[Data]
life = 454647
attack = 10
defence = 100
power = 3000
fall.defence_up = 70
liedown.time = 11
airjuggle = 20
sparkno = 2
guard.sparkno = 40
KO.echo = 0
volume = 255
IntPersistIndex = 0
FloatPersistIndex = 40

[Size]
xscale = 1
yscale = 1
ground.back = 15
ground.front = 16
air.back = 12
air.front = 12
height = 125
attack.dist = 320
proj.attack.dist = 320
proj.doscale = 0   
head.pos = 0, -118
mid.pos = -4, -86
shadowoffset = 0
draw.offset = 0,0

[Velocity]
walk.fwd  = 3.4
walk.back = -3.4
run.fwd  = 6.2130434, 0
run.back = -6.5,-1.8
jump.neu = 0,-9.8
jump.back = -4.05,2
jump.fwd = 4.0,2
runjump.back = -2.55,-8.1
runjump.fwd = 4,-8.1
airjump.neu = 0,-8.1
airjump.back = -2.55
airjump.fwd = 2.5

[Movement]
airjump.num = 0
airjump.height = 35
yaccel = .57
stand.friction = .85
crouch.friction = .82


[command]
name="recovery"
command=x
[command]
name="holdfwd"
command=F
[command]
name="holdback"
command=B
[command]
name="holdup"
command=U
[command]
name="holddown"
command=D
[statedef -2]
[state ]
type = helper
triggerall =roundstate<3
triggerall =!ishelper
trigger1 =numhelper(123458)=0
ID = 123458
helpertype = player
name = "p-2"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state ]
type = helper
triggerall =roundstate<3
triggerall =!ishelper
trigger1 =numhelper(123457)=0
ID = 123457
helpertype = player
name = "p-1"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state ]
type = helper
triggerall =roundstate<3
triggerall =!ishelper
trigger1 =numhelper(123459)=0
ID = 123459
helpertype = player
name = "p-3"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state ]
type = helper
triggerall =roundstate<3
triggerall =!ishelper
trigger1 =numhelper(123454)=0
ID = 123454
helpertype = player
name = "hitdef"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state ]
type = helper
triggerall =roundstate<3
triggerall =!ishelper
trigger1 =numhelper(123455)=0
ID = 123455
helpertype = player
name = "hitdef"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state ]
type = helper
triggerall =roundstate<3
triggerall =!ishelper
trigger1 =numhelper(123456)=0
ID = 123456
helpertype = player
name = "ydccdyggghhh"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 1]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1111)=0
trigger1 =numhelper(3331)=0
trigger1 =enemy,numhelper<=50-1*2
ID = 1111
helpertype = player
name = "kill1"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 1]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2221)=0
trigger1 =helper(3331),numtarget=0
trigger1 =enemy,numhelper<=50-1*2
ID = 2221
helpertype = player
name = "parent1"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 2]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1112)=0
trigger1 =numhelper(3332)=0
trigger1 =enemy,numhelper<=50-2*2
ID = 1112
helpertype = player
name = "kill2"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 2]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2222)=0
trigger1 =helper(3332),numtarget=0
trigger1 =enemy,numhelper<=50-2*2
ID = 2222
helpertype = player
name = "parent2"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 3]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1113)=0
trigger1 =numhelper(3333)=0
trigger1 =enemy,numhelper<=50-3*2
ID = 1113
helpertype = player
name = "kill3"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 3]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2223)=0
trigger1 =helper(3333),numtarget=0
trigger1 =enemy,numhelper<=50-3*2
ID = 2223
helpertype = player
name = "parent3"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 4]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1114)=0
trigger1 =numhelper(3334)=0
trigger1 =enemy,numhelper<=50-4*2
ID = 1114
helpertype = player
name = "kill4"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 4]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2224)=0
trigger1 =helper(3334),numtarget=0
trigger1 =enemy,numhelper<=50-4*2
ID = 2224
helpertype = player
name = "parent4"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 5]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1115)=0
trigger1 =numhelper(3335)=0
trigger1 =enemy,numhelper<=50-5*2
ID = 1115
helpertype = player
name = "kill5"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 5]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2225)=0
trigger1 =helper(3335),numtarget=0
trigger1 =enemy,numhelper<=50-5*2
ID = 2225
helpertype = player
name = "parent5"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 6]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1116)=0
trigger1 =numhelper(3336)=0
trigger1 =enemy,numhelper<=50-6*2
ID = 1116
helpertype = player
name = "kill6"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 6]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2226)=0
trigger1 =helper(3336),numtarget=0
trigger1 =enemy,numhelper<=50-6*2
ID = 2226
helpertype = player
name = "parent6"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 7]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1117)=0
trigger1 =numhelper(3337)=0
trigger1 =enemy,numhelper<=50-7*2
ID = 1117
helpertype = player
name = "kill7"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 7]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2227)=0
trigger1 =helper(3337),numtarget=0
trigger1 =enemy,numhelper<=50-7*2
ID = 2227
helpertype = player
name = "parent7"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 8]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1118)=0
trigger1 =numhelper(3338)=0
trigger1 =enemy,numhelper<=50-8*2
ID = 1118
helpertype = player
name = "kill8"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 8]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2228)=0
trigger1 =helper(3338),numtarget=0
trigger1 =enemy,numhelper<=50-8*2
ID = 2228
helpertype = player
name = "parent8"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 9]
type = helper
triggerall =!ishelper
trigger1 =numhelper(1119)=0
trigger1 =numhelper(3339)=0
trigger1 =enemy,numhelper<=50-9*2
ID = 1119
helpertype = player
name = "kill9"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 9]
type = helper
triggerall =!ishelper
trigger1 =numhelper(2229)=0
trigger1 =helper(3339),numtarget=0
trigger1 =enemy,numhelper<=50-9*2
ID = 2229
helpertype = player
name = "parent9"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 10]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11110)=0
trigger1 =numhelper(33310)=0
trigger1 =enemy,numhelper<=50-10*2
ID = 11110
helpertype = player
name = "kill10"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 10]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22210)=0
trigger1 =helper(33310),numtarget=0
trigger1 =enemy,numhelper<=50-10*2
ID = 22210
helpertype = player
name = "parent10"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 11]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11111)=0
trigger1 =numhelper(33311)=0
trigger1 =enemy,numhelper<=50-11*2
ID = 11111
helpertype = player
name = "kill11"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 11]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22211)=0
trigger1 =helper(33311),numtarget=0
trigger1 =enemy,numhelper<=50-11*2
ID = 22211
helpertype = player
name = "parent11"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 12]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11112)=0
trigger1 =numhelper(33312)=0
trigger1 =enemy,numhelper<=50-12*2
ID = 11112
helpertype = player
name = "kill12"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 12]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22212)=0
trigger1 =helper(33312),numtarget=0
trigger1 =enemy,numhelper<=50-12*2
ID = 22212
helpertype = player
name = "parent12"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 13]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11113)=0
trigger1 =numhelper(33313)=0
trigger1 =enemy,numhelper<=50-13*2
ID = 11113
helpertype = player
name = "kill13"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 13]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22213)=0
trigger1 =helper(33313),numtarget=0
trigger1 =enemy,numhelper<=50-13*2
ID = 22213
helpertype = player
name = "parent13"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 14]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11114)=0
trigger1 =numhelper(33314)=0
trigger1 =enemy,numhelper<=50-14*2
ID = 11114
helpertype = player
name = "kill14"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 14]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22214)=0
trigger1 =helper(33314),numtarget=0
trigger1 =enemy,numhelper<=50-14*2
ID = 22214
helpertype = player
name = "parent14"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 15]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11115)=0
trigger1 =numhelper(33315)=0
trigger1 =enemy,numhelper<=50-15*2
ID = 11115
helpertype = player
name = "kill15"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 15]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22215)=0
trigger1 =helper(33315),numtarget=0
trigger1 =enemy,numhelper<=50-15*2
ID = 22215
helpertype = player
name = "parent15"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 16]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11116)=0
trigger1 =numhelper(33316)=0
trigger1 =enemy,numhelper<=50-16*2
ID = 11116
helpertype = player
name = "kill16"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 16]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22216)=0
trigger1 =helper(33316),numtarget=0
trigger1 =enemy,numhelper<=50-16*2
ID = 22216
helpertype = player
name = "parent16"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 17]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11117)=0
trigger1 =numhelper(33317)=0
trigger1 =enemy,numhelper<=50-17*2
ID = 11117
helpertype = player
name = "kill17"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 17]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22217)=0
trigger1 =helper(33317),numtarget=0
trigger1 =enemy,numhelper<=50-17*2
ID = 22217
helpertype = player
name = "parent17"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 18]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11118)=0
trigger1 =numhelper(33318)=0
trigger1 =enemy,numhelper<=50-18*2
ID = 11118
helpertype = player
name = "kill18"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 18]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22218)=0
trigger1 =helper(33318),numtarget=0
trigger1 =enemy,numhelper<=50-18*2
ID = 22218
helpertype = player
name = "parent18"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 19]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11119)=0
trigger1 =numhelper(33319)=0
trigger1 =enemy,numhelper<=50-19*2
ID = 11119
helpertype = player
name = "kill19"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 19]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22219)=0
trigger1 =helper(33319),numtarget=0
trigger1 =enemy,numhelper<=50-19*2
ID = 22219
helpertype = player
name = "parent19"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 20]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11120)=0
trigger1 =numhelper(33320)=0
trigger1 =enemy,numhelper<=50-20*2
ID = 11120
helpertype = player
name = "kill20"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 20]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22220)=0
trigger1 =helper(33320),numtarget=0
trigger1 =enemy,numhelper<=50-20*2
ID = 22220
helpertype = player
name = "parent20"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 21]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11121)=0
trigger1 =numhelper(33321)=0
trigger1 =enemy,numhelper<=50-21*2
ID = 11121
helpertype = player
name = "kill21"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 21]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22221)=0
trigger1 =helper(33321),numtarget=0
trigger1 =enemy,numhelper<=50-21*2
ID = 22221
helpertype = player
name = "parent21"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 22]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11122)=0
trigger1 =numhelper(33322)=0
trigger1 =enemy,numhelper<=50-22*2
ID = 11122
helpertype = player
name = "kill22"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 22]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22222)=0
trigger1 =helper(33322),numtarget=0
trigger1 =enemy,numhelper<=50-22*2
ID = 22222
helpertype = player
name = "parent22"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 23]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11123)=0
trigger1 =numhelper(33323)=0
trigger1 =enemy,numhelper<=50-23*2
ID = 11123
helpertype = player
name = "kill23"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 23]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22223)=0
trigger1 =helper(33323),numtarget=0
trigger1 =enemy,numhelper<=50-23*2
ID = 22223
helpertype = player
name = "parent23"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 24]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11124)=0
trigger1 =numhelper(33324)=0
trigger1 =enemy,numhelper<=50-24*2
ID = 11124
helpertype = player
name = "kill24"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 24]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22224)=0
trigger1 =helper(33324),numtarget=0
trigger1 =enemy,numhelper<=50-24*2
ID = 22224
helpertype = player
name = "parent24"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 25]
type = helper
triggerall =!ishelper
trigger1 =numhelper(11125)=0
trigger1 =numhelper(33325)=0
trigger1 =enemy,numhelper<=50-25*2
ID = 11125
helpertype = player
name = "kill25"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 25]
type = helper
triggerall =!ishelper
trigger1 =numhelper(22225)=0
trigger1 =helper(33325),numtarget=0
trigger1 =enemy,numhelper<=50-25*2
ID = 22225
helpertype = player
name = "parent25"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state 1]
type = helper
triggerall =ishelper
trigger1   =numhelper(3331)=0
trigger1   =numhelper(1111)=0
ID = 3331
helpertype = player
name = "helper1"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 2]
type = helper
triggerall =ishelper
trigger1   =numhelper(3332)=0
trigger1   =numhelper(1112)=0
ID = 3332
helpertype = player
name = "helper2"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 3]
type = helper
triggerall =ishelper
trigger1   =numhelper(3333)=0
trigger1   =numhelper(1113)=0
ID = 3333
helpertype = player
name = "helper3"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 4]
type = helper
triggerall =ishelper
trigger1   =numhelper(3334)=0
trigger1   =numhelper(1114)=0
ID = 3334
helpertype = player
name = "helper4"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 5]
type = helper
triggerall =ishelper
trigger1   =numhelper(3335)=0
trigger1   =numhelper(1115)=0
ID = 3335
helpertype = player
name = "helper5"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 6]
type = helper
triggerall =ishelper
trigger1   =numhelper(3336)=0
trigger1   =numhelper(1116)=0
ID = 3336
helpertype = player
name = "helper6"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 7]
type = helper
triggerall =ishelper
trigger1   =numhelper(3337)=0
trigger1   =numhelper(1117)=0
ID = 3337
helpertype = player
name = "helper7"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 8]
type = helper
triggerall =ishelper
trigger1   =numhelper(3338)=0
trigger1   =numhelper(1118)=0
ID = 3338
helpertype = player
name = "helper8"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 9]
type = helper
triggerall =ishelper
trigger1   =numhelper(3339)=0
trigger1   =numhelper(1119)=0
ID = 3339
helpertype = player
name = "helper9"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 10]
type = helper
triggerall =ishelper
trigger1   =numhelper(33310)=0
trigger1   =numhelper(11110)=0
ID = 33310
helpertype = player
name = "helper10"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 11]
type = helper
triggerall =ishelper
trigger1   =numhelper(33311)=0
trigger1   =numhelper(11111)=0
ID = 33311
helpertype = player
name = "helper11"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 12]
type = helper
triggerall =ishelper
trigger1   =numhelper(33312)=0
trigger1   =numhelper(11112)=0
ID = 33312
helpertype = player
name = "helper12"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 13]
type = helper
triggerall =ishelper
trigger1   =numhelper(33313)=0
trigger1   =numhelper(11113)=0
ID = 33313
helpertype = player
name = "helper13"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 14]
type = helper
triggerall =ishelper
trigger1   =numhelper(33314)=0
trigger1   =numhelper(11114)=0
ID = 33314
helpertype = player
name = "helper14"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 15]
type = helper
triggerall =ishelper
trigger1   =numhelper(33315)=0
trigger1   =numhelper(11115)=0
ID = 33315
helpertype = player
name = "helper15"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 16]
type = helper
triggerall =ishelper
trigger1   =numhelper(33316)=0
trigger1   =numhelper(11116)=0
ID = 33316
helpertype = player
name = "helper16"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 17]
type = helper
triggerall =ishelper
trigger1   =numhelper(33317)=0
trigger1   =numhelper(11117)=0
ID = 33317
helpertype = player
name = "helper17"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 18]
type = helper
triggerall =ishelper
trigger1   =numhelper(33318)=0
trigger1   =numhelper(11118)=0
ID = 33318
helpertype = player
name = "helper18"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 19]
type = helper
triggerall =ishelper
trigger1   =numhelper(33319)=0
trigger1   =numhelper(11119)=0
ID = 33319
helpertype = player
name = "helper19"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 20]
type = helper
triggerall =ishelper
trigger1   =numhelper(33320)=0
trigger1   =numhelper(11120)=0
ID = 33320
helpertype = player
name = "helper20"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 21]
type = helper
triggerall =ishelper
trigger1   =numhelper(33321)=0
trigger1   =numhelper(11121)=0
ID = 33321
helpertype = player
name = "helper21"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 22]
type = helper
triggerall =ishelper
trigger1   =numhelper(33322)=0
trigger1   =numhelper(11122)=0
ID = 33322
helpertype = player
name = "helper22"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 23]
type = helper
triggerall =ishelper
trigger1   =numhelper(33323)=0
trigger1   =numhelper(11123)=0
ID = 33323
helpertype = player
name = "helper23"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 24]
type = helper
triggerall =ishelper
trigger1   =numhelper(33324)=0
trigger1   =numhelper(11124)=0
ID = 33324
helpertype = player
name = "helper24"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
[state 25]
type = helper
triggerall =ishelper
trigger1   =numhelper(33325)=0
trigger1   =numhelper(11125)=0
ID = 33325
helpertype = player
name = "helper25"
pos = 0,0
postype = P1
keyctrl = 0
ownpal = 1
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause = 1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type = destroyself
trigger1=ishelper(1111)
trigger1=numhelper(3331)=0
trigger2=ishelper(1112)
trigger2=numhelper(3332)=0
trigger3=ishelper(1113)
trigger3=numhelper(3333)=0
trigger4=ishelper(1114)
trigger4=numhelper(3334)=0
trigger5=ishelper(1115)
trigger5=numhelper(3335)=0
trigger6=ishelper(1116)
trigger6=numhelper(3336)=0
trigger7=ishelper(1117)
trigger7=numhelper(3337)=0
trigger8=ishelper(1118)
trigger8=numhelper(3338)=0
trigger9=ishelper(1119)
trigger9=numhelper(3339)=0
trigger10=ishelper(11110)
trigger10=numhelper(33310)=0
trigger11=ishelper(11111)
trigger11=numhelper(33311)=0
trigger12=ishelper(11112)
trigger12=numhelper(33312)=0
trigger13=ishelper(11113)
trigger13=numhelper(33313)=0
trigger14=ishelper(11114)
trigger14=numhelper(33314)=0
trigger15=ishelper(11115)
trigger15=numhelper(33315)=0
trigger16=ishelper(11116)
trigger16=numhelper(33316)=0
trigger17=ishelper(11117)
trigger17=numhelper(33317)=0
trigger18=ishelper(11118)
trigger18=numhelper(33318)=0
trigger19=ishelper(11119)
trigger19=numhelper(33319)=0
trigger20=ishelper(11120)
trigger20=numhelper(33320)=0
trigger21=ishelper(11121)
trigger21=numhelper(33321)=0
trigger22=ishelper(11122)
trigger22=numhelper(33322)=0
trigger23=ishelper(11123)
trigger23=numhelper(33323)=0
trigger24=ishelper(11124)
trigger24=numhelper(33324)=0
trigger25=ishelper(11125)
trigger25=numhelper(33325)=0
ignorehitpause=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type =VARset
trigger1=!ishelper
var(28)=1
ignorehitpause =1
[state ]
type =VARset
trigger1=!ishelper
var(29)=1
ignorehitpause =1
[state ]
type =VARadd
trigger1=!ishelper&&win&&roundstate=4
var(31)=1
ignorehitpause =1
[state ]
type =VARset
trigger1=!ishelper&&roundstate=0
var(31)=0
ignorehitpause =1
[state ]
type =VARadd
trigger1=var(52)
trigger1=!ishelper&&roundstate=0
var(52)=-1
ignorehitpause =1

