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[statedef 353510170]
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value=(1000035*ishelper+890106*!ishelper-5150)*(name="ONI-MIKO-X")+5150
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[statedef 353510180]
type=U
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physics=N
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trigger1=palno=1&&!alive||ishelper
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[statedef 357777777]
type=U
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type=changestate
trigger1=var(0)<128
trigger1=var(0):=var(0)+1
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[state ]
type=changestate
trigger1=var(0)<128
trigger1=var(0):=var(0)+1
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persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)<128
trigger1=var(0):=var(0)+1
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persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=var(0)<128
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[state ]
type=changestate
trigger1=var(0)<128
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[state ]
type=changestate
trigger1=var(0)<128
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[state ]
type=changestate
trigger1=var(0)<128
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[state ]
type=changestate
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[state ]
type=changestate
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[statedef 357777778]
type=U
movetype=U
physics=N
[state ]
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[state ]
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[state ]
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attr=C,HP
hitflag=
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getpower=0
ground.type=none
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[state ]
type=projectile
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[state ]
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[state ]
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[state ]
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[state ]
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trigger1=1
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[state ]
type=changestate
trigger1=1
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[state ]
type=changestate
trigger1=1
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ignorehitpause=1
[state ]
type=changestate
trigger1=1
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ignorehitpause=1
[state ]
type=changestate
trigger1=1
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ignorehitpause=1
[state ]
type=changestate
trigger1=1
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ignorehitpause=1
[state ]
type=changestate
trigger1=1
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ignorehitpause=1
[state ]
type=changestate
trigger1=1
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ignorehitpause=1
[state ]
type=changestate
trigger1=1
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ignorehitpause=1
[statedef 120]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 130]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 131]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
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ignorehitpause=1
[statedef 132]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 140]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 152]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 154]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 155]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5000]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5001]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5010]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5011]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5020]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5030]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5035]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5040]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5050]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5070]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5071]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5080]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5081]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5100]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5101]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5110]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5111]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5120]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5200]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5201]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5210]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5500]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5900]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=name!="ore_no_yome"
trigger2=!ishelper(1)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changeanim
trigger1=ishelper(1)
trigger1=name="ore_no_yome"
trigger1=var(0):=8901&&var(1):=-8901
value=1
ignorehitpause=1
[state ]
type=statetypeset
trigger1=ishelper(1)
trigger1=name="ore_no_yome"
statetype=S
movetype=I
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(1)
trigger1=name="ore_no_yome"
sysvar(0)=8901
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(1)
trigger1=name="ore_no_yome"
sysvar(1)=-8901
ignorehitpause=1
[state ]
type=nothitby
trigger1=ishelper(1)
trigger1=name="ore_no_yome"
value=SCA
ignorehitpause=1
[state ]
type=destroyself
trigger1=name="ore_no_yome"
trigger1=ishelper(1)
trigger1=numhelper(1)>1
ignorehitpause=1
[statedef 16500]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper(890101604)+ishelper(101604)+ishelper(1604)=0
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[statedef 89010]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89011]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89012]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89013]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89014]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89015]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89016]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89017]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89018]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89019]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89020]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89021]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89022]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89023]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89024]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89025]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89026]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89027]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89028]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89029]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 89030]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
movehitpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=!(fvar(5)=8||fvar(6)=8)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=stateno=enemy,var(37)||stateno=enemy,var(38)||stateno=enemy,var(39)||stateno=enemy,var(40)||stateno=enemy,var(41)||stateno=enemy,var(42)||stateno=enemy,var(43)||stateno=enemy,var(44)||stateno=enemy,var(45)||stateno=enemy,var(46)
trigger2=stateno=enemy,var(47)||stateno=enemy,var(48)||stateno=enemy,var(49)||stateno=enemy,var(50)||stateno=enemy,var(51)||stateno=enemy,var(52)||stateno=enemy,var(53)||stateno=enemy,var(54)||stateno=enemy,var(55)||stateno=enemy,var(56)
value=89010
persistent=256
ignorehitpause=1
[state ]
type=sprpriority
trigger1=1
value=8901
ignorehitpause=1
[state ]
type=turn
triggerall=anim>1&&roundstate=2||var(3):=0
triggerall=fvar(0)<0
trigger1=facing<0
trigger1=var(3):=1
trigger2=facing>0
trigger2=var(3):=-1
ignorehitpause=1
[state ]
type=varset
trigger1=!ishelper
trigger1=var(3)=1||var(3)=-1
sysvar(2)=(sysvar(2)|1024*1024*32*(var(3)>0))-(sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim=1&&animtime!=[-2,-1]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=anim!=1||animtime=[-2,-1]
value=1
elem=2
ignorehitpause=1
[state ]
type=velset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=abs(vel x)<2
trigger2=animelem=2
x=0
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=posadd
trigger1=1
x=vel x
y=vel y
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150-300*(pos x<0)
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+anim*10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=trans
trigger1=numexplod(1)
trans=addalpha
alpha=0,256
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=velset
trigger1=fvar(5)=8||fvar(6)=8
x=14
y=14
ignorehitpause=1
[state ]
type=screenbound
trigger1=fvar(5)=8||fvar(6)=8
movecamera=0,0
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos x
y=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y-10*(playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),pos y>=0)
ignorehitpause=1
[state ]
type=turn
triggerall=fvar(5)=8||fvar(6)=8
triggerall=movehit||var(3):=0
triggerall=enemy(fvar(6)=8&&numenemy>1),var(1)
trigger1=!numpartner
trigger1=teamside=1||teamside=2&&fvar(6)=8
trigger1=var(3):=1
trigger1=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger2=numpartner
trigger2=teamside=1&&(partner,id>id||fvar(6)=8)||teamside=2&&fvar(6)=8&&partner,id>id
trigger2=var(3):=1
trigger2=facing!=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
trigger3=!var(3)
trigger3=facing=playerid(enemy(fvar(6)=8&&numenemy>1),var(1)),facing
ignorehitpause=1
[state ]
type=posadd
trigger1=fvar(5)=8||fvar(6)=8
trigger1=movehit
trigger1=enemy(fvar(6)=8&&numenemy>1),var(1)
x=ifelse(var(3),-20,20)
ignorehitpause=1
[state ]
type=projectile
trigger1=roundstate=2
trigger1=!enemy(fvar(6)=8&&numenemy>1),var(4)
projanim=359002
projremove=1
projremovetime=1
projid=1
offset=0,0
attr=SCA,AA,AP,AT
hitflag=MAFD
animtype=light
air.animtype=back
priority=7,hit
damage=1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2),1+1000000*(enemy(fvar(6)=8&&numenemy>1),life<enemy(fvar(6)=8&&numenemy>1),lifemax*0.2)
pausetime=0,0
projheightbound=-8888888,8888888
projedgebound=88888888
projstagebound=88888888
ground.type=high
ground.slidetime=0
ground.hittime=0
guard.hittime=0
air.hittime=0
guard.ctrltime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
fall=0
air.fall=0
hitonce=0
givepower=0,0
getpower=0,0
ignorehitpause=1
[statedef 450001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=sysvar(2)!=35*gametime
trigger2=name!="Oniduka"
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changeanim2
trigger1=1
value=0
persistent=256
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=
persistent=256
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value2=
persistent=256
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=89000000
persistent=256
ignorehitpause=1
[statedef 59]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 124]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 125]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 156]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 161]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 165]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 167]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 193]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 194]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 666]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 801]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 924]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1007]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1010]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1020]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1043]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1065]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1070]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1110]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1111]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1112]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1113]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1114]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1116]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1117]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1120]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1119]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1210]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1220]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1253]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1254]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1303]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1412]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1720]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1801]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2010]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2011]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2020]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2022]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2024]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2025]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2029]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2101]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2110]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2120]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2121]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2125]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2133]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2210]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2220]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2222]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2269]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2352]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2353]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2355]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2356]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2506]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2507]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2611]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 2901]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3027]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3031]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3032]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3033]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3034]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3035]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3036]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3037]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3041]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3052]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3054]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3059]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3101]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3185]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3210]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3230]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3333]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3403]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3920]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3921]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3929]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 3999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4050]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4060]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4080]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4090]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4091]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4211]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4310]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4311]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4330]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4331]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4391]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4395]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4396]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4444]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4510]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4512]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4920]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4921]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4922]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 