;---------------------------------------------------------------------------
;ダージャ
[Statedef 2202]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -5000
anim = 2201
ctrl = 0

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6000
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6001
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

;---------------------[効果音]
[State 2000, 6];さあ
type = PlaySnd
trigger1 = Time = 0
value = 2100,0

;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 2207

;ダージャ・攻撃
[Statedef 2207]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2206
ctrl = 0

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

;---------------------[エフェクト]
[State 3040, 7]
type = EnvColor
trigger1 = time = 0
ignorehitpause = 1
time = 250
value = 0,0,0
under = 2

[State 2000, 2]
type = assertspecial
trigger1 = 1
flag = nowalk
flag2 = nobardisplay

;---------------------[効果音]
[State 2000, 6];無に還ろう
type = PlaySnd
trigger1 = Time = 0
value = 2100,1

[State 2000, 6];ぶいーん
type = PlaySnd
trigger1 = Time = 0
value = 4000,0

;---------------------[攻撃]
[State 3000]
type = Projectile
trigger1 = 1
triggerall = p2name != "Oniwarud";何故かコレがあると死なない。
triggerall = p2name != "Cage_no_couga";倒せなくなる。
projID = 9305
projanim = 9304
projremove = 1
projpriority = 10
projhitanim = -1
projremanim = -1
projsprpriority = 8
projshadow = 0,0,0
projremovetime = 2
offset = 0,0
velocity = 0,0
attr = A, SP
guard.sparkno = -1
sparkno = -1
animtype = Hard
damage = 0,0
hitflag = MAF
guardflag = M
p2stateno = 88800

;---------------------[エフェクト]
[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 10130
id = 2200
sprpriority = 4
postype = back
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[state a]
type = changestate
trigger1 = time = 250
value = 2212
ctrl = 1

;ダージャ・終了
[Statedef 2212]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2211
ctrl = 1

;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;相手
[Statedef 88800]
type    = S
movetype= A
physics = N
velset = 0,0
anim = 5170
juggle = 15
ctrl = 0

[State -1]
type = lifeset
trigger1 = 1
value = 0
absolute = 1

[state a]
type = selfstate
trigger1 = 1
trigger2 = !alive
value = 5050
;---------------------------------------------------------------------------