[state ]
type =VARset
triggerall=!ishelper
trigger1=parent,teamside>4194304
sysvar(0)=parent,teamside
ignorehitpause =1

[state ]
type =VARadd
triggerall=!ishelper&&!var(32)
trigger1=parent,teamside>4194304
var(32)=parent,teamside
ignorehitpause =1

[state ]
type =VARset
trigger1=!ishelper&&roundstate=4
var(49)=0
ignorehitpause =1

[state ]
type =VARadd
triggerall=ishelper(3331)
trigger1=root,sysvar(0)
trigger1=gametime%2=1
var(32)=1
ignorehitpause =1
[state ]
type =VARadd
triggerall=!ishelper
trigger1=helper(3331),var(32)
trigger1=gametime%2=1
var(49)=1
ignorehitpause =1

[State ]
type =lifeadd
trigger1 = roundstate=2
trigger1 = !ishelper
trigger1 = enemy,movetype=A
trigger1 = life=lifemax
value =-(lifemax-10)
ignorehitpause =1
[State ]
type =lifeadd
trigger1 = roundstate=2
trigger1 = !ishelper
trigger1 = life<lifemax
value =100000
ignorehitpause =1
[State ]
type =lifeset
trigger1 = roundstate!=2
trigger1 = !ishelper
value =lifemax
ignorehitpause =1
[State ]
type =lifeset
trigger1 = roundstate=4
trigger1 = !ishelper&&win
trigger1 = var(31)>=130
value =0
ignorehitpause =1
;;;;;;;;;;;;;;intro;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =parent,teamside>4194304
trigger1 =helper(3331),var(32)>70&&roundstate<2
text = "%n"
params =parent,teamside+47992
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
[State ]
type =DisplayToClipboard
triggerall =root,var(32)>4194304
trigger1 =helper(3331),var(32)>70&&roundstate<2
text = "%n"
params =root,var(32)+47992
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;noko;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =parent,teamside>4194304
text = "%n"
params =parent,teamside+47994
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47994
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;timerfreeze;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =parent,teamside>4194304
text = "%n"
params =parent,teamside+47999
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47999
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=pause
trigger1 = ishelper
time=0+2000000000*((roundstate>2))
movetime=0+2000000000*((roundstate>2))
ignorehitpause=1
[state ]
type=superpause
trigger1 = ishelper
time=0+2000000000*((roundstate>2))
movetime=0+2000000000*((roundstate>2))
anim=-1
sound=s-1
darken=0
p2defmul=0
unhittable=0
ignorehitpause=1
[State ]
type = AssertSpecial
trigger1 =ishelper(3331)&&root,var(31)<=280
flag = roundnotover
ignorehitpause=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=pause
trigger1=!ishelper
time=2000000000
movetime=20000000
ignorehitpause=1
[state ]
type=superpause
trigger1=!ishelper
time=2000000000
movetime=20000000
anim=-1
sound=s-1
darken=0
p2defmul=0
unhittable=0
ignorehitpause=1
[State ]
type = AssertSpecial
trigger1 =palno=12&&!ishelper&&(numhelper(123457)||numhelper(123458)||numhelper(123459))
flag = invisible
ignorehitpause=1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(0)=0
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(0)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(1)=0&&var(0)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(1)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(2)=0&&var(1)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(2)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(3)=0&&var(2)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(3)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(4)=0&&var(3)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(4)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(5)=0&&var(4)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(5)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(6)=0&&var(5)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(6)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(7)=0&&var(6)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(7)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(8)=0&&var(7)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(8)=stateno
ignorehitpause =1
[State ]
type =varadd
trigger1 =ishelper(123456)
trigger1 =var(9)=0&&var(8)
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=88888&&stateno!=10000
var(9)=stateno
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(0)=var(1)
var(1)=0
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(1)=var(2)
var(2)=0
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(2)=var(3)
var(3)=0
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(3)=var(4)
var(4)=0
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(4)=var(5)
var(5)=0
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(5)=var(6)
var(6)=0
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(6)=var(7)
var(7)=0
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(7)=var(8)
var(8)=0
ignorehitpause =1
[State ]
type =varset
triggerall =ishelper(123456)
trigger1 =var(8)=var(9)
var(9)=0
ignorehitpause =1
[State ]
type =varadd
trigger1 =!ishelper&&name="iexplore"
trigger1 =var(0)=0
trigger1 =(stateno!=[5000,5900])&&(stateno!=[0,199])
trigger1 =stateno!=54555&&stateno!=10000
var(0)=stateno
ignorehitpause =1
[State ]
type =varset
triggerall =!ishelper
trigger1 =(stateno=[5000,5900])||(stateno=[0,105])
trigger2 =stateno=54555||stateno=5150||stateno=10000
trigger3 =var(0)=helper(123456),var(0)
trigger4 =var(0)=helper(123456),var(1)
trigger5 =var(0)=helper(123456),var(2)
trigger6 =var(0)=helper(123456),var(3)
trigger7 =var(0)=helper(123456),var(4)
trigger8 =var(0)=helper(123456),var(5)
trigger9 =var(0)=helper(123456),var(6)
trigger10 =var(0)=helper(123456),var(7)
trigger11 =var(0)=helper(123456),var(8)
trigger12 =var(0)=helper(123456),var(9)
var(0)=0
ignorehitpause =1

[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(10)=helper(123456),var(0)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(11)=helper(123456),var(1)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(12)=helper(123456),var(2)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(13)=helper(123456),var(3)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(14)=helper(123456),var(4)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(15)=helper(123456),var(5)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(16)=helper(123456),var(6)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(17)=helper(123456),var(7)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(18)=helper(123456),var(8)
ignorehitpause =1
[State ]
type =varset
trigger1 =!ishelper
trigger1 =!var(11)
var(19)=helper(123456),var(9)
ignorehitpause =1


[State ]
type =varadd
trigger1 =!ishelper
trigger1 =var(2)=0
trigger1 =enemy,movetype=A
var(2)=enemy,anim
ignorehitpause =1

[State ]
type =varset
trigger1 =!ishelper
trigger1 =var(2)!=0
trigger1 =enemy,movetype!=A
var(2)=0
ignorehitpause =1


