;-| Hyper Motions |--------------------------------------
;AI
[command]
name = "AI"
command = ~D, DF, F, s
time = 35

[command]
name = "AI2"
command = ~D, DF, F, D, DF, F, s
time = 35

[command]
name = "noAI"
command = ~F, B, F, s
time = 35

;アクセルラッシュ
[command]
name = "Hy"
command = ~B, F, DF, D, $B, $F, a+y
time = 35

[command]
name = "Hy2"
command = ~B, F, DF, D, $B, $F, b+x
time = 35

[command]
name = "Hy_w"
command = ~600$a, x
time = 15

[command]
name = "Hy_s"
command = ~600$b, y
time = 15

;アクセルストーム
[command]
name = "Hy3"
command = ~D, DF, F, D, DF, F, x+y
time = 35

;アクセルクロー
[command]
Name = "Hy4"
command = ~F, $D, B, F, $D, B, x+y
Time = 35

;アクセルウォール
[command]
Name = "Hy5"
command = ~c, c, c
Time = 15

;バストユーアップ！
[command]
Name = "Hy6"
command = ~z, z, z
Time = 15

;真・アクセルラッシュ
[command]
Name = "Hy7"
command = ~x, x, B, a, y
Time = 70

;アクセルボンバー
[command]
Name = "Hy8_1"
command = ~$B, $F, $B, $F, x+y
Time = 35

[command]
Name = "Hy8_2"
command = ~$B, $F, $B, $F, a+b
Time = 35

;アクセルパワー
[command]
Name = "Hy9"
command = ~D, D, D, x+y
time = 30

;アクセルチルドレン
[command]
Name = "Hy10"
command = ~D, DB, B, DB, D, DF, F, x+y
Time = 35

;超アクセルダンス
[command]
Name = "Hy11"
command = ~F, DF, D, DB, B, F, a
Time = 35

;アクセルストック
[command]
Name = "Hy12"
command = a+b+x+y
Time = 15

;真アクセルダンス
[command]
Name = "Hy13"
command = ~F, DF, D, DB, B, F, a+b
Time = 35

;アクセルの魔眼
[command]
Name = "Hy14"
command = ~D, B, F, D, B, DB, D, DF, F, a+b+x+y
Time = 90

;アクセルバスター
[command]
name = "Hy15"
command = ~F, U, B, DB, a+b
time = 30
[command]
name = "Hy15"
command = ~U, B, D, FD, a+b
time = 30
[command]
name = "Hy15"
command = ~B, D, F, UF, a+b
time = 30
[command]
name = "Hy15"
command = ~D, F, U, BU, a+b
time = 30
[command]
name = "Hy15"
command = ~F, D, B, UB, a+b
time = 30
[command]
name = "Hy15"
command = ~D, B, U, FU, a+b
time = 30
[command]
name = "Hy15"
command = ~B, U, F, DF, a+b
time = 30
[command]
name = "Hy15"
command = ~U, F, D, BD, a+b
time = 30
[command]
name = "Hy15"
command = ~F, U, B, DB, x+y
time = 30
[command]
name = "Hy15"
command = ~U, B, D, FD, x+y
time = 30
[command]
name = "Hy15"
command = ~B, D, F, UF, x+y
time = 30
[command]
name = "Hy15"
command = ~D, F, U, BU, x+y
time = 30
[command]
name = "Hy15"
command = ~F, D, B, UB, x+y
time = 30
[command]
name = "Hy15"
command = ~D, B, U, FU, x+y
time = 30
[command]
name = "Hy15"
command = ~B, U, F, DF, x+y
time = 30

;サイクロンアッパー
[command]
name = "Hy16"
command = F, B, DB, D, DF, F, x+y
time = 35

;アクセルマシーン
[command]
name = "Hy17"
command = D, DF, F, D, DF, F, a+b
time = 35

;アクセル大行進
[command]
name = "Hy18_1"
command = D, DB, B, D, DF, F, D, DB, B, D, DF, F, a+b
time = 60

[command]
name = "Hy18_2"
command = D, DB, B, D, DF, F, D, DB, B, D, DF, F, x+y
time = 60

;アクセルファーザー
[command]
Name = "Hy19"
command = ~D, DB, B, DB, D, DF, F, a+b
Time = 35

;アクセルバード
[command]
name = "Hy20"
command = ~F, B, F, x+y
time = 20

;超アクセルバード
[command]
name = "Hy21"
command = ~F, B, F, a+b
time = 20

;アクセルファット
[command]
Name = "Hy22"
command = ~D, D, D, a+b
time = 30

;-| Special Motions |------------------------------------------------------
;スクリューアッパー
[command]
name = "SP_w"
command = F, B, DB, D, DF, F, x
time = 35

