;------------------------------------------------------------------------
;AI梡
劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;-AIcmd--------------------------------------------------------

[Command]
name = "AI1"
command = a,a,a,a,a,a,a,a
time = 0

[Command]
name = "AI2"
command = b,b,b,b,b,b,b,b
time = 0

[Command]
name = "AI3"
command = c,c,c,c,c,c,c,c
time = 0

[Command]
name = "AI4"
command = x,x,x,x,x,x,x,x
time = 0

[Command]
name = "AI5"
command = y,y,y,y,y,y,y,y
time = 0

[Command]
name = "AI6"
command = z,z,z,z,z,z,z,z
time = 0

[Command]
name = "AI7"
command = a,a,a,a,b,b,b,b
time = 0

[Command]
name = "AI8"
command = a,a,a,a,c,c,c,c
time = 0

[Command]
name = "AI9"
command = a,a,a,a,x,x,x,x
time = 0

[Command]
name = "AI10"
command = a,a,a,a,y,y,y,y
time = 0

[Command]
name = "AI11"
command = a,a,a,a,z,z,z,z
time = 0

[Command]
name = "AI12"
command = b,b,b,b,a,a,a,a
time = 0

[Command]
name = "AI13"
command = b,b,b,b,c,c,c,c
time = 0

[Command]
name = "AI14"
command = b,b,b,b,x,x,x,x
time = 0

[Command]
name = "AI15"
command = b,b,b,b,y,y,y,y
time = 0

[Command]
name = "AI16"
command = b,b,b,b,z,z,z,z
time = 0

[Command]
name = "AI17"
command = c,c,c,c,a,a,a,a
time = 0

[Command]
name = "AI18"
command = c,c,c,c,b,b,b,b
time = 0

[Command]
name = "AI19"
command = c,c,c,c,x,x,x,x
time = 0

[Command]
name = "AI20"
command = c,c,c,c,y,y,y,y
time = 0

[Command]
name = "AI21"
command = c,c,c,c,z,z,z,z
time = 0

[Command]
name = "AI22"
command = x,x,x,x,a,a,a,a
time = 0

[Command]
name = "AI23"
command = x,x,x,x,b,b,b,b
time = 0

[Command]
name = "AI24"
command = x,x,x,x,c,c,c,c
time = 0

[Command]
name = "AI25"
command = x,x,x,x,y,y,y,y
time = 0

[Command]
name = "AI26"
command = x,x,x,x,z,z,z,z
time = 0

[Command]
name = "AI27"
command = y,y,y,y,a,a,a,a
time = 0

[Command]
name = "AI28"
command = y,y,y,y,b,b,b,b
time = 0

[Command]
name = "AI29"
command = y,y,y,y,c,c,c,c
time = 0

[Command]
name = "AI30"
command = y,y,y,y,x,x,x,x
time = 0

[Command]
name = "AI31"
command = y,y,y,y,z,z,z,z
time = 0

[Command]
name = "AI32"
command = z,z,z,z,a,a,a,a
time = 0

[Command]
name = "AI33"
command = z,z,z,z,b,b,b,b
time = 0

[Command]
name = "AI34"
command = z,z,z,z,c,c,c,c
time = 0

[Command]
name = "AI35"
command = z,z,z,z,x,x,x,x
time = 0

[Command]
name = "AI36"
command = z,z,z,z,y,y,y,y
time = 0

[Command]
name = "AI37"
command = a,a,b,b,c,c,x,x
time = 0

[Command]
name = "AI38"
command = b,b,c,c,x,x,y,y
time = 0

[Command]
name = "AI39"
command = c,c,x,x,y,y,z,z
time = 0

[Command]
name = "AI40"
command = x,x,y,y,z,z,a,a
time = 0

[Command]
name = "AI41"
command = y,y,z,z,a,a,b,b
time = 0

[Command]
name = "AI42"
command = z,z,a,a,b,b,c,c
time = 0

[Command]
name = "AI43"
command = a,b,a,b,a,b,a,b
time = 0

[Command]
name = "AI44"
command = b,c,b,c,b,c,b,c
time = 0

[Command]
name = "AI45"
command = c,x,c,x,c,x,c,x
time = 0

[Command]
name = "AI46"
command = y,z,y,z,y,z,y,z
time = 0

[Command]
name = "AI47"
command = a,b,a,b,x,y,x,y
time = 0

[Command]
name = "AI48"
