[Rmap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s


[defaults]
command.time = 15
command.buffer.tiem = 1

;AI
[command]
name = "AI1"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0

[command]
name = "AI2"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0

[command]
name = "AI3"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0

[command]
name = "AI4"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0

[command]
name = "AI5"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0

[command]
name = "AI6"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0

[command]
name = "AI7"
command = a,a,a,a,a,a,a,a,b,b,b,b,b,b,b,b,b,b,b
time = 0

[command]
name = "AI8"
command = a,a,a,a,a,a,a,a,c,c,c,c,c,c,c,c,c,c,c
time = 0

[command]
name = "AI9"
command = a,a,a,a,a,a,a,a,x,x,x,x,x,x,x,x,x,x,x
time = 0

[command]
name = "AI10"
command = a,a,a,a,a,a,a,a,y,y,y,y,y,y,y,y,y,y,y
time = 0

[command]
name = "AI11"
command = a,a,a,a,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z
time = 0

[command]
name = "AI12"
command = b,b,b,b,b,b,b,b,b,b,b,c,c,c,c,c,c,c,c
time = 0

[command]
name = "AI13"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,b
time = 0

[command]
name = "AI14"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,c
time = 0

[command]
name = "AI15"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,x
time = 0

[command]
name = "AI16"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,y
time = 0

[command]
name = "AI17"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z
time = 0

[command]
name = "AI18"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,a
time = 0

[command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,c
time = 0

[command]
name = "AI20"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,x
time = 0

[command]
name = "AI21"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,y
time = 0

[command]
name = "AI22"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,z
time = 0

[command]
name = "AI23"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,a
time = 0

[command]
name = "AI24"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,b
time = 0

;僐儅儞僪擖椡or摨帪墴偟宯
[command]
name = "a+b+c"
command = a+b+c

[command]
name = "EX-onmyoudama"
command = ~$B,F,b+c

[command]
name = "EX-onmyoudama2"
command = b+c

[command]
name = "EX-keriage"
command = ~$D,$U,b+c

[command]
name = "EX-keriage2"
command = b+c

[command]
name = "L-explosion"
command = ~$B,$F,$B,$F,a+b

[command]
name = "fire-A"
command = ~$D,DF,F,a

[command]
name = "fire-B"
command = ~$D,DF,F,b

[command]
name = "fire-C"
command = ~$D,DF,F,c

[command]
name = "explosion-A"
command = ~$D,DB,B,a

[command]
name = "explosion-B"
command = ~$D,DB,B,b

[command]
name = "explosion-C"
command = ~$D,DB,B,c

[command]
name = "keriage-A"
command = ~$D,$U,a

[command]
name = "keriage-B"
command = ~$D,$U,b

[command]
name = "keriage-C"
command = ~$D,$U,c

[command]
name = "onmyou-A"
command = $B,F,a

[command]
name = "onmyou-B"
command = $B,F,b

[command]
name = "onmyou-C"
command = $B,F,c

[command]
name = "DD-A"
command = D,D,a

[command]
name = "DD-B"
command = D,D,b

[command]
name = "DD-C"
command = D,D,c

[command]
name = "a+b"
command = a+b

[command]
name = "b+c"
command = b+c

[command]
name = "x+y+z"
command = x+y+z

[command]
name = "a+b+c+z"
command = a+b+c+z


; 2kainyuuryoku(hissu)
[command]
name = "FF"
command = F,F
time = 10

[command]
name = "BB"
command = B,B
time = 10

;douji(hissu)
[command]
name = "recovery"
command = x+y

;tannpatu
[command]
name = "a"
command = a

[command]
name = "b"
command = b

[command]
name = "c"
command = c

[command]
name = "x"
command = x

[command]
name = "y"
command = y

[command]
name = "z"
command = z

[command]
name = "s"
command = s

[command]
name = "F"
command = $F

[command]
name = "Back"
command = $B

[command]
name = "hold-c"
command = /c

[command]
name = "hold-a"
command = /a

[command]
name = "hold-z"
command = /z

[command]
name = "hold-abc"
command = /a+b+c

; houkou(hissu)
[command]
name = "holdfwd"
command = /$F
time = 1

[command]
name = "holdback"
command = /$B
time = 1

[command]
name = "holdup"
command = /$U
time = 1

[command]
name = "holddown"
command = /$D
time = 1




[statedef -1]
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;僐儅儞僪擖椡宯
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[state -1,巃傝偙傒俙]
type = changestate
triggerall = var(59) = 0
triggerall = command = "fire-A"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 1000

[state -1,巃傝偙傒俛]
type = changestate
triggerall = var(59) = 0
triggerall = command = "fire-B"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 1010

[state -1,椻晞乽僼儔僢僔儏僼儕乕僕儞僌儗乕僓乕乿]
type = changestate
triggerall = var(59) = 0
triggerall = command = "fire-C"
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 2000

[state -1,昘夠愝抲俙]
type = changestate
triggerall = var(59) = 0
triggerall = command = "DD-A"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 1100

[state -1,昘夠愝抲俛]
type = changestate
triggerall = var(59) = 0
triggerall = command = "DD-B"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 1105

[state -1,搥寢乽儔儞僟儉僼儕乕僕儞僌乿]
type = changestate
triggerall = var(59) = 0
triggerall = command = "DD-C"
triggerall = statetype != A
triggerall = power >= 1000
trigger1 = ctrl
value = 2100

