;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;超必殺技
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;---------------------------------------------------------------------------
;---------------------------------------------------------------------------
; ライトネスアンドダークネス
[Statedef 2200]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -2000
anim = 2201
ctrl = 0

;---------------------[強弱判定]
[state a]
type = varset
trigger1 = command = "x"
trigger1 = time = 0
v = 5
value = 0

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6000
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6001
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

;---------------------[効果音]
[State 2000, 6];さあ
type = PlaySnd
trigger1 = Time = 0
value = 2100,0

;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 2205


; ライトネスアンドダークネス・攻撃
[Statedef 2205]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2206
ctrl = 0

;---------------------[アニメーション変更]
[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2206

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

;---------------------[エフェクト]
[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 255,255,255
under = 2

;---------------------[効果音]
[State 2000, 6];無に還ろう
type = PlaySnd
trigger1 = Time = 0
value = 2100,1

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 0
value = 2200,2


[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 9400
id = 2200
sprpriority = 0
postype = p1
pos = 0,-150
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 20
anim = 9401
id = 9401
sprpriority = 0
postype = p1
pos = 0,-150
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = time = 10
trigger2 = time = 20
trigger3 = time = 30
trigger4 = time = 40
trigger5 = time = 50
trigger6 = time = 60
trigger7 = time = 70
trigger8 = time = 80
trigger9 = time = 90
trigger10 = time = 100
anim = 111111
id = 9401
sprpriority = 0
postype = p1
pos = 0,-150
bindtime = -1
supermove = 1
under = 0
ownpal = 1

;---------------------[攻撃]

[State 205]
type = Projectile
trigger1 = time = 10
trigger2 = time = 20
trigger3 = time = 30
trigger4 = time = 40
trigger5 = time = 50
trigger6 = time = 60
trigger7 = time = 70
trigger8 = time = 80
trigger9 = time = 90
trigger10 = time = 100
attr = S, NA
damage    = 50,10
projanim = 22220
projhitanim = -1
projid = 35600
projhit = 1
projpriority = 999999999
projsprpriority = 999999999
projremove = 100
projremovetime = 100
postype = p1
offset = 0,0
velocity = 0
animtype  = Light
getpower = 30,30
guardflag = MA
pausetime = 8,10
sparkno = -1
sparkxy = -10,-77
hitsound   = -1
guardsound = s120,0
guard.sparkno = s7011
ground.type = high
ground.slidetime = 17
ground.hittime  = 17
ground.velocity = -10.5
air.velocity = -2.5,-4
nochainID = 1200


;---------------------[終了]
[state a]
type = changestate
trigger1 = time = 100
value = 2210


; ライトネスアンドダークネス・終了
[Statedef 2210]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2211
ctrl = 0

;---------------------[アニメーション変更]
[state a]
type = changeanim
trigger1 = time = 0
trigger1 = var(5) = 1
value = 2211

;---------------------[エフェクト]
[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 255,255,255
under = 2

[state a]
type = removeexplod
trigger1 = time = 0
is = 2220


[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 9402
id = 9400
sprpriority = 0
postype = p1
pos = 0,-150
bindtime = -1
supermove = 1
under = 0
ownpal = 1


;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;---------------------------------------------------------------------------
; ソウルディストラクション
[Statedef 2300]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
poweradd= -1000
anim = 2300
ctrl = 0

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 28
movetime = 28
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6000
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6001
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

;---------------------[効果音]
;---------------------[攻撃判定]
;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 2301



; ソウルディストラクション・攻撃
[Statedef 2301]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 0
anim = 2301
ctrl = 0

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = time <= 40
value = SCA

;---------------------[エフェクト]
;---------------------[効果音]
[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 0
value = 2300,0


;---------------------[ヘルパー呼び出し]
[State 2900, 1];
type = helper
trigger1 = time = 0
id = 2320
persistent = 0
name = "kabe1"
pos = -10,0
postype = p2
stateno = 2320
helpertype = player
keyctrl = 0
ownpal = 1

;---------------------[変数指定]
[state a]
type = varset
trigger1 = time = 0
v = 19
value = 255