command = a,b,a,b,c,z,c,z
time = 0

[Command]
name = "AI49"
command = x,y,x,y,a,b,a,b
time = 0

[Command]
name = "AI50"
command = x,y,x,y,c,z,c,z
time = 0
;==========================================================================

;-| 儃僞儞攝抲 |----------------------------------------------------------------
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-----------------------------------------------------------
[Defaults]
command.time = 18
command.buffer.time = 1

;-| AI |-----------------------------------------------------------------------

[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 0
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 0
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 0
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 0

;-----------------------------------------------------------------------------
;-| 僋儕僥傿僇儖僴乕僩 |-----------------------------------------------------------

;L.G.A superior fire
[Command]
name = "L.G.A superior fire"
command = ~F, B, D, F, a+b
time = 40
;L.G.A superior fire
[Command]
name = "L.G.A superior fire"
command = ~F, B, BD, D, DF, F, a+b
time = 45

[Command];娙堈斉
name = "L.G.A superior fire"
command = x

;-----------------------------------------------------------------------------
;-| 挻昁嶦媄 |-----------------------------------------------------------------

;偁傜丄巹偲偟偨偙偲偑乧
[Command]
name = "偁傜丄巹偲偟偨偙偲偑乧"
command = D, DB, B, a+b

;L.G.A.combination fire
[Command]
name = "L.G.A.combination fire"
command = F, D, DF, a+b

;L.G.A charge-3
[Command]
name = "L.G.A charge-3"
command = D, D, a+b

;-----------------------------------------------------------------------------
;-| 昁嶦媄 |-------------------------------------------------------------------

;L.G.A charge-1
[Command]
name="L.G.A charge-1"
command=~D, D, a
[Command]
name="L.G.A charge-1"
command=~D, D, b
[Command]
name="L.G.A charge-1"
command=~D, D, c

;L.G.A fire type-兛
[Command]
name="A-L.G.A fire type-兛"
command= ~D, DF, F, a
[Command]
name="B-L.G.A fire type-兛"
command= ~D, DF, F, b
[Command]
name="C-L.G.A fire type-兛"
command= ~D, DF, F, c

;L.G.A fire type-兝
[Command]
name = "A-L.G.A fire type-兝"
command = ~F, D, DF, a
[Command]
name = "B-L.G.A fire type-兝"
command = ~F, D, DF, b
[Command]
name = "C-L.G.A fire type-兝"
command = ~F, D, DF, c

;L.G.A fire type-兝丩
[Command]
name = "A-L.G.A fire type-兝丩"
command = ~B, D, DB, a
[Command]
name = "B-L.G.A fire type-兝丩"
command = ~B, D, DB, b
[Command]
name = "C-L.G.A fire type-兝丩"
command = ~B, D, DB, c

[Command]
name = "A-L.G.A fire type亅兝丩丩"    
command = ~D, U, a
[Command]
name = "B-L.G.A fire type亅兝丩丩"    
command = ~D, U, b
[Command]
name = "C-L.G.A fire type亅兝丩丩"    
command = ~D, U, c

;L.G.A assault
[Command]
name = "A-L.G.A assault"
command = D, DB, B, a
[Command]
name = "B-L.G.A assault"
command = D, DB, B, b
[Command]
name = "C-L.G.A assault"
command = D, DB, B, c

;-----------------------------------------------------------------------------
;-| 摿庩摦嶌 |----------------------------------------------------------------