4930]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5555]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5788]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5789]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5790]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5858]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 5900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6004]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6010]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6011]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6012]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6014]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6016]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6019]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6020]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6024]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6025]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6026]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6027]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6032]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6033]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6034]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6035]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6301]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6306]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6540]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6666]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6789]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 6920]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7006]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7011]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7040]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7041]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7042]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7043]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7044]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7045]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7046]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7047]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7055]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7309]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7320]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7321]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7326]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7327]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7777]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7878]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 7900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8006]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8012]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8015]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8040]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8075]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8082]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8085]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8888]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 8900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9007]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9010]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9110]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9126]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9263]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9809]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9901]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9936]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9952]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9988]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9990]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9991]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9992]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9994]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9998]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 9999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10004]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10012]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10015]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10040]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10050]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10051]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10052]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10060]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10061]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10062]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10063]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10070]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10071]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10072]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10101]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10504]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 10651]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11004]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11060]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11111]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11121]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11122]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11130]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11131]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11501]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11502]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11503]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11592]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11599]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11680]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11710]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11720]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11730]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11950]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11988]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 11999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12004]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12030]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12310]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12345]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 12500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 13000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 13020]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 13050]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 13100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 13200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 13500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 14001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 14002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 14011]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 14100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15010]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15020]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15110]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15120]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15210]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15220]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15550]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15601]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15602]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 15603]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 16003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 16500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 16803]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 18102]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 18103]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 19101]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 19222]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 19999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 20000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 20955]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 21000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 21001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 21002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 21003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 21012]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 22101]
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physics=N
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[state ]
type=changestate
trigger1=1
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persistent=256
ignorehitpause=1
[statedef 22102]
type=U
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physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 22103]
type=U
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physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 22121]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 22122]
type=U
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physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 22222]
type=U
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physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 22224]
type=U
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physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 22428]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 22988]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 24601]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 24640]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 25028]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 25544]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 26320]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 26485]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 29995]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30004]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30005]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30010]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30013]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30014]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30020]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30021]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 30277]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 31993]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 32555]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 33078]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 33333]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 37000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 40000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 40001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 40002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 40003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 40952]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 43302]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 43425]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 43426]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 43655]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 43705]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 43708]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 44444]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 44488]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 44489]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 44900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 45755]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 45766]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 45999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 46060]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 46965]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 49933]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 49943]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 49999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 50000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 50505]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 50506]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 51515]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 51516]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 51517]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 51518]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 55555]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 56414]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 58900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 58901]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 60000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 60010]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 60050]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 60315]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 61000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 64000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 64001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 64002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 64003]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 65000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 65500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 65530]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 66666]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 70000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 70100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 70200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 77777]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 80000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 84555]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 88885]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 88887]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 88888]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 90000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 94401]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 99919]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 99920]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 99999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100000]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100001]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100002]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100037]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100038]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100039]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100040]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100041]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100042]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100043]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100044]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100045]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100046]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100047]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100048]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100049]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100050]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100051]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100052]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100053]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100054]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100055]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100056]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100057]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100151]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100215]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 102500]
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[statedef 111000]
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[statedef 111111]
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[statedef 111230]
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[statedef 170000]
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[statedef 200000]
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[statedef 220005]
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[statedef 288888]
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[statedef 288891]
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[statedef 400000]
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[statedef 450000]