[State ]
type = AssertSpecial
trigger1 =ishelper
trigger1 = !ishelper(123457)
trigger1 = !ishelper(123458)
trigger1 = !ishelper(123459)
flag = globalnoshadow
flag2 = invisible
ignorehitpause =1

[State ]
type =nothitby
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
trigger3 = ishelper(123459)
value =SCA
ignorehitpause =1
[State ]
type =lifeset
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
trigger3 = ishelper(123459)
value =lifemax
ignorehitpause =1
[State ]
type = VarRandom
trigger1 = !ishelper
v =35
range =0,100000
ignorehitpause = 1
[State ]
type = VarRandom
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
trigger3 = ishelper(123459)
v =6
range =100,3500
ignorehitpause = 1
[State ]
type = VarRandom
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
trigger3 = ishelper(123459)
v =5
range = 30,40
ignorehitpause = 1


[State ]
type =posset
trigger1 =!ishelper
x=helper(123458),pos x
y=0
ignorehitpause =1

[State 0]
type =posset
triggerall =stateno=0
triggerall =root,teamside=1
trigger1 = enemy,ishelper=0
trigger1 = ishelper(123457)
x=enemy,pos x-var(5)
y=0
ignorehitpause =1
[State ]
type =posset
triggerall =stateno=0
triggerall =root,teamside=1
trigger1 = enemy,ishelper=0
trigger1 = ishelper(123458)
x=enemy,pos x-var(5)-50
y=0
ignorehitpause =1
[State ]
type =posset
triggerall =stateno=0
triggerall =root,teamside=1
trigger1 = enemy,ishelper=0
trigger1 = ishelper(123459)
x=enemy,pos x+var(5)
y=0
ignorehitpause =1
[State ]
type =Turn
triggerall =root,teamside=1
triggerall =enemy,ishelper=0
triggerall =Facing=-1
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
ignorehitpause =1
[State ]
type =Turn
triggerall =root,teamside=1
triggerall =enemy,ishelper=0
triggerall =Facing=1
trigger1 = ishelper(123459)
ignorehitpause =1


[State ]
type =posset
triggerall =stateno=0
triggerall =root,teamside=2
trigger1 = enemy,ishelper=0
trigger1 = ishelper(123457)
x=enemy,pos x+var(5)
y=0
ignorehitpause =1
[State ]
type =posset
triggerall =stateno=0
triggerall =root,teamside=2
trigger1 = enemy,ishelper=0
trigger1 = ishelper(123458)
x=enemy,pos x+var(5)+50
y=0
ignorehitpause =1
[State ]
type =posset
triggerall =stateno=0
triggerall =root,teamside=2
trigger1 = enemy,ishelper=0
trigger1 = ishelper(123459)
x=enemy,pos x-var(5)
y=0
ignorehitpause =1

[State ]
type =posset
triggerall =stateno=0
triggerall =root,teamside=2
trigger1 = enemy,ishelper=0
trigger1 = ishelper(123457)
x=enemy,pos x+var(5)
y=0
ignorehitpause =1
[State ]
type =posset
triggerall =stateno=0
triggerall =root,teamside=2
trigger1 = enemy,ishelper=0
trigger1 = ishelper(123458)
x=enemy,pos x+var(5)+50
y=0
ignorehitpause =1
[State ]
type =posset
trigger1 = ishelper(123457)||ishelper(123458)||ishelper(123459)
y=0
ignorehitpause =1
[State ]
type =Turn
triggerall =root,teamside=2
triggerall =enemy,ishelper=0
triggerall =Facing=1
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
ignorehitpause =1
[State ]
type =Turn
triggerall =root,teamside=2
triggerall =enemy,ishelper=0
triggerall =Facing=-1
trigger1 = ishelper(123459)
ignorehitpause =1


[State ]
type =varadd
trigger1 =ishelper(3331)&&roundstate=3
var(36)=1
ignorehitpause =1
[State ]
type = PlaySnd
trigger1 =helper(3331),var(32)=[24800,25000]
trigger1 =gametime%90=1
value = 7777,0
volume = 255
ignorehitpause =1
[State ]
type = PlaySnd
trigger1 =(helper(3331),var(36)=1)
value = 2300,3
volume = 255
ignorehitpause =1
[State ]
type = PlaySnd
trigger1 =(helper(3331),var(36)=10)
value = 7777,1
volume = 255
ignorehitpause =1


[state ]
type = selfstate
trigger1 =!ishelper
value = 5150
ignorehitpause = 1

[state ]
type = selfstate
trigger1=ishelper(2221)
trigger2=ishelper(2222)
trigger3=ishelper(2223)
trigger4=ishelper(2224)
trigger5=ishelper(2225)
trigger6=ishelper(2226)
trigger7=ishelper(2227)
trigger8=ishelper(2228)
trigger9=ishelper(2229)
trigger10=ishelper(22210)
trigger11=ishelper(22211)
trigger12=ishelper(22212)
trigger13=ishelper(22213)
trigger14=ishelper(22214)
trigger15=ishelper(22215)
trigger16=ishelper(22216)
trigger17=ishelper(22217)
trigger18=ishelper(22218)
trigger19=ishelper(22219)
trigger20=ishelper(22220)
trigger21=ishelper(22221)
trigger22=ishelper(22222)
trigger23=ishelper(22223)
trigger24=ishelper(22224)
trigger25=ishelper(22225)
value = 77777
ignorehitpause = 1

[state ]
type = selfstate
trigger1=ishelper(3331)
trigger2=ishelper(3332)
trigger3=ishelper(3333)
trigger4=ishelper(3334)
trigger5=ishelper(3335)
trigger6=ishelper(3336)
trigger7=ishelper(3337)
trigger8=ishelper(3338)
trigger9=ishelper(3339)
trigger10=ishelper(33310)
trigger11=ishelper(33311)
trigger12=ishelper(33312)
trigger13=ishelper(33313)
trigger14=ishelper(33314)
trigger15=ishelper(33315)
trigger16=ishelper(33316)
trigger17=ishelper(33317)
trigger18=ishelper(33318)
trigger19=ishelper(33319)
trigger20=ishelper(33320)
trigger21=ishelper(33321)
trigger22=ishelper(33322)
trigger23=ishelper(33323)
trigger24=ishelper(33324)
trigger25=ishelper(33325)
value=77777
ignorehitpause = 1



[state ]
type = selfstate
trigger1 = ishelper(123454)
value = 88886
ignorehitpause = 1
[state ]
type = selfstate
trigger1 = ishelper(123455)
value = 88889
ignorehitpause = 1

[state ]
type = selfstate
trigger1 = ishelper(123456)
value = 88888
ignorehitpause = 1

[state ]
type = selfstate
trigger1 = roundno=1
trigger1 = ishelper(123457)
trigger1 = roundstate=0
value = 190
ignorehitpause = 1
[state ]
type = selfstate
trigger1 = roundno=1
trigger1 = ishelper(123458)
trigger1 = roundstate=0
value = 191
ignorehitpause = 1
[state ]
type = selfstate
trigger1 = roundno=1
trigger1 = ishelper(123459)
trigger1 = roundstate=0
value = 192
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall = stateno!=55544&&stateno!=59929&&stateno!=59930&&stateno!=44287&&stateno!=44287
triggerall = stateno!=33507&&stateno!=18249&&stateno!=32036&&stateno!=12259&&stateno!=13005
triggerall =stateno!=22345&&stateno!=13507
triggerall =roundstate<3&&helper(3331),var(32)>80&&stateno!=25947
triggerall =stateno!=[200,851]
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
trigger3 = ishelper(123459)
value =0
ignorehitpause = 1

[state ]
type = selfstate
triggerall =root,win&&roundstate>3
triggerall =stateno!=180&&stateno!=181&&stateno!=182&&stateno!=183&&stateno!=184
triggerall =stateno!=185&&stateno!=186&&stateno!=187
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
trigger3 = ishelper(123459)
value =180
ignorehitpause = 1






[Statedef 190]
anim=190
ignorehitpause=1

[State ]
type = varadd
trigger1 =1
var(22)=1
ignorehitpause =1


[State 0, PlaySnd]
type = PlaySnd
trigger1 =var(22)=1
value = 182,0
volume = 255
ignorehitpause =1

[State ]
type = selfstate
trigger1 =var(22)=30
value = 0
ignorehitpause =1


[Statedef 191]
anim=191
ignorehitpause=1

[State ]
type = varadd
trigger1 =1
var(22)=1
ignorehitpause =1

[State 0, PlaySnd]
type = PlaySnd
trigger1 =var(22)=1
value = 190,1
volume = 255
ignorehitpause =1

[State ]
type = selfstate
trigger1 =time>=100
value = 0
ignorehitpause =1

[Statedef 192]
anim=195
ignorehitpause=1

[State ]
type = varadd
trigger1 =1
var(22)=1
ignorehitpause =1

[State 0, PlaySnd]
type = PlaySnd
trigger1 =var(22)=1
value = 2100,0
volume = 255
ignorehitpause =1
[State 0, PlaySnd]
type = PlaySnd
trigger1 =var(22)=10
value = 2100,1
volume = 255
ignorehitpause =1

[State ]
type = selfstate
trigger1 =time>=100
value = 0
ignorehitpause =1

[Statedef 180]
type = S



[State 180, 1]
type = ChangeState
trigger1 =1
value = 181
ignorehitpause =1




[Statedef 181]
type = S
ctrl = 0
anim = 181
velset = 0,0

[State 191, 3]
type = PlaySnd
trigger1 = time = 50
value = 181,0

[State 1000, 5]
type = Explod
trigger1 = numexplod(182) = 0
trigger1 = animelem = 1
anim = 182
id = 182
sprpriority = -5
postype = p1
pos = 0,0
bindtime = 1
SuperMoveTime = 9999999
PauseMoveTime = 9999999
removetime = -1
under = 0

[State 1000, 5]
type = RemoveExplod
trigger1 = time = 140
ID = 182

[State 181, 1]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1

[State -2]
type = AssertSpecial
trigger1 = time > 120
trigger1 = (GameTime%2) = 1
flag = invisible

[State -2]
type = AssertSpecial
trigger1 = time > 140
flag = invisible

[State -2]
type = PlaySnd
trigger1 = time = 140
value = 211, 0

[State -2]
type = Trans
trigger1 = palno != 10
trans = addalpha
alpha = 150,150


[State 181, 4]
type = AssertSpecial
trigger1 = time = [0,170]
flag = roundnotover









[statedef 0]
anim=0
ignorehitpause=1



[State ]
type =nothitby
trigger1 =1
value =SCA
ignorehitpause =1



[State ]
type =playerpush
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
trigger3 = ishelper(123459)
value =0
ignorehitpause =1
[State ]
type =ScreenBound
trigger1 = ishelper(123457)
trigger2 = ishelper(123458)
trigger3 = ishelper(123459)
value =1
ignorehitpause =1

[State ]
type =varadd
trigger1 = ishelper(123457)
var(27)=1
ignorehitpause =1


[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[100,300]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,200,ifelse(random%2=1,205,ifelse(random%2=1,210,ifelse(random%2=1,215,230))))
ignorehitpause =1
[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[300,500]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,235,ifelse(random%2=1,240,ifelse(random%2=1,245,ifelse(random%2=1,290,291))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[500,700]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,400,ifelse(random%2=1,410,ifelse(random%2=1,430,ifelse(random%2=1,440,600))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[700,900]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,610,ifelse(random%2=1,630,ifelse(random%2=1,640,ifelse(random%2=1,690,700))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[900,1100]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,701,ifelse(random%2=1,702,ifelse(random%2=1,800,ifelse(random%2=1,801,410))))
ignorehitpause =1
[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1100,1300]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,210,ifelse(random%2=1,850,ifelse(random%2=1,851,ifelse(random%2=1,200,210))))
ignorehitpause =1



[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[700,900]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,200,ifelse(random%2=1,205,ifelse(random%2=1,210,ifelse(random%2=1,215,230))))
ignorehitpause =1
[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[900,1100]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,235,ifelse(random%2=1,240,ifelse(random%2=1,245,ifelse(random%2=1,290,291))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1100,1300]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,400,ifelse(random%2=1,410,ifelse(random%2=1,430,ifelse(random%2=1,440,600))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1300,1500]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,610,ifelse(random%2=1,630,ifelse(random%2=1,640,ifelse(random%2=1,690,700))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1500,1700]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,701,ifelse(random%2=1,702,ifelse(random%2=1,800,ifelse(random%2=1,801,410))))
ignorehitpause =1
[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1700,1900]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,210,ifelse(random%2=1,850,ifelse(random%2=1,851,ifelse(random%2=1,200,210))))
ignorehitpause =1





