial
triggerall = !ishelper
trigger1 = palno = 11
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State -3, 影1〜６、１２Ｐ]
type = Afterimage
triggerall = !ishelper
triggerall = time = 0
trigger1 = palno = [1,6]
trigger2 = palno = 12
time = -1
palcontrast = 32, 32, 32
paladd = 25, 25, 25
palmul = .65, .65, .65
framegap = 3
trans = add
ignorehitpause = 1

[State -3, 影７〜１０Ｐ]
type = Afterimage
triggerall = !ishelper
triggerall = time = 0
trigger1 = palno = [7,10]
time = -1
palcontrast = 96, 0, 0
paladd = 25, 10, 10
palmul = .75, .65, .65
framegap = 3
trans = add
ignorehitpause = 1

[State -3, 点滅１１Ｐ]
type = Palfx
trigger1 = palno = 11
time = -1
add = 256 - (10 * gametime) % 256, 256 - (5 * gametime) % 256, 256 - (2 * gametime) % 256
mul = 256 - (10 * gametime) % 256, 256 - (5 * gametime) % 256, 256 - (2 * gametime) % 256
sinadd = 256, 256, 256, 256
invertall = 1
color = 0
ignorehitpause = 1

[State -3, 点滅１２Ｐ]
type = Palfx
trigger1 = palno = 12
time = -1
add = 256 - (10 * gametime) % 256, 256 - (5 * gametime) % 256, 256 - (2 * gametime) % 256
mul = 256 - (10 * gametime) % 256, 256 - (5 * gametime) % 256, 256 - (2 * gametime) % 256
sinadd = 256, 256, 256, 256
color = 0
ignorehitpause = 1

;===========================================================================

[Statedef 200]
type = S
movetype = A
physics = S
velset = 0,0
ctrl = 0
anim = 0

[State 200, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 270
pos = 20, -60
sprpriority = 4
ignorehitpause = 1

[State 200, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 11
volume = -100
ignorehitpause = 1

[State 200, 立ち弱赤]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 200
projID = 200
projremove = 0
offset = 10, -60
velocity = 10, 0
attr = S, NA
animtype = light
damage   = 10
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ignorehitpause = 1

[State 200, ステート変更]
type = Changestate
trigger1 = time = 1
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 210]
type = S
movetype = A
physics = N
velset = -1,0
ctrl = 0
anim = 50
poweradd = 250

[State 210, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 260
pos = 15, -60
sprpriority = 4
ignorehitpause = 1

[State 210, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 7
volume = -100
ignorehitpause = 1

[State 210, 立ち中赤]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 210
projID = 210
projremove = 0
projremovetime = 20
offset = 20, -60
attr = S, SA
animtype = medium
damage   = 50
getpower = 250
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime  = 20
ignorehitpause = 1

[State 210, ステート変更]
type = Changestate
trigger1 = time = 21
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 220]
type = S
movetype = A
physics = N
velset = -0.5,0
ctrl = 0
anim = 50

[State 220, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 280
pos = 15, -60
scale = 0.2, 0.7
sprpriority = 4
ignorehitpause = 1

[State 220, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 14
volume = -100
ignorehitpause = 1

[State 220, 消費ゲージ]
type = PowerAdd
triggerall = !ishelper
trigger1 = time = 1
value = -1000
ignorehitpause = 1

[State 220, 立ち強赤１〜６Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [1,6]
trigger1 = time = 1
projanim = 220
projID = 220
projremove = 0
projremovetime = 54
offset = 20, -60
attr = S, HA
hitflag = MAFD
animtype = hard
damage   = 200
sparkxy = 999, 999
priority = 7, hit
projriority = 9999999999999
ground.slidetime = 27
ground.hittime  = 27
ignorehitpause = 1

[State 220, 立ち強赤７〜１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = 1
projanim = 220
projID = 220
projremove = 0
projremovetime = 54
offset = 20, -60
attr = S, HA
hitflag = MAFD
animtype = hard
damage   = 200
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 27
ground.hittime  = 27
p2stateno = 6000
ignorehitpause = 1

[State 220, 超即死投げ用喰らいヘルパー]
type = Helper
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = numhelper(6000) = 0
helpertype = player
ID = 6000
name = "tyosokusi_kurai"
postype = p1
pos = 0,0
stateno = 155
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 220, ステート変更]
type = Changestate
trigger1 = time = 55
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 230]
type = S
movetype = A
physics = S
velset = 0,0
ctrl = 0
anim = 0

[State 230, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 270
pos = 20, -60
sprpriority = 4
ignorehitpause = 1

[State 230, 音を鳴らす]
type = PlaySnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 11
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 230, 立ち弱青]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 230
projID = 230
projremove = 0
offset = 10, -60
velocity = 10, 0
attr = S, NP
animtype = light
damage   = 20
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999

[State 230, ステート変更]
type = Changestate
trigger1 = time = 1
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 240]
type = S
movetype = A
physics = N
velset = -1,0
ctrl = 0
anim = 50
poweradd = 100

[State 240, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 260
pos = 15, -60
sprpriority = 4
ignorehitpause = 1

[State 240, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 7
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 240, 立ち中青]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 240
projID = 240
projremove = 0
projremovetime = 20
offset = 20, -60
attr = S, SP
animtype = medium
damage   = 60
getpower = 100
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime = 20
ignorehitpause = 1

[State 240, ステート変更]
type = Changestate
trigger1 = time = 21
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 250]
type = S
movetype = A
physics = N
velset = -0.5,0
ctrl = 0
anim = 50

[State 250, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 280
pos = 15, -60
scale = 0.2, 0.7
sprpriority = 4
ignorehitpause = 1

[State 250, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 14
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 250, 消費ゲージ]
type = Poweradd
triggerall = !ishelper
trigger1 = time = 1
value = -1000
ignorehitpause = 1

[State 250, 立ち強青１〜１０Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [1,10]
trigger1 = time = 1
projanim = 250
projID = 250
projremove = 0
projremovetime = 54
offset = 20, -60
attr = S, HP
hitflag = MAFD
animtype = hard
damage   = 240
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 27
ground.hittime  = 27
ignorehitpause = 1

[State 250, 立ち強青１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 1
projanim = 250
projID = 250
projremove = 0
projremovetime = 54
offset = 20, -60
attr = S, HP
hitflag = MAFD
animtype = hard
damage   = 240
priority = 7, hit
projriority = 9999999999999
ground.slidetime = 27
ground.hittime  = 27
p2stateno = 6000
ignorehitpause = 1

