;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 805]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 805]
type = ChangeAnim2
Trigger1 = Time = 0
value = 805

[state 805]
type = velset
trigger1 = time = 20
x = -2
y = -3

[state 805]
type = veladd
trigger1 = vel x < 0
x = 0.1

[state 805]
type = veladd
trigger1 = vel y < 0
y = 0.1

[State 805]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 806]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 806]
type = NotHitBy
trigger1 = 1
value = SCA

[State 806]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[State 806]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state 806]
type = velset
trigger1 = animelem = 1
x = -1.5
y = -10

[State 806]
type = VelAdd
Trigger1 = 1;animelem = 3,>= 0
y = .4

[State 806] 
type = lifeadd
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -50
absolute = 1

[State 806]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = Vel Y > 0 && Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 806] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2010]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2010

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 2011]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2011

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 2012]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2012

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 2013]
type    = A
movetype= H
physics = N
velset = -7,-7

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
trigger1 = animexist(5052) = 1
value = 5052

[State 821, 1]
type = VelAdd
Trigger1 = 1
y = .3

[State 1]
type = NotHitBy 
trigger1 = 1
value = SCA

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 15
trigger1 = animexist(5061) = 1
value = 5061

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 15
trigger1 = animexist(5062) = 1
value = 5062

[State 13121]
type = lifeadd
trigger1 = life <= 50
value = -9999999
absolute = 1

[State 821, 3] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2635]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 2635] 
type = destroyself
trigger1 = 1
ignorehitpause = 1

[State 2635]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.007 * Const(data.life)))

[State 2635]
type = powerset
trigger1 = time = 0
ignorehitpause = 1
value = power - (Ceil(0.005 * Const(data.power)))

[State 2635]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 2635]
type = ChangeAnim
Trigger1 = !ishelper&&Time = 0
value = 5070

[State 2635]
type = Trans
trigger1 = !ishelper
trans = add1
alpha = 250,70

[State 2635] 
type = changestate
trigger1 = !ishelper&&time >= 8
value = 2637

;-------------------------------------------------------------------------------------------------------
[Statedef 2636]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 2636]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2636]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
value = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
fvalue = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(1) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(2) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(3) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(4) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
value = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
fvalue = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(1) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(2) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(3) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(4) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
value = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
fvalue = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(1) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(2) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(3) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(4) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(4) = 0
IgnoreHitPause = 1

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 240000000
ignorehitpause = 1

[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(31)!=0&&root,stateno!=enemynear,var(31)
attr = C,NT
projanim = enemynear,var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990900
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(31)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(31)!=0&&root,stateno!=enemynear,var(31)
attr = C,NT
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990901
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(31)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(31)!=0&&root,stateno!=enemynear,var(31)
attr = C,NT
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990902
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(31)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 340000000
ignorehitpause = 1

[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(32)!=0&&root,stateno!=enemynear,var(32)
attr = C,NA
projanim = enemynear,var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990910
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(32)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(32)!=0&&root,stateno!=enemynear,var(32)
attr = C,NA
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990911
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(32)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(32)!=0&&root,stateno!=enemynear,var(32)
attr = C,NA
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990912
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(32)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 440000000
ignorehitpause = 1

[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(33)!=0&&root,stateno!=enemynear,var(33)
attr = C,NP
projanim = enemynear,var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990920
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(33)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(33)!=0&&root,stateno!=enemynear,var(33)
attr = C,NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990921
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(33)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(33)!=0&&root,stateno!=enemynear,var(33)
attr = C,NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990922
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(33)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 1040000000
ignorehitpause = 1

[State 2636]
type = Projectile
triggerall = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = SelfAnimExist(22177)=0&&enemynear,var(33)!=0
trigger2 = SelfAnimExist(22177)=1
attr = C,SP
projanim = ifelse(SelfAnimExist(22160) = 1,22160,enemynear,var(34))
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 9999999999
projremove = 0
projid = 2259871
projremovetime = 9999999999
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse(SelfAnimExist(22177) = 1,49000,enemynear,var(31))
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
triggerall = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = SelfAnimExist(22177)=0&&enemynear,var(33)!=0
trigger2 = SelfAnimExist(22177)=1
attr = C,SP
projanim = ifelse(SelfAnimExist(22177) = 1,22177,anim)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 9999999999
projremove = 0
projid = 2649722
projremovetime = 9999999999
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse(SelfAnimExist(22177) = 1,49000,enemynear,var(31))
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
triggerall = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = SelfAnimExist(22177)=0&&enemynear,var(33)!=0
trigger2 = SelfAnimExist(22177)=1
attr = C,SP
projanim = ifelse(SelfAnimExist(22182) = 1,22182,root,anim)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 9999999999
projremove = 0
projid = 29901232
projremovetime = 9999999999
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse(SelfAnimExist(22177) = 1,49000,enemynear,var(31))
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 540000000
ignorehitpause = 1

[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
attr = C,ST
projanim = enemynear,var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990930
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
attr = C,ST
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990931
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
attr = C,ST
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990932
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 2636]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1

[State 2636]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 2636]
type = screenbound
trigger1 = !ishelper
value = 1
movecamera = 1
ignorehitpause = 1

[State 2636]
type = ChangeAnim
trigger1 = !ishelper&&time=0
value = 5070
ignorehitpause = 1

[State 2636]
type = Trans
trigger1 = !ishelper
trans = add1
alpha = 250,70
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = !ishelper&&alive&&time>=8
value = 2637
ignorehitpause = 1
[State 0]
type = changestate
trigger1 = !ishelper&&alive&&hitpausetime>1
value = 2639
ignorehitpause = 1
[State 0]
type = changestate
trigger1 = !ishelper&&!alive
value = 5150
ignorehitpause = 1

[State 2636]
type = changestate
trigger1 = ishelper
value = 2638
ignorehitpause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 2637]
type    = A
movetype= H
physics = N
sprpriority = 4

[State 2637]
type = lifeset
trigger1 = time = 0
ignorehitpause = 1
value = life - (Ceil(0.035 * Const(data.life)))

[State 2637]
type = lifeset
trigger1 = life <= (Ceil(0.01 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 2637]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
value = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
fvalue = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(1) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(2) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(3) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(4) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
value = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
fvalue = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(1) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(2) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(3) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(4) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
value = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
fvalue = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(1) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(2) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(3) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(4) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(4) = 0
IgnoreHitPause = 1