[command]
name = "SP_s"
command = F, B, DB, D, DF, F, y
time = 35

;真空カッター
[command]
name = "SP0_w"
command = B, DB, D, DF, F, x
time = 30

[command]
name = "SP0_s"
command = B, DB, D, DF, F, y
time = 30

;トルネードアッパー
[command]
name = "SP1_w"
command = ~D, DF, F, x
time = 15

[command]
name = "SP1_s"
command = ~D, DF, F, y
time = 15

[command]
name = "SP1_w2"
command = ~D, DF, F, a
time = 15

[command]
name = "SP1_s2"
command = ~D, DF, F, b
time = 15

;アクセルワープ
[command]
name = "SP_1"
command = ~D, DB, B, a
time = 15

[command]
name = "SP_2"
command = ~D, DB, B, b
time = 15

[command]
name = "SP_3"
command = ~D, DB, B, x
time = 15

[command]
name = "SP_4"
command = ~D, DB, B, y
time = 15

[command]
name = "SP_5"
command = ~D, DB, B, c
time = 15

[command]
name = "SP_6"
command = ~D, DB, B, z
time = 15

[command]
name = "SP_7"
command = ~D, DB, B, s
time = 15

;スマッシュボンバー
[command]
name = "SP2_w"
command = ~45$DB, F, x
time = 15

[command]
name = "SP2_s"
command = ~60$DB, F, y
time = 15

[command]
name = "SP2_wa"
command = ~45$DB, F, a
time = 15

[command]
name = "SP2_sb"
command = ~60$DB, F, b
time = 15

;バックダッシュスマッシュボンバー
[command]
name = "SP2_w2"
command = ~45$DB, F, B, x
time = 20

[command]
name = "SP2_s2"
command = ~60$DB, F, B, y
time = 20

[command]
name = "SP2_wa2"
command = ~45$DB, F, B, a
time = 20

[command]
name = "SP2_sb2"
command = ~60$DB, F, B, b
time = 20

;アクセルダンス
[command]
name = "SP3_w"
command = x, x, x
time = 15

[command]
name = "SP3_s"
command = y, y, y
time = 15

;アクセルアイ
[command]
name = "SP4"
command = B, $D, F, B, b
time = 30

;アクセルアッパー
[command]
name = "SP5_w"
command = ~F, D, DF, $F, x
time = 15

[command]
name = "SP5_s"
command = ~F, D, DF, $F, y
time = 15

;グレートガンブロー
[command]
Name = "SP6_w"
command = ~F, DF, D, DB, B, x
time = 30

[command]
Name = "SP6_s"
command = ~F, DF, D, DB, B, y
time = 30

;アクセル隠れ
[command]
Name = "SP7_1"
command = ~D, D, D, x
time = 30

[command]
Name = "SP7_2"
command = ~D, D, D, y
time = 30

;アクセルプレス
[command]
name = "SP8_w"
command = ~B, DB, D, DF, F, a
time = 30

[command]
name = "SP8_s"
command = ~B, DB, D, DF, F, b
time = 30

;アクセルエルボー
[command]
name = "SP9_w"
command = ~D, x
time = 15

[command]
name = "SP9_s"
command = ~D, y
time = 15

;アクセルキャッチ
[command]
name = "SP10_w"
command = ~F, DF, D, DB, B, a
time = 30

[command]
name = "SP10_s"
command = ~F, DF, D, DB, B, b
time = 30

;アクセルドレイン
[command]
name = "SP11"
command = ~F, $D, B, F, $D, B, b
time = 30

;アクセルフォール
[command]
name = "SP12_w"
command = ~D, a
time = 15

[command]
name = "SP12_s"
command = ~D, b
time = 15

;アクセルフェイク
[command]
Name = "SP13_1"
command = ~$B, $F, $B, $F, x
Time = 35

[command]
Name = "SP13_2"
command = ~$B, $F, $B, $F, y
Time = 35

[command]
Name = "SP13_3"
command = ~$B, $F, $B, $F, a
Time = 35

[command]
Name = "SP13_4"
command = ~$B, $F, $B, $F, b
Time = 35

;-| Double Tap |-----------------------------------------------------------
[command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

[command]
name = "KD"
command = b+y
time = 1

[command]
name = "AB"
command = a+b
time = 1

[command]
name = "CZ"
command = c+z
time = 1

;-| Single Button |---------------------------------------------------------
[command]
name = "a"
command = a
time = 1

[command]
name = "b"
command = b
time = 1

[command]
name = "c"
command = c
time = 1

[command]
name = "x"
command = x
time = 1

[command]
name = "y"
command = y
time = 1

[command]
name = "z"
command = z
time = 1

[command]
name = "start"
command = s
time = 1

[command]
name = "F"
command = F
time = 1

[command]
name = "B"
command = B
time = 1

[command]
name = "U"
command = U
time = 1

[command]
name = "U2"
command = $U
time = 1

[command]
name = "D"
command = D
time = 1

[command]
name = "a2"
command = /a
time = 1

[command]
name = "b2"
command = /b
time = 1

;-| Hold Dir |--------------------------------------------------------------
[command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Statedef -1]

[State -1]
type = PosSet
trigger1 = stateno = 0
y = 0

[State -1]
type = VarSet
trigger1 = roundstate < 2
trigger1 = time < 10
v = 50
value = 3
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1]
type = VarSet
trigger1 = roundstate < 2
trigger1 = command = "AI"
v = 50
value = 1
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1]
type = VarSet
trigger1 = roundstate < 2
trigger1 = command = "AI2"
v = 50
value = 2
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1]
type = VarSet
trigger1 = roundstate < 2
trigger1 = command = "noAI"
v = 50
value = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1]
type = VarSet
trigger1 = roundstate = 2
trigger1 = var(50) = 3
v = 50
value = 1;2だとアレンジ
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1]
type = VarSet
trigger1 = roundstate = 2
v = 50
value = var(50)
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1]
type = VarSet
trigger1 = roundstate = 2
trigger1 = ishelper(41) || ishelper(42)
v = 50
value = root,var(50)
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1]
type = VarSet
trigger1 = roundstate != 2
trigger1 = ishelper(41) || ishelper(42)
v = 50
value = 0
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

;********************
;アクセルの魔眼
[State -1]
type = SelfState
value = 4300
trigger1 = var(50) != 1 && var(50) != 2 && command = "Hy14"

[State -1]
type = SelfState
value = 0
trigger1 = palno !=[11,12]
trigger1 = stateno = 4300
trigger1 = var(50) != 1 && var(50) != 2 && command = "a"
ctrl = 1

;アクセルストック
[State -1]
type = ChangeState
value = 4930
triggerall = Power >= 3000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy12"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルバスター
[State -1]
type = ChangeState
value = 3400
triggerall = Power >= 1000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy15"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;真・アクセルラッシュ
[State -1]
type = ChangeState
value = 4200
triggerall = Power >= 3000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy7"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;バストユーアップ！
[State -1]
type = ChangeState
value = 4000
triggerall = Power >= 3000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy6"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルウォール
[State -1]
type = ChangeState
value = 4100
triggerall = Power >= 3000
triggerall = NumHelper(4100) = 0 && NumProjID(4100) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy5"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセル大行進
[State -1]
type = ChangeState
value = 4500
triggerall = Power >= 3000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy18_1"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

[State -1]
type = ChangeState
value = 4550
triggerall = Power >= 3000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy18_2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルクロー
[State -1]
type = ChangeState
value = 3800
triggerall = Power >= 1000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy4"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルラッシュ
[State -1]
type = ChangeState
value = 3050
triggerall = Power >= 2000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

[State -1]
type = ChangeState
value = 3051
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy_s"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

[State -1]
type = ChangeState
value = 3000
triggerall = Power >= 1000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

[State -1]
type = ChangeState
value = 3001
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy_w"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;サイクロンアッパー
[State -1]
type = ChangeState
value = 3900
triggerall = Power >= 1000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy16"
triggerall = NumHelper(3900) = 0 && NumProjID(3900) = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルストーム
[State -1]
type = ChangeState
value = 3500
triggerall = Power >= 2000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy3"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルマシーン
[State -1]
type = ChangeState
value = 4400
triggerall = Power >= 2000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy17"
triggerall = numhelper(4401) = 0 && numhelper(4402) = 0 && numhelper(4403) = 0 && numhelper(4404) = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルチルドレン
[State -1]
type = ChangeState
value = 3700
triggerall = Power >= 2000
triggerall = numhelper(41) = 0 || numhelper(42) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy10"
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルファーザー
[State -1]
type = ChangeState
value = 4600
triggerall = Power >= 3000
triggerall = NumHelper(4600) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy19"
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;真アクセルダンス
[State -1]
type = ChangeState
value = 3300
triggerall = Power >= 2000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy13"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;超アクセルダンス
[State -1]
type = ChangeState
value = 3200
triggerall = Power >= 1000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy11"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルボンバー
[State -1]
type = ChangeState
value = 3100
triggerall = Power >= 1000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy8_1"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中
trigger14 = StateNo =[120,155];ガード中
trigger15 = StateNo = 5000 || stateno = 5010