[State 250, 超即死投げ用喰らいヘルパー]
type = Helper
triggerall = !ishelper
triggerall = palno = 12
trigger1 = numhelper(6000) = 0
helpertype = player
ID = 6000
name = "tyosokusi_kurai"
postype = p1
pos = 0,0
stateno = 155
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 250, ステート変更]
type = Changestate
trigger1 = time = 55
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 400]
type = C
movetype = A
physics = C
velset = 0,0
ctrl = 0
anim = 11

[State 400, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 270
pos = 20, -15
sprpriority = 4
ignorehitpause = 1

[State 400, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 11
volume = -100
ignorehitpause = 1

[State 400, しゃがみ弱赤]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 200
projID = 400
projremove = 0
offset = 10, -15
velocity = 10, 0
attr = S, NA
animtype = light
damage   = 10
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ignorehitpause = 1

[State 400, ステート変更]
type = Changestate
trigger1 = time = 1
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 410]
type = C
movetype = A
physics = N
velset = -1,0
ctrl = 0
anim = 51
poweradd = 250

[State 410, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 260
pos = 15, -20
sprpriority = 4
ignorehitpause = 1

[State 410, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 7
volume = -100
ignorehitpause = 1

[State 410, しゃがみ中赤]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 210
projID = 410
projremove = 0
projremovetime = 20
offset = 20, -20
attr = C, SA
animtype = medium
damage   = 50
getpower = 250
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime  = 20
ignorehitpause = 1

[State 410, ステート変更]
type = Changestate
trigger1 = time = 21
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 420]
type = C
movetype = A
physics = N
velset = -0.5,0
ctrl = 0
anim = 51

[State 420, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 280
pos = 15, -20
scale = 0.2, 0.7
sprpriority = 4
ignorehitpause = 1

[State 420, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = Time = 1
value = 1000, 14
volume = -100
ignorehitpause = 1

[State 420, 消費ゲージ]
type = Poweradd
triggerall = !ishelper
trigger1 = time = 1
value = -1000

[State 420, しゃがみ強赤１〜７Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [1,6]
trigger1 = time = 1
projanim = 220
projID = 420
projremove = 0
projremovetime = 54
offset = 20, -20
attr = C, HA
hitflag = MAFD
animtype = hard
damage   = 200
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 27
ground.hittime  = 27
ignorehitpause = 1

[State 420, しゃがみ強赤７〜１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = 1
projanim = 220
projID = 420
projremove = 0
projremovetime = 54
offset = 20, -20
attr = C, HA
hitflag = MAFD
animtype = hard
damage   = 200
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 27
ground.hittime  = 27
p2stateno = 6000
ignorehitpause = 1

[State 420, 超即死投げ用喰らいヘルパー]
type = Helper
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = numhelper(6000) = 0
helpertype = player
ID = 6000
name = "tyosokusi_kurai"
postype = p1
pos = 0,0
stateno = 155
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 420, ステート変更]
type = Changestate
trigger1 = time = 55
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 430]
type = C
movetype= A
physics = C
velset = 0,0
ctrl = 0
anim = 11

[State 430, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 270
pos = 20, -15
sprpriority = 4
ignorehitpause = 1

[State 430, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 11
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 430, しゃがみ弱青]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 230
projID = 430
projremove = 0
offset = 10, -15
velocity = 10, 0
attr = S, NA
animtype = light
damage   = 20
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ignorehitpause = 1

[State 430, ステート変更]
type = Changestate
trigger1 = time = 1
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 440]
type = C
movetype = A
physics = N
velset = -1,0
ctrl = 0
anim = 51
poweradd = 100

[State 440, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 260
pos = 15, -20
sprpriority = 4
ignorehitpause = 1

[State 440, 音を鳴らす]
type = Playsnd
trigger1 = time = 1
value = 1000, 7
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 440, しゃがみ中青]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 240
projID = 440
projremove = 0
projremovetime = 20
offset = 20, -20
attr = C, SP
animtype = medium
damage   = 60
getpower = 100
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime = 20
ignorehitpause = 1

[State 440, ステート変更]
type = Changestate
trigger1 = time = 21
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 450]
type = C
movetype = A
physics = N
velset = -0.5,0
ctrl = 0
anim = 51

[State 450, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 280
pos = 15, -20
scale = 0.2, 0.7
sprpriority = 4
ignorehitpause = 1

[State 450, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 14
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 450, 消費ゲージ]
type = Poweradd
triggerall = !ishelper
trigger1 = time = 1
value = -1000
ignorehitpause = 1

[State 450, しゃがみ強青１〜１０Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [1,10]
trigger1 = time = 1
projanim = 250
projID = 450
projremove = 0
projremovetime = 54
offset = 20, -20
attr = C, HP
hitflag = MAFD
animtype = hard
damage   = 240
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 27
ground.hittime  = 27
ignorehitpause = 1

[State 450, しゃがみ強青１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 1
projanim = 250
projID = 450
projremove = 0
projremovetime = 54
offset = 20, -20
attr = C, HP
hitflag = MAFD
animtype = hard
damage   = 240
sparkxy = 999, 999
ground.slidetime = 27
ground.hittime  = 27
p2stateno = 6000
ignorehitpause = 1

[State 450, 超即死投げ用喰らいヘルパー]
type = Helper
triggerall = !ishelper
triggerall = palno = 12
trigger1 = numhelper(6000) = 0
helpertype = player
ID = 6000
name = "tyosokusi_kurai"
postype = p1
pos = 0,0
stateno = 155
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 450, ステート変更]
type = Changestate
trigger1 = time = 55
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 600]
type = A
movetype = A
physics = A
velset = -1,-1
ctrl = 0
anim = 0

[State 600, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 270
pos = 20, -55
sprpriority = 4
ignorehitpause = 1

[State 600, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 11
volume = -100
ignorehitpause = 1

[State 600, ジャンプ弱赤]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 200
projID = 600
projremove = 0
offset = 10, -55
velocity = 10, 0
attr = S, NA
animtype = light
damage   = 10
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ignorehitpause = 1

[State 600, ステート変更]
type = Changestate
trigger1 = time = 1
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 610]
type = A
movetype = A
physics = N
velset = -1,0
ctrl = 0
anim = 50
poweradd = 250

[State 610, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 260
pos = 15, -60
sprpriority = 4
ignorehitpause = 1

[State 610, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 7
volume = -100
ignorehitpause = 1