[State 2637]
type = destroyself
trigger1 = 1
IgnoreHitPause = 1

[State 2637]
type = PlayerPush
trigger1 = 1
value = -1
IgnoreHitPause = 1

[State 2637]
type = NotHitBy
trigger1 = 1
value = SCA
IgnoreHitPause = 1

[State 2637]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1
IgnoreHitPause = 1

[State 2637]
type = ChangeAnim
trigger1 = time = 0
value = 5050
IgnoreHitPause = 1

[state 2637]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),3.32,-3.32)
y = -2.8
IgnoreHitPause = 1

[State 2637]
type = VelAdd
Trigger1 = time > 0
y = .39
IgnoreHitPause = 1

[State 2637]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100
IgnoreHitPause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 2638]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 2638]
type = PosSet
trigger1 = 1
Y = 640000000
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
value = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
fvalue = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(1) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(2) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(3) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(4) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(1) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(2) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(3) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(4) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(5) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(6) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(7) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(8) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(9) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(10) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(11) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(12) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(13) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(14) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(15) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(16) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(17) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(18) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(19) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(20) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(21) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(22) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(23) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(24) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(25) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(26) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(27) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(28) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(29) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(30) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(31) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(32) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(33) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(34) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(35) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(36) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(37) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(38) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(39) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(40) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(41) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(42) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(43) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(44) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(45) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(46) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(47) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(48) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(49) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(50) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(51) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(52) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(53) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(54) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(55) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(56) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(57) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(58) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
var(59) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(1) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(2) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(3) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(4) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(5) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(6) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(7) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(8) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(9) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(10) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(11) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(12) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(13) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(14) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(15) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(16) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(17) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(18) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(19) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(20) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(21) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(22) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(23) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(24) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(25) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(26) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(27) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(28) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(29) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(30) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(31) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(32) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(33) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(34) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(35) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(36) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(37) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(38) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [20,70]
fvar(39) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
value = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
fvalue = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(1) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(2) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(3) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(4) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(1) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(2) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(3) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(4) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(5) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(6) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(7) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(8) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(9) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(10) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(11) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(12) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(13) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(14) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(15) = random+gametime*(1+((gametime%2=0)*-2))
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(16) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(17) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(18) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(19) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(20) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(21) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(22) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(23) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(24) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(25) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(26) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(27) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(28) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(29) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(30) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(31) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(32) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(33) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(34) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(35) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(36) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(37) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(38) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(39) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(40) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(41) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(42) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(43) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(44) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(45) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(46) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(47) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(48) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(49) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(50) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(51) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(52) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(53) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(54) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(55) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(56) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(57) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(58) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
var(59) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(1) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(2) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(3) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(4) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(5) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(6) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(7) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(8) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(9) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(10) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(11) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(12) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(13) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(14) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(15) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(16) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(17) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(18) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(19) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(20) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(21) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(22) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(23) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(24) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(25) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(26) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(27) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(28) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(29) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(30) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(31) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(32) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(33) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(34) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(35) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(36) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(37) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(38) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [71,140]
fvar(39) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
value = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
fvalue = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(1) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(2) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(3) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(4) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(1) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(2) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(3) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(4) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(5) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(6) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(7) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(8) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(9) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(10) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(11) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(12) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(13) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(14) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(15) = gametime+1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(16) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(17) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(18) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(19) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(20) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(21) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(22) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(23) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(24) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(25) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(26) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(27) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(28) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(29) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(30) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(31) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(32) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(33) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(34) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(35) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(36) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(37) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(38) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(39) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(40) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(41) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(42) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(43) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(44) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(45) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(46) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(47) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(48) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(49) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(50) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(51) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(52) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(53) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(54) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(55) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(56) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(57) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(58) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
var(59) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(1) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(2) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(3) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(4) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(5) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(6) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(7) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(8) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(9) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(10) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(11) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(12) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(13) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(14) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(15) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(16) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(17) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(18) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(19) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(20) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(21) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(22) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(23) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(24) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(25) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(26) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(27) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(28) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(29) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(30) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(31) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(32) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(33) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(34) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(35) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(36) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(37) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(38) = gametime+1
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [141,210]
fvar(39) = gametime+1
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(1) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(2) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(3) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(5) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(6) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(7) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(8) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(9) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(10) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(11) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(12) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(13) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(14) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(15) = 0
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(16) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(17) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(18) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(19) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(20) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(21) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(22) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(23) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(24) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(25) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(26) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(27) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(28) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(29) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(30) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(31) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(32) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(33) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(34) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(35) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(36) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(37) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(38) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(39) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(40) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(41) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(42) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(43) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(44) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(45) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(46) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(47) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(48) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(49) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(50) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(51) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(52) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(53) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(54) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(55) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(56) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(57) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(58) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
var(59) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(5) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(6) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(7) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(8) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(9) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(10) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(11) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(12) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(13) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(14) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(15) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(16) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(17) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(18) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(19) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(20) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(21) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(22) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(23) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(24) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(25) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(26) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(27) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(28) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(29) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(30) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(31) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(32) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(33) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(34) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(35) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(36) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(37) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(38) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,time = [211,220]
fvar(39) = 0
IgnoreHitPause = 1

[State 2638]
type = changestate
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,stateno=2205&&time>0
value = 2638
IgnoreHitPause = 1

[State 2638]
type = destroyself
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,stateno != 2205
IgnoreHitPause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 2639]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[State 2636]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 2636]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
value = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
fvalue = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(1) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(2) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,70]
sysvar(3) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [20,60]
sysvar(4) = 0+(((random%3=0)*-1)*999999)+(((random%3=1)*1)*999999)
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
value = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
fvalue = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(1) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(2) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(3) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [71,140]
sysvar(4) = random+gametime*(1+((gametime%2=0)*-2))
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
value = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
fvalue = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(1) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(2) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(3) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [141,210]
sysvar(4) = gametime+1
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,time = [211,220]
sysvar(4) = 0
IgnoreHitPause = 1

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 240000000
ignorehitpause = 1

[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(31)!=0&&root,stateno!=enemynear,var(31)
attr = C,NT
projanim = enemynear,var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990900
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(31)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(31)!=0&&root,stateno!=enemynear,var(31)
attr = C,NT
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990901
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(31)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(31)!=0&&root,stateno!=enemynear,var(31)
attr = C,NT
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990902
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(31)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 340000000
ignorehitpause = 1

[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(32)!=0&&root,stateno!=enemynear,var(32)
attr = C,NA
projanim = enemynear,var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990910
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(32)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(32)!=0&&root,stateno!=enemynear,var(32)
attr = C,NA
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990911
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(32)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(32)!=0&&root,stateno!=enemynear,var(32)
attr = C,NA
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990912
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(32)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 440000000
ignorehitpause = 1