[State -1]
type = ChangeState
value = 3150
triggerall = Power >= 1000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy8_2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中
trigger14 = StateNo =[120,155];ガード中
trigger15 = StateNo = 5000 || stateno = 5010

;アクセルバード
[State -1]
type = ChangeState
value = 2800
triggerall = Power >= 1000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy20"
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;超アクセルバード
[State -1]
type = ChangeState
value = 2900
triggerall = Power >= 2000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy21"
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルパワー
[State -1]
type = ChangeState
value = 3600
triggerall = Power >= 2000
triggerall = var(47) <= 0
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy9"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;アクセルファット
[State -1]
type = ChangeState
value = 4700
triggerall = Power >= 3000
triggerall = var(50) != 1 && var(50) != 2 && command = "Hy22"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;********************
;必殺技
;スクリューアッパー
[State -1]
type = ChangeState
value = 2000
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_w"
triggerall = NumHelper(2000) = 0 && NumProjID(2000) = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 2050
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_s"
triggerall = NumHelper(2000) = 0 && NumProjID(2000) = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;真空カッター
[State -1]
type = ChangeState
value = 2200
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "SP0_w"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 2250
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "SP0_s"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルプレス
[State -1]
type = ChangeState
value = 2100
triggerall = var(50) != 1 && var(50) != 2 && command = "SP8_w"
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 2150
triggerall = var(50) != 1 && var(50) != 2 && command = "SP8_s"
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルアッパー
[State -1]
type = ChangeState
value = 1500
triggerall = var(50) != 1 && var(50) != 2 && command = "SP5_w"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1550
triggerall = var(50) != 1 && var(50) != 2 && command = "SP5_s"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;トルネードアッパー
[State -1]
type = ChangeState
value = 1000
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "SP1_w"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1050
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "SP1_s"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1001
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "SP1_w2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1051
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = var(50) != 1 && var(50) != 2 && command = "SP1_s2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルドレイン
[State -1]
type = ChangeState
value = 2400
triggerall = var(50) != 1 && var(50) != 2 && command = "SP11"
triggerall = P2BodyDist X <= 40
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;グレートガンブロー
[State -1]
type = ChangeState
value = 2300
triggerall = var(50) != 1 && var(50) != 2 && command = "SP6_w"
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 2350
triggerall = var(50) != 1 && var(50) != 2 && command = "SP6_s"
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルキャッチ
[State -1]
type = ChangeState
value = 1900
triggerall = var(50) != 1 && var(50) != 2 && command = "SP10_w"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1950
triggerall = var(50) != 1 && var(50) != 2 && command = "SP10_s"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルワープ
[State -1]
type = ChangeState
value = 1400
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_1"
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1410
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_2"
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1420
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_3"
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1430
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_4"
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1440
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_5"
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1450
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_6"
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1460
triggerall = var(50) != 1 && var(50) != 2 && command = "SP_7"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;バックダッシュスマッシュボンバー
[State -1]
type = ChangeState
value = 1105
triggerall = var(50) != 1 && var(50) != 2 && command = "SP2_w2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1155
triggerall = var(50) != 1 && var(50) != 2 && command = "SP2_s2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1115
triggerall = var(50) != 1 && var(50) != 2 && command = "SP2_wa2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1165
triggerall = var(50) != 1 && var(50) != 2 && command = "SP2_sb2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;スマッシュボンバー
[State -1]
type = ChangeState
value = 1100
triggerall = var(50) != 1 && var(50) != 2 && command = "SP2_w"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1150
triggerall = var(50) != 1 && var(50) != 2 && command = "SP2_s"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1110
triggerall = var(50) != 1 && var(50) != 2 && command = "SP2_wa"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1160
triggerall = var(50) != 1 && var(50) != 2 && command = "SP2_sb"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルダンス
[State -1]
type = ChangeState
value = 1200
triggerall = var(50) != 1 && var(50) != 2 && command = "SP3_w"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1250
triggerall = var(50) != 1 && var(50) != 2 && command = "SP3_s"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルアイ
[State -1]
type = ChangeState
value = 1800
triggerall = var(50) != 1 && var(50) != 2 && command = "SP4"
triggerall = P2BodyDist X <= 40
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセル隠れ
[State -1]
type = ChangeState
value = 1600
triggerall = var(50) != 1 && var(50) != 2 && (command = "SP7_1" || command = "SP7_2")
triggerall = var(47) = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルフェイク
[State -1]
type = ChangeState
value = 2600
triggerall = var(50) != 1 && var(50) != 2 && command = "SP13_1"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 5120

[State -1]
type = ChangeState
value = 2650
triggerall = var(50) != 1 && var(50) != 2 && command = "SP13_2"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 5120

[State -1]
type = ChangeState
value = 2700
triggerall = var(50) != 1 && var(50) != 2 && command = "SP13_3"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 5120

[State -1]
type = ChangeState
value = 2750
triggerall = var(50) != 1 && var(50) != 2 && command = "SP13_4"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 5120

;アクセルエルボー
[State -1]
type = ChangeState
value = 1700
triggerall = var(50) != 1 && var(50) != 2 && command = "SP9_w"
trigger1 = StateType = A
trigger1 = Ctrl

[State -1]
type = ChangeState
value = 1750
triggerall = var(50) != 1 && var(50) != 2 && command = "SP9_s"
trigger1 = StateType = A
trigger1 = Ctrl

;アクセルフォール
[State -1]
type = ChangeState
value = 2500
triggerall = var(50) != 1 && var(50) != 2 && command = "SP12_w"
trigger1 = StateType = A
trigger1 = Ctrl

[State -1]
type = ChangeState
value = 2550
triggerall = var(50) != 1 && var(50) != 2 && command = "SP12_s"
trigger1 = StateType = A
trigger1 = Ctrl