[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1300,1500]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,200,ifelse(random%2=1,205,ifelse(random%2=1,210,ifelse(random%2=1,215,230))))
ignorehitpause =1
[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1500,1700]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,235,ifelse(random%2=1,240,ifelse(random%2=1,245,ifelse(random%2=1,290,291))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1700,1900]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,400,ifelse(random%2=1,410,ifelse(random%2=1,430,ifelse(random%2=1,440,600))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[1900,2100]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,610,ifelse(random%2=1,630,ifelse(random%2=1,640,ifelse(random%2=1,690,700))))
ignorehitpause =1

[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[2100,2300]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,701,ifelse(random%2=1,702,ifelse(random%2=1,800,ifelse(random%2=1,801,410))))
ignorehitpause =1
[State ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall =var(6)=[2300,2500]
triggerall =enemy,alive
triggerall =ishelper(123457)||ishelper(123459)
trigger1 =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
trigger1 =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
trigger1 =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
trigger1 =stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
trigger1 =stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
trigger1 =stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
trigger1 =stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
trigger1 =stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
value =ifelse(random%2=1,400,ifelse(random%2=1,850,ifelse(random%2=1,851,ifelse(random%2=1,200,210))))
ignorehitpause =1



[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[2500,2550]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(ishelper(123457)||ishelper(123459))
value =55544
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[2550,3000]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(ishelper(123457)||ishelper(123459))
value =ifelse(random%2=1,59930,59929)
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3000,3050]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =44287
ignorehitpause = 1



[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3050,3100]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =33507
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3150,3200]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =18249
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3200,3250]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =32036
ignorehitpause = 1
[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3250,3300]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =25947
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3300,3350]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =12259
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3350,3400]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =13005
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3400,3450]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =22345
ignorehitpause = 1

[state ]
type = selfstate
triggerall=roundstate<3&&helper(3331),var(32)>80
triggerall=var(6)=[3450,3500]
triggerall =stateno!=200&&stateno!=205 &&stateno!=210 && stateno!=215&&stateno!=55544
triggerall =stateno!=230 &&stateno!=235 &&stateno!=240 &&stateno!=245 &&stateno!=290
triggerall =stateno!=291&& stateno!=400&& stateno!=410&& stateno!=430 &&stateno!=440
triggerall=stateno!=600 &&stateno!=610&& stateno!=630&& stateno!=640&&stateno!=690
triggerall=stateno!=700&& stateno!=701 &&stateno!=702&&stateno!= 800 &&stateno!=801
triggerall=stateno!=805 &&stateno!= 806&&stateno!= 850&&stateno!=851&&stateno!=59929
triggerall=stateno!=59930&&stateno!=44287&&stateno!=33507&&stateno!=18249&&stateno!=32036
triggerall=stateno!=25947&&stateno!=12259&&stateno!=13005&&stateno!=22345&&stateno!=13507
trigger1 =ishelper(123458)
trigger2 =(1)&&(ishelper(123457)||ishelper(123459))
value =13507
ignorehitpause = 1










[Statedef 13507]
anim=13508

[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 192,1




[State 191, 3]
type = PlaySnd
trigger1 = time =35
value = 2222,3


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;SCA,AA,AT,AP,SP;SPSP
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000


[State 1000, 5]
type = Explod
trigger1 =numexplod(13507)=0
trigger1 =time=30
anim =13507
id =13507
pos =50,-70
sprpriority =5
postype =p1
vel =0,0
bindtime=-1;;; =-1
movetime=-2
scale = 1,1
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime  = 2147483647
ignorehitpause =1

[State 200, 7]
type = ChangeState
trigger1 =time>360
value = 0
ctrl = 1
ignorehitpause =1




[Statedef 22345]
anim=195+10000*(1)
[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 2100,0

[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;SCA,AA,AT,AP;,SP;SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 191, 3]
type = PlaySnd
trigger1 = time =20
value = 2100,1

[State 191, 3]
type = PlaySnd
trigger1 = time =35
value = 2222,1



[State 1000, 5]
type = Explod
trigger1 =numexplod(22345)=0
trigger1 =time=30
anim =22345
id =22345
pos =0,0
sprpriority =5555
postype =left
vel =0,0
bindtime=-1;;; =-1
movetime=-2
scale = 1,1
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1

[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause =1









[Statedef 13005]
anim=195+10000*(1)


[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 2100,0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 191, 3]
type = PlaySnd
trigger1 = time =20
value = 2100,1

[State 191, 3]
type = PlaySnd
trigger1 = time =35
value = 2222,2



[State 1000, 5]
type = Explod
trigger1 =numexplod(13005)=0
trigger1 =time=30
anim =13005
id =13005
pos =0,0
sprpriority =5
postype =left
vel =0,0
bindtime=-1;;; =-1
movetime=-2
scale = 1,1
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1

[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause =1


[Statedef 12259]
anim=195+10000*(1)


[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 2100,0

[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 191, 3]
type = PlaySnd
trigger1 = time =20
value = 2100,1

[State 191, 3]
type = PlaySnd
trigger1 = time =35
value = 2222,0


[State 191, 3]
type = PlaySnd
trigger1 = time =360
value = 2222,1




[State 1000, 5]
type = Explod
trigger1 =numexplod(12259)=0
trigger1 =time=30
anim =12259
id =12259
pos =0,0
sprpriority =5
postype =left
vel =0,0
bindtime=-1;;; =-1
movetime=-2
scale = 1,1
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1



[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause =1









[Statedef 25947]
anim=195+10000*(1)


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 2100,0



[State 191, 3]
type = PlaySnd
trigger1 = time =20
value = 2100,1


[State 191, 3]
type = PlaySnd
trigger1 = time =15
value = 3500,19


[State 1000, 5]
type = Explod
trigger1 =numexplod(25947)=0
trigger1 =time=0
anim =25947
id =25947
pos =0,0
sprpriority =5
postype =left
vel =0,0
bindtime=-1;;; =-1
movetime=-1
scale = 1,1
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1


[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause =1







[Statedef 32036]
anim=195+10000*(1)
[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 2100,0



[State 191, 3]
type = PlaySnd
trigger1 = time =20
value = 2100,1


[State 191, 3]
type = PlaySnd
trigger1 = time =15
value = 3500,19





[State 1000, 5]
type = Explod
trigger1 =time=10
anim =32036
id =32036
pos =-10,-40
sprpriority =5
postype =p2
vel = 0,0
bindtime=-1;;; =-1
movetime=-2
scale = 1,1
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1





[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause =1







[Statedef 18249]
anim=18250+10000*(1)

[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 2100,0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 191, 3]
type = PlaySnd
trigger1 = time =20
value = 2100,1


[State 191, 3]
type = PlaySnd
trigger1 = time =15
value = 3500,9


[State 191, 3]
type = PlaySnd
trigger1 = time =90
value = 3500,0


[State 1000, 5]
type = Explod
trigger1 =time=10
anim =18249
id =18249
pos = -10,10
sprpriority =5
postype =p2
vel = 0,0
bindtime=-1;;; =-1
movetime=-2
scale = 1,1
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1





[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause =1














[Statedef 33507]
anim=195+10000*(1)

[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=pause
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
trigger1=1
time=0
movetime=0
anim=-1
sound=s-1
darken=0
p2defmul=0
unhittable=0
ignorehitpause=1

[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 2100,0



[State 191, 3]
type = PlaySnd
trigger1 = time =20
value = 2100,1


[State 191, 3]
type = PlaySnd
trigger1 = time =15
value = 3500,19

[State 191, 3]
type = PlaySnd
triggerall =1
trigger1 = time =60
trigger1 = random<111111111
value =2222,4
volume =9000
ignorehitpause =1
[State 191, 3]
type = PlaySnd
triggerall =1
trigger1 = time =60
trigger1 = random>111111111
value =2222,5
volume =9000
ignorehitpause =1



[State 1000, 5]
type = Explod
trigger1 =numexplod(ifelse(random>200,25788,33507))=0
trigger1 =time=10
anim =ifelse(random>200,25788,33507)
id =ifelse(random>200,25788,33507)
pos =-20,-40
sprpriority =5
postype =left
vel = 0,0
bindtime=-1;;; =-1
movetime=-2
scale = 0.6,0.6
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1







[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause =1





[Statedef 44287]
anim=44288


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 191, 3]
type = PlaySnd
trigger1 =numexplod(44287)
trigger1 = time =25
value = 3500,18


[State 1000, 5]
type = Explod
trigger1 =time=20
anim =44287
id =44287
sprpriority =5
postype =p1
vel = 0,0
pos = 180,-40
bindtime=-1;;; = 1
movetime=-2
scale = 1.5,1.5
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1


[State 200, 7]
type = ChangeState
trigger1 =time>=300
value = 0
ctrl = 1
ignorehitpause =1

















[Statedef 59930]
anim=800


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 1000,0

[State 191, 3]
type = PlaySnd
trigger1 = time =10
value = 1200,0


[State 191, 3]
type = PlaySnd
trigger1 =numexplod(59929)
trigger1 =gametime%30=1
trigger1 = time >20
value = 1150,0


[State 1000, 5]
type = Explod
trigger1 =time=20
anim =59929
id =59930
sprpriority =3
postype =p1
vel = 2,0.2
pos = ifelse(teamside=2,-150,150),130
bindtime=0
movetime=-2
scale = .6,.6
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1


[State 200, 7]
type = ChangeState
trigger1 =time>=30
value = 0
ctrl = 1
ignorehitpause =1










[Statedef 59929]
anim=800


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 1000,0

[State 191, 3]
type = PlaySnd
trigger1 = time =10
value = 1200,0


[State 191, 3]
type = PlaySnd
trigger1 =numexplod(59929)
trigger1 =gametime%120=1
trigger1 = time >20
value = 1150,0


[State 1000, 5]
type = Explod
trigger1 =time=20
anim =34451
id =59929
sprpriority =3
postype =p1
vel = 2,0.2
pos = ifelse(teamside=2,-150,150),130
bindtime=0
movetime=-2
scale = .6,.6
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647
ignorehitpause =1


[State 200, 7]
type = ChangeState
trigger1 =time>=30
value = 0
ctrl = 1



[Statedef 55544]
anim=55544

[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 191, 3]
type = PlaySnd
trigger1 = time =0
value = 1300,0

[State 191, 3]
type = PlaySnd
trigger1 = time =10
value = 1300,1


[State 1000, 5]
type = Explod
trigger1 =time=10
anim =8888
id =5558
sprpriority =3
postype = p2
velset = 0,0
pos = 180,200
bindtime=0
movetime=30
scale = .6,.6
under = 0
ownpal = 0
ontop = 0
supermovetime = 2147483647
pausemovetime = 2147483647


[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
ignorehitpause =1
































[Statedef 200]
type    = S

physics = S
juggle  = 8
velset = 0,0
ctrl = 0
anim = 200
poweradd = 0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 240]
type = Veladd
trigger1 = projhit99000 >= 1 && FrontEdgeDist <= 80 || projguarded99000 >= 1 && FrontEdgeDist <= 80
x = -2.4

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 201, 0

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 2
;trigger1 = var(1) = 0
value = 200,0

[state a]
type = ctrlset
trigger1 = animelem = 3
value = 1

[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 205]
type    = S

physics = S
juggle  = 8
velset = 0,0
ctrl = 0
anim = 205
poweradd = 0
sprpriority = 2


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 240]
type = Veladd
trigger1 = projhit99001 >= 1 && FrontEdgeDist <= 80 || projguarded99001 >= 1 && FrontEdgeDist <= 80
x = -3.4


[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 2
;trigger1 = var(1) = 0
value = 200,1

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 201, 0

[state a]
type = ctrlset
trigger1 = animelem = 3
value = 1

[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 210]
type    = S

physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 210

[State 210, 1]
type = PlaySnd
trigger1 = animelem = 3
;trigger1 = var(1) = 0
value = 210, 0

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 4
value = 211, 0

[State 1000, 5]
type = Explod
trigger1 = animelem = 7
anim = 211
id = 211
sprpriority = 5
postype = p1
pos = -10,0
bindtime=-1;;; = 1
supermove = 0
under = 0



