;A.I.levelTiKɐݒł܂B
;̃eLXgɂ
;;===========================================================================
;var(59)=3;[[[[[A.I.level]]]]][[[[[A.I.level]]]]][[[[[A.I.level]]]]]
;;===========================================================================
;ƂLqTvar(59)=̂̐l15ɍDɕύXĂB
;
;
;xƂ̋
;
;
;Level.1:(΃vC[BNormal)
;Level.2:(΃vC[BHard)
;Level.3:(΃vC[BVeryHard)
;Level.4:(AI)
;Level.5:(AI)
;
;
;Ƃɐݒ肵łB
;(g̏o錴SmȂƂA͕ςȑʟ͎v܂ł)
;
;xRȉ͑΃vC[łA܂Kxȋ߂oĂȂĎシ苭肷邩܂B
;xRȉ̃K[h̓xSȏƁhׂāhlIɂPOȉɐݒ肵Ă̂łȂK[hÂłB
;̓Iɂ͂U`WBR{͌\茈߂Ă̂ŔH炤ƒɂłB(Ȃ݂Ƀob^͂Q)
;xS͑AIłɂAIIȔx܂BK[hɌȂ܂B
;xT͂S̊{IȓɉāA
;uʏUZ͕KEZnCp[R{łłLZłAKEZ̓nCp[R{łłLZłv
;Ƃ̃LN^[̎dl𐶂悤ɂȂ܂B
;ɓgZȂǂ̃JE^[^CvȋZ𑽗lL𑊎ɂƈႢ悭邩܂B
;ʂ̓xT̂قS኱͂łAɂĂ͋tʂɂȂꍇ肦܂B
;
;
;\ɂĂ݂܂ (mF~)
;-------------------------
;A.I.level|1 |2 |3 |4 |5 |
;_________|__|__|__|__|__|
;U_____||||||
;K[h___|~|||||
;R{___||||||
;_____||||||
;_____|||~|~|~|
;_____|~|~||||
;-------------------------
;
;
;xRȏł͌\ϋɓIɐڋ߂悤Ƃ܂B
;R{ƁׂĂR{̏肳͂قǕς܂B
;󒆃_bV̓K[hoȂ̂ŃxSȏł̓Ru`[ŒP͏oĂ鎞gȂȂǏTdɂȂ܂B
;xSȏł̓JE^[XgCNg܂B(qbgĂK[hĂRu剻ȋC܂)
;xQȉł̓AhoVOK[h(guard push)g܂B
;̑낢날Ƃ͎vǎvoĂ݂܂B
;
;
;
;
;
;
;
;---------------------------------------------------------------------------
[Statedef 9741]
type=A
movetype=I
physics=N
anim=9741
ctrl=0

[State 9741, wrong]
type=destroyself
trigger1= (parent,ID)!=(root,ID)
[State 9741, safety]
type=selfstate
trigger1= !ishelper
value=0

[State 9741, uglyhack]
type=varset
trigger1= !var(1)
var(38)=1
[State 9741, pausecheck]
type=varset
trigger1= gametime>root,var(58)
trigger2= !(root,alive)
trigger3= roundstate!=2
trigger4= root,var(59)
var(38)=1

[State 9741, facing]
type=turn
trigger1= var(9):=(facing!=root,facing)

[State 9741, dirturnonAI]
type=parentvarset
triggerall= !var(2) && !var(9)
;triggerall= !var(9)
trigger1= root,command="fwd"
trigger2= root,command="back"
trigger3= root,command="up"
trigger4= root,command="down"
trigger5= root,command="a"
trigger6= root,command="b"
trigger7= root,command="c"
trigger8= root,command="x"
trigger9= root,command="y"
trigger10= root,command="z"
trigger11= root,command="start"
;===========================================================================
var(59)=5;[[[[[A.I.level]]]]][[[[[A.I.level]]]]][[[[[A.I.level]]]]]
;===========================================================================
[State 9741, dirturnoffAI]
type=parentvarset
triggerall= !var(2) && !var(9) && (root,var(59)>=1)
trigger1= command="fwd" && root,command="fwd"
trigger2= command="back" && root,command="back"
trigger3= command="up" && root,command="up"
trigger4= command="down" && root,command="down"
var(59)=-1

[State 9741, buttonturnoffAI]
type=parentvarset
triggerall= !var(2) && (root,var(59)>=1)
trigger1= command="a" && root,command="a"
trigger2= command="b" && root,command="b"
trigger3= command="c" && root,command="c"
trigger4= command="x" && root,command="x"
trigger5= command="y" && root,command="y"
trigger6= command="z" && root,command="z"
trigger7= command="start" && root,command="start"
var(59)=-1

[State 9741, unpausecheck]
type=varset
triggerall= var(2)
trigger1= root,command="fwd" || root,command="back" || root,command="up" || root,command="down"
trigger2= root,command="a" || root,command="b" || root,command="c"
trigger3= root,command="x" || root,command="y" || root,command="z"
trigger4= root,command="start"
trigger5= var(2)=1
trigger5= var(2):=0
var(38)=1

[State 9741, goodbye]
type=destroyself
triggerall= var(1):=1
trigger1= root,var(59)
trigger2= !(root,alive)
trigger3= roundstate!=2
;---------------------------------------------------------------------------


