;倒せないんだったら逃げればいいじゃない
;前回逃走後--------------------------
[State KOVC]
type = Assertspecial
triggerall = RoundsExisted > 0
trigger1 = var(45) >= 5
flag = nokosnd
flag2 = invisible
[State Pause];
type = superPause;
darken = 0
anim = -1
triggerall = RoundsExisted > 0
trigger1 = time = 0
trigger1 = var(45) = 9
time = 120
movetime = 120
[State 5150, 8]
type = NotHitBy
triggerall = RoundsExisted > 0
trigger1 = var(45) >= 5
value2 = SCA
time = 60
[State life]
type = lifeset
triggerall = RoundsExisted > 0
trigger1 = var(45) >= 5
value = 0
[State ,逃げるんだよォォォ]
type = changeState
triggerall = RoundsExisted > 0
trigger1 = var(45) >= 5
value = 5150
persistent = 0
;初回処理--------------------------
[State ,KAKUNIN];相手が勝てそうにないやつの場合（現実とか）
type = varset
triggerall = RoundsExisted = 0
triggerall = var(45) = 0
trigger1 = (enemynear,name = "eirin")&&(enemynear,authorname = "eirin");おまえのような現実がいるか
trigger2 = (enemynear,name = "mechhisuiex")&&(enemynear,authorname = "kari");私は普通のメカ翡翠と戦いたいんだよッ
trigger3 = (enemynear,name = "ONI-MIKO-REIMU")&&(enemynear,palno=[10,11])
var(45) = 5

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

;[State 5900, 1]
;type = VarRangeSet
;trigger1 = RoundNo = 1
;farst = 0
;last  = 52
;value = 0