[State 610, ジャンプ中赤]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 210
projID = 610
projremove = 0
projremovetime = 20
offset = 20, -60
attr = A, SA
animtype = medium
damage   = 50
getpower = 250
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime  = 20
ignorehitpause = 1

[State 610, ステート変更]
type = Changestate
trigger1 = time = 21
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 620]
type = A
movetype = A
physics = N
velset = -0.5,0
ctrl = 0
anim = 50

[State 620, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 280
pos = 15, -60
scale = 0.2, 0.7
sprpriority = 4
ignorehitpause = 1

[State 620, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 14
volume = -100
ignorehitpause = 1

[State 620, 消費ゲージ]
type = Poweradd
triggerall = !ishelper
trigger1 = time = 1
value = -1000
ignorehitpause = 1

[State 620, ジャンプ強赤１〜６Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [1,6]
trigger1 = time = 1
projanim = 220
projID = 620
projremove = 0
projremovetime = 54
offset = 20, -60
attr = A, HA
hitflag = MAFD
animtype = hard
damage   = 200
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 27
ground.hittime  = 27
ignorehitpause = 1

[State 620, ジャンプ強赤７〜１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = 1
projanim = 220
projID = 620
projremove = 0
projremovetime = 54
offset = 20, -60
attr = A, HA
hitflag = MAFD
animtype = hard
damage   = 200
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 27
ground.hittime  = 27
p2stateno = 6000
ignorehitpause = 1

[State 620, 超即死投げ用喰らいヘルパー]
type = Helper
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = numhelper(6000) = 0
helpertype = player
ID = 6000
name = "tyosokusi_kurai"
postype = p1
pos = 0,0
stateno = 155
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 620, ステート変更]
type = Changestate
trigger1 = time = 55
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 630]
type = A
movetype = A
physics = A
velset = -1,-1
ctrl = 0
anim = 0

[State 630, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 270
pos = 20, -55
sprpriority = 4
ignorehitpause = 1

[State 630, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 11
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 630, ジャンプ弱青]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 230
projID = 630
projremove = 0
offset = 10, -55
velocity = 10, 0
attr = S, NA
animtype = light
damage   = 20
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ignorehitpause = 1

[State 630, ステート変更]
type = Changestate
trigger1 = time = 1
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 640]
type = A
movetype = A
physics = N
velset = -1,0
ctrl = 0
anim = 50
poweradd = 100

[State 640, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 260
pos = 15, -60
sprpriority = 4
ignorehitpause = 1

[State 640, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 7
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 640, ジャンプ中青]
type = Projectile
triggerall = !ishelper
trigger1 = time = 1
projanim = 240
projID = 640
projremove = 0
projremovetime = 20
offset = 20, -60
attr = A, SP
animtype = medium
damage   = 60
getpower = 100
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime = 20
ignorehitpause = 1

[State 640, ステート変更]
type = Changestate
trigger1 = time = 21
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 650]
type = A
movetype = A
physics = N
velset = -0.5,0
ctrl = 0
anim = 50

[State 650, 発射光]
type = Explod
triggerall = !ishelper
trigger1 = time = 1
anim = 280
pos = 15, -60
scale = 0.2, 0.7
sprpriority = 4
ignorehitpause = 1

[State 650, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 1000, 14
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 650, 消費ゲージ]
type = Poweradd
triggerall = !ishelper
trigger1 = time = 0
value = -1000
ignorehitpause = 1

[State 650, ジャンプ強青１〜１０Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [1,10]
trigger1 = time = 1
projanim = 250
projID = 650
projremove = 0
projremovetime = 54
offset = 20, -60
attr = A, HP
hitflag = MAFD
animtype = hard
damage   = 240
sparkxy = 999, 999
priority = 7, hit
projriority = 9999999999999
ground.slidetime = 27
ground.hittime  = 27
ignorehitpause = 1

[State 650, ジャンプ強青１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 1
projanim = 250
projID = 650
projremove = 0
projremovetime = 54
offset = 20, -60
attr = A, HP
hitflag = MAFD
animtype = hard
damage   = 240
sparkxy = 999, 999
priority = 7, hit
projriority = 9999999999999
ground.slidetime = 27
ground.hittime  = 27
p2stateno = 6000
ignorehitpause = 1

[State 650, 超即死投げ用喰らいヘルパー]
type = Helper
triggerall = !ishelper
triggerall = palno = 12
trigger1 = numhelper(6000) = 0
helpertype = player
ID = 6000
name = "tyosokusi_kurai"
postype = p1
pos = 0,0
stateno = 155
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 650, ステート変更]
type = Changestate
trigger1 = time = 55
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 700]
type = S
movetype = A
physics = S
velset = -0.1,0
ctrl = 1
anim = 0
poweradd = 200

[State 700, 立ちバリア１〜６Ｐ]
type = Explod
triggerall = !ishelper
triggerall = palno = [1,6]
trigger1 = time = 1
anim = 700
ID = 700
pos = 7, -60
removetime = 12
scale = 1, 0.5
sprpriority = 3
ignorehitpause = 1

[State 700, 立ちバリア７〜１０Ｐ]
type = Explod
triggerall = !ishelper
triggerall = palno = [7,10]
trigger1 = time = 1
anim = 700
ID = 700
pos = 7, -60
removetime = 12
sprpriority = 3
ignorehitpause = 1

[State 700, 立ちバリア１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 1
projanim = 700
projID = 700
projremove = 0
projremovetime = 12
offset = 7, -60
attr = SCA, AA, AT, AP
hitflag = MAFD
animtype = back
ground.type = trip
damage   = 75
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
ignorehitpause = 1

[State 700, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 2000, 28
ignorehitpause = 1

[State 700, ステート変更]
type = Changestate
trigger1 = time = 13
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 800]
type = C
movetype = A
physics = C
velset = 0,0
ctrl = 1
anim = 11
poweradd = 200

[State 800, しゃがみバリア１〜６Ｐ]
type = Explod
triggerall = !ishelper
triggerall = palno = [1,6]
trigger1 = time = 1
anim = 700
ID = 800
pos = 7, -15
scale = 1, 0.5
removetime = 12
sprpriority = 3
ignorehitpause = 1

[State 801, しゃがみバリア７〜１０Ｐ]
type = Explod
triggerall = !ishelper
triggerall = palno = [7,10]
trigger1 = time = 1
anim = 700
ID = 800
pos = 7, -15
removetime = 12
sprpriority = 3
ignorehitpause = 1