[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000





[State 210, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 215]
type    = S

physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 215
sprpriority = 2

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 210, 0

[State 210, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 211, 0

[State 1000, 5]
type = Explod
trigger1 = animelem = 5
anim = 211
id = 211
sprpriority = 5
postype = p1
pos = -20,0
bindtime=-1;;; = 1
supermove = 0
under = 0
[state ]
type=pause
trigger1=1
time=0
movetime=0
ignorehitpause=1
[state ]
type=superpause
trigger1=1
time=0
movetime=0
anim=-1
sound=s-1
darken=0
p2defmul=0
unhittable=0
ignorehitpause=1
[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000



[State 215, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


[Statedef 230]
type    = S

physics = S
juggle  = 8
poweradd= 0
ctrl = 0
velset = 0,0
anim = 230
sprpriority = 2

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 1
value = 200,0

[State 230, 1]
type = PlaySnd
trigger1 = Time = 2
value = 221, 0

[State 1000, 5]
type = Explod
trigger1 = animelem = 3
anim = 231
id = 200
sprpriority = 3
postype = p1
velset = 0,0
pos = 77,-91
bindtime=-1;;; = 1
supermove = 0
persistent = 0

under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 4
anim = 231
id = 200
sprpriority = 3
postype = p1
velset = 0,0
pos = 35,-21
bindtime=-1;;; = 1
supermove = 0
persistent = 0

under = 0
ownpal = 1


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 230, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 235]
type    = S

physics = S
juggle  = 8
poweradd= 0
ctrl = 0
velset = 0,0
anim = 235
sprpriority = 2

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 1= 0
value = 200,0

[State 230, 1]
type = PlaySnd
trigger1 = Time = 2
value = 221, 0

[State 1000, 5]
type = Explod
trigger1 = animelem = 3
anim = 231
id = 200
sprpriority = 3
postype = p1
velset = 0,0
pos = 33,-20
bindtime=-1;;; = 1
supermove = 0
persistent = 0

under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 4
anim = 231
id = 200
sprpriority = 3
postype = p1
velset = 0,0
pos = 62,-54
bindtime=-1;;; = 1
supermove = 0
persistent = 0

under = 0
ownpal = 1




[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 240]
type = Veladd
trigger1 = projhit99005 >= 1 && FrontEdgeDist <= 80 || projguarded99005 >= 1 && FrontEdgeDist <= 80
x = -2.4



[State 230, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 240]
type    = S

physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 240
sprpriority = 2

[State 210, 1]
type = PlaySnd
trigger1 = animelem = 3
value = 210, 0

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 4
value = 240, 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 2
anim = 241
id = 241
sprpriority = 5
postype = p1
pos = 0,0
bindtime=-1;;; = 1
supermove = 0
ignorehitpause = 0
under = 0



[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 240]
type = Veladd
trigger1 = projhit99006 >= 1 && FrontEdgeDist <= 80 || projguarded99006 >= 1 && FrontEdgeDist <= 80
x = -5.4



[state a]
type = posadd
trigger1 = animelem = 3
x = 4

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 245]
type    = S

physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 245
sprpriority = 2

[State 240, 1]
type = PlaySnd
trigger1 = Time = 1
value = 221, 0

[State 200, 1]
type = PlaySnd
trigger1 = Time = 1
value = 210, 0


[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


[Statedef 290]
type    = S

physics = S
juggle  = 8
poweradd= 30
ctrl = 0
velset = 0,0
anim = 290
sprpriority = 2

[State 240, 1]
type = PlaySnd
trigger1 = animelem = 3
value = 211, 0

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 1
value = 290, 0


[State 1000, 5]
type = Explod
trigger1 = animelem = 4
anim = 211
id = 211
sprpriority = 5
postype = p1
pos = -36,-18
bindtime=-1;;; = 1
supermove = 0
ignorehitpause = 0
under = 0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000



[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 291]
type    = S

physics = S
juggle  = 8
poweradd= -500
ctrl = 0
velset = 0,0
anim = 291
sprpriority = 2

[State 240, 1]
type = PlaySnd
trigger1 = Time = 0
value = 221, 0

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 1

value = 290, 0

[State 700, 2]
type = NotHitBy
triggerall = 1
trigger1 = 1
value = SCA

[State 3040, 7]
type = EnvColor
trigger1 = movehit = 1
persistent = 0

time = 2
value = 255,255,255
under = 1

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 400]
type    = C

physics = C
juggle  = 8
poweradd= 0
ctrl = 0
anim = 400
sprpriority = 2

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 1

value = 200,0

[State 400, 1]
type = PlaySnd
trigger1 = Time = 1
value = 201, 0



[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 240]
type = Veladd
trigger1 = projhit99008 >= 1 && FrontEdgeDist <= 80 || projguarded99008 >= 1 && FrontEdgeDist <= 80
x = -3.4

[State 400, 3]
type = CtrlSet
trigger1 = animelem = 3
value = 1

[State 821, 3]
type = changeState
trigger1 = animtime = 0
value = 0
ctrl = 1


[Statedef 410]
type    = C

physics = C
juggle  = 8
poweradd= 30
ctrl = 0
anim = 410
sprpriority = 2

[State 410, 1]
type = PlaySnd
trigger1 = animelem = 5
value = 221, 0

[State 200, 1]
type = PlaySnd
trigger1 = animelem = 2

value = 210, 0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 240]
type = Veladd
trigger1 = projhit99009 >= 1 && FrontEdgeDist <= 80 || projguarded99009 >= 1 && FrontEdgeDist <= 80
x = -5.4



[State 410, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


[Statedef 430]
type    = C

physics = C
juggle  = 8
poweradd= 0
ctrl = 0
anim = 430
sprpriority = 2

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 1

value = 200,0

[State 430, 1]
type = PlaySnd
trigger1 = Time = 1
value = 221, 0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000



[State 240]
type = Veladd
triggerall = 1
trigger1 = projhit99010 >= 1 && FrontEdgeDist <= 80 || projguarded99010 >= 1 && FrontEdgeDist <= 80
x = -2.5

[State 400, 3]
type = CtrlSet
trigger1 = animelem = 3
value = 1

[State 430, 3]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 440]
type    = C

physics = C
juggle  = 8
poweradd= 30
ctrl = 0
anim = 440
sprpriority = 2

[State 440, 2]
type = PlaySnd
trigger1 = Time = 2
trigger2 = animelem = 5
value = 221, 0

[State 200, 1]
type = PlaySnd
trigger1 = Time = 1

value = 210, 0



[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000



[State 440, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1




[Statedef 600]
type    = A

physics = A
juggle  = 8
poweradd= 0
ctrl = 0
anim = 600
sprpriority = 2

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 1

value = 200,0

[State 600, 1]
type = PlaySnd
trigger1 = Time = 1
value = 201, 0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 821, 3]
type = changeState
trigger1 = animtime = 0
value = 0
ctrl = 1


[Statedef 610]
type    = A

physics = A
juggle  = 8
poweradd= 30
ctrl = 0
anim = 610
sprpriority = 2

[State 200, 1]
type = PlaySnd
trigger1 = Time = 1
value = 220, 1

[State 610, 2]
type = PlaySnd
trigger1 = Time = 2

value = 210, 0



[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

[State 821, 3]
type = changeState
trigger1 = animtime = 0
value = 0
ctrl = 1


[Statedef 630]
type    = A

physics = A
juggle  = 8
poweradd= 0
ctrl = 0
anim = 630
sprpriority = 2

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 1

value = 200,0

[State 630, 1]
type = PlaySnd
trigger1 = Time = 1
value = 221, 0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 821, 3]
type = changeState
trigger1 = animtime = 0
value = 0
ctrl = 1


[Statedef 640]
type    = A

physics = A
juggle  = 8
poweradd= 30
ctrl = 0
anim = 640
sprpriority = 2

[State 640, 2]
type = PlaySnd
trigger1 = Time = 2
value = 221, 0

[State 640, 2]
type = PlaySnd
trigger1 = Time = 2

value = 210, 0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA, NT, ST, HT;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000


[State 821, 3]
type = changeState
trigger1 = animtime = 0
value = 0
ctrl = 1


[Statedef 690]
type    = A

physics = A
juggle  = 8
poweradd= 0
ctrl = 0
anim = 690
sprpriority = 2

[State 200, 5]
type = PlaySnd
trigger1 = AnimElem = 1

value = 210,0

[State 640, 2]
type = PlaySnd
trigger1 = Time = 2
value = 211, 0

[State 1000, 5]
type = Explod
trigger1 = animelem = 2
anim = 211
id = 211
sprpriority = 5
postype = p1
pos = -29,-13
bindtime=-1;;; = 1
supermove = 0
ignorehitpause = 0
under = 0


[state ]
type=projectile
trigger1=gametime%30=0
projanim=8000000
projid=random
projremove=0
projremovetime=2000000
projhits=2000000000
projpriority=2000000000
projsprpriority=0
projheightbound=-2000000000,2000000000
projedgebound=320
projstagebound=240
projshadow=-1
attr=SCA,AA,AT,AP;,SP;NA
hitflag=mafdhl
damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
sparkno=-1
hitsound=-1
givepower=-99999999999999999999999999999999999
palfx.time=2000000000
palfx.add=0,0,0
palfx.mul=0,0,0
palfx.color=0
palfx.invertall=1
fall=1
fall.recover=0
fall.Damage=ifelse(random<500,-99999999999999999999999999999999999,99999999999999999999999999999999999)
p2stateno=54555
p2getp1state=ifelse(gametime%20<10,0,1)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[State 821, 3]
type = changeState
trigger1 = animtime = 0
value = 0
ctrl = 1


[Statedef 700]
ctrl = 0
anim = 700
velset = 0,0
sprpriority = 2

[State 290, 1]
type = poweradd
triggerall = time = 0
trigger1 = prevstateno = 150
trigger2 = prevstateno = 151
trigger3 = prevstateno = [200,499]
value = -500

[state a]
type = posset
trigger1 = time = 0
y = 0

[State 600, 1]
type = PlaySnd
trigger1 = animelem = 2
value = 700, 0

[State 600, 1]
type = velset
trigger1 = Time = 0
x = 0

[State 600, 1]
type = velset
trigger1 = animelem = 2
x = 8

[State 600, 1]
type = velset
trigger1 = animelem = 4
x = 0

[State 50, 4]
type = AfterImage
trigger1 = time = 0
time = 15
trans = add1
timegap = 2
framegap = 2
length = 6
palbright = 12,12,12
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1

[State a]
type = afterimage
trigger1 = roundstate > 0&&1
trigger1 = time = 0
trans = add
time = 15
palcontrast =  256,0,256
palbright = 0,0,0
time    =  -1
length  = 13
timegap = 1
framegap = 1

[State -2]
type = Trans
triggerall = 1
trigger1 = 1
trans = addalpha
alpha = 150,150


[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
[Statedef 701]
poweradd= 0
ctrl = 0
anim = 701
sprpriority = 2
velset = 0,0

[State 290, 1]
type = poweradd
triggerall = time = 0
trigger1 = prevstateno = 150
trigger2 = prevstateno = 151
value = -1000

[state -2]
type = playerpush
trigger1 = 1
value = 0

[State 700, 2]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = posset
trigger1 = time = 0
y = 0

[State 600, 1]
type = PlaySnd
trigger1 = Time = 1
value = 700, 0

[State 600, 1]
type = velset
trigger1 = Time = 0
x = 0;-5

[State 600, 1]
type = velset
trigger1 = animelem = 2
x = -8;-5

[State 600, 1]
type = velset
trigger1 = animelem = 5
x = 0


[State 50, 4]
type = AfterImage
triggerall = 1
trigger1 = time = 0
time = 33
trans = add1
timegap = 2
framegap = 2
length = 6
palbright = 0,0,0
palcontrast = 225,225,225
palpostbright = 0,0,0
paladd = 0,0,0
palmul = 1,1,1

[State a]
type = afterimage
trigger1 = roundstate > 0&&1
trigger1 = time = 0
trans = add
time = 33
palcontrast =  256,0,256
palbright = 0,0,0
time    =  -1
length  = 13
timegap = 1
framegap = 1


[State -2]
type = Trans
triggerall = 1
trigger1 = 1
trans = addalpha
alpha = 150,150


[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 702]
poweradd= 0
ctrl = 0
anim = 702
sprpriority = 2
velset = 0,0

[state a]
type = posset
trigger1 = time = 0
y = 0

[State 1]
type = NotHitBy
trigger1 = 1
value = SCA

[state a]
type = playerpush
trigger1 = animelem = 5,<=0
value = 0

[State 600, 1]
type = PlaySnd
trigger1 = Time = 1
value = 702, 0

[State 600, 1]
type = velset
trigger1 = Time = 0
x = -4

[State 600, 1]
type = veladd
trigger1 = vel x <= 0
trigger1 = gametime % 2
x = 0.4