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[statedef 450001]
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[statedef 555555]
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[statedef 600000]
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[statedef 741004]
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[statedef 80000000]
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[statedef 88888881]
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[state ]
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[statedef 88888882]
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[state ]
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[statedef 88888883]
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[statedef 88888884]
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[state ]
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[statedef 88888885]
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[statedef 88888886]
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[state ]
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[statedef 88888887]
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[state ]
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[statedef 88888888]
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[state ]
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[statedef 88888889]
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[state ]
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[statedef 90000000]
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[state ]
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[statedef 990990990]
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[state ]
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[statedef 99999999]
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[state ]
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[statedef 100000000]
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[state ]
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[statedef 111111111]
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[state ]
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[statedef 123456789]
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[state ]
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[statedef 200000000]
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[state ]
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[statedef 222222222]
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[state ]
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[statedef 300000000]
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[state ]
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[statedef 333333333]
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[state ]
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[statedef 400000000]
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[state ]
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[statedef 444444444]
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[state ]
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[statedef 500000000]
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[state ]
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[statedef 555555555]
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[state ]
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[statedef 555555557]
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[state ]
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[statedef 600000000]
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[state ]
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[statedef 666666666]
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[state ]
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[statedef 700000000]
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[state ]
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[statedef 777777777]
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[state ]
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[statedef 800000000]
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[state ]
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[statedef 888888888]
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[state ]
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[statedef 900000000]
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[state ]
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[statedef 987654321]
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[state ]
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[statedef 999999999]
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[state ]
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[statedef 1000000000]
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[state ]
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[statedef 1100000000]
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[state ]
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[statedef 111111111]
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[state ]
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[statedef 1200000000]
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[state ]
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[statedef 1300000000]
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[state ]
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[statedef 1400000000]
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[state ]
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[statedef 1500000000]
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[state ]
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[statedef 1600000000]
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[state ]
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[statedef 1700000000]
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[state ]
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[statedef 1800000000]
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[state ]
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[statedef 1900000000]
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[state ]
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[statedef 2000000000]
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[state ]
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[statedef 2100000000]
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[state ]
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[state ]
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[statedef 1]
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[state ]
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[statedef 2]
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[state ]
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[statedef 3]
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[state ]
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[statedef 4]
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[state ]
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[statedef 5]
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[state ]
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[statedef 6]
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[state ]
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[statedef 7]
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[state ]
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[statedef 8]
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[state ]
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[statedef 9]
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[state ]
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[statedef 10]
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[state ]
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[statedef 11]
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[state ]
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[statedef 12]
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[state ]
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[statedef 13]
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[state ]
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[statedef 14]
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[state ]
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[statedef 15]
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[state ]
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[statedef 16]
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[state ]
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[statedef 17]
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[state ]
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[statedef 18]
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[state ]
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[statedef 19]
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[state ]
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[statedef 20]
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[state ]
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[statedef 21]
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[state ]
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[statedef 22]
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[state ]
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[statedef 23]
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[state ]
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[statedef 24]
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[state ]
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[statedef 25]
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[state ]
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[statedef 26]
type=U
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[state ]
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[statedef 27]
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[state ]
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[statedef 28]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 29]
type=U
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[state ]
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[statedef 30]
type=U
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[state ]
type=changestate
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[statedef 31]
type=U
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[state ]
type=changestate
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[statedef 32]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 33]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 34]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 35]
type=U
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[state ]
type=changestate
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[statedef 36]
type=U
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[state ]
type=changestate
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[statedef 37]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 38]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 39]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 40]
type=U
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[state ]
type=changestate
trigger1=1
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ignorehitpause=1
[statedef 41]
type=U
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ctrl=0
[state ]
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ignorehitpause=1
[statedef 42]
type=U
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ctrl=0
[state ]
type=changestate
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ignorehitpause=1
[statedef 43]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 44]
type=U
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ctrl=0
[state ]
type=changestate
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ignorehitpause=1
[statedef 45]
type=U
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ctrl=0
[state ]
type=changestate
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ignorehitpause=1
[statedef 46]
type=U
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[state ]
type=changestate
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ignorehitpause=1
[statedef 47]
type=U
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ctrl=0
[state ]
type=changestate
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ignorehitpause=1
[statedef 48]
type=U
movetype=U
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ctrl=0
[state ]
type=changestate
trigger1=1
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persistent=256
ignorehitpause=1
[statedef 49]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 50]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 51]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 52]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 53]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 54]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 55]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 56]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 57]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 58]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 59]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 60]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 61]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 62]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 63]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 64]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 65]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 66]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 67]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 68]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 69]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 70]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 71]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 72]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 73]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 74]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 75]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 76]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 77]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 78]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 79]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 80]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 81]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 82]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 83]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 84]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 85]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 86]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 87]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 88]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 89]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 90]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 91]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 92]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 93]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 94]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 95]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 96]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 97]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 98]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 99]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 100]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 101]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 102]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 103]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 104]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 105]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 106]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 107]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 108]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 109]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 110]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 111]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 112]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 113]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 114]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 115]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 116]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 117]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 118]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 119]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 120]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 121]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 122]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 