;---------------------------------------------------------------------------
;ライン移動
[State -1]
type = ChangeState
value = 10000
triggerall = var(50) != 1 && var(50) != 2 && command = "CZ" && command != "holddown"
trigger1 = statetype = S || statetype = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;---------------------------------------------------------------------------
;Run
;ダッシュ
[State -1, Run Back]
type = ChangeState
value = 100
triggerall = var(50) !=[1,2]
trigger1 = command = "FF"
trigger1 = statetype != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = var(50) !=[1,2]
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Run Back]
type = ChangeState
value = 107
triggerall = var(50) !=[1,2]
trigger1 = command = "BB"
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;===================================
;投げ
;===================================
;ローリングバスター
[State -1]
type = ChangeState
value = 900
triggerall = P2BodyDist X <= 40 
triggerall = var(50) != 1 && var(50) != 2 && command = "b" && command = "holdfwd" && command = "holdup"
triggerall = statetype = S
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 
trigger2 = StateNo = 40

;ヘルボンバー
[State -1]
type = ChangeState
value = 800
triggerall = P2BodyDist X <= 40 
triggerall = var(50) != 1 && var(50) != 2 && command = "b" && command = "holdfwd"
triggerall = statetype = S
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 

;エレキアタック
[State -1]
type = ChangeState
value = 850
triggerall = P2BodyDist X <= 40 
triggerall = var(50) != 1 && var(50) != 2 && command = "b" && command = "holdback"
triggerall = statetype = S
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 

;==================================================
;吹っ飛ばし
[State -1]
type = ChangeState
value = 350
triggerall = var(50) != 1 && var(50) != 2 && (command = "KD" || (command = "z" && command != "holddown"))
trigger1 = statetype = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;避け攻撃
[State -1]
type = ChangeState
value = 360
triggerall = var(50) != 1 && var(50) != 2
triggerall = statetype = S || StateType = C
triggerall = ctrl
trigger1 = StateNo =[120,155]
trigger1 = command = "x" && command = "holdfwd"
trigger2 = command = "c" && command != "holddown"

;===========================================================================
;Stand Light Punch
[State -1]
type = ChangeState
value = IfElse(P2BodyDist X <= 40,205,200)
triggerall = var(50) != 1 && var(50) != 2 && command = "x"
triggerall = var(50) != 1 && var(50) != 2 && command != "holddown"
trigger1 = statetype = S
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11

;---------------------------------------------------------------------------
;Stand Strong Punch
[State -1]
type = ChangeState
value = IfElse(P2BodyDist X <= 40,215,210)
triggerall = var(50) != 1 && var(50) != 2 && command = "y"
triggerall = var(50) != 1 && var(50) != 2 && command != "holddown"
trigger1 = statetype = S
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11

;---------------------------------------------------------------------------
;Stand Light Kick
[State -1]
type = ChangeState
value = IfElse(P2BodyDist X <= 40,225,220)
triggerall = var(50) != 1 && var(50) != 2 && command = "a"
triggerall = var(50) != 1 && var(50) != 2 && command != "holddown"
trigger1 = statetype = S
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11

;---------------------------------------------------------------------------
;Standing Strong Kick
;立ち強キック
[State -1]
type = ChangeState
value = IfElse(P2BodyDist X <= 40,235,230)
triggerall = var(50) != 1 && var(50) != 2 && command = "b"
triggerall = var(50) != 1 && var(50) != 2 && command != "holddown"
trigger1 = statetype = S
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11

;---------------------------------------------------------------------------
;Taunt
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(50) != 1 && var(50) != 2 && command = "start" && command != "holdfwd" && command != "holddown" && command != "holdback"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Taunt]
type = ChangeState
value = 196
triggerall = var(50) != 1 && var(50) != 2 && command = "start" && command != "holdfwd" && command = "holddown" && command != "holdback"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Taunt]
type = ChangeState
value = 197
triggerall = var(50) != 1 && var(50) != 2 && command = "start" && command = "holdfwd" && command != "holddown" && command != "holdback"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Taunt]
type = ChangeState
value = 198
triggerall = var(50) != 1 && var(50) != 2 && command = "start" && command != "holdfwd" && command != "holddown" && command = "holdback"
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Taunt]
type = ChangeState
value = 199
triggerall = var(50) != 1 && var(50) != 2 && command = "start"
trigger1 = StateType = A
trigger1 = Ctrl

;---------------------------------------------------------------------------
;Crouching Light Punch
[State -1]
type = ChangeState
value = 400
triggerall = var(50) != 1 && var(50) != 2 && command = "x"
triggerall = var(50) != 1 && var(50) != 2 && command = "holddown"
trigger1 = statetype = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300

[State -1]
type = ChangeState
value = 410
triggerall = var(50) != 1 && var(50) != 2 && command = "y"
triggerall = var(50) != 1 && var(50) != 2 && command = "holddown"
trigger1 = statetype = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300

[State -1]
type = ChangeState
value = 410
triggerall = var(50) != 1 && var(50) != 2 && command = "z"
triggerall = var(50) != 1 && var(50) != 2 && command = "holddown"
trigger1 = statetype = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300

;---------------------------------------------------------------------------
;Crouching Strong Punch
[State -1]
type = ChangeState
value = 420
triggerall = var(50) != 1 && var(50) != 2 && command = "a"
triggerall = var(50) != 1 && var(50) != 2 && command = "holddown"
trigger1 = statetype = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300

[State -1]
type = ChangeState
value = 430
triggerall = var(50) != 1 && var(50) != 2 && command = "b"
triggerall = var(50) != 1 && var(50) != 2 && command = "holddown"
trigger1 = statetype = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300

[State -1]
type = ChangeState
value = 430
triggerall = var(50) != 1 && var(50) != 2 && command = "c"
triggerall = var(50) != 1 && var(50) != 2 && command = "holddown"
trigger1 = statetype = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300

;---------------------------------------------------------------------------
;Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(50) != 1 && var(50) != 2 && command = "x"
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Jump Light Punch]
type = ChangeState
value = 605
triggerall = var(50) != 1 && var(50) != 2 && command = "a"
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Jump Heavy Punch]
type = ChangeState
value = 610
triggerall = var(50) != 1 && var(50) != 2 && (command = "y" || command = "z")
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Jump Heavy Punch]
type = ChangeState
value = 615
triggerall = var(50) != 1 && var(50) != 2 && (command = "b" || command = "c")
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;********************
;AI
;********************
;アクセルラッシュ
[State -1, 3000]
type = ChangeState
value = 3000
triggerall = roundstate = 2 && var(50) = 1
triggerall = Power >= 1000
triggerall = random <= 100
triggerall = P2BodyDist X =[100,200]
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

[State -1, 3000]
type = ChangeState
value = 3001
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2MoveType = I && P2StateNo =[190,299]
triggerall = numproj = 0 && numhelper <= var(44)
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;********************
;避け攻撃
[State -1, 360]
type = ChangeState
value = 360
triggerall = roundstate = 2 && var(50) = 1
triggerall = StateNo = 120
triggerall = P2BodyDist X =[0,100]
trigger1 = random <= 500
trigger1 = statetype = S || StateType = C