[state a]
type = varadd
trigger1 = var(19) >= 128
;trigger1 = 
v = 19
value = -3

;---------------------[背景]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

;---------------------[攻撃判定]
[State 1]
type = Projectile
trigger1 = time >= 0
trigger1 = p2stateno != 40
trigger1 = p2statetype != A
attr = S, NA
projanim = 22153
projhitanim = -1
projid = 35600
projpriority = 999999999
projsprpriority = 999999999
projremovetime = 2
postype = p1
offset = 0,0
velocity = 0
numhits = 0
damage = 0,0
givepower = 0,0
hitflag = M
sparkno = -1
sprpriority = 5
priority = 6, Miss
p2facing = 1
p1stateno = 2310
p2stateno = 2010
p2facing = 1 
kill = 0

;---------------------[防御の距離の変更]
[State 1000, 0]
type = AttackDist
trigger1 = time = 0
value = 0



;---------------------[終了]
[state a]
type = changestate
trigger1 = time = 170
value = 2302


; ソウルディストラクション・終了
[Statedef 2302]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2302
ctrl = 0

;---------------------[変数指定]
[state a]
type = null;varset
trigger1 = time = 0
v = 19
value = 255

[state a]
type = varadd
trigger1 = var(19) <= 254
;trigger1 = 
v = 19
value = 5

;---------------------[背景]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2


;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1



;---------------------------------------------------------------------------
; ソウルディストラクション・ヒット
[Statedef 2310]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 8
poweradd= 0
anim = 2310
ctrl = 0

;---------------------[変数指定]
[state a]
type = varadd
trigger1 = var(19) > 5
trigger1 = animelem = 10,<=0
v = 19
value = -5

[state a]
type = varadd
trigger1 = var(19) <= 254
trigger1 = animelem = 19,>=0
v = 19
value = 5

;---------------------[背景]
[State 3040, 7]
type = BGPalfx
trigger1 = 1;animelem = 24,<=0
;persistent = 0
ignorehitpause = 1
time = 1
mul = var(19),var(19),var(19)
under = 2

;---------------------[エフェクト]
[State 1020, 4];画面シェイク
type = EnvShake
trigger1 = animelem = 7
trigger2 = animelem = 18
time = 15
ampl = -12
freq = 95
phase = 95

[State 3040, 7]
type = EnvColor
trigger1 = animelem = 7
trigger2 = animelem = 18
;persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 1000, 5]
type = Explod
trigger1 = animelem = 7
anim = 7002
sprpriority = 9
postype = p1
pos = 50,-65
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 18
anim = 7003
sprpriority = 7
postype = p1
pos = 58,-83
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14

[State 1000, 5]
type = Explod
trigger1 = animelem = 8
anim = 2311
sprpriority = 8
postype = p1
pos = 0,0
bindtime = 1
supermove = 1
under = 0
ownpal = 1
PauseMoveTime = 14


;---------------------[効果音]
[State 2000, 6];はかないものだ
type = PlaySnd
trigger1 = animelem = 16
value = 2000,3

[State 2000, 6];刺す
type = PlaySnd
trigger1 = animelem = 7
value = 2300,2

[State 2000, 6];潰す
type = PlaySnd
trigger1 = animelem = 18
value = 2300,3

;---------------------[相手制御]
[State 801, 2]
type = TargetBind
trigger1 = animelem = 1
pos = 40,0

[state a]
type = targetstate
trigger1 = animelem = 7
value = 2011

[state a]
type = targetstate
trigger1 = animelem = 8
value = 2012

[state a]
type = targetstate
trigger1 = animelem = 18
value = 2013

[state a]
type = pause
trigger1 = animelem = 18
time = 14
movetime = 14


[state a]
type = targetlifeadd
trigger1 = animelem = 7
value = -96
kill = 0

[state a]
type = targetlifeadd
trigger1 = animelem = 8
value = -58
kill = 0

[state a]
type = targetlifeadd
trigger1 = animelem = 18
value = -300

;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;壁ヘルパー
[Statedef 2320]
type    = A
movetype= I
physics = N
juggle  = 0
poweradd= 0
velset = 0,0
ctrl = 0
anim = 2320

