;様々な処理で経由する中間処理用ステート

;---------------------------------------------------------------------------

[statedef 931022810];ステート処理開始ステート
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
hitcountpersist=1

[state power_decrease]
type=poweradd
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=var(47)!=0
trigger1=var(3)=[1,5]
value=-1*(powermax/5)*var(3)
ignorehitpause=1

[state anim_check01]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=!(animelem=1,=0)
triggerall=1||var(13):=ifelse(((-1*sysvar(0)/364)-893)!=anim,2900,anim)
trigger1=var(47)!=0
trigger1=1||var(13):=19191081
trigger2=var(47)=0
value=var(13)
persistent=256
ignorehitpause=1

[state anim_check02]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=(animelem=1,=0)
trigger1=1
value=19191081
persistent=256
ignorehitpause=1

;---------------------------------------------------------------------------

[statedef 19191081];コンタクト放棄用ステート
type=U
movetype=U
physics=U
movehitpersist=0
hitdefpersist=0
hitcountpersist=0

[state anim_check01]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=var(47)!=0
trigger1=1||var(13):=var(47)
trigger2=var(47)=0
trigger2=1||var(13):=anim
value=var(13)
persistent=256
ignorehitpause=1

;---------------------------------------------------------------------------

[statedef 19191082];コンタクト放棄用ステート2
type=U
movetype=U
physics=U
movehitpersist=0
hitdefpersist=0
hitcountpersist=0

[state anim_check01]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=var(47)!=0
trigger1=1||var(13):=var(47)
trigger1=1||var(47):=0
trigger2=var(47)=0
trigger2=1||var(13):=anim
trigger2=1||var(47):=0
value=var(13)
persistent=256
ignorehitpause=1

;---------------------------------------------------------------------------

[statedef 4545931];エネミー無敵剥がし用ステート
Type     = A
MoveType = H
Physics  = N
Ctrl     = 0

[state remove_helper]
type=destroyself
triggerall=ishelper
trigger1=1
ignorehitpause=1

[state change_anim2]
type=changeanim2
triggerall=!ishelper
trigger1=anim!=stateno
value=stateno
ignorehitpause=1

[state hitby]
type=hitby
triggerall=!ishelper   ;enemy限定のtriggerall。ここをコピペすると!=のせいで何も読み込まなくなるので注意。
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=SCA,AA,AT,AP
time=10
ignorehitpause=1

[State -1]
Type = Width
triggerall=!ishelper
Trigger1=(animelem=1,>=0)
trigger1=(animelem=1,<=4)
Edge = -Const(Size.Air.Front),-Const(Size.Air.Back)
ignorehitpause=1

[State -1]
Type = Width
triggerall=!ishelper
Trigger1 = animelem=1,>=5
Trigger1 = Const(Size.Air.Front) > 0
Edge = -Const(Size.Air.Front),0
ignorehitpause=1

[State -1]
Type = VelSet
triggerall=!ishelper
Trigger1 = animelem=1,=0
X = 0
Y = 0
ignorehitpause=1

[State -1]
Type = VelSet
triggerall=!ishelper
Trigger1 = animelem=1,=4
X = -1
Y = -6
ignorehitpause=1

[State -1]
Type = VelAdd
triggerall=!ishelper
Trigger1 = animelem=1,>=4
Y = 0.6
ignorehitpause=1

[State -1];
Type = selfState
triggerall=!ishelper
Trigger1 = (Vel Y > 0) && (Pos Y >= 0)
Value = 5110
persistent=256
ignorehitpause=1

[State 810, チェンジ]
type = selfState
trigger1=prevstateno!=0
trigger1 = animelem=1,>=180
value = 0
ctrl = 1
persistent=256
ignorehitpause=1

;---------------------------------------------------------------------------
;      くらいヘルパー用ステコン
;---------------------------------------------------------------------------

[statedef 21030]
type=U
movetype=A
phisics=U
ctrl=0

[state selfstate_isnotme]
type=selfstate
trigger1=ishelper
trigger1=!ishelper(21030)
trigger2=!ishelper
value=0
persistent=256
ignorehitpause=1

[State life_set]
type=lifeset
triggerall=ishelper(21030)
trigger1=1
value=lifemax
ignorehitpause=1

[state change_anim]
type=changeanim
triggerall=ishelper(21030)
triggerall=const(size.shadowoffset)=21030
trigger1=root,animelem=1
trigger2=root,animelem=2
trigger3=root,animelem=3
trigger4=root,animelem=4
trigger5=root,animelem=5
trigger6=root,animelem=6
trigger7=root,animelem=7
trigger8=root,animelem=8
trigger9=root,animelem=9
trigger10=root,animelem=10
trigger11=root,animelem=11
trigger12=root,animelem=12
trigger13=root,animelem=13
trigger14=root,animelem=14
trigger15=root,animelem=15
trigger16=root,animelem=16
trigger17=root,animelem=17
trigger18=root,animelem=18
trigger19=root,animelem=19
trigger20=root,animelem=20
trigger21=root,animelem=21
trigger22=root,animelem=22
trigger23=root,animelem=23
trigger24=root,animelem=24
trigger25=root,animelem=25
trigger26=root,animelem=26
trigger27=root,animelem=27
trigger28=root,animelem=28
trigger29=root,animelem=29
trigger30=root,animelem=30
trigger31=root,animelem=31
trigger32=root,animelem=32
trigger33=root,animelem=33
trigger34=root,animelem=34
trigger35=root,animelem=35
trigger36=root,animelem=36
trigger37=root,animelem=37
trigger38=root,animelem=38
trigger39=root,animelem=39
trigger40=root,animelem=40
trigger41=root,animelem=41
trigger42=root,animelem=42
trigger43=root,animelem=43
trigger44=root,animelem=44
trigger45=root,animelem=45
trigger46=root,animelem=46
trigger47=root,animelem=47
trigger48=root,animelem=48
trigger49=root,animelem=49
trigger50=root,animelem=50
trigger51=root,animelem=51
trigger52=root,animelem=52
trigger53=root,animelem=53
trigger54=root,animelem=54
trigger55=root,animelem=55
trigger56=root,animelem=56
trigger57=root,animelem=57
trigger58=root,animelem=58
trigger59=root,animelem=59
trigger60=root,animelem=60
trigger61=root,animelem=61
trigger62=root,animelem=62
trigger63=root,animelem=63
trigger64=root,animelem=64
trigger65=root,animelem=65
trigger66=root,animelem=66
trigger67=root,animelem=67
trigger68=root,animelem=68
trigger69=root,animelem=69
trigger70=root,animelem=70
trigger71=root,animelem=71
trigger72=root,animelem=72
trigger73=root,animelem=73
trigger74=root,animelem=74
trigger75=root,animelem=75
trigger76=root,animelem=76
trigger77=root,animelem=77
trigger78=root,animelem=78
trigger79=root,animelem=79
trigger80=root,animelem=80
trigger81=root,animelem=81
trigger82=root,animelem=82
trigger83=root,animelem=83
trigger84=root,animelem=84
trigger85=root,animelem=85
trigger86=root,animelem=86
trigger87=root,animelem=87
trigger88=root,animelem=88
trigger89=root,animelem=89
trigger90=root,animelem=90
trigger91=anim!=root,anim
value=root,anim
elem=root,animelemno(0)
ignorehitpause=1

[state remove_helper]
type=destroyself
triggerall=ishelper(21030)
trigger1=numhelper(21030)>1
trigger2=gethitvar(damage)!=0
trigger3=gametime%600=0
ignorehitpause=1





;---------------------------------------------------------------------------
;      外周ヘルパー用ステコン
;---------------------------------------------------------------------------

[statedef 21040]
type=U
movetype=A
phisics=U
ctrl=0

[state selfstate_isnotme]
type=selfstate
trigger1=ishelper
trigger1=!ishelper(21040)
trigger2=!ishelper
value=0
persistent=256
ignorehitpause=1

[State life_set]
type=lifeset
triggerall=ishelper(21040)
trigger1=1
value=lifemax
ignorehitpause=1

[state change_anim]
type=changeanim
triggerall=ishelper(21040)
triggerall=const(size.shadowoffset)=21040
trigger1=1
value=21040
ignorehitpause=1

[state anim_varset]
type=varset
triggerall=ishelper(21040)
triggerall=const(size.shadowoffset)=21040
trigger1=gametime%60=0
sysvar(2)=0
ignorehitpause=1

[state anim_varset]
type=varset
triggerall=ishelper(21040)
triggerall=const(size.shadowoffset)=21040
trigger1=gametime%60=0
sysvar(3)=0
ignorehitpause=1

[state remember_reversal]
type=reversaldef
triggerall=ishelper(21040)
triggerall=const(size.shadowoffset)=21040
trigger1=sysvar(2)=0
trigger1=sysvar(3)=0
ID=21040
ignorehitpause=1
priority=2147483647,Hit
numhits=0
hitonce=0
reversal.attr=SCA,AA,AT,AP
down.bounce=1
animtype=L
ground.type=H
air.type=H
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1

[state anim_varset]
type=varset
triggerall=ishelper(21040)
triggerall=const(size.shadowoffset)=21040
trigger1=numtarget>0
trigger1=sysvar(2)=0
sysvar(2)=target,anim
ignorehitpause=1

[state anim_varset]
type=varset
triggerall=ishelper(21040)
triggerall=const(size.shadowoffset)=21040
trigger1=numtarget>0
trigger1=sysvar(3)=0
sysvar(3)=target,stateno
ignorehitpause=1

[state remove_helper]
type=destroyself
triggerall=ishelper(21040)
trigger1=numhelper(21040)>1
trigger2=gethitvar(damage)!=0
trigger3=gametime%600=0
ignorehitpause=1

;---------------------------------------------------------------------------
;      削りヘルパー用ステコン
;---------------------------------------------------------------------------

[statedef 21050]
type=U
movetype=A
phisics=U
ctrl=0
movehitpersist=1
hitdefpersist=1
hitcountpersist=1

[state selfstate_isnotme]
type=selfstate
trigger1=ishelper
trigger1=!ishelper(21050)
trigger2=!ishelper
value=0
persistent=256
ignorehitpause=1

[State life_set]
type=lifeset
triggerall=ishelper(21050)
trigger1=1
value=lifemax
ignorehitpause=1

[state remove_helper]
type=destroyself
triggerall=ishelper(21050)
trigger1=animtime=0
trigger2=roundstate>2
ignorehitpause=1

[state helper_anim]
type=changeanim
triggerall=ishelper(21050)
trigger1=anim!=(const(size.shadowoffset))
value=const(size.shadowoffset)
ignorehitpause=1

[state hitdef_posX]
type=hitdef
triggerall=ishelper(21050)
triggerall=const(size.head.pos.X)!=0
trigger1=const(size.head.pos.Y)=0
trigger1=const(size.height)=0
trigger1=gametime%60=0
trigger2=gametime%3=1
ID=21050
ignorehitpause=1
priority=2147483647,Hit
numhits=0
forcestand=0
damage=const(size.head.pos.X),const(size.head.pos.X)
pausetime=0,30
fall=1
fall.recover=1
Fall.YVelocity=0
fall.damage=const(size.head.pos.X)
down.bounce=1
animtype=H
ground.type=T
air.type=T
givepower=0,0
hitflag=MAFDP
guardflag=
ground.slidetime=5
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
attr=,NA

[state hitdef_posY]
type=hitdef
triggerall=ishelper(21050)
triggerall=const(size.head.pos.Y)!=0
trigger1=const(size.head.pos.X)=0
trigger1=const(size.height)=0
trigger2=gametime%3=1
ID=21050
ignorehitpause=1
priority=2147483647,Hit
numhits=0
forcestand=0
damage=const(size.head.pos.Y),const(size.head.pos.Y)
pausetime=0,30
fall=1
fall.recover=1
Fall.YVelocity=0
fall.damage=const(size.head.pos.Y)
down.bounce=1
animtype=H
ground.type=T
air.type=T
givepower=0,0
hitflag=MAFDP
guardflag=
ground.slidetime=5
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
attr=,NA

[state hitdef_height]高さ、posx、posyの全てが0の時はランダム削り
type=hitdef
triggerall=ishelper(21050)
triggerall=const(size.height)!=0
trigger1=const(size.head.pos.X)=0
trigger1=const(size.head.pos.Y)=0
trigger1=gametime%10=0
trigger2=gametime%3=2
ID=21050
ignorehitpause=1
priority=2147483647,Hit
numhits=0
forcestand=0
damage=const(size.height),const(size.height)
pausetime=0,30
fall=1
fall.recover=1
Fall.YVelocity=0
fall.damage=const(size.height)
down.bounce=1
animtype=H
ground.type=T
air.type=T
givepower=0,0
hitflag=MAFDP
guardflag=
ground.slidetime=5
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
attr=,NA

[state hitdef_random];高さ、posx、posyの全てが0の時はランダム削り
type=hitdef
triggerall=ishelper(21050)
trigger1=const(size.head.pos.X)=0
trigger1=const(size.head.pos.Y)=0
trigger1=const(size.height)=0
ID=21050
ignorehitpause=1
priority=2147483647,Hit
numhits=0
forcestand=0
damage=(random%11)*(random%11)+random%100,(random%11)*(random%11)+random%100
pausetime=0,30
fall=1
fall.recover=1
Fall.YVelocity=0
fall.damage=(random%11)*random+random
down.bounce=1
animtype=H
ground.type=T
air.type=T
givepower=0,0
hitflag=MAFDP
guardflag=
ground.slidetime=5
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
attr=,NA

;---------------------------------------------------------------------------
;      被弾ヘルパー用ステコン
;---------------------------------------------------------------------------

[statedef 21060]
type=U
movetype=A
phisics=U
ctrl=0

[state selfstate_isnotme]
type=selfstate
trigger1=ishelper
trigger1=!ishelper(21060)
trigger2=!ishelper
value=0
persistent=256
ignorehitpause=1

[state hitby]
type=hitby
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=SCA,AA,AT,AP
time=300
ignorehitpause=1

[State life_set]
type=lifeset
triggerall=ishelper(21060)
trigger1=1
value=lifemax
ignorehitpause=1

[state remove_helper]
type=destroyself
triggerall=ishelper(21060)
trigger1=gethitvar(damage)
trigger2=numhelper(21060)>10
ignorehitpause=1

[state change_anim]
type=changeanim
triggerall=ishelper(21060)
triggerall=const(size.shadowoffset)=21060
trigger1=1
value=21060
ignorehitpause=1

;---------------------------------------------------------------------------
;      時止め解除ヘルパー用ステコン
;---------------------------------------------------------------------------

[statedef 21072]
type=U
movetype=H
phisics=U
ctrl=0

[State life_set]
type=lifeset
triggerall=ishelper(21072)
triggerall=const(size.shadowoffset)=21072
trigger1=1
value=lifemax
ignorehitpause=1

[state gametime_save]
type=varset
triggerall=ishelper(21072)
triggerall=const(size.shadowoffset)=21072
trigger1=sysvar(0)=0
sysvar(0)=gametime

[state change_anim]
type=changeanim
triggerall=ishelper(21072)
triggerall=const(size.shadowoffset)=21072
trigger1=anim!=21072
value=21072
ignorehitpause=1