[State 802, しゃがみバリア１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 1
projanim = 700
projID = 800
projremove = 0
projremovetime = 12
offset = 7, -20
attr = SCA, AA, AT, AP
hitflag = MAFD
animtype = back
ground.type = trip
damage   = 100
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
ignorehitpause = 1

[State 800, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 1
value = 2000, 28
ignorehitpause = 1

[State 800, ステート変更]
type = Changestate
trigger1 = time = 13
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 900]
type = A
movetype = A
physics = A
velset = -0.5,-1.5
ctrl = 1
anim = 0
poweradd = 200

[State 900, ジャンプバリア１〜６Ｐ]
type = Explod
triggerall = !ishelper
triggerall = palno = [1,6]
trigger1 = time = 1
anim = 700
ID = 900
pos = 7, -60
scale = 1, 0.5
removetime = 12
sprpriority = 3
ignorehitpause = 1

[State 900, ジャンプバリア７〜１０Ｐ]
type = Explod
triggerall = !ishelper
triggerall = palno = [7,10]
trigger1 = time = 1
anim = 700
ID = 900
pos = 7, -60
removetime = 12
sprpriority = 3
ignorehitpause = 1

[State 900, ジャンプバリア１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 1
projanim = 700
projID = 900
projremove = 0
projremovetime = 12
offset = 7, -60
attr = SCA, AA, AT, AP
hitflag = MAFD
animtype = back
ground.type = trip
damage   = 50
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
ignorehitpause = 1

[State 900, 音を鳴らす]
type = Playsnd
trigger1 = time = 1
value = 2000, 28
ignorehitpause = 1

[State 900, ステート変更]
type = ChangeState
trigger1 = time = 13
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 1000]
type = S
movetype = I
physics = N
velset = 0,0
ctrl = 0
anim = 1001

[State 1000, プログラム１〜６Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [1,6]
trigger1 = time = [1,432]
projanim = 1002
projID = 1000
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = S, AP
hitflag = MAFD
affectteam = b
ground.type = trip
damage   = 1
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
yaccel = 1
ground.hittime = 1
guard.ctrltime = 1
ignorehitpause = 1

[State 1000, ＯＴＨＫ用当身ヘルパー７〜１２Ｐ]
type = Helper
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = numhelper(1100) = 0
helpertype = player
ID = 1100
name = "OTHK_atemi"
postype = p1
pos = 0,0
stateno = 151
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1000, ＯＴＨＫ用喰らいヘルパー７〜１２Ｐ]
type = Helper
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = numhelper(1200) = 0
helpertype = player
ID = 1200
name = "OTHK_kurai"
postype = p1
pos = 0,0
stateno = 152
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1000, プログラム７〜１２Ｐアンダーフロー]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = [1,108]
projanim = 1002
projID = 1000
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = S, AA, AT, AP
hitflag = MA
animtype = back
ground.type = trip
damage = -9999999999999
getpower = powermax
givepower = -powermax
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = -9999999999999
sparkxy = 999, 999
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1000, プログラム７〜１２Ｐオーバーフロー]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = [109,216]
projanim = 1002
projID = 1000
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = S, AA, AT, AP
hitflag = MA
animtype = back
ground.type = trip
priority = 7, hit
projriority = 9999999999999
damage = 9999999999999
getpower = powermax
givepower = -powermax
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1000, プログラム７〜１２Ｐダメージ１]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = [217,324]
projanim = 1002
projID = 1000
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = S, AA, AT, AP
hitflag = MA
damage = 1
getpower = powermax
givepower = -powermax
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1000, プログラム７〜１２Ｐランダムダメージ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = [325,432]
projanim = 1002
projID = 1000
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = S, AA, AT, AP
hitflag = MA
damage = random
getpower = powermax
givepower = -powermax
priority = 7, hit
projriority = 9999999999999
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = -9999999999999
sparkxy = 999, 999
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1000, 暗転]
type = Superpause
triggerall = !ishelper
trigger1 = time = 0
anim = s10000
time = 10
sound = s2000, 4
p2defmul = 1
ignorehitpause = 1

[State 1000, 暗転背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 999
ID = 999
pos = 0,0
postype = left
bindtime = -1
removetime = 10
supermove = 1
scale = 0.5, 0.5
sprpriority = 0
ownpal = 1
ignorehitpause = 1

[State 1000, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 1000
ID = 1000
pos = 0,0
postype = left
bindtime = -1
removetime = 432
scale = 0.5, 0.5
sprpriority = -7
ownpal = 1
ignorehitpause = 1

[State 1000, 背景非表示]
type = Assertspecial
trigger1 = !ishelper
flag = nobg
flag2 = nofg
ignorehitpause = 1

[State 1000, 徐々に暗く]
type = Allpalfx
triggerall = !ishelper
trigger1 = time = [216,432]
time = 1
mul = 472 - time, 472 - time, 472 - time
ignorehitpause = 1

[State 1000, ステート変更]
type = Changestate
trigger1 = time = 433
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 1100]
type = C
movetype = I
physics = N
velset = 1,0
ctrl = 0
anim = 5001
poweradd = 1000

[State 1100, 混線用ヘルパー]
type = Helper
triggerall = palno = [7,12]
triggerall = numhelper(7000) < 3
trigger1 = !ishelper
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, 被弾用ヘルパー]
type = Helper
triggerall = palno = [7,12]
triggerall = numhelper(7100) = 0
trigger1 = !ishelper
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, ステ習得用ヘルパー]
type = Helper
triggerall = numhelper(7200) = 0
trigger1 = !ishelper
helpertype = player
ID = 7200
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 131
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1100, 混線用永続タゲ]
type = Reversaldef
triggerall = palno = [7,12]
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
p2stateno = 4000
ignorehitpause = 1

[State 1100, 習得ヘルパー飛ばし]
type= Targetstate
triggerall = palno = [7,12]
triggerall = numtarget
trigger1 = !ishelper
value = 7400
ignorehitpause = 1

[State 1100, ターゲットライフアド]
type = Targetlifeadd
triggerall = palno = [7,12]
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 1100, 音を鳴らす]
type = Playsnd
trigger1 = time = 0
value = 1000, 3
ignorehitpause = 1

[State 1100, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 1200
ID = 1200
pos = 0,0
postype = left
bindtime = -1
removetime = 89
scale = 1, 1
sprpriority = -7
ownpal = 1
ignorehitpause = 1

