;
;RtBO
;

[Statedef 30000]
Type	= A
Movetype= I
Physics	= N
Anim = 1
Ctrl = 0

[State 30000]
type = varset
trigger1 = 1
var(0) = 0		;{[_[NbV̐ݒ
			;0 - 
			;1 - L

[State 30000]
type = varset
trigger1 = 1
var(1) = 0		;GtFNgyʉXCb`
			;0 - yʉȂ
			;1 - yʉ(o)

[State 30000]
type = varset
trigger1 = 1
var(2) = 100		;AILv
			;1`100
			;傫قǒmȑiR{AK[h܂ށj

[State 30000]
type = varset
trigger1 = 1
var(3) = 30		;C^b`~[؂Ԃpx
			;0`99
			;傫قǑ̍Uɑ΂CŃt[Y^b`~\Ő؂ԂƂB
			;oxŌĜō΋ƂłȂB

;

[State 30000]
type = parentvarset
trigger1 = time = 1
var(25) = var(0)

[State 30000]
type = parentvarset
triggerall = time = 1
trigger1 = NumPartner
trigger2 = Enemy,NumPartner
var(25) = 0

[State 30000]
type = parentvarset
trigger1 = time = 1
var(2) = var(1)

[State 30000]
type = parentvarset
trigger1 = time = 1
var(58) = var(2)

[State 30000]
type = parentvarset
trigger1 = time = 1
var(47) = var(3)

[State 30000]
type = DestroySelf
trigger1 = time = 2
