
;--------------------------------------------------------------------------
;	ボタン配置

[Remap]

;-----デフォルト-----
a = a
b = b
c = c
x = x
y = y
z = z
s = s

;-----PSコントローラー用？-----
;a = z
;b = c
;c = b
;x = x
;y = y
;z = a
;s = s


;--------------------------------------------------------------------------
;	AIスイッチコマンド

[Command]
Name = "AI01"
Command = ~D,U,D,U,D,U,D,U,D,U,a
Time = 1

[Command]
Name = "AI02"
Command = ~D,U,D,U,D,U,D,U,D,U,b
Time = 1

[Command]
Name = "AI03"
Command = ~D,U,D,U,D,U,D,U,D,U,c
Time = 1

[Command]
Name = "AI04"
Command = ~D,U,D,U,D,U,D,U,D,U,x
Time = 1

[Command]
Name = "AI05"
Command = ~D,U,D,U,D,U,D,U,D,U,y
Time = 1

[Command]
Name = "AI06"
Command = ~D,U,D,U,D,U,D,U,D,U,z
Time = 1

[Command]
Name = "AI07"
Command = ~U,D,U,D,U,D,U,D,U,D,a
Time = 1

[Command]
Name = "AI08"
Command = ~U,D,U,D,U,D,U,D,U,D,b
Time = 1

[Command]
Name = "AI09"
Command = ~U,D,U,D,U,D,U,D,U,D,c
Time = 1

[Command]
Name = "AI10"
Command = ~U,D,U,D,U,D,U,D,U,D,x
Time = 1

[Command]
Name = "AI11"
Command = ~U,D,U,D,U,D,U,D,U,D,y
Time = 1

[Command]
Name = "AI12"
Command = ~U,D,U,D,U,D,U,D,U,D,z
Time = 1

[Command]
Name = "AI13"
Command = ~B,F,B,F,B,F,B,F,B,F,a
Time = 1

[Command]
Name = "AI14"
Command = ~B,F,B,F,B,F,B,F,B,F,b
Time = 1

[Command]
Name = "AI15"
Command = ~B,F,B,F,B,F,B,F,B,F,c
Time = 1

[Command]
Name = "AI16"
Command = ~B,F,B,F,B,F,B,F,B,F,x
Time = 1

[Command]
Name = "AI17"
Command = ~B,F,B,F,B,F,B,F,B,F,y
Time = 1

[Command]
Name = "AI18"
Command = ~B,F,B,F,B,F,B,F,B,F,z
Time = 1

[Command]
Name = "AI19"
Command = ~F,B,F,B,F,B,F,B,F,B,a
Time = 1

[Command]
Name = "AI20"
Command = ~F,B,F,B,F,B,F,B,F,B,b
Time = 1

[Command]
Name = "AI21"
Command = ~F,B,F,B,F,B,F,B,F,B,c
Time = 1

[Command]
Name = "AI22"
Command = ~F,B,F,B,F,B,F,B,F,B,x
Time = 1

[Command]
Name = "AI23"
Command = ~F,B,F,B,F,B,F,B,F,B,y
Time = 1

[Command]
Name = "AI24"
Command = ~F,B,F,B,F,B,F,B,F,B,z
Time = 1

;------------------------------
;	超必殺技コマンド

[Command]
Name = "214Z"
Command = ~D, DB, B, z
Time = 20

[Command]
Name = "236Z"
Command = ~D, DF, F, z
Time = 20

[Command]
Name = "623Z"
Command = ~F, D, DF, z
Time = 20

[Command]
Name = "421Z"
Command = ~B, D, DB, z
Time = 20

;一撃奥義
[Command]
name = "Tehletteh"
command = ~D,DF,F,y+b
time = 35
;EXCEED
[Command]
name = "EXCEED"
command = ~D,DB,B,y+b
time = 35

;ゲイザー
[Command]
Name = "RAISHIN"
;Command = ~D, DB, B, D, DB, B, a
command = ~D, DB, B, DB, F, a
Time = 25
;[Command]
;Name = "RAISHIN"
;Command = ~D, DB, B, D, DB, B, b
;command = ~D, DB, B, DB, F, b
;Time = 25
[Command]
Name = "RAISHIN_MAX"
;Command = ~D, DB, B, D, DB, B, x
command = ~D, DB, B, DB, F, b;x
Time = 25

;天覇＆屠脚
[Command]
Name = "TENPA"
;Command = ~D, DF, F, D, DF, F, a
Command = ~D, DF, F, D, DF, a
Time = 25
[Command]
Name = "NANBONME"
;Command = ~D, DF, F, D, DF, F, b
Command = ~D, DF, F, D, DF, b
Time = 25

;ブーン
[Command]
Name = "SUPERBOON"
command = ~D,DF,F,DF,D,DB,B,a
Time = 35
[Command]
Name = "SUPERBOON_MAX"
command = ~D,DF,F,DF,D,DB,B,b
Time = 35

;ブッパッコー
[Command]
Name = "SEKKATU"
Command = ~D, DF, F, D, DF, F, a
Time = 25
;心霊台
[Command]
Name = "SINREI"
Command = ~D, DB, B, D, DB, B, a
Time = 25

;ムテキング＆テレッテ先生の無想転生
[Command]
Name = "MUTEKING"
Command = ~D, DB, B, D, DB, B, b
Time = 25

;琴姫用・ううううううううううううう
[Command]
Name = "UUU"
Command = ~D, DB, B, D, DB, B, b
Time = 25
;琴姫用・ﾌｲｰﾝ
[Command]
Name = "FUIN"
Command = ~D, DB, B, D, DB, B, a
Time = 25
;琴姫用・ﾊﾝﾆｬ
[Command]
Name = "HANNYA"
Command = ~D, DF, F, D, DF, F, a
Time = 25
;------------------------------
;	必殺技コマンド
[Command]
Name = "TOUKEI_A"
;Command = ~D,DB,B,b
Command = ~F,DF,D,DB,B,a
Time = 20
[Command]
Name = "TOUKEI_B"
;Command = ~D,DB,B,b
Command = ~F,DF,D,DB,B,b
Time = 20

[Command]
Name = "214A"
Command = ~D, DB, B, a
Time = 15
[Command]
Name = "214B"
Command = ~D, DB, B, b
Time = 15
[Command]
Name = "214C"
Command = ~D, DB, B, c
Time = 15
[Command]
Name = "214X"
Command = ~D, DB, B, x
Time = 15

[Command]
Name = "236A"
Command = ~D, DF, F, a
Time = 15
[Command]
Name = "236B"
Command = ~D, DF, F, b
Time = 15
[Command]
Name = "236C"
Command = ~D, DF, F, c
Time = 15
[Command]
Name = "236X"
Command = ~D, DF, F, x
Time = 15
[Command]
Name = "236AB"
Command = ~D, DF, F, a+b
Time = 15