[State 1100, 背景非表示]
type = Assertspecial
trigger1 = !ishelper
flag = nobg
flag2 = nofg
ignorehitpause = 1

[State 1100, 徐々に暗く]
type = Allpalfx
triggerall = !ishelper
trigger1 = time = [50,89]
time = 1
mul = 756 - time * 10, 756 - time * 10, 756 - time * 10
ignorehitpause = 1

[State 1100, ステート変更]
type = Changestate
trigger1 = time = 89
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 1200]
type = A
movetype = I
physics = N
velset = 0,-1
ctrl = 0
anim = 5000
poweradd = 1000

[State 1200, 混線用ヘルパー]
type = Helper
triggerall = palno = [7,12]
triggerall = numhelper(7000) < 3
trigger1 = !ishelper
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1200, 被弾用ヘルパー]
type = Helper
triggerall = palno = [7,12]
triggerall = numhelper(7100) = 0
trigger1 = !ishelper
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1200, ステ習得用ヘルパー]
type = Helper
triggerall = numhelper(7200) = 0
trigger1 = !ishelper
helpertype = player
ID = 7200
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 131
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1200, 混線用永続タゲ]
type = Reversaldef
triggerall = palno = [7,12]
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
p2stateno = 4000
ignorehitpause = 1

[State 1200, 習得ヘルパー飛ばし]
type= Targetstate
triggerall = palno = [7,12]
triggerall = numtarget
trigger1 = !ishelper
value = 7400
ignorehitpause = 1

[State 1200, ターゲットライフアド]
type = Targetlifeadd
triggerall = palno = [7,12]
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 1200, 音を鳴らす]
type = Playsnd
trigger1 = time = 0
value = 1000, 3
ignorehitpause = 1

[State 1200, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 1200
ID = 1200
pos = 0,0
postype = left
bindtime = -1
removetime = 89
scale = 1, 1
sprpriority = -7
ownpal = 1
ignorehitpause = 1

[State 1200, 背景非表示]
type = Assertspecial
trigger1 = !ishelper
flag = nobg
flag2 = nofg
ignorehitpause = 1

[State 1200, 徐々に暗く]
type = Allpalfx
triggerall = !ishelper
trigger1 = time = [50,89]
time = 1
mul = 756 - time * 10, 756 - time * 10, 756 - time * 10
ignorehitpause = 1

[State 1200, ステート変更]
type = Changestate
trigger1 = time = 89
value = 51
ctrl = 0
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 1300]

[State 1300, ＯＴＨＫ用ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,numProjID(1300) = 0
triggerall = root,alive
trigger1 = time <= 30
attr = C, HP
projid = 1300
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = var(5)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1300, 保証用ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numProjID(1400) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time = 32
attr = C, HP
projid = 1400
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 1300, 保証用ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numProjID(1500) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time >= 34
attr = C, HP
projid = 1500
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 1300, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 1300, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 1300, 透明化]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 1300, 通常即死]
type = Lifeset
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 1300, ステート変更]
type = Selfstate
trigger1 = !ishelper
triggerall = time >= 30
trigger1 = !alive
value = 5050
ignorehitpause = 1

[State 1300, ｐｒｏｊヘルパー消去]
type = Destroyself
triggerall = ishelper
triggerall = root,ctrl = 1
trigger1 = time >= 60
trigger2 = roundstate != 2
trigger3 = !root,alive
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 2000]
type = S
movetype = I
physics = N
velset = -0.5,0
ctrl = 0
anim = 130

[State 2000, 消費ゲージ]
type = Poweradd
triggerall = !ishelper
trigger1 = time = 0
value = -1000
ignorehitpause = 1

[State 2000, 立ち設置ミラー]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 2000
name = "mirror"
pos = 0, -60
postype = p1
stateno = 153
size.xscale = 1
size.yscale = 1
ignorehitpause = 1

[State 2000, 攻撃判定７〜１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = 0
projanim = 2100
projID = 2000
projremove = 0
velocity = 1, 0
offset = 0, -60
attr = S, NA
hitflag = MAFD
animtype = hard
damage   = random
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime = 20
ignorehitpause = 1

[State 2000, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 2000, 31
volume = 255
ignorehitpause = 1

[State 2000, ステート変更]
type = Changestate
trigger1 = time = 36
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 2100]
type = C
movetype = I
physics = N
velset = -0.5,0
ctrl = 0
anim = 131

[State 2100, 消費ゲージ]
type = Poweradd
triggerall = !ishelper
trigger1 = time = 0
value = -1000
ignorehitpause = 1

[State 2100, しゃがみ設置ミラー７〜１２Ｐ]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 2100
name = "mirror"
pos = 0, -20
postype = p1
stateno = 2300
size.xscale = 1
size.yscale = 1
ignorehitpause = 1

[State 2100, 攻撃判定７〜１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = 0
projanim = 2100
projID = 2100
projremove = 0
velocity = 1, 0
offset = 0, -20
attr = C, NA
hitflag = MAFD
animtype = hard
damage   = random
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime = 20
ignorehitpause = 1

[State 2100, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 2000, 31
volume = 255
ignorehitpause = 1

[State 2100, ステート変更]
type = Changestate
trigger1 = time = 36
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 2200]
type = A
movetype = I
physics = N
velset = -0.5,0
ctrl = 0
anim = 132

[State 2200, 消費ゲージ]
type = Poweradd
triggerall = !ishelper
trigger1 = time = 0
value = -1000
ignorehitpause = 1

[State 2200, ジャンプ設置ミラー７〜１２Ｐ]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 2200
name = "mirror"
pos = 0,-60
postype = p1
stateno = 2300
size.xscale = 1
size.yscale = 1
ignorehitpause = 1

[State 2200, 攻撃判定７〜１２Ｐ]
type = Projectile
triggerall = !ishelper
triggerall = palno = [7,12]
trigger1 = time = 0
projanim = 2100
projID = 2200
projremove = 0
velocity = 1, 0
offset = 0, -60
attr = A, NA
hitflag = MAFD
animtype = hard
damage   = random
priority = 7, hit
projriority = 9999999999999
sparkxy = 999, 999
ground.slidetime = 20
ground.hittime = 20
ignorehitpause = 1

[State 2200, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 2000, 31
volume = 255
ignorehitpause = 1

[State 2200, ステート変更]
type = Changestate
trigger1 = time = 36
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 3000]
type = S
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 3001
poweradd = 50