[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(33)!=0&&root,stateno!=enemynear,var(33)
attr = C,NP
projanim = enemynear,var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990920
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(33)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(33)!=0&&root,stateno!=enemynear,var(33)
attr = C,NP
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990921
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(33)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = enemynear,var(33)!=0&&root,stateno!=enemynear,var(33)
attr = C,NP
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990922
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = enemynear,var(33)
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 1040000000
ignorehitpause = 1

[State 2636]
type = Projectile
triggerall = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = SelfAnimExist(22177)=0&&enemynear,var(33)!=0
trigger2 = SelfAnimExist(22177)=1
attr = C,SP
projanim = ifelse(SelfAnimExist(22160) = 1,22160,enemynear,var(34))
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 9999999999
projremove = 0
projid = 2259871
projremovetime = 9999999999
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse(SelfAnimExist(22177) = 1,49000,enemynear,var(31))
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
triggerall = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = SelfAnimExist(22177)=0&&enemynear,var(33)!=0
trigger2 = SelfAnimExist(22177)=1
attr = C,SP
projanim = ifelse(SelfAnimExist(22177) = 1,22177,anim)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 9999999999
projremove = 0
projid = 2649722
projremovetime = 9999999999
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse(SelfAnimExist(22177) = 1,49000,enemynear,var(31))
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
triggerall = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
trigger1 = SelfAnimExist(22177)=0&&enemynear,var(33)!=0
trigger2 = SelfAnimExist(22177)=1
attr = C,SP
projanim = ifelse(SelfAnimExist(22182) = 1,22182,root,anim)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 9999999999
projremove = 0
projid = 29901232
projremovetime = 9999999999
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = ifelse(SelfAnimExist(22177) = 1,49000,enemynear,var(31))
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 2636]
type = PosSet
trigger1 = ishelper
Y = 540000000
ignorehitpause = 1

[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
attr = C,ST
projanim = enemynear,var(34)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990930
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
attr = C,ST
projanim = anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990931
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 2636]
type = Projectile
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(34)=1&&enemynear,palno=12&&ishelper
attr = C,ST
projanim = root,anim
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projhits = 1000
projremove = 0
projid = 2990932
projremovetime = 1000
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 0,0
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
ignorehitpause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
ignorehitpause = 1

[State 0]
type = PlayerPush
trigger1 = 1
value = -1
ignorehitpause = 1

[State 0]
type = NotHitBy
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 0]
type = screenbound
trigger1 = !ishelper
value = 1
movecamera = 1
ignorehitpause = 1

[State 0]
type = ChangeAnim
trigger1 = !ishelper&&time=0
value = 5070
ignorehitpause = 1

[State 0]
type = Trans
trigger1 = !ishelper
trans = add1
alpha = 250,70
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = !ishelper&&alive&&time>=8
value = 2637
ignorehitpause = 1
[State 0]
type = changestate
trigger1 = !ishelper&&!alive
value = 5150
ignorehitpause = 1

[State 0]
type = changestate
trigger1 = ishelper
value = 2638
ignorehitpause = 1

[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2415]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 20

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = life <= 50
value = -9999999
absolute = 1

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2415

[State 1]
type = posset
trigger1 = time = 0
y = -80

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 2416]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 700, 2]
type = NotHitBy
trigger1 = 1
value = SCA

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2416

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[state a]
type = velset
trigger1 = animelem = 1
x = -.5
y = -12

[State 821, 1]
type = VelAdd
Trigger1 = 1;animelem = 3,>= 0
y = .4

[State 13121]
type = lifeadd
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = Ceil(-0.04 * Const(data.life))
absolute = 1

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = lifeSet
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
value = 0

[State 13121]
type = lifeadd
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
value = -9999999
absolute = 1

[State 821, 3] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 9000]
type    = S
movetype= H
physics = N
velset = 0,0

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 13121]
type = lifeadd
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = life <= (Ceil(0.05 * Const(data.life)))
value = -9999999
absolute = 1

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 2999
trigger1 = 1
movecamera = 0,0

[State 9000, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9000, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 9001

[State 9000, 8]
type = ChangeState
trigger1 = HitShakeOver
value = 9030

[State 9000, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 9001]
type    = S
movetype= H
physics = S

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 2999
trigger1 = 1
movecamera = 0,0

[State 9001, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9001, 7]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 9010]
type    = C
movetype= H
physics = N
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 2999
trigger1 = 1
movecamera = 0,0

[State 9010, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9010, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 9011

[State 9010, 7]
type = ChangeState
trigger1 = HitShakeOver
value = 9030

[State 9010, FFB Light]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 9011]
type    = C
movetype= H
physics = C

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 2999
trigger1 = 1
movecamera = 0,0

[State 9011, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9011, 7]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 9020]
type    = A
movetype= H
physics = N
velset = 0,0

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 2999
trigger1 = 1
movecamera = 0,0

[State 9020, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9020, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
trigger1 = HitShakeOver
value = 9030

[State 9020, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140


;-------------------------------------------------------------------------------------------------------
[Statedef 9030]
type    = A
movetype= H
physics = N
ctrl = 0

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 2999
trigger1 = 1
movecamera = 0,0

[State 9030, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9030, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 9050

[State 9030, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 9035

;-------------------------------------------------------------------------------------------------------
[Statedef 9035]
type    = A
movetype= H
physics = N

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 2999
trigger1 = 1
movecamera = 0,0

[State 9035, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9035, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 9050

;-------------------------------------------------------------------------------------------------------
[Statedef 9050]
type    = A
movetype= H
physics = N

[State 9000, 1]
type = ScreenBound
trigger1 = stateno = 2999
trigger1 = 1
movecamera = 0,0

[State 9050, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9050, 2]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[State 9050, 7]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 10210];몜롨
type    = A
movetype= H
physics = N
velset = 0,0;-13,-.5

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1021,0]
type = turn
Trigger1 = frontedgedist <= 0
value = 1

[State 1021,0]
type = velset
trigger1 = time = 1
x = -13
y = -.6

[State 840, 2]
type = afterimage
trigger1 = time = 5
time = 13
length = 3
PalBright   =   0,  0,  0
PalContrast = 255,255,255
PalAdd      =   0,  0,  0
PalMul      =  1,1,1
FrameGap = 2
ignorehitpause = 1