[Command]
Name = "623A"
Command = ~F, D, DF, a
Time = 15
[Command]
Name = "623B"
Command = ~F, D, DF, b
Time = 15
[Command]
Name = "623C"
Command = ~F, D, DF, c
Time = 15
[Command]
Name = "623X"
Command = ~F, D, DF, x
Time = 15
[Command]
Name = "623AB"
Command = ~F, D, DF, a+b
Time = 15

[Command]
Name = "421A"
Command = ~B, D, DB, a
Time = 15
[Command]
Name = "421B"
Command = ~B, D, DB, b
Time = 15
[Command]
Name = "421C"
Command = ~B, D, DB, c
Time = 15
[Command]
Name = "421X"
Command = ~B, D, DB, x
Time = 15
[Command]
Name = "421AB"
Command = ~B, D, DB, a+b
Time = 15


[Command]
Name = "XA"
Command = a+x
Time = 5

[Command]
Name = "ANATANOFUTOMOMODEATH"
Command = ~D+b
Time = 15
;------------------------------
;	クラッシュコマンド

[Command]
Name = "22A"
Command = ~D, D, a
Time = 15
[Command]
Name = "22B"
Command = ~D, D, b
Time = 15
[Command]
Name = "22C"
Command = ~D, D, c
Time = 15

;------------------------------
;	ダッシュコマンド

[Command]
Name = "66"     
Command = F, F
Time = 15
[Command]
Name = "44"     
Command = B, B
Time = 15

;------------------------------
;	復帰コマンド

[Command]
Name = "recovery"
Command = x+y

[Command]
Name = "recoveryA"
Command = /F,a
[Command]
Name = "recoveryA"
Command = /F,b
[Command]
Name = "recoveryA"
Command = /F,c

[Command]
Name = "recoveryB"
Command = /B,a
[Command]
Name = "recoveryB"
Command = /B,b
[Command]
Name = "recoveryB"
Command = /B,c

;------------------------------
;	移動起き上がり用コマンド

[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1

[Command]
Name = "holdx"
Command = /$x
Time = 1
[Command]
Name = "holdy"
Command = /$y
Time = 1
[Command]
Name = "holdz"
Command = /$z
Time = 1

[command]
name = "fwd"
command = F
time = 1

[command]
name = "back"
command = B
time = 1

[command]
name = "up"
command = U
time = 1

[command]
name = "down"
command = D
time = 1
;------------------------------
;	単発コマンド

[Command]
Name = "2"
Command = D
Time = 1

;------------------------------

[Command]
Name = "a"
Command = a
Time = 1
[Command]
Name = "b"
Command = b
Time = 1
[Command]
Name = "c"
Command = c
Time = 1

[Command]
Name = "x"
Command = x
Time = 1
[Command]
Name = "y"
Command = y
Time = 1
[Command]
Name = "z"
Command = z
Time = 1

[Command]
Name = "start"
Command = s
Time = 1

;------------------------------

[Command]
Name = "holdfwd"
Command = /$F
Time = 1
[Command]
Name = "holdback"
Command = /$B
Time = 1

[Command]
Name = "holdup" 
Command = /$U
Time = 1
[Command]
Name = "holddown"
Command = /$D
Time = 1

[Command]
Name = "holda"
Command = /$a
Time = 1
[Command]
Name = "holdb"
Command = /$b
Time = 1
[Command]
Name = "holdc"
Command = /$c
Time = 1



;[Command]
;Name = "GACHA"
;Command = F
;Time = 1
;[Command]
;Name = "GACHA"
;Command = B
;Time = 1

;[Command]
;Name = "GACHA" 
;Command = U
;Time = 1
;[Command]
;Name = "GACHA"
;Command = D
;Time = 1

[Command]
Name = "GACHA"
Command = a
Time = 1

;[Command]
;Name = "GACHA"
;Command = b
;Time = 1
;[Command]
;Name = "GACHA"
;Command = x
;Time = 1
;[Command]
;Name = "GACHA"
;Command = y
;Time = 1

;==============================
[StateDef -1]

;■■■■■■■■■■■■■■■■■■■■■■■■■
;	プレイヤー操作
;--------------------------------------------------

;------------------------------　テーレッテー
;先生　無情苦悶拳
[State -1, Tehletteh]
Type = ChangeState
Value = 7200
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生モード
;TriggerAll	= Power >= 1000
triggerall	= var(56) != 1;一撃技可能 
TriggerAll	= var(57) >= 7;七星ＯＫ
;TriggerAll	= Var(41) = 0
TriggerAll	= Command = "Tehletteh"
TriggerAll	= StateType != A
Trigger1	= Ctrl

Trigger2	= StateNo = 200 && MoveContact
Trigger3	= (StateNo = [210,215]) && MoveContact
Trigger4	= StateNo = 220 && MoveContact
Trigger5	= (StateNo = [230,235]) && MoveContact
;Trigger6	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger6	= (Stateno = [410,415])&&movecontact
Trigger7	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger8	= (StateNo = [420,430]) && MoveContact

Trigger9	= Stateno = [950,959]
;------------------------------　テーレッテー
;ノーマルモード　飛翔博麗
[State -1, Tehletteh]
Type = ChangeState
Value = 7100
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
;TriggerAll	= Power >= 1000
triggerall	= var(56) != 1;一撃技可能 
TriggerAll	= var(57) >= 7;七星ＯＫ
;TriggerAll	= Var(41) = 0
TriggerAll	= Command = "Tehletteh"
TriggerAll	= StateType != A
Trigger1	= Ctrl

Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact && P2statetype=A
Trigger4	= (StateNo = [210,215]) && MoveContact && P2statetype=A
Trigger5	= StateNo = 220 && MoveContact && P2statetype=A
Trigger6	= (StateNo = [230,235]) && MoveContact && P2statetype=A
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6) && P2statetype=A
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8) && P2statetype=A
Trigger9	= (StateNo = [420,430]) && MoveContact && P2statetype=A

Trigger10	= Stateno = [950,959]

;------------------------------　EXCEED
;ノーマルモード　有情破顔剣
[State -1, EXCEED]
Type = ChangeState
Value = 3400
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
triggerall	= var(52) = 1;EXCEED可能 
TriggerAll	= Command = "EXCEED"
TriggerAll	= StateType != A
Trigger1	= Ctrl

Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact 
Trigger4	= (StateNo = [210,215]) && MoveContact 
Trigger5	= StateNo = 220 && MoveContact 
Trigger6	= (StateNo = [230,235]) && MoveContact 
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6) 
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8) 
Trigger9	= (StateNo = [420,430]) && MoveContact 

Trigger10	= Stateno = [950,959]
;------------------------------　EXCEED
;先生モード　バスケ
[State -1, EXCEED]
Type = ChangeState
Value = 13400
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生モード
triggerall	= var(52) = 1;EXCEED可能 
TriggerAll	= Command = "EXCEED"
TriggerAll	= StateType != A
Trigger1	= Ctrl

