
[Statedef 12000]

[State 12000, 保険]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = !ishelper
value = 1400
ignorehitpause = 1

[State 12000, ＯＴＨＫ用ｐｒｏｊ]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numProjID(12000) = 0
triggerall = root,alive
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 12000
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = var(56)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 12000, 保証用ｐｒｏｊその１]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numProjID(12100) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 12100
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 12000, 保証用ｐｒｏｊその２]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numProjID(12200) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time >= 34
trigger2 = animelemtime(1) >= 34
attr = C, HP
projid = 12200
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
postype = p2
offset = 0, 500
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 12000, エフェクト消去]
type = Removeexplod
trigger1 = name != "A-Yuki"
ignorehitpause = 1

[State 12000, 無敵]
type = Nothitby
trigger1 = name != "A-Yuki"
value = SCA
time = 1
ignorehitpause = 1

[State 12000, 透明化]
type = Assertspecial
trigger1 = name != "A-Yuki"
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 12000, 通常即死]
type = Lifeset
triggerall = name != "A-Yuki"
trigger1 = !ishelper
value = 0
ignorehitpause = 1

[State 12000, ステート変更]
type = Selfstate
triggerall = name != "A-Yuki"
triggerall = !ishelper
trigger1 = !alive
value = 5050
ignorehitpause = 1

[State 12000, ヘルパー消去]
type = Destroyself
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,ctrl = 1
trigger1 = roundstate != 2
trigger2 = !root,alive
trigger3 = time >= 60
trigger4 = animelemtime(1) >= 60
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 13000]

[State 13000, 保険]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = !ishelper
value = 1400
ignorehitpause = 1

[state 13000, アニメ習得]
type = Varset
triggerall = name != "A-Yuki"
trigger1 = time = 0
var(53) = anim
ignorehitpause = 1

[state 13000, アニメ習得]
type = Varset
triggerall = name != "A-Yuki"
trigger1 = time = 0
var(55) = root,anim
ignorehitpause = 1

[State 13000, 対イグのん]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
triggerall = root,name = "UNKNOWN"
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 9000
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 1305)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 敵本体移動用無敵解除、落下適用]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 13000
projanim = var(53)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 敵本体移動用無敵解除、落下適用]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 13100
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 敵本体移動用無敵解除、落下適用]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 4 = 0
trigger2 = root,stateno != [5110,5150]
attr = C, HP
projid = 13200
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = ifelse(root,gethitvar(fall.damage) != 0, 5110, 110)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(13300) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
triggerall = !root,gethitvar(fall.damage)
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 13300
projanim = var(53)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(13400) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
triggerall = !root,gethitvar(fall.damage)
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 13400
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(13500) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
triggerall = !root,gethitvar(fall.damage)
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 13500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(13600) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
triggerall = !root,gethitvar(fall.damage)
trigger1 = time >= 34
trigger2 = animelemtime(1) >= 34
attr = C, HP
projid = 13600
projanim = var(53)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(13700) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
triggerall = !root,gethitvar(fall.damage)
trigger1 = time >= 34
trigger2 = animelemtime(1) >= 34
attr = C, HP
projid = 13700
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 13000, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(13800) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
triggerall = !root,gethitvar(fall.damage)
trigger1 = time >= 34
trigger2 = animelemtime(1) >= 34
attr = C, HP
projid = 13800
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 13000, エフェクト消去]
type = Removeexplod
trigger1 = name != "A-Yuki"
ignorehitpause = 1

[State 13000, 無敵]
type = Nothitby
trigger1 = name != "A-Yuki"
value = SCA
time = 1
ignorehitpause = 1

[State 13000, 本体習得時用]
type = Changestate
triggerall = name != "A-Yuki"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 13000, 透明化]
type = Assertspecial
triggerall = name != "A-Yuki"
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 13000, 干渉外へ]
type = Posset
triggerall = name != "A-Yuki"
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 13000, 即死返しへ]
type = Changestate
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
triggerall = gametime % 600 != [0,60]
triggerall = enemy(enemy,name != "A-Yuki"),statetype != C
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = A
trigger2 = root,stateno = 110
trigger3 = root,stateno = 5110
value = 14000
ignorehitpause = 1