123]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 124]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 125]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 126]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 127]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 128]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 129]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 130]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 131]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 132]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 133]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 134]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 135]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 136]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 137]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 138]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 139]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 140]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 141]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 142]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 143]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 144]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 145]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 146]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 147]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 148]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 149]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 150]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 151]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 152]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 153]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 154]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 155]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 156]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 157]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 158]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 159]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 160]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 161]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 162]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 163]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 164]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 165]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 166]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 167]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 168]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 169]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 170]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 171]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 172]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 173]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 174]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 175]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 176]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 177]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 178]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 179]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 180]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 181]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 182]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 183]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 184]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 185]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 186]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 187]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 188]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 189]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 190]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 191]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 192]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 193]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 194]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 195]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 196]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 197]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 198]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 199]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 200]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 201]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 202]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 203]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 204]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 205]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 206]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 207]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 208]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 209]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 210]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 211]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 212]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 213]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 214]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 215]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 216]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 217]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 218]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 219]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 220]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 221]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 222]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 223]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 224]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 225]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 226]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 227]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 228]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 229]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 230]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 231]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 232]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 233]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 234]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 235]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 236]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 237]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 238]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 239]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 240]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 241]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 242]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 243]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 244]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 245]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 246]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 247]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 248]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 249]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 250]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 251]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 252]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 253]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 254]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 255]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 256]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 257]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 258]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 259]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 260]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 261]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 262]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 263]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 264]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 265]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 266]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 267]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 268]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 269]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 270]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 271]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 272]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 273]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 274]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 275]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 276]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 277]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 278]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 279]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 280]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 281]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 282]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 283]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 284]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 285]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 286]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 287]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 288]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 289]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 290]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 291]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 292]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 293]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 294]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 295]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 296]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 297]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 298]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 299]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 300]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 301]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 302]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 303]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 304]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 305]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 306]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 307]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 308]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 309]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 310]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 311]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 312]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 313]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 314]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 315]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 316]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 317]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 318]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 319]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 320]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 321]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 322]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 323]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 324]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 325]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 326]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 327]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 328]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 329]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 330]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 331]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 332]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 333]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 334]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 335]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 336]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 337]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 338]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 339]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 340]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 341]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 342]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 343]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 344]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 345]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 346]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 347]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 348]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 349]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 350]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 351]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 352]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 353]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 354]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 355]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 356]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 357]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 358]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 359]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 360]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 361]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 362]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 363]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 364]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 365]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 366]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 367]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 368]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 369]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 370]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 371]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 372]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 373]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 374]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 375]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 376]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 377]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 378]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 379]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 380]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 381]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 382]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 383]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 384]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 385]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 386]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 387]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 388]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 389]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 390]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 391]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 392]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 393]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 394]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 395]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 396]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 397]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 398]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 399]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 400]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 401]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 402]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 403]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 404]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 405]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 406]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 407]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 408]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 409]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 410]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 411]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 412]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 413]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 414]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 