
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s


;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1
;-| Special Motions |------------------------------------------------------

;-| Double Tap |-----------------------------------------------------------
[Command]
name="AI1"
command=a,a,a
time=0

[Command]
name="AI2"
command=b,b,b
time=0

[Command]
name="AI3"
command=c,c,c
time=0

[Command]
name="AI4"
command=x,x,x
time=0

[Command]
name="AI5"
command=y,y,y
time=0

[Command]
name="AI6"
command=z,z,z
time=0

[Command]
name="AI7"
command=s,s,s
time=0

[Command]
name="AI8"
command=a,b,c
time=0

[Command]
name="AI9"
command=x,y,z
time=0

[Command]
name="AI10"
command=D,D,D
time=0

[Command]
name="AI11"
command=U,U,U
time=0

[Command]
name="AI12"
command=B,B,B
time=0

[Command]
name="AI13"
command=F,F,F
time=0

[Command]
name="AI14"
command=a,F,a
time=0

[Command]
name="AI15"
command=x,U,y
time=0

[Command]
name="AI16"
command=a,U,F
time=0

[Command]
name="AI17"
command=F,U,B
time=0

[Command]
name="AI18"
command=U,y,B
time=0

[Command]
name="AI19"
command=z,x,b
time=0

[Command]
name="AI20"
command=B,B,F
time=0

[Command]
name="AI21"
command=a,s,a
time=0

[Command]
name="AI22"
command=b,c,a
time=0

[Command]
name="AI23"
command=s,x,y
time=0

[Command]
name="AI24"
command=x,a,c
time=0

[Command]
name="AI25"
command=b,z,y
time=0

[Command]
name="AI26"
command=z,z,a
time=0

[Command]
name="AI27"
command=x,c,c
time=0

[Command]
name="AI28"
command=c,x,z
time=0

[Command]
name="AI29"
command=y,z,x
time=0

[Command]
name="AI30"
command=y,b,s
time=0


[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+y
time = 1

;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;-| Single Button |---------------------------------------------------------

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name="taunt"
command=s
time=1

[Command]
name = "thunder"
command = a
time = 1

[Command]
name="brizado"
command=/$D,a
time=1

[Command]
name="fire"
command=/$F,a
time=1

[Command]
name="water"
command=/$B,a
time=1

[Command]
name="zidane"
command=/$B,b
time=1

[Command]
name="quake"
command=/$F,b
time=1

[Command]
name="earo"
command=/$D,b
time=1

[Command]
name="meteo"
command=z
time=1

[Command]
name = "firga"
command = /$D,z
time = 1

;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1

[Command]
name = "hold_c"
command = /c

[Statedef -1]


[State -1,AI]
type=varset
triggerall=var(59)=0
trigger1=Command="AI1"
trigger2=Command="AI2"
trigger3=Command="AI3"
trigger4=Command="AI4"
trigger5=Command="AI5"
trigger6=Command="AI6"
trigger7=Command="AI7"
trigger8=Command="AI8"
trigger9=Command="AI9"
trigger10=Command="AI10"
trigger11=Command="AI11"
trigger12=Command="AI12"
trigger13=Command="AI13"
trigger14=Command="AI14"
trigger15=Command="AI15"
trigger16=Command="AI16"
trigger17=Command="AI17"
trigger18=Command="AI18"
trigger19=Command="AI19"
trigger20=Command="AI20"
trigger21=Command="AI21"
trigger22=Command="AI22"
trigger23=Command="AI23"
trigger24=Command="AI24"
trigger25=Command="AI25"
trigger26=Command="AI26"
trigger27=Command="AI27"
trigger28=Command="AI28"
trigger29=Command="AI29"
trigger30=Command="AI30"
var(59)=1

;Run Fwd
[State -1, ダッシュ]
type = ChangeState
value = 100
triggerall=var(59)=0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
[State -1, バックステップ]
type = ChangeState
value = 105
triggerall=var(59)=0
triggerall = ctrl
trigger1 = command = "BB"
trigger1 = statetype = S

[State -1,挑発]
type=ChangeState
value=195
triggerall=var(59)=0
trigger1=command="taunt"
trigger1=statetype!=A
trigger1=ctrl

[State -1,ファイア]
type=ChangeState
value=2005
triggerall=var(59)=0
triggerall=command="fire"
triggerall=statetype!=A
trigger1=ctrl
trigger2=stateno=2006

[State -1,ウォータ]
type=ChangeState
value=2022
triggerall=var(59)=0
triggerall=command="water"
triggerall=statetype!=A
trigger1=ctrl
trigger1=numhelper(2023)<=2

[State -1,ジタン]
type=ChangeState
value=0
triggerall=var(59)=0
triggerall=command="zidane"
triggerall=power>=200&&ctrl
trigger1 = statetype != A
trigger1 = movetype != A

[State -1, サンダー]
type = ChangeState
value = 2001
triggerall=var(59)=0
triggerall = command = "thunder"
trigger1 = statetype = S
trigger1 = ctrl

[State -1,ブリザド]
type=ChangeState
value=2002
triggerall=var(59)=0
triggerall=command="brizado"
triggerall=statetype=C
trigger1=ctrl

[State -1,エアロ]
type=ChangeState
value=2015
triggerall=var(59)=0
triggerall=command="earo"
triggerall=statetype=C
trigger1=ctrl

[State -1,クエイク]
type=ChangeState
value=2010
triggerall=var(59)=0
triggerall=command="quake"
triggerall=statetype=S
trigger1=ctrl

[State -1,パンチ]
type=ChangeState
value=210
triggerall=var(59)=0
triggerall=command="b"
trigger1=ctrl
trigger1=statetype=S

[State -1,キック]
type=ChangeState
value=211
triggerall=var(59)=0
triggerall=command="b"
triggerall=statetype=S
trigger1=ctrl
trigger2=(stateno=210&&movehit!=0)

[State -1,打撃]
type=ChangeState
value=212
triggerall=var(59)=0
triggerall=command="b"
triggerall=statetype=S
trigger1=ctrl
trigger2=(stateno=211&&movehit!=0)

[State -1,ファイガ]
type=ChangeState
value=2021
triggerall=var(59)=0
triggerall=command="firga"
triggerall=statetype=C
triggerall=power>=1000
trigger1=ctrl

[State -1,メテオ]
type=ChangeState
value=2016
triggerall=var(59)=0
triggerall=command="meteo"
triggerall=statetype!=A
triggerall=power>=1000
trigger1=ctrl
