[statedef -1]
;
;	IvV֌W
;--------------------------------------------------
[state ]
type=selfstate
trigger1=ishelper
trigger2=!ishelper;	`hisxݒ
trigger2=var(1):=var(1)-(var(1)&64*3+1024*(2+4+8+32+64)+1024*1024*256)||1
trigger2=1||var(3) := 0;̐ύXiOFʏ@PF@QFɑ@RFJj
trigger2=0&&var(1):=(var(1)|64*var(3)*(var(3)=[0,3]))

trigger3=!ishelper;	̓Q[W\ʒux̕ύX
trigger3=        0;̐ύXiOF@PFj
trigger3=0&&var(1):=(var(1)|1024*32)

trigger4=!ishelper;
trigger4=        0;̐ύXiOFIt@PFIj
trigger4=0

trigger5=!ishelper;	{CXp
trigger5=        1;̐ύXiOFʉ̂݁@PFǉ{CXj
trigger5=0&&var(1):=(var(1)|1024*4)
trigger6=var(3):=0
trigger7=!ishelper;	Xe[gTdiǂĂso肷Ȃj
trigger7=        0;̐ύXiOFIt@PFIj
trigger7=0&&var(3):=1024*1024

trigger8=!ishelper;	lԑifobOpEڂ̂݁j
trigger8=        0;̐ύXiOF@PFj
trigger8=0&&var(1):=(var(1)|1024*8)

trigger9=!ishelper;	fobO\
trigger9=        1;̐ύXiOF@PFj
trigger9=0&&var(1):=(var(1)|1024*64)

trigger10=!ishelper;	Cg΂v
trigger10=        1;̐ύXiOFIt@PFIj
trigger10=0&&var(1):=(var(1)|1024*1024*256)

trigger11=!ishelper;	diځj
trigger11=        1;̐ύXiOFIt@PFIj
trigger11=0&&0
value=1000035
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(2)=sysvar(2)-(sysvar(2)&1024*(3+4*3+128+1024))
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(2)=(sysvar(2)|var(3))
ignorehitpause=1
[state ];		pafl
type=playsnd
trigger1=var(3):=0  ||0;̐ύXiOFIt@PFIj
trigger1=roundstate>1
trigger1=anim=1||animtime=[-2,-1]
trigger1=var(3):=1
value=s354,0
channel=13
lowpriority=1
loop=1
ignorehitpause=1
[state ]
type=assertspecial
trigger1=var(3)
flag=nomusic
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper;	[v񐔁_CNgphcpx
trigger1=var(3) := 0;̐ύXiOFIt@PF@QF啝@RFXɑ啝j
sysvar(2)=(sysvar(2)|1024*4*var(3)*(var(3)=[0,3]))
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper;	eύXpx
trigger1=var(3) := 0;̐ύXiOFIt@PF@QF啝@RFXɑ啝j
sysvar(2)=(sysvar(2)|1024*var(3)*(var(3)=[0,3]))
ignorehitpause=1















































[state ]
type=assertspecial
trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7]
flag=noko
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7]
flag=nobg
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7]
flag=nofg
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7]
flag=timerfreeze
ignorehitpause=1
[state ]
type=assertspecial
trigger1=name!="ONI-MIKO-X"||var(0)!=[35*gametime,35*gametime+7]
trigger1=var(0):=35*gametime+random%3+5*(random%2)
flag=unguardable
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4000
id=8000
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4010
id=8001
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4020
id=8002
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4010
id=8008
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4020
id=6030
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4020
id=8013
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4030
id=6031
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4050
id=6042
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4040&&anim!=4060&&anim!=4070&&anim!=4100
id=8014
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim!=4100
id=4100
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(1)
anim=0
id=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(2)
anim=0
id=2
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(3)
anim=0
id=3
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=explod
trigger1=!numhelper
trigger1=!numexplod(4)
trigger1=!numexplod(42)
anim=8003
id=4
pos=30+150*(teamside=2),42
postype=left
sprpriority=10
facing=1
bindtime=-1
ownpal=1
ontop=1
removetime=-1
scale=0.2,0.2
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(6666)
trigger1=numexplod(42)
anim=6666
id=6666
pos=160,0
postype=left
sprpriority=8901016
facing=1
bindtime=-1
ownpal=1
removetime=-1
scale=0.81,1
trans=sub
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=numexplod(6666)
id=6666
pos=162-random%5,0
postype=left
scale=0.78-0.05*(1-abs(cos(Pi*(gametime%120)/12)))*(gametime%120<12),1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=playsnd
trigger1=numexplod(6666)
trigger1=gametime%120=6
value=s350,11
ignorehitpause=1
[state ]
type=removeexplod
trigger1=roundstate<2
trigger1=gametime%20=0
trigger2=ctrl
id=35890135
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(35890135)
trigger1=roundstate<2&&!ctrl
anim=0
id=35890135
removetime=200
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=hitadd
trigger1=1
value=-999
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(35353535)
trigger1=!anim
anim=0
id=35353535
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varset
triggerall=!numhelper
triggerall=enemy,numhelper+enemy(numenemy>1),numhelper=0
trigger1=!numpartner
trigger2=!partner,numhelper
var(1)=var(1)-(var(1)&1024+1024*1024*64)
ignorehitpause=1
[state ]
type=varset
trigger1=!numhelper
trigger1=enemy,numhelper+enemy(numenemy>1),numhelper
var(1)=var(1)|1024
ignorehitpause=1
[state ]
type=helper
trigger1=!numhelper(890101602)||var(3):=0
trigger1=var(3):=1
postype=p1
pos=0,0
id=890101602
stateno=5150
name="hitby"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varset
trigger1=!sysvar(1)&&numhelper(890101602)=1&&var(3)
trigger1=helper(890101602),name="ONI-MIKO-X"
sysvar(1)=helper(890101602),id
ignorehitpause=1
[state ]
type=helper
trigger1=!numhelper(890101601)||var(3):=0
trigger1=var(3):=1
postype=p1
pos=0,0
id=890101601
stateno=5150
name="system"
helpertype=player
ownpal=0
keyctrl=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varset
trigger1=!sysvar(0)&&numhelper(890101601)=1&&var(3)
trigger1=helper(890101601),name="ONI-MIKO-X"
sysvar(0)=helper(890101601),id
ignorehitpause=1
[state ]
type=varset
trigger1=!anim
trigger1=!numhelper
var(1)=var(1)|1024*1024*64
ignorehitpause=1
[state ]
type=helper
triggerall=roundstate=2
triggerall=!(sysvar(4)&32)
triggerall=!(sysvar(4)&1024*1024*256)
triggerall=sysvar(0)&&sysvar(1)
triggerall=numhelper(890101605)<7-!numhelper(890101622)-!numhelper(890101614)-!numhelper(890101607)
triggerall=numhelper(890101604)+numhelper(101604)+numhelper(1604)=0
trigger1=numhelper(890101606)
trigger1=playerid(sysvar(0)),sysvar(4)%100=35||enemy,name="G-Gonzales2"||enemy(numenemy>1),name="G-Gonzales2"
trigger2=fvar(5)=11&&enemy,numprojid(890112299)||fvar(6)=11&&enemy(numenemy>1),numprojid(890112299)
trigger3=fvar(5)=15||fvar(6)=15
postype=p1
pos=0,0
id=1604+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="890101604"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
triggerall=roundstate=2
triggerall=!(sysvar(4)&32)
triggerall=!(sysvar(4)&1024*1024*256)
triggerall=sysvar(0)&&sysvar(1)
triggerall=numhelper(890101605)<7-!numhelper(890101622)-!numhelper(890101614)-!numhelper(890101607)
trigger1=enemy,name="GEL"&&enemy,alive||enemy(numenemy>1),name="GEL"&&enemy(numenemy>1),alive
postype=p1
pos=0,0
id=1604+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="890101604"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=hitby
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)
value2=
ignorehitpause=1
[state ]
type=varset
trigger1=!enemy,alive+!enemy(numenemy>1),alive+win+enemy,lose&&sysfvar(0)>0
sysfvar(0)=0
ignorehitpause=1
[state ]
type=varadd
triggerall=roundstate=2&&sysfvar(0)>-890&&anim!=890135
trigger1=!sysvar(0)+!sysvar(1)
trigger2=!playeridexist(playerid(sysvar(0)),sysvar(0))+!playeridexist(playerid(sysvar(0)),sysvar(0)-1)+!playeridexist(playerid(sysvar(0)),sysvar(0)-2)
trigger3=(p2stateno=[120,155])||(p2stateno=[5000,5210])||!p2life||p2movetype=H||winko+!enemy,alive+!enemy(numenemy>1),alive||playerid(sysvar(0)),sysvar(4)>20000||enemy,numhelper+(numenemy>1)*enemy(numenemy>1),numhelper!=[10+5*(numenemy>1),35]
trigger4=(enemy,stateno=[120,155])||(enemy,stateno=[5000,5210])||!enemy,life||enemy,movetype=H||enemy,power<2||p2stateno!=enemy(numenemy>1&&p2stateno=enemy,stateno),stateno||enemy,alive=1||enemy,life>enemy,lifemax*0.5
trigger5=numenemy>1
trigger5=(enemy,stateno=[120,155])||(enemy(1),stateno=[5000,5210])||!enemy(1),life||enemy(1),movetype=H||enemy(1),alive=1||enemy(1),life>enemy(1),lifemax*0.5
trigger6=sysfvar(0)>0&&!numexplod(6000)+!numexplod(6003)
sysfvar(0)=-1-(sysfvar(0)>0)
ignorehitpause=1
[state ]
type=varadd
trigger1=roundstate=2&&sysfvar(0)<999&&numexplod(6000)&&numexplod(6003)&&numhelper(890101614)
trigger1=palno<5
trigger1=var(39)>0&&var(40)>0&&var(41)>0&&var(47)>0&&var(48)>0&&var(49)>0&&var(50)>0&&var(51)>0
trigger1=var(31)>0
sysfvar(0)=1+(sysfvar(0)<199)+(sysfvar(0)<399)+(sysfvar(0)<599)+(sysfvar(0)<799)
ignorehitpause=1
[state ]
type=explod
trigger1=roundstate>1
trigger1=!numexplod(6001)
trigger1=sysfvar(0)<=0
trigger1=palno<5
anim=6001
id=6001
pos=117+(320-2*117)*(teamside=2),233-23*!!(var(1)&1024*32)
postype=left
sprpriority=100
facing=1-2*(teamside=2)
bindtime=-1
ownpal=1
ontop=1
removetime=-1
supermove=1
pausemovetime=999999999
supermovetime=999999999
scale=0.5,0.5
ignorehitpause=1
[state ]
type=explod
trigger1=roundstate>1
trigger1=!numexplod(6002)
trigger1=sysfvar(0)<=0
trigger1=palno<5
anim=6002
id=6002
pos=117+(320-2*117)*(teamside=2),233-23*!!(var(1)&1024*32)
postype=left
sprpriority=100
facing=1-2*(teamside=2)
bindtime=-1
ownpal=1
ontop=1
removetime=-1
supermove=1
pausemovetime=999999999
supermovetime=999999999
scale=0.5,0.5
ignorehitpause=1
[state ]
type=explod
trigger1=roundstate>1
trigger1=!numexplod(6003)
trigger1=sysfvar(0)<=0
trigger1=palno<5
anim=6003
id=6003
pos=117+(320-2*117)*(teamside=2),233-23*!!(var(1)&1024*32)
postype=left
sprpriority=101
facing=1-2*(teamside=2)
bindtime=-1
ownpal=1
ontop=1
removetime=-1
supermove=1
pausemovetime=999999999
supermovetime=999999999
scale=0.5,0.49
ignorehitpause=1
[state ]
type=explod
trigger1=roundstate>1
trigger1=!numexplod(6000)
trigger1=sysfvar(0)<=0
trigger1=palno<5
anim=6000
id=6000
pos=117+(320-2*117)*(teamside=2),233-23*!!(var(1)&1024*32)
postype=left
sprpriority=102
facing=1-2*(teamside=2)
bindtime=-1
ownpal=1
ontop=1
removetime=-1
supermove=1
pausemovetime=999999999
supermovetime=999999999
scale=0.5,0.5
ignorehitpause=1
[state ]
type=modifyexplod
trigger1=numexplod(6001)
id=6001
scale=0.0005*(ifelse(sysfvar(0)<0,1000,1000.1-sysfvar(0))),0.5
ignorehitpause=1
[state ]
type=modifyexplod
triggerall=numexplod(6002)
trigger1=palno<5
trigger1=var(3):=125*((var(39)>0)+(var(40)>0)+(var(41)>0)+(var(47)>0)+(var(48)>0)+(var(49)>0)+(var(50)>0)+(var(51)>0))
id=6002
scale=0.0005*(1000.1-var(3)),0.5
ignorehitpause=1
[state ]
type=varset
trigger1=var(1):=var(1)-(var(1)&8+32+1024*(128+512+1024*(1+16+32+128)))||1
sysvar(2)=sysvar(2)-(sysvar(2)&63+128+256+1024*64+1024*1024*(16+64+128+256+512+1024))
ignorehitpause=1
[state ]
type=varset
trigger1=gethitvar(damage)
trigger2=playeridexist(sysvar(0))
trigger2=playerid(sysvar(0)),sysfvar(2)<lifemax*0.6
trigger2=numhelper(890101604)
trigger2=helper(890101604),gethitvar(damage)
trigger3=playeridexist(sysvar(0))
trigger3=playerid(sysvar(0)),sysfvar(2)<lifemax*0.6
trigger3=numhelper(101604)
trigger3=helper(101604),gethitvar(damage)
trigger4=playeridexist(sysvar(0))
trigger4=playerid(sysvar(0)),sysfvar(2)<lifemax*0.6
trigger4=numhelper(1604)
trigger4=helper(1604),gethitvar(damage)
var(1)=(var(1)|1024*128)
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate<2
trigger1=command="a"||command="b"||command="c"||command="x"||command="y"||command="z"||command="start"
trigger2=enemy,command="a"||enemy,command="b"||enemy,command="c"||enemy,command="x"||enemy,command="y"||enemy,command="z"||enemy,command="start"
trigger3=enemy,command="236A"||enemy,command="214A"||enemy,command="22A"||enemy,command="88A"||enemy,command="236B"||enemy,command="214B"||enemy,command="22B"||enemy,command="88B"
trigger4=enemy,command="236C"||enemy,command="214C"||enemy,command="22C"||enemy,command="88C"||enemy,command="236X"||enemy,command="214X"||enemy,command="22X"||enemy,command="88X"
trigger5=enemy,command="236Y"||enemy,command="214Y"||enemy,command="22Y"||enemy,command="88Y"||enemy,command="236Z"||enemy,command="214Z"||enemy,command="22Z"||enemy,command="88Z"||enemy,command="421Z"||enemy,command="623Z"
trigger6=enemy,command="44"||enemy,command="66"||enemy,command="holda"||enemy,command="holdb"||enemy,command="holdc"||enemy,command="holdx"||enemy,command="holdy"||enemy,command="holdz"||enemy,command="holds"
trigger7=enemy,movetype=A||enemy(numenemy>1),movetype=A||var(1)&1024&&sysvar(3)&1024*8
trigger8=numpartner
trigger8=partner,movetype=A
var(1)=(var(1)|1024*16)
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate<2
trigger1=enemy,command="CPU0"||enemy,command="CPU1"||enemy,command="CPU2"||enemy,command="CPU3"||enemy,command="CPU4"
trigger2=enemy,command="CPU5"||enemy,command="CPU6"||enemy,command="CPU7"||enemy,command="CPU8"||enemy,command="CPU9"
trigger3=enemy,command="CPU10"||enemy,command="CPU11"||enemy,command="CPU12"||enemy,command="CPU13"||enemy,command="CPU14"
trigger4=enemy,command="CPU15"||enemy,command="CPU16"||enemy,command="CPU17"||enemy,command="CPU18"||enemy,command="CPU19"
trigger5=enemy,command="CPU20"||enemy,command="CPU21"||enemy,command="CPU22"||enemy,command="CPU23"||enemy,command="CPU24"
trigger6=enemy,command="CPU25"||enemy,command="CPU26"||enemy,command="CPU27"||enemy,command="CPU28"||enemy,command="CPU29"
trigger7=enemy,command="CPU30"||enemy,command="CPU31"||enemy,command="CPU32"||enemy,command="CPU33"||enemy,command="CPU34"
trigger8=enemy,command="CPU35"||enemy,command="CPU36"||enemy,command="CPU37"||enemy,command="CPU38"||enemy,command="CPU39"
trigger9=enemy,command="CPU40"||enemy,command="CPU41"||enemy,command="CPU42"||enemy,command="CPU43"||enemy,command="CPU44"
trigger10=enemy,command="CPU45"||enemy,command="CPU46"||enemy,command="CPU47"||enemy,command="CPU48"||enemy,command="CPU49"
trigger11=enemy,command="CPU50"||enemy,command="CPU51"||enemy,command="CPU52"||enemy,command="CPU53"||enemy,command="CPU54"
trigger12=enemy,command="CPU55"||enemy,command="CPU56"||enemy,command="CPU57"||enemy,command="CPU58"||enemy,command="CPU59"
trigger13=enemy,command="CPU60"||enemy,command="CPU61"||enemy,command="CPU62"||enemy,command="CPU63"||enemy,command="CPU64"
trigger14=enemy,command="CPU65"||enemy,command="CPU66"||enemy,command="CPU67"||enemy,command="CPU68"||enemy,command="CPU69"
trigger15=enemy,command="CPU70"||enemy,command="CPU71"||enemy,command="CPU72"||enemy,command="CPU73"||enemy,command="CPU74"
trigger16=enemy,command="CPU75"||enemy,command="CPU76"||enemy,command="CPU77"||enemy,command="CPU78"||enemy,command="CPU79"
trigger17=enemy,command="holdfwd"||enemy,command="holdback"||enemy,command="holdup"||enemy,command="holddown"
var(1)=(var(1)|1024*16)
ignorehitpause=1
[state ]
type=varset
trigger1=!var(19)&&playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1
trigger1=numprojid(1357777775)
trigger1=playeridexist(playerid(playerid(sysvar(0)),sysvar(0)),var(37))
trigger1=var(3):=playerid(playerid(playerid(sysvar(0)),sysvar(0)),var(37)),var(41)&&var(3)!=var(18)
var(18+!!var(18))=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)||var(3):=0
triggerall=playerid(sysvar(0)),sysvar(0)
triggerall=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1
triggerall=var(4):=playerid(sysvar(0)),sysvar(0)
trigger1=!var(27)&&playerid(var(4)),var(9)
trigger1=var(3):=27||1
trigger2=!var(28)&&playerid(var(4)),var(10)
trigger2=var(3):=28+100||1
trigger2=var(3):=ifelse((var(27)!=playerid(var(4)),var(9)),27*!!playerid(var(4)),var(9),var(3))||1
trigger3=!var(29)&&numenemy=1
trigger3=var(3):=29*!!playerid(var(4)),var(11)+200||1
trigger3=var(3):=ifelse((var(27)!=playerid(var(4)),var(10)&&var(28)!=playerid(var(4)),var(10)),28*!!playerid(var(4)),var(10)+100,var(3))||1
trigger3=var(3):=ifelse((var(27)!=playerid(var(4)),var(9)&&var(28)!=playerid(var(4)),var(9)),27*!!playerid(var(4)),var(9),var(3))||1
trigger4=!var(30)&&numenemy=1
trigger4=var(3):=30*!!playerid(var(4)),var(12)+300||1
trigger4=var(3):=ifelse((var(27)!=playerid(var(4)),var(11)&&var(28)!=playerid(var(4)),var(11)&&var(29)!=playerid(var(4)),var(11)),29*!!playerid(var(4)),var(11)+100,var(3))||1