Trigger2	= StateNo = 200 && MoveContact
Trigger3	= (StateNo = [210,215]) && MoveContact
Trigger4	= StateNo = 220 && MoveContact
Trigger5	= (StateNo = [230,235]) && MoveContact
;Trigger6	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger6	= (Stateno = [410,415])&&movecontact
Trigger7	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger8	= (StateNo = [420,430]) && MoveContact

Trigger9	= Stateno = [950,959]
;------------------------------　ＭＡＸ空舞燕離斬
[State -1, 3160]
Type = ChangeState
Value = 3190
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Power >= 2000
;TriggerAll	= Var(41) = 0
TriggerAll	= Command = "SUPERBOON_MAX";"623Z"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

Trigger6	= Stateno = [950,959]
;------------------------------　空舞燕離斬
[State -1, 3160]
Type = ChangeState
Value = 3180
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Power >= 1000
;TriggerAll	= Var(41) = 0
TriggerAll	= Command = "SUPERBOON";"623Z"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

Trigger6	= Stateno = [950,959]
;------------------------------　南斗翔鷲屠脚
[State -1, 3160]
Type = ChangeState
Value = 3170
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Power >= 2000
;TriggerAll	= Var(41) = 0
TriggerAll	= Command = "NANBONME";"623Z"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
;------------------------------　天覇風神脚
[State -1, 3160]
Type = ChangeState
Value = 3160
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Power >= 1000
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "TENPA";"623Z"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact


Trigger10	= Stateno = [950,959]
;------------------------------　ブッパッコー
[State -1, 13010]
Type = ChangeState
Value = 13010
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生
TriggerAll	= Power >= 1000
TriggerAll	= Var(41) = 0
TriggerAll	= var(13) = 0;タイマーが０
TriggerAll	= Command = "SEKKATU";"623Z"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

;------------------------------　心霊台
[State -1, 13010]
Type = ChangeState
Value = 13015
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生
TriggerAll	= numpartner > 0
TriggerAll	= Power >= 2000;２０００以上消費する
TriggerAll	= Var(41) = 0
TriggerAll	= var(14) != 1;まだ当たってない
TriggerAll	= Command = "SINREI";"623Z"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
;------------------------------　だんじんけん
[State -1, 13020]
Type = ChangeState
Value = 13020
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生
TriggerAll	= Power >= 1000
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "NANBONME";"623Z"
;TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
;空中技
Trigger10	= (StateNo = [600,605]) && MoveContact
Trigger11	= StateNo = 620 && MoveContact
Trigger12	= (StateNo = [610,615]) && MoveContact
trigger13	= stateno = 1020 && Movecontact


Trigger14	= Stateno = [950,959]

;■■■■■■■■■■■■■■■■■■■■■■■■■
;	プレイヤー操作（萃夢想モード）
;--------------------------------------------------

;------------------------------　陰陽宝玉＆陰陽鬼神玉（改変・怒りの般若面）
[State -1, 3060]
Type = null;ChangeState
Value = 3060
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 2;	琴姫モード
TriggerAll	= Power >= 1000
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "HANNYA"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (((Var(12)=205)&&(StateNo=119))||(StateNo=206)) && MoveContact
Trigger5	= (StateNo = [210,215]) && MoveContact
Trigger6	= StateNo = 220 && MoveContact
Trigger7	= (StateNo = [230,235]) && MoveContact
Trigger8	= StateNo = 240 && MoveContact
Trigger9	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger10	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger11	= (StateNo = [420,430]) && MoveContact
Trigger12	= (((Var(12)=425)&&(StateNo=119))||(StateNo=426)) && MoveContact
Trigger13	= StateNo = 440 && MoveContact
Trigger14	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger15	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger16	= (StateNo=[500,529]) && (Time>14)
Trigger17	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger18	= (StateNo=[1040,1059]) && (AnimElem=9,>0)

[State -1, 3060]
Type = ChangeState
Value = 3060
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 2;	琴姫モード
TriggerAll	= Power >= 1000
TriggerAll	= Var(41) = 0
TriggerAll	= Var(46) = 0
TriggerAll	= Command = "HANNYA"
Trigger1	= ((Var(12)=225)&&(StateNo=119)) && MoveContact
Trigger1	= AnimElem = 6, <=1
Trigger2	= (StateNo=[1020,1039]) && MoveContact
Trigger2	= (Anim%10=0) && (AnimElem = 6, <=1)
Trigger3	= ((Var(12)=1030)&&(StateNo=119)) && MoveContact
Trigger3	= AnimElem = 6, <=1
Trigger4	= (StateNo=1075) && MoveContact

;------------------------------　
;南斗ゲイザー
[State -1, 3040]
Type = ChangeState
Value = 3050
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Power >= 2000
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "RAISHIN_MAX"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]

;通常
[State -1, 3040]
Type = ChangeState
Value = 3040
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Power >= 1000
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "RAISHIN"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]

;------------------------------　うううううううううう
[State -1, 3020]
Type = ChangeState
Value = 3090
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 2;	琴姫モード
TriggerAll	= Power >= 1000
TriggerAll	= Command = "UUU"
TriggerAll	= StateType != A
TriggerAll	= !numprojID(3090);弾幕が出きってないと第二波を繰り出せない
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (((Var(12)=205)&&(StateNo=119))||(StateNo=206)) && MoveContact
Trigger5	= (StateNo = [210,215]) && MoveContact
Trigger6	= StateNo = 220 && MoveContact
Trigger7	= (StateNo = [230,235]) && MoveContact
Trigger8	= StateNo = 240 && MoveContact
Trigger9	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger10	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger11	= (StateNo = [420,430]) && MoveContact
Trigger12	= (((Var(12)=425)&&(StateNo=119))||(StateNo=426)) && MoveContact
Trigger13	= StateNo = 440 && MoveContact
Trigger14	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger15	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger16	= (StateNo=[500,529]) && (Time>14)
Trigger17	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger18	= (StateNo=[1040,1059]) && (AnimElem=9,>0)