[State -1, guard]
type = ChangeState
value = 120+10*(P2StateType=S||P2StateType=A)+11*(P2StateType=C)
triggerall = roundstate = 2 && var(50) = 1
triggerall = InGuardDist
triggerall = statetype != A
triggerall = P2Movetype = A || numproj > 0 || numhelper > var(44) || enemynear,HitDefAttr = SCA,AA,AT,AP
triggerall = ctrl || stateno = 301 || stateno =[21,22] 
trigger1 = P2Bodydist X !=[0,40]
trigger2 = random <= 500

;---------------------------------------------------------------------------
;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = roundstate = 2 && var(50) = 1
triggerall = (BackEdgeBodyDist > 60 && P2Bodydist X < 60) || (P2StateType = A && enemynear,Time < 10)
triggerall = random <= 500
triggerall = statetype = S
triggerall = (P2stateno = 5120 && enemynear,time < 5) || p2stateno !=[5110,5150]
triggerall = ctrl || stateno = 301 || stateno =[21,22] 
trigger1 = enemynear,Vel X > 1
trigger2 = P2movetype = H && MoveGuarded
trigger3 = (P2statetype = A && (P2BodyDist X < 80 || enemynear,Time < 30)) || (P2stateno >= 200 && enemynear,Time < 10)
trigger4 = P2BodyDist X <= 10
trigger5 = random <= 10

;===================================
;投げ
;===================================
;ローリングバスター
[State -1]
type = ChangeState
value = 900
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,40] 
triggerall = P2BodyDist Y = 0
triggerall = random =[600,900]
triggerall = statetype = S
triggerall = P2StateType != L && P2MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 
trigger2 = StateNo = 40

;ヘルボンバー
[State -1]
type = ChangeState
value = 800
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,40] 
triggerall = P2BodyDist Y = 0
triggerall = random =[300,600]
triggerall = statetype = S
triggerall = P2StateType != L && P2MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 

;エレキアタック
[State -1]
type = ChangeState
value = 850
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,40] 
triggerall = P2BodyDist Y = 0 
triggerall = random =[0,300]
triggerall = statetype = S
triggerall = P2StateType != L && P2MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 

;===========================================================================
;Stand Light Punch
[State -1]
type = ChangeState
value = IfElse(P2BodyDist X <= 40,205,200)
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,90] 
triggerall = random <= 900 && random%4 = 0
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype != A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11

;---------------------------------------------------------------------------
;Stand Strong Punch
[State -1]
type = ChangeState
value = IfElse(P2BodyDist X <= 40,215,210)
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,80] 
triggerall = random <= 900 && random%4 = 1
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype != A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11

;---------------------------------------------------------------------------
;Stand Light Kick
[State -1]
type = ChangeState
value = IfElse(P2BodyDist X <= 40,225,220)
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,90] 
triggerall = random <= 900 && random%4 = 2
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype != A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11

;---------------------------------------------------------------------------
;Standing Strong Kick
;立ち強キック
[State -1]
type = ChangeState
value = IfElse(P2BodyDist X <= 40,235,230)
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,80] 
triggerall = random <= 900 && random%4 = 3
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype != A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11

;---------------------------------------------------------------------------
;Crouching Light Punch
[State -1]
type = ChangeState
value = 400
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2StateType != A && P2BodyDist X =[0,60] 
triggerall = random <= 900 && random%4 = 0
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype != A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300 || StateNo = 11

[State -1]
type = ChangeState
value = 410
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2StateType = A && P2BodyDist X =[0,40] 
triggerall = random <= 900 && random%4 = 1
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype != A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300 || StateNo = 11

;---------------------------------------------------------------------------
;Crouching Strong Punch
[State -1]
type = ChangeState
value = 420
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,90] 
triggerall = random <= 900 && random%4 = 2
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype != A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300 || StateNo = 11

[State -1]
type = ChangeState
value = 430
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,90] 
triggerall = random <= 900 && random%4 = 3
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype != A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = (StateNo = 200 && Time > 14) || (StateNo = 205 && Time > 10)
trigger3 = (StateNo = 220 && Time > 14) || (StateNo = 225 && Time > 16)
trigger4 = StateNo = 400 && Time > 10
trigger5 = StateNo = 420 && Time > 11
trigger6 = StateNo = 300 || StateNo = 11

;---------------------------------------------------------------------------
;Jump Light Punch
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = roundstate = 2 && var(50) = 1
triggerall = random <= 900 && random%4 = 0
triggerall = P2BodyDist X =[0,40]
triggerall = (Vel Y > 0 && P2StateType != A) || P2StateType = A
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Jump Light Punch]
type = ChangeState
value = 605
triggerall = roundstate = 2 && var(50) = 1
triggerall = random <= 900 && random%4 = 1
triggerall = P2BodyDist X =[0,40]
triggerall = (Vel Y > 0 && P2StateType != A) || P2StateType = A
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Jump Heavy Punch]
type = ChangeState
value = 610
triggerall = roundstate = 2 && var(50) = 1
triggerall = random <= 600 && random%4 = 2
triggerall = P2BodyDist X =[0,40]
triggerall = (Vel Y > 0 && P2StateType != A) || P2StateType = A
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Jump Heavy Punch]
type = ChangeState
value = 615
triggerall = roundstate = 2 && var(50) = 1
triggerall = random <= 600 && random%4 = 3
triggerall = P2BodyDist X =[0,40]
triggerall = (Vel Y > 0 && P2StateType != A) || P2StateType = A
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype = A
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;********************
;必殺技
;アクセルダンス
[State -1, 1200]
type = ChangeState
value = 1200
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,60]
triggerall = random <= 300 && random%2 = 0
triggerall = P2StateType != L && P2MoveType != A
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1, 1250]
type = ChangeState
value = 1250
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,60]
triggerall = random <= 300 && random%2 = 1
triggerall = P2StateType != L && P2MoveType != A
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;スマッシュボンバー
[State -1, 1100]
type = ChangeState
value = 1100
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[40,135]
triggerall = random <= 50+100*(P2StateType = A)
triggerall = P2StateType != L && P2MoveType != A
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1, 1150]
type = ChangeState
value = 1150
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[135,190]
triggerall = random <= 50+100*(P2StateType = A)
triggerall = P2StateType != L && P2MoveType != A
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;トルネードアッパー
[State -1, 1000]
type = ChangeState
value = 1000+100*(random%5 = 0)
triggerall = roundstate = 2 && var(50) = 1
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = P2BodyDist X >= 160
triggerall = random <= 300+200*(P2BodyDist X >= 180 && P2MoveType != A) && random%2 = 0
triggerall = P2StateType != L && P2MoveType != A
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1, 1050]
type = ChangeState
value = 1050+100*(random%5 = 0)
triggerall = roundstate = 2 && var(50) = 1
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = P2BodyDist X >= 160
triggerall = random <= 300+200*(P2BodyDist X >= 180 && P2MoveType != A) && random%2 = 1
triggerall = P2StateType != L && P2MoveType != A
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;==================================================
;吹っ飛ばし
[State -1]
type = ChangeState
value = 350
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X =[0,75] 
triggerall = random <= 100
triggerall = P2StateType != L && P2MoveType != A
trigger1 = statetype = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;---------------------------------------------------------------------------
[State -1, 21]
type = ChangeState
value = 21
triggerall = roundstate = 2 && var(50) = 1
triggerall = FrontEdgeBodyDist > 0
triggerall = statetype = S
trigger1 = P2BodyDist X > 40
trigger1 = P2MoveType != A
trigger1 = Ctrl || stateno = 22