;---------------------[無敵処理]
[state 2901,1]
type = nothitby
trigger1 = 1
value = SCA
time = -1

;---------------------[追い越されたとき]
[state a]
type = posset
trigger1 = p2Dist X < 0
x = enemy,pos x

[state a]
type = posset
trigger1 = p2Dist X > 100
x = enemy,pos x


[state a]
type = posadd
trigger1 = pos x = enemy,pos x
x = -10



;---------------------[押し戻し判定]
[State 1000, 0]
type = PlayerPush
trigger1 = 1
value = 1

;---------------------[速度指定]
[State 1000, 0]
type = velset
trigger1 = 1
x = 2

;---------------------[消滅]
[state a]
type = destroyself
trigger1 = root,stateno != 2301


;---------------------------------------------------------------------------
;懺悔
[Statedef 2201]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -3000
anim = 2201
ctrl = 0

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6000
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6001
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

;---------------------[効果音]
[State 2000, 6];さあ
type = PlaySnd
trigger1 = Time = 0
value = 2100,0

;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 2206

;懺悔・攻撃
[Statedef 2206]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2206
ctrl = 0

[State 3000]
type = Projectile
trigger1 = time = 0
triggerall = palno = 12
projID = 9305
projanim = 9304
projremove = 1
projpriority = 10
projhitanim = -1
projremanim = -1
projsprpriority = 8
projshadow = 0,0,0
projremovetime = 2
offset = 0,0
velocity = 0,0
attr = A, SP
guard.sparkno = -1
sparkno = -1
animtype = Hard
damage = 0,0
hitflag = MAF
guardflag = M
p2stateno = 22090

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

;---------------------[エフェクト]
[State 3040, 7]
type = EnvColor
trigger1 = 1
ignorehitpause = 1
time = 10
value = 0,0,0
under = 2

;---------------------[効果音]
[State 2000, 6];無に還ろう
type = PlaySnd
trigger1 = Time = 0
value = 2100,1


[State 1000, 5]
type = Explod
trigger1 = Time = 0
anim = 9300
id = 2200
sprpriority = 0
postype = back
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 90
anim = 9301
id = 2200
sprpriority = 4
postype = back
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 90
anim = 9303
id = 2200
sprpriority = 4
postype = back
pos = 0,0
bindtime = -1
supermove = 1
under = 0
ownpal = 1

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 15
trigger2 = Time = 60
value = 5000,1

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 30
trigger2 = Time = 75
value = 5000,2

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 45
value = 5000,3

[State 3000]
type = Projectile
trigger1 = time = 15
trigger2 = time = 30
trigger3 = time = 45
trigger4 = time = 60
trigger5 = time = 75
projID = 9305
projanim = 9304
projremove = 1
projpriority = 10
projhitanim = -1
projremanim = -1
projsprpriority = 8
projshadow = 0,0,0
projremovetime = 2
offset = 0,0
velocity = 0,0
attr = A, SP
guard.sparkno = -1
sparkno = -1
animtype = Hard
damage = 60,20
hitflag = MAF
guardflag = M

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 90
value = 5000,0

[State 2000, 6];音楽
type = PlaySnd
trigger1 = Time = 90
value = 5000,4

[State 3000]
type = Projectile
trigger1 = time = 90
projID = 9304
projanim = 9305
projremove = 1
projpriority = 10
projhitanim = -1
projremanim = -1
projsprpriority = 8
projshadow = 0,0,0
projremovetime = 2
offset = 0,0
velocity = 0,0
attr = A, SP
guard.sparkno = -1
sparkno = -1
animtype = Hard
damage = 500,200
hitflag = MAF
guardflag = M

;---------------------[終了]
[state a]
type = changestate
trigger1 = time = 130
value = 2211

;懺悔・終了
[Statedef 2211]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
anim = 2211
ctrl = 1

;---------------------[エフェクト]