trigger4=var(3):=ifelse((var(27)!=playerid(var(4)),var(10)&&var(28)!=playerid(var(4)),var(10)&&var(29)!=playerid(var(4)),var(10)),28*!!playerid(var(4)),var(10)+100,var(3))||1
trigger4=var(3):=ifelse((var(27)!=playerid(var(4)),var(9)&&var(28)!=playerid(var(4)),var(9)&&var(29)!=playerid(var(4)),var(9)),27*!!playerid(var(4)),var(9),var(3))||1
trigger5=!var(29)&&numenemy>1
trigger5=var(3):=29*!!playerid(var(4)),var(25)+200||1
trigger6=!var(30)&&numenemy>1
trigger6=var(3):=30*!!playerid(var(4)),var(26)+300||1
trigger6=var(3):=ifelse((var(29)!=playerid(var(4)),var(25)),29*!!playerid(var(4)),var(25),var(3))||1
trigger7=gametime%666=0
trigger7=gametime%4<2||numenemy=1
trigger7=playerid(var(4)),var(9+gametime%5)
trigger7=var(27)!=playerid(var(4)),var(9+gametime%5)&&var(28)!=playerid(var(4)),var(9+gametime%5)
trigger7=var(29)!=playerid(var(4)),var(9+gametime%5)&&var(30)!=playerid(var(4)),var(9+gametime%5)
trigger7=var(3):=27+gametime%4+100*(gametime%5)
trigger8=gametime%666=333&&numenemy>1&&gametime%4>1
trigger8=playerid(var(4)),var(25+gametime%5)
trigger8=var(27)!=playerid(var(4)),var(25+gametime%5)&&var(28)!=playerid(var(4)),var(25+gametime%5)
trigger8=var(29)!=playerid(var(4)),var(25+gametime%5)&&var(30)!=playerid(var(4)),var(25+gametime%5)
trigger8=var(3):=27+gametime%4+100*(gametime%5)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(0)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1
trigger1=var(3)%100=[27,30]
trigger1=var(3)/100=[0,4]
trigger1=numenemy=1||var(3)%100=[27,28]
var(var(3)%100)=playerid(playerid(sysvar(0)),sysvar(0)),var(9+(var(3)/100))
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(0)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1
trigger1=var(3)%100=[29,30]
trigger1=var(3)/100=[0,4]
trigger1=numenemy>1
var(var(3)%100)=playerid(playerid(sysvar(0)),sysvar(0)),var(25+(var(3)/100))
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)||var(3):=0
triggerall=playerid(sysvar(0)),sysvar(0)
triggerall=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1
triggerall=var(4):=playerid(sysvar(0)),sysvar(0)
trigger1=!var(32)&&playerid(var(4)),var(14)
trigger1=var(3):=32*!!playerid(var(4)),var(14)||1
trigger2=!var(33)&&playerid(var(4)),var(15)
trigger2=var(3):=33*!!playerid(var(4)),var(15)+100||1
trigger2=var(3):=ifelse((var(32)!=playerid(var(4)),var(14)),32*!!playerid(var(4)),var(14),var(3))||1
trigger3=!var(34)&&numenemy=1
trigger3=playerid(var(4)),var(16)
trigger3=var(3):=34*!!playerid(var(4)),var(16)+200||1
trigger3=var(3):=ifelse((var(32)!=playerid(var(4)),var(15)&&var(33)!=playerid(var(4)),var(15)),33*!!playerid(var(4)),var(15)+100,var(3))||1
trigger3=var(3):=ifelse((var(32)!=playerid(var(4)),var(14)&&var(33)!=playerid(var(4)),var(14)),32*!!playerid(var(4)),var(14),var(3))||1
trigger4=!var(34)&&numenemy>1&&playerid(var(4)),var(30)
trigger4=var(34):=playerid(var(4)),var(30)
trigger5=!var(33)&&numenemy>1&&playerid(var(4)),var(31)
trigger5=var(33):=playerid(var(4)),var(31)
trigger6=gametime%700=0
trigger6=gametime%3<2||numenemy=1
trigger6=playerid(var(4)),var(14+gametime%3)
trigger6=var(32)!=playerid(var(4)),var(14+gametime%3)&&var(33)!=playerid(var(4)),var(14+gametime%3)&&var(34)!=playerid(var(4)),var(14+gametime%3)
trigger6=var(3):=32+random%3+100*(gametime%3)
trigger7=gametime%777=333&&numenemy>1&&gametime%3=2
trigger7=playerid(var(4)),var(30+gametime%3)
trigger7=var(32)!=playerid(var(4)),var(30+gametime%3)&&var(33)!=playerid(var(4)),var(30+gametime%3)&&var(34)!=playerid(var(4)),var(30+gametime%3)
trigger7=var(34):=playerid(var(4)),var(30+gametime%3)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(0)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1
trigger1=var(3)%100=[32,34]
trigger1=var(3)/100=[0,2]
trigger1=numenemy=1||var(3)%100=[32,33]
var(var(3)%100)=playerid(playerid(sysvar(0)),sysvar(0)),var(14+(var(3)/100))
ignorehitpause=1
[state ]
type=varset
trigger1=!var(51)
trigger2=var(51)=110||var(51)=115
trigger2=gametime%33=3
var(51)=110+5*(random%2)
ignorehitpause=1
[state ]
type=varset
triggerall=var(31)>0&&var(31)!=1000044&&(var(31)!=[357777777,357777778])&&var(31)!=[899999991,899999995]
triggerall=var(31)!=var(47)&&var(31)!=var(48)&&var(31)!=var(49)&&var(31)!=var(50)&&var(31)!=var(51)
trigger1=(var(53)&14)=0
trigger1=var(47):=var(31)||1
trigger1=var(53):=var(53)+2||1
trigger2=(var(53)&14)=2
trigger2=var(48):=var(31)||1
trigger2=var(53):=var(53)+2||1
trigger3=(var(53)&14)=4
trigger3=var(49):=var(31)||1
trigger3=var(53):=var(53)+2||1
trigger4=(var(53)&14)=6
trigger4=var(50):=var(31)||1
trigger4=var(53):=var(53)+2||1
trigger5=(var(53)&14)>6
trigger5=var(51):=var(31)||1
trigger5=var(53):=var(53)-(var(53)&14)||1
var(31)=0
ignorehitpause=1
[state ]
type=null
triggerall=enemy,alive||fvar(5):=0
trigger1=enemy,name="Yubel"||enemy,name="kaioh"||enemy,name="Crueltear=Relinquish"||enemy,name="Faintear=Esperanto"
trigger1=fvar(5):=1
trigger2=enemy,name="EX-Zetton"
trigger2=fvar(5):=2
trigger3=enemy,name="AhojinGod"||enemy,numhelper(8901)
&&enemy,authorname="okihaito"
&&enemy,name=""
trigger3=fvar(5):=3
trigger4=enemy,name="STGs420"
trigger4=fvar(5):=4
trigger5=enemy,name="Senna Kyodo"
trigger5=enemy,selfanimexist(4105)&&enemy,selfanimexist(14820)&&enemy,selfanimexist(65535)
trigger5=numenemy=1&&!numpartner&&numhelper(890101601)
trigger5=fvar(5):=5
trigger6=enemy,name="systemer"
trigger6=fvar(5):=6
trigger7=enemy,name="Iris"
trigger7=fvar(5):=7
trigger8=enemy,name="T-Zetsu"&&enemy,palno%6=0
trigger8=fvar(5):=8&&var(1):=(var(1)|8)
trigger9=enemy,name="Legendary Super Saiyan"
trigger9=fvar(5):=9
trigger10=enemy,name="Oswald"&&enemy,selfanimexist(10001)&&enemy,const(data.airjuggle)=500||enemy,name="Atemigeese"&&enemy,hitpausetime>1
trigger10=fvar(5):=10
trigger11=enemy,name="Mai Kawasumi"&&!(var(1)&1024)&&enemy,palno!=11&&!numpartner
trigger11=enemy,selfanimexist(88889)&&enemy,selfanimexist(77776)&&!enemy,selfanimexist(723723)
trigger11=fvar(5):=11
trigger12=enemy,name="tsukuyo"&&!enemy,selfanimexist(20190)
trigger12=enemy,palno<12||roundno<2
trigger12=fvar(5):=12
trigger13=enemy,name="B-Wolf"
trigger13=fvar(5):=13
trigger14=enemy,name="lunatic"&&(enemy,palno%6=0||enemy,numhelper(42105))
trigger14=fvar(5):=14
trigger15=enemy,name="Chuck_Norris"&&numenemy=1&&!numpartner&&enemy,selfanimexist(2345673)
trigger15=fvar(5):=15
trigger16=enemy,name="Crazy-Catastrophe"&&numenemy=1&&!numpartner&&enemy,selfanimexist(30016)&&enemy,palno!=11
trigger16=fvar(5):=16
trigger17=enemy,name="G-Mashiro"
trigger17=fvar(5):=17
trigger18=enemy,name="Oni-Minoriko"
trigger18=fvar(5):=18
trigger19=enemy,name="BONOBONO"&&enemy,palno=11
trigger19=fvar(5):=19
trigger20=enemy,name="S-Tomy"&&!(var(1)&1024)&&enemy,palno=[11,12]
trigger20=!roundstate||numexplod(989018901)
trigger20=fvar(5):=20
trigger21=0;enemy,name="ONI-MIKO-REIMU"&&enemy,selfanimexist(13033)
trigger21=fvar(5):=21
trigger22=enemy,name="OST"||enemy,name="evange"
trigger22=fvar(5):=22
trigger23=enemy,name="Tyrfing"
trigger23=fvar(5):=23
trigger24=0;enemy,name="Rasetsu-K"
trigger24=fvar(5):=24
trigger25=enemy,name="Oniduka"
trigger25=var(16):=450001
trigger25=fvar(5):=25
trigger26=enemy,name="DekaLen_with_wonderful_slaves"&&!(var(1)&1024)
trigger26=fvar(5):=26
trigger27=enemy,name="G-Mizuchi-v2"&&enemy,selfanimexist(11722)&&enemy,palno=12
trigger27=fvar(5):=27
trigger28=enemy,name="Generals"
trigger28=fvar(5):=28
trigger29=enemy,name="B-shindou"
trigger29=fvar(5):=29
trigger30=enemy,name="STG0235"
trigger30=fvar(5):=30
trigger31=enemy,name="Grand Master"
trigger31=fvar(5):=31
ignorehitpause=1
[state ]
type=null
trigger1=enemy,name="lunatic"&&enemy,numhelper(42105)
trigger1=fvar(5):=14
trigger2=enemy,name="Chuck_Norris"&&numenemy=1&&!numpartner&&enemy,selfanimexist(2345673)
trigger2=fvar(5):=15
trigger3=enemy,name="yumina"
trigger3=fvar(5):=12
trigger4=enemy,name="EX-Zetton"||enemy,name="R-unagi"||enemy,name="Singular"&&!enemy,var(0)
trigger4=playeridexist(sysvar(0))&&!(var(1)&1024)
trigger4=playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger4=playerid(playerid(sysvar(0)),sysvar(0)-1),sysvar(0)=2&&!(playerid(playerid(sysvar(0)),sysvar(0)-1),sysvar(4)&1)
trigger4=fvar(5):=1
trigger5=enemy,name="G-Mizuchi-v2"&&enemy,selfanimexist(11722)&&enemy,palno=12&&!alive
trigger5=fvar(5):=27
ignorehitpause=1
[state ]
type=null
triggerall=numenemy>1||fvar(6):=0
triggerall=enemy(1),alive
trigger1=enemy(1),name="Yubel"||enemy(1),name="kaioh"||enemy(1),name="Crueltear=Relinquish"||enemy(1),name="R-unagi"&&!(var(1)&1024)||enemy(1),name="Faintear=Esperanto"||enemy(1),name="Singular"&&!enemy(1),var(0)&&!(var(1)&1024)
trigger1=fvar(6):=1
trigger2=enemy(1),name="EX-Zetton"
trigger2=fvar(6):=2
trigger3=enemy(1),name="AhojinGod"||enemy(1),numhelper(8901)
&&enemy(1),authorname="okihaito"
&&enemy(1),name=""
trigger3=fvar(6):=3
trigger4=enemy(1),name="STGs420"
trigger4=fvar(6):=4
trigger5=enemy(1),name="Senna Kyodo"&&!numpartner
trigger5=enemy(1),selfanimexist(14820)&&enemy(1),selfanimexist(65535)
trigger5=0
trigger5=fvar(6):=5
trigger6=enemy(1),name="systemer"
trigger6=fvar(5):=6
trigger7=enemy(1),name="Iris"
trigger7=fvar(6):=7
trigger8=enemy(1),name="T-Zetsu"&&enemy(1),palno%6=0
trigger8=fvar(6):=8&&var(1):=(var(1)|8)
trigger9=enemy(1),name="Legendary Super Saiyan"&&!(var(1)&1024)
trigger9=fvar(6):=9
trigger10=enemy(1),name="Oswald"&&enemy(1),selfanimexist(10001)&&enemy(1),const(data.airjuggle)=500||enemy(1),name="Atemigeese"&&enemy(1),hitpausetime
trigger10=fvar(6):=10
trigger11=enemy(1),name="Mai Kawasumi"&&enemy(1),palno!=11&&!(var(1)&1024)&&!numpartner
trigger11=enemy(1),selfanimexist(88889)&&enemy(1),selfanimexist(77776)&&!enemy(1),selfanimexist(723723)
trigger11=0
trigger11=fvar(6):=11
trigger12=enemy(1),name="tsukuyo"&&!enemy(1),selfanimexist(20190)
trigger12=enemy(1),palno<12||roundno<2
trigger12=fvar(6):=12
trigger13=enemy(1),name="B-Wolf"
trigger13=fvar(6):=13
trigger14=enemy(1),name="lunatic"&&(enemy(1),palno%6=0||enemy(1),numhelper(42105))
trigger14=fvar(6):=14
trigger15=enemy(1),name="Chuck_Norris"&&numenemy=1&&!numpartner&&enemy(1),selfanimexist(2345673)
trigger15=0
trigger15=fvar(6):=15
trigger16=enemy(1),name="Crazy-Catastrophe"&&numenemy=1&&!numpartner&&enemy(1),selfanimexist(30016)&&enemy(1),palno!=11
trigger16=fvar(6):=16
trigger17=enemy(1),name="G-Mashiro"
trigger17=fvar(6):=17
trigger18=enemy(1),name="Oni-Minoriko"
trigger18=fvar(6):=18
trigger19=enemy(1),name="BONOBONO"&&enemy(1),palno=11
trigger19=fvar(6):=19
trigger20=enemy(1),name="S-Tomy"&&!(var(1)&1024)&&enemy(1),palno=[11,12]
trigger20=!roundstate||numexplod(989018901)
trigger20=fvar(6):=20
trigger21=0;enemy(1),name="ONI-MIKO-REIMU"&&enemy(1),selfanimexist(13033)
trigger21=fvar(6):=21
trigger22=enemy(1),name="OST"||enemy(1),name="evange"
trigger22=fvar(6):=22
trigger23=enemy(1),name="Tyrfing"
trigger23=fvar(6):=23
trigger24=0;enemy(1),name="Rasetsu-K"
trigger24=fvar(6):=24
trigger25=enemy(1),name="Oniduka"
trigger25=var(17):=450001
trigger25=fvar(6):=25
trigger26=enemy(1),name="DekaLen_with_wonderful_slaves"&&!(var(1)&1024)
trigger26=0
trigger26=fvar(6):=26
trigger27=enemy(1),name="G-Mizuchi-v2"&&enemy(1),selfanimexist(11722)&&enemy(1),palno=12
trigger27=fvar(6):=27
trigger28=enemy(1),name="Generals"
trigger28=fvar(6):=28
trigger29=enemy(1),name="B-shindou"
trigger29=fvar(6):=29
trigger30=enemy(1),name="STG0235"
trigger30=fvar(6):=30
trigger31=enemy(1),name="Grand Master"
trigger31=fvar(6):=31
ignorehitpause=1
[state ]
type=null
triggerall=numenemy>1
trigger1=enemy(1),name="lunatic"&&enemy(1),numhelper(42105)
trigger1=fvar(6):=14
trigger2=enemy(1),name="Chuck_Norris"&&numenemy=1&&!numpartner&&enemy(1),selfanimexist(2345673)
trigger2=fvar(6):=15
trigger3=enemy(1),name="yumina"
trigger3=fvar(6):=12
trigger4=enemy(1),name="EX-Zetton"||enemy(1),name="R-unagi"||enemy(1),name="Singular"&&!enemy(1),var(0)
trigger4=playeridexist(sysvar(0))&&!(var(1)&1024)
trigger4=playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger4=playerid(playerid(sysvar(0)),sysvar(0)-1),sysvar(0)=2&&!(playerid(playerid(sysvar(0)),sysvar(0)-1),sysvar(4)&2)
trigger4=fvar(6):=1
trigger5=enemy(1),name="G-Mizuchi-v2"&&enemy(1),selfanimexist(11722)&&enemy(1),palno=12&&!alive
trigger5=fvar(6):=27
ignorehitpause=1
[state ]
type=explod
trigger1=fvar(5)=20||fvar(6)=20
trigger1=enemy(numenemy>1&&fvar(6)=20),var(58)
trigger1=!numexplod(989018901)
anim=0
id=989018901
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varset
triggerall=enemy,alive
trigger1=enemy,const(size.attack.dist)=120&&enemy,name="New_Shiki_Nanaya"
trigger1=enemy,selfanimexist(240001)&&enemy,selfanimexist(60100)&&!enemy,selfanimexist(9991)
trigger1=var(3):=5412
trigger2=enemy,name="UNKNOWN"&&enemy,palno=12&&enemy,authorname="hanma"
trigger2=var(3):=1010&&var(24):=1010
trigger3=enemy,name="T-Zetsu"
trigger3=var(3):=461349013&&var(54):=666778899
trigger4=enemy,name="Seifer"
trigger4=var(3):=31230000
trigger5=enemy,name="H-Chaos"
trigger5=var(3):=1
trigger6=enemy,name="KUROKO"
trigger6=enemy,authorname="A,c,c"
trigger6=var(3):=511
var(47)=var(3)+(var(48):=var(3))*0
ignorehitpause=1
[state ]
type=varset
triggerall=numenemy>1
triggerall=enemy(1),alive
trigger1=enemy(1),const(size.attack.dist)=120&&enemy(1),name="New_Shiki_Nanaya"
trigger1=enemy(1),selfanimexist(240001)&&enemy(1),selfanimexist(60100)&&!enemy(1),selfanimexist(9991)
trigger1=var(3):=5412
trigger2=enemy(1),name="UNKNOWN"&&enemy(1),palno=12&&enemy(1),authorname="hanma"
trigger2=var(3):=1010&&var(26):=1010
trigger3=enemy(1),name="T-Zetsu"
trigger3=var(3):=461349013&&var(55):=666778899
trigger4=enemy(1),name="Seifer"
trigger4=var(3):=31230000
trigger5=enemy(1),name="H-Chaos"
trigger5=var(3):=1
trigger6=enemy(1),name="KUROKO"
trigger6=enemy(1),authorname="A,c,c"
trigger6=var(3):=511
var(48)=var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=enemy,const(data.power)=999000
trigger1=enemy,selfanimexist(131302)
trigger1=enemy,alive
trigger2=numenemy>1
trigger2=enemy(1),const(data.power)=999000
trigger2=enemy(1),selfanimexist(131302)
trigger2=enemy(1),alive
var(47)=420+0*(var(48):=420&&var(54):=100001)
ignorehitpause=1
[state ]
type=varset
triggerall=!(var(1)&1024)
triggerall=roundstate<2
trigger1=enemy,alive
trigger1=enemy,name="FT-Kyo"
trigger2=numenemy>1
trigger2=enemy(1),alive
trigger2=enemy(1),name="FT-Kyo"
sysvar(2)=sysvar(2)|(var(47):=2242&&var(48):=2242)
ignorehitpause=1
[state ]
type=null
triggerall=fvar(5)||fvar(6)||var(3):=0
trigger1=fvar(5)=1||fvar(6)=1
trigger1=var(3):=(var(3)|2)&&0
trigger2=(fvar(5)=[2,7])||(fvar(6)=[2,7])||fvar(5)=18||fvar(6)=18||fvar(5)=22||fvar(6)=22||fvar(5)=27||fvar(6)=27
trigger2=var(3):=(var(3)|4+8)&&0
trigger3=fvar(5)=4||fvar(6)=4||fvar(5)=22||fvar(6)=22
trigger3=var(3):=(var(3)|1024*1024*8)&&0
trigger4=fvar(5)=5||fvar(6)=5
trigger4=var(3):=(var(3)|1021+1024*1023)&&0
trigger5=fvar(5)=6||fvar(6)=6
trigger5=var(3):=(var(3)|64+1024*32)&&0
trigger6=fvar(5)=8||fvar(6)=8
trigger6=var(3):=(var(3)|1020-32*!movehit+1024*1023+1024*1024*4)&&0
trigger7=fvar(5)=9||fvar(6)=9
trigger7=var(3):=(var(3)|8+16+64+128+256+512)&&0
trigger8=fvar(5)=11||fvar(6)=11
trigger8=var(3):=(var(3)|16+64+1024*27)&&var(1):=var(1)-(var(1)&1024*64)
trigger8=enemy,numprojid(890112299)
trigger8=var(3):=(var(3)|1021+1024*1023+1024*1024*4)&&0
trigger9=fvar(5)=14||fvar(6)=14
trigger9=var(3):=(var(3)|4+8+16+1024*1024*128)&&0
trigger10=fvar(5)=16||fvar(6)=16
trigger10=var(3):=(var(3)|4+8+16+1024*(1023-256)+1024*1024*256)&&0
trigger11=fvar(5)=17||fvar(6)=17
trigger11=var(3):=(var(3)|1024*(2+8+16+32)+1024*1024*8*(enemy(numenemy>1&&fvar(6)=17),palno=12&&teamside=1))&&0
trigger12=fvar(5)=19||fvar(6)=19
trigger12=var(3):=(var(3)|4+8+16*!!(enemy,power)+1024*1024*256*(enemy(numenemy>1&&fvar(6)=19),numhelper<2)*!(sysvar(2)&512))&&0
trigger13=fvar(5)=20||fvar(6)=20
trigger13=var(3):=(var(3)|4+8+32+512+1024*(16+64))&&0
trigger14=fvar(5)=23||fvar(6)=23
trigger14=var(3):=(var(3)|1024+1024*1024*256)&&0