[State -1, 22]
type = ChangeState
value = 22
triggerall = roundstate = 2 && var(50) = 1
triggerall = BackEdgeBodyDist > 0
triggerall = statetype = S
trigger1 = P2BodyDist X < 40
trigger1 = P2MoveType != A
trigger1 = Ctrl || stateno = 21

[State -1, 21]
type = ChangeState
value = 301
triggerall = roundstate = 2 && var(50) = 1
triggerall = P2BodyDist X > 40
triggerall = statetype = S || statetype = C
trigger1 = numproj > 0 || numhelper > var(44)
trigger1 = Ctrl || stateno =[21,22]

[State -1, 21]
type = ChangeState
value = 11
triggerall = roundstate = 2 && var(50) = 1
triggerall = FrontEdgeBodyDist = 0 || BackEdgeBodyDist = 0 || P2BodyDist X <= 40
triggerall = P2MoveType = I
triggerall = statetype = S || statetype = C
trigger1 = P2StateType = L
trigger1 = P2MoveType = H
trigger1 = Ctrl

;---------------------------------------------------------------------------
;Taunt
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(50) = 1
triggerall = winko
triggerall = stateno != 195
triggerall = prevstateno != 195
trigger1 = statetype = S
trigger1 = movetype = I
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;********************
;AI2
;********************
;アクセル大行進
[State -1]
type = ChangeState
value = 4500
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 3000
triggerall = random <= 100
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

[State -1]
type = ChangeState
value = 4550
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 3000
triggerall = random <= 100
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;バストユーアップ！
[State -1]
type = ChangeState
value = 4000
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 3000
triggerall = random <= 100
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;真・アクセルラッシュ
[State -1]
type = ChangeState
value = 4200
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 3000
triggerall = random <= 100
triggerall = P2BodyDist X >= 0
triggerall = P2BodyDist Y = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルファーザー
[State -1]
type = ChangeState
value = 4600
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 3000
triggerall = NumHelper(4600) = 0
triggerall = random <= 100
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルウォール
[State -1]
type = ChangeState
value = 4100
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 3000
triggerall = NumHelper(4100) = 0 && NumProjID(4100) = 0
triggerall = random <= 100
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルファット
[State -1]
type = ChangeState
value = 4700
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 3000
triggerall = random <= 100
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルストック
[State -1]
type = ChangeState
value = 4930
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 3000
triggerall = random <= 100
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;超アクセルダンス
[State -1]
type = ChangeState
value = 3300
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 2000
triggerall = random <= 50
triggerall = P2BodyDist X =[0,180]
triggerall = P2BodyDist Y = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルストーム
[State -1]
type = ChangeState
value = 3500
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 2000
triggerall = random <= 50
triggerall = P2BodyDist X > 120
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルマシーン
[State -1]
type = ChangeState
value = 4400
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 2000
triggerall = numhelper(4401) = 0 && numhelper(4402) = 0 && numhelper(4403) = 0 && numhelper(4404) = 0
triggerall = random <= 50
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルパワー
[State -1]
type = ChangeState
value = 3600
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 2000
triggerall = var(47) <= 0
triggerall = random <= 50
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

;アクセルチルドレン
[State -1]
type = ChangeState
value = 3700
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 2000
triggerall = numhelper(41) = 0 || numhelper(42) = 0
triggerall = random <= 50
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;超アクセルバード
[State -1]
type = ChangeState
value = 2900
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 2000
triggerall = random <= 50
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;超アクセルラッシュ
[State -1, 3050]
type = ChangeState
value = 3050
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 2000
triggerall = random <= 50
triggerall = P2BodyDist X =[80,120]
triggerall = P2MoveType = I || P2MoveType = H && stateno =[120,155]
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

[State -1, 3050]
type = ChangeState
value = 3051
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = I && P2StateNo =[190,299]
triggerall = numproj = 0 && numhelper <= var(44)
triggerall = enemynear,Vel X =[-1,1]
triggerall = enemynear,Vel Y =[-1,1]
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルクロー
[State -1]
type = ChangeState
value = 3800
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 1000
triggerall = random <= 25+50*(life > lifemax*0.5)
triggerall = P2BodyDist X =[0,45]
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルバスター
[State -1]
type = ChangeState
value = 3400
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 1000
triggerall = random <= 25+50*(life > lifemax*0.5)
triggerall = P2BodyDist X =[0,80]
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;サイクロンアッパー
[State -1]
type = ChangeState
value = 3900
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 1000
triggerall = NumHelper(3900) = 0 && NumProjID(3900) = 0
triggerall = random <= 25+50*(life > lifemax*0.5)
triggerall = P2BodyDist X > 120
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;超アクセルダンス
[State -1]
type = ChangeState
value = 3200
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 1000
triggerall = random <= 25+50*(life > lifemax*0.5)
triggerall = P2BodyDist X =[0,180]
triggerall = P2BodyDist Y = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルボンバー
[State -1]
type = ChangeState
value = 3100
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 1000
triggerall = random <= 25+50*(life > lifemax*0.5)
triggerall = P2BodyDist X =[0,80]
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中
trigger14 = StateNo =[120,155];ガード中
trigger15 = StateNo = 5000 || stateno = 5010

[State -1]
type = ChangeState
value = 3150
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 1000
triggerall = random <= 25+50*(life > lifemax*0.5)
triggerall = P2BodyDist X !=[0,80]
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中
trigger14 = StateNo =[120,155];ガード中
trigger15 = StateNo = 5000 || stateno = 5010

;アクセルバード
[State -1]
type = ChangeState
value = 2800
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 1000
triggerall = random <= 25+50*(life > lifemax*0.5)
trigger1 = StateType != L
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;アクセルラッシュ
[State -1, 3000]
type = ChangeState
value = 3000
triggerall = roundstate = 2 && var(50) = 2
triggerall = Power >= 1000
triggerall = random <= 25+50*(life > lifemax*0.5)
triggerall = P2BodyDist X =[80,120]
triggerall = P2MoveType = I || P2MoveType = H && P2stateno =[120,155]
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