[state a]
type = removeexplod
trigger1 = time = 0
is = 2220

;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1

;懺悔・相手
[Statedef 22090]
type    = S
movetype= A
physics = N
velset = 0,0
anim = 9306
juggle = 15
ctrl = 0

[State -1]
type = lifeset
trigger1 = 1
value = 0
absolute = 1

[state a]
type = selfstate
trigger1 = 1
trigger2 = !alive
value = 5050

;---------------------------------------------------------------------------
;投げられている相手1
[Statedef 2010]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2010


[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1


;---------------------------------------------------------------------------
;投げられている相手2
[Statedef 2011]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2011


[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;投げられている相手3
[Statedef 2012]
type    = A
movetype= H
physics = N
velset = 0,0
sprpriority = 1

[State 820, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 2012


[State 1];カメラ固定
type = screenbound
trigger1 = 1
value = 1
movecamera = 1

;---------------------------------------------------------------------------
;投げられている相手4
[Statedef 2013]
type    = A
movetype= H
physics = N
velset = -7,-7

[State 1];カメラ固定
type = null;screenbound
trigger1 = 1
value = 1
movecamera = 1

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
value = 5050

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 0
trigger1 = animexist(5052) = 1
value = 5052

[State 821, 1] ;これは重力これは毎フレーム事に0.4の力が加わります
type = VelAdd
Trigger1 = 1
y = .3

[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 821, 3] 
type = null;SelfState
trigger1 = time = 15
value = 5050 


[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 15
trigger1 = animexist(5061) = 1
value = 5061

[State 820, 1]
type = ChangeAnim
Trigger1 = Time = 15
trigger1 = animexist(5062) = 1
value = 5062

[State 821, 3] 
type = SelfState
triggerall = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5100 

;---------------------------------------------------------------------------
;ジェノサイドブレイク
;---------------------------------------------------------------------------
[Statedef 11000]
type    = S
movetype= A
physics = N
velset = 0,0
juggle = 15
poweradd= -1000
anim = 11003
ctrl = 0

;---------------------[超必殺技演出]
[State 1];無敵の状態を作る
type = NotHitBy 
trigger1 = 1
value = SCA

[State 2000, 2]
type = SuperPause
trigger1 = time = 0
time = 32
movetime = 32
anim = -1

[State 1000, 5]
type = Explod
trigger1 = time = 0
anim = 6000
sprpriority = -1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = Time = 10
anim = 6001
sprpriority = 1
postype = p1
pos = 1,-129
bindtime = 1
supermove = 1
under = 0
ownpal = 1

[State 3040, 7]
type = EnvColor
trigger1 = time = 0
persistent = 0
ignorehitpause = 1
time = 3
value = 255,255,255
under = 2

[State 3040, 7]
type = EnvColor
trigger1 = time = 3
persistent = 0
ignorehitpause = 1
time = 30
value = 0,0,0
under = 2

[State 2000, 6]
type = PlaySnd
trigger1 = Time = 1
value = 3000,0

;---------------------[終了]
[state a]
type = changestate
trigger1 = animtime = 0
value = 11001

;攻撃
[Statedef 11001]
type    = A
movetype= A
physics = S
juggle  = 0
ctrl = 0
velset = 0,0
anim = 11004
sprpriority = 2

[State 1000, 5];攻撃エフェクト
type = Explod
trigger1 = animelem = 4
anim = 11002
id = 241
sprpriority = 5
postype = p1
pos = 30,-200
vel = 1,0
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0

[State 1000, 5];攻撃エフェクト
type = Explod
trigger1 = animelem = 7
anim = 241
id = 241
sprpriority = 5
postype = p1
pos = 0,0
vel = 1,0
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0

[State 1000, 5];攻撃エフェクト
type = Explod
trigger1 = animelem = 17
anim = 11001
id = 241
sprpriority = 5
postype = p1
pos = 10,60
vel = 1,0
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0

[State 1000, 5];攻撃エフェクト
type = Explod
trigger1 = animelem = 24
anim = 11002
id = 241
sprpriority = 5
postype = p1
pos = 30,-200
vel = 1,0
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0