[State 3000, 立ち跳弾Ａ]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 3000
name = "tyodan"
pos = 0, -60
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3000, 立ち跳弾Ｂ１２Ｐ追加分]
type = Helper
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 0
helpertype = player
ID = 3300
name = "tyodan"
pos = 0, -60
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3000, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 0
volume = -100
ignorehitpause = 1

[State 3000, ステート変更]
type = Changestate
trigger1 = time = 36
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 3100]
type = C
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 3002
poweradd = 50

[State 3100, しゃがみ跳弾Ａ]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 3100
name = "tyodan"
pos = 0, -20
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3100, しゃがみ跳弾Ｂ１２Ｐ追加分]
type = Helper
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 0
helpertype = player
ID = 3400
name = "tyodan"
pos = 0, -20
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3100, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 0
volume = -100
ignorehitpause = 1

[State 3100, ステート変更]
type = Changestate
trigger1 = time = 36
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 3200]
type = A
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 3001
poweradd = 50

[State 3200, ジャンプ跳弾Ａ]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 3200
name = "tyodan"
pos = 0, -60
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3200, ジャンプ跳弾Ｂ１２Ｐ追加分]
type = Helper
triggerall = !ishelper
triggerall = palno = 12
trigger1 = time = 0
helpertype = player
ID = 3500
name = "tyodan"
pos = 0, -60
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3200, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 0
volume = -100
ignorehitpause = 1

[State 3200, ステート変更]
type = Changestate
trigger1 = time = 36
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 3300]
type = S
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 3001

[State 3300, 立ち跳弾Ｂ]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 3300
name = "tyodan"
pos = 0, -60
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3300, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 0
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 3300, ステート変更]
type = Changestate
trigger1 = time = 36
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 3400]
type = C
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 3002

[State 3400, しゃがみ跳弾Ｂ]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 3400
name = "tyodan"
pos = 0, -20
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3400, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 0
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 3400, ステート変更]
type = Changestate
trigger1 = time = 36
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 3500]
type = A
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 3001

[State 3500, ジャンプ跳弾Ｂ]
type = Helper
triggerall = !ishelper
trigger1 = time = 0
helpertype = player
ID = 3500
name = "tyodan"
pos = 0, -60
postype = p1
stateno = 154
size.xscale = 0.5
size.yscale = 0.5
ignorehitpause = 1

[State 3500, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 0
volume = -100
freqmul = 0.9
ignorehitpause = 1

[State 3500, ステート変更]
type = Changestate
trigger1 = time = 36
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 6000]
type = C
movetype = A
ctrl = 0
anim = 1002

[State 6000, 攻撃判定変更]
type = Changeanim2
trigger1 = !ishelper
value = 1002
ignorehitpause = 1

[State 6000, 超即死投げ]
type = Hitdef
triggerall = !ishelper
trigger1 = time < 30
attr = C, HP
priority = 7, hit
sparkxy = 999, 999
pausetime = 2, 0
ignorehitpause = 1

[State 6000, ヘルパー消去]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 6000, 死なない場合]
type = Selfstate
triggerall = !ishelper
trigger1 = time >= 30
value = 50
ignorehitpause = 1

[State 6000, 超即死ステートへ]
type = Changestate
trigger1 = hitpausetime >= 1
value = 4000
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7000]
type = S
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 100

[State 7000, 混線用ヘルパー]
type = Helper
triggerall = numhelper(7000) < 3
trigger1 = !ishelper
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7000, 被弾用ヘルパー]
type = Helper
triggerall = numhelper(7100) = 0
trigger1 = !ishelper
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7000, ステ習得用ヘルパー]
type = Helper
triggerall = numhelper(7200) = 0
trigger1 = !ishelper
helpertype = player
ID = 7200
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 131
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7000, 混線用永続タゲ]
type = Reversaldef
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
p2stateno = 4000
ignorehitpause = 1

[State 7000, 習得ヘルパー飛ばし]
type= Targetstate
triggerall = numtarget
trigger1 = !ishelper
value = 7300
ignorehitpause = 1

[State 7000, ターゲットライフアド]
type = Targetlifeadd
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 7000, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 7000
ID = 7000
pos = 0,0
postype = left
bindtime = -1
removetime = 80
sprpriority = -1
ownpal = 1
ignorehitpause = 1

[State 7000, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 1
ignorehitpause = 1

[State 7000, ステート変更]
type = Changestate
trigger1 = time = 72
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7100]
type = C
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 110

[State 7100, 混線用ヘルパー]
type = Helper
triggerall = numhelper(7000) < 3
trigger1 = !ishelper
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7100, 被弾用ヘルパー]
type = Helper
triggerall = numhelper(7100) = 0
trigger1 = !ishelper
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7100, ステ習得用ヘルパー]
type = Helper
triggerall = numhelper(7200) = 0
trigger1 = !ishelper
helpertype = player
ID = 7200
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 131
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7100, 混線用永続タゲ]
type = Reversaldef
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
p2stateno = 4000
ignorehitpause = 1

[State 7100, 習得ヘルパー飛ばし]
type= Targetstate
triggerall = numtarget
trigger1 = !ishelper
value = 7300
ignorehitpause = 1

[State 7100, ターゲットライフアド]
type = Targetlifeadd
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 7100, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 7000
ID = 7000
pos = 320, 0
postype = left
facing = -1
bindtime = -1
sprpriority = -1
removetime = 80
ownpal = 1
ignorehitpause = 1

[State 7100, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 1
ignorehitpause = 1

[State 7100, ステート変更]
type = Changestate
trigger1 = time = 72
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7200]
type = A
movetype = I
physics = N
velset = 0.5,0
ctrl = 0
anim = 100

[State 7200, 混線用ヘルパー]
type = Helper
triggerall = numhelper(7000) < 3
trigger1 = !ishelper
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7200, 被弾用ヘルパー]
type = Helper
triggerall = numhelper(7100) = 0
trigger1 = !ishelper
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0,0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7200, ステ習得用ヘルパー]
type = Helper
triggerall = numhelper(7200) = 0
trigger1 = !ishelper
helpertype = player
ID = 7200
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 131
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7200, 混線用永続タゲ]
type = Reversaldef
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
p2stateno = 4000
ignorehitpause = 1

[State 7200, 習得ヘルパー飛ばし]
type= Targetstate
triggerall = numtarget
trigger1 = !ishelper
value = 7300
ignorehitpause = 1