trigger15=fvar(5)=26||fvar(6)=26
trigger15=var(3):=(var(3)|1020+1024*(1023-256)+1024*1024*(4*!!numprojid(26)+128))&&0
trigger16=fvar(5)=28||fvar(6)=28
trigger16=var(3):=(var(3)|1024*1024*(8+128+256*(roundstate<3)))&&0
trigger17=fvar(5)=29||fvar(6)=29
trigger17=var(3):=(var(3)|1+4+8+16+64+1024*128)&&0
trigger18=fvar(5)=30||fvar(6)=30
trigger18=var(3):=(var(3)|4+8+1024*64)&&0
trigger19=fvar(5)=31||fvar(6)=31
trigger19=var(3):=(var(3)|12*(enemy(numenemy>1&&fvar(6)=31),life>1)+32+256+1024*64)&&0
ignorehitpause=1
[state ]
type=varset
trigger1=fvar(5)||fvar(6)
trigger1=var(3):=(var(3)|1024*1024*(16*!(fvar(5)=13||fvar(6)=13)+64))
trigger2=numpartner
trigger2=partner,name="G-Mashiro"&&partner,palno>2||partner,name="ONI-MIKO-X"
trigger2=partner,id<id
trigger2=partner,authorname="lunatic"
trigger2=var(3):=(var(3)|1023-30)&&0
trigger3=1
sysvar(4)=var(3)
ignorehitpause=1
[state ]
type=null
triggerall=var(54)!=enemy(!!(var(1)&16)),anim&&var(55)!=enemy(!!(var(1)&16)),anim
triggerall=enemy(!!(var(1)&16)),movecontact&&enemy(!!(var(1)&16)),anim&&enemy(!!(var(1)&16)),selfanimexist(enemy(!!(var(1)&16)),anim)
triggerall=enemy(!!(var(1)&16)),animelemtime(1)=[0,99]
trigger1=var(53)%2=0
trigger1=var(54):=enemy(!!(var(1)&16)),anim||1
trigger1=var(53):=var(53)+ifelse(var(53)%2,-1,1)||1
trigger2=var(53)%2=1
trigger2=var(55):=enemy(!!(var(1)&16)),anim||1
trigger2=var(53):=var(53)+ifelse(var(53)%2,-1,1)||1
ignorehitpause=1
[state ]
type=varset
trigger1=!anim
sysvar(3)=var(53)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=4
trigger1=anim=890135||anim=170||anim=175||anim=[180,181]
trigger1=!winko
sysvar(3)=(sysvar(3)|1024*8)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=4
var(53)=((var(53)&15)|sysvar(3)-(sysvar(3)&15))
ignorehitpause=1
[state ]
type=varset
triggerall=var(3):=0||1
triggerall=sysvar(0)&&roundstate=2
trigger1=playerid(sysvar(0)),sysvar(4)*(1+(var(1)&64*3)/64)+playerid(sysvar(0)),sysfvar(1)>12345||(var(1)&64*3)=64*3
trigger1=var(3):=63
trigger2=playerid(sysvar(0)),sysvar(4)*(1+(var(1)&64*3)/64)+playerid(sysvar(0)),sysfvar(1)>9999
trigger2=var(3):=31
trigger3=playerid(sysvar(0)),sysvar(4)*(1+(var(1)&64*3)/64)+playerid(sysvar(0)),sysfvar(1)>6666
trigger3=var(3):=15
trigger4=playerid(sysvar(0)),sysvar(4)*(1+(var(1)&64*3)/64)+playerid(sysvar(0)),sysfvar(1)>5000
trigger4=var(3):=7
trigger5=playerid(sysvar(0)),sysvar(4)*(1+(var(1)&64*3)/64)+playerid(sysvar(0)),sysfvar(1)>3500
trigger5=var(3):=3
trigger6=playerid(sysvar(0)),sysvar(4)*(1+(var(1)&64*3)/64)+playerid(sysvar(0)),sysfvar(1)>2000
trigger6=var(3):=1
sysvar(3)=(sysvar(3)|16*var(3))
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(3)&1024&&sysvar(3)&128
trigger1=playerid(sysvar(0)),sysvar(4)%445=444
trigger1=playerid(sysvar(0)),sysvar(4)%890=888||sysvar(3)&256
trigger2=sysvar(3)&512&&sysvar(3)&128||sysvar(3)&1024||sysvar(3)&256
trigger2=playerid(sysvar(0)),sysvar(4)%445=444&&playerid(sysvar(0)),sysvar(4)%1780>890
trigger2=playerid(sysvar(0)),sysvar(4)%890=888||sysvar(3)&256
sysvar(2)=(sysvar(2)|1024*1024*256)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate>2
trigger2=sysvar(0)
trigger2=playerid(sysvar(0)),sysvar(4)<99&&playerid(sysvar(0)),var(4)
trigger3=sysvar(0)
trigger3=playeridexist(playerid(sysvar(0)),sysvar(0))
trigger3=playerid(sysvar(0)),sysvar(4)<99&&playerid(playerid(sysvar(0)),sysvar(0)),sysvar(4)&3
trigger4=!alive&&sysfvar(0)=1000
trigger5=numhelper(18901016)&&sysvar(0)
trigger5=playerid(sysvar(0)),sysvar(4)>98&&playerid(sysvar(0)),var(4)%5=1&&playerid(sysvar(0)),var(4)=[1,16]
trigger5=enemy(numenemy>1&&!enemy,alive),stateno=5150&&enemy(numenemy>1&&!enemy,alive),time&&!enemy(numenemy>1&&!enemy,alive),life
trigger6=sysvar(0)
trigger6=playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1)>6666-6543*!!(sysvar(3)&128)&&roundstate=2
trigger6=gametime%678<123||(!enemy,life&&enemy,alive||!enemy(numenemy>1),life&&enemy(numenemy>1),alive)&&gametime%67<12
trigger7=fvar(5)=13||fvar(6)=13
trigger7=roundstate=2&&enemy(numenemy>1&&fvar(6)=13),var(47)=enemy(numenemy>1&&fvar(6)=13),var(48)&&enemy(numenemy>1&&fvar(6)=13),var(47)!=5150
var(1)=(var(1)|32)
ignorehitpause=1
[state ]
type=varset
triggerall=var(3):=sysvar(2)||1
triggerall=sysvar(0)
trigger1=roundstate=2&&playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1)>3500*!(sysvar(3)&32)+500*!(ctrl||anim>1)||roundstate<2&&sysvar(3)&1024*8&&(abs(playerid(sysvar(0)),sysvar(4))<1000||var(1)&1024)
trigger1=abs(playerid(sysvar(0)),sysvar(4))%2000!=[1000,1499]
trigger1=abs(playerid(sysvar(0)),sysvar(4))%2000<2000||abs(playerid(sysvar(0)),sysvar(4))%6000<4000
trigger1=var(3):=(var(3)|4)&&0
trigger2=var(3)&4
trigger2=abs(playerid(sysvar(0)),sysvar(4))%89>35
trigger2=abs(playerid(sysvar(0)),sysvar(4))%350<200
trigger2=var(3):=(var(3)|1)&&0
trigger3=abs(playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1))>5000*!(sysvar(3)&64)+500*!(ctrl||anim>1)
trigger3=var(3)&4
trigger3=abs(playerid(sysvar(0)),sysvar(4))%350!=[50,300]
trigger3=abs(playerid(sysvar(0)),sysvar(4))%55<35
trigger3=var(3):=(var(3)|2)&&0
trigger4=abs(playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1))>6666*!(sysvar(3)&128)+500*!(ctrl||anim>1)
trigger4=var(3)&2&&abs(playerid(sysvar(0)),sysvar(4))%666<333||!(var(3)&2)&&abs(playerid(sysvar(0)),sysvar(4))%1666<333
trigger4=var(3):=(var(3)|16)&&0
trigger5=var(3)&4
trigger5=abs(playerid(sysvar(0)),sysvar(4))%350<50+100*!(enemy,numhelper(357777777)+enemy(numenemy>1),numhelper(357777777))+100*!(enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777778))
trigger5=var(3):=(var(3)|8)&&0
trigger6=abs(playerid(sysvar(0)),sysvar(4))%178>35+89&&!(var(3)&4)&&abs(playerid(sysvar(0)),sysvar(4))=[500,2000]
trigger6=var(47)&&abs(playerid(sysvar(0)),sysvar(4))%356>178||var(48)
trigger6=var(3):=(var(3)|1)&&0
trigger7=var(3)&2
trigger7=!(sysvar(3)&128)||abs(playerid(sysvar(0)),sysvar(4))%3000<1500
trigger7=abs(playerid(sysvar(0)),sysvar(4))%55=34&&abs(playerid(sysvar(0)),sysvar(4))%350!=[50,344]
trigger7=var(3):=(var(3)|1024*1024*128)&&0
trigger8=sysvar(3)&&roundstate=4&&abs(playerid(sysvar(0)),sysvar(4))%800>750||fvar(5)=11&&!enemy,numprojid(890112299)||fvar(6)=11&&!enemy(numenemy>1),numprojid(890112299)||fvar(5)=6||fvar(6)=6||fvar(5)=20||fvar(6)=20
trigger8=var(3):=(var(3)|8)&&0
trigger9=1
sysvar(2)=var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)&&roundstate=2&&!enemy,numhelper(357777778)
trigger1=playerid(sysvar(0)),sysvar(4)>1500
trigger1=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777)
trigger1=projcontacttime(888888)=0
var(1)=(var(1)|1024*1024*2)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)&&roundstate=2&&!enemy,numhelper(357777778)
trigger1=playerid(sysvar(0)),sysvar(4)>1500
trigger1=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777)
trigger1=playerid(sysvar(0)),sysvar(4)%750=0||playerid(sysvar(0)),sysvar(4)%750=100
var(1)=var(1)-(var(1)&1024*1024*2)
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)&&roundstate=2&&!enemy,numhelper(357777778)
trigger1=playerid(sysvar(0)),sysvar(4)>1500
trigger1=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777)
trigger1=playerid(sysvar(0)),sysvar(4)%750<200
trigger1=var(18+(sysvar(4)%750>99))
trigger1=!(var(1)&1024*1024*2)
projid=888888
projanim=359000
projremove=1
projremovetime=1
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
postype=p1
attr=SCA,AA,AT,AP
damage=0,0
hitflag=MAFD
sparkno=-1
getpower=0,0
givepower=0,0
guard.dist=0
p2stateno=var(18+(sysvar(4)%750>99))
p2getp1state=0
supermovetime=2000000000
pausemovetime=2000000000
hitonce=0
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)&&roundstate=2&&!enemy,numhelper(357777778)
trigger1=playerid(sysvar(0)),sysvar(4)>1500
trigger1=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777)
trigger1=playerid(sysvar(0)),sysvar(4)%750<200
trigger1=!(fvar(5)=11&&enemy,numprojid(890112299)||fvar(6)=11&&enemy(numenemy>1),numprojid(890112299))
var(1)=(var(1)|8)
ignorehitpause=1
[state ]
type=targetstate
triggerall=sysvar(0)&&roundstate=2
triggerall=!enemy,numhelper(357777778)||var(1)&1024*1024*2
triggerall=playerid(sysvar(0)),sysvar(4)>1500
triggerall=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777)||var(1)&1024*1024*2
trigger1=playerid(sysvar(0)),sysvar(4)%750=200
trigger2=numtarget>7
trigger2=!(var(1)&1024*1024*2)
value=5150
ignorehitpause=1
[state ]
type=targetdrop
triggerall=sysvar(0)&&roundstate=2
triggerall=!enemy,numhelper(357777778)||var(1)&1024*1024*2
triggerall=playerid(sysvar(0)),sysvar(4)>1500
triggerall=playerid(sysvar(0)),sysvar(4)%3000>1500||!enemy,numhelper(357777777)||var(1)&1024*1024*2
trigger1=playerid(sysvar(0)),sysvar(4)%750=200
trigger2=numtarget>7
trigger2=!(var(1)&1024*1024*2)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)
trigger1=roundstate=2&&(ctrl||anim>2)
trigger1=!(sysvar(4)&1024*1024*32)&&!(sysvar(4)&4)
trigger1=playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<100&&projcontacttime(0)!=-1&&enemy(!!(var(1)&16)),life<enemy(!!(var(1)&16)),lifemax
trigger1=sysvar(3)&16
trigger1=!numtarget
trigger2=fvar(5)=3||fvar(6)=3
sysvar(2)=(sysvar(2)|128)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)
triggerall=roundstate=2&&(ctrl||anim>2)
triggerall=!(sysvar(4)&4)
trigger1=playerid(sysvar(0)),sysvar(4)%89=0
trigger1=playerid(sysvar(0)),sysvar(4)<1500&&fvar(4)<100&&projcontacttime(0)!=-1||playerid(sysvar(0)),sysvar(4)>1500&&playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<3000
trigger2=playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<100&&projcontacttime(0)!=-1&&enemy(!!(var(1)&16)),life<enemy(!!(var(1)&16)),lifemax
trigger2=playerid(sysvar(0)),sysvar(4)%2500=[500*!(playerid(sysvar(0)),sysvar(4)%5000<1500&&sysvar(3)&64),999]
trigger2=!numtarget
trigger3=fvar(4)<890||random<5
trigger3=playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1)>890&&roundstate=2
trigger3=gametime%61=0&&playerid(sysvar(0)),sysvar(4)%5000<1500&&sysvar(3)&64||gametime%123=0||playerid(sysvar(0)),sysvar(4)%4500<2500&&fvar(4)<0&&random%5=0
trigger4=fvar(5)=13||fvar(6)=13
var(1)=(var(1)|1024*512)
ignorehitpause=1
[state ]
type=varset
triggerall=gametime%7=0||gametime%350<135&&sysvar(3)&256||gametime%7=3&&gametime%350>235&&sysvar(3)&256
triggerall=!(sysvar(4)&4+8)
trigger1=sysvar(0)
trigger1=roundstate<2&&sysvar(3)&4||roundstate=2&&playerid(sysvar(0)),sysvar(4)%2500>1500-500*(gametime%350<135&&sysvar(3)&256)
trigger1=(abs(playerid(sysvar(0)),sysvar(4))%800=[111,133])||(abs(playerid(sysvar(0)),sysvar(4))%800=[333,366])||(abs(playerid(sysvar(0)),sysvar(4))%800=[555,577])
trigger2=!sysvar(0)
trigger2=roundstate=2&&gametime%500<250||roundstate<2&&sysvar(3)&4
var(1)=(var(1)|1024*1024)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2||var(3):=0
trigger1=!(sysvar(4)&1024*1024*16)
trigger1=playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1)>6666*!(sysvar(3)&256)+890||fvar(5)=13||fvar(6)=13
trigger2=roundstate=2
trigger2=fvar(5)=17||fvar(6)=17
trigger2=!numpartner&&enemy(numenemy>1&&fvar(6)=17),palno=12
trigger2=playeridexist(enemy(numenemy>1&&fvar(6)=17),var(11)-1)
trigger2=playerid(enemy(numenemy>1&&fvar(6)=17),var(11)-1),ishelper(7777776)&&playerid(enemy(numenemy>1&&fvar(6)=17),var(11)-1),sysfvar(4)=2
trigger2=(playerid(enemy(numenemy>1&&fvar(6)=17),var(11)-1),sysvar(4)&3)!=3
trigger2=var(3):=1
trigger3=roundstate=2
trigger3=fvar(5)=17||fvar(6)=17
trigger3=!numpartner&&enemy(numenemy>1&&fvar(6)=17),palno=12
trigger3=playeridexist(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1)
trigger3=playerid(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1),ishelper(7777776)&&playerid(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1),sysfvar(4)=2
trigger3=(playerid(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1),sysvar(4)&3)!=3
trigger3=var(3):=1
trigger4=roundstate=2
trigger4=fvar(5)=20||fvar(6)=20||fvar(5)=23||fvar(6)=23
trigger4=var(3):=1
sysvar(2)=(sysvar(2)|1024*32)
ignorehitpause=1
[state ]
type=varset
trigger1=var(3)=1
trigger1=var(1):=(var(1)|1024*1024*16)
sysvar(4)=sysvar(4)-(sysvar(4)&1024*1024*16)
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate=2
triggerall=!(sysvar(4)&1024*1024*16)
triggerall=sysvar(2)&1024*32&&sysvar(0)
triggerall=playeridexist(playerid(sysvar(0)),sysvar(0)-2)
trigger1=random<35||!numproj
trigger1=gametime%135=3||gametime%963<89
trigger2=playerid(playerid(sysvar(0)),sysvar(0)-2),anim=358901015
trigger3=fvar(5)=13||fvar(6)=13
var(1)=(var(1)|1024*1024*16)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(3)&256
sysvar(2)=(sysvar(2)|1024*1024*16)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=I
ignorehitpause=1
[state ]
type=lifeset
triggerall=life=lifemax&&sysvar(0)&&!(sysvar(4)&1024*256)
trigger1=roundstate=2&&(ctrl||anim>1||anim=1&&!numexplod(35890135))||roundstate>2&&!enemy,alive&&!enemy(numenemy>1),alive&&winko
trigger2=numexplod(35353535)
trigger2=!(sysvar(4)&1024*1024*16)
trigger2=sysvar(0)
trigger2=playeridexist(playerid(sysvar(0)),sysvar(0)-2)
trigger2=playerid(playerid(sysvar(0)),sysvar(0)-2),anim=358901016
trigger2=sysvar(2)&1024*32
trigger2=teamside=1&&!numpartner
value=ifelse((lifemax-playerid(sysvar(0)),sysfvar(2)<25),24,lifemax-ceil(playerid(sysvar(0)),sysfvar(2)))
ignorehitpause=1
[state ]
type=lifeset
trigger1=fvar(5)=11&&enemy,numprojid(890112299)||fvar(6)=11&&enemy(numenemy>1),numprojid(890112299)
trigger1=roundstate=2
value=1+lifemax/2
ignorehitpause=1
[state ]
type=lifeadd
trigger1=fvar(5)=5||fvar(6)=5
trigger1=roundstate=2
trigger1=gethitvar(damage)
value=-15-50*(life>0.5*lifemax)+gethitvar(damage)
absolute=1
kill=0
ignorehitpause=1
[state ]
type=lifeadd
trigger1=sysfvar(0)!=1000||alive
trigger2=!playeridexist(sysvar(0))
value=0
kill=0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=roundstate>2
trigger1=life<1&&alive
trigger2=!alive&&!numhelper
flag=noko
flag2=timerfreeze
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate<3
triggerall=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1)>9999-8888*!!(sysvar(3)&256)&&roundstate=2
trigger1=playerid(sysvar(0)),sysvar(4)%890<435||(!enemy,life&&enemy,alive||!enemy(numenemy>1),life&&enemy(numenemy>1),alive)&&playerid(sysvar(0)),sysvar(4)%89<35
trigger2=roundstate=2
trigger2=fvar(5)=12||fvar(6)=12||fvar(5)=15||fvar(6)=15
sysvar(2)=(sysvar(2)|1024*1024*64)
ignorehitpause=1
[state ]
type=lifeset
trigger1=roundstate<3&&hitpausetime>8901&&sysvar(2)&1024*1024*64
trigger1=!(sysvar(4)&1024*16)
trigger2=!alive
trigger2=roundstate<3||enemy,alive+enemy(numenemy>1),alive&&!numpartner
value=0
ignorehitpause=1
[state ]
type=varset
trigger1=fvar(5)=14
trigger1=numenemy=1&&!numpartner&&roundstate=2
trigger1=enemy,anim=154&&projcontacttime(0)=0&&enemy,alive
trigger2=fvar(5)=27
trigger2=numenemy=1&&!numpartner&&roundstate=2
sysfvar(0)=1000
ignorehitpause=1
[state ]
type=lifeset
trigger1=fvar(5)=14
trigger1=numenemy=1&&!numpartner&&roundstate=2
trigger1=enemy,anim=154&&projcontacttime(0)=0&&enemy,alive
trigger2=fvar(5)=27
trigger2=numenemy=1&&!numpartner&&roundstate=2
value=0
ignorehitpause=1
[state ]
type=assertspecial
triggerall=!winko&&roundstate=1
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(0)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)),sysvar(0)=1
trigger1=sysvar(2)&4
trigger2=sysvar(3)&1024*8
trigger2=var(1)&1024
trigger2=var(1)&1024*1024*256
trigger3=anim=190
flag=intro
ignorehitpause=1
[state ]
type=varadd
trigger1=gametime%35=0
trigger1=!sysvar(0)||roundstate!=2
trigger2=sysvar(0)&&roundstate=2
trigger2=playerid(sysvar(0)),sysvar(4)%13=0
trigger3=sysvar(0)
trigger3=sysvar(2)&1024*1024*64&&abs(playerid(sysvar(0)),sysvar(4))%35=0
trigger4=roundstate=2
trigger4=sysvar(3)&256&&gametime%35=0
sysvar(2)=1024*1024*2*((sysvar(2)&1024*1024*2*7)=[0,1024*1024*2*3])-(sysvar(2)&1024*1024*2*7)*((sysvar(2)&1024*1024*2*7)!=[0,1024*1024*2*3])
ignorehitpause=1
[state ]
type=statetypeset
trigger1=var(1)&1024*16
trigger1=roundstate<2
trigger2=sysvar(0)&&roundstate=2&&(ctrl||anim>2)