[State 1000, 5];攻撃エフェクト
type = Explod
trigger1 = animelem = 26
anim = 9900
id = 241
sprpriority = 5
postype = p1
pos = 0,-35
vel = 1,0
bindtime = 1
supermove = 0
ignorehitpause = 0
under = 0

[State 210, 1]
type = PlaySnd
trigger1 = animelem = 3
value = 1100, 0

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 4 | animelem = 9 | animelem = 17 | animelem = 24 | animelem = 28
value = 1100, 1

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 4
value = 4000, 2

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 9
value = 4000, 2
freqmul = 0.8

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 17
value = 4000, 2
freqmul = 0.6

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 24
value = 4000, 2
freqmul = 0.8

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 28
value = 4000, 2
freqmul = 0.6

[State 235]
type = Projectile
trigger1 = AnimElem = 4
attr = S, NA
projanim = 22137
projhitanim = -1
projid = 35600
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50, 25
getpower = 50,50
givepower = 0,0
guardflag = M
hitflag = MAF
pausetime = 2,25
sparkno = s7000
sparkxy = 50, -85
hitsound   = s5000,1
guard.sparkno = s7010
guardsound = s120,0
ground.type = low
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -6
air.velocity = -1.4,-3

[State 235]
type = Projectile
trigger1 = AnimElem = 9
attr = S, NA
projanim = 22137
projhitanim = -1
projid = 35600
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50, 25
getpower = 50,50
givepower = 0,0
guardflag = M
hitflag = MAF
pausetime = 2,25
sparkno = s7000
sparkxy = 50, -85
hitsound   = s5000,2
guard.sparkno = s7010
guardsound = s120,0
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -6
air.velocity = -1.4,-3

[State 235]
type = Projectile
trigger1 = AnimElem = 17
attr = S, NA
projanim = 22137
projhitanim = -1
projid = 35600
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = low
damage    = 50, 25
getpower = 50,50
givepower = 0,0
guardflag = M
hitflag = MAF
pausetime = 2,25
sparkno = s7000
sparkxy = 50, -85
hitsound   = s5000,3
guard.sparkno = s7010
guardsound = s120,0
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -6
air.velocity = -1.4,-3

[State 235]
type = Projectile
trigger1 = AnimElem = 24
attr = S, NA
projanim = 22137
projhitanim = -1
projid = 35600
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = hard
damage    = 50, 25
getpower = 50,50
givepower = 0,0
guardflag = M
hitflag = MAF
pausetime = 2,25
sparkno = s7000
sparkxy = 50, -85
hitsound   = s5000,1
guard.sparkno = s7010
guardsound = s120,0
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -6
air.velocity = -1.4,-3

[State 235]
type = Projectile
trigger1 = AnimElem = 28
attr = S, NA
projanim = 22137
projhitanim = -1
projid = 35600
projpriority = 999999999
projsprpriority = 999999999
projremove = 1
projremovetime = 5
postype = p1
offset = 0,0
velocity = 0
animtype  = up
damage    = 120, 60
getpower = 50,50
givepower = 0,0
guardflag = M
hitflag = MAF
pausetime = 2,7
sparkno = s7000
sparkxy = 50, -85
hitsound   = s4000,4
guard.sparkno = s7010
guardsound = s120,0
ground.type = high
ground.slidetime = 7
ground.hittime  = 7
ground.velocity = -3,-9
air.velocity = -1.4,-3
fall = 1

[state a]
type = posadd
trigger1 = animelem = 4
x = 20

[state a]
type = posadd
trigger1 = animelem = 9
x = 20

[state a]
type = posadd
trigger1 = animelem = 17
x = 20

[state a]
type = posadd
trigger1 = animelem = 24
x = 20

[state a]
type = posadd
trigger1 = animelem = 27 || animelem = 28
x = 20
y = -15

[State 170, 1]
type = NotHitBy
trigger1 = 1
value = SCA

[State 240, 4]
type = ChangeState
trigger1 = AnimElem = 32
value = 51