[state pause_stop]
type=pause
triggerall=ishelper(21072)
triggerall=const(size.shadowoffset)=21072
trigger1=sysvar(0)=gametime
time=0
movetime=0
unhittable=0
ignorehitpause=1

[state superpause_stop]
type=superpause
triggerall=ishelper(21072)
triggerall=const(size.shadowoffset)=21072
trigger1=sysvar(0)=gametime
time=0
movetime=0
P2defmul=1
anim=-1
darken=0
unhittable=0
ignorehitpause=1

[state remove]
type=destroyself
triggerall=ishelper
trigger1=sysvar(0)<=gametime-1
trigger2=!ishelper(21072)
ignorehitpause=1



;---------------------------------------------------------------------------

[Statedef 21071];最終ヘルパー生成用ループステート
type=U
movetype=U
physics=U
ctrl=0

[state last_helper]
type=helper
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=1||var(1):=(var(1)+1)
stateno=21070
name="lasthelper"
ID=21070
pos=0,0
postype=P1
helpertype=player
ownpal=0
keyctrl=0
size.shadowoffset=21070
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[state loop]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=var(1)<60
value=21071
persistent=256
ignorehitpause=1

[state helper_max_set]
type=varset
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=var(1)>=60
sysfvar(0)=numhelper+(enemynear(0),numhelper)+(enemynear(1),numhelper)+(partner,numhelper)
ignorehitpause=1

[State semi_state_fixing]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=1
value=5150
persistent=256
ignorehitpause=1


;---------------------------------------------------------------------------

[Statedef 155];喰らい再現用ステート（ガーステ）
type=U
movetype=H
physics=U
ctrl=0

[state hitstate_move]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=roundstate=2
value=ifelse(gethitvar(groundtype)=3,5070,ifelse(pos Y!=0,5030,ifelse(statetype=C,5020,ifelse(statetype=L,5080,5000))))
persistent=256
ignorehitpause=1

[state]
type=statetypeset
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=roundstate>2
movetype=I
ignorehitpause=1

[State semi_state_fixing]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=1
value=5150
persistent=256
ignorehitpause=1

;---------------------------------------------------------------------------

[Statedef 5150];最終ステート
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
hitcountpersist=1

[State roundnotover]
type = AssertSpecial
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1 = anim=[188,189]
trigger1 = animtime<=-400
trigger2 = anim=181
trigger2 = animtime<=-300
trigger3 = anim=187
trigger3 = animtime<=-300
trigger4 = anim=182
trigger4 = animtime<=-590
trigger5 = anim=184
trigger5 = animtime<=-400
trigger6 = anim=185
trigger6 = animtime<=-370
trigger7 = anim=183
trigger7 = animtime<=-290
trigger8 = (anim!=170)&&(anim!=[181,185])&&(anim!=[187,189])
trigger8 = !lose
flag = roundnotover

[state lasthelper_make]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=prevstateno!=21071
trigger1=numhelper(21070)=0
trigger1=1||var(1):=0
value=21071
persistent=256
ignorehitpause=1

[state enemy_selfstate]
type=selfstate
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=5100
persistent=256
ignorehitpause=1

[state alive_zisatu]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=(sysvar(4)<110000)||(sysvar(3)>0)
trigger1=alive=1
trigger1=hitpausetime>=2
trigger1=1
value=427314
persistent=256
ignorehitpause=1

[state alive]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=(sysvar(4)<110000)||(sysvar(3)>0)
trigger1=alive=0
trigger1=hitpausetime>=2
value=47714771
persistent=256
ignorehitpause=1

[state anti_freeze]
type=selfstate
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=(sysvar(4)<110000)||(sysvar(3)>0)
trigger1=alive!=0
trigger1=hitpausetime!=0
value=477185
persistent=256
ignorehitpause=1

[state counter]
type=targetlifeadd
triggerall=!ishelper
trigger1=movecontact=1
trigger1=numtarget(15010+var(30))!=0
value=-ceil(var(19)*(var(17)+var(18)+sysfvar(2)+100)/1000)
absolute=1
ignorehitpause=1

[state changemovetype]
type=statetypeset
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=helper(21030),gethitvar(hitshaketime)
movetype=H
ignorehitpause=1

[state change_anim]
type=changeanim
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=alive=0
triggerall=sysvar(3)<=0
triggerall=sysvar(4)>=110000
trigger1=anim!=stateno
value=stateno
ignorehitpause=1

[state anim_remember]
type=varset
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=1
sysvar(0)=-364*(anim+893)
ignorehitpause=1

;-----------------------------------------------------------------------------------------------------
;          汎用本体当身
;-----------------------------------------------------------------------------------------------------

[state reversal]
type=reversaldef
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=sysfvar(2)>=var(38)
trigger1=anim=2400
trigger1=(animelem=33,>=0)&&(animelem=34,<0)
trigger2=anim=2401
trigger2=(animelem=43,>=0)&&(animelem=44,<0)
trigger3=anim=[2402,2403]
trigger3=(animelem=9,>=0)&&(animelem=10,<0)
trigger4=(anim=3300)||(anim=3302)
trigger4=((animelem=1,>=0)&&(animelem=5,<0))||((animelem=14,>=0)&&(animelem=17,<0))||((animelem=18,>=0)&&(animelem=19,<0))||((animelem=21,>=0)&&(animelem=23,<0))||((animelem=24,>=0)&&(animelem=25,<0))
trigger5=(anim=3300)
trigger5=((animelem=27,>=0)&&(animelem=28,<0))||((animelem=31,>=0)&&(animelem=36,<0))||((animelem=38,>=0)&&(animelem=51,<0))||(animelem=53,>=0)
trigger6=anim=3301
trigger6=(animelem=4,>=0)&&(animelem=5,<0)
trigger7=anim=3303
trigger7=((animelem=4,>=0)&&(animelem=8,<0))||(animelem=20,>=0)
trigger8=anim=3304
trigger8=((animelem=5,>=0)&&(animelem=47,<0))||((animelem=92,>=0)&&(animelem=107,<0))||(animelem=120,>=0)
ID=ifelse(p2movetype!=A,var(30),15010+var(30))
ignorehitpause=1
priority=2147483647,Hit
numhits=0
hitonce=0
reversal.attr=SCA,AA,AT,AP
p2getp1state=ifelse((sysfvar(2)>=var(39))&&(var(12)),1,ifelse((sysfvar(2)>=var(15))&&(var(10)),0,1))
p2stateno=ifelse((sysfvar(2)>=var(39))&&(var(12)),-1,ifelse((sysfvar(2)>=var(15))&&(var(10)),sysvar(1),var(30)))
pausetime=0,ifelse(numexplod(4771898)!=0,30,0)
ground.hittime=60
air.hittime=60
down.hittime=60
guard.hittime=60
guard.ctrltime=60
airguard.ctrltime=60
fall=1
fall.recover=0
Fall.YVelocity=20
fall.damage=ifelse(sysfvar(2)>=var(41),var(45),ceil(var(19)*(var(17)+var(18)+sysfvar(2)+100)/250))
down.bounce=1
animtype=H
ground.type=H
air.type=H
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
sparkxy=40-random%10,0+random%10

;-----------------------------------------------------------------------------------------------------
;          1009本体当身
;-----------------------------------------------------------------------------------------------------

[state reversal]
type=reversaldef
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=sysfvar(2)>=var(38)
trigger1=anim=1009
ID=ifelse(p2movetype!=A,var(30),15010+var(30))
ignorehitpause=1
priority=2147483647,Hit
numhits=0
hitonce=0
reversal.attr=SCA,AA,AT,AP
p2getp1state=ifelse(numexplod(4771898)!=0,1,ifelse(sysfvar(2)>=var(41),0,0))
p2stateno=ifelse(numexplod(4771898)!=0,427314,ifelse(sysfvar(2)>=var(41),5110,5020))
pausetime=0,ifelse(numexplod(4771898)!=0,30,0)
ground.hittime=60
air.hittime=60
down.hittime=60
guard.hittime=60
guard.ctrltime=60
airguard.ctrltime=60
fall=1
fall.recover=0
Fall.YVelocity=20
fall.damage=ifelse(sysfvar(2)>=var(41),var(46),ceil(var(19)*(var(17)+var(18)+sysfvar(2)+100)/250))
down.bounce=1
animtype=H
ground.type=none
air.type=none
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
sparkxy=40-random%10,0+random%10

[state reversal]
type=reversaldef
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=sysfvar(2)<var(38)
trigger1=anim=1009
ID=ifelse(p2movetype!=A,var(30),15010+var(30))
ignorehitpause=1
priority=2147483647,Hit
numhits=0
hitonce=0
reversal.attr=SCA,AA,AT,AP
pausetime=0,ifelse(numexplod(4771898)!=0,30,0)
ground.hittime=60
air.hittime=60
down.hittime=60
guard.hittime=60
guard.ctrltime=60
airguard.ctrltime=60
fall=1
fall.recover=0
Fall.YVelocity=20
fall.damage=ifelse(sysfvar(2)>=var(41),var(46),ceil(var(19)*(var(17)+var(18)+sysfvar(2)+100)/250))
down.bounce=1
animtype=H
ground.type=none
air.type=none
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
sparkxy=40-random%10,0+random%10

;-----------------------------------------------------------------------------------------------------
;          p2stateno-1本体当身
;-----------------------------------------------------------------------------------------------------

[state reversal]
type=reversaldef
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=sysfvar(2)>=var(38)
trigger1=anim=[2302,2303]
trigger1=var(12)
trigger2=anim=2406
trigger2=(animelem=2,>=0)&&(animelem=6,<0)
ID=ifelse(p2movetype!=A,var(30),15010+var(30))
ignorehitpause=1
priority=2147483647,Hit
numhits=0
hitonce=0
reversal.attr=SCA,AA,AT,AP
p2getp1state=1
p2stateno=-1
pausetime=0,ifelse(numexplod(4771898)!=0,30,0)
ground.hittime=60
air.hittime=60
down.hittime=60
guard.hittime=60
guard.ctrltime=60
airguard.ctrltime=60
fall=1
fall.recover=0
Fall.YVelocity=20
fall.damage=ifelse(sysfvar(2)>=var(41),var(46),ceil(var(19)*(var(17)+var(18)+sysfvar(2)+100)/250))
down.bounce=1
animtype=L
ground.type=none
air.type=none
getpower=0,0
givepower=0,0
guardflag=
hitflag=MAFD
sparkno=-1
guard.sparkno=-1
hitsound=-1
guardsound=-1
sparkxy=40-random%10,0+random%10

;-----------------------------------------------------------------------------------------------------

[state broste_set]
type=varadd
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=movecontact=1
trigger1=numenemy=[1,2]
trigger1=enemy(0),gethitvar(damage)!=0
trigger2=movecontact=1
trigger2=numenemy=2
trigger2=enemy(1),gethitvar(damage)!=0
var(17)=ceil(var(31)*(var(17)+333)/ifelse((var(27)!=0)&&(palno=4)&&(numexplod(8101081)!=0),9000,3000))
ignorehitpause=1

[State ignorehitpause]
type=null
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=1
ignorehitpause=1

[state enemy]
type=selfstate
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=5150
persistent=256
ignorehitpause=1

[state death_statetypeset]
type=statetypeset
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=anim=stateno
trigger1=1
statetype=L
movetype=I
physics=N
ignorehitpause=1

[state death_velset]
type=velset
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=anim=stateno
trigger1=animelem=1,=0
X=-2
Y=-5
ignorehitpause=1

[state death_velset02]
type=velset
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=anim=stateno
trigger1= (pos Y>=0) && (vel Y>=0)
X=0
Y=0
ignorehitpause=1

[state death_veladd]
type=veladd
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=anim=stateno
trigger1=1
Y=0.6
ignorehitpause=1

[state death_posset]
type=posset
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
triggerall=anim=stateno
trigger1= (pos Y>=0) && (vel Y>=0)
Y=0
ignorehitpause=1

;---------------------------------------------------------------------------
;      邪眼キラー
;---------------------------------------------------------------------------
[statedef 4771893]
type=U
movetype=A
phisics=N
ctrl=0
velset=0,0

[state toumei]
type=assertspecial
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
flag=invisible
flag2=noshadow
ignorehitpause=1

[state posset]
type=posset
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
X=0
Y=0
ignorehitpause=1

[state hitby]
type=hitby
triggerall=ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=
time=300
ignorehitpause=1

[state nothitby]
type=nothitby
triggerall=ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=SCA,AA,AT,AP
time=300
ignorehitpause=1

[state hitby]
type=hitby
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=SCA,AA,AT,AP
time=300
ignorehitpause=1

[state nothitby]
type=nothitby
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=
time=300
ignorehitpause=1

[state enemy_hitfalldamage]
type=hitfalldamage
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
ignorehitpause=1

[state lifeset]
type=lifeset
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=(enemy(0),numexplod(4771900)!=0)||((numenemy>1)&&(enemy(1),numexplod(4771900)!=0))
value=0
ignorehitpause=1

[state lifeadd]
type=lifeadd
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=(enemy(0),numexplod(4771900)!=0)||((numenemy>1)&&(enemy(1),numexplod(4771900)!=0))
value=2147483647
absolute=1
ignorehitpause=1

[state lifeadd]
type=lifeadd
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=(enemy(0),numexplod(4771900)!=0)||((numenemy>1)&&(enemy(1),numexplod(4771900)!=0))
value=-2147483647
absolute=1
ignorehitpause=1

[state ayuayu_high]
type=projectile
triggerall=ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771893)>0)||((numenemy>1)&&(enemy(1),numexplod(4771893)>0))
trigger1=1
attr=SCA,AA,AT,AP
affectteam=E
projid=4771893
projanim=ifelse(numenemy=1,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(gametime%10<5,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(enemy(1),var(25)=0,200+100*random%9,enemy(1),var(25))))
projpriority=2147483647
projremove=1
projremovetime=200
postype=p2
offset=0,200
pausetime=0,0
p1stateno=ifelse(gametime%2=0,random*random*random+100000,ifelse(random>500,110,115))
pausemovetime=999999
supermovetime=999999
ignorehitpause=1

[state ayuayu_low]
type=projectile
triggerall=ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771894)>0)||((numenemy>1)&&(enemy(1),numexplod(4771894)>0))
trigger1=1
attr=SCA,AA,AT,AP
affectteam=E
projid=4771894
projanim=ifelse(numenemy=1,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(gametime%10<5,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(enemy(1),var(25)=0,200+100*random%9,enemy(1),var(25))))
projpriority=2147483647
projremove=1
projremovetime=200
postype=p2
offset=0,200
pausetime=0,0
p1stateno=ifelse(gametime%2=0,random,ifelse(random>500,110,115))
pausemovetime=999999
supermovetime=999999
ignorehitpause=1