[State -1, 3000]
type = ChangeState
value = 3001
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = I && P2StateNo =[190,299]
triggerall = numproj = 0 && numhelper <= var(44)
triggerall = enemynear,Vel X =[-1,1]
triggerall = enemynear,Vel Y =[-1,1]
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 40;ジャンプ中開始モーション中

;********************
;必殺技
;アクセルワープ
[State -1]
type = ChangeState
value = 1400
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = A || numhelper > 0 || numproj > 0 || enemynear,time < 30
triggerall = random =[0,100]
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1410
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = A || numhelper > 0 || numproj > 0 || enemynear,time < 30
triggerall = random =[100,200]
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1420
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = A || numhelper > 0 || numproj > 0 || enemynear,time < 30
triggerall = random =[200,300]
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1430
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = A || numhelper > 0 || numproj > 0 || enemynear,time < 30
triggerall = random =[300,400]
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1440
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = A || numhelper > 0 || numproj > 0 || enemynear,time < 30
triggerall = random =[400,500]
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1450
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = A || numhelper > 0 || numproj > 0 || enemynear,time < 30
triggerall = random =[500,600]
trigger1 = StateType != L && MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1460
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2MoveType = A || numhelper > 0 || numproj > 0 || enemynear,time < 30
triggerall = random =[600,700]
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルドレイン
[State -1]
type = ChangeState
value = 2400
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,40]
triggerall = P2BodyDist Y = 0
triggerall = random <= 200+300*(power < 1000 || life < 500)
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;スクリューアッパー
[State -1]
type = ChangeState
value = 2000
triggerall = roundstate = 2 && var(50) = 2
triggerall = random <= 200
triggerall = P2BodyDist X =[40,50]
triggerall = NumHelper(2000) = 0 && NumProjID(2000) = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 2050
triggerall = roundstate = 2 && var(50) = 2
triggerall = random <= 200
triggerall = P2BodyDist X =[40,80]
triggerall = NumHelper(2000) = 0 && NumProjID(2000) = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;真空カッター
[State -1]
type = ChangeState
value = 2200
triggerall = roundstate = 2 && var(50) = 2
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = random <= 200 && random%2 = 0
triggerall = P2BodyDist X > 100
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 2250
triggerall = roundstate = 2 && var(50) = 2
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = random <= 200 && random%2 = 1
triggerall = P2BodyDist X > 100
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;グレートガンブロー
[State -1]
type = ChangeState
value = 2300
triggerall = roundstate = 2 && var(50) = 2
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = random <= 200 && random%2 = 0
triggerall = P2StateType = A && P2BodyDist X =[0,120]
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 2350
triggerall = roundstate = 2 && var(50) = 2
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = random <= 200 && random%2 = 1
triggerall = P2StateType = A && P2BodyDist X =[0,120]
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルアイ
[State -1]
type = ChangeState
value = 1800
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,40]
triggerall = P2BodyDist Y = 0
triggerall = random <= 300
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルプレス
[State -1]
type = ChangeState
value = 2100
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,120]
triggerall = P2BodyDist Y = 0
triggerall = random <= 200
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 2150
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,180]
triggerall = P2BodyDist Y = 0
triggerall = random <= 200
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセル隠れ
[State -1]
type = ChangeState
value = 1600
triggerall = roundstate = 2 && var(50) = 2
triggerall = var(47) = 0
triggerall = random <= 100-50*(power >= 2000)
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルエルボー
[State -1]
type = ChangeState
value = 1700
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,80]
triggerall = random <= 100
trigger1 = StateType = A
trigger1 = Ctrl

[State -1]
type = ChangeState
value = 1750
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,80]
triggerall = random <= 100
trigger1 = StateType = A
trigger1 = Ctrl

;アクセルフォール
[State -1]
type = ChangeState
value = 2500
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2Dist X =[-10,10]
triggerall = random <= 100
trigger1 = StateType = A
trigger1 = Ctrl

[State -1]
type = ChangeState
value = 2550
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2Dist X =[-10,10]
triggerall = random <= 100
trigger1 = StateType = A
trigger1 = Ctrl

;アクセルダンス
[State -1, 1200]
type = ChangeState
value = 1200
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,80]
triggerall = random <= 50 && random%2 = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = MoveContact
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1, 1250]
type = ChangeState
value = 1250
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,80]
triggerall = random <= 50 && random%2 = 1
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = MoveContact
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;スマッシュボンバー
[State -1, 1100]
type = ChangeState
value = 1100+10*(random%3 = 1)
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,135]
triggerall = random <= 50 && random%2 = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = StateNo = 22 || StateNo = 11
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1, 1150]
type = ChangeState
value = 1150+10*(random%3 = 1)
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[135,190]
triggerall = random <= 50 && random%2 = 1
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = StateNo = 22 || StateNo = 11
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;バックダッシュスマッシュボンバー
[State -1]
type = ChangeState
value = 1105+10*(random%3 = 1)
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[0,135]
triggerall = random <= 50 && random%2 = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1155+10*(random%3 = 1)
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X =[135,190]
triggerall = random <= 50 && random%2 = 1
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;トルネードアッパー
[State -1, 1000]
type = ChangeState
value = 1000
triggerall = roundstate = 2 && var(50) = 2
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = P2BodyDist X >= 190
triggerall = random <= 50 && random%2 = 0
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1, 1050]
type = ChangeState
value = 1050
triggerall = roundstate = 2 && var(50) = 2
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = P2BodyDist X >= 190
triggerall = random <= 50 && random%2 = 1
triggerall = P2StateType != L && P2MoveType != H
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1001
triggerall = roundstate = 2 && var(50) = 2
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = P2BodyDist X =[40,50]
triggerall = random <= 50 && random%2 = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

[State -1]
type = ChangeState
value = 1051
triggerall = roundstate = 2 && var(50) = 2
triggerall = NumHelper(1000) = 0 && NumProjID(1000) = 0
triggerall = P2BodyDist X =[40,50]
triggerall = random <= 50 && random%2 = 1
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17

;アクセルフェイク
[State -1]
type = ChangeState
value = 2600
triggerall = roundstate = 2 && var(50) = 2
triggerall = prevstateno =[5110,5120]
triggerall = random <= 100 && random%2 = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 5120

[State -1]
type = ChangeState
value = 2650
triggerall = roundstate = 2 && var(50) = 2
triggerall = prevstateno =[5110,5120]
triggerall = random <= 100 && random%2 = 1
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
trigger13 = StateNo = 5120