[State -1, 3020]
Type = ChangeState
Value = 3090
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 2;	琴姫モード
TriggerAll	= !numprojID(3090);弾幕が出きってないと第二波を繰り出せない
TriggerAll	= Power >= 1000
TriggerAll	= Command = "UUU"
Trigger1	= ((Var(12)=225)&&(StateNo=119)) && MoveContact
Trigger1	= AnimElem = 6, <=1
Trigger2	= (StateNo=[1020,1039]) && MoveContact
Trigger2	= (Anim%10=0) && (AnimElem = 6, <=1)
Trigger3	= ((Var(12)=1030)&&(StateNo=119)) && MoveContact
Trigger3	= AnimElem = 6, <=1
Trigger4	= (StateNo=1075) && MoveContact
;------------------------------　夢想妙珠＆夢想封印
[State -1, 3020]
Type = ChangeState
Value = 3020
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 2;	琴姫モード
TriggerAll	= Power >= 1000
TriggerAll	= Command = "FUIN"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (((Var(12)=205)&&(StateNo=119))||(StateNo=206)) && MoveContact
Trigger5	= (StateNo = [210,215]) && MoveContact
Trigger6	= StateNo = 220 && MoveContact
Trigger7	= (StateNo = [230,235]) && MoveContact
Trigger8	= StateNo = 240 && MoveContact
Trigger9	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger10	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger11	= (StateNo = [420,430]) && MoveContact
Trigger12	= (((Var(12)=425)&&(StateNo=119))||(StateNo=426)) && MoveContact
Trigger13	= StateNo = 440 && MoveContact
Trigger14	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger15	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger16	= (StateNo=[500,529]) && (Time>14)
Trigger17	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger18	= (StateNo=[1040,1059]) && (AnimElem=9,>0)

[State -1, 3020]
Type = ChangeState
Value = 3020
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 2;	琴姫モード
TriggerAll	= Power >= 1000
TriggerAll	= Command = "FUIN"
Trigger1	= ((Var(12)=225)&&(StateNo=119)) && MoveContact
Trigger1	= AnimElem = 6, <=1
Trigger2	= (StateNo=[1020,1039]) && MoveContact
Trigger2	= (Anim%10=0) && (AnimElem = 6, <=1)
Trigger3	= ((Var(12)=1030)&&(StateNo=119)) && MoveContact
Trigger3	= AnimElem = 6, <=1
Trigger4	= (StateNo=1075) && MoveContact



;------------------------------　霊撃
;全面的に使用不可能
;---------------------------------------------------------------------------
;怒り爆発
[State -1, REIGEKI]
type = ChangeState
value = 800
triggerall = var(43) = 1
TriggerAll = Var(58) = 2;	琴姫モード
triggerall = statetype != A
triggerall = RoundState != 3
trigger1 = ctrl = 1
trigger2 = RoundState = 1
trigger2 = anim = 0


;南斗獄屠拳ＥＸ
[State -1, gokutoEX]
Type = ChangeState
Value = 1120
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= power >= 500
TriggerAll	= Command = "421AB"
;TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo = [600,605]) && MoveContact
Trigger11	= StateNo = 620 && MoveContact
Trigger12	= (StateNo = [610,615]) && MoveContact
trigger13	= stateno = 1020 && Movecontact

Trigger14	= Stateno = [950,959]
;死フハハハハハ南斗獄屠拳！！
[state a]
type = changestate
triggerall = stateno = 1120;発動させたいステート
triggerall = anim = 1121;アニメ＞下降中
trigger1 = Pos Y >= -35;タイミング
trigger1 = command = "MUTEKING";コマンド
value = 1122;ムテキング
;南斗獄屠拳Ａ
[State -1, gokuto]
Type = ChangeState
Value = 1100
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "421A"
;TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo = [600,605]) && MoveContact
Trigger11	= StateNo = 620 && MoveContact
Trigger12	= (StateNo = [610,615]) && MoveContact
trigger13	= stateno = 1020 && Movecontact

Trigger14	= Stateno = [950,959]
;南斗獄屠拳Ｂ
[State -1, gokuto]
Type = ChangeState
Value = 1110
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "421B"
;TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo = [600,605]) && MoveContact
Trigger11	= StateNo = 620 && MoveContact
Trigger12	= (StateNo = [610,615]) && MoveContact
trigger13	= stateno = 1020 && Movecontact

Trigger14	= Stateno = [950,959]
;南斗白燕転翔・前方
[State -1, HAHAHA]
Type = ChangeState
Value = 1190
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "236X"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
;南斗白燕転翔・後方
[State -1, HAHAHA]
Type = ChangeState
Value = 1195
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "214X"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= StateNo = 230 && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
;南斗迫破斬
[State -1, hakuha]
Type = ChangeState
Value = 1200
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "214A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]

;南斗虎破龍
[State -1, koharyu]
Type = ChangeState
Value = 1210
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "214B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]

;南斗狂鶴翔舞
[State -1, koharyu]
Type = ChangeState
Value = 1220
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "214A"
TriggerAll	= numhelper(1225) = 0;バリヤーが発生していない
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

Trigger10	= Stateno = [950,959]

;闘勁呼法
[State -1, TOKEI]
Type = ChangeState
Value = 11005
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生モード
TriggerAll	= Command = "TOUKEI_A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)
[State -1, TOKEI]
Type = ChangeState
Value = 11000
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生モード
TriggerAll	= Command = "TOUKEI_B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

;幻想空想穴＞ナギッinテレッテモード
;------------------------------　ナギッＥＸ
[State -1, 1060]
Type = ChangeState
Value = 11090
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "623AB"
TriggerAll	= power >= 500
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]

Trigger11	= Stateno = 10851 && Animelemtime(9) >= 3;投げの後ナギＯＫ
;------------------------------　ナギッ前方
[State -1, 1060]
Type = ChangeState
Value = 11060
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "623A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]

Trigger11	= Stateno = 10851 && Animelemtime(9) >= 3;投げの後ナギＯＫ
trigger12	= Stateno = 11101 && movehit;当身ナギキャン
trigger13	= Stateno = 11111 && movehit;当身ナギキャン
trigger14	= Stateno = 901 && movehit;グレイヴナギキャン
;------------------------------　ナギッ前方斜め
[State -1, 1060]
Type = ChangeState
Value = 11065
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "623B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
Trigger11	= Stateno = 10851 && Animelemtime(9) >= 3;投げの後ナギＯＫ
trigger12	= Stateno = 11101 && movehit;当身ナギキャン
trigger13	= Stateno = 11111 && movehit;当身ナギキャン
trigger14	= Stateno = 901 && movehit;グレイヴナギキャン
;------------------------------　ナギッ後ろ
[State -1, 1060]
Type = ChangeState
Value = 11070
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "421A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
Trigger11	= Stateno = 10851 && Animelemtime(9) >= 3;投げの後ナギＯＫ
;------------------------------　ナギッ後ろ斜め
[State -1, 1060]
Type = ChangeState
Value = 11075
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "421B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
Trigger11	= Stateno = 10851 && Animelemtime(9) >= 3;投げの後ナギＯＫ
;------------------------------　ナギッ真上
[State -1, 1060]
Type = ChangeState
Value = 11080
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "236X"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
Trigger11	= Stateno = 10851 && Animelemtime(9) >= 3;投げの後ナギＯＫ
trigger12	= Stateno = 901 && movehit;グレイヴナギキャン
;------------------------------　ナギッ真下
[State -1, 1060]
Type = ChangeState
Value = 11085
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "236X"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
Trigger11	= Stateno = 10851 && Animelemtime(9) >= 3;投げの後ナギＯＫ
Trigger12	= Stateno = 11010 && MoveContact && Animelemtime(17) >= 3;天翔百裂拳ナギッ
trigger13	= Stateno = 11121 && movehit;当身ナギキャン