[State 13000, ヘルパー消去]
type = Destroyself
triggerall = name != "A-Yuki"
triggerall = ishelper
trigger1 = !root,alive
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 14000]

[State 14000, 保険]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = !ishelper
value = 1400
ignorehitpause = 1

[state 14000, アニメ習得]
type = Varset
triggerall = name != "A-Yuki"
trigger1 = time = 0
var(53) = anim
ignorehitpause = 1

[state 14000, アニメ習得]
type = Varset
triggerall = name != "A-Yuki"
trigger1 = time = 0
var(55) = root,anim
ignorehitpause = 1

[State 14000, 対現実]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14000) = 0
triggerall = root,alive
triggerall = root,name = "genjitsu"
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 14000
projanim = 1113
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 5
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 即死返し用Ｐｒｏｊ]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14000) = 0
triggerall = root,alive
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 14000
projanim = var(53)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemy(enemy,name != "A-Yuki"), var(54)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 即死返し用Ｐｒｏｊ]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14100) = 0
triggerall = root,alive
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 14100
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemy(enemy,name != "A-Yuki"), var(54)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 即死返し用Ｐｒｏｊ]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14200) = 0
triggerall = root,alive
trigger1 = time <= 30
trigger2 = animelemtime(1) <= 30
attr = C, HP
projid = 14200
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = enemy(enemy,name != "A-Yuki"), var(54)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14300) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 14300
projanim = var(53)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14400) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 14400
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊその１]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14500) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 40
trigger1 = time = 32
trigger2 = animelemtime(1) = 32
attr = C, HP
projid = 14500
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 40
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14600) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time <= 34
trigger2 = animelemtime(1) <= 34
attr = C, HP
projid = 14600
projanim = var(53)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14700) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time <= 34
trigger2 = animelemtime(1) <= 34
attr = C, HP
projid = 14700
projanim = var(55)
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 14000, 保障用Ｐｒｏｊその２]
type = Projectile
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,numprojid(14800) = 0
triggerall = root,alive
triggerall = root,ctrl = 0
triggerall = root,stateno != 50
trigger1 = time <= 34
trigger2 = animelemtime(1) <= 34
attr = C, HP
projid = 14800
projanim = 200
projpriority = 7
projremove = 0
projremovetime = 30
projmisstime = 1
projhits = 1
postype = p2
offset = 0, 500
sparkxy = 999, 999
pausetime = 0, 2
p1stateno = 50
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[state 14000, エフェクト消去]
type = Removeexplod
trigger1 = name != "A-Yuki"
ignorehitpause = 1

[State 14000, 無敵]
type = Nothitby
trigger1 = name != "A-Yuki"
value = SCA
time = 1
ignorehitpause = 1

[State 14000, 透明化]
type = Assertspecial
triggerall = name != "A-Yuki"
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 14000, 干渉外へ]
type = Posset
triggerall = name != "A-Yuki"
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 14000, 変数弄りへ]
type = Changestate
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 600 = [0,60]
trigger2 = enemy(enemy,name != "A-Yuki"),statetype = C
value = 15000
ignorehitpause = 1

[State 14000, ヘルパー消去]
type = Destroyself
triggerall = name != "A-Yuki"
triggerall = ishelper
trigger1 = !root,alive
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 15000]

[State 15000, 保険]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = !ishelper
value = 1400
ignorehitpause = 1