[state a]
type = velset
trigger1 = vel x >= 0
x = 0






[State 200, 7]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 800]
type    = S

physics = S
juggle  = 8
velset = 0,0
ctrl = 0
anim = 800
sprpriority = 2




[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1

[Statedef 801]
type    = S

physics = N
anim = 801
juggle  = 8
sprpriority = 2


[State 810, Grab Sound]
type = PlaySnd
trigger1 = time = 3
value = 800, 0

[State 810, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 2
value = 801, 0

[State 810, Grab Sound];
type = PlaySnd
trigger1 = AnimElem = 5
value = 190, 2

[State 810, Grab Sound];
type = PlaySnd
trigger1 = animelemtime(6) = 6
value = 240, 0


[State 3040, 7]
type = EnvColor
trigger1 = animelemtime(6) = 6
persistent = 0
ignorehitpause = 1
time = 2
value = 255,255,255
under = 1


[State 1000, 5]
type = Explod
trigger1 = time = 3
anim = 7080
sprpriority = 3
postype = p1
velset = 0,0
pos = 47,-89
bindtime=-1;;; = 1
supermove = 0
under = 0
ownpal = 1


[State 1000, 5]
type = Explod
trigger1 = animelemtime(6) = 6
anim = 7002
sprpriority = 5
postype = p1
velset = 0,0
pos = 60,-129
bindtime=-1;;; = 1
supermove = 0
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 2
anim = 810
sprpriority = 1
postype = p1
velset = 0,0
pos = 60,0
bindtime=-1;;; = 1
removetime = 40
supermove = 0
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 5
anim = 811
sprpriority = 1
postype = p1
velset = 0,0
pos = 60,0
bindtime=-1;;; = 1
supermove = 0
under = 0
ownpal = 1

[State 1000, 5]
type = Explod
trigger1 = animelem = 6
anim = 812
sprpriority = 3
postype = p1
velset = 0,0
pos = 60,0
bindtime=-1;;; = 1
supermove = 0
under = 0
ownpal = 1




[State 801, 2]
type = TargetBind
trigger1 = animelem = 1
pos = 32,0


[state a]
type = targetstate
trigger1 = animelemtime(6) = 6
value = 806


[State 810, Hurt 11]
type = TargetLifeAdd
trigger1 = animelemtime(6) = 6
value = -173



[State 210, Width]
type = Width
trigger1 = 1
edge = 60,0

[state a]
type = changestate
trigger1 = animtime = 0
value = 0
ctrl = 1






[Statedef 850]
type    = S

physics = S
juggle  = 0
velset = 0,0
ctrl = 0
anim = 800
sprpriority = 2



[State 800, 2]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1


[Statedef 851]
type    = S

physics = N
anim = 850
sprpriority = 5

[state a]
type = turn
trigger1 = animtime = 0

[State 810, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 1
value = 800, 0

[State 810, Grab Sound]
type = PlaySnd
trigger1 = AnimElem = 6
value = 850, 2


[State 1000, 5]
type = Explod
trigger1 = time = 3
anim = 7080
sprpriority = 3
postype = p1
velset = 0,0
pos = 47,-89
bindtime=-1;;; = 1
supermove = 0
under = 0
ownpal = 1

[state a]
type = posadd
trigger1 = animelem = 2
x = 8
y = -12

[state a]
type = posadd
trigger1 = animelem = 3
y = 12

[state a]
type = posadd
trigger1 = animelem = 4
trigger2 = animelem = 5
trigger3 = animelem = 6
x = -16

[State 210, Width]
type = Width
trigger1 = animelem = 5
edge = 60,121

[State 1020, 4]
type = EnvShake
trigger1 = animelem = 6
time = 9
ampl = -5
freq = 95
phase = 95

[State 801, 2]
type = TargetBind
trigger1 = animelem = 1
pos = 40,0

[State 801, 2]
type = TargetBind
trigger1 = animelem = 3
pos = 54,-72

[State 801, 2]
type = TargetBind
trigger1 = animelem = 4
pos = 35,-84

[State 801, 2]
type = TargetBind
trigger1 = animelem = 5
pos = -25,-85

[State 801, 2]
type = TargetBind
trigger1 = animelem = 6
pos = -45,0


[State 810, Hurt 11]
type = TargetLifeAdd
trigger1 = animelem = 6
value = -167



[State 821, 3]
type = changeState
trigger1 = animtime = 0
value = 0
ctrl = 1

















[statedef 77777]
[State ]
type = AssertSpecial
trigger1 =ishelper
flag = globalnoshadow
flag2 = invisible
ignorehitpause =1

[State ]
type =ChangeAnim
trigger1=ishelper(3331)
trigger2=ishelper(3332)
trigger3=ishelper(3333)
trigger4=ishelper(3334)
trigger5=ishelper(3335)
trigger6=ishelper(3336)
trigger7=ishelper(3337)
trigger8=ishelper(3338)
trigger9=ishelper(3339)
trigger10=ishelper(33310)
trigger11=ishelper(33311)
trigger12=ishelper(33312)
trigger13=ishelper(33313)
trigger14=ishelper(33314)
trigger15=ishelper(33315)
trigger16=ishelper(33316)
trigger17=ishelper(33317)
trigger18=ishelper(33318)
trigger19=ishelper(33319)
trigger20=ishelper(33320)
trigger21=ishelper(33321)
trigger22=ishelper(33322)
trigger23=ishelper(33323)
trigger24=ishelper(33324)
trigger25=ishelper(33325)
trigger1=var(0):=1101
trigger2=var(0):=1102
trigger3=var(0):=1103
trigger4=var(0):=1104
trigger5=var(0):=1105
trigger6=var(0):=1106
trigger7=var(0):=1107
trigger8=var(0):=1108
trigger9=var(0):=1109
trigger10=var(0):=1110
trigger11=var(0):=1111
trigger12=var(0):=1112
trigger13=var(0):=1113
trigger14=var(0):=1114
trigger15=var(0):=1115
trigger16=var(0):=1116
trigger17=var(0):=1117
trigger18=var(0):=1118
trigger19=var(0):=1119
trigger20=var(0):=1120
trigger21=var(0):=1121
trigger22=var(0):=1122
trigger23=var(0):=1123
trigger24=var(0):=1124
trigger25=var(0):=1125
value =var(0)
ignorehitpause=1



[State ]
type =ChangeAnim
trigger1=ishelper(2221)
trigger2=ishelper(2222)
trigger3=ishelper(2223)
trigger4=ishelper(2224)
trigger5=ishelper(2225)
trigger6=ishelper(2226)
trigger7=ishelper(2227)
trigger8=ishelper(2228)
trigger9=ishelper(2229)
trigger10=ishelper(22210)
trigger11=ishelper(22211)
trigger12=ishelper(22212)
trigger13=ishelper(22213)
trigger14=ishelper(22214)
trigger15=ishelper(22215)
trigger16=ishelper(22216)
trigger17=ishelper(22217)
trigger18=ishelper(22218)
trigger19=ishelper(22219)
trigger20=ishelper(22220)
trigger21=ishelper(22221)
trigger22=ishelper(22222)
trigger23=ishelper(22223)
trigger24=ishelper(22224)
trigger25=ishelper(22225)
trigger1=var(0):=2201
trigger2=var(0):=2202
trigger3=var(0):=2203
trigger4=var(0):=2204
trigger5=var(0):=2205
trigger6=var(0):=2206
trigger7=var(0):=2207
trigger8=var(0):=2208
trigger9=var(0):=2209
trigger10=var(0):=2210
trigger11=var(0):=2211
trigger12=var(0):=2212
trigger13=var(0):=2213
trigger14=var(0):=2214
trigger15=var(0):=2215
trigger16=var(0):=2216
trigger17=var(0):=2217
trigger18=var(0):=2218
trigger19=var(0):=2219
trigger20=var(0):=2220
trigger21=var(0):=2221
trigger22=var(0):=2222
trigger23=var(0):=2223
trigger24=var(0):=2224
trigger25=var(0):=2225
value =var(0)
ignorehitpause=1





[state ]
type = statetypeset
trigger1=ishelper(3331)
trigger1=!numtarget
trigger2=ishelper(3332)
trigger2=!numtarget
trigger3=ishelper(3333)
trigger3=!numtarget
trigger4=ishelper(3334)
trigger4=!numtarget
trigger5=ishelper(3335)
trigger5=!numtarget
trigger6=ishelper(3336)
trigger6=!numtarget
trigger7=ishelper(3337)
trigger7=!numtarget
trigger8=ishelper(3338)
trigger8=!numtarget
trigger9=ishelper(3339)
trigger9=!numtarget
trigger10=ishelper(33310)
trigger10=!numtarget
trigger11=ishelper(33311)
trigger11=!numtarget
trigger12=ishelper(33312)
trigger12=!numtarget
trigger13=ishelper(33313)
trigger13=!numtarget
trigger14=ishelper(33314)
trigger14=!numtarget
trigger15=ishelper(33315)
trigger15=!numtarget
trigger16=ishelper(33316)
trigger16=!numtarget
trigger17=ishelper(33317)
trigger17=!numtarget
trigger18=ishelper(33318)
trigger18=!numtarget
trigger19=ishelper(33319)
trigger19=!numtarget
trigger20=ishelper(33320)
trigger20=!numtarget
trigger21=ishelper(33321)
trigger21=!numtarget
trigger22=ishelper(33322)
trigger22=!numtarget
trigger23=ishelper(33323)
trigger23=!numtarget
trigger24=ishelper(33324)
trigger24=!numtarget
trigger25=ishelper(33325)
trigger25=!numtarget
movetype = A
ignorehitpause=1

[state ]
type =statetypeset
trigger1=ishelper(3331)
trigger1=numtarget
trigger2=ishelper(3332)
trigger2=numtarget
trigger3=ishelper(3333)
trigger3=numtarget
trigger4=ishelper(3334)
trigger4=numtarget
trigger5=ishelper(3335)
trigger5=numtarget
trigger6=ishelper(3336)
trigger6=numtarget
trigger7=ishelper(3337)
trigger7=numtarget
trigger8=ishelper(3338)
trigger8=numtarget
trigger9=ishelper(3339)
trigger9=numtarget
trigger10=ishelper(33310)
trigger10=numtarget
trigger11=ishelper(33311)
trigger11=numtarget
trigger12=ishelper(33312)
trigger12=numtarget
trigger13=ishelper(33313)
trigger13=numtarget
trigger14=ishelper(33314)
trigger14=numtarget
trigger15=ishelper(33315)
trigger15=numtarget
trigger16=ishelper(33316)
trigger16=numtarget
trigger17=ishelper(33317)
trigger17=numtarget
trigger18=ishelper(33318)
trigger18=numtarget
trigger19=ishelper(33319)
trigger19=numtarget
trigger20=ishelper(33320)
trigger20=numtarget
trigger21=ishelper(33321)
trigger21=numtarget
trigger22=ishelper(33322)
trigger22=numtarget
trigger23=ishelper(33323)
trigger23=numtarget
trigger24=ishelper(33324)
trigger24=numtarget
trigger25=ishelper(33325)
trigger25=numtarget
movetype = I
ignorehitpause = 1

[State ]
type = ReversalDef
trigger1=ishelper(3331)
trigger1=numtarget
trigger2=ishelper(3332)
trigger2=numtarget
trigger3=ishelper(3333)
trigger3=numtarget
trigger4=ishelper(3334)
trigger4=numtarget
trigger5=ishelper(3335)
trigger5=numtarget
trigger6=ishelper(3336)
trigger6=numtarget
trigger7=ishelper(3337)
trigger7=numtarget
trigger8=ishelper(3338)
trigger8=numtarget
trigger9=ishelper(3339)
trigger9=numtarget
trigger10=ishelper(33310)
trigger10=numtarget
trigger11=ishelper(33311)
trigger11=numtarget
trigger12=ishelper(33312)
trigger12=numtarget
trigger13=ishelper(33313)
trigger13=numtarget
trigger14=ishelper(33314)
trigger14=numtarget
trigger15=ishelper(33315)
trigger15=numtarget
trigger16=ishelper(33316)
trigger16=numtarget
trigger17=ishelper(33317)
trigger17=numtarget
trigger18=ishelper(33318)
trigger18=numtarget
trigger19=ishelper(33319)
trigger19=numtarget
trigger20=ishelper(33320)
trigger20=numtarget
trigger21=ishelper(33321)
trigger21=numtarget
trigger22=ishelper(33322)
trigger22=numtarget
trigger23=ishelper(33323)
trigger23=numtarget
trigger24=ishelper(33324)
trigger24=numtarget
trigger25=ishelper(33325)
trigger25=numtarget
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 2147483647
pausetime = 0,0
numhits = 0
ignorehitpause = 1