;------------------------------　幻想空想穴Ａ
[State -1, 1060]
Type = null;ChangeState
Value = 1060
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "421A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

;------------------------------　幻想空想穴Ａ（空中）
[State -1, 1061]
Type = null;ChangeState
Value = 1061
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "421A"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger5	= (StateNo=[700,729]) && (StateNo%5=2)

;------------------------------　幻想空想穴Ｂ
[State -1, 1070]
Type = null;ChangeState
Value = 1070
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "421B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

;------------------------------　幻想空想穴Ｂ（空中）
[State -1, 1071]
Type = null;ChangeState
Value = 1071
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "421B"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger5	= (StateNo=[700,729]) && (StateNo%5=2)

;------------------------------　警醒陣Ａ
[State -1, 1040]
Type = null;ChangeState
Value = 1040
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "214A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

;------------------------------　警醒陣Ｂ
[State -1, 1050]
Type = null;ChangeState
Value = 1050
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "214B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

;------------------------------　警醒陣Ａ　空中
[State -1, 1045]
Type = null;ChangeState
Value = 1045
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "214A"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger5	= (StateNo=[700,729]) && (StateNo%5=2)

;------------------------------　警醒陣Ｂ　空中
[State -1, 1055]
Type = null;ChangeState
Value = 1055
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "214B"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger5	= (StateNo=[700,729]) && (StateNo%5=2)

;------------------------------　神の当身　上段
[State -1, HARYUSYOU]
Type = ChangeState
Value = 11100
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "214A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
;------------------------------　神の当身　下段
[State -1, SUIBUGEKI]
Type = ChangeState
Value = 11110
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "214B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]
;------------------------------　神の当身　空中
[State -1, SHORIN]
Type = ChangeState
Value = 11120
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "214B"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

Trigger6	= Stateno = [950,959]
;------------------------------　神の当身　バリヤー
[State -1, RYUKOJIN]
Type = ChangeState
Value = 11130
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	テレッテモード
TriggerAll	= Command = "214X"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
;Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger7	= (Stateno = [410,415])&&movecontact
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

Trigger10	= Stateno = [950,959]

;------------------------------　昇天蹴ＥＸ
[State -1, 1035]
Type = ChangeState
Value = 1035
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Var(41) = 0
TriggerAll	= power >= 500
TriggerAll	= Command = "623AB"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

Trigger13	= Stateno = [950,959]
;------------------------------　昇天蹴Ａ
;空中必殺でキャンセルＯＫ
;trigger* = stateno = 1020 && Movecontact
[State -1, 1020]
Type = ChangeState
Value = 1020
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "623A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

Trigger13	= Stateno = [950,959]
;------------------------------　昇天蹴Ｂ
[State -1, 1030]
Type = ChangeState
Value = 1030
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "623B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

Trigger13	= Stateno = [950,959]
;南斗鶴翼迅斬ＥＸ
[State -1, boon]
Type = ChangeState
Value = 1160
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= power >= 500
TriggerAll	= Command = "236AB"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

Trigger6	= Stateno = [950,959]
;南斗鶴翼迅斬通常
[State -1, boon]
Type = ChangeState
Value = 1150
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= (Command = "236A");||(Command = "236B")
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

Trigger6	= Stateno = [950,959]

;天翔百裂拳
[State -1, TENSHO]
Type = ChangeState
Value = 11010
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生
TriggerAll	= Command = "236A"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

;飛燕流舞・反射
[State -1, hien]
Type = ChangeState
Value = 1170
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "623B"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

Trigger6	= Stateno = [950,959]
;飛燕流舞・滑走
[State -1, hien]
Type = ChangeState
Value = 1180
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "236B"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact
trigger5	= stateno = 1020 && Movecontact

Trigger6	= Stateno = [950,959]
;------------------------------　博麗アミュレットＡ
[State -1, 1000]
Type = null;ChangeState
Value = 1000
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "236A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

;------------------------------　博麗アミュレットＢ
[State -1, 1010]
Type = null;ChangeState
Value =  1010
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "236B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
Trigger10	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger11	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger12	= (StateNo=[500,529]) && (Time>14)

;------------------------------　博麗アミュレットＡ　空中
[State -1, 1005]
Type = null;ChangeState
Value =  1005
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "236A"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,610]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger5	= (StateNo=[700,729]) && (StateNo%5=2)

;------------------------------　博麗アミュレットＢ　空中
[State -1, 1015]
Type = null;ChangeState
Value =  1015
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "236B"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,610]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger5	= (StateNo=[700,729]) && (StateNo%5=2)

;------------------------------　ノーマル投げ２・レバー
[State -1, Kung Fu Throw]
type = ChangeState
value = 852
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	萃夢想モード
trigger1 = ctrl
trigger1 = command = "XA"
trigger1 = command = "holdfwd"
trigger1 = statetype != A
;------------------------------　ノーマル投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 850
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	萃夢想モード
trigger1 = ctrl
trigger1 = command = "XA"
trigger1 = statetype != A

;------------------------------　先生投げ
[State -1, Kung Fu Throw]
type = ChangeState
value = 10850
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生モード
trigger1 = ctrl
trigger1 = command = "XA"
trigger1 = statetype != A

;------------------------------　ストライク
;グレイヴシュート
[State -1, 240]
Type = ChangeState
Value = 900;240
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "holddown";↓方向おしっぱ
TriggerAll	= Command = "x";"22A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
trigger10	= (Stateno = [410,415])&&movecontact
;------------------------------　ストライク
;バニシングストライク
[State -1, 240]
Type = ChangeState
Value = 920;240
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "holdfwd";横おしっぱ
TriggerAll	= Command = "x";"22A"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
trigger10	= (Stateno = [410,415])&&movecontact
;------------------------------　ストライク
;ヘヴィーストライク
[State -1, 240]
Type = ChangeState
Value = 910
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "x";ニュートラル"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact
trigger10	= (Stateno = [410,415])&&movecontact

;------------------------------　クラッシュ蹴
[State -1, 440]
Type = ChangeState
Value = 440
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) = 0;	ノーマル
TriggerAll	= Command = "22B"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= (StateNo = [230,235]) && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

;------------------------------　ダッシュ立ち拳
[State -1, 205]
Type = ChangeState
Value = 200;205
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Command = "a"
TriggerAll	= Command != "holddown"
TriggerAll	= Command = "holdfwd"
Trigger1	= StateNo = 100 && Time > 5