[Command]
name = "jump"    
command = D, $U
time = 12

[Command]
name = "counter"
command = ~B, D, DB, a
time = 15
[Command]
name = "counter"
command = ~B, D, DB, b
time = 15
[Command]
name = "counter"
command = ~B, D, DB, c
time = 15
[Command]
name = "counter"
command = ~B, D, DB, z
time = 15

;-----------------------------------------------------------------------------
;-| 僉乕俀夞楢懕擖椡 |----------------------------------------------------------
[Command]
name = "FF"     ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = F, F
time = 10

[Command]
name = "BB"     ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = B, B
time = 10

;-----------------------------------------------------------------------------
;-| 摨帪墴偟 |------------------------------------------------------------------
[Command]
name = "recovery"   ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = a+c
time = 1

[Command]
name = "recovery"   ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = z
time = 1

[Command]
name = "throw"
command = a+b
time = 1

[Command]
name = "L.G.A dodge"
command = b+c
time = 1

[Command]
name = "charge"
command = a+z
time = 1

[Command]
name = "extend"
command = c+z
time = 1

;-----------------------------------------------------------------------------
;-| 曽岦僉乕亄儃僞儞 |-----------------------------------------------------------

[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "down_fwd_b"
command = /$DF,b
time = 1

[Command]
name = "down_fwd_c"
command = /$DF,c
time = 1

;-----------------------------------------------------------------------------
;-| 儃僞儞扨敪 |----------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[Command]
Name = "fwd"
Command = F
Time = 1

[Command]
Name = "back"
Command = B
Time = 1

[Command]
Name = "up"
Command = U
Time = 1

[Command]
Name = "down"
Command = D
Time = 1

;------------------------------------------------------------------------------
;-| 曽岦僉乕墴偟偭傁側偟 |--------------------------------------------------------
[Command]
name = "holdfwd"   ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = /$F
time = 1

[Command]
name = "holdback"  ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = /$B
time = 1

[Command]
name = "holdup"    ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = /$U
time = 1

[Command]
name = "holddown"  ;梫媮嵪傒 (僉乕偺曄峏偼壜擻偱偡偑柤慜傪曄偊偨傝柍岠偵偟偰偼偄偗傑偣傫)
command = /$D
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

[Command]
name = "holdb"
command = /$b
time = 1

[Command]
name = "holdc"
command = /$c
time = 1

[Command]
name = "holdz"
command = /$z
time = 1

;------------------------------------------------------------------------------
;-| 儃僞儞墴偟偭傁側偟 |-----------------------------------------------------------

[Command]
name = "holda"
command = /$a
time = 1

[Command]
name = "holdb"
command = /$b
time = 1

[Command]
name = "holdc"
command = /$c
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

[Command]
name = "holdz"
command = /$z
time = 1

;------------------------------------------------------------------------------
;-| 曽岦僉乕扨敪 |--------------------------------------------------------------

[Command]
name="rlsfwd"
command=~$F
time=1
[Command]
name="rlsback"
command=~$B
time=1
[Command]
name="rlsup"
command=~$U
time=1
[Command]
name="rlsdown"
command=~$D
time=1

;------------------------------------------------------------------------------
[Statedef -1]
;------------------------------------------------------------------------------
;======================================================
; 僋儕僥傿僇儖僴乕僩
;======================================================

丟彮偟杮婥傪
[State -1, L.G.A superior fire]
type = ChangeState
value = 2300
triggerall= var(59)<=0 
triggerall = command = "L.G.A superior fire"
triggerall= statetype!=A && power >= 2000
trigger1= ctrl
trigger2= (stateno=200 || stateno=210 || stateno=215 || stateno=220 || stateno=225) && movecontact
trigger3= (stateno=300 || stateno=310 || stateno=315 || stateno=320) && movecontact
trigger4= (stateno=1100 || stateno=1110 || stateno=1120 || stateno=1130) && movecontact

;======================================================
;======================================================



;-----------------------------------------------------------------------------


;=====================================================
; 摿庩峴摦
;=====================================================