[State 7200, ターゲットライフアド]
type = Targetlifeadd
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 7200, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 7000
ID = 7000
pos = 0, 240
postype = left
vfacing = -1
bindtime = -1
sprpriority = -1
removetime = 80
ownpal = 1
ignorehitpause = 1

[State 7200, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 3000, 1
ignorehitpause = 1

[State 7200, ステート変更]
type = Changestate
trigger1 = time = 72
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7300]

[state 7300, アニメ習得]
type = Varset
trigger1 = time = 0
var(2) = anim
ignorehitpause = 1

[state 7300, アニメ習得]
type = Varset
trigger1 = time = 0
var(6) = root,anim
ignorehitpause = 1

[State 7300, 即死返し用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7000) = 0
triggerall = root,alive
trigger1 = time <= 30
attr = C, HP
projid = 7000
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemy(enemy,name != "Mirror Cube Square"), var(3)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 即死返し用Ｐｒｏｊ]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7100) = 0
triggerall = root,alive
trigger1 = time <= 30
attr = C, HP
projid = 7100
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemy(enemy,name != "Mirror Cube Square"), var(3)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7200) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
attr = C, HP
projid = 7200
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7300) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time = 32
attr = C, HP
projid = 7300
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7400) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time <= 34
attr = C, HP
projid = 7400
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7300, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7500) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time <= 34
attr = C, HP
projid = 7500
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 7300, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7300, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 7300, 本体習得時用]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7300, 透明化]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7300, 干渉外へ]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 7300, ヘルパー消去]
type = DestroySelf
triggerall = ishelper
trigger1 = root,ctrl = 1
trigger1 = enemy(enemy,name != "Mirror Cube Square"),stateno != [7000,7200]
trigger2 = !root,alive
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7400]

[state 7400, 変数弄り]
type = Varrangeset
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
value = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Varrangeset
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvalue = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(0) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(1) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(2) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(3) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(4) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(5) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(6) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(7) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(8) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(9) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(10) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(11) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(12) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(13) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(14) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(15) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(16) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(17) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(18) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(19) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(20) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(21) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(22) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(23) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(24) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(25) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(26) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(27) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(28) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(29) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(30) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(31) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(32) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(33) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(34) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(35) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(36) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(37) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(38) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(39) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(40) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(41) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(42) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(43) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(44) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(45) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(46) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(47) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(48) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(49) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(50) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(51) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(52) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(53) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(54) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(55) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(56) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(57) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(58) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(59) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(0) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(2) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(3) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(4) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(5) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(6) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(7) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(8) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(9) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(10) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(11) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(12) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(13) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(14) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(15) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(16) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(17) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(18) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(19) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(20) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(21) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(22) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(23) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(24) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(25) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(26) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(27) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(28) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(29) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(30) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(31) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(32) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(33) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(34) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(35) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(36) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(37) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(38) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, 変数弄り]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(39) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 7400, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7400, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 7400, 本体習得時用]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7400, 透明化]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7400, 干渉外へ]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 7400, ヘルパー消去]
type = DestroySelf
triggerall = ishelper
trigger1 = enemy(enemy,name != "Mirror Cube Square"),stateno != [1200,1300]
trigger2 = !root,alive
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 7500]

[state 7500, アニメ習得]
type = Varset
trigger1 = time = 0
var(2) = anim
ignorehitpause = 1

[state 7500, アニメ習得]
type = Varset
trigger1 = time = 0
var(6) = root,anim
ignorehitpause = 1

[State 7500, 敵本体移動用無敵解除、落下適用]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 7000
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 110 + 5000 * (random % 2 || !root,alive)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 敵本体移動用無敵解除、落下適用]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 7100
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 110 + 5000 * (random % 2 || !root,alive)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7200) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
triggerall = !root,gethitvar(fall.damage)
trigger1 = enemy(enemy,name != "Mirror_Cube_Square"),time = 32
attr = C, HP
projid = 7200
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7300) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
triggerall = !root,gethitvar(fall.damage)
trigger1 = enemy(enemy,name != "Mirror_Cube_Square"),time = 32
attr = C, HP
projid = 7300
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7400) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
triggerall = !root,gethitvar(fall.damage)
trigger1 = enemy(enemy,name != "Mirror_Cube_Square"),time >= 34
attr = C, HP
projid = 7400
projanim = var(2)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 7500, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = ishelper
triggerall = root,numprojid(7500) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
triggerall = !root,gethitvar(fall.damage)
trigger1 = enemy(enemy,name != "Mirror_Cube_Square"),time >= 34
attr = C, HP
projid = 7500
projanim = var(6)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 7500, エフェクト消去]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 7500, 無敵]
type = Nothitby
trigger1 = 1
value = SCA
time = 1
ignorehitpause = 1

[State 7500, 本体習得時用]
type = Changestate
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 7500, 透明化]
type = Assertspecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 7500, 干渉外へ]
type = Posset
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 7500, ヘルパー消去]
type = DestroySelf
triggerall = ishelper
trigger1 = enemy(enemy,name != "Mirror Cube Square"),stateno != [9000,9200]
trigger2 = !root,alive
trigger3 = enemy(enemy,name != "Mirror Cube Square"),palno = 11
trigger3 = time >= 60
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 8000]

[State 8000, 発光]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 12000
ID = 12000
pos = 0, -60
postype = p1
bindtime = -1
removetime = 127
scale = 0.5, 0.5
sprpriority = 7
ownpal = 1
ignorehitpause = 1

[State 8000, 音を鳴らす]
type = Playsnd
trigger1 = !ishelper
value = 3000, 2
volume = 255
ignorehitpause = 1

[State 8000, 音を鳴らす]
type = Playsnd
trigger1 = !ishelper
value = 3000, 3
volume = 255
ignorehitpause = 1

[State 8000, ステート変更]
type = Changestate
trigger1 = time = 0
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 9000]
type = S
movetype = I
physics = N
velset = 1,0
ctrl = 0
anim = 42
Poweradd = -3000

[State 9000, 混線用ヘルパー]
type = Helper
triggerall = numhelper(7000) < 3
trigger1 = !ishelper
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9000, 被弾用ヘルパー]
type = Helper
triggerall = numhelper(7100) = 0
trigger1 = !ishelper
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9000, ステ習得用ヘルパー]
type = Helper
triggerall = numhelper(7200) = 0
trigger1 = !ishelper
helpertype = player
ID = 7200
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 131
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9000, 混線用永続タゲ]
type = Reversaldef
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
p2stateno = 4000
ignorehitpause = 1