[state ayuayu_150]
type=projectile
triggerall=ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771895)>0)||((numenemy>1)&&(enemy(1),numexplod(4771895)>0))
trigger1=1
attr=SCA,AA,AT,AP
affectteam=E
projid=4771895
projanim=ifelse(numenemy=1,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(gametime%10<5,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(enemy(1),var(25)=0,200+100*random%9,enemy(1),var(25))))
projpriority=2147483647
projremove=1
projremovetime=-1
postype=p2
offset=0,200
pausetime=0,0
p1stateno=ifelse(gametime%2=0,150+random%6,ifelse(random>500,110,115))
pausemovetime=999999
supermovetime=999999
ignorehitpause=1

[state ayuayu_5000]
type=projectile
triggerall=ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771896)>0)||((numenemy>1)&&(enemy(1),numexplod(4771896)>0))
trigger1=1
attr=SCA,AA,AT,AP
affectteam=E
projid=4771896
projanim=ifelse(numenemy=1,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(gametime%10<5,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(enemy(1),var(25)=0,200+100*random%9,enemy(1),var(25))))
projpriority=2147483647
projremove=1
projremovetime=200
postype=p2
offset=0,200
pausetime=0,0
p1stateno=ifelse(gametime%2=0,ifelse(random>250,5000,ifelse(random>333,5100,ifelse(random>500,5110,5210))),ifelse(random>500,110,115))
pausemovetime=999999
supermovetime=999999
ignorehitpause=1

[state OTHK_proj]
type=projectile
triggerall=ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771899)>0)||((numenemy>1)&&(enemy(1),numexplod(4771899)>0))
trigger1=1
attr=SCA,AA,AT,AP
affectteam=E
projid=4771899
projanim=ifelse(numenemy=1,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(gametime%10<5,ifelse(enemy(0),var(25)=0,200+100*random%9,enemy(0),var(25)),ifelse(enemy(1),var(25)=0,200+100*random%9,enemy(1),var(25))))
projpriority=2147483647
projremove=1
projremovetime=200
postype=p2
offset=0,200
pausetime=0,0
p1stateno=ifelse(numenemy=1,ifelse(enemy(0),var(24)=0,prevstateno,enemy(0),var(24)),ifelse(gametime%10<5,ifelse(enemy(0),var(24)=0,prevstateno,enemy(0),var(24)),ifelse(enemy(1),var(24)=0,prevstateno,enemy(1),var(24))))
pausemovetime=999999
supermovetime=999999
ignorehitpause=1

[state change_anim_null_kill_T]
type=changeanim2
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771897)>0)||((numenemy>1)&&(enemy(1),numexplod(4771897)>0))
trigger1=1
value=4771893
ignorehitpause=1

[state null_kill_T_hitdef]
type=hitdef
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771897)>0)||((numenemy>1)&&(enemy(1),numexplod(4771897)>0))
trigger1=1
attr=SCA,AA,AT,AP
affectteam=E
damage=0
pausetime=30,0
sparkno=-1
hitsound=-1
ignorehitpause=1

[state null_kill_T_changestate]
type=changestate
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771897)>0)||((numenemy>1)&&(enemy(1),numexplod(4771897)>0))
trigger1=hitpausetime>=5
value=427314
persistent=256
ignorehitpause=1

[state null_kill_R_changestate]
type=changestate
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771898)>0)||((numenemy>1)&&(enemy(1),numexplod(4771898)>0))
trigger1=hitpausetime>=5
value=427314
persistent=256
ignorehitpause=1







[state enemy_selfstate]
type=selfstate
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=lose
trigger2=roundstate>2
value=5150
persistent=256
ignorehitpause=1

[state enemy_changestate]
type=changestate
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
triggerall=(enemy(0),numexplod(4771893)=0)||((numenemy>1)&&(enemy(1),numexplod(4771893)=0))
triggerall=(enemy(0),numexplod(4771894)=0)||((numenemy>1)&&(enemy(1),numexplod(4771894)=0))
triggerall=(enemy(0),numexplod(4771895)=0)||((numenemy>1)&&(enemy(1),numexplod(4771895)=0))
triggerall=(enemy(0),numexplod(4771896)=0)||((numenemy>1)&&(enemy(1),numexplod(4771896)=0))
triggerall=(enemy(0),numexplod(4771897)=0)||((numenemy>1)&&(enemy(1),numexplod(4771897)=0))
triggerall=(enemy(0),numexplod(4771898)=0)||((numenemy>1)&&(enemy(1),numexplod(4771898)=0))
triggerall=(enemy(0),numexplod(4771899)=0)||((numenemy>1)&&(enemy(1),numexplod(4771899)=0))
trigger1=ishelper
trigger1=gametime%1200=0
trigger2=!ishelper
value=4545931
persistent=256
ignorehitpause=1




;---------------------------------------------------------------------------
;      最終ヘルパー用ステコン
;---------------------------------------------------------------------------

[statedef 21070]
type=U
movetype=H
phisics=U
ctrl=0

[State life_set]
type=lifeset
triggerall=ishelper(21070)
triggerall=const(size.shadowoffset)=21070
trigger1=1
value=lifemax
ignorehitpause=1

[state change_anim]
type=changeanim
triggerall=ishelper(21070)
triggerall=const(size.shadowoffset)=21070
trigger1=1
value=21070
ignorehitpause=1

[state timestop_helper]
type=helper
triggerall=ishelper(21070)
triggerall=const(size.shadowoffset)=21070
trigger1=root,numhelper(21070)=1
stateno=21072
name="timestophelper"
ID=21072
pos=0,0
postype=P1
helpertype=player
ownpal=0
keyctrl=0
size.shadowoffset=21072
supermovetime=2147483647
pausemovetime=2147483647
ignorehitpause=1

[state ignore_stop]
type=pause
triggerall=ishelper(21070)
triggerall=const(size.shadowoffset)=21070
trigger1=1
time=2147483647
movetime=2147483647
unhittable=0
ignorehitpause=1

[state ignore_stop_2]
type=superpause
triggerall=ishelper(21070)
triggerall=const(size.shadowoffset)=21070
trigger1=1
time=2147483647
movetime=2147483647
P2defmul=1
anim=-1
darken=0
unhittable=0
ignorehitpause=1

[state remove]
type=destroyself
triggerall=ishelper
trigger1=root,numhelper(21070)!=1
trigger2=!ishelper(21070)
ignorehitpause=1



;---------------------------------------------------------------------------

[Statedef 427314]
type = U
movetype = U
physics = N
ctrl = 0

[State lifeset]
type=lifeset
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=0
ignorehitpause=1

[State helper]
type=DestroySelf
trigger1=ishelper
ignorehitpause=1

[State selfstate]
type=SelfState
triggerall=!ishelper
triggerall=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
triggerall=name="through_Lightning_Shuko"
trigger1=hitpausetime=0
value=0
ctrl=1
persistent=256
ignorehitpause=1

[State hitby]
type=hitby
trigger1=1
value=
time=1
ignorehitpause=1

[state noko_stop]
type=pause
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=!alive
time=0
movetime=0
ignorehitpause=1

[state noko_stop_2]
type=superpause
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=!alive
time=0
movetime=0
P2defmul=1
anim=-1
darken=0
ignorehitpause=1

