;---------------------------------------------------------------------------
; EhJn̏
[Statedef 5900]
type = S

;̃GA͕ύXȂłB------------------------------
[State 5900, 1] ;Clear all int variables
type = VarRangeSet
trigger1 = roundsexisted = 0
value = 0

[State 5900, 2] ;Clear all float variables
type = VarRangeSet
trigger1 = roundsexisted = 0
fvalue = 0
;̃GA͕ύXȂłB------------------------------

[State AI Level]
Type = VarSet
Trigger1 = 1
V = 58

;============================================================================
;AIxݒ
;
;@Ex1`11ɐݒł܂B
;@ElقǓǂȂ͂łB
;@Ex11Œ܂B
;
;
Value = 11   ;1`11ɐݒł܂
;
;
;AIxݒI
;============================================================================

;牺̃Xe[gҏW邱ƂŁAݒύXł܂B----------
;㋉ҌH

;CVݒ---------------------------
[State 5900, VOICESET];C[WCV{ON,OFF
type = varset
trigger1 = 1
var(40) = 1;1Ń{CX@0Ń{CX
;炩̗RŃ{CXȂ́A0ɂĂ݂ĉB
;---------------------------

;Lݒ---------------------------
;UgȂł܂BXg[[ȂǂŎdɁB
; 0 Ŏgp\@-1Ŏgps
[State Alice]
type = varset
trigger1 = 1
var(30) =  0 ;ON
;var(30) = -1 ;OFF
[State Spilitia]
type = varset
trigger1 = 1
var(31) =  0 ;ON
;var(31) = -1 ;OFF
[State Patche]
type = varset
trigger1 = 1
var(32) =  0 ;ON
;var(32) = -1 ;OFF
;---------------------------

;ꌂݒ---------------------------
;Pɂƈ؈ꌂKE`gȂȂ܂
[State Tehletteh]
type = varset
trigger1 = 1
var(42) =  0 ;ON
;var(42) = 1 ;OFF
;---------------------------

;----------------------------
;fobOT|[gXe[g@ꕐ
[State WPNSET DEBUGMODE];fobOp@̓̕Ȃ񂩂
Type = null;varset;NullOΎg
trigger1 = 1
var(5) = 32;ɑ̔ԍ
[State BULLET];e͂P
type = varset
trigger1 = var(5) > 0;Ă
var(7) = 2;e
persistent = 0
;----------------------------

;ݒύX͂܂ŁB--------------------------------------------
;牺͕ύXȂłB------------------------------


[State Alice]
type = varset
triggerall = numpartner > 0;p[gi[
trigger1 = partner,name = "Alice-R"
trigger2 = partner,name = "Shanghai_Alice"
trigger3 = (partner,name = "Alice Margatroid")||(partner,name = "Alice_Margatroid")
var(30) = -1 ;OFF
;[State Spilitia]
;type = varset
;trigger1 = 1
;var(31) =  0 ;ON
;var(31) = -1 ;OFF
[State Patche]
type = varset
triggerall = numpartner > 0;p[gi[
trigger1 = partner,name = "Patchouli"
trigger2 = partner,name = "metal_patchouli"
trigger3 = partner,name = "Patchouli_Knowledge"
var(32) = -1 ;OFF

[State POW];ŏ̃EhꍇAp[Q[WZbg
type = PowerSet
trigger1 = roundno = 1;Ǝw肵ƂƎ̃Ehł܂ꂽ肷邱Ƃ
Value = 1000;}uJvł̏k͂PB
;ł̏ɕssꍇCKvɂȂB

[State NorthStar];Q[W
type = varset
trigger1 = teammode = turns;`[̏ꍇ
var(41) = 0;Ƃ̐퓬͈݂̂Ȃ̂Ŗ񃊃Zbgs
;persistent = 0;ł
;jRMUGENWIKI̋LđsB
[State NorthStar];OEhňꌂ`܂ĂꍇAS
type = varset
trigger1 = Time = 0
trigger1 = var(41) >= 8
var(41) = 0
[State NorthStar];̃EhJnA
type = varadd
trigger1 = Time = 0
trigger1 = var(41) > 0
var(41) = -1