[State 9000, 1]
type = ScreenBound
trigger1 = 1
movecamera = 1,0

[State 821, 1]
type = VelAdd
Trigger1 = time > 4
y = .14

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5010

[state 190]
type = changestate
Trigger1 = backedgedist <= 0
Trigger2 = frontedgedist <= 0
value = 10220
;-------------------------------------------------------------------------------------------------------
[Statedef 10220];몜롨2
type    = A
movetype= H
physics = N
velset = 3.5,-8.2

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5030

[State 9000, 1]
type = null;ScreenBound
trigger1 = 1
movecamera = 1,0

[State 9000, 1]
type = turn
trigger1 = time = 0
value = 1

[State 821, 1]
type = VelAdd
Trigger1 = time > 3
y = .5
x = .05

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 10380]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = -4,-6

[state a]
type = destroyself
trigger1 = ishelper

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 5050, 1]
type = ChangeAnim
trigger1 = time=0
value = 5070

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 821, 4]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;-------------------------------------------------------------------------------------------------------
[Statedef 13120]
type    = A
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[state 1]
type = destroyself
trigger1 = ishelper

[State 1]
type = PalFX
trigger1 = time = 0
time = 3
color = 0
add = 0,0,0
ignorehitpause = 1

[State 1]
type = PalFX
trigger1 = time = 3
time = 3
color = 0
add = 40,40,40
ignorehitpause = 1

[State 1]
type = PalFX
trigger1 = time = 5
time = 3
color = 0
add = 60,60,60
ignorehitpause = 1

[State 1]
type = statetypeset
trigger1 = time = 0
trigger1 = pos y = 0
value = S

[State 1]
type = PalFX
trigger1 = time >= 7
trigger1 = Time < 100
time = 2
color = 0
add = 35,35,35
ignorehitpause = 1

[State 812,4]
type = changeanim
trigger1 = selfanimexist(anim)
value = anim
elem = animelemno(-1)

[State 4000, PalFX]
type = PalFX
trigger1 = Time % 3 = 0
trigger1 = Time >= 100
time = 1
color = 0
add = 35,35,35
ignorehitpause = 1

[State 103]
type = changestate
trigger1 = time = 120
value = 10380

;-------------------------------------------------------------------------------------------------------
[Statedef 13121]
type    = A
poweradd = 0
ctrl = 0
velset = 0,0
sprpriority = -1
movetype = H

[State 13121]
type = lifeadd
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 1]
type = statetypeset
trigger1 = time = 0
trigger1 = pos y = 0
value = S

[State 812,4]
type = changeanim
trigger1 =!ishelper
trigger1 = selfanimexist(anim)
value = anim
elem = animelemno(-1)

[state 1]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=2
trigger1 = prevstateno != 10380
trigger1 = prevstateno != 13121
v = 2
value = prevstateno
presistent = 0
[state 1]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=2
trigger1 = prevstateno != 10380
trigger1 = prevstateno != 13121
v = 3
value = anim
presistent = 0

[state 1]
type = destroyself
trigger1 = ishelper&&time>=1&&enemynear,name="The Will Of Universe"&&enemynear,fvar(19)!=0&&enemynear,fvar(38)=2
trigger2 = ishelper&&time>=1&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=1
trigger3 = ishelper&&time>=5

[state 1]
type = changestate
trigger1 = ishelper&&time>=1&&enemynear,name="The Will Of Universe"&&enemynear,fvar(19)!=1&&enemynear,fvar(38)=2
value = 2229900

[State 1]
type = changestate
trigger1 = time >=1&&!ishelper
value = 10380

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 14200]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = AssertSpecial
trigger1 = time <= 25
flag = invisible

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = velset
trigger1 = time = 0
x = 0
y = -60

[state a]
type = veladd
trigger1 = 1
y = 1.4

[State 821, 3] 
type = lifeadd
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = -(Ceil(0.06 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1020, 4]
type = EnvShake
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
time = 10
ampl = -5
freq = 95
phase = 95

[State 821, 3] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 19000]
type    = S
movetype= H
physics = N
velset = 0,0

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 13121]
type = lifeadd
trigger1 = time = 0
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,var(5)=1&&!ishelper&&enemynear,numhelper(22121)>=1&&enemynear,palno=12
ignorehitpause = 1
value = -(Ceil(0.0005 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeadd
trigger1 = time = 0
trigger1 = !(enemynear,name="The Will Of Universe"&&enemynear,var(5)=1&&!ishelper&&enemynear,numhelper(22121)>=1&&enemynear,palno=12)
ignorehitpause = 1
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1

[State 13121]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 13121]
type = lifeadd
trigger1 = life <= (Ceil(0.05 * Const(data.life)))
value = -9999999
absolute = 1

[State 9000, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 19001

[State 9000, 8]
type = ChangeState
trigger1 = HitShakeOver
value = 19030

[State 9000, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 19001]
type    = S
movetype= H
physics = S

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9001, 7]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 19010]
type    = C
movetype= H
physics = N
velset = 0,0

[State 9010, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 19011

[State 9010, 7]
type = ChangeState
trigger1 = HitShakeOver
value = 19030

[State 9010, FFB Light]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 19011]
type    = C
movetype= H
physics = C

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[State 9011, 7]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 19020]
type    = A
movetype= H
physics = N
velset = 0,0

[State 9020, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
trigger1 = HitShakeOver
value = 19030

[State 9020, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 19030]
type    = A
movetype= H
physics = N
ctrl = 0

[State 9030, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 19050

[State 9030, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 19035

;-------------------------------------------------------------------------------------------------------
[Statedef 19035]
type    = A
movetype= H
physics = N

[State 9035, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 19050

;-------------------------------------------------------------------------------------------------------
[Statedef 19050]
type    = A
movetype= H
physics = N

[State 9050, 2]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[State 9050, 7]
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 49000]
type    = S
movetype= H
physics = N
velset = 0,0

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12
flag = invisible

[State 1]
type = lifeadd
trigger1 = 1
value = -9999999999
absolute = 1

[State 1]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9000, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9000, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(groundtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9000, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9000, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9000, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9000, 6]
type = StateTypeSet
trigger1 = Time = 0
trigger1 = GetHitVar(yvel) != 0 && GetHitVar(fall)
trigger2 = Pos Y != 0
value = a

[State 9000, 7]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 49001

[State 9000, 8]
type = ChangeState
trigger1 = HitShakeOver
value = 49030

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[State 9000, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9000, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9000, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 49001]
type    = S
movetype= H
physics = S

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12
flag = invisible

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9001, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9001, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9001, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5005 + GetHitVar(animtype) + (GetHitVar(groundtype)=2)*10

[State 9001, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9001, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9001, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[State 9001, 7]
type = SelfState
trigger1 = HitOver
value = 0
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 49010]
type    = C
movetype= H
physics = N
velset = 0,0