trigger2=playerid(sysvar(0)),sysvar(4)%89!=[2,87]
trigger2=playerid(sysvar(0)),sysvar(4)%178>89
trigger3=sysvar(0)&&roundstate=2&&(ctrl||anim>2)
trigger3=playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<100&&projcontacttime(0)!=-1&&enemy(!!(var(1)&16)),life<enemy(!!(var(1)&16)),lifemax
trigger3=playerid(sysvar(0)),sysvar(4)%2500=[500,999]
trigger3=!numtarget
trigger3=playerid(sysvar(0)),sysvar(4)%135>89
trigger4=fvar(5)=8||fvar(6)=8
trigger4=!movehit
trigger5=fvar(5)=9||fvar(6)=9||fvar(5)=13||fvar(6)=13||fvar(5)=17||fvar(6)=17||fvar(5)=18||fvar(6)=18
trigger6=enemy,name="GEL"&&enemy,alive||enemy(numenemy>1),name="GEL"&&enemy(numenemy>1),alive
movetype=A
ignorehitpause=1
[state ]
type=null
triggerall=fvar(7):=0||fvar(8):=0||fvar(9):=0||fvar(10):=0||1
triggerall=roundstate=2&&(ctrl||anim>1)&&gametime%89>35||roundstate=3&&!win&&enemy(!!(var(1)&16)),anim=0
trigger1=random%3
trigger1=fvar(7):=15*sin(random)&&fvar(8):=15*sin(random)&&0
trigger2=random%3=0
trigger2=fvar(7):=5*sin(random)+5*(random%3)&&fvar(8):=5*sin(random)+5*(random%3)&&0
trigger3=random%3
trigger3=fvar(9):=enemy(!!(var(1)&16)),pos x+20*sin(random)&&fvar(10):=enemy(!!(var(1)&16)),pos y+20*sin(random)&&0
trigger4=random%3=0||roundstate=3&&!win&&enemy(!!(var(1)&16)),anim=0
trigger4=fvar(9):=150-random%301&&fvar(10):=-random%200&&0
trigger5=random%9=0
trigger5=var(1):=(var(1)|1024*1024*128)
ignorehitpause=1
[state ]
type=null
trigger1=fvar(5)=5||fvar(6)=5
trigger1=fvar(9):=60*(1-2*(enemy(numenemy>1&&fvar(6)=5),pos x<0))&&fvar(10):=enemy,pos y
trigger2=fvar(5)=6||fvar(6)=6
trigger2=fvar(9):=enemy(numenemy>1&&fvar(6)=5),pos x+40*(1-2*(enemy(numenemy>1&&fvar(6)=5),pos x>0))&&fvar(10):=30
trigger3=fvar(5)=9||fvar(6)=9
trigger3=fvar(9):=140*(1-2*(facing>0))&&fvar(10):=enemy,pos y
trigger4=fvar(5)=13||fvar(6)=13
trigger4=fvar(9):=enemy(numenemy>1&&fvar(6)=13),pos x&&fvar(10):=0
trigger5=fvar(5)=16||fvar(6)=16
trigger5=roundstate=2
trigger5=playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(59)
trigger5=fvar(9):=enemy(numenemy>1&&fvar(6)=16),pos x+120*(playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(59)=4)&&fvar(10):=-80&&0
trigger6=fvar(5)=16||fvar(6)=16
trigger6=roundstate=2
trigger6=playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(59)=2
trigger6=fvar(9):=enemy(numenemy>1&&fvar(6)=16),pos x+120*playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),facing&&fvar(10):=-80&&0
trigger7=fvar(5)=16||fvar(6)=16
trigger7=roundstate=2
trigger7=playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(59)=3
trigger7=fvar(9):=enemy(numenemy>1&&fvar(6)=16),pos x+55*playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),facing&&fvar(10):=-80&&0
trigger8=fvar(5)=17||fvar(6)=17
trigger8=sysvar(0)
trigger8=fvar(7):=20*sin(gametime)&&fvar(8):=20*sin(gametime)&&fvar(9):=enemy(numenemy>1&&fvar(6)=17),pos x&&fvar(10):=enemy(numenemy>1&&fvar(6)=17),pos y
trigger9=fvar(5)=18||fvar(6)=18||fvar(5)=22||fvar(6)=22
trigger9=fvar(9):=enemy(numenemy>1&&fvar(6)=18),pos x+15*(1-2*(enemy(numenemy>1&&fvar(6)=18),facing=1))&&fvar(10):=enemy(numenemy>1&&fvar(6)=18),pos y-200
trigger10=fvar(5)=20||fvar(6)=20||fvar(5)=28||fvar(6)=28
trigger10=fvar(9):=enemy(numenemy>1&&(fvar(6)=20||fvar(6)=28)),pos x+3*sin(random)*(fvar(5)=28||fvar(6)=28)
trigger11=fvar(5)=30||fvar(6)=30
trigger11=fvar(10):=-1||1
ignorehitpause=1
[state ]
type=attackdist
trigger1=roundstate!=2
value=0
ignorehitpause=1
[state ]
type=attackmulset
trigger1=1
value=1
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)&&roundstate<3
triggerall=!(sysvar(4)&4)
trigger1=playerid(sysvar(0)),sysvar(4)%2500>2000||enemy,life=enemy,lifemax&&enemy,alive&&playerid(sysvar(0)),sysvar(4)=[800,1200]
trigger1=playerid(sysvar(0)),sysvar(4)%200>99
trigger1=fvar(4)<3000||playerid(sysvar(0)),sysvar(4)%2500>2200
sysvar(2)=(sysvar(2)|1024*1024*1024)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)
trigger1=abs(playerid(sysvar(0)),sysvar(4))%13<10
trigger1=var(47+floor(abs(playerid(sysvar(0)),sysvar(4))%5))>0
trigger1=var(3):=var(47+floor(abs(playerid(sysvar(0)),sysvar(4))%5))
trigger2=enemy(!!(var(1)&16)),gethitvar(fall.damage)<enemy(!!(var(1)&16)),lifemax&&random%2
trigger2=var(3):=110+5*(random%2)
trigger3=enemy(!!(var(1)&16)),gethitvar(fall.damage)<enemy(!!(var(1)&16)),lifemax&&!(random%4)
trigger3=var(3):=5210
trigger4=enemy(!!(var(1)&16)),gethitvar(fall.damage)>=enemy(!!(var(1)&16)),lifemax||!(random%4)
trigger4=var(3):=5100+10*!!(random%4)
var(46)=var(3)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)&&sysvar(2)&4||var(3):=0
triggerall=sysvar(1)&&sysvar(3)&256&&abs(playerid(sysvar(0)),sysvar(4))%2500<1250
triggerall=playerid(sysvar(1)),sysvar(0)
trigger1=playerid(playerid(sysvar(1)),sysvar(0)),sysvar(2)
trigger1=(abs(playerid(sysvar(0)),sysvar(4))%777)%500=[0,119]
trigger1=var(3):=playerid(playerid(playerid(sysvar(1)),sysvar(0)),sysvar(2)),var(7+((abs(playerid(sysvar(0)),sysvar(4))%777)%500)/4)
trigger2=playerid(playerid(sysvar(1)),sysvar(0)),sysvar(3)
trigger2=(abs(playerid(sysvar(0)),sysvar(4))%777)%500=[120,239]
trigger2=var(3):=playerid(playerid(playerid(sysvar(1)),sysvar(0)),sysvar(3)),var(7+((abs(playerid(sysvar(0)),sysvar(4))%777)%500-120)/4)
var(46)=var(3)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)&&sysvar(2)&4
triggerall=(abs(playerid(sysvar(0)),sysvar(4))%777=[177,227])||abs(playerid(sysvar(0)),sysvar(4))%777>650||abs(playerid(sysvar(0)),sysvar(4))%777>499&&sysvar(3)&256&&!var(3)&&abs(playerid(sysvar(0)),sysvar(4))%3000>1500
triggerall=var(3):=ifelse(var(3),var(3),(5100+471316598*(random%3))*(random%2))||1
trigger1=var(27)
trigger1=abs(playerid(sysvar(0)),sysvar(4))%42<3||!var(28)&&abs(playerid(sysvar(0)),sysvar(4))%42=[3,5]
trigger1=var(3):=var(27)
trigger2=var(28)&&abs(playerid(sysvar(0)),sysvar(4))%42=[3,5]
trigger2=var(3):=var(28)
trigger3=var(29)&&abs(playerid(sysvar(0)),sysvar(4))%42=[6,7]
trigger3=var(3):=var(29)
trigger4=var(30)&&abs(playerid(sysvar(0)),sysvar(4))%42=[9,11]
trigger4=var(3):=var(30)
trigger5=var(32)
trigger5=(abs(playerid(sysvar(0)),sysvar(4))%42=[12,14])||!var(33)&&abs(playerid(sysvar(0)),sysvar(4))%42=[15,17]
trigger5=var(3):=var(32)
trigger6=var(33)&&abs(playerid(sysvar(0)),sysvar(4))%42=[15,17]
trigger6=var(3):=var(33)
trigger7=var(34)&&abs(playerid(sysvar(0)),sysvar(4))%42=[18,20]
trigger7=var(3):=var(34)
trigger8=var(24)
trigger8=(abs(playerid(sysvar(0)),sysvar(4))%42=[21,23])||(!var(25)&&abs(playerid(sysvar(0)),sysvar(4))%42=[24,26])||!var(26)&&abs(playerid(sysvar(0)),sysvar(4))%42=[27,29]
trigger8=var(3):=var(24)
trigger9=var(25)&&abs(playerid(sysvar(0)),sysvar(4))%42=[24,26]
trigger9=var(3):=var(25)
trigger10=var(26)&&abs(playerid(sysvar(0)),sysvar(4))%42=[27,29]
trigger10=var(3):=var(26)
trigger11=var(24)&&abs(playerid(sysvar(0)),sysvar(4))%42=[30,33]
trigger11=var(3):=var(24)
trigger12=var(27)&&abs(playerid(sysvar(0)),sysvar(4))%42=[34,37]
trigger12=var(3):=var(27)
trigger13=abs(playerid(sysvar(0)),sysvar(4))%42=[38,41]
trigger13=var(1)&1024*1024*4&&(var(1)&1024*1024*8||numenemy=1)
trigger13=var(3):=200
trigger14=abs(playerid(sysvar(0)),sysvar(4))>7777&&!enemy,roundsexisted
trigger14=random%6=0&&var(3)>471316598
trigger14=var(3):=5900
var(46)=var(3)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)&&roundstate=2
trigger1=abs(playerid(sysvar(0)),sysvar(4))%777=391
trigger1=!(sysvar(2)&1024*512)
trigger1=var(1)&1024*1024*4&&(var(1)&1024*1024*8||numenemy=1)
sysvar(2)=(sysvar(2)|1024*512)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)&&roundstate=2
trigger1=abs(playerid(sysvar(0)),sysvar(4))%777=[350,370]
trigger1=!(sysvar(2)&1024*512)
trigger1=var(1)&1024*1024*4&&(var(1)&1024*1024*8||numenemy=1)
trigger1=var(46):=200
sysvar(2)=(sysvar(2)|1)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(2)&1024*1024*1024
triggerall=var(46):=(5110-30*!(random%9))+471316598*(random%3)&&var(1):=(var(1)|1024*1024)
triggerall=var(46):=ifelse((var(46)>5110&&var(1)&1024*1024*512&&(var(1)&1024*1024*1024||numenemy=1)&&gametime%987<200),5,var(46))
trigger1=gametime%2=0&&var(24)
trigger1=var(46):=var(24)&&0
trigger2=gametime%8=2&&var(25)
trigger2=var(46):=var(25)
trigger3=gametime%8=4&&var(26)
trigger3=var(46):=var(26)
trigger4=gametime%2=0&&gametime%8&&random%2=0
trigger4=var(46):=110+ifelse(random%3,5,5100)*(random%2)
trigger5=1
sysvar(2)=(sysvar(2)|1)
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate=2
triggerall=fvar(5)=10||fvar(6)=10
triggerall=numhelper(890101604)+numhelper(101604)+numhelper(1604)
triggerall=var(46):=1500&&var(1):=(var(1)|1024*1024)
trigger1=gametime%2=0
trigger1=var(46):=512
trigger2=1
sysvar(2)=(sysvar(2)|1+1024*1024*1024)
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(5)=12||fvar(6)=12
triggerall=var(46):=5900&&var(1):=(var(1)|1024*1024)
trigger1=gametime%3&&roundstate=2
trigger1=var(46):=110+ifelse((fvar(5)=12&&enemy,name="tsukuyo"||fvar(6)=12&&enemy(fvar(6)=12),name="tsukuyo"),88,450)*(gametime%3=2)
trigger2=roundstate<2
trigger2=var(46):=110
trigger3=1
sysvar(2)=(sysvar(2)|1+1024*1024*1024)
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(5)=15||fvar(6)=15
triggerall=var(46):=1000666&&var(54+(fvar(6)=15)):=1
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(4)>400&&roundstate=2
trigger1=enemy,hitpausetime>900&&!win&&gametime%2
trigger1=var(46):=121
trigger2=1
sysvar(2)=(sysvar(2)|1+1024*1024*1024)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=fvar(5)=20||fvar(6)=20
trigger1=enemy(numenemy>1&&fvar(6)=20),numhelper(357777778)
trigger1=var(46):=1794
sysvar(2)=(sysvar(2)|1+1024*1024*1024)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=enemy,name="Dies"&&enemy,alive||enemy(numenemy>1),name="Dies"&&enemy(numenemy>1),alive
trigger1=gametime%2=0
trigger1=var(46):=116
sysvar(2)=(sysvar(2)|1+1024*1024*1024)
ignorehitpause=1
[state ]
type=varset
trigger1=fvar(5)=31||fvar(6)=31
sysvar(2)=sysvar(2)-(sysvar(2)&1)
ignorehitpause=1
[state ]
type=varset
trigger1=fvar(5)=31||fvar(6)=31
trigger1=enemy(numenemy>1&&fvar(6)=31),life>1
trigger1=var(46):=145
trigger1=enemy(numenemy>1&&fvar(6)=31),var(14)<10||enemy(numenemy>1&&fvar(6)=31),var(12)-enemy(numenemy>1&&fvar(6)=31),var(13)<50||(enemy(numenemy>1&&fvar(6)=31),palno%6!=[1,3])||enemy(numenemy>1&&fvar(6)=31),anim!=[3000,4999]
trigger1=enemy(numenemy>1&&fvar(6)=31),var(15)<900||enemy(numenemy>1&&fvar(6)=31),projcontacttime(0)>18||(enemy(numenemy>1&&fvar(6)=31),palno%6!=[1,3])||!enemy(numenemy>1&&fvar(6)=31),fvar(2)&&enemy(numenemy>1&&fvar(6)=31),anim!=[3000,4999]
sysvar(2)=(sysvar(2)|1+1024*1024*1024)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate>2&&enemy,alive+enemy(numenemy>1),alive
trigger1=var(47+gametime%5)>0
var(46)=var(47+gametime%5)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate>2&&enemy,alive+enemy(numenemy>1),alive
trigger1=gametime%10>5
trigger1=var(27+gametime%4)
var(46)=var(27+gametime%4)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate>2&&enemy,alive+enemy(numenemy>1),alive
trigger1=sysvar(1)
trigger1=playerid(sysvar(1)),var(7)>11&&roundstate=3
trigger1=gametime%10<3
trigger1=var(24+8*(gametime%20<10)+gametime%3)
var(46)=var(24+8*(gametime%20<10)+gametime%3)
ignorehitpause=1
[state ]
type=varset
triggerall=enemy,name="CNanaya01"||enemy(numenemy>1),name="CNanaya01"
trigger1=var(46)=115
trigger1=var(46):=1499&&0
trigger2=enemy(numenemy>1&&enemy,name!="CNanaya01"),alive
trigger2=enemy(numenemy>1&&enemy,name!="CNanaya01"),numhelper
trigger2=var(46):=1499
sysvar(2)=(sysvar(2)|1+8+1024*1024*1024)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(2)&1024*1024*1024
trigger1=!(sysvar(4)&4+8)
trigger1=fvar(4)<890||random<5||roundstate=2&&sysvar(0)&&playerid(ifelse(sysvar(0),sysvar(0),id)),sysvar(4)%2500>1500-500*(gametime%350<135&&sysvar(3)&256)
var(1)=(var(1)|1024*1024)
ignorehitpause=1
[state ]
type=varset
trigger1=var(3)
trigger1=sysvar(3)&16
sysvar(2)=(sysvar(2)|1)
ignorehitpause=1
[state ]
type=attackmulset
triggerall=!(sysvar(4)&8)
trigger1=gametime%14=0||var(3):=0
trigger1=sysvar(0)
trigger1=roundstate<2&&sysvar(3)&4||roundstate=2&&playerid(sysvar(0)),sysvar(4)%2500>1500
trigger1=(abs(playerid(sysvar(0)),sysvar(4))%800=[111,133])||(abs(playerid(sysvar(0)),sysvar(4))%800=[333,366])||(abs(playerid(sysvar(0)),sysvar(4))%800=[555,577])
trigger2=gametime%14=0
trigger2=!sysvar(0)
trigger2=roundstate=2&&gametime%500<250||roundstate<2&&sysvar(3)&4
trigger3=sysvar(0)&&roundstate=2&&(ctrl||anim>2)
trigger3=playerid(sysvar(0)),sysvar(4)%2500<1500&&fvar(4)<100&&projcontacttime(0)!=-1&&enemy(!!(var(1)&16)),life<enemy(!!(var(1)&16)),lifemax
trigger3=playerid(sysvar(0)),sysvar(4)%2500=[500,999]
trigger3=playerid(sysvar(0)),sysvar(4)%5000<2500
trigger3=!numtarget
trigger4=sysvar(2)&1024*1024*1024
value=8901016+(var(3):=1)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=!(sysvar(4)&4)
trigger1=!(sysvar(4)&1024*32)
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(4)>200
trigger1=playerid(sysvar(0)),sysvar(4)%5000<2500
trigger1=playerid(sysvar(0)),sysvar(4)%2500<1500
trigger1=var(16)*enemy,alive||var(17)*enemy(numenemy>1),alive
trigger1=fvar(2)<1000&&projcontacttime(0)!=-1
trigger1=fvar(4)<100
trigger1=var(16)&&enemy,life<enemy,lifemax||var(17)&&enemy(numenemy>1),life<enemy(numenemy>1),lifemax||playerid(sysvar(0)),sysvar(4)%2500<750
trigger1=fvar(2):=fvar(2)*!(playerid(sysvar(0)),sysvar(4)%2500=500)||1
sysvar(2)=(sysvar(2)|1024*1024*512)
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(2)&1024*1024*512
projanim=359001
projid=666666+(gametime%3)
projremove=1
projremovetime=1
offset=0,-8909999
postype=p1
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=C,SA
animtype=medium
damage=20+random%89,20+random%89
hitflag=MAFD
sparkno=s-1
getpower=0,0
givepower=0,0
fall=0
fall.recover=0
fall.damage=9999999
fall.kill=1
guard.dist=0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
hitonce=0
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=2||fvar(6)=2
trigger1=roundstate=2
trigger1=abs(enemy(numenemy>1&&fvar(6)=2),var(10)-enemy(numenemy>1&&fvar(6)=2),life-enemy(numenemy>1&&fvar(6)=2),var(0)/4)<enemy(numenemy>1&&fvar(6)=2),var(0)*enemy(numenemy>1&&fvar(6)=2),fvar(10)
trigger1=enemy(numenemy>1&&fvar(6)=2),var(12)+2<enemy(numenemy>1&&fvar(6)=2),var(0)/40
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=enemy(numenemy>1&&fvar(6)=2),var(0)/20+9999999999*(enemy,power>5000),enemy(numenemy>1&&fvar(6)=2),var(0)/20
offset=0,0
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=3||fvar(6)=3||fvar(5)=9||fvar(6)=9
trigger1=roundstate=2
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=8900-(gametime%9)*!!(var(1)&1024)*(gametime%135<89),8900-(gametime%9)*!!(var(1)&1024)*(gametime%135<89)
offset=0,0
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=4||fvar(6)=4
trigger1=roundstate=2
trigger1=gametime%51=0
projanim=359002
projid=8900
projremove=1
projremovetime=2
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=89,89
offset=(enemy(numenemy>1&&fvar(6)=4),pos x-pos x)*facing,enemy(numenemy>1&&fvar(6)=4),pos y-pos y
hitflag=M
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=5||fvar(6)=5
trigger1=roundstate=2&&gametime%31=0&&life<lifemax
projanim=359002
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=50,50
offset=(enemy(!!(var(1)&16)),pos x-pos x)*facing,fvar(1)
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=320
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=6||fvar(6)=6
trigger1=roundstate=2
trigger1=!(var(1)&1024)||projcontacttime(8900)!=[0,75]
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=enemy(numenemy>1&&fvar(6)=6),lifemax/(10+4*(enemy(numenemy>1&&fvar(6)=6),life=enemy(numenemy>1&&fvar(6)=6),lifemax)*(enemy(numenemy>1&&fvar(6)=6),palno%6=0))-1
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=14||fvar(6)=14
trigger1=roundstate=2
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=9999999999,9999999999
offset=0,0
hitflag=MAFD
pausetime=0,2
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
p2stateno=5150