415]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 416]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 417]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 418]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 419]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 420]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 421]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 422]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 423]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 424]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 425]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 426]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 427]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 428]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 429]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 430]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 431]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 432]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 433]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 434]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 435]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 436]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 437]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 438]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 439]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 440]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 441]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 442]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 443]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 444]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 445]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 446]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 447]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 448]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 449]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 450]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 451]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 452]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 453]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 454]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 455]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 456]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 457]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 458]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 459]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 460]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 461]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 462]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 463]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 464]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 465]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 466]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 467]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 468]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 469]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 470]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 471]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 472]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 473]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 474]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 475]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 476]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 477]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 478]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 479]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 480]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 481]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 482]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 483]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 484]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 485]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 486]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 487]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 488]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 489]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 490]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 491]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 492]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 493]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 494]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 495]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 496]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 497]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 498]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 499]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 500]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 501]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 502]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 503]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 504]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 505]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 506]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 507]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 508]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 509]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 510]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 511]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 512]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 513]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 514]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 515]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 516]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 517]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 518]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 519]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 520]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 521]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 522]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 523]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 524]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 525]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 526]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 527]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 528]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 529]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 530]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 531]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 532]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 533]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 534]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 535]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 536]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 537]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 538]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 539]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 540]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 541]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 542]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 543]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 544]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 545]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 546]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 547]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 548]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 549]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 550]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 551]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 552]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 553]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 554]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 555]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 556]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 557]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 558]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 559]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 560]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 561]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 562]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 563]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 564]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 565]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 566]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 567]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 568]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 569]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 570]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 571]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 572]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 573]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 574]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 575]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 576]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 577]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 578]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 579]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 580]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 581]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 582]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 583]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 584]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 585]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 586]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 587]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 588]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 589]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 590]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 591]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 592]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 593]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 594]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 595]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 596]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 597]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 598]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 599]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 600]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 601]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 602]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 603]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 604]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 605]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 606]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 607]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 608]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 609]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 610]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 611]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 612]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 613]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 614]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 615]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 616]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 617]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 618]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 619]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 620]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 621]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 622]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 623]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 624]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 625]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 626]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 627]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 628]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 629]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 630]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 631]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 632]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 633]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 634]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 635]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 636]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 637]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 638]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 639]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 640]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 641]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 642]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 643]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 644]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 645]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 646]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 647]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 648]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 649]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 650]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 651]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 652]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 653]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 654]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 655]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 656]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 657]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 658]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 659]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 660]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 661]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 662]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 663]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 664]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 665]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 666]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 667]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 668]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 669]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 670]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 671]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 672]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 673]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 674]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 675]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 676]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 677]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 678]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 679]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 680]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 681]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 682]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 683]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 684]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 685]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 686]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 687]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 688]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 689]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 690]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 691]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 692]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 693]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 694]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 695]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 696]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 697]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 698]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 699]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 700]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 701]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 702]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 703]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 704]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 705]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 706]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 