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12
flag = invisible

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9010, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9010, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = 5020 + GetHitVar(animtype)

[State 9010, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9010, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype) ;5051 - 4 + type

[State 9010, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9010, 6]
type = ChangeState
trigger1 = HitShakeOver
trigger1 = GetHitVar(yvel) = 0
value = 49011

[State 9010, 7]
type = ChangeState
trigger1 = HitShakeOver
value = 49030

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[State 9010, FFB Light]
type = ForceFeedback
trigger1 = anim = 5020
persistent = 0
time = 6
waveform = square

[State 9010, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5021
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9010, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5022
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 49011]
type    = C
movetype= H
physics = C

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12
flag = invisible

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9011, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9011, 2]
type = HitVelSet
trigger1 = Time = 0
x = 1

[State 9011, 3]
type = ChangeAnim
trigger1 = AnimTime = 0
value = 5025 + GetHitVar(animtype)

[State 9011, 4]
type = VelMul
trigger1 = Time >= GetHitVar(slidetime)
x = .6

[State 9011, 5]
type = VelSet
trigger1 = HitOver
x = 0

[State 9011, 6]
type = DefenceMulSet
trigger1 = HitOver
value = 1

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[State 9011, 7]
type = SelfState
trigger1 = HitOver
value = 11
ctrl = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 49020]
type    = A
movetype= H
physics = N
velset = 0,0

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12
flag = invisible

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9020, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9020, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) != [3,5]
value = ifelse((GetHitVar(airtype) = 1),5000,5010) + GetHitVar(animtype)

[State 9020, 3]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = GetHitVar(animtype) = [3,5]
value = 5030

[State 9020, 4]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = (GetHitVar(animtype) = [4,5]) && (SelfAnimExist(5047 + GetHitVar(animtype)))
value = 5047 + GetHitVar(animtype)

[State 9020, 5]
type = ChangeAnim
trigger1 = Time > 0
value = anim

[State 9020, 6]
type = ChangeState
trigger1 = HitShakeOver
value = 49030

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[State 9020, FFB Light]
type = ForceFeedback
trigger1 = anim = 5000
trigger2 = anim = 5010
persistent = 0
time = 6
waveform = square

[State 9020, FFB Medium]
type = ForceFeedback
trigger1 = anim = 5001
trigger2 = anim = 5011
persistent = 0
time = 8
waveform = sinesquare
ampl = 110,-1,-.3

[State 9020, FFB Hard]
type = ForceFeedback
trigger1 = anim = 5012
trigger2 = anim = 5002
trigger3 = anim = 5030
trigger4 = anim = [5051,5059]
persistent = 0
time = 15
waveform = sinesquare
ampl = 140

;-------------------------------------------------------------------------------------------------------
[Statedef 49030]
type    = A
movetype= H
physics = N
ctrl = 0

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12
flag = invisible

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9030, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9030, 2]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9030, 3]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 9030, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 5040

[State 9030, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = Vel Y > 0
trigger2 = Pos Y >= 10
value = 49050

[State 9030, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 49035

[state a]
type = Changestate
trigger1 = !alive
value = 104010

;-------------------------------------------------------------------------------------------------------
[Statedef 49035]
type    = A
movetype= H
physics = N

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12
flag = invisible

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9035, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9035, 2]
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5035)
trigger1 = Anim != [5051,5059]
trigger1 = Anim != 5090
value = 5035

[State 9035, 3]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9035, 4]
type = SelfState
triggerall = !HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035
value = 5040

[State 9035, 5]
type = ChangeState
triggerall = HitFall
trigger1 = HitOver
trigger2 = AnimTime = 0
trigger3 = Vel Y > 0
trigger3 = Pos Y >= 10
trigger4 = Time = 0
trigger4 = Anim != 5035.
value = 49050

[state a]
type = Changestate
trigger1 = !alive
value = 104010

;-------------------------------------------------------------------------------------------------------
[Statedef 49050]
type    = A
movetype= H
physics = N

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12
flag = invisible

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 9050, 1]
type = PalFX
trigger1 = GameTime % 2
time = 1
add = 0,15,75
color = 0
invertall = 1

[State 9050, 2]
type = ChangeAnim
trigger1 = AnimTime = 0
trigger1 = Anim = 5035
trigger2 = Time = 0
trigger2 = Anim != 5035
trigger2 = (Anim != [5051, 5059]) && (Anim != [5061, 5069])
trigger2 = Anim != 5090
value = 5050

[State 9050, 3]
type = ChangeAnim
trigger1 = anim = [5050,5059]
trigger1 = Vel Y >= ifelse(anim = 5050, 1, -2)
trigger1 = SelfAnimExist(anim+10)
value = anim+10
persistent = 0

[State 9050, 4]
type = VelAdd
trigger1 = 1
y = GetHitVar(yaccel)

[State 9050, 5]
type = SelfState
triggerall = Vel Y > 0
triggerall = Pos Y >= -20
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5200

[State 9050, 6]
type = SelfState
triggerall = Vel Y > -1
triggerall = alive
triggerall = CanRecover
trigger1 = Command = "recovery"
value = 5210

[state a]
type = Changestate
trigger1 = !alive
value = 104010

[State 9050, 7]
type = ChangeState
triggerall = alive = 1
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 15100

[State 9050, 7]
type = ChangeState
triggerall = alive = 0
trigger1 = Vel Y > 0
trigger1 = Pos Y >= ifelse((anim = [5051,5059]) || (anim = [5061,5069]), 0, 25)
value = 5100

;-------------------------------------------------------------------------------------------------------
[Statedef 15100]
type    = L
movetype= H
physics = N

[State 1]
type = AssertSpecial
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,palno=12&&(gametime%3)=1
flag = invisible

[State 1];긇긽깋뚂믦
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 1020, 4];됪뽋긘긃귽긏
type = EnvShake
trigger1 = time = 0
time = 6
ampl = -6
freq = 95
phase = 95

[State 106, 3]
type = MakeDust
trigger1 = Time = 0
pos = -5,-2
spacing = 1

[State 106, 3]
type = MakeDust
trigger1 = Time = 5
pos = -5,-2
spacing = 1

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
trigger1 = time = 0
value = 5100

[State 5100, 2] ;Hit ground anim (normal)
type = ChangeAnim
trigger1 = time = 5
value = 5110