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=16||fvar(6)=16
trigger1=enemy(numenemy>1&&fvar(6)=16),palno<7
trigger1=roundstate=2&&abs(playerid(sysvar(0)),sysvar(4))>200
projanim=359008
projid=8900
projremove=0
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=35,35
offset=(playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),pos x-pos x)*facing,playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),pos y-pos y
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=16||fvar(6)=16
trigger1=enemy(numenemy>1&&fvar(6)=16),palno>6
trigger1=roundstate=2
trigger1=gametime%27!=26
projanim=359008
projid=8900
projremove=0
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=110000001*(1-2*(gametime%2&&playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(15)<925)),110000001*(1-2*(gametime%2&&playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(15)<925))
offset=(playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),pos x-pos x)*facing,playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),pos y-pos y
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=8901016-200000000*(enemy(numenemy>1&&fvar(6)=16),palno<11&&gametime%2)
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=16||fvar(6)=16
trigger1=enemy(numenemy>1&&fvar(6)=16),palno>6
trigger1=roundstate=2
projanim=359009-(playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(15)>925)
projid=8900
projremove=0
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=110000001*(1-2*(gametime%2&&playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(15)<925))+(random%2)*(playerid(enemy(numenemy>1&&fvar(6)=16),sysvar(0)),var(10)>95)
offset=fvar(0),fvar(1)+49150000
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=-110000000
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=17||fvar(6)=17
trigger1=roundstate=2
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=99999,99999
offset=0,0
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=18||fvar(6)=18||fvar(5)=29||fvar(6)=29
trigger1=roundstate=2
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=199+500*(enemy(numenemy>1&&fvar(6)=18),var(46)=1)+200*(enemy(numenemy>1&&fvar(6)=18),var(46)>1),199
offset=0,0
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=19||fvar(6)=19
trigger1=roundstate=2
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=-999999999999999,-99999999999999999
offset=0,0
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
p2stateno=5150
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=20||fvar(6)=20||fvar(5)=30||fvar(6)=30
trigger1=roundstate=2
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=35,35
offset=0,0
hitflag=MAFD
pausetime=0,2
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
p2stateno=5150
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=22||fvar(6)=22
trigger1=roundstate=2
projanim=359000
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=-ceil((2.0**31)/(100.0/enemy(!!(fvar(6)=22)),const(data.defence))),-ceil((2.0**31)/(100.0/enemy(!!(fvar(6)=22)),const(data.defence)))
offset=0,0
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
fall.damage=-ceil((2.0**31)/(100.0/enemy(!!(fvar(6)=22)),const(data.defence)))
p2getp1state=0
p2stateno=5110
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=25||fvar(6)=25
trigger1=roundstate=2
projanim=359001
projid=666666+(gametime%3)
projremove=1
projremovetime=1
offset=0,89000000
postype=p1
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=C,SA
animtype=medium
damage=20+random%35,20+random%35
hitflag=MAFD
sparkno=s-1
getpower=0,0
givepower=0,0
p2stateno=450001
fall=0
fall.recover=0
guard.dist=0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
hitonce=0
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(4)%4=0
trigger1=var(1)&1024*512
projanim=359002
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA
animtype=light
damage=(1+random%9)*(1+random%30)*!!(random%4),(1+random%9)*(1+random%30)*!!(random%4)
offset=(enemy(!!(var(1)&16)),pos x-pos x)*facing,fvar(1)
hitflag=MAFD
pausetime=0,random%2
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=fvar(5)=7||fvar(6)=7
trigger1=roundstate=2
trigger1=abs(enemy(numenemy>1&&fvar(6)=7),var(10)-enemy(numenemy>1&&fvar(6)=7),life-enemy(numenemy>1&&fvar(6)=7),var(0)/4)<enemy(numenemy>1&&fvar(6)=7),var(0)*enemy(numenemy>1&&fvar(6)=7),fvar(10)
trigger1=enemy(numenemy>1&&fvar(6)=7),var(12)+2<enemy(numenemy>1&&fvar(6)=7),var(0)/40
projanim=359001
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=enemy(numenemy>1&&fvar(6)=7),var(0)/20+enemy(numenemy>1&&fvar(6)=7),palno*enemy(numenemy>1&&fvar(6)=7),palno*(gametime%2),enemy(numenemy>1&&fvar(6)=7),var(0)/20
offset=0,0
hitflag=MAFD
pausetime=0,random%2
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-180,-180,100
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(4)%4=1
trigger1=var(1)&1024*512
projanim=359002
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AT
animtype=light
damage=(1+random%9)*(1+random%30)*!!(random%4),(1+random%9)*(1+random%30)*!!(random%4)
offset=(enemy(!!(var(1)&16)),pos x-pos x)*facing,fvar(1)
hitflag=MAFD
pausetime=0,random%2
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=320*(movetype=A)
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(4)%4=2
trigger1=var(1)&1024*512
projanim=359002
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AP
animtype=light
damage=(1+random%9)*(1+random%30)*!!(random%4),(1+random%9)*(1+random%30)*!!(random%4)
offset=(enemy(!!(var(1)&16)),pos x-pos x)*facing,fvar(1)
hitflag=MAFD
pausetime=0,random%2
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=320*(movetype=A)
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)
trigger1=playerid(sysvar(0)),sysvar(4)%4=3
trigger1=var(1)&1024*512
projanim=359002
projid=8900
projremove=1
projremovetime=1
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=(1+random%9)*(1+random%30)*!!(random%4),(1+random%9)*(1+random%30)*!!(random%4)
offset=(enemy(!!(var(1)&16)),pos x-pos x)*facing,fvar(1)
hitflag=MAFD
pausetime=0,random%2
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
hitonce=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=320*(movetype=A)
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=attackmulset
trigger1=!(sysvar(4)&4+8)
trigger1=var(1)&1024*1024
trigger1=gametime%7=3
trigger1=gametime%350>235&&sysvar(3)&256
value=1
ignorehitpause=1
[state ]
type=projectile
trigger1=!(sysvar(4)&4+8)
trigger1=var(1)&1024*1024
trigger1=gametime%7=3
trigger1=gametime%350>235&&sysvar(3)&256
trigger1=var(3):=2+random
projanim=359000+!!(numprojid(666666))
projid=8901
projremove=1
projremovetime=1
postype=left
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=hard
damage=-ceil((2.0**31)/(100.0/enemy(!!(var(1)&16)),const(data.defence))),-ceil((2.0**31)/(100.0/enemy(!!(var(1)&16)),const(data.defence)))
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=35
ground.hittime=35
ground.velocity=-6,0
air.velocity=-6,-6
p2stateno=5110*(gametime%10<5&&gametime%89>35)+(145+5005*(var(3)%3=0))*!(gametime%10<5&&gametime%89>35)
p2getp1state=!(gametime%10<5&&gametime%89>35)
fall=-ceil(2.0**31)*(gametime%10<5&&gametime%89>35)*!(random%4)
fall.damage=-ceil(2.0**31)*(gametime%10<5&&gametime%89>35)
hitonce=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=0
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=gametime%77<33&&var(3)<2
trigger1=var(1)&1024*1024
projanim=359000+!!(numprojid(666666))
projid=8901
projremove=1
projremovetime=1
postype=left
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=A,HA
animtype=light
damage=29+random%99,29+random%99
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=trip
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
p2stateno=5110*(gametime%10<5&&gametime%89>35)+(145+5005*(random%3=0))*!(gametime%10<5&&gametime%89>35)
p2getp1state=!(gametime%10<5&&gametime%89>35)
fall=(gametime%10<5&&gametime%89>35&&random%5=0)
fall.damage=ifelse(random%2,89018901,-999999999999)*(gametime%10<5&&gametime%89>35)
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=0
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
trigger1=gametime%7=0&&var(3)<2
trigger1=gametime%77>66
trigger1=var(1)&1024*1024
projanim=359000+!!(numprojid(666666))
projid=8901
projremove=1
projremovetime=1
postype=left
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AT
animtype=hard
damage=29+random%99,29+random%99
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
p2stateno=5110*(gametime%10<5&&gametime%89>35)+(145+5005*(random%3=0))*!(gametime%10<5&&gametime%89>35)
p2getp1state=!(gametime%10<5&&gametime%89>35)
fall=(gametime%10<5&&gametime%89>35&&random%5=0)
fall.damage=ifelse(random%2,89018901,-999999999999)*(gametime%10<5&&gametime%89>35)
hitonce=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=0
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
triggerall=!(sysvar(4)&4+8)&&var(3)<2
trigger1=gametime%77=[33,66]
trigger1=var(1)&1024*1024
trigger2=(enemy,stateno=[110,115])||enemy(numenemy>1),stateno=[110,115]
trigger2=sysvar(2)&4&&gametime%77=[11,33]
trigger3=sysvar(0)
trigger3=enemy,stateno=var(24)&&var(24)||enemy,stateno=var(25)&&var(25)||enemy,stateno=var(26)&&var(26)
trigger4=projcontacttime(0)=-1
trigger4=sysvar(0)&&roundstate=2
trigger4=playerid(sysvar(0)),sysvar(4)=[100,2500]
projanim=359000+!!(numprojid(666666))
projid=8901
projremove=1
projremovetime=1
postype=left
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=hard
damage=29+random%99,29+random%99+!(var(1):=(var(1)|1024*1024))
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
p2stateno=5110*(gametime%10<5&&gametime%89>35||projcontacttime(0)=-1)+(145+5005*(random%3=0))*!(gametime%10<5&&gametime%89>35||projcontacttime(0)=-1)
p2getp1state=!(gametime%10<5&&gametime%89>35||projcontacttime(0)=-1)
fall=(gametime%10<5&&gametime%89>35&&random%5=0)
fall.damage=ifelse(random%2,89018901,-999999999999)*(gametime%10<5&&gametime%89>35||projcontacttime(0)=-1)
hitonce=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=0
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=varset
trigger1=var(3)
var(1)=(var(1)|1024*1024)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(4)&1024*2||var(3):=0
trigger1=var(1):=var(1)-(var(1)&32)&&0
trigger2=sysvar(4)&128
trigger2=var(3):=1&&0
trigger3=sysvar(4)&256
trigger3=var(3):=(var(3)|2)&&0
trigger4=sysvar(4)&512
trigger4=var(3):=(var(3)|16)&&0
trigger5=sysvar(4)&1024*16
trigger5=var(3):=(var(3)|1024*1024*64)&&0
trigger6=var(3)
sysvar(2)=sysvar(2)-(var(3)&sysvar(2))
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate=2
triggerall=fvar(5)=17||fvar(6)=17
triggerall=!numpartner&&enemy(numenemy>1&&fvar(6)=17),palno=12
trigger1=playeridexist(enemy(numenemy>1&&fvar(6)=17),var(11)-1)
trigger1=playerid(enemy(numenemy>1&&fvar(6)=17),var(11)-1),ishelper(7777776)&&playerid(enemy(numenemy>1&&fvar(6)=17),var(11)-1),sysfvar(4)=2
trigger1=(playerid(enemy(numenemy>1&&fvar(6)=17),var(11)-1),sysvar(4)&3)=3
trigger1=((playerid(enemy(numenemy>1&&fvar(6)=17),var(11)-1),sysvar(4)&127*4)/4)=[60,126]
trigger2=playeridexist(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1)
trigger2=playerid(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1),ishelper(7777776)&&playerid(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1),sysfvar(4)=2
trigger2=(playerid(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1),sysvar(4)&3)=3
trigger2=((playerid(enemy(numenemy>1&&fvar(6)=17),sysvar(0)-1),sysvar(4)&127*4)/4)=[60,126]
var(1)=(var(1)|32)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(8900996)||var(3):=0
trigger1=!(fvar(5)+fvar(6))&&roundstate=2&&!win&&!!enemy,alive+!!enemy(numenemy>1),alive
trigger1=var(3):=1
id=8900996
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(18900998)&&var(1)&1024*64
trigger1=!numexplod(8900998)&&var(3)
anim=18900996
id=18900996
pos=10+205*(teamside=2),195
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.5,0.5
ignorehitpause=1
[state ]
type=removeexplod
trigger1=fvar(5)+fvar(6)
id=18900996
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(8900996)&&var(1)&1024*64
trigger1=fvar(5)+fvar(6)
anim=8900996
id=8900996
pos=10+205*(teamside=2),195
postype=left
sprpriority=6
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(8900998)||var(3):=0
trigger1=!(sysvar(2)&4)
trigger1=var(3):=1
id=8900998
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(18900998)
trigger1=!numexplod(8900998)
anim=18900998
id=18900998
pos=10+210*(teamside=2),205+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.5,0.5
ignorehitpause=1
[state ]
type=removeexplod
trigger1=sysvar(2)&4
id=18900998
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(8900998)
trigger1=sysvar(2)&4
anim=8900998
id=8900998
pos=10+210*(teamside=2),205
postype=left
sprpriority=6
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.5,0.5
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901000)||var(3):=0
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)=0
trigger1=var(3):=1
id=8901000
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901010)
trigger1=!numexplod(8901000)
anim=8901010
id=8901010
pos=10+280*(teamside=2),55+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)
id=8901010
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901000)
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)
anim=8901000
id=8901000
pos=10+280*(teamside=2),55
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<4||enemy,alive)
trigger1=numexplod(8901001)||var(3):=0
trigger1=playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),numexplod(1)<3
trigger1=var(3):=1
id=8901001
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<4||enemy,alive)
trigger1=!numexplod(8901011)
trigger1=!numexplod(8901001)
anim=8901011
id=8901011
pos=30+230*(teamside=2),55+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<4||enemy,alive)
trigger1=playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),numexplod(1)>2
id=8901011
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<4||enemy,alive)
trigger1=!numexplod(8901001)
trigger1=playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),numexplod(1)>2
anim=8901001
id=8901001
pos=30+230*(teamside=2),55
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901002)||var(3):=0
trigger1=!numhelper(1089013535)
trigger1=var(3):=1
id=8901002
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901012)
trigger1=!numexplod(8901002)
anim=8901012
id=8901012
pos=60+180*(teamside=2),55+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numhelper(1089013535)
id=8901012
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901002)
trigger1=numhelper(1089013535)
anim=8901002
id=8901002
pos=60+180*(teamside=2),55
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901003)||var(3):=0
trigger1=!numhelper(1089013536)
trigger1=var(3):=1
id=8901003
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901013)
trigger1=!numexplod(8901003)
anim=8901013
id=8901013
pos=80+140*(teamside=2),55+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numhelper(1089013536)
id=8901013
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901003)
trigger1=numhelper(1089013536)
anim=8901003
id=8901003
pos=80+140*(teamside=2),55
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901004)||var(3):=0
trigger1=!(0)
trigger1=var(3):=1
id=8901004
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901014)
trigger1=!numexplod(8901004)
anim=8901014
id=8901014
pos=100+90*(teamside=2),55+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=0
id=8901014
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901004)
trigger1=0
anim=8901004
id=8901004
pos=100+90*(teamside=2),55
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901100)||var(3):=0
trigger1=!(sysvar(2)&8)
trigger1=var(3):=1
id=8901100
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901110)
trigger1=!numexplod(8901100)
anim=8901110
id=8901110
pos=10+275*(teamside=2),70+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=sysvar(2)&8