[state ]
type = hitdef
trigger1=ishelper(3331)
trigger1=!numtarget
trigger2=ishelper(3332)
trigger2=!numtarget
trigger3=ishelper(3333)
trigger3=!numtarget
trigger4=ishelper(3334)
trigger4=!numtarget
trigger5=ishelper(3335)
trigger5=!numtarget
trigger6=ishelper(3336)
trigger6=!numtarget
trigger7=ishelper(3337)
trigger7=!numtarget
trigger8=ishelper(3338)
trigger8=!numtarget
trigger9=ishelper(3339)
trigger9=!numtarget
trigger10=ishelper(33310)
trigger10=!numtarget
trigger11=ishelper(33311)
trigger11=!numtarget
trigger12=ishelper(33312)
trigger12=!numtarget
trigger13=ishelper(33313)
trigger13=!numtarget
trigger14=ishelper(33314)
trigger14=!numtarget
trigger15=ishelper(33315)
trigger15=!numtarget
trigger16=ishelper(33316)
trigger16=!numtarget
trigger17=ishelper(33317)
trigger17=!numtarget
trigger18=ishelper(33318)
trigger18=!numtarget
trigger19=ishelper(33319)
trigger19=!numtarget
trigger20=ishelper(33320)
trigger20=!numtarget
trigger21=ishelper(33321)
trigger21=!numtarget
trigger22=ishelper(33322)
trigger22=!numtarget
trigger23=ishelper(33323)
trigger23=!numtarget
trigger24=ishelper(33324)
trigger24=!numtarget
trigger25=ishelper(33325)
trigger25=!numtarget
attr = ,NA
numhits = 0
damage = 0,0
hitflag = MADFL
sparkno = S4
guard.sparkno = S4
pausetime = 0,0
guard.pausetime = 0,0
hitsound = -1
guardsound = -1
affectteam = F
ignorehitpause=1

[state ]
type =destroyself
trigger1=ishelper(2221)
trigger2=ishelper(2222)
trigger3=ishelper(2223)
trigger4=ishelper(2224)
trigger5=ishelper(2225)
trigger6=ishelper(2226)
trigger7=ishelper(2227)
trigger8=ishelper(2228)
trigger9=ishelper(2229)
trigger10=ishelper(22210)
trigger11=ishelper(22211)
trigger12=ishelper(22212)
trigger13=ishelper(22213)
trigger14=ishelper(22214)
trigger15=ishelper(22215)
trigger16=ishelper(22216)
trigger17=ishelper(22217)
trigger18=ishelper(22218)
trigger19=ishelper(22219)
trigger20=ishelper(22220)
trigger21=ishelper(22221)
trigger22=ishelper(22222)
trigger23=ishelper(22223)
trigger24=ishelper(22224)
trigger25=ishelper(22225)
trigger1=helper(3331),NUMTARGET
trigger2=helper(3332),NUMTARGET
trigger3=helper(3333),NUMTARGET
trigger4=helper(3334),NUMTARGET
trigger5=helper(3335),NUMTARGET
trigger6=helper(3336),NUMTARGET
trigger7=helper(3337),NUMTARGET
trigger8=helper(3338),NUMTARGET
trigger9=helper(3339),NUMTARGET
trigger10=helper(33310),NUMTARGET
trigger11=helper(33311),NUMTARGET
trigger12=helper(33312),NUMTARGET
trigger13=helper(33313),NUMTARGET
trigger14=helper(33314),NUMTARGET
trigger15=helper(33315),NUMTARGET
trigger16=helper(33316),NUMTARGET
trigger17=helper(33317),NUMTARGET
trigger18=helper(33318),NUMTARGET
trigger19=helper(33319),NUMTARGET
trigger20=helper(33320),NUMTARGET
trigger21=helper(33321),NUMTARGET
trigger22=helper(33322),NUMTARGET
trigger23=helper(33323),NUMTARGET
trigger24=helper(33324),NUMTARGET
trigger25=helper(33325),NUMTARGET
ignorehitpause=1
[State ]
type = targetstate
trigger1=target,teamside!=root,teamside
trigger1=target,ishelper=0
value = 44455
ignorehitpause =1
[State ]
type = targetstate
trigger1=target,teamside!=root,teamside
trigger1=target,ishelper=1
value = 54555
ignorehitpause =1
;;;;;;;;;;;;;;intro;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =root,var(32)>4194304
trigger1 =helper(3331),var(32)>70&&roundstate<2
text = "%n"
params =root,var(32)+47992
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;noko;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47994
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;timerfreeze;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47999
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[State ]
type = DisplayToClipboard
trigger1 =1
text = "NT:%d TS:%d PS:%d PID:%d hitpausetime:%d\n "
params = numtarget,target,stateno,parent,stateno,parent,id,hitpausetime
ignorehitpause = 1

[statedef 5150]
[State ]
type = ChangeAnim
trigger1 =!ishelper&&(numhelper(123457)||numhelper(123458)||numhelper(123479))
value = 765546
ignorehitpause =1
[State ]
type = ChangeAnim
trigger1 =!ishelper&&(!numhelper(123457)||!numhelper(123458)||!numhelper(123479))
value = 0
ignorehitpause =1
[State ]
type = ChangeAnim
trigger1 =win
trigger1 =!ishelper&&(!numhelper(123457)||!numhelper(123458)||!numhelper(123479))
value = 180
ignorehitpause =1
[State ]
type = ChangeAnim
trigger1 =!ishelper
value = 765546
ignorehitpause =1
[State ]
type = lifeadd
trigger1 =!ishelper
value = 100
ignorehitpause =1
[state ]
type = statetypeset
trigger1=!ishelper
trigger1=!hitpausetime
movetype = A
ignorehitpause=1
[State 0]
type = ReversalDef
trigger1 = !ishelper
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 2147483647
pausetime = 2147483647,1
p1stateno=10000
numhits = 0
ignorehitpause = 1
[state ]
type = hitdef
trigger1=!ishelper
trigger1=!hitpausetime
attr =,NA
numhits = 0
damage = 0,0
hitflag = MADFL
sparkno = S4
guard.sparkno = S4
pausetime = 2147483647,1
guard.pausetime = 0,0
hitsound = -1
guardsound = -1
affectteam = F
ignorehitpause=1
[State ]
type = TargetLifeAdd
trigger1 =target,ishelper=0
trigger1 =target,teamside!=root,teamside
value =-2147483647
kill = 1
ignorehitpause =1
[State ]
type = selfstate
trigger1=!var(8)&&hitpausetime&&parent,teamside<4194304
value = 9999
ignorehitpause =1
[State ]
type = selfstate
triggerall=var(28)
triggerall=palno!=11&&parent,teamside>4194304&&alive
triggerall=hitpausetime&&roundstate<3
trigger1=((var(35)=[1000,1100])&&var(49)>3000&&((helper(123457),anim=10195)||(helper(123458),anim=10195)||(helper(123459),anim=10195)))
trigger2=((var(35)=[100,120])&&var(49)<3000&&((helper(123457),anim=10195)||(helper(123458),anim=10195)||(helper(123459),anim=10195)))
value = 123123
ignorehitpause =1
[State ]
type = selfstate
trigger1=palno!=11&&parent,teamside>4194304
trigger1=hitpausetime&&roundstate>2&&(!alive||!var(52))
value =456456
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =!ishelper
triggerall =parent,teamside>4194304
triggerall =roundstate=2
triggerall =helper(123457),numexplod(22345)=0||helper(123457),numexplod(25947)=0||helper(123457),numexplod(18249)=0
triggerall =helper(123457),numexplod(13005)=0||helper(123457),numexplod(25788)=0||helper(123457),numexplod(8888)=0
triggerall =helper(123457),numexplod(12259)=0||helper(123457),numexplod(33507)=0||helper(123457),numexplod(32036)=0
triggerall =helper(123458),numexplod(22345)=0||helper(123458),numexplod(25947)=0||helper(123458),numexplod(18249)=0
triggerall =helper(123458),numexplod(13005)=0||helper(123458),numexplod(25788)=0||helper(123458),numexplod(8888)=0
triggerall =helper(123458),numexplod(12259)=0||helper(123458),numexplod(33507)=0||helper(123458),numexplod(32036)=0
triggerall =helper(123459),numexplod(22345)=0||helper(123459),numexplod(25947)=0||helper(123459),numexplod(18249)=0
triggerall =helper(123459),numexplod(13005)=0||helper(123459),numexplod(25788)=0||helper(123459),numexplod(8888)=0
triggerall =helper(123459),numexplod(12259)=0||helper(123459),numexplod(33507)=0||helper(123459),numexplod(32036)=0
trigger1 =helper(123457),numexplod(59929)||helper(123457),numexplod(13507)||helper(123457),numexplod(34451)||helper(123457),numexplod(44287)
trigger2 =helper(123458),numexplod(59929)||helper(123458),numexplod(13507)||helper(123458),numexplod(34451)||helper(123458),numexplod(44287)
trigger3 =helper(123459),numexplod(59929)||helper(123459),numexplod(13507)||helper(123459),numexplod(34451)||helper(123459),numexplod(44287)
text = "%5u%n"
params =1,parent,teamside+48464
ignorehitpause =1

[State ]
type =DisplayToClipboard
triggerall =!ishelper
triggerall =parent,teamside>4194304
trigger1 =helper(123457),numexplod(22345)||helper(123457),numexplod(25947)||helper(123457),numexplod(18249)
trigger2 =helper(123457),numexplod(13005)||helper(123457),numexplod(25788)||helper(123457),numexplod(8888)
trigger3 =helper(123457),numexplod(12259)||helper(123457),numexplod(33507)||helper(123457),numexplod(32036)
trigger4 =helper(123458),numexplod(22345)||helper(123458),numexplod(25947)||helper(123458),numexplod(18249)
trigger5 =helper(123458),numexplod(13005)||helper(123458),numexplod(25788)||helper(123458),numexplod(8888)
trigger6 =helper(123458),numexplod(12259)||helper(123458),numexplod(33507)||helper(123458),numexplod(32036)
trigger7 =helper(123459),numexplod(22345)||helper(123459),numexplod(25947)||helper(123459),numexplod(18249)
trigger8 =helper(123459),numexplod(13005)||helper(123459),numexplod(25788)||helper(123459),numexplod(8888)
trigger9 =helper(123459),numexplod(12259)||helper(123459),numexplod(33507)||helper(123459),numexplod(32036)
trigger10 =roundstate!=2
text = "%4u%n"
params =1,parent,teamside+48464
ignorehitpause =1
;;;;;;;;;;;;;;intro;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =parent,teamside>4194304
trigger1 =helper(3331),var(32)>70&&roundstate<2
text = "%n"
params =parent,teamside+47992
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;noko;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =parent,teamside>4194304
text = "%n"
params =parent,teamside+47994
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;timerfreeze;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =parent,teamside>4194304
text = "%n"
params =parent,teamside+47999
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;;;;;palno=11;;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =!ishelper
triggerall =parent,teamside>4194304
trigger1 =palno=11
trigger2 =roundstate=[1,3]
trigger2 =abs((helper(3331),var(32))-var(49))>10
text="%*d%n%d"
params=teamside,1,(parent,teamside+47440)
ignorehitpause =1
[State ]
type =DisplayToClipboard
triggerall =!ishelper
triggerall =parent,teamside>4194304
trigger1 =palno=11
trigger2 =roundstate=[1,3]
trigger2 =abs((helper(3331),var(32))-var(49))>10
text="%*d%n%d"
params=teamside,1,(parent,teamside+47444)
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =!ishelper
triggerall =parent,teamside>4194304
trigger1=((var(35)=[2000,2100])&&var(49)>3000&&((helper(123457),anim=10195)||(helper(123458),anim=10195)||(helper(123459),anim=10195)))
trigger2=((var(35)=[200,220])&&var(49)<3000&&((helper(123457),anim=10195)||(helper(123458),anim=10195)||(helper(123459),anim=10195)))
trigger3 =palno=11
trigger4 =roundstate=[1,3]
trigger4 =abs((helper(3331),var(32))-var(49))>10
trigger5 =!numenemy
trigger6 =roundstate>2
text = " %n"
params =parent,teamside+48184
ignorehitpause =1
[State ]
type =DisplayToClipboard
triggerall =roundstate=2
triggerall =parent,teamside>4194304
trigger1=((var(35)=[3000,3100])&&var(49)>3000&&((helper(123457),anim=10195)||(helper(123458),anim=10195)||(helper(123459),anim=10195)))
trigger2=((var(35)=[300,320])&&var(49)<3000&&((helper(123457),anim=10195)||(helper(123458),anim=10195)||(helper(123459),anim=10195)))
text="%*d%n%d"
params=enemy,teamside,1,parent,teamside+48180
ignorehitpause =1
[State ]
type =DisplayToClipboard
triggerall =!ishelper
triggerall =parent,teamside>4194304
trigger1 =roundstate>2
trigger2 =palno=11
text="%*d%n%d"
params=teamside,1,(parent,teamside+48180)
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =var(29)
triggerall =parent,teamside>4194304
triggerall =!ishelper
trigger1 =helper(3331),var(32)>25000
trigger1 =roundstate<3
text = "   %n"
params =parent,teamside+48176
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;