[State , 7]
type = null
trigger1 = 1
[State , 8]
type = null
trigger1 = 1
[State , 9]
type = null
trigger1 = 1
[State , 10]
type = null
trigger1 = 1
[State , 11]
type = null
trigger1 = 1
[State , 12]
type = null
trigger1 = 1
[State , 13]
type = null
trigger1 = 1
[State , 14]
type = null
trigger1 = 1
[State , 15]
type = null
trigger1 = 1
[State , 16]
type = null
trigger1 = 1
[State , 17]
type = null
trigger1 = 1
[State , 18]
type = null
trigger1 = 1
[State , 19]
type = null
trigger1 = 1
[State , 20]
type = null
trigger1 = 1
[State , 21]
type = null
trigger1 = 1
[State , 22]
type = null
trigger1 = 1
[State , 23]
type = null
trigger1 = 1
[State , 24]
type = null
trigger1 = 1
[State , 25]
type = null
trigger1 = 1
[State , 26]
type = null
trigger1 = 1
[State , 27]
type = null
trigger1 = 1
[State , 28]
type = null
trigger1 = 1
[State , 29]
type = null
trigger1 = 1
[State , 30]
type = null
trigger1 = 1
[State , 31]
type = null
trigger1 = 1
[State , 32]
type = null
trigger1 = 1
[State , 33]
type = null
trigger1 = 1
[State , 34]
type = null
trigger1 = 1
[State , 35]
type = null
trigger1 = 1
[State , 36]
type = null
trigger1 = 1
[State , 37]
type = null
trigger1 = 1
[State , 38]
type = null
trigger1 = 1
[State , 39]
type = null
trigger1 = 1
[State , 40]
type = null
trigger1 = 1
[State , 41]
type = null
trigger1 = 1
[State , 42]
type = null
trigger1 = 1
[State , 43]
type = null
trigger1 = 1
[State , 44]
type = null
trigger1 = 1
[State , 45]
type = null
trigger1 = 1
[State , 46]
type = null
trigger1 = 1
[State , 47]
type = null
trigger1 = 1
[State , 48]
type = null
trigger1 = 1
[State , 49]
type = null
trigger1 = 1
[State , 50]
type = null
trigger1 = 1
[State , 51]
type = null
trigger1 = 1
[State , 52]
type = null
trigger1 = 1
[State , 53]
type = null
trigger1 = 1
[State , 54]
type = null
trigger1 = 1
[State , 55]
type = null
trigger1 = 1
[State , 56]
type = null
trigger1 = 1
[State , 57]
type = null
trigger1 = 1
[State , 58]
type = null
trigger1 = 1
[State , 59]
type = null
trigger1 = 1
[State , 60]
type = null
trigger1 = 1
[State , 61]
type = null
trigger1 = 1
[State , 62]
type = null
trigger1 = 1
[State , 63]
type = null
trigger1 = 1
[State , 64]
type = null
trigger1 = 1
[State , 65]
type = null
trigger1 = 1
[State , 66]
type = null
trigger1 = 1
[State , 67]
type = null
trigger1 = 1
[State , 68]
type = null
trigger1 = 1
[State , 69]
type = null
trigger1 = 1
[State , 70]
type = null
trigger1 = 1
[State , 71]
type = null
trigger1 = 1
[State , 72]
type = null
trigger1 = 1
[State , 73]
type = null
trigger1 = 1
[State , 74]
type = null
trigger1 = 1
[State , 75]
type = null
trigger1 = 1
[State , 76]
type = null
trigger1 = 1
[State , 77]
type = null
trigger1 = 1
[State , 78]
type = null
trigger1 = 1
[State , 79]
type = null
trigger1 = 1
[State , 80]
type = null
trigger1 = 1
[State , 81]
type = null
trigger1 = 1
[State , 82]
type = null
trigger1 = 1
[State , 83]
type = null
trigger1 = 1
[State , 84]
type = null
trigger1 = 1
[State , 85]
type = null
trigger1 = 1
[State , 86]
type = null
trigger1 = 1
[State , 87]
type = null
trigger1 = 1
[State , 88]
type = null
trigger1 = 1
[State , 89]
type = null
trigger1 = 1
[State , 90]
type = null
trigger1 = 1
[State , 91]
type = null
trigger1 = 1
[State , 92]
type = null
trigger1 = 1
[State , 93]
type = null
trigger1 = 1
[State , 94]
type = null
trigger1 = 1
[State , 95]
type = null
trigger1 = 1
[State , 96]
type = null
trigger1 = 1
[State , 97]
type = null
trigger1 = 1
[State , 98]
type = null
trigger1 = 1
[State , 99]
type = null
trigger1 = 1
[State , 100]
type = null
trigger1 = 1
[State , 101]
type = null
trigger1 = 1
[State , 102]
type = null
trigger1 = 1
[State , 103]
type = null
trigger1 = 1
[State , 104]
type = null
trigger1 = 1
[State , 105]
type = null
trigger1 = 1
[State , 106]
type = null
trigger1 = 1
[State , 107]
type = null
trigger1 = 1
[State , 108]
type = null
trigger1 = 1
[State , 109]
type = null
trigger1 = 1
[State , 110]
type = null
trigger1 = 1
[State , 111]
type = null
trigger1 = 1
[State , 112]
type = null
trigger1 = 1
[State , 113]
type = null
trigger1 = 1
[State , 114]
type = null
trigger1 = 1
[State , 115]
type = null
trigger1 = 1
[State , 116]
type = null
trigger1 = 1
[State , 117]
type = null
trigger1 = 1
[State , 118]
type = null
trigger1 = 1
[State , 119]
type = null
trigger1 = 1
[State , 120]
type = null
trigger1 = 1
[State , 121]
type = null
trigger1 = 1
[State , 122]
type = null
trigger1 = 1
[State , 123]
type = null
trigger1 = 1
[State , 124]
type = null
trigger1 = 1
[State , 125]
type = null
trigger1 = 1
[State , 126]
type = null
trigger1 = 1
[State , 127]
type = null
trigger1 = 1
[State , 128]
type = null
trigger1 = 1
[State , 129]
type = null
trigger1 = 1
[State , 130]
type = null
trigger1 = 1
[State , 131]
type = null
trigger1 = 1
[State , 132]
type = null
trigger1 = 1
[State , 133]
type = null
trigger1 = 1
[State , 134]
type = null
trigger1 = 1
[State , 135]
type = null
trigger1 = 1
[State , 136]
type = null
trigger1 = 1
[State , 137]
type = null
trigger1 = 1
[State , 138]
type = null
trigger1 = 1
[State , 139]
type = null
trigger1 = 1
[State , 140]
type = null
trigger1 = 1
[State , 141]
type = null
trigger1 = 1
[State , 142]
type = null
trigger1 = 1
[State , 143]
type = null
trigger1 = 1
[State , 144]
type = null
trigger1 = 1
[State , 145]
type = null
trigger1 = 1
[State , 146]
type = null
trigger1 = 1
[State , 147]
type = null
trigger1 = 1
[State , 148]
type = null
trigger1 = 1
[State , 149]
type = null
trigger1 = 1
[State , 150]
type = null
trigger1 = 1
[State , 151]
type = null
trigger1 = 1
[State , 152]
type = null
trigger1 = 1
[State , 153]
type = null
trigger1 = 1
[State , 154]
type = null
trigger1 = 1
[State , 155]
type = null
trigger1 = 1
[State , 156]
type = null
trigger1 = 1
[State , 157]
type = null
trigger1 = 1
[State , 158]
type = null
trigger1 = 1
[State , 159]
type = null
trigger1 = 1
[State , 160]
type = null
trigger1 = 1
[State , 161]
type = null
trigger1 = 1
[State , 162]
type = null
trigger1 = 1
[State , 163]
type = null
trigger1 = 1
[State , 164]
type = null
trigger1 = 1
[State , 165]
type = null
trigger1 = 1
[State , 166]
type = null
trigger1 = 1
[State , 167]
type = null
trigger1 = 1
[State , 168]
type = null
trigger1 = 1
[State , 169]
type = null
trigger1 = 1
[State , 170]
type = null
trigger1 = 1
[State , 171]
type = null
trigger1 = 1
[State , 172]
type = null
trigger1 = 1
[State , 173]
type = null
trigger1 = 1
[State , 174]
type = null
trigger1 = 1
[State , 175]
type = null
trigger1 = 1
[State , 176]
type = null
trigger1 = 1
[State , 177]
type = null
trigger1 = 1
[State , 178]
type = null
trigger1 = 1
[State , 179]
type = null
trigger1 = 1
[State , 180]
type = null
trigger1 = 1
[State , 181]
type = null
trigger1 = 1
[State , 182]
type = null
trigger1 = 1
[State , 183]
type = null
trigger1 = 1
[State , 184]
type = null
trigger1 = 1
[State , 185]
type = null
trigger1 = 1
[State , 186]
type = null
trigger1 = 1
[State , 187]
type = null
trigger1 = 1
[State , 188]
type = null
trigger1 = 1
[State , 189]
type = null
trigger1 = 1
[State , 190]
type = null
trigger1 = 1
[State , 191]
type = null
trigger1 = 1
[State , 192]
type = null
trigger1 = 1
[State , 193]
type = null
trigger1 = 1
[State , 194]
type = null
trigger1 = 1
[State , 195]
type = null
trigger1 = 1
[State , 196]
type = null
trigger1 = 1
[State , 197]
type = null
trigger1 = 1
[State , 198]
type = null
trigger1 = 1
[State , 199]
type = null
trigger1 = 1
[State , 200]
type = null
trigger1 = 1
[State , 201]
type = null
trigger1 = 1
[State , 202]
type = null
trigger1 = 1
[State , 203]
type = null
trigger1 = 1
[State , 204]
type = null
trigger1 = 1
[State , 205]
type = null
trigger1 = 1
[State , 206]
type = null
trigger1 = 1
[State , 207]
type = null
trigger1 = 1
[State , 208]
type = null
trigger1 = 1
[State , 209]
type = null
trigger1 = 1
[State , 210]
type = null
trigger1 = 1
[State , 211]
type = null
trigger1 = 1
[State , 212]
type = null
trigger1 = 1
[State , 213]
type = null
trigger1 = 1
[State , 214]
type = null
trigger1 = 1
[State , 215]
type = null
trigger1 = 1
[State , 216]
type = null
trigger1 = 1
[State , 217]
type = null
trigger1 = 1
[State , 218]
type = null
trigger1 = 1
[State , 219]
type = null
trigger1 = 1
[State , 220]
type = null
trigger1 = 1
[State , 221]
type = null
trigger1 = 1
[State , 222]
type = null
trigger1 = 1
[State , 223]
type = null
trigger1 = 1
[State , 224]
type = null
trigger1 = 1
[State , 225]
type = null
trigger1 = 1
[State , 226]
type = null
trigger1 = 1
[State , 227]
type = null
trigger1 = 1
[State , 228]
type = null
trigger1 = 1
[State , 229]
type = null
trigger1 = 1
[State , 230]
type = null
trigger1 = 1
[State , 231]
type = null
trigger1 = 1
[State , 232]
type = null
trigger1 = 1
[State , 233]
type = null
trigger1 = 1
[State , 234]
type = null
trigger1 = 1
[State , 235]
type = null
trigger1 = 1
[State , 236]
type = null
trigger1 = 1
[State , 237]
type = null
trigger1 = 1
[State , 238]
type = null
trigger1 = 1
[State , 239]
type = null
trigger1 = 1
[State , 240]
type = null
trigger1 = 1
[State , 241]
type = null
trigger1 = 1
[State , 242]
type = null
trigger1 = 1
[State , 243]
type = null
trigger1 = 1
[State , 244]
type = null
trigger1 = 1
[State , 245]
type = null
trigger1 = 1
[State , 246]
type = null
trigger1 = 1
[State , 247]
type = null
trigger1 = 1
[State , 248]
type = null
trigger1 = 1
[State , 249]
type = null
trigger1 = 1
[State , 250]
type = null
trigger1 = 1
[State , 251]
type = null
trigger1 = 1
[State , 252]
type = null
trigger1 = 1
[State , 253]
type = null
trigger1 = 1
[State , 254]
type = null
trigger1 = 1
[State , 255]
type = null
trigger1 = 1
[State , 256]
type = null
trigger1 = 1
[State , 257]
type = null
trigger1 = 1
[State , 258]
type = null
trigger1 = 1
[State , 259]
type = null
trigger1 = 1
[State , 260]
type = null
trigger1 = 1
[State , 261]
type = null
trigger1 = 1
[State , 262]
type = null
trigger1 = 1
[State , 263]
type = null
trigger1 = 1
[State , 264]
type = null
trigger1 = 1
[State , 265]
type = null
trigger1 = 1
[State , 266]
type = null
trigger1 = 1
[State , 267]
type = null
trigger1 = 1
[State , 268]
type = null
trigger1 = 1
[State , 269]
type = null
trigger1 = 1
[State , 270]
type = null
trigger1 = 1
[State , 271]
type = null
trigger1 = 1
[State , 272]
type = null
trigger1 = 1
[State , 273]
type = null
trigger1 = 1
[State , 274]
type = null
trigger1 = 1
[State , 275]
type = null
trigger1 = 1
[State , 276]
type = null
trigger1 = 1
[State , 277]
type = null
trigger1 = 1
[State , 278]
type = null
trigger1 = 1
[State , 279]
type = null
trigger1 = 1
[State , 280]
type = null
trigger1 = 1
[State , 281]
type = null
trigger1 = 1
[State , 282]
type = null
trigger1 = 1
[State , 283]
type = null
trigger1 = 1
[State , 284]
type = null
trigger1 = 1
[State , 285]
type = null
trigger1 = 1
[State , 286]
type = null
trigger1 = 1
[State , 287]
type = null
trigger1 = 1
[State , 288]
type = null
trigger1 = 1
[State , 289]
type = null
trigger1 = 1
[State , 290]
type = null
trigger1 = 1
[State , 291]
type = null
trigger1 = 1
[State , 292]
type = null
trigger1 = 1
[State , 293]
type = null
trigger1 = 1
[State , 294]
type = null
trigger1 = 1
[State , 295]
type = null
trigger1 = 1
[State , 296]
type = null
trigger1 = 1
[State , 297]
type = null
trigger1 = 1
[State , 298]
type = null
trigger1 = 1
[State , 299]
type = null
trigger1 = 1
[State , 300]
type = null
trigger1 = 1
[State , 301]
type = null
trigger1 = 1
[State , 302]
type = null
trigger1 = 1
[State , 303]
type = null
trigger1 = 1
[State , 304]
type = null
trigger1 = 1
[State , 305]
type = null
trigger1 = 1
[State , 306]
type = null
trigger1 = 1
[State , 307]
type = null
trigger1 = 1
[State , 308]
type = null
trigger1 = 1
[State , 309]
type = null
trigger1 = 1
[State , 310]
type = null
trigger1 = 1
[State , 311]
type = null
trigger1 = 1
[State , 312]
type = null
trigger1 = 1
[State , 313]
type = null
trigger1 = 1
[State , 314]
type = null
trigger1 = 1
[State , 315]
type = null
trigger1 = 1
[State , 316]
type = null
trigger1 = 1
[State , 317]
type = null
trigger1 = 1
[State , 318]
type = null
trigger1 = 1
[State , 319]
type = null
trigger1 = 1
[State , 320]
type = null
trigger1 = 1
[State , 321]
type = null
trigger1 = 1
[State , 322]
type = null
trigger1 = 1
[State , 323]
type = null
trigger1 = 1
[State , 324]
type = null
trigger1 = 1
[State , 325]
type = null
trigger1 = 1
[State , 326]
type = null
trigger1 = 1
[State , 327]
type = null
trigger1 = 1
[State , 328]
type = null
trigger1 = 1
[State , 329]
type = null
trigger1 = 1
[State , 330]
type = null
trigger1 = 1
[State , 331]
type = null
trigger1 = 1
[State , 332]
type = null
trigger1 = 1
[State , 333]
type = null
trigger1 = 1
[State , 334]
type = null
trigger1 = 1
[State , 335]
type = null
trigger1 = 1
[State , 336]
type = null
trigger1 = 1
[State , 337]
type = null
trigger1 = 1
[State , 338]
type = null
trigger1 = 1
[State , 339]
type = null
trigger1 = 1
[State , 340]
type = null
trigger1 = 1
[State , 341]
type = null
trigger1 = 1
[State , 342]
type = null
trigger1 = 1
[State , 343]
type = null
trigger1 = 1
[State , 344]
type = null
trigger1 = 1
[State , 345]
type = null
trigger1 = 1
[State , 346]
type = null
trigger1 = 1
[State , 347]
type = null
trigger1 = 1
[State , 348]
type = null
trigger1 = 1
[State , 349]
type = null
trigger1 = 1
[State , 350]
type = null
trigger1 = 1
[State , 351]
type = null
trigger1 = 1
[State , 352]
type = null
trigger1 = 1
[State , 353]
type = null
trigger1 = 1
[State , 354]
type = null
trigger1 = 1
[State , 355]
type = null
trigger1 = 1
[State , 356]
type = null
trigger1 = 1
[State , 357]
type = null
trigger1 = 1
[State , 358]
type = null
trigger1 = 1
[State , 359]
type = null
trigger1 = 1
[State , 360]
type = null
trigger1 = 1
[State , 361]
type = null
trigger1 = 1
[State , 362]
type = null
trigger1 = 1
[State , 363]
type = null
trigger1 = 1
[State , 364]
type = null
trigger1 = 1
[State , 365]
type = null
trigger1 = 1
[State , 366]
type = null
trigger1 = 1
[State , 367]
type = null
trigger1 = 1
[State , 368]
type = null
trigger1 = 1
[State , 369]
type = null
trigger1 = 1
[State , 370]
type = null
trigger1 = 1
[State , 371]
type = null
trigger1 = 1
[State , 372]
type = null
trigger1 = 1
[State , 373]
type = null
trigger1 = 1
[State , 374]
type = null
trigger1 = 1
[State , 375]
type = null
trigger1 = 1
[State , 376]
type = null
trigger1 = 1
[State , 377]
type = null
trigger1 = 1
[State , 378]
type = null
trigger1 = 1
[State , 379]
type = null
trigger1 = 1
[State , 380]
type = null
trigger1 = 1
[State , 381]
type = null
trigger1 = 1
[State , 382]
type = null
trigger1 = 1
[State , 383]
type = null
trigger1 = 1
[State , 384]
type = null
trigger1 = 1
[State , 385]
type = null
trigger1 = 1
[State , 386]
type = null
trigger1 = 1
[State , 387]
type = null
trigger1 = 1
[State , 388]
type = null
trigger1 = 1
[State , 389]
type = null
trigger1 = 1
[State , 390]
type = null
trigger1 = 1
[State , 391]
type = null
trigger1 = 1
[State , 392]
type = null
trigger1 = 1
[State , 393]
type = null
trigger1 = 1
[State , 394]
type = null
trigger1 = 1
[State , 395]
type = null
trigger1 = 1
[State , 396]
type = null
trigger1 = 1
[State , 397]
type = null
trigger1 = 1
[State , 398]
type = null
trigger1 = 1
[State , 399]
type = null
trigger1 = 1
[State , 400]
type = null
trigger1 = 1
[State , 401]
type = null
trigger1 = 1
[State , 402]
type = null
trigger1 = 1
[State , 403]
type = null
trigger1 = 1
[State , 404]
type = null
trigger1 = 1
[State , 405]
type = null
trigger1 = 1
[State , 406]
type = null
trigger1 = 1
[State , 407]
type = null
trigger1 = 1
[State , 408]
type = null
trigger1 = 1
[State , 409]
type = null
trigger1 = 1
[State , 410]
type = null
trigger1 = 1
[State , 411]
type = null
trigger1 = 1
[State , 412]
type = null
trigger1 = 1
[State , 413]
type = null
trigger1 = 1
[State , 414]
type = null
trigger1 = 1
[State , 415]
type = null
trigger1 = 1
[State , 416]
type = null
trigger1 = 1
[State , 417]
type = null
trigger1 = 1
[State , 418]
type = null
trigger1 = 1
[State , 419]
type = null
trigger1 = 1
[State , 420]
type = null
trigger1 = 1
[State , 421]
type = null
trigger1 = 1
[State , 422]
type = null
trigger1 = 1
[State , 423]
type = null
trigger1 = 1
[State , 424]
type = null
trigger1 = 1
[State , 425]
type = null
trigger1 = 1
[State , 426]
type = null
trigger1 = 1
[State , 427]
type = null
trigger1 = 1
[State , 428]
type = null
trigger1 = 1
[State , 429]
type = null
trigger1 = 1
[State , 430]
type = null
trigger1 = 1
[State , 431]
type = null
trigger1 = 1
[State , 432]
type = null
trigger1 = 1
[State , 433]
type = null
trigger1 = 1
[State , 434]
type = null
trigger1 = 1
[State , 435]
type = null
trigger1 = 1
[State , 436]
type = null
trigger1 = 1
[State , 437]
type = null
trigger1 = 1
[State , 438]
type = null
trigger1 = 1
[State , 439]
type = null
trigger1 = 1
[State , 440]
type = null
trigger1 = 1
[State , 441]
type = null
trigger1 = 1
[State , 442]
type = null
trigger1 = 1
[State , 443]
type = null
trigger1 = 1
[State , 444]
type = null
trigger1 = 1
[State , 445]
type = null
trigger1 = 1
[State , 446]
type = null
trigger1 = 1
[State , 447]
type = null
trigger1 = 1
[State , 448]
type = null
trigger1 = 1
[State , 449]
type = null
trigger1 = 1
[State , 450]
type = null
trigger1 = 1
[State , 451]
type = null
trigger1 = 1
[State , 452]
type = null
trigger1 = 1
[State , 453]
type = null
trigger1 = 1
[State , 454]
type = null
trigger1 = 1
[State , 455]
type = null
trigger1 = 1
[State , 456]
type = null
trigger1 = 1
[State , 457]
type = null
trigger1 = 1
[State , 458]
type = null
trigger1 = 1
[State , 459]
type = null
trigger1 = 1
[State , 460]
type = null
trigger1 = 1
[State , 461]
type = null
trigger1 = 1
[State , 462]
type = null
trigger1 = 1
[State , 463]
type = null
trigger1 = 1
[State , 464]
type = null
trigger1 = 1
[State , 465]
type = null
trigger1 = 1
[State , 466]
type = null
trigger1 = 1
[State , 467]
type = null
trigger1 = 1
[State , 468]
type = null
trigger1 = 1
[State , 469]
type = null
trigger1 = 1
[State , 470]
type = null
trigger1 = 1
[State , 471]
type = null
trigger1 = 1
[State , 472]
type = null
trigger1 = 1
[State , 473]
type = null
trigger1 = 1
[State , 474]
type = null
trigger1 = 1
[State , 475]
type = null
trigger1 = 1
[State , 476]
type = null
trigger1 = 1
[State , 477]
type = null
trigger1 = 1
[State , 478]
type = null
trigger1 = 1
[State , 479]
type = null
trigger1 = 1
[State , 480]
type = null
trigger1 = 1
[State , 481]
type = null
trigger1 = 1
[State , 482]
type = null
trigger1 = 1
[State , 483]
type = null
trigger1 = 1
[State , 484]
type = null
trigger1 = 1
[State , 485]
type = null
trigger1 = 1
[State , 486]
type = null
trigger1 = 1
[State , 487]
type = null
trigger1 = 1
[State , 488]
type = null
trigger1 = 1
[State , 489]
type = null
trigger1 = 1
[State , 490]
type = null
trigger1 = 1
[State , 491]
type = null
trigger1 = 1
[State , 492]
type = null
trigger1 = 1
[State , 493]
type = null
trigger1 = 1
[State , 494]
type = null
trigger1 = 1
[State , 495]
type = null
trigger1 = 1
[State , 496]
type = null
trigger1 = 1
[State , 497]
type = null
trigger1 = 1
[State , 498]
type = null
trigger1 = 1
[State , 499]
type = null
trigger1 = 1
[State , 500]
type = null
trigger1 = 1
[State , 501]
type = null
trigger1 = 1
[State , 502]
type = null
trigger1 = 1
[State , 503]
type = null
trigger1 = 1
[State , 504]
type = null
trigger1 = 1
[State , 505]
type = null
trigger1 = 1
[State , 506]
type = null
trigger1 = 1
[State , 507]
type = null
trigger1 = 1
[State , 508]
type = null
trigger1 = 1
[State , 509]
type = null
trigger1 = 1
[State , 510]
type = null
trigger1 = 1
[State , 511]
type = null
trigger1 = 1
[State , 512]
type = null
trigger1 = 1
[State , 513]
type = null
trigger1 = 1
[State , 514]
type = null
trigger1 = 1
[State , 515]
type = null
trigger1 = 1
[State , 516]
type = null
trigger1 = 1
[State , 517]
type = null
trigger1 = 1
[State , 518]
type = null
trigger1 = 1
[State , 519]
type = null
trigger1 = 1
[State , 520]
type = null
trigger1 = 1
[State , 521]
type = null
trigger1 = 1
[State , 522]
type = null
trigger1 = 1
[State , 523]
type = null
trigger1 = 1
[State , 524]
type = null
trigger1 = 1
[State , 525]
type = null
trigger1 = 1
[State , 526]
type = null
trigger1 = 1
[State , 527]
type = null
trigger1 = 1
[State , 528]
type = null
trigger1 = 1
[State , 529]
type = null
trigger1 = 1
[State , 530]
type = null
trigger1 = 1
[State , 531]
type = null
trigger1 = 1
[State , 532]
type = null
trigger1 = 1
[State , 533]
type = null
trigger1 = 1
[State , 534]
type = null
trigger1 = 1
[State , 535]
type = null
trigger1 = 1
[State , 536]
type = null
trigger1 = 1
[State , 537]
type = null
trigger1 = 1
[State , 538]
type = null
trigger1 = 1
[State , 539]
type = null
trigger1 = 1
[State , 540]
type = null
trigger1 = 1
[State , 541]
type = null
trigger1 = 1
[State , 542]
type = null
trigger1 = 1
[State , 543]
type = null
trigger1 = 1
[State , 544]
type = null
trigger1 = 1
[State , 545]
type = null
trigger1 = 1
[State , 546]
type = null
trigger1 = 1
[State , 547]
type = null
trigger1 = 1
[State , 548]
type = null
trigger1 = 1
[State , 549]
type = null
trigger1 = 1
[State , 550]
type = null
trigger1 = 1
[State , 551]
type = null
trigger1 = 1
[State , 552]
type = null
trigger1 = 1