[state -1,嶍昘婡俙]
type = changestate
triggerall = var(59) = 0
triggerall = command = "explosion-A"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 1200

[state -1,嶍昘婡俛]
type = changestate
triggerall = var(59) = 0
triggerall = command = "explosion-B"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 1205

[state -1,嶍昘乽儊僀僉儞僌僼儔僢儁乿]
type = changestate
triggerall = var(59) = 0
triggerall = command = "explosion-C"
triggerall = statetype != A
triggerall = power >= 2000
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400 || stateno = 1200 || stateno = 1205
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 2200

[state -1,僒儅僜俙]
type = changestate
triggerall = var(59) = 0
triggerall = command = "keriage-A"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 1300

[state -1,僒儅僜俛]
type = changestate
triggerall = var(59) = 0
triggerall = command = "keriage-B"
triggerall = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 1350

[state -1,搥晞乽僂傿儞僞乕僔儏僈乕乿]
type = changestate
triggerall = var(59) = 0
triggerall = command = "keriage-C"
triggerall = statetype != A
triggerall = power >= 1500
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400 || stateno = 1300 || stateno = 1305
trigger2 = movecontact
trigger2 = var(10) >= 2
value = 2300

[state -1,嬌姦乽僷乕僼僃僋僩僼儕乕僕儞僌乿]
type = changestate
triggerall = var(59) = 0
triggerall = command = "L-explosion"
triggerall = statetype != A
triggerall = power >= 3000
triggerall = fvar(0) >= 0.7
trigger1 = ctrl
value = 3500


;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;暋悢儃僞儞宯
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭


[state -1,昘拰乽傾僀僗僯乕僪儖僗乿]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a+b+c"
triggerall = power >= 3000
trigger1 = ctrl
trigger2 = stateno = 200 || stateno = 400 || stateno = 1000 || stateno = 1001 || stateno = 1002 || stateno = 1010 || stateno = 1010 || stateno = 1015 || stateno = 1200 || stateno = 1205 || stateno = 1300 || stateno = 1350 || stateno = 2000 || stateno = 2100 || stateno = 2200 || stateno = 2300
trigger2 = var(10) >= 1
value = 3000

[state -1,抧忋搳偘]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a+b"
triggerall = statetype != A
trigger1 = ctrl
value = 800

[state -1,庤摦曻擬]
type = changestate
triggerall = var(58) != 2
triggerall = var(59) = 0
triggerall = command = "x+y+z"
triggerall = power >= 1500
triggerall = statetype != A
trigger1 = ctrl
value = 4000

[state -1,僎乕僕棴傔]
type = changestate
triggerall = var(59) = 0
triggerall = command = "hold-a"
triggerall = command = "hold-z"
triggerall = statetype != A
triggerall = power < powermax
triggerall = palno != 12
trigger1 = ctrl
value = 4500



;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;扨儃僞儞宯亄兛
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭

[state -1,棫偪B]
type = changestate
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger1 = command != "holddown"
trigger2 = var(10) >= 3
trigger2 = stateno = 200
trigger2 = movecontact
trigger2 = command != "holddown"
value = 210

[state -1,棫偪A]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger1 = command != "holddown"
trigger2 = var(10) >= 3
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = command != "holddown"
value = 200

[state -1,棫偪C]
type = changestate
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = statetype != A
triggerall = numhelper(221) < 1
trigger1 = ctrl = 1
trigger1 = command != "holddown"
value = 220

[state -1,偟傖偑傒A]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger1 = command = "holddown"
trigger2 = var(10) >= 3
trigger2 = stateno = 200 || stateno = 400
trigger2 = movecontact
trigger2 = command = "holddown"
value = 400

[state -1,偟傖偑傒B]
type = changestate
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger1 = command = "holddown"
value = 410

[state -1,偟傖偑傒C]
type = changestate
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = statetype != A
trigger1 = ctrl = 1
trigger1 = command = "holddown"
value = 420

[state -1,嬻拞A]
type = changestate
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl = 1
value = 600

[state -1,嬻拞B]
type = changestate
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = var(17) = 1
trigger2 = stateno = 600
trigger2 = movecontact
value = 610

[state -1,嬻拞C]
type = changestate
triggerall = var(59) = 0
triggerall = command = "c"
triggerall = statetype = A
trigger1 = ctrl = 1
trigger2 = stateno = 1001
trigger2 = movecontact
value = 620


;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
;堏摦娭學orAI娭學
;仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭仭
[state -1,慜僗僥僢僾]
type = changestate
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl = 1
value = 100

[state -1,屻傠僗僥僢僾]
type = changestate
triggerall = var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl = 1
value = 105

[state -1,庴恎]
type = changestate
triggerall = var(59) = 0
triggerall = var(30) = 0
triggerall = stateno = 5100
triggerall = alive = 1
trigger1 = command = "a"
trigger2 = command = "b"
trigger3 = command = "c"
trigger4 = command = "x"
trigger5 = command = "y"
trigger6 = command = "z"
value = 6000


;AI-on
[state -1,AI]
type = varset
triggerall = var(59) = 0
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
trigger22 = command = "AI22"
trigger23 = command = "AI23"
trigger24 = command = "AI24"
trigger25 = palno = 12
var(59) = 1