id=8901110
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901100)
trigger1=sysvar(2)&8
anim=8901100
id=8901100
pos=10+275*(teamside=2),70
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901101)||var(3):=0
trigger1=!(sysvar(2)&1)
trigger1=var(3):=1
id=8901101
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901111)
trigger1=!numexplod(8901101)
anim=8901111
id=8901111
pos=38+230*(teamside=2),70+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=sysvar(2)&1
id=8901111
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901101)
trigger1=sysvar(2)&1
anim=8901101
id=8901101
pos=38+230*(teamside=2),70
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901102)||var(3):=0
trigger1=!(sysvar(2)&2)
trigger1=var(3):=1
id=8901102
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901112)
trigger1=!numexplod(8901102)
anim=8901112
id=8901112
pos=55+185*(teamside=2),70+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=sysvar(2)&2
id=8901112
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901102)
trigger1=sysvar(2)&2
anim=8901102
id=8901102
pos=55+185*(teamside=2),70
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901103)||var(3):=0
trigger1=!(sysvar(2)&16)
trigger1=var(3):=1
id=8901103
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901113)
trigger1=!numexplod(8901103)
anim=8901113
id=8901113
pos=80+133*(teamside=2),70+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=sysvar(2)&16
id=8901113
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901103)
trigger1=sysvar(2)&16
anim=8901103
id=8901103
pos=80+133*(teamside=2),70
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901200)||var(3):=0
trigger1=!(sysvar(2)&32)
trigger1=var(3):=1
id=8901200
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901210)
trigger1=!numexplod(8901200)
anim=8901210
id=8901210
pos=10+280*(teamside=2),85+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=sysvar(2)&32
id=8901210
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901200)
trigger1=sysvar(2)&32
anim=8901200
id=8901200
pos=10+280*(teamside=2),85
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901201)||var(3):=0
trigger1=enemy,numprojid(35901901)+enemy(numenemy>1),numprojid(35901901)=0
trigger1=var(3):=1
id=8901201
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901211)
trigger1=!numexplod(8901201)
anim=8901211
id=8901211
pos=30+245*(teamside=2),85+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=enemy,numprojid(35901901)+enemy(numenemy>1),numprojid(35901901)
id=8901211
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901201)
trigger1=enemy,numprojid(35901901)+enemy(numenemy>1),numprojid(35901901)
anim=8901201
id=8901201
pos=30+245*(teamside=2),85
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901202)||var(3):=0
trigger1=!(sysvar(2)&1024*1024*512)
trigger1=var(3):=1
id=8901202
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901212)
trigger1=!numexplod(8901202)
anim=8901212
id=8901212
pos=45+205*(teamside=2),85+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=sysvar(2)&1024*1024*512
id=8901212
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901202)
trigger1=sysvar(2)&1024*1024*512
anim=8901202
id=8901202
pos=45+205*(teamside=2),85
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901203)||var(3):=0
trigger1=!(sysvar(2)&1024*1024*1024)
trigger1=var(3):=1
id=8901203
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901213)
trigger1=!numexplod(8901203)
anim=8901213
id=8901213
pos=70+155*(teamside=2),85+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=sysvar(2)&1024*1024*1024
id=8901213
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901203)
trigger1=sysvar(2)&1024*1024*1024
anim=8901203
id=8901203
pos=70+155*(teamside=2),85
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901300)||var(3):=0
trigger1=!(var(1)&1024*512)
trigger1=var(3):=1
id=8901300
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901310)
trigger1=!numexplod(8901300)
anim=8901310
id=8901310
pos=10+285*(teamside=2),100+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(1)&1024*512
id=8901310
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901300)
trigger1=var(1)&1024*512
anim=8901300
id=8901300
pos=10+285*(teamside=2),100
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901301)||var(3):=0
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=!(((playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&508)=[4,4*126])||(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&512*127)=[512,512*126])
trigger1=var(3):=gametime
id=8901301
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901311)
trigger1=!numexplod(8901301)
anim=8901311
id=8901311
pos=25+250*(teamside=2),100+8901*!(var(3)=gametime)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=((playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&508)=[4,4*126])||(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&512*127)=[512,512*126]
id=8901311
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901301)
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=((playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&508)=[4,4*126])||(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&512*127)=[512,512*126]
anim=8901301
id=8901301
pos=25+250*(teamside=2),100
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901302)||var(3):=0
trigger1=!(var(1)&1024*1024)
trigger1=var(3):=1
id=8901302
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901312)
trigger1=!numexplod(8901302)
anim=8901312
id=8901312
pos=45+215*(teamside=2),100+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(1)&1024*1024
id=8901312
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901302)
trigger1=var(1)&1024*1024
anim=8901302
id=8901302
pos=45+215*(teamside=2),100
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901303)||var(3):=0
trigger1=!(var(1)&8)
trigger1=var(3):=1
id=8901303
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901313)
trigger1=!numexplod(8901303)
anim=8901313
id=8901313
pos=60+170*(teamside=2),100+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(1)&8
id=8901313
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901303)
trigger1=var(1)&8
anim=8901303
id=8901303
pos=60+170*(teamside=2),100
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901304)||var(3):=0
trigger1=!(var(1)&32)
trigger1=var(3):=1
id=8901304
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901314)
trigger1=!numexplod(8901304)
anim=8901314
id=8901314
pos=90+125*(teamside=2),100+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(1)&32
id=8901314
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901304)
trigger1=var(1)&32
anim=8901304
id=8901304
pos=90+125*(teamside=2),100
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901306)||var(3):=0
trigger1=!(var(1)&1024*1024*16)
trigger1=var(3):=1
id=8901306
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901316)
trigger1=!numexplod(8901306)
anim=8901410
id=8901316
pos=105+90*(teamside=2),100+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(1)&1024*1024*16
id=8901316
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901306)
trigger1=var(1)&1024*1024*16
anim=8901400
id=8901306
pos=105+90*(teamside=2),100
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901400)||var(3):=0
trigger1=!var(32)
trigger1=var(3):=1
id=8901400
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901410)
trigger1=!numexplod(8901400)
anim=8901410
id=8901410
pos=10+280*(teamside=2),115+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(32)
id=8901410
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901400)
trigger1=var(32)
anim=8901400
id=8901400
pos=10+280*(teamside=2),115
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901401)||var(3):=0
trigger1=!var(24)
trigger1=var(3):=gametime
id=8901401
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901411)
trigger1=!numexplod(8901401)
anim=8901411
id=8901411
pos=28+247*(teamside=2),115+8901*!(var(3)=gametime)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(24)
id=8901411
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901401)
trigger1=var(24)
anim=8901401
id=8901401
pos=28+247*(teamside=2),115
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901402)||var(3):=0
trigger1=!var(27)
trigger1=var(3):=1
id=8901402
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901412)
trigger1=!numexplod(8901402)
anim=8901412
id=8901412
pos=45+220*(teamside=2),115+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(27)
id=8901412
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901402)
trigger1=var(27)
anim=8901402
id=8901402
pos=45+220*(teamside=2),115
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901403)||var(3):=0
trigger1=!var(18)
trigger1=var(3):=1
id=8901403
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901413)
trigger1=!numexplod(8901403)
anim=8901413
id=8901413
pos=55+195*(teamside=2),115+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(18)
id=8901413
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901403)
trigger1=var(18)
anim=8901403
id=8901403
pos=55+195*(teamside=2),115
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901404)||var(3):=0
trigger1=!var(54)
trigger1=var(3):=1
id=8901404
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901414)
trigger1=!numexplod(8901404)
anim=8901414
id=8901414
pos=70+165*(teamside=2),115+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(54)
id=8901414
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901404)
trigger1=var(54)
anim=8901404
id=8901404
pos=70+165*(teamside=2),115
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901405)||var(3):=0
trigger1=!var(44)
trigger1=var(3):=1
id=8901405
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901415)
trigger1=!numexplod(8901405)
anim=8901415
id=8901415
pos=85+135*(teamside=2),115+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(44)
id=8901415
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901405)
trigger1=var(44)
anim=8901405
id=8901405
pos=85+135*(teamside=2),115
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901406)||var(3):=0
trigger1=!var(42)
trigger1=var(3):=1
id=8901406
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901416)
trigger1=!numexplod(8901406)
anim=8901416
id=8901416
pos=100+97*(teamside=2),115+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=var(42)
id=8901416
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901406)
trigger1=var(54)
anim=8901406
id=8901406
pos=100+97*(teamside=2),115
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901500)||var(3):=0
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=!(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&1)
trigger1=var(3):=1
id=8901500
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901510)
trigger1=!numexplod(8901500)
anim=8901510
id=8901510
pos=10+285*(teamside=2),130+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&1
id=8901510
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64
trigger1=!numexplod(8901500)
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&1
anim=8901500
id=8901500
pos=10+285*(teamside=2),130
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901501)||var(3):=0
trigger1=enemy,gethitvar(fall.damage)<enemy,lifemax
trigger1=var(3):=gametime
id=8901501
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901511)
trigger1=!numexplod(8901501)
anim=8901511
id=8901511
pos=25+255*(teamside=2),130+8901*!(var(3)=gametime)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64
trigger1=enemy,gethitvar(fall.damage)>=enemy,lifemax
id=8901511
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64
trigger1=!numexplod(8901501)
trigger1=enemy,gethitvar(fall.damage)>=enemy,lifemax
anim=8901501
id=8901501
pos=25+255*(teamside=2),130
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901502)&&!enemy,numhelper(357777777)||numexplod(8901522)&&!enemy,numhelper(357777778)||var(3):=0
trigger1=var(3):=1
id=8901502+20*!!numexplod(8901522)
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901522)
trigger1=!numexplod(8901512)
trigger1=!numexplod(8901502)
anim=8901512
id=8901512
pos=40+225*(teamside=2),130+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64
trigger1=enemy,numhelper(357777777)+enemy,numhelper(357777778)
id=8901512
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64
trigger1=enemy,numhelper(357777778)
id=8901502
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64
trigger1=!numexplod(8901502)
trigger1=!numexplod(8901522)
trigger1=enemy,numhelper(357777777)+enemy,numhelper(357777778)
anim=8901502+20*!!enemy,numhelper(357777778)
id=8901502+20*!!enemy,numhelper(357777778)
pos=40+225*(teamside=2),130
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901503)||var(3):=0
trigger1=!enemy,numhelper(357777776)
trigger1=var(3):=1
id=8901503
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901513)
trigger1=!numexplod(8901503)
anim=8901513
id=8901513
pos=53+195*(teamside=2),130+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64
trigger1=enemy,numhelper(357777776)
id=8901513
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64
trigger1=!numexplod(8901503)
trigger1=enemy,numhelper(357777776)
anim=8901503
id=8901503
pos=53+195*(teamside=2),130
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901504)||var(3):=0
trigger1=enemy,alive
trigger1=var(3):=1
id=8901504
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901514)
trigger1=!numexplod(8901504)
anim=8901514
id=8901514
pos=70+165*(teamside=2),130+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64
trigger1=!enemy,alive
id=8901514
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64
trigger1=!numexplod(8901504)
trigger1=!enemy,alive
anim=8901504
id=8901504
pos=70+165*(teamside=2),130
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=numexplod(8901505)||var(3):=0
trigger1=!enemy,hitpausetime
trigger1=var(3):=1
id=8901505
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive)
trigger1=!numexplod(8901515)
trigger1=!numexplod(8901505)
anim=8901515
id=8901515
pos=85+135*(teamside=2),130+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64
trigger1=enemy,hitpausetime
id=8901515
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64
trigger1=!numexplod(8901505)
trigger1=enemy,hitpausetime
anim=8901505
id=8901505
pos=85+135*(teamside=2),130
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive||!numexplod(8901506))
trigger1=numexplod(8901506)||var(3):=0
trigger1=!enemy,numprojid(890177770)
trigger1=var(3):=1
id=8901506
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy,alive||!numexplod(8901506))
trigger1=!numexplod(8901516)
trigger1=!numexplod(8901506)
anim=8901516
id=8901516
pos=100+105*(teamside=2),130+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64
trigger1=enemy,numprojid(890177770)
id=8901516
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64
trigger1=!numexplod(8901506)
trigger1=enemy,numprojid(890177770)
anim=8901506
id=8901506
pos=100+105*(teamside=2),130
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=numexplod(8901600)||var(3):=0
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=!(playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&2)
trigger1=var(3):=1
id=8901600
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=!numexplod(8901610)
trigger1=!numexplod(8901600)
anim=8901510
id=8901610
pos=10+285*(teamside=2),145+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&2
id=8901610
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=!numexplod(8901600)
trigger1=playeridexist(sysvar(0))
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1))
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(0)=1+!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-!!playeridexist(playerid(sysvar(0)),sysvar(0)-1)),sysvar(4)&2
anim=8901500
id=8901600
pos=10+285*(teamside=2),145
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=numexplod(8901601)||var(3):=0
trigger1=enemy(1),gethitvar(fall.damage)<enemy(1),lifemax