[State , 553]
type = null
trigger1 = 1
ignorehitpause = 1
[State , 554]
type = null
trigger1 = 1
ignorehitpause = 1
[State , 555]
type = null
trigger1 = 1
ignorehitpause = 1
[State , 556]
type = null
trigger1 = 1
ignorehitpause = 1


[State , ループ]
type = ChangeState
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1 = Alive
value = Stateno
persistent = 256
ignorehitpause = 1

[State , ステート変換]
type = ChangeState
triggerall=!ishelper
trigger1 = !Alive
value = 5150
persistent = 256
ignorehitpause = 1

;---------------------------------------------------------------------------

[Statedef 47714771]
type = U
movetype = U
physics = N
ctrl = 0

[State changestate]
type=changestate
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=hitpausetime!=0
value=427314
persistent=256
ignorehitpause = 1

[State helper]
type=DestroySelf
trigger1=ishelper
ignorehitpause=1

[State selfstate]
type=SelfState
triggerall=!ishelper
trigger1=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
trigger1=name="through_Lightning_Shuko"
trigger1=hitpausetime=0
value=5150
ctrl=1
persistent=256
ignorehitpause=1

[State selfstate]
type=SelfState
triggerall=!ishelper
trigger1=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
trigger1=name="through_Lightning_Shuko"
trigger1=hitpausetime!=0
trigger1=alive=1
value=427314
ctrl=1
persistent=256
ignorehitpause=1

