[Info]
name = "tottori";①半角アルファベットでステージ名を入れよう

[Camera]
startx = 0
starty = 0
boundleft = -110;②X軸の数値の-160の数字を入れよう（負の整数で）
boundright = 140;③X軸の数値の-160の数字を入れよう（正の整数で）
boundhigh = -120;④Y軸の数値を入れよう（負の整数で）
boundlow = 0
verticalfollow = 1
tension = 60
floortension = 100

[PlayerInfo]
p1startx = -70
p1starty = 0
p1startz = 0
p1facing = 1

p2startx = 70
p2starty = 0
p2startz = 0
p2facing = -1

leftbound = -1000
rightbound = 1000
topbound = 0
botbound = 0

[Scaling]
topz = 0
botz = 50
topscale = 1
botscale = 1.2

[Bound]
screenleft = 15
screenright = 15

[StageInfo]
zoffset = 210
autoturn = 1
resetBG = 1
hires = 1;⑤D4ステージの場合は先頭の;を消してください

[Shadow]
color = 60,50,50
yscale = 0.1
reflect = 0
;intensity = 64
;fade.range = -365,-35

;[Reflection]
;intensity = 95             ; 反射の濃さ

[Music]
bgmusic = 
bgvolume = 255
[BGdef]
spr = stages/sakyu.sff;⑥SFFファイルの名前を半角アルファベットで入れよう
debugbg = 0


[BG 0]
type = normal
spriteNo = 0,0
layerNo = 0
start = 0,0
delta = 2.0,2.0;⑦D4ステージの場合は数値を2.0,2.0に変更してください
trans = none
mask = 1
tile = 0,0
tilespacing = 0,0
velocity = 0,0
