y.y氏セルシウスの改変です、サイズ弄ってあります。
一応新MUGEN（RC8）でも動くっぽい、逆に新MUGEN用勝利台詞入れてもWINMUGENで動かせるっぽい。
いろいろ強化してあるのでそういうの嫌いな方は注意。





































































強い方がいいという人は↓の記述を探してnull;を外したりrandomの値を変えてみたりしてください。
ただしバグの原因になることがありえます（特に下二つ）。

[State -1, Run Fwd]
type = null;ChangeState
value = 101
triggerall = alive
triggerall = power >= 1000 || life <= lifemax/2
trigger1 = var(59)=0 && command = "FF"
trigger1 = statetype != L
trigger1 = (stateno=[5000,5150]) || (stateno =[120,155])

[State -1, Run Fwd]
type = null;ChangeState
value = 101
triggerall = alive
triggerall = power >= 1000 || life <= lifemax/2
trigger1 = !ishelper && var(59)!=0 && random <= 100
trigger1 = statetype != L
trigger1 = (stateno=[5000,5150]) || (stateno =[120,155])

[State 1000, 5]
type = null;Projectile
triggerall = numprojID(2525) = 0
trigger1 = ((command ="hoko"||helper(12031),command = "hoko")&&movetype=H) || palno = 12 || (var(59)!=0&&random<=10&&movetype=H)
trigger1 = power >= 1000 || life <= lifemax/2
attr = SCA,AA,AT,AP
hitflag = MAFD
damage = 10
projID = 2525
projanim = 2525
projscale = 1.5, 1
projremove = 0
projremovetime = 60
velocity = 0, -12
projhits = 999
projmisstime = 10
offset = 0, 0
sparkno = -1
hitsound = s9-10*(palno=12) ,19-19*(palno=12)
postype = p1
ground.velocity = -4, -4
air.velocity = -4, -4
fall = 1
air.fall = 1
fall.recover = 0
fall.damage = 10

[State -1, Run Fwd]
type = null;SelfState
value = 101
triggerall = alive && Palno != 12
triggerall = power >= 1000 || life <= lifemax/2
trigger1 = var(59)=0 && (command = "FF"||helper(12031),command = "FF")
trigger1 = movetype = H
ignorehitpause=1

[State -1, Run Fwd]
type = null;SelfState
value = 101
triggerall = alive && Palno != 12
triggerall = power >= 1000 || life <= lifemax/2
trigger1 = !ishelper && var(59)!=0 && random <= 100
trigger1 = movetype = H
ignorehitpause=1