[State 5100, 4]
type = PosSet
trigger1 = Time = 0
y = 0

[State 5100, 5]
type = VelSet
trigger1 = Time = 0
y = 0

[State 5100, 6] ;Reduce speed
type = VelMul
trigger1 = Time = 0
x = 0.002

[State 5100, 7]
type = SelfState
trigger1 = Time >= 110
value = 5120

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 104010]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,80

[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 1]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[state a]
type = destroyself
trigger1 = ishelper

[State 13121]
type = lifeset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 13121]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 5050, 1]
type = ChangeAnim
trigger1 = time = 0
value = 5070

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 821, 4]
type = ChangeState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5150

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 103999]
type    = A
movetype= I
physics = N
sprpriority = 4
velset = -2,-6

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = lifeadd
triggerall = prevstateno != [19000,19035]
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.1 * Const(data.life)))
absolute = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 5050, 1]
type = ChangeAnim
trigger1 = !ishelper && time = 0
value = 5070

[State 821, 1]
type = VelAdd
Trigger1 = time > 0
y = .39

[state 1]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=2
trigger1 = prevstateno != [103999,104006]
v = 2
value = prevstateno
presistent = 0
[state 1]
type = varset
trigger1 = ishelper&&time=0&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=2
trigger1 = prevstateno != [103999,104006]
v = 3
value = anim
presistent = 0

[state 1]
type = destroyself
trigger1 = ishelper&&time>=1&&enemynear,name="The Will Of Universe"&&enemynear,fvar(19)!=0&&enemynear,fvar(38)=2
trigger2 = ishelper&&time>=1&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=1
trigger3 = ishelper&&time>=5

[state 1]
type = changestate
trigger1 = ishelper&&time>=1&&enemynear,name="The Will Of Universe"&&enemynear,fvar(19)!=1&&enemynear,fvar(38)=2
value = 2229900

[State -2]
type = SelfState
trigger1 = !ishelper && time >= 200
value = 0
ctrl = 1

[State 821, 4]
type = changeState
triggerall = !ishelper
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 104000
;-------------------------------------------------------------------------------------------------------
[Statedef 104000]
type    = L
movetype= I
physics = N

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10382]
type = VelSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
trigger1 = vel x > 1
x = 1

[State 10382]
type = FallEnvShake
trigger1 = Time = 0

[State 10382]
type = VarSet
trigger1 = Time = 0
sysvar(1) = floor(vel y)

[State 10382]
type = ChangeAnim
triggerall = time = 0
trigger1 = (anim != [5051,5059]) && (anim != [5061,5069])
trigger2 = !SelfAnimExist(5100 + (anim % 10))
value = 5100

[State 10382]
type = ChangeAnim
trigger1 = time = 0
trigger1 = (anim = [5051,5059]) || (anim = [5061,5069])
trigger1 = SelfAnimExist(5100 + (anim % 10))
value = 5100 + (anim % 10)

[State 10382]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10382]
type = VelMul
trigger1 = Time = 0
x = 0.75

[State 10382]
type = ChangeState
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) = 0
value = 104002

[State 10382]
type = GameMakeAnim
trigger1 = Time = 1
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10382]
type = HitFallDamage
trigger1 = Time = 3

[State 10382]
type = PlaySnd
trigger1 = Time = 1
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10382]
type = PosFreeze
trigger1 = 1

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10382]
type = ChangeState
trigger1 = AnimTime = 0
value = 104001
;-------------------------------------------------------------------------------------------------------
[Statedef 104001]
type    = L
movetype= I
physics = N

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5101,5109]
trigger2 = !SelfAnimExist(5160 + (anim % 10))
value = 5160

[State 10383]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5101,5109]
trigger1 = SelfAnimExist(5160 + (anim % 10))
value = 5160 + (anim % 10)

[State 10383]
type = HitFallVel
trigger1 = Time = 0

[State 10383]
type = PosSet
trigger1 = Time = 0
y = 20

[State 10383]
type = VelAdd
trigger1 = 1
y = .4

[State 10383]
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 12
type = ChangeState
value = 104002
;-------------------------------------------------------------------------------------------------------
[Statedef 104002]
type    = L
movetype= I
physics = N

[state a]
type = destroyself
trigger1 = ishelper

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10384]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10384]
type = FallEnvShake
trigger1 = Time = 0

[State 10384]
type = ChangeAnim
persistent = 0
trigger1 = SelfAnimExist(5110 + (anim % 10))
trigger1 = anim = [5081,5089]
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim != [5161,5169]
trigger2 = !SelfAnimExist(5170 + (anim % 10))
value = 5170

[State 10384]
type = ChangeAnim
triggerall = time = 0
triggerall = anim != [5110,5119]
trigger1 = anim = [5161,5169]
trigger1 = SelfAnimExist(5170 + (anim % 10))
value = 5170 + (anim % 10)

[State 10384]
type = HitFallDamage
trigger1 = Time = 0

[State 10384]
type = PosSet
trigger1 = Time = 0
y = 0

[State 10384]
type = VarSet
trigger1 = Time = 0
trigger1 = GetHitVar(fall.yvel) != 0
sysvar(1) = floor(vel y)

[State 10384]
type = PlaySnd
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = F7, (sysvar(1) > 5) + (sysvar(1) > 14)

[State 10384]
type = GameMakeAnim
trigger1 = Time = 0
trigger1 = !SysVar(0)
value = 60 + (sysvar(1) > 5) + (sysvar(1) > 14)
pos = 0, 0
under = sysvar(1) <= 14

[State 10384]
type = VelSet
trigger1 = Time = 0
y = 0

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = anim = [5171,5179]
triggerall = SelfAnimExist(5110 + (anim % 10))
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110 + (anim % 10)

[State 10384]
type = ChangeAnim
persistent = 0
triggerall = Anim != [5111,5119]
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
value = 5110

[State 10384]
type = ChangeState
triggerall = !alive
trigger1 = AnimTime = 0
trigger2 = SysVar(0)
trigger3 = Anim = [5110,5119]
value = 5150

[State 10384]
type = ChangeState
triggerall = alive
trigger1 = Time >= 30
value = 104004

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10384]
type = VarSet
trigger1 = SysVar(0)
trigger1 = Time = 0
sysvar(0) = 0

[State 10384]
type = VelMul
trigger1 = 1
x = 0.85
;-------------------------------------------------------------------------------------------------------
[Statedef 104004]
type    = L
movetype= I
physics = N

[state a]
type = destroyself
trigger1 = ishelper

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 10385]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 10385] 
type = ChangeAnim
triggerall = time = 0
trigger1 = anim != [5111,5119]
trigger2 = !SelfAnimExist(5120 + (anim % 10))
value = 5120