[State , 5]
type = null
trigger1 = 1
[State , 6]
type = null
trigger1 = 1
[State , 7]
type = null
trigger1 = 1
[State , 8]
type = null
trigger1 = 1
[State , 9]
type = null
trigger1 = 1
[State , 10]
type = null
trigger1 = 1
[State , 11]
type = null
trigger1 = 1
[State , 12]
type = null
trigger1 = 1
[State , 13]
type = null
trigger1 = 1
[State , 14]
type = null
trigger1 = 1
[State , 15]
type = null
trigger1 = 1
[State , 16]
type = null
trigger1 = 1
[State , 17]
type = null
trigger1 = 1
[State , 18]
type = null
trigger1 = 1
[State , 19]
type = null
trigger1 = 1
[State , 20]
type = null
trigger1 = 1
[State , 21]
type = null
trigger1 = 1
[State , 22]
type = null
trigger1 = 1
[State , 23]
type = null
trigger1 = 1
[State , 24]
type = null
trigger1 = 1
[State , 25]
type = null
trigger1 = 1
[State , 26]
type = null
trigger1 = 1
[State , 27]
type = null
trigger1 = 1
[State , 28]
type = null
trigger1 = 1
[State , 29]
type = null
trigger1 = 1
[State , 30]
type = null
trigger1 = 1
[State , 31]
type = null
trigger1 = 1
[State , 32]
type = null
trigger1 = 1
[State , 33]
type = null
trigger1 = 1
[State , 34]
type = null
trigger1 = 1
[State , 35]
type = null
trigger1 = 1
[State , 36]
type = null
trigger1 = 1
[State , 37]
type = null
trigger1 = 1
[State , 38]
type = null
trigger1 = 1
[State , 39]
type = null
trigger1 = 1
[State , 40]
type = null
trigger1 = 1
[State , 41]
type = null
trigger1 = 1
[State , 42]
type = null
trigger1 = 1
[State , 43]
type = null
trigger1 = 1
[State , 44]
type = null
trigger1 = 1
[State , 45]
type = null
trigger1 = 1
[State , 46]
type = null
trigger1 = 1
[State , 47]
type = null
trigger1 = 1
[State , 48]
type = null
trigger1 = 1
[State , 49]
type = null
trigger1 = 1
[State , 50]
type = null
trigger1 = 1
[State , 51]
type = null
trigger1 = 1
[State , 52]
type = null
trigger1 = 1
[State , 53]
type = null
trigger1 = 1
[State , 54]
type = null
trigger1 = 1
[State , 55]
type = null
trigger1 = 1
[State , 56]
type = null
trigger1 = 1
[State , 57]
type = null
trigger1 = 1
[State , 58]
type = null
trigger1 = 1
[State , 59]
type = null
trigger1 = 1
[State , 60]
type = null
trigger1 = 1
[State , 61]
type = null
trigger1 = 1
[State , 62]
type = null
trigger1 = 1
[State , 63]
type = null
trigger1 = 1
[State , 64]
type = null
trigger1 = 1
[State , 65]
type = null
trigger1 = 1
[State , 66]
type = null
trigger1 = 1
[State , 67]
type = null
trigger1 = 1
[State , 68]
type = null
trigger1 = 1
[State , 69]
type = null
trigger1 = 1
[State , 70]
type = null
trigger1 = 1
[State , 71]
type = null
trigger1 = 1
[State , 72]
type = null
trigger1 = 1
[State , 73]
type = null
trigger1 = 1
[State , 74]
type = null
trigger1 = 1
[State , 75]
type = null
trigger1 = 1
[State , 76]
type = null
trigger1 = 1
[State , 77]
type = null
trigger1 = 1
[State , 78]
type = null
trigger1 = 1
[State , 79]
type = null
trigger1 = 1
[State , 80]
type = null
trigger1 = 1
[State , 81]
type = null
trigger1 = 1
[State , 82]
type = null
trigger1 = 1
[State , 83]
type = null
trigger1 = 1
[State , 84]
type = null
trigger1 = 1
[State , 85]
type = null
trigger1 = 1
[State , 86]
type = null
trigger1 = 1
[State , 87]
type = null
trigger1 = 1
[State , 88]
type = null
trigger1 = 1
[State , 89]
type = null
trigger1 = 1
[State , 90]
type = null
trigger1 = 1
[State , 91]
type = null
trigger1 = 1
[State , 92]
type = null
trigger1 = 1
[State , 93]
type = null
trigger1 = 1
[State , 94]
type = null
trigger1 = 1
[State , 95]
type = null
trigger1 = 1
[State , 96]
type = null
trigger1 = 1
[State , 97]
type = null
trigger1 = 1
[State , 98]
type = null
trigger1 = 1
[State , 99]
type = null
trigger1 = 1
[State , 100]
type = null
trigger1 = 1
[State , 101]
type = null
trigger1 = 1
[State , 102]
type = null
trigger1 = 1
[State , 103]
type = null
trigger1 = 1
[State , 104]
type = null
trigger1 = 1
[State , 105]
type = null
trigger1 = 1
[State , 106]
type = null
trigger1 = 1
[State , 107]
type = null
trigger1 = 1
[State , 108]
type = null
trigger1 = 1
[State , 109]
type = null
trigger1 = 1
[State , 110]
type = null
trigger1 = 1
[State , 111]
type = null
trigger1 = 1
[State , 112]
type = null
trigger1 = 1
[State , 113]
type = null
trigger1 = 1
[State , 114]
type = null
trigger1 = 1
[State , 115]
type = null
trigger1 = 1
[State , 116]
type = null
trigger1 = 1
[State , 117]
type = null
trigger1 = 1
[State , 118]
type = null
trigger1 = 1
[State , 119]
type = null
trigger1 = 1
[State , 120]
type = null
trigger1 = 1
[State , 121]
type = null
trigger1 = 1
[State , 122]
type = null
trigger1 = 1
[State , 123]
type = null
trigger1 = 1
[State , 124]
type = null
trigger1 = 1
[State , 125]
type = null
trigger1 = 1
[State , 126]
type = null
trigger1 = 1
[State , 127]
type = null
trigger1 = 1
[State , 128]
type = null
trigger1 = 1
[State , 129]
type = null
trigger1 = 1
[State , 130]
type = null
trigger1 = 1
[State , 131]
type = null
trigger1 = 1
[State , 132]
type = null
trigger1 = 1
[State , 133]
type = null
trigger1 = 1
[State , 134]
type = null
trigger1 = 1
[State , 135]
type = null
trigger1 = 1
[State , 136]
type = null
trigger1 = 1
[State , 137]
type = null
trigger1 = 1
[State , 138]
type = null
trigger1 = 1
[State , 139]
type = null
trigger1 = 1
[State , 140]
type = null
trigger1 = 1
[State , 141]
type = null
trigger1 = 1
[State , 142]
type = null
trigger1 = 1
[State , 143]
type = null
trigger1 = 1
[State , 144]
type = null
trigger1 = 1
[State , 145]
type = null
trigger1 = 1
[State , 146]
type = null
trigger1 = 1
[State , 147]
type = null
trigger1 = 1
[State , 148]
type = null
trigger1 = 1
[State , 149]
type = null
trigger1 = 1
[State , 150]
type = null
trigger1 = 1
[State , 151]
type = null
trigger1 = 1
[State , 152]
type = null
trigger1 = 1
[State , 153]
type = null
trigger1 = 1
[State , 154]
type = null
trigger1 = 1
[State , 155]
type = null
trigger1 = 1
[State , 156]
type = null
trigger1 = 1
[State , 157]
type = null
trigger1 = 1
[State , 158]
type = null
trigger1 = 1
[State , 159]
type = null
trigger1 = 1
[State , 160]
type = null
trigger1 = 1
[State , 161]
type = null
trigger1 = 1
[State , 162]
type = null
trigger1 = 1
[State , 163]
type = null
trigger1 = 1
[State , 164]
type = null
trigger1 = 1
[State , 165]
type = null
trigger1 = 1
[State , 166]
type = null
trigger1 = 1
[State , 167]
type = null
trigger1 = 1
[State , 168]
type = null
trigger1 = 1
[State , 169]
type = null
trigger1 = 1
[State , 170]
type = null
trigger1 = 1
[State , 171]
type = null
trigger1 = 1
[State , 172]
type = null
trigger1 = 1
[State , 173]
type = null
trigger1 = 1
[State , 174]
type = null
trigger1 = 1
[State , 175]
type = null
trigger1 = 1
[State , 176]
type = null
trigger1 = 1
[State , 177]
type = null
trigger1 = 1
[State , 178]
type = null
trigger1 = 1
[State , 179]
type = null
trigger1 = 1
[State , 180]
type = null
trigger1 = 1
[State , 181]
type = null
trigger1 = 1
[State , 182]
type = null
trigger1 = 1
[State , 183]
type = null
trigger1 = 1
[State , 184]
type = null
trigger1 = 1
[State , 185]
type = null
trigger1 = 1
[State , 186]
type = null
trigger1 = 1
[State , 187]
type = null
trigger1 = 1
[State , 188]
type = null
trigger1 = 1
[State , 189]
type = null
trigger1 = 1
[State , 190]
type = null
trigger1 = 1
[State , 191]
type = null
trigger1 = 1
[State , 192]
type = null
trigger1 = 1
[State , 193]
type = null
trigger1 = 1
[State , 194]
type = null
trigger1 = 1
[State , 195]
type = null
trigger1 = 1
[State , 196]
type = null
trigger1 = 1
[State , 197]
type = null
trigger1 = 1
[State , 198]
type = null
trigger1 = 1
[State , 199]
type = null
trigger1 = 1
[State , 200]
type = null
trigger1 = 1
[State , 201]
type = null
trigger1 = 1
[State , 202]
type = null
trigger1 = 1
[State , 203]
type = null
trigger1 = 1
[State , 204]
type = null
trigger1 = 1
[State , 205]
type = null
trigger1 = 1
[State , 206]
type = null
trigger1 = 1
[State , 207]
type = null
trigger1 = 1
[State , 208]
type = null
trigger1 = 1
[State , 209]
type = null
trigger1 = 1
[State , 210]
type = null
trigger1 = 1
[State , 211]
type = null
trigger1 = 1
[State , 212]
type = null
trigger1 = 1
[State , 213]
type = null
trigger1 = 1
[State , 214]
type = null
trigger1 = 1
[State , 215]
type = null
trigger1 = 1
[State , 216]
type = null
trigger1 = 1
[State , 217]
type = null
trigger1 = 1
[State , 218]
type = null
trigger1 = 1
[State , 219]
type = null
trigger1 = 1
[State , 220]
type = null
trigger1 = 1
[State , 221]
type = null
trigger1 = 1
[State , 222]
type = null
trigger1 = 1
[State , 223]
type = null
trigger1 = 1
[State , 224]
type = null
trigger1 = 1
[State , 225]
type = null
trigger1 = 1
[State , 226]
type = null
trigger1 = 1
[State , 227]
type = null
trigger1 = 1
[State , 228]
type = null
trigger1 = 1
[State , 229]
type = null
trigger1 = 1
[State , 230]
type = null
trigger1 = 1
[State , 231]
type = null
trigger1 = 1
[State , 232]
type = null
trigger1 = 1
[State , 233]
type = null
trigger1 = 1
[State , 234]
type = null
trigger1 = 1
[State , 235]
type = null
trigger1 = 1
[State , 236]
type = null
trigger1 = 1
[State , 237]
type = null
trigger1 = 1
[State , 238]
type = null
trigger1 = 1
[State , 239]
type = null
trigger1 = 1
[State , 240]
type = null
trigger1 = 1
[State , 241]
type = null
trigger1 = 1
[State , 242]
type = null
trigger1 = 1
[State , 243]
type = null
trigger1 = 1
[State , 244]
type = null
trigger1 = 1
[State , 245]
type = null
trigger1 = 1
[State , 246]
type = null
trigger1 = 1
[State , 247]
type = null
trigger1 = 1
[State , 248]
type = null
trigger1 = 1
[State , 249]
type = null
trigger1 = 1
[State , 250]
type = null
trigger1 = 1
[State , 251]
type = null
trigger1 = 1
[State , 252]
type = null
trigger1 = 1
[State , 253]
type = null
trigger1 = 1
[State , 254]
type = null
trigger1 = 1
[State , 255]
type = null
trigger1 = 1
[State , 256]
type = null
trigger1 = 1
[State , 257]
type = null
trigger1 = 1
[State , 258]
type = null
trigger1 = 1
[State , 259]
type = null
trigger1 = 1
[State , 260]
type = null
trigger1 = 1
[State , 261]
type = null
trigger1 = 1
[State , 262]
type = null
trigger1 = 1
[State , 263]
type = null
trigger1 = 1
[State , 264]
type = null
trigger1 = 1
[State , 265]
type = null
trigger1 = 1
[State , 266]
type = null
trigger1 = 1
[State , 267]
type = null
trigger1 = 1
[State , 268]
type = null
trigger1 = 1
[State , 269]
type = null
trigger1 = 1
[State , 270]
type = null
trigger1 = 1
[State , 271]
type = null
trigger1 = 1
[State , 272]
type = null
trigger1 = 1
[State , 273]
type = null
trigger1 = 1
[State , 274]
type = null
trigger1 = 1
[State , 275]
type = null
trigger1 = 1
[State , 276]
type = null
trigger1 = 1
[State , 277]
type = null
trigger1 = 1
[State , 278]
type = null
trigger1 = 1
[State , 279]
type = null
trigger1 = 1
[State , 280]
type = null
trigger1 = 1
[State , 281]
type = null
trigger1 = 1
[State , 282]
type = null
trigger1 = 1
[State , 283]
type = null
trigger1 = 1
[State , 284]
type = null
trigger1 = 1
[State , 285]
type = null
trigger1 = 1
[State , 286]
type = null
trigger1 = 1
[State , 287]
type = null
trigger1 = 1
[State , 288]
type = null
trigger1 = 1
[State , 289]
type = null
trigger1 = 1
[State , 290]
type = null
trigger1 = 1
[State , 291]
type = null
trigger1 = 1
[State , 292]
type = null
trigger1 = 1
[State , 293]
type = null
trigger1 = 1
[State , 294]
type = null
trigger1 = 1
[State , 295]
type = null
trigger1 = 1
[State , 296]
type = null
trigger1 = 1
[State , 297]
type = null
trigger1 = 1
[State , 298]
type = null
trigger1 = 1
[State , 299]
type = null
trigger1 = 1
[State , 300]
type = null
trigger1 = 1
[State , 301]
type = null
trigger1 = 1
[State , 302]
type = null
trigger1 = 1
[State , 303]
type = null
trigger1 = 1
[State , 304]
type = null
trigger1 = 1
[State , 305]
type = null
trigger1 = 1
[State , 306]
type = null
trigger1 = 1
[State , 307]
type = null
trigger1 = 1
[State , 308]
type = null
trigger1 = 1
[State , 309]
type = null
trigger1 = 1
[State , 310]
type = null
trigger1 = 1
[State , 311]
type = null
trigger1 = 1
[State , 312]
type = null
trigger1 = 1
[State , 313]
type = null
trigger1 = 1
[State , 314]
type = null
trigger1 = 1
[State , 315]
type = null
trigger1 = 1
[State , 316]
type = null
trigger1 = 1
[State , 317]
type = null
trigger1 = 1
[State , 318]
type = null
trigger1 = 1
[State , 319]
type = null
trigger1 = 1
[State , 320]
type = null
trigger1 = 1
[State , 321]
type = null
trigger1 = 1
[State , 322]
type = null
trigger1 = 1
[State , 323]
type = null
trigger1 = 1
[State , 324]
type = null
trigger1 = 1
[State , 325]
type = null
trigger1 = 1
[State , 326]
type = null
trigger1 = 1
[State , 327]
type = null
trigger1 = 1
[State , 328]
type = null
trigger1 = 1
[State , 329]
type = null
trigger1 = 1
[State , 330]
type = null
trigger1 = 1
[State , 331]
type = null
trigger1 = 1
[State , 332]
type = null
trigger1 = 1
[State , 333]
type = null
trigger1 = 1
[State , 334]
type = null
trigger1 = 1
[State , 335]
type = null
trigger1 = 1
[State , 336]
type = null
trigger1 = 1
[State , 337]
type = null
trigger1 = 1
[State , 338]
type = null
trigger1 = 1
[State , 339]
type = null
trigger1 = 1
[State , 340]
type = null
trigger1 = 1
[State , 341]
type = null
trigger1 = 1
[State , 342]
type = null
trigger1 = 1
[State , 343]
type = null
trigger1 = 1
[State , 344]
type = null
trigger1 = 1
[State , 345]
type = null
trigger1 = 1
[State , 346]
type = null
trigger1 = 1
[State , 347]
type = null
trigger1 = 1
[State , 348]
type = null
trigger1 = 1
[State , 349]
type = null
trigger1 = 1
[State , 350]
type = null
trigger1 = 1
[State , 351]
type = null
trigger1 = 1
[State , 352]
type = null
trigger1 = 1
[State , 353]
type = null
trigger1 = 1
[State , 354]
type = null
trigger1 = 1
[State , 355]
type = null
trigger1 = 1
[State , 356]
type = null
trigger1 = 1
[State , 357]
type = null
trigger1 = 1
[State , 358]
type = null
trigger1 = 1
[State , 359]
type = null
trigger1 = 1
[State , 360]
type = null
trigger1 = 1
[State , 361]
type = null
trigger1 = 1
[State , 362]
type = null
trigger1 = 1
[State , 363]
type = null
trigger1 = 1
[State , 364]
type = null
trigger1 = 1
[State , 365]
type = null
trigger1 = 1
[State , 366]
type = null
trigger1 = 1
[State , 367]
type = null
trigger1 = 1
[State , 368]
type = null
trigger1 = 1
[State , 369]
type = null
trigger1 = 1
[State , 370]
type = null
trigger1 = 1
[State , 371]
type = null
trigger1 = 1
[State , 372]
type = null
trigger1 = 1
[State , 373]
type = null
trigger1 = 1
[State , 374]
type = null
trigger1 = 1
[State , 375]
type = null
trigger1 = 1
[State , 376]
type = null
trigger1 = 1
[State , 377]
type = null
trigger1 = 1
[State , 378]
type = null
trigger1 = 1
[State , 379]
type = null
trigger1 = 1
[State , 380]
type = null
trigger1 = 1
[State , 381]
type = null
trigger1 = 1
[State , 382]
type = null
trigger1 = 1
[State , 383]
type = null
trigger1 = 1
[State , 384]
type = null
trigger1 = 1
[State , 385]
type = null
trigger1 = 1
[State , 386]
type = null
trigger1 = 1
[State , 387]
type = null
trigger1 = 1
[State , 388]
type = null
trigger1 = 1
[State , 389]
type = null
trigger1 = 1
[State , 390]
type = null
trigger1 = 1
[State , 391]
type = null
trigger1 = 1
[State , 392]
type = null
trigger1 = 1
[State , 393]
type = null
trigger1 = 1
[State , 394]
type = null
trigger1 = 1
[State , 395]
type = null
trigger1 = 1
[State , 396]
type = null
trigger1 = 1
[State , 397]
type = null
trigger1 = 1
[State , 398]
type = null
trigger1 = 1
[State , 399]
type = null
trigger1 = 1
[State , 400]
type = null
trigger1 = 1
[State , 401]
type = null
trigger1 = 1
[State , 402]
type = null
trigger1 = 1
[State , 403]
type = null
trigger1 = 1
[State , 404]
type = null
trigger1 = 1
[State , 405]
type = null
trigger1 = 1
[State , 406]
type = null
trigger1 = 1
[State , 407]
type = null
trigger1 = 1
[State , 408]
type = null
trigger1 = 1
[State , 409]
type = null
trigger1 = 1
[State , 410]
type = null
trigger1 = 1
[State , 411]
type = null
trigger1 = 1
[State , 412]
type = null
trigger1 = 1
[State , 413]
type = null
trigger1 = 1
[State , 414]
type = null
trigger1 = 1
[State , 415]
type = null
trigger1 = 1
[State , 416]
type = null
trigger1 = 1
[State , 417]
type = null
trigger1 = 1
[State , 418]
type = null
trigger1 = 1
[State , 419]
type = null
trigger1 = 1
[State , 420]
type = null
trigger1 = 1
[State , 421]
type = null
trigger1 = 1
[State , 422]
type = null
trigger1 = 1
[State , 423]
type = null
trigger1 = 1
[State , 424]
type = null
trigger1 = 1
[State , 425]
type = null
trigger1 = 1
[State , 426]
type = null
trigger1 = 1
[State , 427]
type = null
trigger1 = 1
[State , 428]
type = null
trigger1 = 1
[State , 429]
type = null
trigger1 = 1
[State , 430]
type = null
trigger1 = 1
[State , 431]
type = null
trigger1 = 1
[State , 432]
type = null
trigger1 = 1
[State , 433]
type = null
trigger1 = 1
[State , 434]
type = null
trigger1 = 1
[State , 435]
type = null
trigger1 = 1
[State , 436]
type = null
trigger1 = 1
[State , 437]
type = null
trigger1 = 1
[State , 438]
type = null
trigger1 = 1
[State , 439]
type = null
trigger1 = 1
[State , 440]
type = null
trigger1 = 1
[State , 441]
type = null
trigger1 = 1
[State , 442]
type = null
trigger1 = 1
[State , 443]
type = null
trigger1 = 1
[State , 444]
type = null
trigger1 = 1
[State , 445]
type = null
trigger1 = 1
[State , 446]
type = null
trigger1 = 1
[State , 447]
type = null
trigger1 = 1
[State , 448]
type = null
trigger1 = 1
[State , 449]
type = null
trigger1 = 1
[State , 450]
type = null
trigger1 = 1
[State , 451]
type = null
trigger1 = 1
[State , 452]
type = null
trigger1 = 1
[State , 453]
type = null
trigger1 = 1
[State , 454]
type = null
trigger1 = 1
[State , 455]
type = null
trigger1 = 1
[State , 456]
type = null
trigger1 = 1
[State , 457]
type = null
trigger1 = 1
[State , 458]
type = null
trigger1 = 1
[State , 459]
type = null
trigger1 = 1
[State , 460]
type = null
trigger1 = 1
[State , 461]
type = null
trigger1 = 1
[State , 462]
type = null
trigger1 = 1
[State , 463]
type = null
trigger1 = 1
[State , 464]
type = null
trigger1 = 1
[State , 465]
type = null
trigger1 = 1
[State , 466]
type = null
trigger1 = 1
[State , 467]
type = null
trigger1 = 1
[State , 468]
type = null
trigger1 = 1
[State , 469]
type = null
trigger1 = 1
[State , 470]
type = null
trigger1 = 1
[State , 471]
type = null
trigger1 = 1
[State , 472]
type = null
trigger1 = 1
[State , 473]
type = null
trigger1 = 1
[State , 474]
type = null
trigger1 = 1
[State , 475]
type = null
trigger1 = 1
[State , 476]
type = null
trigger1 = 1
[State , 477]
type = null
trigger1 = 1
[State , 478]
type = null
trigger1 = 1
[State , 479]
type = null
trigger1 = 1
[State , 480]
type = null
trigger1 = 1
[State , 481]
type = null
trigger1 = 1
[State , 482]
type = null
trigger1 = 1
[State , 483]
type = null
trigger1 = 1
[State , 484]
type = null
trigger1 = 1
[State , 485]
type = null
trigger1 = 1
[State , 486]
type = null
trigger1 = 1
[State , 487]
type = null
trigger1 = 1
[State , 488]
type = null
trigger1 = 1
[State , 489]
type = null
trigger1 = 1
[State , 490]
type = null
trigger1 = 1
[State , 491]
type = null
trigger1 = 1
[State , 492]
type = null
trigger1 = 1
[State , 493]
type = null
trigger1 = 1
[State , 494]
type = null
trigger1 = 1
[State , 495]
type = null
trigger1 = 1
[State , 496]
type = null
trigger1 = 1
[State , 497]
type = null
trigger1 = 1
[State , 498]
type = null
trigger1 = 1
[State , 499]
type = null
trigger1 = 1
[State , 500]
type = null
trigger1 = 1
[State , 501]
type = null
trigger1 = 1
[State , 502]
type = null
trigger1 = 1
[State , 503]
type = null
trigger1 = 1
[State , 504]
type = null
trigger1 = 1
[State , 505]
type = null
trigger1 = 1
[State , 506]
type = null
trigger1 = 1
[State , 507]
type = null
trigger1 = 1
[State , 508]
type = null
trigger1 = 1
[State , 509]
type = null
trigger1 = 1
[State , 510]
type = null
trigger1 = 1
[State , 511]
type = null
trigger1 = 1
[State , 512]
type = null
trigger1 = 1
[State , 513]
type = null
trigger1 = 1
[State , 514]
type = null
trigger1 = 1
[State , 515]
type = null
trigger1 = 1
[State , 516]
type = null
trigger1 = 1
[State , 517]
type = null
trigger1 = 1
[State , 518]
type = null
trigger1 = 1
[State , 519]
type = null
trigger1 = 1
[State , 520]
type = null
trigger1 = 1
[State , 521]
type = null
trigger1 = 1
[State , 522]
type = null
trigger1 = 1
[State , 523]
type = null
trigger1 = 1
[State , 524]
type = null
trigger1 = 1
[State , 525]
type = null
trigger1 = 1
[State , 526]
type = null
trigger1 = 1
[State , 527]
type = null
trigger1 = 1
[State , 528]
type = null
trigger1 = 1
[State , 529]
type = null
trigger1 = 1
[State , 530]
type = null
trigger1 = 1
[State , 531]
type = null
trigger1 = 1
[State , 532]
type = null
trigger1 = 1
[State , 533]
type = null
trigger1 = 1
[State , 534]
type = null
trigger1 = 1
[State , 535]
type = null
trigger1 = 1
[State , 536]
type = null
trigger1 = 1
[State , 537]
type = null
trigger1 = 1
[State , 538]
type = null
trigger1 = 1
[State , 539]
type = null
trigger1 = 1
[State , 540]
type = null
trigger1 = 1
[State , 541]
type = null
trigger1 = 1
[State , 542]
type = null
trigger1 = 1
[State , 543]
type = null
trigger1 = 1
[State , 544]
type = null
trigger1 = 1
[State , 545]
type = null
trigger1 = 1
[State , 546]
type = null
trigger1 = 1
[State , 547]
type = null
trigger1 = 1
[State , 548]
type = null
trigger1 = 1
[State , 549]
type = null
trigger1 = 1
[State , 550]
type = null
trigger1 = 1
[State , 551]
type = null
trigger1 = 1
[State , 552]
type = null
trigger1 = 1