;---------------------------------------------------------------------------
;庴恎
[State -1, UKEMI]
type = ChangeState
value = 52000
triggerall = var(59) <= 0
triggerall = command = "recovery"
triggerall = alive = 1
trigger1 = stateno = 5050
trigger1 = pos y > -30
trigger1 = vel y > 0 && vel y < 9

;---------------------------------------------------------------------------

;---------------------------------------------------------------------------


;---------------------------------------------------------------------------

;---------------------------------------------------------------------------
; 僟僢僔儏慜
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; 僟僢僔儏屻
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;------------------------------------------------------------------------------


;======================================================
; 捠忢媄
;======================================================



;----------------------------------------------------------------------------


[State -1, SZ];岝偺庽栘
type = ChangeState
value = 33333
triggerall = command = "z" && command = "holddown"
triggerall= var(59)<=0
triggerall= statetype!=A
trigger1= ctrl || (stateno=[110,111])



[State -1, SZ];岝抏
type = ChangeState
value = 3100
triggerall = command = "y" && command = "holddown"
triggerall= var(59)<=0
triggerall= statetype!=A
trigger1= ctrl

[State -1, SC];撪側傞怱
type = ChangeState
value = 1333
triggerall = command = "c" && command != "holddown"
triggerall= var(59)<=0
triggerall= statetype!=A
trigger1= ctrl || (stateno=[110,111])
trigger2= (stateno=200 || stateno=210 || stateno=215) && movecontact
trigger3= (stateno=300 || stateno=310 || stateno=315) && movecontact
trigger4= var(20) && movecontact && stateno = [200,320]

[State -1, SC];岝偺墍
type = ChangeState
value = 2525
triggerall = command = "c" && command = "holddown"
triggerall= var(59)<=0
triggerall= statetype!=A
trigger1= ctrl




[State -1, SB];嬌懢價乕儉
type = ChangeState
value = 3300
triggerall = command = "b" && command != "holddown"
triggerall= var(59)<=0
triggerall= statetype!=A
trigger1= ctrl || (stateno=[110,111])
trigger2= (stateno=200 || stateno=300) && movecontact
trigger3= var(20) && movecontact && stateno = [200,320]

[State -1, SA];捁
type = ChangeState
value = 200
triggerall = command = "a" && command != "holddown"
triggerall= var(59)<=0
triggerall= statetype!=A
trigger1= ctrl || (stateno=[110,111])
trigger2= (stateno=200 || stateno=300) && time>=7
trigger3= var(20) && movecontact && stateno = [200,320]


[State -1, SA];岝偺墍
type = ChangeState
value = 4600
triggerall = command = "a" && command = "holddown"
triggerall= var(59)<=0
triggerall= statetype =C
trigger1= ctrl || (stateno=[110,111])
trigger2= (stateno=200 || stateno=300) && time>=7
trigger3= var(20) && movecontact && stateno = [200,320]

;----------------------------------------------------------------------------



;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;AI儖乕僠儞
;劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒劒
;AI--------------------------------------------------------------------------

;AI Command Check
[State -1, AI Command]
type = varset
triggerall = var(59) <= 0
trigger1  = command = "AI1" || command = "AI2" || command = "AI3" || command = "AI4"
trigger2  = command = "AI5" || command = "AI6" || command = "AI7" || command = "AI8"
trigger3  = command = "AI9" || command = "AI10" || command = "AI11" || command = "AI12"
trigger4  = command = "AI13" || command = "AI14" || command = "AI15" || command = "AI16"
trigger5  = command = "AI17" || command = "AI18" || command = "AI19" || command = "AI20"
trigger6  = command = "AI21" || command = "AI22" || command = "AI23" || command = "AI24"
trigger7  = command = "AI25" || command = "AI26" || command = "AI27" || command = "AI28"
trigger8  = command = "AI29" || command = "AI30" || command = "AI31" || command = "AI32"
trigger9  = command = "AI33" || command = "AI34" || command = "AI35" || command = "AI36"
trigger10 = command = "AI37" || command = "AI38" || command = "AI39" || command = "AI40"
trigger11 = command = "AI41" || command = "AI42" || command = "AI43" || command = "AI44"
trigger12 = command = "AI45" || command = "AI46" || command = "AI47" || command = "AI48"
trigger13 = command = "AI49" || command = "AI50"
trigger14 = 1;AI懄婲摦僗僀僢僠 恖憖嶌偟偨偐偭偨傜丄偙偺楍偺堦斣嵍偵丂;丂仼傪偮偗偰偔偩偝偄丅