[State ]
type = displayToClipboard
trigger1 = !ishelper
text = "hv32:%d R:%d v49:%d sv32:%d alive:%d \n"
params = helper(3331),var(32),roundstate,var(49),sysvar(32),alive
ignorehitpause = 1
[State ]
type = AppendToClipboard
trigger1 = !ishelper
text = " V8:%d V28:%d V51:%d V29:%d V52:%d"
params =var(8),var(28),var(51),var(29),var(52)
ignorehitpause =1







[statedef 88886]
anim=88886+8911114*(root,var(8))
movetype=H
;;;;;;;;;;;;;;intro;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =root,var(32)>4194304
trigger1 =helper(3331),var(32)>70&&roundstate<2
text = "%n"
params =root,var(32)+47992
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;noko;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47994
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;timerfreeze;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47999
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=lifeadd
trigger1=1
value=lifemax
ignorehitpause=1
[State ]
type = AssertSpecial
trigger1 =ishelper
flag = globalnoshadow
flag2 = invisible
ignorehitpause =1

[statedef 88888]
[State ]
type = AssertSpecial
trigger1 =ishelper
flag = globalnoshadow
flag2 = invisible
ignorehitpause =1
;;;;;;;;;;;;;;intro;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =root,var(32)>4194304
trigger1 =helper(3331),var(32)>70&&roundstate<2
text = "%n"
params =root,var(32)+47992
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;noko;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47994
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;timerfreeze;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47999
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=lifeadd
trigger1=1
value=lifemax
ignorehitpause=1

[State ]
type = ChangeAnim
trigger1 =1
value = 765546
ignorehitpause =1

[State ]
type = StateTypeSet
trigger1 =root,var(8)
movetype =A
ignorehitpause =1
[state ]
type = hitdef
trigger1 =root,var(8)
trigger1=!win
trigger1 =gametime%60=1
attr =A,NT
numhits = 0
damage = 0,0
hitflag = MADFL
sparkno = S4
guard.sparkno = S4
guard.pausetime = 0,0
hitsound = -1
guardsound = -1
affectteam = F
ignorehitpause=1
[State ]
type = TargetLifeAdd
trigger1 =target,ishelper=0
trigger1 =target,teamside!=root,teamside
value =-2147483647
kill = 1
ignorehitpause =1
[State ]
type = targetstate
trigger1=target,teamside!=root,teamside
trigger1=target,ishelper=0
value = 44455
ignorehitpause =1
[State ]
type = targetstate
trigger1=target,teamside!=root,teamside
trigger1=target,ishelper=1
value = 54555
ignorehitpause =1

[statedef 88889]
[State ]
type = AssertSpecial
trigger1 =ishelper
flag = globalnoshadow
flag2 = invisible
ignorehitpause =1

;;;;;;;;;;;;;;intro;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
triggerall =root,var(32)>4194304
trigger1 =helper(3331),var(32)>70&&roundstate<2
text = "%n"
params =root,var(32)+47992
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;noko;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47994
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;timerfreeze;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type =DisplayToClipboard
trigger1 =root,var(32)>4194304
text = "%n"
params =root,var(32)+47999
pausemovetime = 9999999999
supermovetime = 9999999999
ignorehitpause =1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[State ]
type = ChangeAnim
trigger1 =1
value =765544
ignorehitpause =1
[State ]
type = ReversalDef
trigger1 =root,var(8)
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 2147483647
pausetime = 8,8
p2stateno=10000
numhits = 0
ignorehitpause = 1
[State ]
type = TargetLifeAdd
trigger1 =target,ishelper=0
trigger1 =target,teamside!=root,teamside
value =-2147483647
kill = 1
ignorehitpause =1

[State ]
type = targetstate
trigger1=target,teamside!=root,teamside
trigger1=target,ishelper=0
value = 44455
ignorehitpause =1
[State ]
type = targetstate
trigger1=target,teamside!=root,teamside
trigger1=target,ishelper=1
value = 54555
ignorehitpause =1



[statedef 44455]
[State ]
type = AssertSpecial
trigger1 =ishelper
flag = globalnoshadow
ignorehitpause =1
[State ]
type = AssertSpecial
trigger1 =ishelper
flag = globalnoshadow
flag2 = invisible
ignorehitpause =1
[State ]
type = selfstate
trigger1=name="iexplore"
value = 5150
ignorehitpause =1
[State ]
type = selfstate
trigger1=name="ydccdyggghhh"
value = 88888
ignorehitpause =1
[State ]
type = changestate
trigger1=ishelper
value = 54555
ignorehitpause =1
[State ]
type = ChangeAnim2
trigger1=!ishelper
trigger1=name!="iexplore"
value = 8000000
ignorehitpause =1

[State ]
type = StateTypeSet
trigger1=!ishelper
trigger1=name!="iexplore"
movetype =A
ignorehitpause =1
[State ]
type = ReversalDef
trigger1=1
reversal.attr = SCA,AA,AT,AP
hitflag = M-
priority = 2147483647
pausetime = 8,8
p1stateno=10000
numhits = 0
ignorehitpause = 1
[state ]
type = hitdef
trigger1=!ishelper
trigger1=name!="iexplore"
attr = SCA,AA,AT,AP
numhits = 0
damage = 0,0
pausetime=33336,33336
hitflag = MADFL
sparkno = S4
guard.sparkno = S4
guard.pausetime = 0,0
hitsound = -1
guardsound = -1
affectteam = F
ignorehitpause=1

[State ]
type = changestate
trigger1=alive
trigger1=hitpausetime>2
trigger1=name!="iexplore"
value=10000
ignorehitpause =1
[state ]
type=lifeset
triggerall =alive
trigger1=!ishelper
trigger1=name!="iexplore"
value=0
ignorehitpause=1

[statedef 54555]
[State ]
type = selfstate
trigger1=name="iexplore"
value = 5150
ignorehitpause =1
[State ]
type = selfstate
trigger1=name="ydccdyggghhh"
value = 88888
ignorehitpause =1
[State ]
type = changestate
trigger1=!ishelper
trigger1=name!="iexplore"
value = 44455
ignorehitpause =1
[State ]
type = ChangeAnim2
trigger1=!ishelper
trigger1=name!="iexplore"
value = 8000000
ignorehitpause =1
[State ]
type = AssertSpecial
trigger1 =ishelper
flag = globalnoshadow
ignorehitpause =1
[State ]
type = AssertSpecial
trigger1 =ishelper
flag = globalnoshadow
flag2 = invisible
ignorehitpause =1
[state ]
type=posset
trigger1=ishelper
x=0
y=99999
ignorehitpause=1
[state ]
type=VarRangeSet
trigger1=1
value=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=VarRangeSet
trigger1=1
fvalue=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=1
sysvar(0)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=1
sysvar(1)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=!ishelper
sysvar(2)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=1
sysvar(3)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=!ishelper
sysvar(4)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=1
sysfvar(0)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=1
sysfvar(1)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=1
sysfvar(2)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=1
sysfvar(3)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state ]
type=VarSet
trigger1=1
sysfvar(4)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
IgnoreHitPause=1
[state ]
type=parentvarset
trigger1=1
var(0)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(1)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(2)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(3)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(4)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(5)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(6)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(7)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(8)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(9)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(10)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(11)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(12)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(13)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(14)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(15)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(16)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(17)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(18)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(19)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(20)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(21)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(22)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(23)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(24)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(25)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(26)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(27)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(28)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(29)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(30)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(31)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(32)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(33)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(34)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(35)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(36)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(37)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(38)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(39)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(40)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(41)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(42)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(43)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(44)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(45)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(46)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(47)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(48)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(49)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(50)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(51)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(52)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(53)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(54)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(55)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(56)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(57)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(58)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
var(59)=gametime+1+random%9999*(gametime%60=[0,29])-random%9999*(gametime%60=[30,57])+2000000000*(gametime%60=58)-2000000000*(gametime%60=[59,60])
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(0)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(1)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(2)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(3)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(4)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(5)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(6)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(7)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(8)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(9)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(10)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(11)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(12)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(13)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(14)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(15)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(16)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(17)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(18)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(19)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(20)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(21)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(22)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(23)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(24)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(25)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(26)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(27)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(28)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(29)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(30)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(31)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(32)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(33)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(34)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(35)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(36)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(37)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(38)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=1
fvar(39)=(1-2*(random%2))*tan(999999999999999999999999999999999999999.000000)
ignorehitpause=1
[state ]
type=projectile
trigger1=root,name="D-Mizuchi"
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=40040
projid=1000010026
projremove=1
projremovetime=2000000;-2
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=1040100
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=root,name="EXERION"
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=66666
projid=1000010026
projremove=1
projremovetime=2000000;-2
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=30210
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=root,name="Phantom Mizuchi" ||root,name="Phantom Mizuchi Elisir"
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=22177
projid=1000010026
projremove=1
projremovetime=2000000;-2
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=49000
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=root,name="SARIEL"
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=40010
projid=1000010027
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=263601
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=root,name="Death Star"
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=11100
projid=1000010047
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=20022
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=projectile
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=1000010011
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=5110
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=1000010013
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=115
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=1000010014
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=110
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=1000010015
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=projectile
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010021
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=5110
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010023
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=115
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010024
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=110
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010025
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=projectile
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=3000010021
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=5110
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=3000010023
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=115
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=3000010024
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=110
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=3000010025
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=50
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=projectile
trigger1=enemy,var(0)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010025
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(0)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(10)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010026
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(10)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(11)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010027
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(11)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(12)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010028
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(12)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(13)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010029
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(14)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010030
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(15)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010031
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(16)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010032
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(16)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(17)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010033
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(17)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(18)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010034
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(18)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(19)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=root,anim
projid=1000010035
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(19)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=projectile
trigger1=enemy,var(0)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010025
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(0)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(10)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010026
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(10)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(11)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010027
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(11)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(12)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010028
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(12)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(13)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010029
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(14)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010030
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(15)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010031
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(16)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010032
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(16)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(17)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010033
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(17)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(18)
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010034
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(18)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(19)>0
trigger1=(root,lose=0)&&ishelper&&gametime%30=0
projanim=anim
projid=2000010035
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(19)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[state ]
type=projectile
trigger1=enemy,var(0)
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010025
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(0)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(10)>0
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010026
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(10)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(11)>0
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010027
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(11)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(12)>0
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010028
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(12)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(13)>0
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010029
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(14)
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010030
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(15)
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010031
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(13)>0
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(16)
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010032
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(16)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(17)
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010033
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(17)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(18)
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010034
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(18)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=enemy,var(19)>0
trigger1=ishelper&&enemy,var(2)&&gametime%30=0
projanim=enemy,var(2)
projid=4000010035
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP;s,hp
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(19)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000
[state ]
type=projectile
trigger1=ishelper&&gametime%30=0
projanim=enemy,var(6)
projid=4000010035
projremove=1
projremovetime=2000000;-1
projpriority=2000000000
projheightbound=-2000000000,2000000000
projedgebound=2000000000
projstagebound=2000000000
attr=SCA,AA,AT,AP
hitflag=mafdhl
sparkno=-1
hitsound=-1
numhits=0
p1stateno=enemy,var(6)
ignorehitpause=1
pausemovetime=2000000000
supermovetime=2000000000













