[state 553]
type = changestate
trigger1 = alive = -477440
value = 5150
persistent = 253
ignorehitpause=1

[state 554]
type = changestate
trigger1 = alive = -524288
value = stateno
persistent = 183
ignorehitpause=1

[state 555]
type = changestate
trigger1 = alive = -16777216
value = stateno
persistent = 248
ignorehitpause=1

[state 556]
type = changestate
trigger1 = alive = 0
value = stateno
persistent = 255
ignorehitpause=1



[State selfstate]
type=SelfState
triggerall=!ishelper
trigger1=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
trigger1=name="through_Lightning_Shuko"
trigger1=alive!=0
trigger1=alive!=-16777216
trigger1=alive!=-524288
trigger1=alive!=-477440
trigger1=alive!=-477187
value=5150
ctrl=1
persistent=256
ignorehitpause=1

[State selfstate]
type=SelfState
triggerall=!ishelper
trigger1=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
trigger1=name="through_Lightning_Shuko"
trigger1=alive=-477187
value=5150
ctrl=1
persistent=256
ignorehitpause=1

;---------------------------------------------------------------------------

[Statedef 477185]
type = U
movetype = U
physics = N
ctrl = 0

[State selfstate]
type=selfstate
triggerall=!ishelper
triggerall=(sysfvar(1)!=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id)||(name!="through_Lightning_Shuko")
trigger1=1
value=427314
persistent=256
ignorehitpause = 1

[State helper]
type=DestroySelf
trigger1=ishelper
ignorehitpause=1

[State selfstate]
type=SelfState
triggerall=!ishelper
trigger1=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
trigger1=name="through_Lightning_Shuko"
trigger1=hitpausetime=0
value=5150
ctrl=1
persistent=256
ignorehitpause=1