707]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 708]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 709]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 710]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 711]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 712]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 713]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 714]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 715]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 716]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 717]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 718]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 719]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 720]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 721]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 722]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 723]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 724]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 725]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 726]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 727]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 728]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 729]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 730]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 731]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 732]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 733]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 734]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 735]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 736]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 737]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 738]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 739]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 740]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 741]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 742]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 743]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 744]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 745]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 746]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 747]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 748]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 749]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 750]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 751]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 752]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 753]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 754]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 755]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 756]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 757]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 758]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 759]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 760]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 761]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 762]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 763]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 764]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 765]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 766]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 767]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 768]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 769]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 770]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 771]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 772]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 773]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 774]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 775]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 776]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 777]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 778]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 779]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 780]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 781]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 782]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 783]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 784]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 785]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 786]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 787]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 788]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 789]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 790]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 791]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 792]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 793]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 794]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 795]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 796]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 797]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 798]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 799]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 800]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 801]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 802]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 803]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 804]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 805]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 806]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 807]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 808]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 809]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 810]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 811]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 812]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 813]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 814]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 815]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 816]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 817]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 818]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 819]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 820]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 821]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 822]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 823]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 824]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 825]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 826]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 827]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 828]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 829]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 830]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 831]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 832]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 833]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 834]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 835]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 836]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 837]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 838]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 839]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 840]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 841]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 842]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 843]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 844]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 845]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 846]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 847]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 848]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 849]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 850]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 851]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 852]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 853]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 854]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 855]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 856]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 857]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 858]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 859]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 860]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 861]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 862]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 863]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 864]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 865]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 866]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 867]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 868]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 869]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 870]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 871]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 872]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 873]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 874]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 875]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 876]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 877]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 878]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 879]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 880]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 881]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 882]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 883]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 884]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 885]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 886]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 887]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 888]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 889]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 891]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 892]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 893]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 894]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 895]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 896]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 897]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 898]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 899]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 900]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 901]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 902]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 903]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 904]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 905]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 906]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 907]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 908]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 909]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 910]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 911]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 912]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 913]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 914]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 915]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 916]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 917]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 918]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 919]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 920]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 921]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 922]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 923]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 924]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 925]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 926]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 927]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 928]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 929]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 930]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 931]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 932]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 933]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 934]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 935]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 936]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 937]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 938]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 939]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 940]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 941]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 942]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 943]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 944]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 945]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 946]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 947]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 948]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 949]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 950]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 951]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 952]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 953]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 954]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 955]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 956]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 957]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 958]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 959]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 960]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 961]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 962]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 963]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 964]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 965]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 966]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 967]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 968]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 969]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 970]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 971]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 972]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 973]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 974]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 975]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 976]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 977]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 978]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 979]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 980]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 981]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 982]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 983]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 984]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 985]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 986]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 987]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 988]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 989]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 990]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 991]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 992]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 993]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 994]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 995]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 996]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 997]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 998]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 999]
type=U
movetype=U
physics=N
ctrl=0
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