;------------------------------　ダッシュ立ち蹴
[State -1, 225]
Type = ChangeState
Value = 235;225
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) = 1;	先生
TriggerAll	= Command = "b"
TriggerAll	= Command != "holddown"
TriggerAll	= Command = "holdfwd"
Trigger1	= StateNo = 100 && Time > 5
;------------------------------　ダッシュ立ち蹴
[State -1, 225]
Type = ChangeState
Value = 230;225
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Command = "b"
TriggerAll	= Command != "holddown"
TriggerAll	= Command = "holdfwd"
Trigger1	= StateNo = 100 && Time > 5

;------------------------------　ダッシュしゃがみ拳
[State -1, 405]
Type = ChangeState
Value = 410
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) = 1;	先生
TriggerAll	= Command = "a"
TriggerAll	= Command = "holddown"
TriggerAll	= Command = "holdfwd"
Trigger1	= StateNo = 100 && Time > 5
;------------------------------　ダッシュしゃがみ拳
[State -1, 405]
Type = ChangeState
Value = 400;405
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Command = "a"
TriggerAll	= Command = "holddown"
TriggerAll	= Command = "holdfwd"
Trigger1	= StateNo = 100 && Time > 5

;------------------------------　ダッシュしゃがみ蹴
[State -1, 425]
Type = ChangeState
Value = 430
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) = 1;	先生
TriggerAll	= Command = "b"
TriggerAll	= Command = "holddown"
TriggerAll	= Command = "holdfwd"
Trigger1	= StateNo = 100 && Time > 5
;------------------------------　ダッシュしゃがみ蹴
[State -1, 425]
Type = ChangeState
Value = 420;425
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Command = "b"
TriggerAll	= Command = "holddown"
TriggerAll	= Command = "holdfwd"
Trigger1	= StateNo = 100 && Time > 5

;------------------------------　立ち拳ショット１
[State -1, 300]
Type = null;ChangeState
Value = 300
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "a"
TriggerAll	= Command != "holdfwd"
TriggerAll	= Command != "holddown"
TriggerAll	= P2Dist X > 160
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101

;------------------------------　立ち拳ショット２
[State -1, 305]
Type = null;ChangeState
Value = 305
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "a"
TriggerAll	= Command = "holdfwd"
TriggerAll	= Command != "holddown"
TriggerAll	= P2Dist X > 160
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101

;------------------------------　立ち蹴ショット
[State -1, 310]
Type = null;ChangeState
Value = 310
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "b"
TriggerAll	= Command != "holddown"
TriggerAll	= P2Dist X > 160
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101

;------------------------------　立ち射撃１
[State -1, 320]
Type = null;ChangeState
Value = 320
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "c"
TriggerAll	= Command != "holdfwd"
TriggerAll	= Command != "holddown"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= StateNo = 230 && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

;------------------------------　立ち射撃２
[State -1, 325]
Type = null;ChangeState
Value = 325
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "c"
TriggerAll	= Command = "holdfwd"
TriggerAll	= Command != "holddown"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= StateNo = 230 && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

;------------------------------　しゃがみ拳ショット
[State -1, 500]
Type = null;ChangeState
Value = 500
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "a"
TriggerAll	= Command = "holddown"
TriggerAll	= P2Dist X > 160
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101

;------------------------------　しゃがみ蹴ショット
[State -1, 510]
Type = null;ChangeState
Value = 510
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "b"
TriggerAll	= Command = "holddown"
TriggerAll	= P2Dist X > 160
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101

;------------------------------　しゃがみ射撃
[State -1, 520]
Type = null;ChangeState
Value = 520
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "c"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= (StateNo = [210,215]) && MoveContact
Trigger5	= StateNo = 220 && MoveContact
Trigger6	= StateNo = 230 && MoveContact
Trigger7	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger8	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger9	= (StateNo = [420,430]) && MoveContact

;------------------------------　空中拳ショット１
[State -1, 700]
Type = null;ChangeState
Value = 700
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "a"
TriggerAll	= Command != "holddown"
TriggerAll	= P2Dist X > 160
TriggerAll	= StateType = A
Trigger1	= Ctrl

;------------------------------　空中拳ショット２
[State -1, 705]
Type = null;ChangeState
Value = 705
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "a"
TriggerAll	= Command = "holddown"
TriggerAll	= P2Dist X > 160
TriggerAll	= StateType = A
Trigger1	= Ctrl

;------------------------------　空中蹴ショット
[State -1, 710]
Type = null;ChangeState
Value = 710
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "b"
TriggerAll	= P2Dist X > 160
TriggerAll	= StateType = A
Trigger1	= Ctrl

;------------------------------　空中射撃１
[State -1, 720]
Type = null;ChangeState
Value = 720
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "c"
TriggerAll	= Command != "holddown"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact

;------------------------------　空中射撃２
[State -1, 725]
Type = null;ChangeState
Value = 725
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(41) = 0
TriggerAll	= Command = "c"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact
Trigger3	= StateNo = 620 && MoveContact
Trigger4	= (StateNo = [610,615]) && MoveContact

;------------------------------　立ち拳
[State -1, 200]
Type = ChangeState
Value = 200
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Command = "a"
TriggerAll	= Command != "holddown"
TriggerAll	= Command != "holdfwd"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger3	= animelemtime(4) >= 0

Trigger4	= Stateno = [950,959]
;------------------------------　レバー拳（ノーマル）
[State -1, 210]
Type = ChangeState
Value = 210
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 1;	先生モード以外
TriggerAll	= Command = "a"
TriggerAll	= Command != "holddown"
TriggerAll	= Command = "holdfwd"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= StateNo = 220 && MoveContact
Trigger5	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger6	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger7	= (StateNo = [420,430]) && MoveContact

Trigger8	= Stateno = [950,959]
;------------------------------　レバー拳（先生）
[State -1, 210]
Type = ChangeState
Value = 215
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) = 1;	先生モード
TriggerAll	= Command = "a"
TriggerAll	= Command != "holddown"
TriggerAll	= Command = "holdfwd"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= StateNo = 220 && MoveContact
Trigger5	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger6	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger7	= (StateNo = [420,430]) && MoveContact

Trigger8	= Stateno = [950,959]
;------------------------------　立ち蹴
[State -1, 220]
Type = ChangeState
Value = 220
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Command = "b"
TriggerAll	= Command != "holddown"
TriggerAll	= Command != "holdfwd"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101

Trigger3	= Stateno = [950,959]
;------------------------------　レバー蹴
[State -1, 230]
Type = ChangeState
Value = 230
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "b"
TriggerAll	= Command != "holddown"
TriggerAll	= Command = "holdfwd"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= StateNo = 220 && MoveContact
Trigger5	= StateNo = 400 && MoveContact && (Var(21) < 6)
Trigger6	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger7	= (StateNo = [420,430]) && MoveContact