trigger1=var(3):=gametime
id=8901601
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=!numexplod(8901611)
trigger1=!numexplod(8901601)
anim=8901511
id=8901611
pos=25+255*(teamside=2),145+8901*!(var(3)=gametime)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=enemy(1),gethitvar(fall.damage)>=enemy(1),lifemax
id=8901611
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=!numexplod(8901601)
trigger1=enemy(1),gethitvar(fall.damage)>=enemy(1),lifemax
anim=8901501
id=8901601
pos=25+255*(teamside=2),145
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=numexplod(8901602)&&!enemy(1),numhelper(357777777)||numexplod(8901622)&&!enemy(1),numhelper(357777778)||var(3):=0
trigger1=var(3):=1
id=8901602+20*!!numexplod(8901622)
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=!numexplod(8901622)
trigger1=!numexplod(8901612)
trigger1=!numexplod(8901602)
anim=8901512
id=8901612
pos=40+225*(teamside=2),145+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=enemy(1),numhelper(357777777)+enemy(1),numhelper(357777778)
id=8901612
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=enemy(1),numhelper(357777778)
id=8901602
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=!numexplod(8901622)
trigger1=!numexplod(8901602)
trigger1=enemy(1),numhelper(357777777)+enemy(1),numhelper(357777778)
anim=8901502+20*!!enemy(1),numhelper(357777778)
id=8901602+20*!!enemy(1),numhelper(357777778)
pos=40+225*(teamside=2),145
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=numexplod(8901603)||var(3):=0
trigger1=!enemy(1),numhelper(357777774)
trigger1=var(3):=1
id=8901603
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=!numexplod(8901613)
trigger1=!numexplod(8901603)
anim=8901513
id=8901613
pos=53+195*(teamside=2),145+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=enemy(1),numhelper(357777774)
id=8901613
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=!numexplod(8901603)
trigger1=enemy(1),numhelper(357777774)
anim=8901503
id=8901603
pos=53+195*(teamside=2),145
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=numexplod(8901604)||var(3):=0
trigger1=enemy(1),alive
trigger1=var(3):=1
id=8901604
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=!numexplod(8901614)
trigger1=!numexplod(8901604)
anim=8901514
id=8901614
pos=70+165*(teamside=2),145+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=!enemy(1),alive
id=8901614
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=!numexplod(8901604)
trigger1=!enemy(1),alive
anim=8901504
id=8901604
pos=70+165*(teamside=2),145
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=numexplod(8901605)||var(3):=0
trigger1=!enemy(1),hitpausetime
trigger1=var(3):=1
id=8901605
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=!numexplod(8901615)
trigger1=!numexplod(8901605)
anim=8901515
id=8901615
pos=85+135*(teamside=2),145+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=enemy(1),hitpausetime
id=8901615
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=!numexplod(8901605)
trigger1=enemy(1),hitpausetime
anim=8901505
id=8901605
pos=85+135*(teamside=2),145
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=numexplod(8901606)||var(3):=0
trigger1=!enemy(1),numprojid(890177770)
trigger1=var(3):=1
id=8901606
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&(roundstate<3||enemy(numenemy>1),alive)&&numenemy>1
trigger1=!numexplod(8901616)
trigger1=!numexplod(8901606)
anim=8901516
id=8901616
pos=100+105*(teamside=2),145+8901*!var(3)
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=removeexplod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=enemy(1),numprojid(890177770)
id=8901616
ignorehitpause=1
[state ]
type=explod
trigger1=var(1)&1024*64&&numenemy>1
trigger1=!numexplod(8901606)
trigger1=enemy(1),numprojid(890177770)
anim=8901506
id=8901606
pos=100+105*(teamside=2),145
postype=left
sprpriority=89018901
facing=1
bindtime=-1
removetime=-1
ownpal=1
ontop=1
pausemovetime=99999999
supermovetime=99999999
scale=0.25,0.25
ignorehitpause=1
[state ]
type=ctrlset
trigger1=roundstate<2
trigger2=anim>1
value=0
ignorehitpause=1
[state ]
type=ctrlset
triggerall=var(4):=0||1
triggerall=roundstate=2
trigger1=anim=1&&!numexplod(35890135)||(anim=[10,12])||(anim=[20,21])||anim=40||(anim=[49,52])
trigger2=anim=100||anim=105||anim=110||anim=115
trigger3=anim=200||anim=220
trigger3=animelemno(0)>10
trigger4=anim=620||anim=1020||anim=1030||anim=3015
trigger4=animelemno(0)>16
trigger5=anim=225||anim=405||anim=420||anim=3010||anim=3020
trigger5=animelemno(0)>20
trigger6=anim=400||anim=600||anim=1603
trigger6=animelemno(0)>25
trigger7=anim=440
trigger7=animelemno(0)>28
trigger8=anim=800
trigger8=animelemno(0)>33
trigger9=anim=240
trigger9=animelemno(0)>36
trigger10=anim=1070
trigger10=animelemno(0)>43
trigger11=anim=3000||anim=3040
trigger11=animelemno(0)>80
value=(var(4):=1)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=roundstate=2
trigger1=(fvar(5)=26||fvar(6)=26)&&numprojid(26)
value=(var(4):=0)
ignorehitpause=1
[state ]
type=ctrlset
trigger1=roundstate=2
trigger1=fvar(5)=16||fvar(6)=16
value=0
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2&&(var(4)||gametime%890=0)
trigger1=fvar(5)=16||fvar(6)=16
trigger1=anim>1||gametime%35||playerid(enemy,sysvar(0)),var(23)>1935
var(4)=4020*(playerid(enemy,sysvar(0)),var(23)>1935&&gametime%890=0||playerid(enemy,sysvar(0)),var(24)>600)
ignorehitpause=1
[state ]
type=varset
trigger1=var(1)&1024*8&&!playeridexist(sysvar(0))
var(1)=var(1)-(var(1)&1024*8)
ignorehitpause=1
[state ]
type=null
triggerall=!(var(1)&1024*8)&&var(4)=1&&var(3):=1+random
triggerall=ctrl
trigger1=var(3)=[24,29]
trigger1=var(4):=4040
trigger2=var(3)=[16,23]
trigger2=var(4):=4030
trigger3=var(3)<4
trigger3=var(4):=4000
trigger4=var(3)=[4,9]
trigger4=var(4):=4010
trigger5=var(3)=[10,15]
trigger5=var(4):=4020
trigger6=var(3)=[30,38]
trigger6=var(4):=4050
trigger7=var(3)=[39,46]
trigger7=var(4):=4060
trigger8=var(3)=[47,50]
trigger8=var(4):=4070
ignorehitpause=1
[state ]
type=null
triggerall=!(var(1)&1024*8)&&var(4)=1
triggerall=ctrl
trigger1=var(3)=[60,62]
trigger1=var(4):=3050
trigger2=var(3)=[65,67]
trigger2=var(4):=1605
trigger3=var(3)=[880,884]
trigger3=var(4):=3040
trigger4=var(3)=[840,844]
trigger4=var(4):=3010+5*(pos y<0)
trigger5=var(3)=[870,874]
trigger5=var(4):=3030
trigger6=var(3)=[845,854]
trigger6=var(4):=1603
trigger7=var(3)=[830,834]
trigger7=var(4):=3000
trigger8=var(3)=[858,864]
trigger8=var(4):=3020
trigger9=var(3)=[890,896]
trigger9=var(4):=1604&&pos y>=0
ignorehitpause=1
[state ]
type=null
triggerall=!(var(1)&1024*8)&&var(4)=1
triggerall=ctrl
trigger1=pos y>=0
trigger1=(var(3)=[400,424])&&(abs(fvar(0))<30&&(fvar(1)=[-90,35])||(abs(fvar(0))=[30,100])&&fvar(1)=[-90,-50])||(var(3)=[570,599])&&(abs(fvar(0))=[30,100])&&fvar(1)=[-50,35]
trigger1=var(4):=800
trigger2=(var(3)=[575,599])&&(abs(fvar(0))>=80||fvar(1)<=-30)&&(pos y<0||abs(fvar(0))>=200||fvar(1)<=-90)||(var(3)=[585,599])&&abs(fvar(0))>=30&&fvar(1)=[-90,-70]
trigger2=var(4):=1070
trigger3=(var(3)=[550,574])&&(abs(fvar(0))>=80||fvar(1)<=-30)&&(pos y<0||abs(fvar(0))>=200||fvar(1)<=-90)||(var(3)=[570,574])&&abs(fvar(0))>=30&&fvar(1)=[-90,-70]
trigger3=var(4):=1068
trigger4=(var(3)=[525,549])&&abs(fvar(0))>=80&&(fvar(1)=[-200,-50])&&(pos y<0||abs(fvar(0))>=200||fvar(1)<=-90)||(var(3)=[555,569])&&abs(fvar(0))>=30&&fvar(1)=[-90,-70]
trigger4=var(4):=1067
trigger5=(var(3)=[500,524])&&(abs(fvar(0))>=80||fvar(1)<=-30)&&(pos y<0||abs(fvar(0))>=200||fvar(1)<=-90)||(var(3)=[540,554])&&abs(fvar(0))>=30&&fvar(1)=[-90,-70]
trigger5=var(4):=1060
trigger6=pos y>=0&&(var(3)=[400,449])&&abs(fvar(0))>=130&&fvar(1)=[-90,35]
trigger6=var(4):=1020
trigger7=pos y>=0&&(var(3)=[450,499])&&abs(fvar(0))>=130&&fvar(1)=[-90,35]
trigger7=var(4):=1030
trigger8=var(3)=[815,824+5*(abs(fvar(0))>=100||abs(fvar(1))>=120)]
trigger8=var(4):=1040+10*(pos y<0)
trigger9=var(3)=[800,809+5*(abs(fvar(0))>=100||abs(fvar(1))>=120)]
trigger9=var(4):=1000+10*(pos y<0)
ignorehitpause=1
[state ]
type=null
triggerall=!(var(1)&1024*8)&&var(4)=1
triggerall=ctrl&&pos y>=0
trigger1=abs(fvar(0))>=100&&(fvar(1)=[-120,35])&&(var(3)=[400,439+35*(abs(fvar(0))<130)])||(abs(fvar(0))=[30,100])&&(fvar(1)=[-90,35])&&((fvar(1)<=-50&&var(3)=[525,574])||(fvar(1)>-50&&var(3)=[480,499]))
trigger1=var(4):=240
trigger2=(abs(fvar(0))=[30,130])&&(fvar(1)=[-50,35])&&((abs(fvar(0))<100&&var(3)=[500,519])||abs(fvar(0))>=100&&var(3)=[475,499])
trigger2=var(4):=440
trigger3=(abs(fvar(0))=[30,130])&&((fvar(1)=[-50,35])&&((abs(fvar(0))<100&&var(3)=[460,479])||(abs(fvar(0))>=100&&var(3)=[500,524]))||(fvar(1)=[-90,-50])&&((abs(fvar(0))<100&&var(3)=[475,499])||(abs(fvar(0))>=100&&var(3)=[440,479])))
trigger3=var(4):=225
trigger4=(abs(fvar(0))=[30,90])&&fvar(1)<35&&((fvar(1)<=-50&&var(3)=[500,524])||fvar(1)>-50&&var(3)=[400,419])
trigger4=var(4):=405
trigger5=(var(3)=[425,449])&&abs(fvar(0))<30&&(fvar(1)=[-100,35])||(abs(fvar(0))=[30,100])&&(fvar(1)=[-100,35])&&((abs(fvar(1))<=-50&&var(3)=[425,449])||(abs(fvar(1))>-50&&var(3)=[420,439]))
trigger5=var(4):=200
trigger6=(var(3)=[450,474])&&abs(fvar(0))<30&&(fvar(1)=[-75,35])||(abs(fvar(0))=[30,100))&&(fvar(1)=[-75,35])&&((abs(fvar(1))<=-50&&var(3)=[450,474])||(abs(fvar(1))>-50&&var(3)=[440,459]))
trigger6=var(4):=220
trigger7=random%4=0
trigger7=abs(fvar(0))<30&&(fvar(1)=[-30,35])&&(var(3)=[475,499])||(abs(fvar(0))=[30,130])&&(fvar(1)=[-30,35])||(abs(fvar(0))<100&&var(3)=[540,569])||(abs(fvar(0))>=100&&var(3)=[400,424])
trigger7=var(4):=400
trigger8=(abs(fvar(0))=[30,130])&&(fvar(1)=[-50,35])&&((abs(fvar(0))<100&&var(3)=[520,539])||abs(fvar(0))>=100&&var(3)=[450,474])||(abs(fvar(0))=[100,130])&&(fvar(1)=[-90,-50])&&var(3)=[480,519]
trigger8=var(4):=420
trigger9=(abs(fvar(0))=[100,130))&&(fvar(1)=[-50,35])&&var(3)=[525,549]
trigger9=var(4):=240
trigger10=abs(fvar(0))>=130&&(fvar(1)=[-90,35])&&var(3)=[500,524]
trigger10=var(4):=225
trigger11=abs(fvar(0))>=100&&(fvar(1)=[-120,-90])&&var(3)=[400,475]
trigger11=var(4):=420
ignorehitpause=1
[state ]
type=null
triggerall=!(var(1)&1024*8)&&var(4)=1
triggerall=ctrl&&pos y<0
trigger1=(var(3)=[480,499])&&abs(fvar(0))<80&&fvar(1)>-30
trigger1=var(4):=1066
trigger2=(var(3)=[400,449])&&abs(fvar(0))<90&&abs(fvar(1))<40
trigger2=var(4):=600
trigger3=(var(3)=[450,479])&&abs(fvar(0))<100&&fvar(1)=[-30,70]
trigger3=var(4):=620
ignorehitpause=1
[state ]
type=null
triggerall=!(var(1)&1024*8)&&var(4)=1
triggerall=ctrl
trigger1=var(3)>950&&var(3)%2
trigger1=anim!=100&&anim!=110
trigger1=anim!=105&&anim!=115||animelemno(0)>15
trigger1=var(4):=100+10*(pos y<0)
trigger2=var(3)>950
trigger2=anim!=105&&anim!=115
trigger2=anim!=100&&anim!=110||animelemno(0)>15
trigger2=var(4):=105+10*(pos y<0)
trigger3=var(3)>935
trigger3=(pos y<0&&vel y>0&&pos y>-234)||pos y>=0&&anim!=[40,51]
trigger3=anim!=40
trigger3=animelemno(0)>3||anim!=[49,51]
trigger3=var(4):=40
trigger4=var(3)>920
trigger4=pos y>=0
trigger4=anim!=[20,21]
trigger4=anim!=40
trigger4=anim!=100&&anim!=105
trigger4=var(4):=20
ignorehitpause=1
[state ]
type=null
triggerall=var(1)&1024*8&&var(4)=1
triggerall=ctrl&&playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),command="623Z"
trigger1=var(4):=4040
trigger2=playerid(sysvar(0)),command="421Z"
trigger2=var(4):=4030
trigger3=playerid(sysvar(0)),command="236Z"
trigger3=var(4):=4000
trigger4=playerid(sysvar(0)),command="214Z"
trigger4=var(4):=4010
trigger5=playerid(sysvar(0)),command="22Z"
trigger5=var(4):=4020
trigger6=playerid(sysvar(0)),command="88Z"
trigger6=var(4):=4050
trigger7=playerid(sysvar(0)),command="88C"
trigger7=var(4):=4060
trigger8=playerid(sysvar(0)),command="88X"
trigger8=var(4):=4070
ignorehitpause=1
[state ]
type=null
triggerall=var(1)&1024*8&&var(4)=1
triggerall=ctrl&&playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),command="236C"
trigger1=var(4):=3050
trigger2=playerid(sysvar(0)),command="214C"
trigger2=var(4):=1605
trigger3=playerid(sysvar(0)),command="236X"
trigger3=var(4):=3040
trigger4=playerid(sysvar(0)),command="236Y"
trigger4=var(4):=3010+5*(pos y<0)
trigger5=playerid(sysvar(0)),command="236A"||playerid(sysvar(0)),command="236B"
trigger5=var(4):=3030
trigger6=playerid(sysvar(0)),command="214A"||playerid(sysvar(0)),command="214B"
trigger6=var(4):=1603
trigger7=playerid(sysvar(0)),command="214X"
trigger7=var(4):=3000
trigger8=playerid(sysvar(0)),command="22X"
trigger8=var(4):=3020
trigger9=playerid(sysvar(0)),command="214Y"&&pos y>=0
trigger9=var(4):=1604
ignorehitpause=1
[state ]
type=null
triggerall=var(1)&1024*8&&var(4)=1
triggerall=ctrl&&playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),command="22Y"&&pos y>=0
trigger1=var(4):=800
trigger2=playerid(sysvar(0)),command="c"&&playerid(sysvar(0)),command="holdback"
trigger2=var(4):=1070
trigger3=playerid(sysvar(0)),command="c"&&playerid(sysvar(0)),command="holdup"
trigger3=var(4):=1067
trigger4=playerid(sysvar(0)),command="c"&&playerid(sysvar(0)),command="holddown"
trigger4=var(4):=1068
trigger5=playerid(sysvar(0)),command="holdback"&&(playerid(sysvar(0)),command="x"||playerid(sysvar(0)),command="y")
trigger5=var(4):=1040+10*(pos y<0)
trigger6=playerid(sysvar(0)),command="x"||playerid(sysvar(0)),command="y"
trigger6=var(4):=1000+10*(pos y<0)
trigger7=playerid(sysvar(0)),command="c"
trigger7=var(4):=1060
trigger8=playerid(sysvar(0)),command="22A"&&pos y>=0
trigger8=var(4):=1020
trigger9=playerid(sysvar(0)),command="22B"&&pos y>=0
trigger9=var(4):=1030
ignorehitpause=1
[state ]
type=null
triggerall=var(1)&1024*8&&var(4)=1
triggerall=ctrl&&playeridexist(sysvar(0))
trigger1=(playerid(sysvar(0)),command="a"||playerid(sysvar(0)),command="b")&&playerid(sysvar(0)),command="holddown"&&pos y<0
trigger1=var(4):=1066
trigger2=playerid(sysvar(0)),command="a"&&playerid(sysvar(0)),command="holdback"&&pos y>=0
trigger2=var(4):=240
trigger3=playerid(sysvar(0)),command="b"&&playerid(sysvar(0)),command="holdback"&&pos y>=0
trigger3=var(4):=440
trigger4=playerid(sysvar(0)),command="a"&&playerid(sysvar(0)),command="holdfwd"&&pos y>=0
trigger4=var(4):=405
trigger5=playerid(sysvar(0)),command="b"&&playerid(sysvar(0)),command="holdfwd"&&pos y>=0
trigger5=var(4):=225
trigger6=playerid(sysvar(0)),command="a"
trigger6=var(4):=200+200*(playerid(sysvar(0)),command="holddown"||pos y<0)+200*(pos y<0)
trigger7=playerid(sysvar(0)),command="b"
trigger7=var(4):=220+200*(playerid(sysvar(0)),command="holddown"||pos y<0)+200*(pos y<0)
ignorehitpause=1
[state ]
type=null
triggerall=var(1)&1024*8&&var(4)=1
triggerall=ctrl&&playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),command="66"
trigger1=anim!=100&&anim!=110
trigger1=anim!=105&&anim!=115||animelemno(0)>15
trigger1=var(4):=100+10*(pos y<0)
trigger2=playerid(sysvar(0)),command="44"
trigger2=anim!=105&&anim!=115
trigger2=anim!=100&&anim!=110||animelemno(0)>15
trigger2=var(4):=105+10*(pos y<0)
trigger3=playerid(sysvar(0)),command="holdup"
trigger3=playerid(sysvar(0)),command!="holddown"
trigger3=(pos y<0&&vel y>0&&pos y>-234)||pos y>=0&&anim!=[40,51]
trigger3=anim!=40
trigger3=animelemno(0)>3||anim!=[49,51]
trigger3=var(4):=40
trigger4=playerid(sysvar(0)),command="holddown"
trigger4=pos y>=0&&(anim!=[10,12])&&anim<40
trigger4=var(4):=10
trigger5=playerid(sysvar(0)),command!="holddown"
trigger5=playerid(sysvar(0)),command="holdfwd"||playerid(sysvar(0)),command="holdback"
trigger5=pos y>=0
trigger5=anim!=[20,21]
trigger5=anim!=40
trigger5=anim!=100&&anim!=105
trigger5=var(4):=20
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2&&palno<5
trigger1=alive&&sysfvar(0)=[999,1000]
trigger1=gethitvar(damage)=[1024*1024,1024*1024*1024]
trigger1=gethitvar(fall.damage)=[1024*1024,1024*1024*1024]
trigger1=anim!=890135
var(4)=890135
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(5)
trigger1=roundstate=4
trigger1=alive&&sysvar(3)&1024*1024*1024
trigger1=anim!=170&&anim!=175&&anim!=[180,181]
anim=0
id=5
removetime=120
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=4