[State 10385]
type = ChangeAnim
triggerall = time = 0
trigger1 = anim = [5111,5119]
trigger1 = SelfAnimExist(5120 + (anim % 10))
value = 5120 + (anim % 10)

[State 10385]
type = VelSet
trigger1 = Time = 0
x = 0

[State 10385]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State 10385]
type = HitFallSet
trigger1 = AnimTime = 0
value = 1

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value = , NT,ST,HT
time = 12

[State 10385]
type = NotHitBy
trigger1 = AnimTime = 0
value2 = SCA
time = 3

[State -2]
type = SelfState
trigger1 = time >= 300
value = 0
ctrl = 1

[State 10385]
type = ChangeState
trigger1 = AnimTime = 0
value = 104005
ctrl = 0
;-------------------------------------------------------------------------------------------------------
[Statedef 104005]
type = S
physics = S
sprpriority = 0
movetype = I
ctrl = 0

[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state a]
type = destroyself
trigger1 = ishelper

[State 1] 
type = turn 
trigger1 = fvar(13)< 0 
value = 1

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State a]
type = PalFX
trigger1 = (GameTime%2) = 1
time = 1
add = 100,100,180
ignorehitpause = 1

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = lifeset
trigger1 = command = "holdup" || command = "holddown" && Random <= 25
ignorehitpause = 1
value = life - (Ceil((IfElse((command = "holdup"),0.004,1.0)) * Const(data.life)))

[State 1]
type = lifeset
trigger1 = alive
ignorehitpause = 1
value = life - (Ceil(0.002 * Const(data.life)))

[State 1]
type = lifeset
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 0, 1]
type = ChangeAnim
trigger1 = time = 0
value = 0

[State 0, 2]
type = VelSet
trigger1 = Time = 0
y = 0

[State 0, 3] 
type = VelSet
trigger1 = abs(vel x) < 2
trigger2 = Time = 4
x = 0

[State 0, 4] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050

[State 0, 4]
type = ChangeState
triggerall = alive
trigger1 = command = "holdfwd" || command = "holdback"
value = 104006
ctrl = 0

[State 0, 4]
type = selfState
triggerall = alive
trigger1 = time >= 500
value = 0
ctrl = 1
;-------------------------------------------------------------------------------------------------------
[Statedef 104006]
type    = S
physics = N
sprpriority = 0
movetype = I
ctrl = 0

[State a] 
type = Afterimage
trigger1 = 1
trans = add
PalContrast =  0, 0, 0
PalBright = 0,0,0
time    =  0

[state a]
type = destroyself
trigger1 = ishelper

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 13121]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1

[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State a]
type = PalFX
trigger1 = (GameTime%2) = 1
time = 1
add = 100,100,180
ignorehitpause = 1

[State -1]
type = CtrlSet
trigger1 = ctrl = 1
value = 0

[State 1]
type = lifeset
trigger1 = command = "holdup" || command = "holddown" && Random <= 25
ignorehitpause = 1
value = life - (Ceil((IfElse((command = "holdup"),0.004,1.0)) * Const(data.life)))

[State 1]
type = lifeset
trigger1 = (GameTime%4) = 1
ignorehitpause = 1
value = life - (Ceil(0.001 * Const(data.life)))

[State 1]
type = lifeset
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 1]
type = powerset
trigger1 = 1
ignorehitpause = 1
value = 0

[State 20, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)

[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)

[State 20, 3]
type = ChangeAnim
triggerall = vel x > 0
trigger1 = Anim != 20
value = 20

[State 20, 4]
type = ChangeAnim
triggerall = vel x < 0
trigger1 = Anim != 21
value = 21

[State 0, 4] ;Are you dead?
type = ChangeState
trigger1 = !alive
value = 5050

[State 0, 4]
type = ChangeState
triggerall = alive
trigger1 = !(command = "holdfwd" || command = "holdback")
value = 104005
ctrl = 0

[State 0, 4]
type = selfState
triggerall = alive
trigger1 = time >= 500
value = 0
ctrl = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 169995]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 169995]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0
IgnoreHitPause = 1

[State 169995]
type = NotHitBy
trigger1 = 1
value = SCA
IgnoreHitPause = 1

[State 169995]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
IgnoreHitPause = 1

[State 169995]
type = ChangeAnim2
trigger1 = !ishelper && !alive
value = 22120
IgnoreHitPause = 1

[State 169995]
type = lifeset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 169995]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 169995]
type = varset
trigger1 = ishelper && time = 0 && prevstateno != [169994,169995]
v = 2
value = prevstateno
persistent = 0
IgnoreHitPause = 1
[state 169995]
type = varset
trigger1 = ishelper && time = 0 && prevstateno != [169994,169995]
v = 3
value = anim
persistent = 0
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = 0
IgnoreHitPause = 1

[State 0]
type = PosSet
trigger1 = ishelper
y = 2400
IgnoreHitPause = 1

[State 169994]
type = Projectile
trigger1 = time<=1&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)!=0&&ishelper
attr = C,NP
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = var(2)
IgnoreHitPause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 169994]
type = Projectile
trigger1 = time>=30&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=1&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)
attr = C,NP
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = 40
IgnoreHitPause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
[State 169994]
type = Projectile
trigger1 =enemynear,time>=146&&enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=2&&ishelper&&root,alive
trigger1 =!(root,HitDefAttr=SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT,AA,AT,AP)&&(root,stateno!=[40,52])
trigger1 =numprojid(169994)=0
attr = C,NP
projanim = var(3)
projhitanim = -1
projpriority = 9999999999
projsprpriority = 5
projremove = 1
projid = 169994
projremovetime = 100
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 0
numhits = 0
getpower = 0,0
givepower = 0,0
hitflag = MAFLPD
guardflag = 
pausetime = 10,10
sparkno = -1
sparkxy = 0,0
hitsound   = -1
guard.sparkno = -1
guardsound = -1
ground.type = high
ground.slidetime = 18
ground.hittime  = 18
ground.velocity = -10,-10
air.velocity = -10,-10
fall = 1
air.fall = 1
fall.recover = 0
p1stateno = (enemynear,time>=148)*40
IgnoreHitPause = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[State 0]
type = destroyself
trigger1 = roundstate!=2||root,alive=0||enemynear,name="The Will Of Universe"&&enemynear,stateno!=22050&&enemynear,fvar(38)=2
trigger2 = enemynear,name="The Will Of Universe"&&enemynear,fvar(38)=1&&time>=30
IgnoreHitPause = 1