[State -1]
type = ChangeState
value = 2700
triggerall = roundstate = 2 && var(50) = 2
triggerall = random <= 100 && random%2 = 0
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
;trigger13 = StateNo = 5120

[State -1]
type = ChangeState
value = 2750
triggerall = roundstate = 2 && var(50) = 2
triggerall = random <= 100 && random%2 = 1
trigger1 = StateType = S || StateType = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]
trigger2 = StateNo = 200 && Time < 15
trigger3 = StateNo = 205 && Time < 11
trigger4 = StateNo = 215 && Time < 14
trigger5 = StateNo = 220 && Time < 10
trigger6 = StateNo = 225 && Time < 17
trigger7 = StateNo = 235 && Time < 20
trigger8 = StateNo = 400 && Time < 11
trigger9 = StateNo = 410 && Time < 24
trigger10 = StateNo = 420 && Time < 12
trigger11 = StateNo = 430 && Time < 17
trigger12 = StateNo = 350 && Time < 17
;trigger13 = StateNo = 5120

;---------------------------------------------------------------------------
;Run
;ダッシュ
[State -1, Run Back]
type = ChangeState
value = 100
triggerall = roundstate = 2 && var(50) = 2
triggerall = random =[0,300]
triggerall = statetype != L
triggerall = ctrl || stateno = 301 || stateno =[21,22] 
trigger1 = P2statetype = L
trigger2 = P2movetype = H && !MoveHit
trigger3 = P2statetype = A && Time < 50
trigger4 = random <= 10

;Run Back
;後退ダッシュ
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = roundstate = 2 && var(50) = 2
triggerall = random =[300,600]
triggerall = statetype = S
triggerall = ctrl || stateno = 301 || stateno =[21,22] 
trigger1 = P2statetype = L
trigger2 = P2movetype = H && !MoveHit
trigger3 = P2statetype = A && Time < 50
trigger4 = random <= 10

[State -1, Run Back]
type = ChangeState
value = 107
triggerall = roundstate = 2 && var(50) = 2
triggerall = random =[300,600]
triggerall = statetype = A
triggerall = ctrl || stateno = 301 || stateno =[21,22] 
trigger1 = P2statetype = L
trigger2 = P2movetype = H && !MoveHit
trigger3 = P2statetype = A && Time < 50
trigger4 = random <= 10

;===================================
;投げ
;===================================
;ローリングバスター
[State -1]
type = ChangeState
value = 900
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X <= 40 
triggerall = random <= 800 && random%3 = 0
triggerall = statetype = S
triggerall = P2StateType != L && P2MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 
trigger2 = StateNo = 40

;ヘルボンバー
[State -1]
type = ChangeState
value = 800
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X <= 40 
triggerall = random <= 800 && random%3 = 1
triggerall = statetype = S
triggerall = P2StateType != L && P2MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 

;エレキアタック
[State -1]
type = ChangeState
value = 850
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2BodyDist X <= 40 
triggerall = random <= 800 && random%3 = 2
triggerall = statetype = S
triggerall = P2StateType != L && P2MoveType != H
trigger1 = Ctrl || stateno = 301 || stateno =[21,22] 

;********************
;避け攻撃
[State -1, 360]
type = ChangeState
value = 360
triggerall = roundstate = 2 && var(50) = 2
triggerall = StateNo =[120,155]
triggerall = P2BodyDist X =[0,100]
trigger1 = random <= 500
trigger1 = enemynear,time < 50
trigger1 = statetype = S || StateType = C

[State -1, guard]
type = ChangeState
value = 120+10*(P2StateType=S||P2StateType=A)+11*(P2StateType=C)
triggerall = roundstate = 2 && var(50) = 2
triggerall = InGuardDist
triggerall = statetype != A
triggerall = P2Movetype = A || numproj > 0 || enemynear,HitDefAttr = SCA,AA,AT,AP
triggerall = ctrl || stateno = 301 || stateno =[21,22] 
trigger1 = alive
trigger2 = stateno =[120,155]

;---------------------------------------------------------------------------
;Taunt
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(50) = 2
triggerall = winko
triggerall = stateno != 195
triggerall = prevstateno != 195
trigger1 = statetype = S || statetype = C
trigger1 = movetype = I
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Taunt]
type = ChangeState
value = 197
triggerall = roundstate = 2 && var(50) = 2
triggerall = P2StateType = L || P2MoveType = H
triggerall = random <= 100
trigger1 = statetype = S || statetype = C
trigger1 = Ctrl || stateno = 301 || stateno =[21,22]

[State -1, Taunt]
type = ChangeState
value = 199
triggerall = roundstate = 2 && var(50) = 2
triggerall = random <= 50
trigger1 = statetype = A
trigger1 = Ctrl

;---------------------------------------------------------------------------
[State -1, LifeAdd]
type = LifeAdd
trigger1 = palno =[5,12]
value = 1+(Life <= LifeMax*0.8)+(Life <= LifeMax*0.6)+(Life <= LifeMax*0.4)+(Life <= LifeMax*0.2)
ignorehitpause = alive
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1, PowerAdd]
type = PowerAdd
trigger1 = palno =[5,12]
value = 1+(Life <= LifeMax*0.8)+(Life <= LifeMax*0.6)+(Life <= LifeMax*0.4)+(Life <= LifeMax*0.2)
ignorehitpause = alive
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1, LifeSet]
type = LifeSet
trigger1 = roundstate != 2
trigger1 = palno =[5,12]
value = lifemax
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1, PowerSet]
type = PowerSet
trigger1 = palno =[5,12]
trigger1 = roundstate < 2
trigger1 = Power < 1000
value = 1000
ignorehitpause = alive
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1, NotHitBy]
type = NotHitBy
triggerall = palno =[5,12]
trigger1 = movetype != I
trigger2 = stateno = 195
trigger3 = roundstate != 2
trigger4 = !Ctrl
value = SCA
ignorehitpause = alive
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1, NotHitBy]
type = AssertSpecial
triggerall = palno =[5,12]
trigger1 = P2BodyDist Y < 0
trigger2 = P2StateType = A
trigger3 = enemynear,Pos Y < 0
trigger4 = life <= lifemax/2
flag = unguardable
flag2 = nojugglecheck
ignorehitpause = alive
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

[State -1]
type = SelfState
triggerall = alive
triggerall = var(50) != 1
triggerall = Power >= 100
triggerall = MoveType = H || !ctrl
trigger1 = var(50) != 1 && var(50) != 2
trigger1 = command ="AB"
trigger2 = var(50) = 2
trigger2 = random <= 100
trigger2 = stateno =[5000,5099]
value = 700
ignorehitpause = 1
supermovetime = 99999999999999999999
pausemovetime = 99999999999999999999

