==========================| Kagura v2.5 by Wickydoo |=========================

- contact: wickydoo794@yahoo.com
- customized version of Kagura from Azumanga Fighter - Comeback!
- for Linux and Windows Mugen only

===============<Features>===============

- All the essential stuff
- Details taken from Azumanga Fighter - Comeback!
- 6 Supers
- Uppercut to start Aerial Raves
- Dodge, Power Charge
- Original and edited effects from various games
- Sounds from various games
- Voice Samples from the show Azumanga Daioh (English voice and Japanese voice)
- 4 Palettes including a summer school outfit with tan skin.

===============<Update>===============

- Fist of Temper removed
- Iron Elbow removed
- Flame Uppercut removed
- New Super: Style 182
- Crimson Rage Tweaked
- Sun Burst tweaked to be more like Kyo

===============<Movelist>===============

U - up          x - Light Attack         a - Power Charge
D - down        y - Medium Attack       b - Dodge
F - forward     z - Strong Attack
B - back
s - start       

(Air)- Move must be performed in the air.
(Hold) - Must hold down certain buttons for move to work

<<<<<NORMAL>>>>>

Stand Light Attack - x
Stand Medium Attack - y
Stand Strong Attack - z

Crouch Light Attack - (D Hold), x
Crouch Medium Attack - (D Hold), y
Crouch Strong Attack - (D Hold), z

Jump Light Attack (Air)- x
Jump Medium Attack (Air)- y
Jump Strong Attack (Air)- z
 

<<<<<SKILLS>>>>>

Sunburst - D, DF, F, x  3x
Uppercut - (DB hold), y
Crimson Hook - D, DF, F, y  2x
Sea Air Kick (Air)- y+z
Shisaatatsuku - D, DB, B, x
Fire Slide - D,DF,F, z


<<<<<SUPERS>>>>>

Sassy Basher - D, F, D, B, x - Lvl 1 Super
Counter Cut - D, DB, B, z - Lvl 1 Super

Ash Kagura - z - Lvl 1 Super
This move can only done in the middle of a successful Counter Cut. 
Press z when the opponent is at the peak in the air.

Style 182 - D,DF,F x2 + z (hold) - Lvl 1 Super - Hold it down longer for more power.
Crimson Rage - D, F, D, B, y - Lvl 2 Super
Aerial Athlete (Air) - D, DF, F, x+y - Lvl 1 Super


<<<<<MISCELANEOUS>>>>>

Hop Back: B, B
Run: F, F (hold)
Dodge: b
Power Charge: a (hold)
Jump: U
Super Jump: D, U

===============<Tips and Tricks>===============

- Use the Uppercut move to start Aerial Raves.
- When in doubt, Counter Cut punch out. :p
- Use Dodge often to escape corner traps and/or combos
- Crouch Strong Attack is useful to trip your opponent and let you break free


===============<Other Info>===============

- Her stage is available on my website

Choose your victory animation! Hold down the corresponding button just as you KO your opponent:

x = I won!
y = That was great!
z = *Giggle*
a = Kyo Win Pose

===============<Biography>===============
- Credit goes to Wikipedia

While she makes appearances earlier on as one of Nyamo's students, Kagura doesn't become a true acquaintance of the group until sometime later, joining Yukari's class in the 2nd year (Yukari selects her as a ringer to win the school athletic competitions). She devotes most of her time to the swim team but is an all-around good athlete. Thanks to her dedication to swimming Kagura receives some rather pronounced tan lines during the summer months, which friends like Osaka waste no time in pointing out.

She also has a one-sided rivalry with Sakaki and attempts to outdo her in all things, be it playing softball, sprinting, or even eating lunch. This is how her character was introduced to the rest of the cast, when during 1st year's field day, she was defeated by Sakaki in a running event. The next time the two meet, Kagura has decided to make Sakaki her rival, yet she also makes continuous attempts to be a good friend to Sakaki. Unfortunately for her, Sakaki is a natural athlete (and doesn't remember a thing about running against Kagura during the first Athletics Fest, which stuns Kagura) and defeats her in almost everything except stamina events. Like her would-be rival, she is sometimes embarrassed when Tomo calls attention to her large breasts.

Kagura is similar to Tomo in sheer energy and her lack of interest in studying, but is not prone to Tomo's impulsive outbursts and irritating behavior. Her low test scores and apathy for schoolwork have earned her a place in the "Knuckleheads" ("Numbnuts" in the manga; also known as Bonkuras in Japanese, a transliteration of "Bonkers") alongside Tomo and Osaka (Kagura christened them "Knuckleheads" in the manga, Yomi in the anime).

While Kagura is driven by competition, she is sweet and sensitive and can be brought to tears, especially when she feels she's let someone down or during emotional situations. Unlike Tomo, Kagura is good-natured and eager to help her friends, such as scaring away cats that get near Sakaki, so that Sakaki wouldn't get bitten. She is in many ways the stereotypical "tomboy with a soft heart".

Kagura has a respect for Nyamo that occasionally borders on hero-worship. She frequently calls her "coach" and was one of the biggest admirers of Nyamo's infamous "adult lecture".
Kagura takes her name from an aspect of Shinto rituals - the kanji for Kagura mean "entertainment of the gods", used to describe the traditional music played at shrines and the Imperial Court. 

===============<Special Thanks>===============

- JudgeSpear who gave me encouragement into character creation
- (SOS)Liger for pointing out some errors and/or mistakes.
- TheFlapjackofFury (My cousin) for his support
- My Friends and Subscribers on Youtube for their support
- Markyjoe1990, for helping me creating a better AI
- You, for downloading my char ;)

===============<Disclaimer>===============

- Kagura, Azumanga Fighter - Comeback!, Azumanga Daioh are property of Kiyohiko Azuma
- No part of this char can be used for any commercial purposes

.If you find any bugs or would like to make any suggestion/comment, feel free to contact me.