[State 9000, 習得ヘルパー飛ばし]
type= Targetstate
triggerall = numtarget
trigger1 = !ishelper
value = 7500
ignorehitpause = 1

[State 9000, ターゲットライフアド]
type = Targetlifeadd
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 9000, 立ちＲＢＭ]
type = Projectile
triggerall = !ishelper
trigger1 = time = [0,140]
projanim = 1002
projID = 9000
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = SCA, AA, AT, AP
hitflag = MA
animtype = back
ground.type = trip
priority = 7, hit
projriority = 9999999999999
damage = random
givepower = powermax
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9000, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 9000
ID = 7000
pos = 0,0
postype = left
bindtime = -1
removetime = 140
sprpriority = -7
ownpal = 1
ignorehitpause = 1

[State 9000, 背景暗転]
type = Assertspecial
trigger1 = !ishelper
flag = nobg
flag2 = nofg
ignorehitpause = 1

[State 9000, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 1000, 13
volume = -50
ignorehitpause = 1

[State 9000, ステート変更]
type = Changestate
trigger1 = time = 140
value = 0
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 9100]
type = C
movetype = I
physics = N
velset = 1,0
ctrl = 0
anim = 9001
poweradd = -3000

[State 9100, 混線用ヘルパー]
type = Helper
triggerall = numhelper(7000) < 3
trigger1 = !ishelper
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9100, 被弾用ヘルパー]
type = Helper
triggerall = numhelper(7100) = 0
trigger1 = !ishelper
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9100, ステ習得用ヘルパー]
type = Helper
triggerall = numhelper(7200) = 0
trigger1 = !ishelper
helpertype = player
ID = 7200
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 131
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9100, 混線用永続タゲ]
type = Reversaldef
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
p2stateno = 4000
ignorehitpause = 1

[State 9100, 習得ヘルパー飛ばし]
type= Targetstate
triggerall = numtarget
trigger1 = !ishelper
value = 7500
ignorehitpause = 1

[State 9100, ターゲットライフアド]
type = Targetlifeadd
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 9100, しゃがみＲＢＭ]
type = Projectile
triggerall = !ishelper
trigger1 = time = [0,140]
projanim = 1002
projID = 9000
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = SCA, AA, AT, AP
hitflag = MA
animtype = back
ground.type = trip
priority = 7, hit
projriority = 9999999999999
damage = random
givepower = powermax
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9100, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 9000
ID = 7000
pos = 320, 0
postype = left
facing = -1
bindtime = -1
removetime = 140
sprpriority = -7
ownpal = 1
ignorehitpause = 1

[State 9100, 背景暗転]
type = Assertspecial
trigger1 = !ishelper
flag = nobg
flag2 = nofg
ignorehitpause = 1

[State 9100, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 1000, 13
volume = -50
ignorehitpause = 1

[State 9100, ステート変更]
type = Changestate
trigger1 = time = 140
value = 11
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 9200]
type = A
movetype = I
physics = N
velset = 1,0
ctrl = 0
anim = 42
poweradd = -3000

[State 9200, 混線用ヘルパー]
type = Helper
triggerall = numhelper(7000) < 3
trigger1 = !ishelper
helpertype = player
ID = 7000
name = "konsen_kurai"
postype = p1
pos = 0, 9999999999999
stateno = 120
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9200, 被弾用ヘルパー]
type = Helper
triggerall = numhelper(7100) = 0
trigger1 = !ishelper
helpertype = player
ID = 7100
name = "konsen_hidan"
postype = p1
pos = 0, 0
stateno = 130
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9200, ステ習得用ヘルパー]
type = Helper
triggerall = numhelper(7200) = 0
trigger1 = !ishelper
helpertype = player
ID = 7200
name = "konsen_anime"
postype = p1
pos = 0, 0
stateno = 131
size.xscale = 1
size.yscale = 1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9200, 混線用永続タゲ]
type = Reversaldef
trigger1 = !ishelper
reversal.attr = SCA, AA, AT, AP
sparkxy = 999, 999
priority = 7, Hit
pausetime = 0, 2
hitsound = -1
p2stateno = 4000
ignorehitpause = 1

[State 9200, 習得ヘルパー飛ばし]
type= Targetstate
triggerall = numtarget
trigger1 = !ishelper
value = 7500
ignorehitpause = 1

[State 9200, ターゲットライフアド]
type = Targetlifeadd
trigger1 = numtarget > 0
value = -9999999999999
absolute = 1
ignorehitpause = 1

[State 9200, ジャンプＲＢＭ]
type = Projectile
triggerall = !ishelper
trigger1 = time = [0,140]
projanim = 1002
projID = 9000
projremove = 0
projremovetime = 1
projsprpriority = -1
attr = SCA, AA, AT, AP
hitflag = MA
animtype = back
ground.type = trip
priority = 7, hit
projriority = 9999999999999
damage = random
givepower = powermax
yaccel = 9999999999999
fall = 1
fall.recover = 0
fall.damage = 9999999999999
sparkxy = 999, 999
p2getp1state = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 9200, 背景]
type = Explod
triggerall = !ishelper
trigger1 = time = 0
anim = 9000
ID = 7000
pos = 0, 240
postype = left
vfacing = -1
bindtime = -1
removetime = 140
sprpriority = -7
ownpal = 1
ignorehitpause = 1

[State 9200, 背景暗転]
type = Assertspecial
trigger1 = !ishelper
flag = nobg
flag2 = nofg
ignorehitpause = 1

[State 9200, 音を鳴らす]
type = Playsnd
triggerall = !ishelper
trigger1 = time = 0
value = 1000, 13
volume = -50
ignorehitpause = 1

[State 9200, ステート変更]
type = Changestate
trigger1 = time = 140
value = 51
ctrl = 1
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 4000]
type = U
movetype = H
physics = U

[State 4000, ステート記憶]
type = Varset
trigger1 = ishelper
var(5) = prevstateno
ignorehitpause = 1

[State 4000, アニメ記憶]
type = Varset
trigger1 = ishelper
var(6) = anim
ignorehitpause = 1

[State 4000, ヘルパーだった場合]
type = Changestate
trigger1 = ishelper
value = 1300
ignorehitpause = 1

[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1
[State ]
type = Null
trigger1 = !ishelper
ignorehitpause = 1

[State 4000, ステート変更]
type = Changestate
triggerall = !ishelper
trigger1 = !alive
value = 5150
ignorehitpause = 1