[State Guage];łȂQ[W𔭐
type = Varset;[cʂɃvX
Trigger1 = var(5) > 0;1ȏゾꍇ
var(6) = 3000
[State GuageON]
type = Helper
Trigger1 = var(5) != 0;тĂԂȂ
trigger1 = !Numhelper(10010)
ID = 10010
Name = "SubPower Guage"
Pos = 0,0
PosType = left;p1
StateNo = 10010
helpertype = Normal
Keyctrl = 0
ownpal = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
facing = 1
;Z𑕔Ăꍇ
[State HANTEI IWBTG BGMSTOP];BGM~
type = varset
Trigger1 = var(5) = 27;̋Z̏ꍇ
var(20) = 1;BGM~
persistent = 0
[State -3,STOPBGM HELPER]
type = Helper
Trigger1 = var(5) = 27;̋Z̏ꍇ
trigger1 = var(20) = 1;var20IɂȂ
trigger1 = !Numhelper(37000);ԂĂȂmF
ID = 37000
Name = "STOPBGM HELPER"
Pos = 0,0
PosType = left;p1
StateNo = 37000
helpertype = Normal
Keyctrl = 0
ownpal = 1
pausemovetime = 99999999999999
supermovetime = 99999999999999
facing = 1
persistent = 0
[State HANTEI IWBTG];
type = PlaySnd
Trigger1 = var(5) = 27;̋Z̏ꍇ
value = 3527,10
channel = 2;BGM`l
loop = 1
persistent = 0
;kl------------------------
;ӂ񎁂̂QlɁA4000ԂŊǗBڂtehletteh.stɂ
[State NorthStarGuage]
type = Helper
triggerall = !numhelper(4000)
;trigger1 = TeamMode = single
;trigger2 = TeamMode = turns
trigger1 = 1;ŁBQ[W\̓wp[܂
id = 4000
name = "NorthStarGuage"
sprpriority = 10
Pos = 0,0
PosType = left;p1
stateno = 4000
helpertype = normal
pausemovetime = 0
bindtime = -1
keyctrl = 0 
ownpal = 1
;----------------------------------------------------------
;|Ȃ񂾂瓦΂Ȃ
;O񓦑--------------------------
[State KOVC]
type = Assertspecial
triggerall = RoundsExisted > 0
trigger1 = var(45) >= 5
flag = nokosnd
flag2 = invisible
[State Pause];
type = superPause;
darken = 0
anim = -1
triggerall = RoundsExisted > 0
trigger1 = time = 0
trigger1 = var(45) = 9
time = 120
movetime = 120
[State 5150, 8]
type = NotHitBy
triggerall = RoundsExisted > 0
trigger1 = var(45) >= 5
value2 = SCA
time = 60
[State life]
type = lifeset
triggerall = RoundsExisted > 0
trigger1 = var(45) >= 5
value = 0
[State ,񂾂HHH]
type = changeState
triggerall = RoundsExisted > 0
trigger1 = var(45) >= 5
value = 5150
persistent = 0
;񏈗--------------------------
[State ,KAKUNIN];肪ĂɂȂ̏ꍇiƂj
type = varset
triggerall = RoundsExisted = 0
triggerall = var(45) = 0
trigger1 = (enemynear,name = "genjitsu")&&(enemynear,authorname = "otto");܂̂悤Ȍ邩
trigger2 = (enemynear,name = "mechhisuiex")&&(enemynear,authorname = "kari");͕ʂ̃JŐƐ킢񂾂b
trigger3 = (enemynear,name = "ONI-MIKO-REIMU")&&(enemynear,palno=[10,11])
var(45) = 5
[State ,ONI-MIKO];肪ĂɂȂ̏ꍇiSޏj
type = varset
triggerall = RoundsExisted = 0
triggerall = var(45) = 0
trigger1 = (enemynear,name = "ONI-MIKO-REIMU");얲EEEΑKRǂɂāEEE
var(45) = 8+ifelse((enemynear,palno=12),1,0)
;SޏɃLNoOɃgYƂ
[State 5150, 8]
type = NotHitBy
trigger1 = var(45) >= 5
value2 = SCA
time = 60
[State ,񂾂HHH]
type = changeState
triggerall = RoundsExisted = 0
trigger1 = var(45) = [8,9];Sޏ
value = 75008
persistent = 0

[State 5900, 3] ;ΐ_j
type = ChangeState
trigger1 = roundno = 1
trigger1 = (enemy,name="Godman")||(enemy,authorname="man")
value = 190000;pXe[gő҂Ă190ɂ\B

[State 191, 2];turnsp
type = ChangeState
trigger1 = RoundsExisted = 0
trigger1 = roundno != 1
trigger1 = TeamMode = turns
value = 193;AQ[́EEE

[State 5900, 3] ;Intro for round 1
type = ChangeState
trigger1 = roundno = 1
value = 190

;[State 5900, 1]
;type = VarRangeSet
;trigger1 = RoundNo = 1
;farst = 0
;last  = 52
;value = 0