[state 15000, 変数弄り]
type = Varrangeset
triggerall = name != "A-Yuki"
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
value = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Varrangeset
triggerall = name != "A-Yuki"
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvalue = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(0) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(1) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(2) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(3) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(4) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(5) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(6) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(7) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(8) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(9) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(10) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(11) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(12) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(13) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(14) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(15) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(16) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(17) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(18) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(19) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(20) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(21) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(22) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(23) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(24) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(25) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(26) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(27) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(28) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(29) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(30) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(31) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(32) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(33) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(34) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(35) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(36) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(37) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(38) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(39) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(40) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(41) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(42) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(43) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(44) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(45) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(46) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(47) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(48) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(49) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(50) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(51) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(52) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(53) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(54) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(55) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(56) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(57) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(58) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
var(59) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(0) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(2) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(3) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(4) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(5) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(6) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(7) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(8) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(9) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(10) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(11) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(12) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(13) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(14) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(15) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(16) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(17) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(18) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(19) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(20) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(21) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(22) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(23) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(24) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(25) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(26) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(27) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(28) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(29) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(30) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(31) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(32) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(33) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(34) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(35) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(36) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(37) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(38) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, 変数弄り]
type = Parentvarset
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
trigger1 = gametime % 11 = [0,1]
trigger2 = gametime % 11 = [3,4]
trigger3 = gametime % 11 = [6,7]
trigger4 = gametime % 11 = [9,10]
fvar(39) = (gametime % 11 = [3,4]) + ((gametime % 11 = [6,7]) * (gametime + 1))+(gametime % 11 = [9,10]) * -999999
ignorehitpause = 1

[state 15000, エフェクト消去]
type = Removeexplod
trigger1 = name != "A-Yuki"
ignorehitpause = 1

[State 15000, 無敵]
type = Nothitby
trigger1 = name != "A-Yuki"
value = SCA
time = 1
ignorehitpause = 1

[State 15000, 本体習得時用]
type = Changestate
triggerall = name != "A-Yuki"
trigger1 = !ishelper
value = 5150
ignorehitpause = 1

[State 15000, 透明化]
type = Assertspecial
triggerall = name != "A-Yuki"
trigger1 = ishelper
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 15000, 干渉外へ]
type = Posset
triggerall = name != "A-Yuki"
trigger1 = ishelper
x = root,pos x
y = 9999999999999
ignorehitpause = 1

[State 15000, アーマー貫通砲へ]
type = Changestate
triggerall = name != "A-Yuki"
triggerall = ishelper
triggerall = root,alive
triggerall = gametime % 600 != [0,60]
triggerall = enemy(enemy,name != "A-Yuki"),statetype != C
trigger1 = enemy(enemy,name != "A-Yuki"),movetype = I
trigger2 = root,stateno != 110
trigger2 = root,stateno != 5110
value = 14000
ignorehitpause = 1

[State 15000, ヘルパー消去]
type = Destroyself
triggerall = name != "A-Yuki"
triggerall = ishelper
trigger1 = !root,alive
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 16000]
type = C
movetype = A
ctrl = 0
anim = 20000

[State 16000, 保険]
type = Selfstate
triggerall = name = "A-Yuki"
trigger1 = !ishelper
value = 1400
ignorehitpause = 1

[State 16000, 攻撃判定変更]
type = Changeanim2
triggerall = name != "A-Yuki"
trigger1 = !ishelper
value = 20000
ignorehitpause = 1

[State 16000, 超即死投げ]
type = Hitdef
triggerall = name != "A-Yuki"
triggerall = !ishelper
trigger1 = time < 60
trigger2 = animelemtime(1) < 60
attr = C, HP
priority = 7, hit
sparkxy = 999, 999
pausetime = 2, 0
ignorehitpause = 1

[State 16000, ヘルパー消去]
type = DestroySelf
triggerall = name != "A-Yuki"
trigger1 = ishelper
ignorehitpause = 1

[State 16000, 死なない場合]
type = Selfstate
triggerall = name != "A-Yuki"
triggerall = !ishelper
trigger1 = time >= 60
trigger2 = animelemtime(1) >= 60
value = 50
ignorehitpause = 1

[State 16000, 超即死ステートへ]
type = Changestate
triggerall = name != "A-Yuki"
trigger1 = hitpausetime > 0
value = 11000
ignorehitpause = 1