trigger1=alive&&sysvar(3)&1024*1024*1024
trigger1=anim!=170&&anim!=175&&anim!=[180,181]
var(4)=170+5*(drawgame)+10*win
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=anim=1||animtime=[-2,-1]
trigger1=numexplod(4)&&!numexplod(42)
trigger1=sysvar(3)&256
var(4)=4100
ignorehitpause=1
[state ]
type=varset
trigger1=!anim
trigger1=roundstate<2
var(4)=190
ignorehitpause=1
[state ]
type=changeanim
trigger1=var(4)>1
trigger1=roundstate!=2||!(sysvar(4)&1024*1024*4)
value=var(4)
elem=2
ignorehitpause=1
[state ]
type=varset
triggerall=var(3):=0||var(4)>1
trigger1=var(4)=200||var(4)=220||var(4)=225||var(4)=240||var(4)=400||var(4)=405||var(4)=420||var(4)=440||var(4)=600||var(4)=620||var(4)=800
trigger2=var(4)=1000||var(4)=1010||var(4)=1020||var(4)=1030||var(4)=1040||var(4)=1050||(var(4)=[1066,1068])||var(4)=1070
trigger3=var(4)=1603||var(4)=3000||var(4)=3020||var(4)=3050
trigger4=var(4)=4020
var(3)=2
ignorehitpause=1
[state ]
type=turn
triggerall=var(4)>1
triggerall=var(3)=2
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=velmul
trigger1=anim=1||anim=12||(anim=[20,21])||anim=40||anim=52||anim=200||anim=220||(anim=225&&animelemno(0)<9)||(anim=240&&animelemno(0)<6)
trigger2=anim=1000||(anim=1020||anim=1030)&&animelemno(0)<7||anim=1040||anim=3010||anim=3020||anim=3040
x=const(movement.stand.friction)
ignorehitpause=1
[state ]
type=velmul
trigger1=(anim=[10,11])||anim=400||(anim=405&&animelemno(0)>5)||(anim=420&&animelemno(0)<6)||(anim=440&&animelemno(0)<4)||(anim=1604&&animelemno(0)>5)
x=const(movement.crouch.friction)
ignorehitpause=1
[state ]
type=veladd
trigger1=(anim=[49,51])||anim=600||anim=620||(anim=1603&&pos y<0)||(anim=3020&&pos y<0)
y=const(movement.yaccel)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=fvar(5)=5||fvar(6)=5||fvar(5)=20||fvar(6)=20
trigger2=fvar(5)=8||fvar(6)=8
trigger2=!movehit
movetype=A
ignorehitpause=1
[state ]
type=attackdist
trigger1=fvar(5)=5||fvar(6)=5
value=0
ignorehitpause=1
[state ]
type=statetypeset
trigger1=fvar(5)=5||fvar(6)=5
trigger1=enemy,projcontacttime(0)=[0,4]
trigger1=gethitvar(damage)<life&&gethitvar(damage)>=0
trigger2=fvar(5)=11&&enemy,numprojid(890112299)||fvar(6)=11&&enemy(numenemy>1),numprojid(890112299)
trigger2=roundstate=2
movetype=H
ignorehitpause=1
[state ]
type=hitoverride
trigger1=fvar(5)=5||fvar(6)=5
trigger2=var(1)&1024*1024*16
time=0
attr=
slot=0
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=fvar(5)=5||fvar(6)=5
trigger2=var(1)&1024*1024*16
time=0
attr=
slot=1
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=fvar(5)=5||fvar(6)=5
trigger2=var(1)&1024*1024*16
time=0
attr=
slot=2
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=fvar(5)=5||fvar(6)=5
trigger2=var(1)&1024*1024*16
time=0
attr=
slot=3
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=fvar(5)=5||fvar(6)=5
trigger2=var(1)&1024*1024*16
time=0
attr=
slot=4
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=fvar(5)=5||fvar(6)=5
trigger2=var(1)&1024*1024*16
time=0
attr=
slot=5
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=fvar(5)=5||fvar(6)=5
time=0
attr=
slot=6
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=var(1)&1024*1024*16
time=0
attr=SCA,NA,SA
slot=6
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=fvar(5)=5||fvar(6)=5
time=0
attr=
slot=7
stateno=5150
ignorehitpause=1
[state ]
type=hitoverride
trigger1=var(1)&1024*1024*16
time=0
attr=SCA,AT,AP
slot=7
stateno=5150
ignorehitpause=1
[state ]
type=hitby
trigger1=fvar(5)=5||fvar(6)=5
trigger2=var(1)&1024*1024*16
value=SCA,AA,AT,AP
time=1
ignorehitpause=1
[state ]
type=hitby
trigger1=fvar(5)=5||fvar(6)=5
trigger2=var(1)&1024*1024*16
value2=SCA,AA,AT,AP
ignorehitpause=1
[state ]
type=nothitby
trigger1=fvar(5)=5||fvar(6)=5
trigger1=enemy,projcontacttime(0)=[0,190+6*(gametime%31=[2,12])]
trigger2=fvar(5)=8||fvar(6)=8||fvar(5)=26||fvar(6)=26
trigger3=fvar(5)=11&&enemy,numprojid(890112299)||fvar(6)=11&&enemy(numenemy>1),numprojid(890112299)
trigger3=roundstate=2
trigger4=fvar(5)=16||fvar(6)=16
trigger4=gametime%2800>100
trigger5=fvar(5)=23||fvar(6)=23
trigger5=sysvar(0)
trigger5=playeridexist(playerid(sysvar(0)),sysvar(0)-2)
trigger5=playerid(playerid(sysvar(0)),sysvar(0)-2),anim!=358901015
trigger6=fvar(5)=31||fvar(6)=31
value=SCA
ignorehitpause=1
[state ]
type=offset
trigger1=var(1)&1024*1024*16
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-2),anim=358901015
y=1350000000
ignorehitpause=1
[state ]
type=assertspecial
trigger1=!numhelper
trigger1=alive&&roundstate=4
trigger1=anim!=170&&anim!=175&&anim!=[180,181]
flag=roundnotover
ignorehitpause=1
[state ]
type=hitdef
trigger1=1
attr=,NA
hitflag=
pausetime=0,0
damage=0,0
sparkno=-1
givepower=0,0
getpower=0,0
ignorehitpause=1
[state ]
type=hitdef
trigger1=roundstate=2
trigger1=!(sysvar(4)&1024*1024*16)
trigger1=sysvar(0)
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-2)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-2),anim=358901016
trigger1=sysvar(2)&1024*32&&var(1)&1024*1024*16
attr=S,NA
hitflag=
pausetime=0,0
damage=0,0
sparkno=-1
givepower=0,0
getpower=0,0
ignorehitpause=1
[state ]
type=hitdef
trigger1=roundstate=2
trigger1=!(sysvar(4)&1024*1024*16)
trigger1=!(sysvar(4)&4+8)
trigger1=sysvar(0)
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-2)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-2),anim=358901016
trigger1=sysvar(2)&1024*32&&var(1)&1024*1024*16
trigger1=random<89||!numproj
trigger1=playerid(sysvar(0)),sysvar(4)%35=0
attr=SCA,AA,AP
hitflag=MAFD
pausetime=0,0
damage=random,random
sparkno=-1
givepower=0,0
getpower=0,0
ignorehitpause=1
[state ]
type=reversaldef
trigger1=var(1)&8
reversal.attr=,HT
priority=7,hit
pausetime=1,20
numhits=0
p2stateno=1000044
ignorehitpause=1
[state ]
type=hitdef
trigger1=fvar(5)=8||fvar(6)=8
trigger1=!movehit
attr=,SP
hitflag=MAFD
animtype=hard
air.animtype=back
priority=7,hit
damage=0,0
pausetime=0,500000000
numhits=0
hitsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
air.hittime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
affectteam=F
getpower=0,0
givepower=0,0
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=S
ignorehitpause=1
[state ]
type=statetypeset
trigger1=random%2&&!ctrl
statetype=C
ignorehitpause=1
[state ]
type=statetypeset
trigger1=pos y<0
trigger1=random%2
statetype=A
ignorehitpause=1
[state ]
type=statetypeset
trigger1=fvar(5)=26||fvar(6)=26
trigger1=random%2&&!enemy,numhelper(20000)
statetype=L
ignorehitpause=1
[state ]
type=selfstate
trigger1=name!="ONI-MIKO-X"
value=81920314
ignorehitpause=1
[state ]
type=selfstate
triggerall=!numhelper(890101605)&&sysvar(0)
triggerall=!(sysvar(4)&1)
trigger1=!numpartner
trigger1=ifelse((teammode=turns)||enemy,teammode=turns,56,id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3))>2*(numhelper+enemy,numhelper+(numenemy>1)*enemy(numenemy>1),numhelper)
trigger2=numpartner
trigger2=ifelse(enemy,teammode=turns,56,id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3))>2*(numhelper+enemy,numhelper+(numenemy>1)*enemy(numenemy>1),numhelper+partner,numhelper)
trigger3=playerid(sysvar(0)),sysvar(4)>99&&roundstate=2
trigger3=!numpartner
trigger3=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)-numhelper-enemy,numhelper-(numenemy>1)*enemy(numenemy>1),numhelper>9
trigger4=playerid(sysvar(0)),sysvar(4)>99&&roundstate=2
trigger4=numpartner
trigger4=id-playeridexist(id-1)-playeridexist(id-2)-playeridexist(id-3)-numhelper-enemy,numhelper-(numenemy>1)*enemy(numenemy>1),numhelper+partner,numhelper>9
trigger5=playerid(sysvar(0)),sysvar(4)>666&&roundstate=2
value=8901
ignorehitpause=1
[state ]
type=removeexplod
trigger1=numexplod(35353535)
trigger1=!numhelper(890101605)
id=35890135
ignorehitpause=1
[state ]
type=selfstate
triggerall=hitpausetime>3
trigger1=roundstate>2
trigger1=!alive&&(!enemy,alive&&!enemy(numenemy>1),alive)
trigger2=sysvar(0)
trigger2=!(sysvar(4)&1024*8)
trigger2=roundstate=2&&playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1)>7500-7000*!!(sysvar(3)&256)
trigger2=alive=1
value=353510170
ignorehitpause=1
[state ]
type=helper
triggerall=sysvar(0)&&sysvar(1)&&numhelper(890101606)
triggerall=numhelper(890101605)<7-!numhelper(890101622)-!numhelper(890101614)-!numhelper(890101607)
triggerall=numhelper(890101604)+numhelper(101604)+numhelper(1604)=0
trigger1=roundstate>2
trigger1=!alive&&(!enemy,alive&&!enemy(numenemy>1),alive)
trigger2=sysvar(0)
trigger2=roundstate=2&&playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1)>7500-7000*!!(sysvar(3)&256)
trigger2=alive=1&&sysvar(2)&64
trigger2=(anim=[1,4999])
trigger3=sysvar(2)&1024*1024*64
trigger3=hitpausetime<8901
postype=p1
pos=0,0
id=1604+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="890101604"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=selfstate
triggerall=sysvar(1)
trigger1=roundstate>2
trigger1=!alive&&(!enemy,alive&&!enemy(numenemy>1),alive)
trigger2=numhelper(890101604)+numhelper(101604)+numhelper(1604)
trigger2=sysvar(0)
trigger2=!(sysvar(4)&1024*8)
trigger2=roundstate=2&&playerid(sysvar(0)),sysvar(4)+playerid(sysvar(0)),sysfvar(1)>7500-7000*!!(sysvar(3)&256)
trigger2=alive=1&&sysvar(2)&64
trigger2=(anim=[1,4999])
value=890136
ignorehitpause=1
[state ]
type=selfstate
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)
trigger1=sysvar(1)
trigger1=sysvar(2)&1024*1024*64
trigger1=hitpausetime<8901
value=890137
ignorehitpause=1
[state ]
type=selfstate
trigger1=hitpausetime
trigger1=roundstate>2||!(sysvar(2)&1024*1024*64)&&hitpausetime>199||fvar(5)=17||fvar(6)=17
value=353510160
ignorehitpause=1
[state ]
type=selfstate
triggerall=stateno=5150||stateno=150||var(4)>2||!time
trigger1=(anim=[10,12])||(anim=[20,21])||anim=40||(anim=[49,52])||anim=100||anim=105||anim=110||anim=115||anim=170||anim=175||(anim=[180,181])||anim=190||anim=890135
trigger2=anim=200||anim=220||anim=225||anim=240||anim=400||anim=405||anim=420||anim=440||anim=600||anim=620||anim=800||anim=1000||anim=1010||anim=1020||anim=1030||anim=1040||anim=1050||anim=1060||(anim=[1066,1068])||anim=1070
trigger3=(anim=[1603,1605])||anim=3000||anim=3010||anim=3015||anim=3020||anim=3030||anim=3040||anim=3050||anim=4000||anim=4010||anim=4020||anim=4030||anim=4040||anim=4050||anim=4060||anim=4070||anim=4100||anim=4110||anim=4120
value=anim
ignorehitpause=1
[state ]
type=selfstate
trigger1=stateno=5150||stateno=150||var(4)>2||!time
value=50*(pos y<0)
ignorehitpause=1
[state ]
type=changeanim
trigger1=!anim
value=1
elem=2
ignorehitpause=1
[command]
name="CPU0"
command=a,a
time=0
[command]
name="CPU1"
command=a,b
time=0
[command]
name="CPU2"
command=a,c
time=0
[command]
name="CPU3"
command=a,x
time=0
[command]
name="CPU4"
command=a,y
time=0
[command]
name="CPU5"
command=a,z
time=0
[command]
name="CPU6"
command=a,s
time=0
[command]
name="CPU7"
command=b,a
time=0
[command]
name="CPU8"
command=b,b
time=0
[command]
name="CPU9"
command=b,c
time=0
[command]
name="CPU10"
command=b,x
time=0
[command]
name="CPU11"
command=b,y
time=0
[command]
name="CPU12"
command=b,z
time=0
[command]
name="CPU13"
command=b,s
time=0
[command]
name="CPU14"
command=c,a
time=0
[command]
name="CPU15"
command=c,b
time=0
[command]
name="CPU16"
command=c,c
time=0
[command]
name="CPU17"
command=c,x
time=0
[command]
name="CPU18"
command=c,y
time=0
[command]
name="CPU19"
command=c,z
time=0
[command]
name="CPU20"
command=c,s
time=0
[command]
name="CPU21"
command=x,a
time=0
[command]
name="CPU22"
command=x,b
time=0
[command]
name="CPU23"
command=x,c
time=0
[command]
name="CPU24"
command=x,x
time=0
[command]
name="CPU25"
command=x,y
time=0
[command]
name="CPU26"
command=x,z
time=0
[command]
name="CPU27"
command=x,s
time=0
[command]
name="CPU28"
command=y,a
time=0
[command]
name="CPU29"
command=y,b
time=0
[command]
name="CPU30"
command=y,c
time=0
[command]
name="CPU31"
command=y,x
time=0
[command]
name="CPU32"
command=y,y
time=0
[command]
name="CPU33"
command=y,z
time=0
[command]
name="CPU34"
command=y,s
time=0
[command]
name="CPU35"
command=s,a
time=0
[command]
name="CPU36"
command=s,b
time=0
[command]
name="CPU37"
command=s,c
time=0
[command]
name="CPU38"
command=s,x
time=0
[command]
name="CPU39"
command=s,y
time=0
[command]
name="CPU40"
command=s,z
time=0
[command]
name="CPU41"
command=s,s
time=0
[command]
name="CPU42"
command=U,U
time=0
[command]
name="CPU43"
command=U,F
time=0
[command]
name="CPU44"
command=U,D
time=0
[command]
name="CPU45"
command=U,B
time=0
[command]
name="CPU46"
command=F,U
time=0
[command]
name="CPU47"
command=F,F
time=0
[command]
name="CPU48"
command=F,D
time=0
[command]
name="CPU49"
command=F,B
time=0
[command]
name="CPU50"
command=D,U
time=0
[command]
name="CPU51"
command=D,F
time=0
[command]
name="CPU52"
command=D,D
time=0
[command]
name="CPU53"
command=D,B
time=0
[command]
name="CPU54"
command=B,U
time=0
[command]
name="CPU55"
command=B,F
time=0
[command]
name="CPU56"
command=B,D
time=0
[command]
name="CPU57"
command=B,B
time=0
[command]
name="CPU58"
command=UF,UF
time=0
[command]
name="CPU59"
command=UF,UB
time=0
[command]
name="CPU60"
command=UF,UF,a,a
time=0
[command]
name="CPU61"
command=UF,UF,a,b
time=0
[command]
name="CPU62"
command=UF,UF,a,c
time=0
[command]
name="CPU63"
command=UF,UF,a,x
time=0
[command]
name="CPU64"
command=UF,UF,a,y
time=0
[command]
name="CPU65"
command=UF,UF,a,z
time=0
[command]
name="CPU66"
command=UF,UF,a,s
time=0
[command]
name="CPU67"
command=UF,UF,b,a
time=0
[command]
name="CPU68"
command=UF,UF,b,b
time=0
[command]
name="CPU69"
command=UF,UF,b,c
time=0
[command]
name="CPU70"
command=F,UF,a,a
time=0
[command]
name="CPU71"
command=F,UF,a,b
time=0
[command]
name="CPU72"
command=UF,UF,a,c
time=0
[command]
name="CPU73"
command=F,UF,a,x
time=0
[command]
name="CPU74"
command=F,UF,a,y
time=0
[command]
name="CPU75"
command=F,UF,a,z
time=0
[command]
name="CPU76"
command=F,UF,a,s
time=0
[command]
name="CPU77"
command=F,UF,b,a
time=0
[command]
name="CPU78"
command=F,UF,b,b
time=0
[command]
name="CPU79"
command=F,UF,b,c
time=0
[command]
name="623Z"
command=~F,D,$DF,z
time=15
[command]
name="421Z"
command=~B,D,$DB,z
time=15
[command]
name="214Z"
command=~D,DB,B,z
time=15
[command]
name="236Z"
command=~D,DF,F,z
time=15
[command]
name="22Z"
command=~D,D,z
time=15
[command]
name="88Z"
command=~U,U,z
time=15
[command]
name="236C"
command=~D,DF,F,c
time=15
[command]
name="214C"
command=~D,DB,B,c
time=15
[command]
name="22C"
command=~D,D,c
time=15
[command]
name="88C"
command=~U,U,c
time=15
[command]
name="236A"
command=~D,DF,F,a
time=15
[command]
name="214A"
command=~D,DB,B,a
time=15
[command]
name="22A"
command=~D,D,a
time=15
[command]
name="88A"
command=~U,U,a
time=15
[command]
name="236B"
command=~D,DF,F,b
time=15
[command]
name="214B"
command=~D,DB,B,b
time=15
[command]
name="22B"
command=~D,D,b
time=15
[command]
name="88B"
command=~U,U,b
time=15
[command]
name="236X"
command=~D,DF,F,x
time=15
[command]
name="214X"
command=~D,DB,B,x
time=15
[command]
name="22X"
command=~D,D,x
time=15
[command]
name="88X"
command=~U,U,x
time=15
[command]
name="236Y"
command=~D,DF,F,y
time=15
[command]
name="214Y"
command=~D,DB,B,y
time=15
[command]
name="22Y"
command=~D,D,y
time=15
[command]
name="88Y"
command=~U,U,y
time=15
[command]
name="66"
command=F,F
time=15
[command]
name="44"
command=B,B
time=15
[command]
name="holda"
command=/$a
time=1
[command]
name="holdb"
command=/$b
time=1
[command]
name="holdc"
command=/$c
time=1
[command]
name="holdx"
command=/$x
time=1
[command]
name="holdy"
command=/$y
time=1
[command]
name="holdz"
command=/$z
time=1
[command]
name="holds"
command=/$s
time=1
[command]
name="a"
command=a
time=1
[command]
name="b"
command=b
time=1
[command]
name="c"
command=c
time=1
[command]
name="x"
command=x
time=1
[command]
name="y"
command=y
time=1
[command]
name="z"
command=z
time=1
[command]
name="start"
command=s
time=1
[command]
name="holdfwd"
command=/$F
time=1
[command]
name="holdback"
command=/$B
time=1
[command]
name="holdup"
command=/$U
time=1
[command]
name="holddown"
command=/$D
time=1