[State 0]
type = ChangeState
trigger1 = !ishelper && !alive
value = 104010
IgnoreHitPause = 1
[state 0]
type = changestate
trigger1 = !ishelper && alive && hitpausetime > 1
value = 169994
IgnoreHitPause = 1

;-------------------------------------------------------------------------------------------------------
[Statedef 169994]
type    = U
movetype= I
physics = N
sprpriority = 4

[State 169995]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0
IgnoreHitPause = 1

[State 169995]
type = NotHitBy
trigger1 = 1
value = SCA
IgnoreHitPause = 1

[State 169995]
type = AssertSpecial
trigger1 = 1
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow
IgnoreHitPause = 1

[State 169995]
type = ChangeAnim2
trigger1 = !ishelper && !alive
value = 22120
IgnoreHitPause = 1

[State 169995]
type = lifeset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 169995]
type = powerset
trigger1 = 1
value = 0
ignorehitpause = 1

[state 169995]
type = varset
trigger1 = ishelper && time = 0 && prevstateno != [169994,169995]
v = 2
value = prevstateno
persistent = 0
IgnoreHitPause = 1
[state 169995]
type = varset
trigger1 = ishelper && time = 0 && prevstateno != [169994,169995]
v = 3
value = anim
persistent = 0
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 0]
type = destroyself
trigger1 = 1
IgnoreHitPause = 1

[State 0]
type = ChangeState
trigger1 = !ishelper && time > 0
value = 169995
IgnoreHitPause = 1

[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
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trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
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trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
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[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1
[state 1]
type = Null
trigger1 = 1
ignorehitpause = 1

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 220760]
type    = A
movetype= H
physics = N
velset = 0,0
facep2 = 1

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 220760]
type = lifeadd
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(((0.005+((enemynear,palno=12)*0.007))*Const(data.life))))
absolute = 1

[State 220760]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 220760]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 220760]
type = NotHitBy
trigger1 = enemynear,name="The Will Of Universe"&&!ishelper
trigger1 = enemynear,palno=12
value = SCA

[State 220760]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 220760]
type = ChangeAnim
Trigger1 = Time = 0
value = 5070

[State 220760]
type = Trans
trigger1 = 1
trans = add1
alpha = 250,70

[State 220760] 
type = changestate
trigger1 = time >= 8
value = 220761
;-------------------------------------------------------------------------------------------------------
[Statedef 220761]
type    = A
movetype= H
physics = N
sprpriority = 4

[state 1]
type = changestate
trigger1 = ishelper
value = 2999900
IgnoreHitPause = 1

[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
value = 0
IgnoreHitPause = 1
[State 1]
type = VarRangeSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
fvalue = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = VarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&!ishelper&&name!="The Will Of Universe"
sysvar(4) = 0
IgnoreHitPause = 1

[State 220761]
type = lifeadd
trigger1 = time = 0
ignorehitpause = 1
value = -(Ceil(0.01 * Const(data.life)))
absolute = 1

[State 220761]
type = lifeset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 220761]
type = powerset
triggerall = enemynear,name="The Will Of Universe"&&enemynear,palno=12
trigger1 = life <= (Ceil(0.3 * Const(data.life)))
ignorehitpause = 1
value = 0

[State 220761]
type = PlayerPush
trigger1 = 1
value = -1

[State 220761]
type = NotHitBy
trigger1 = enemynear,name="The Will Of Universe"&&!ishelper
trigger1 = enemynear,palno=12
value = SCA

[State 220761]
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 220761]
type = ChangeAnim
trigger1 = time = 0
value = 5052

[state 220761]
type = velset
trigger1 = time = 0
x = IfElse((p2dist x< 0 ),6.32,-6.32)
y = -6.8

[State 220761]
type = VelAdd
Trigger1 = time > 0
y = .39

[State 220761]
type = selfstate
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2229900]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 2229900]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2229900]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2229900]
type = PosSet
trigger1 = ishelper
Y = 2400

[State 2229900]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2229900]
type = ChangeAnim
trigger1 = time=0&&!ishelper
value = 5070

[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = 0
IgnoreHitPause = 1

[State 2229900]
type = Projectile
trigger1 = ishelper&&roundstate<=2&&time<=2
projanim = 0
projremove = 1
projremovetime = 1
projpriority = 1
projsprpriority = 1
projid = 96968484321
attr = S,NA
offset = 0,2500
hitflag = M
SuperMoveTime = 9999999
PauseMoveTime = 9999999

[state 2229900]
type = changestate
trigger1 = IfElse((ishelper),enemynear,name="The Will Of Universe"&&(enemynear,stateno=22050),(time>=1))
value = IfElse((ishelper),169994,13120)

;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;-------------------------------------------------------------------------------------------------------
;-------------------------------------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
[Statedef 2999900]
type    = A
movetype= H
physics = N
sprpriority = 4
velset = 0,0

[State 2999900]
type = screenbound
trigger1 = 1
value = 0
movecamera = 0

[State 2999900]
type = NotHitBy
trigger1 = 1
value = SCA

[State 2999900]
type = PosSet
trigger1 = ishelper
Y = 24002400

[State 2999900]
type = AssertSpecial
trigger1 = ishelper
flag = invisible
flag2 = noshadow
flag3 = globalnoshadow

[State 2999900]
type = RemoveExplod
trigger1 = 1

[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(1) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(2) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(3) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(5) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(6) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(7) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(8) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(9) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(10) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(11) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(12) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(13) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(14) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(15) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(16) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(17) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(18) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(19) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(20) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(21) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(22) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(23) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(24) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(25) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(26) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(27) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(28) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(29) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(30) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(31) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(32) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(33) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(34) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(35) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(36) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(37) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(38) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(39) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(40) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(41) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(42) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(43) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(44) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(45) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(46) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(47) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(48) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(49) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(50) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(51) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(52) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(53) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(54) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(55) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(56) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(57) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(58) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
var(59) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(1) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(2) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(3) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(4) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(5) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(6) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(7) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(8) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(9) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(10) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(11) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(12) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(13) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(14) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(15) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(16) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(17) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(18) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(19) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(20) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(21) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(22) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(23) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(24) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(25) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(26) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(27) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(28) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(29) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(30) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(31) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(32) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(33) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(34) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(35) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(36) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(37) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(38) = 0
IgnoreHitPause = 1
[State 1]
type = parentVarSet
trigger1 = enemynear,name="The Will Of Universe"&&enemynear,fvar(37)=1&&enemynear,palno=12&&ishelper
fvar(39) = 0
IgnoreHitPause = 1

[state 2999900]
type = destroyself
trigger1 = 1
IgnoreHitPause = 1