Trigger8	= Stateno = [950,959]
;------------------------------　レバー蹴（ゲキリュウニミヲマカセ）
[State -1, 230]
Type = ChangeState
Value = 235
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) = 1;	先生モード
TriggerAll	= Command = "b"
TriggerAll	= Command != "holddown"
TriggerAll	= Command = "holdfwd"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= StateNo = 200 && MoveContact
Trigger4	= StateNo = 215 && MoveContact
Trigger5	= StateNo = 220 && MoveContact
;Trigger6	= StateNo = 400 && MoveContact && (Var(21) < 6)
trigger6	= (Stateno = [410,415])&&movecontact
Trigger7	= StateNo = 405 && MoveContact && (Var(21) < 8)
Trigger8	= (StateNo = [420,430]) && MoveContact

Trigger9	= Stateno = [950,959]
;------------------------------　しゃがみ拳
[State -1, 400]
Type = ChangeState
Value = 400
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "a"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101

Trigger3	= Stateno = [950,959]
;------------------------------　しゃがみ拳
[State -1, 400]
Type = ChangeState
Value = 410
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;先生
TriggerAll	= Command = "a"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= (StateNo = [210,215])&&movecontact

Trigger4	= Stateno = [950,959]
[State -1, 400]
Type = ChangeState
Value = 415
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;先生
TriggerAll	= Command = "a"
TriggerAll	= StateType != A
Trigger1	= StateNo = 410&&movecontact

;trigger* = (Stateno = [410,415])&&movecontact

;------------------------------　しゃがみ蹴
[State -1, 420]
Type = ChangeState
Value = 420
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "b"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101

Trigger3	= Stateno = [950,959]
;------------------------------　しゃがみ蹴（先生・世紀末カンチョー）
[State -1, 420]
Type = ChangeState
Value = 430
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生モード
TriggerAll	= Command = "b"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
trigger3	= (Stateno = [410,415])&&movecontact

Trigger4	= Stateno = [950,959]
;------------------------------　空中レバー拳（ノーマル用）
[State -1, 600]
Type = ChangeState
Value = 610
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
TriggerAll	= Command = "a"
TriggerAll	= Command = "holdfwd"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= 0;(StateNo = [610,615]) && MoveContact
Trigger3	= (StateNo = [600,605]) && MoveContact
Trigger4	= StateNo = 230 && MoveContact

Trigger5	= Stateno = [950,959]
;------------------------------　空中レバー拳（先生用）
[State -1, 600]
Type = ChangeState
Value = 615
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生
TriggerAll	= Command = "a"
TriggerAll	= Command = "holdfwd"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= 0;(StateNo = [610,615]) && MoveContact
Trigger3	= (StateNo = [600,605]) && MoveContact
Trigger4	= StateNo = 230 && MoveContact

Trigger5	= Stateno = [950,959]
;------------------------------　空中拳
[State -1, 600]
Type = ChangeState
Value = 605
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "a"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [600,605]) && MoveContact

Trigger3	= Stateno = [950,959]
;------------------------------　空中拳
[State -1, 600]
Type = ChangeState
Value = 600
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 2;	琴姫モード
TriggerAll	= Command = "a"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= 0;(StateNo = [600,605]) && MoveContact

Trigger3	= Stateno = [950,959]
;------------------------------　どこを見ている！
[State -1, 620]
Type = ChangeState
Value = 650
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
;TriggerAll	= Command = "ANATANOFUTOMOMODEATH"
TriggerAll	= Command = "b"
TriggerAll	= Command = "holddown"
TriggerAll	= StateType = A
Trigger1	= Ctrl
trigger2	= stateno = 1020 && Movecontact
;空中技に軒並みキャンセル対応
Trigger3	= (StateNo = [600,605]) && MoveContact
Trigger4	= StateNo = 620 && MoveContact
Trigger5	= (StateNo = [610,615]) && MoveContact

Trigger6	= Stateno = [950,959]

;------------------------------　空中レバー蹴
[State -1, 620]
Type = ChangeState
Value = 625
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Command = "b"
TriggerAll	= Command = "holdfwd"
TriggerAll	= StateType = A
TriggerAll	= stateno != 625;前回動作がこれじゃない
Trigger1	= Ctrl
Trigger2	= (StateNo = [610,615]) && MoveContact
Trigger3	= (StateNo = [600,605]) && MoveContact

Trigger4	= Stateno = [950,959]
;------------------------------　空中蹴
[State -1, 620]
Type = ChangeState
Value = 620
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Command = "b"
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo = [610,615]) && MoveContact
Trigger3	= (StateNo = [600,605]) && MoveContact

Trigger4	= Stateno = [950,959]

;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 0;	ノーマルモード
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl
;---------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 10195
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll	= Var(58) = 1;	先生モード
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl

;■■■■■■■■■■■■■■■■■■■■■■■■■
;	プレイヤー操作（共通）
;--------------------------------------------------
;ブーキャンタイミングは、攻撃判定が出る直前直後の間
;直前までは技自体の加速となる。各ステートに記述。
;現状、アルカナと違って技自体にブーストをかけた時のみ×マークがつくように
;ブースト前
[State -1, BOOST]
Type = ChangeState
Value = 951
ignorehitpause = 1
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "y"
TriggerAll	= Command = "holdfwd"
triggerall	= var(40) >= 100 ;100以上でないとできません
TriggerAll	= StateType != A
Trigger1	= Ctrl
;ブースト前・キャンセルバージョン
;地上技のブーキャンはここへ
[State -1, BOOST]
Type = ChangeState
Value = 951
ignorehitpause = 1
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "y"
triggerall	= var(40) >= 100 ;100以上でないとできません
TriggerAll	= StateType != A
;キャンセル用・以下追記
Trigger1	= stateno = 200 && animelemtime(3) >= 0
Trigger2	= (StateNo = [210,215]) && animelemtime(5) >= 0
Trigger3	= stateno = 220 && animelemtime(3) >= 0
;Trigger4	= stateno = 230 && animelemtime(6) >= 0;飛び上がる。空中でも
Trigger4	= stateno = 235 && animelemtime(4) >= 0;ゲキリュウ
Trigger5	= stateno = 400 && animelemtime(3) >= 0
Trigger6	= stateno = 420 && animelemtime(5) >= 0;この時空中だったかも。空中用でも追記
Trigger7	= stateno = 430 && animelemtime(3) >= 0;この時空中だったかも。空中用でも追記
Trigger8	= stateno = 425 && animelemtime(5) >= 0;一瞬浮く・・・
Trigger9	= stateno = 440 && animelemtime(5) >= 0;同じく
trigger10	= stateno = 410 && animelemtime(5) >= 0;先生しゃがみ攻撃１
trigger11	= stateno = 415 && animelemtime(2) >= 0;先生しゃがみ攻撃２

;必殺技　トベウリャ前半スライディング　南斗迫破斬　南斗虎破龍　トウケイコホウ

trigger12	= stateno = 1035 && animelemtime(5) >= 0;トベウリャ
trigger13	= stateno = 1200 && animelemtime(6) >= 0;南斗迫破斬
trigger14	= stateno = 1213 && movecontact;南斗虎破龍フィニッシュ
trigger15	= stateno = 11000 && animelemtime(7) >= 0;闘勁呼法
trigger16	= stateno = 11005 && animelemtime(7) >= 0;闘勁呼法