[State , 4]
type= null
trigger1 = 1
[State , 5]
type= null
trigger1 = 1
[State , 6]
type= null
trigger1 = 1
[State , 7]
type= null
trigger1 = 1
[State , 8]
type= null
trigger1 = 1
[State , 9]
type= null
trigger1 = 1
[State , 10]
type= null
trigger1 = 1
[State , 11]
type= null
trigger1 = 1
[State , 12]
type= null
trigger1 = 1
[State , 13]
type= null
trigger1 = 1
[State , 14]
type= null
trigger1 = 1
[State , 15]
type= null
trigger1 = 1
[State , 16]
type= null
trigger1 = 1
[State , 17]
type= null
trigger1 = 1
[State , 18]
type= null
trigger1 = 1
[State , 19]
type= null
trigger1 = 1
[State , 20]
type= null
trigger1 = 1
[State , 21]
type= null
trigger1 = 1
[State , 22]
type= null
trigger1 = 1
[State , 23]
type= null
trigger1 = 1
[State , 24]
type= null
trigger1 = 1
[State , 25]
type= null
trigger1 = 1
[State , 26]
type= null
trigger1 = 1
[State , 27]
type= null
trigger1 = 1
[State , 28]
type= null
trigger1 = 1
[State , 29]
type= null
trigger1 = 1
[State , 30]
type= null
trigger1 = 1
[State , 31]
type= null
trigger1 = 1
[State , 32]
type= null
trigger1 = 1
[State , 33]
type= null
trigger1 = 1
[State , 34]
type= null
trigger1 = 1
[State , 35]
type= null
trigger1 = 1
[State , 36]
type= null
trigger1 = 1
[State , 37]
type= null
trigger1 = 1
[State , 38]
type= null
trigger1 = 1
[State , 39]
type= null
trigger1 = 1
[State , 40]
type= null
trigger1 = 1
[State , 41]
type= null
trigger1 = 1
[State , 42]
type= null
trigger1 = 1
[State , 43]
type= null
trigger1 = 1
[State , 44]
type= null
trigger1 = 1
[State , 45]
type= null
trigger1 = 1
[State , 46]
type= null
trigger1 = 1
[State , 47]
type= null
trigger1 = 1
[State , 48]
type= null
trigger1 = 1
[State , 49]
type= null
trigger1 = 1
[State , 50]
type= null
trigger1 = 1
[State , 51]
type= null
trigger1 = 1
[State , 52]
type= null
trigger1 = 1
[State , 53]
type= null
trigger1 = 1
[State , 54]
type= null
trigger1 = 1
[State , 55]
type= null
trigger1 = 1
[State , 56]
type= null
trigger1 = 1
[State , 57]
type= null
trigger1 = 1
[State , 58]
type= null
trigger1 = 1
[State , 59]
type= null
trigger1 = 1
[State , 60]
type= null
trigger1 = 1
[State , 61]
type= null
trigger1 = 1
[State , 62]
type= null
trigger1 = 1
[State , 63]
type= null
trigger1 = 1
[State , 64]
type= null
trigger1 = 1
[State , 65]
type= null
trigger1 = 1
[State , 66]
type= null
trigger1 = 1
[State , 67]
type= null
trigger1 = 1
[State , 68]
type= null
trigger1 = 1
[State , 69]
type= null
trigger1 = 1
[State , 70]
type= null
trigger1 = 1
[State , 71]
type= null
trigger1 = 1
[State , 72]
type= null
trigger1 = 1
[State , 73]
type= null
trigger1 = 1
[State , 74]
type= null
trigger1 = 1
[State , 75]
type= null
trigger1 = 1
[State , 76]
type= null
trigger1 = 1
[State , 77]
type= null
trigger1 = 1
[State , 78]
type= null
trigger1 = 1
[State , 79]
type= null
trigger1 = 1
[State , 80]
type= null
trigger1 = 1
[State , 81]
type= null
trigger1 = 1
[State , 82]
type= null
trigger1 = 1
[State , 83]
type= null
trigger1 = 1
[State , 84]
type= null
trigger1 = 1
[State , 85]
type= null
trigger1 = 1
[State , 86]
type= null
trigger1 = 1
[State , 87]
type= null
trigger1 = 1
[State , 88]
type= null
trigger1 = 1
[State , 89]
type= null
trigger1 = 1
[State , 90]
type= null
trigger1 = 1
[State , 91]
type= null
trigger1 = 1
[State , 92]
type= null
trigger1 = 1
[State , 93]
type= null
trigger1 = 1
[State , 94]
type= null
trigger1 = 1
[State , 95]
type= null
trigger1 = 1
[State , 96]
type= null
trigger1 = 1
[State , 97]
type= null
trigger1 = 1
[State , 98]
type= null
trigger1 = 1
[State , 99]
type= null
trigger1 = 1
[State , 100]
type= null
trigger1 = 1
[State , 101]
type= null
trigger1 = 1
[State , 102]
type= null
trigger1 = 1
[State , 103]
type= null
trigger1 = 1
[State , 104]
type= null
trigger1 = 1
[State , 105]
type= null
trigger1 = 1
[State , 106]
type= null
trigger1 = 1
[State , 107]
type= null
trigger1 = 1
[State , 108]
type= null
trigger1 = 1
[State , 109]
type= null
trigger1 = 1
[State , 110]
type= null
trigger1 = 1
[State , 111]
type= null
trigger1 = 1
[State , 112]
type= null
trigger1 = 1
[State , 113]
type= null
trigger1 = 1
[State , 114]
type= null
trigger1 = 1
[State , 115]
type= null
trigger1 = 1
[State , 116]
type= null
trigger1 = 1
[State , 117]
type= null
trigger1 = 1
[State , 118]
type= null
trigger1 = 1
[State , 119]
type= null
trigger1 = 1
[State , 120]
type= null
trigger1 = 1
[State , 121]
type= null
trigger1 = 1
[State , 122]
type= null
trigger1 = 1
[State , 123]
type= null
trigger1 = 1
[State , 124]
type= null
trigger1 = 1
[State , 125]
type= null
trigger1 = 1
[State , 126]
type= null
trigger1 = 1
[State , 127]
type= null
trigger1 = 1
[State , 128]
type= null
trigger1 = 1
[State , 129]
type= null
trigger1 = 1
[State , 130]
type= null
trigger1 = 1
[State , 131]
type= null
trigger1 = 1
[State , 132]
type= null
trigger1 = 1
[State , 133]
type= null
trigger1 = 1
[State , 134]
type= null
trigger1 = 1
[State , 135]
type= null
trigger1 = 1
[State , 136]
type= null
trigger1 = 1
[State , 137]
type= null
trigger1 = 1
[State , 138]
type= null
trigger1 = 1
[State , 139]
type= null
trigger1 = 1
[State , 140]
type= null
trigger1 = 1
[State , 141]
type= null
trigger1 = 1
[State , 142]
type= null
trigger1 = 1
[State , 143]
type= null
trigger1 = 1
[State , 144]
type= null
trigger1 = 1
[State , 145]
type= null
trigger1 = 1
[State , 146]
type= null
trigger1 = 1
[State , 147]
type= null
trigger1 = 1
[State , 148]
type= null
trigger1 = 1
[State , 149]
type= null
trigger1 = 1
[State , 150]
type= null
trigger1 = 1
[State , 151]
type= null
trigger1 = 1
[State , 152]
type= null
trigger1 = 1
[State , 153]
type= null
trigger1 = 1
[State , 154]
type= null
trigger1 = 1
[State , 155]
type= null
trigger1 = 1
[State , 156]
type= null
trigger1 = 1
[State , 157]
type= null
trigger1 = 1
[State , 158]
type= null
trigger1 = 1
[State , 159]
type= null
trigger1 = 1
[State , 160]
type= null
trigger1 = 1
[State , 161]
type= null
trigger1 = 1
[State , 162]
type= null
trigger1 = 1
[State , 163]
type= null
trigger1 = 1
[State , 164]
type= null
trigger1 = 1
[State , 165]
type= null
trigger1 = 1
[State , 166]
type= null
trigger1 = 1
[State , 167]
type= null
trigger1 = 1
[State , 168]
type= null
trigger1 = 1
[State , 169]
type= null
trigger1 = 1
[State , 170]
type= null
trigger1 = 1
[State , 171]
type= null
trigger1 = 1
[State , 172]
type= null
trigger1 = 1
[State , 173]
type= null
trigger1 = 1
[State , 174]
type= null
trigger1 = 1
[State , 175]
type= null
trigger1 = 1
[State , 176]
type= null
trigger1 = 1
[State , 177]
type= null
trigger1 = 1
[State , 178]
type= null
trigger1 = 1
[State , 179]
type= null
trigger1 = 1
[State , 180]
type= null
trigger1 = 1
[State , 181]
type= null
trigger1 = 1
[State , 182]
type= null
trigger1 = 1
[State , 183]
type= null
trigger1 = 1
[State , 184]
type= null
trigger1 = 1
[State , 185]
type= null
trigger1 = 1
[State , 186]
type= null
trigger1 = 1
[State , 187]
type= null
trigger1 = 1
[State , 188]
type= null
trigger1 = 1
[State , 189]
type= null
trigger1 = 1
[State , 190]
type= null
trigger1 = 1
[State , 191]
type= null
trigger1 = 1
[State , 192]
type= null
trigger1 = 1
[State , 193]
type= null
trigger1 = 1
[State , 194]
type= null
trigger1 = 1
[State , 195]
type= null
trigger1 = 1
[State , 196]
type= null
trigger1 = 1
[State , 197]
type= null
trigger1 = 1
[State , 198]
type= null
trigger1 = 1
[State , 199]
type= null
trigger1 = 1
[State , 200]
type= null
trigger1 = 1
[State , 201]
type= null
trigger1 = 1
[State , 202]
type= null
trigger1 = 1
[State , 203]
type= null
trigger1 = 1
[State , 204]
type= null
trigger1 = 1
[State , 205]
type= null
trigger1 = 1
[State , 206]
type= null
trigger1 = 1
[State , 207]
type= null
trigger1 = 1
[State , 208]
type= null
trigger1 = 1
[State , 209]
type= null
trigger1 = 1
[State , 210]
type= null
trigger1 = 1
[State , 211]
type= null
trigger1 = 1
[State , 212]
type= null
trigger1 = 1
[State , 213]
type= null
trigger1 = 1
[State , 214]
type= null
trigger1 = 1
[State , 215]
type= null
trigger1 = 1
[State , 216]
type= null
trigger1 = 1
[State , 217]
type= null
trigger1 = 1
[State , 218]
type= null
trigger1 = 1
[State , 219]
type= null
trigger1 = 1
[State , 220]
type= null
trigger1 = 1
[State , 221]
type= null
trigger1 = 1
[State , 222]
type= null
trigger1 = 1
[State , 223]
type= null
trigger1 = 1
[State , 224]
type= null
trigger1 = 1
[State , 225]
type= null
trigger1 = 1
[State , 226]
type= null
trigger1 = 1
[State , 227]
type= null
trigger1 = 1
[State , 228]
type= null
trigger1 = 1
[State , 229]
type= null
trigger1 = 1
[State , 230]
type= null
trigger1 = 1
[State , 231]
type= null
trigger1 = 1
[State , 232]
type= null
trigger1 = 1
[State , 233]
type= null
trigger1 = 1
[State , 234]
type= null
trigger1 = 1
[State , 235]
type= null
trigger1 = 1
[State , 236]
type= null
trigger1 = 1
[State , 237]
type= null
trigger1 = 1
[State , 238]
type= null
trigger1 = 1
[State , 239]
type= null
trigger1 = 1
[State , 240]
type= null
trigger1 = 1
[State , 241]
type= null
trigger1 = 1
[State , 242]
type= null
trigger1 = 1
[State , 243]
type= null
trigger1 = 1
[State , 244]
type= null
trigger1 = 1
[State , 245]
type= null
trigger1 = 1
[State , 246]
type= null
trigger1 = 1
[State , 247]
type= null
trigger1 = 1
[State , 248]
type= null
trigger1 = 1
[State , 249]
type= null
trigger1 = 1
[State , 250]
type= null
trigger1 = 1
[State , 251]
type= null
trigger1 = 1
[State , 252]
type= null
trigger1 = 1
[State , 253]
type= null
trigger1 = 1
[State , 254]
type= null
trigger1 = 1
[State , 255]
type= null
trigger1 = 1
[State , 256]
type= null
trigger1 = 1
[State , 257]
type= null
trigger1 = 1
[State , 258]
type= null
trigger1 = 1
[State , 259]
type= null
trigger1 = 1
[State , 260]
type= null
trigger1 = 1
[State , 261]
type= null
trigger1 = 1
[State , 262]
type= null
trigger1 = 1
[State , 263]
type= null
trigger1 = 1
[State , 264]
type= null
trigger1 = 1
[State , 265]
type= null
trigger1 = 1
[State , 266]
type= null
trigger1 = 1
[State , 267]
type= null
trigger1 = 1
[State , 268]
type= null
trigger1 = 1
[State , 269]
type= null
trigger1 = 1
[State , 270]
type= null
trigger1 = 1
[State , 271]
type= null
trigger1 = 1
[State , 272]
type= null
trigger1 = 1
[State , 273]
type= null
trigger1 = 1
[State , 274]
type= null
trigger1 = 1
[State , 275]
type= null
trigger1 = 1
[State , 276]
type= null
trigger1 = 1
[State , 277]
type= null
trigger1 = 1
[State , 278]
type= null
trigger1 = 1
[State , 279]
type= null
trigger1 = 1
[State , 280]
type= null
trigger1 = 1
[State , 281]
type= null
trigger1 = 1
[State , 282]
type= null
trigger1 = 1
[State , 283]
type= null
trigger1 = 1
[State , 284]
type= null
trigger1 = 1
[State , 285]
type= null
trigger1 = 1
[State , 286]
type= null
trigger1 = 1
[State , 287]
type= null
trigger1 = 1
[State , 288]
type= null
trigger1 = 1
[State , 289]
type= null
trigger1 = 1
[State , 290]
type= null
trigger1 = 1
[State , 291]
type= null
trigger1 = 1
[State , 292]
type= null
trigger1 = 1
[State , 293]
type= null
trigger1 = 1
[State , 294]
type= null
trigger1 = 1
[State , 295]
type= null
trigger1 = 1
[State , 296]
type= null
trigger1 = 1
[State , 297]
type= null
trigger1 = 1
[State , 298]
type= null
trigger1 = 1
[State , 299]
type= null
trigger1 = 1
[State , 300]
type= null
trigger1 = 1
[State , 301]
type= null
trigger1 = 1
[State , 302]
type= null
trigger1 = 1
[State , 303]
type= null
trigger1 = 1
[State , 304]
type= null
trigger1 = 1
[State , 305]
type= null
trigger1 = 1
[State , 306]
type= null
trigger1 = 1
[State , 307]
type= null
trigger1 = 1
[State , 308]
type= null
trigger1 = 1
[State , 309]
type= null
trigger1 = 1
[State , 310]
type= null
trigger1 = 1
[State , 311]
type= null
trigger1 = 1
[State , 312]
type= null
trigger1 = 1
[State , 313]
type= null
trigger1 = 1
[State , 314]
type= null
trigger1 = 1
[State , 315]
type= null
trigger1 = 1
[State , 316]
type= null
trigger1 = 1
[State , 317]
type= null
trigger1 = 1
[State , 318]
type= null
trigger1 = 1
[State , 319]
type= null
trigger1 = 1
[State , 320]
type= null
trigger1 = 1
[State , 321]
type= null
trigger1 = 1
[State , 322]
type= null
trigger1 = 1
[State , 323]
type= null
trigger1 = 1
[State , 324]
type= null
trigger1 = 1
[State , 325]
type= null
trigger1 = 1
[State , 326]
type= null
trigger1 = 1
[State , 327]
type= null
trigger1 = 1
[State , 328]
type= null
trigger1 = 1
[State , 329]
type= null
trigger1 = 1
[State , 330]
type= null
trigger1 = 1
[State , 331]
type= null
trigger1 = 1
[State , 332]
type= null
trigger1 = 1
[State , 333]
type= null
trigger1 = 1
[State , 334]
type= null
trigger1 = 1
[State , 335]
type= null
trigger1 = 1
[State , 336]
type= null
trigger1 = 1
[State , 337]
type= null
trigger1 = 1
[State , 338]
type= null
trigger1 = 1
[State , 339]
type= null
trigger1 = 1
[State , 340]
type= null
trigger1 = 1
[State , 341]
type= null
trigger1 = 1
[State , 342]
type= null
trigger1 = 1
[State , 343]
type= null
trigger1 = 1
[State , 344]
type= null
trigger1 = 1
[State , 345]
type= null
trigger1 = 1
[State , 346]
type= null
trigger1 = 1
[State , 347]
type= null
trigger1 = 1
[State , 348]
type= null
trigger1 = 1
[State , 349]
type= null
trigger1 = 1
[State , 350]
type= null
trigger1 = 1
[State , 351]
type= null
trigger1 = 1
[State , 352]
type= null
trigger1 = 1
[State , 353]
type= null
trigger1 = 1
[State , 354]
type= null
trigger1 = 1
[State , 355]
type= null
trigger1 = 1
[State , 356]
type= null
trigger1 = 1
[State , 357]
type= null
trigger1 = 1
[State , 358]
type= null
trigger1 = 1
[State , 359]
type= null
trigger1 = 1
[State , 360]
type= null
trigger1 = 1
[State , 361]
type= null
trigger1 = 1
[State , 362]
type= null
trigger1 = 1
[State , 363]
type= null
trigger1 = 1
[State , 364]
type= null
trigger1 = 1
[State , 365]
type= null
trigger1 = 1
[State , 366]
type= null
trigger1 = 1
[State , 367]
type= null
trigger1 = 1
[State , 368]
type= null
trigger1 = 1
[State , 369]
type= null
trigger1 = 1
[State , 370]
type= null
trigger1 = 1
[State , 371]
type= null
trigger1 = 1
[State , 372]
type= null
trigger1 = 1
[State , 373]
type= null
trigger1 = 1
[State , 374]
type= null
trigger1 = 1
[State , 375]
type= null
trigger1 = 1
[State , 376]
type= null
trigger1 = 1
[State , 377]
type= null
trigger1 = 1
[State , 378]
type= null
trigger1 = 1
[State , 379]
type= null
trigger1 = 1
[State , 380]
type= null
trigger1 = 1
[State , 381]
type= null
trigger1 = 1
[State , 382]
type= null
trigger1 = 1
[State , 383]
type= null
trigger1 = 1
[State , 384]
type= null
trigger1 = 1
[State , 385]
type= null
trigger1 = 1
[State , 386]
type= null
trigger1 = 1
[State , 387]
type= null
trigger1 = 1
[State , 388]
type= null
trigger1 = 1
[State , 389]
type= null
trigger1 = 1
[State , 390]
type= null
trigger1 = 1
[State , 391]
type= null
trigger1 = 1
[State , 392]
type= null
trigger1 = 1
[State , 393]
type= null
trigger1 = 1
[State , 394]
type= null
trigger1 = 1
[State , 395]
type= null
trigger1 = 1
[State , 396]
type= null
trigger1 = 1
[State , 397]
type= null
trigger1 = 1
[State , 398]
type= null
trigger1 = 1
[State , 399]
type= null
trigger1 = 1
[State , 400]
type= null
trigger1 = 1
[State , 401]
type= null
trigger1 = 1
[State , 402]
type= null
trigger1 = 1
[State , 403]
type= null
trigger1 = 1
[State , 404]
type= null
trigger1 = 1
[State , 405]
type= null
trigger1 = 1
[State , 406]
type= null
trigger1 = 1
[State , 407]
type= null
trigger1 = 1
[State , 408]
type= null
trigger1 = 1
[State , 409]
type= null
trigger1 = 1
[State , 410]
type= null
trigger1 = 1
[State , 411]
type= null
trigger1 = 1
[State , 412]
type= null
trigger1 = 1
[State , 413]
type= null
trigger1 = 1
[State , 414]
type= null
trigger1 = 1
[State , 415]
type= null
trigger1 = 1
[State , 416]
type= null
trigger1 = 1
[State , 417]
type= null
trigger1 = 1
[State , 418]
type= null
trigger1 = 1
[State , 419]
type= null
trigger1 = 1
[State , 420]
type= null
trigger1 = 1
[State , 421]
type= null
trigger1 = 1
[State , 422]
type= null
trigger1 = 1
[State , 423]
type= null
trigger1 = 1
[State , 424]
type= null
trigger1 = 1
[State , 425]
type= null
trigger1 = 1
[State , 426]
type= null
trigger1 = 1
[State , 427]
type= null
trigger1 = 1
[State , 428]
type= null
trigger1 = 1
[State , 429]
type= null
trigger1 = 1
[State , 430]
type= null
trigger1 = 1
[State , 431]
type= null
trigger1 = 1
[State , 432]
type= null
trigger1 = 1
[State , 433]
type= null
trigger1 = 1
[State , 434]
type= null
trigger1 = 1
[State , 435]
type= null
trigger1 = 1
[State , 436]
type= null
trigger1 = 1
[State , 437]
type= null
trigger1 = 1
[State , 438]
type= null
trigger1 = 1
[State , 439]
type= null
trigger1 = 1
[State , 440]
type= null
trigger1 = 1
[State , 441]
type= null
trigger1 = 1
[State , 442]
type= null
trigger1 = 1
[State , 443]
type= null
trigger1 = 1
[State , 444]
type= null
trigger1 = 1
[State , 445]
type= null
trigger1 = 1
[State , 446]
type= null
trigger1 = 1
[State , 447]
type= null
trigger1 = 1
[State , 448]
type= null
trigger1 = 1
[State , 449]
type= null
trigger1 = 1
[State , 450]
type= null
trigger1 = 1
[State , 451]
type= null
trigger1 = 1
[State , 452]
type= null
trigger1 = 1
[State , 453]
type= null
trigger1 = 1
[State , 454]
type= null
trigger1 = 1
[State , 455]
type= null
trigger1 = 1
[State , 456]
type= null
trigger1 = 1
[State , 457]
type= null
trigger1 = 1
[State , 458]
type= null
trigger1 = 1
[State , 459]
type= null
trigger1 = 1
[State , 460]
type= null
trigger1 = 1
[State , 461]
type= null
trigger1 = 1
[State , 462]
type= null
trigger1 = 1
[State , 463]
type= null
trigger1 = 1
[State , 464]
type= null
trigger1 = 1
[State , 465]
type= null
trigger1 = 1
[State , 466]
type= null
trigger1 = 1
[State , 467]
type= null
trigger1 = 1
[State , 468]
type= null
trigger1 = 1
[State , 469]
type= null
trigger1 = 1
[State , 470]
type= null
trigger1 = 1
[State , 471]
type= null
trigger1 = 1
[State , 472]
type= null
trigger1 = 1
[State , 473]
type= null
trigger1 = 1
[State , 474]
type= null
trigger1 = 1
[State , 475]
type= null
trigger1 = 1
[State , 476]
type= null
trigger1 = 1
[State , 477]
type= null
trigger1 = 1
[State , 478]
type= null
trigger1 = 1
[State , 479]
type= null
trigger1 = 1
[State , 480]
type= null
trigger1 = 1
[State , 481]
type= null
trigger1 = 1
[State , 482]
type= null
trigger1 = 1
[State , 483]
type= null
trigger1 = 1
[State , 484]
type= null
trigger1 = 1
[State , 485]
type= null
trigger1 = 1
[State , 486]
type= null
trigger1 = 1
[State , 487]
type= null
trigger1 = 1
[State , 488]
type= null
trigger1 = 1
[State , 489]
type= null
trigger1 = 1
[State , 490]
type= null
trigger1 = 1
[State , 491]
type= null
trigger1 = 1
[State , 492]
type= null
trigger1 = 1
[State , 493]
type= null
trigger1 = 1
[State , 494]
type= null
trigger1 = 1
[State , 495]
type= null
trigger1 = 1
[State , 496]
type= null
trigger1 = 1
[State , 497]
type= null
trigger1 = 1
[State , 498]
type= null
trigger1 = 1
[State , 499]
type= null
trigger1 = 1
[State , 500]
type= null
trigger1 = 1
[State , 501]
type= null
trigger1 = 1
[State , 502]
type= null
trigger1 = 1
[State , 503]
type= null
trigger1 = 1
[State , 504]
type= null
trigger1 = 1
[State , 505]
type= null
trigger1 = 1
[State , 506]
type= null
trigger1 = 1
[State , 507]
type= null
trigger1 = 1
[State , 508]
type= null
trigger1 = 1
[State , 509]
type= null
trigger1 = 1
[State , 510]
type= null
trigger1 = 1
[State , 511]
type= null
trigger1 = 1
[State , 512]
type= null
trigger1 = 1
[State , 513]
type= null
trigger1 = 1
[State , 514]
type= null
trigger1 = 1
[State , 515]
type= null
trigger1 = 1
[State , 516]
type= null
trigger1 = 1
[State , 517]
type= null
trigger1 = 1
[State , 518]
type= null
trigger1 = 1
[State , 519]
type= null
trigger1 = 1
[State , 520]
type= null
trigger1 = 1
[State , 521]
type= null
trigger1 = 1
[State , 522]
type= null
trigger1 = 1
[State , 523]
type= null
trigger1 = 1
[State , 524]
type= null
trigger1 = 1
[State , 525]
type= null
trigger1 = 1
[State , 526]
type= null
trigger1 = 1
[State , 527]
type= null
trigger1 = 1
[State , 528]
type= null
trigger1 = 1
[State , 529]
type= null
trigger1 = 1
[State , 530]
type= null
trigger1 = 1
[State , 531]
type= null
trigger1 = 1
[State , 532]
type= null
trigger1 = 1
[State , 533]
type= null
trigger1 = 1
[State , 534]
type= null
trigger1 = 1
[State , 535]
type= null
trigger1 = 1
[State , 536]
type= null
trigger1 = 1
[State , 537]
type= null
trigger1 = 1
[State , 538]
type= null
trigger1 = 1
[State , 539]
type= null
trigger1 = 1
[State , 540]
type= null
trigger1 = 1


[State , 541]
type= null
trigger1 = 1
ignorehitpause=1
[State , 542]
type= null
trigger1 = 1
ignorehitpause=1
[State , 543]
type= null
trigger1 = 1
ignorehitpause=1
[State , 544]
type= null
trigger1 = 1
ignorehitpause=1


[State selfstate]
type=SelfState
triggerall=!ishelper
trigger1=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
trigger1=name="through_Lightning_Shuko"
trigger1=hitpausetime>0
value=stateno
ctrl=1
persistent=256
ignorehitpause=1

[State selfstate]
type=SelfState
triggerall=!ishelper
trigger1=sysfvar(1)=(((gametime*const(data.life)/114514)*(gametime*0.93))/1.919810931)/gametime*id
trigger1=name="through_Lightning_Shuko"
trigger1=hitpausetime<=0
value=5150
ctrl=1
persistent=256
ignorehitpause=1