v = 59
value = 1
ignorehitpause = 1


[State -3, AI]
Type = VarSet
Trigger1 = NumEnemy = 1
Trigger2 = NumEnemy = 2
Trigger2 = EnemyNear,Life > 0
V = 57
Value = 0
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999

[State -3, AI]
Type = VarSet
Trigger1 = NumEnemy > 1
Trigger1 = EnemyNear,Life = 0
V = 57
Value = 1               
IgnoreHitPause = 1
SuperMoveTime = 9999
PauseMoveTime = 9999


[State -3,]
type = ChangeState
triggerall = var(59) >= 1
triggerall = RoundState = 2
triggerall = power >= 1500
triggerall = statetype = S
triggerall = P2Movetype = I
trigger1= Ctrl
value = 200


丟岝偺廵
[State -3, ]
type = ChangeState
value = 3300
Triggerall = Var(59) >= 1 ;偙偙偐傜AI忦審
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = EnemyNear,Alive !=0
triggerall = statetype = S
triggerall = p2movetype = A
triggerall = ctrl
trigger1 = p2bodydist X >= 80
trigger1 = p2bodydist X <= 280


丟撪側傞怱
[State -3, ]
type = ChangeState
value = 1333
Triggerall = Var(59) >= 1 ;偙偙偐傜AI忦審
triggerall = RoundState = 2
triggerall = power >= 1000
triggerall = EnemyNear,Alive !=0
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2movetype = H
triggerall = ctrl
trigger1 = p2bodydist X <= 280

丟彮偟杮婥傪
[State -3, ]
type = ChangeState
value = 2300
Triggerall = Var(59) >= 1 ;偙偙偐傜AI忦審
triggerall = RoundState = 2
triggerall = power <= 1500
triggerall = statetype = S
triggerall = p2movetype != H
triggerall = ctrl
trigger1 = p2bodydist X >= 80


丟岝偺庽栘
[State -3, ]
type = ChangeState
value = 33333
Triggerall = Var(59) >= 1 ;偙偙偐傜AI忦審
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = p2movetype = I
triggerall = ctrl
trigger1 = p2bodydist X = [-10,89]

丟岝偺墍
[State -3, ]
type = ChangeState
value = 2525
Triggerall = Var(59) >= 1 ;偙偙偐傜AI忦審
triggerall = RoundState = 2
triggerall = statetype != A
triggerall = power <= 2000
triggerall = p2movetype != H
triggerall = ctrl
trigger1 = p2bodydist X = [-150,-5]


[State -3, ]
type = ChangeState
value = 200
Triggerall = Var(59) >= 1 ;偙偙偐傜AI忦審
triggerall = RoundState = 2
triggerall = power >= 2000
triggerall = EnemyNear,Alive !=0
triggerall = statetype = S
triggerall = p2movetype = A
triggerall = ctrl
trigger1 = p2bodydist X >= -100
trigger1 = p2bodydist X <= 280

丟嫅愨偺棆
[State -3, ]
type = ChangeState
value = 4600
Triggerall = Var(59) >= 1 ;偙偙偐傜AI忦審
triggerall = RoundState = 2
triggerall = power <= 500
triggerall = statetype != A
triggerall = p2movetype = A
triggerall = ctrl
trigger1 = p2bodydist X = [-30,40]

; 庽栘
[State -3]
type = ChangeState
value = 33333
triggerall = var(59) >= 1
Triggerall = StateType != A
triggerall = ctrl
triggerall = Random < 300
trigger1 = p2bodydist X >= 150