;地上超　ゲイザー（＋ＭＡＸ）

;ブースト後
[State -1, BOOST]
Type = ChangeState
Value = 953
ignorehitpause = 1
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "y"
TriggerAll	= Command = "holdback"
triggerall	= var(40) >= 100 ;100以上でないとできません
TriggerAll	= StateType != A
Trigger1	= Ctrl
;ブースト
;アルカナだとキャンセルホーミングだけど・・・
[State -1, BOOST]
Type = ChangeState
Value = 950
ignorehitpause = 1
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "y"
triggerall	= var(40) >= 100 ;100以上でないとできません
;TriggerAll	= StateType != A;逆に、主に空中でやる
Trigger1	= Ctrl
;以下・ブーキャン用
Trigger2	= (stateno = [600,605]) && animelemtime(3) >= 0;空中技は空中用で
Trigger3	= (StateNo = [610,615]) && animelemtime(3) >= 0
Trigger4	= stateno = 620 && animelemtime(4) >= 0
Trigger5	= stateno = 625 && animelemtime(8) >= 0
Trigger6	= stateno = 650 && animelemtime(4) >= 0
Trigger7	= stateno = 420 && animelemtime(5) >= 0;この時空中だったかも。空中用でも追記
Trigger8	= stateno = 425 && animelemtime(5) >= 0;一瞬浮く・・・
Trigger9	= stateno = 440 && animelemtime(5) >= 0;同じく
Trigger10	= stateno = 230 && animelemtime(6) >= 0;飛び上がる。空中でも
;空中必殺　サマソ　ブーン　ヒエン　ムーンサルト（ブーキャン不要）

trigger11	= stateno = 1020 && animelem = 6,>=0;さまそ　判定発生・６
trigger12	= anim = 1030 && animelem = 6,>=0;さまそＢ　判定発生・６（グレイズステート）
trigger13	= stateno = 1036 && movecontact;トベウリャ・上昇中
trigger14	= stateno = 1100 && animelem = 5,>=0;５クト・Ａ
trigger15	= stateno = 1110 && animelem = 5,>=0;５クト・Ｂ
trigger16	= stateno = 1120 && animelem = 5,>=0;５クト・ＥＸ
trigger17	= stateno = 1150 && movecontact;ＢＯＯＮ・通常
trigger18	= stateno = 1160 && movecontact;ＢＯＯＮ・ＥＸ
trigger19	= stateno = 1170 && animelem = 6,>=0;ヒエンリュウブ
trigger20	= stateno = 1180 && animelem = 6,>=0;ヒエンリュウブ
trigger21	= stateno = 1220 && animelem = 8,>=0;ナントバリヤー

;空中超	天覇フィニッシュ　屠脚非トドメ　スーパーＢＯＯＮ

trigger22	= stateno = 3163 && movecontact;天覇ラスト
trigger23	= stateno = 3170 && movecontact;屠脚・相手がまだ生きてる場合
trigger23	= !var(46);			まだテレッテってない
;trigger24	= stateno = 3181 && animelem = 28,>=0;スーパーＢＯＯＮラスト
trigger24	= stateno = 3181 && animelem = 8,>=0;スーパーＢＯＯＮ途中からキャンセル

;------------------------------　ダッシュ
[State -1, 100]
Type = ChangeState
Value = 100
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "66"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger1	= StateNo != 100


;------------------------------　バックステップ
[State -1, 105]
Type = ChangeState
Value = 105
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "44"
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = [100,101]

;------------------------------　空中ダッシュ
[State -1, 110]
Type = ChangeState
Value = 110
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "66"
TriggerAll	= Var(10) > 0
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger3	= (StateNo=[700,729]) && (StateNo%5=2)
Trigger4	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger5	= (StateNo=[1040,1059]) && (AnimElem=9,>0)


;------------------------------　空中バックダッシュ
[State -1, 115]
Type = ChangeState
Value = 115
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "44"
TriggerAll	= Var(10) > 0
TriggerAll	= StateType = A
Trigger1	= Ctrl
Trigger2	= (StateNo=[700,729]) && (StateNo%5=1 && Time>0)
Trigger3	= (StateNo=[700,729]) && (StateNo%5=2)
Trigger4	= (StateNo=[1000,1019]) && (AnimElem=4,>0)
Trigger5	= (StateNo=[1040,1059]) && (AnimElem=9,>0)


;------------------------------　高速ジャンプ
[State -1, 102]
Type = ChangeState
Value = 102
TriggerAll	= Var(49) = 0;		AI不可
TriggerAll 	= Var(58) != 2;	琴姫モード以外
TriggerAll	= Command = "holdup"
TriggerAll	= Command != "holddown"
TriggerAll	= Var(11) > 0
TriggerAll	= StateType != A
Trigger1	= Ctrl
Trigger2	= StateNo = 101
Trigger3	= (StateNo=[300,329]) && (StateNo%5=1 && Time>0)
Trigger4	= (StateNo=[300,329]) && (StateNo%5=2)
Trigger5	= (StateNo=[500,529]) && (Time>14)
Trigger6	= (StateNo=[1000,1019]) && (AnimElem=8,>0)
Trigger7	= (StateNo=[1040,1059]) && (AnimElem=9,>0)


;------------------------------　ガード
[State -1, 120]
Type = ChangeState
Value = 120
TriggerAll	= Var(49) = 0;		AI不可
Trigger1	= Command = "holdback"
Trigger1	= P2MoveType = A
Trigger1	= InGuardDist
Trigger1	= StateNo = 101

;------------------------------　二段ジャンプ・キャンセル
[State -1, 120]
Type = null;ChangeState
Value = 45
TriggerAll	= Var(58) != 2;	琴姫モード以外
triggerall = var(25) = 0;二段ジャンプ
;triggerall = Ctrl;操作可能状態
triggerall = command = "up"
triggerall = !var(49);AI機動前
triggerall = StateType = A;空中
trigger1 = stateno = [50,51]
trigger1 = time >= 5
;------------------------------　二段ジャンプ・キャンセル
[State -1, 120]
Type = ChangeState
Value = 45
TriggerAll	= Var(58) != 2;	琴姫モード以外
triggerall = var(25) = 0;二段ジャンプ
;triggerall = var(5) = 1
;triggerall = !Ctrl
triggerall = command = "holdup"
triggerall = !var(49);AI機動前
;対応技記述
trigger1 = (StateNo = [600,605]) && Movehit;空中Ｎ拳
trigger2 = (StateNo = [610,615]) && Movehit;空中レバー拳
trigger3 = (StateNo = 620) && Movehit;空中蹴り
