[statedef 150]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
ignorehitpause=1
[state ]
type=statetypeset
trigger1=roundstate>2
statetype=S
ignorehitpause=1
[state ]
type=ctrlset
trigger1=roundstate>2
value=(roundstate=3)
ignorehitpause=1
[statedef 151]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper(890101601)
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysvar(3)=(sysvar(3)|2)
ignorehitpause=1
[state ]
type=lifeset
trigger1=1
value=root,life+!root,life*!hitpausetime
ignorehitpause=1
[statedef 5150]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=varset
trigger1=ishelper&&name!="ONI-MIKO-X"
sysvar(2)=35*gametime
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="ONI-MIKO-X"
value=SCA
ignorehitpause=1
[state ]
type=changestate
triggerall=name!="ONI-MIKO-X"
triggerall=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),name="ONI-MIKO-X"
trigger1=!ishelper&&name="lunatic"&&(palno%6=0||numhelper(42105))
trigger2=name="systemer"
trigger2=ishelper(10151)+ishelper(10152)+ishelper(10153)+ishelper(10154)+ishelper(1014)+ishelper(10121)+ishelper(10122)+ishelper(10123)+ishelper(10124)+ishelper(42106)
trigger3=name="S-Tomy"
trigger3=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),fvar(5)=20||enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),fvar(6)=20
trigger3=!ishelper(357777777)&&numhelper(357777778)&&ishelper
trigger4=name="Atemigeese"&&ishelper
trigger4=!root,numprojid(355489021)
trigger5=name="Oniduka"
trigger5=ishelper(450001)
trigger6=ishelper
trigger6=name="G-Mizuchi-v2"&&selfanimexist(11722)&&root,palno=12
trigger7=name="Villager_J"
trigger7=ishelper(48)||ishelper(49)||ishelper(50)||ishelper(51)||ishelper(52)
value=899999996
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper
triggerall=name!="ONI-MIKO-X"
triggerall=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),name="ONI-MIKO-X"
trigger1=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),sysvar(2)&1
trigger2=!root,numprojid(352222775)&&!playeridexist(id)&&!numhelper(357777777)
trigger3=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),var(54)&&!root,numprojid(3554895)
trigger4=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),var(55)&&!root,numprojid(3555895)
value=899999991
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper&&name!="ONI-MIKO-X"
triggerall=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(2)&2+16
trigger2=parent,id=root,id
trigger2=!numpartner||playeridexist(root,id+1)&&!playerid(root,id+playeridexist(root,id+1)),ishelper&&playerid(root,id+playeridexist(root,id+1)),teamside=teamside
trigger2=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"&&playeridexist(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(0))&&playeridexist(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1))
trigger2=playeridexist(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0))&&playeridexist(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1))
trigger2=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(2)&4||roundstate>2
trigger2=!root,alive&&(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(0)),sysfvar(0)<29||roundstate>2)||enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),anim=[170,181]
trigger3=parent,id=root,id
trigger3=numpartner
trigger3=root,id>partner,id
trigger3=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"&&playeridexist(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(0))&&playeridexist(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1))
trigger3=playeridexist(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1))
trigger3=playeridexist(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2))&&playeridexist(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3))
trigger3=!root,alive&&(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(0)),sysfvar(0)<29||roundstate>2)||enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),anim=[170,181]
value=899999994
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=ishelper
trigger1=name!="ONI-MIKO-X"
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(2)&32
value=899999995
persistent=256
ignorehitpause=1
[state ]
type=helper
trigger1=name!="ONI-MIKO-X"
trigger1=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),name="ONI-MIKO-X"
trigger1=playeridexist(id)
trigger1=!numhelper(357777777)
postype=p1
pos=0,777
id=357777777
stateno=357701016+random*random+random
name="357777777"
helpertype=normal
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=name!="ONI-MIKO-X"
trigger1=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),name="ONI-MIKO-X"
trigger1=playeridexist(id)&&!ishelper
trigger1=!numhelper(357777778)
postype=p1
pos=0,777
id=357777778
stateno=357701016+random*random+random
name="357777778"
helpertype=normal
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=changestate
triggerall=ishelper
triggerall=name!="ONI-MIKO-X"
triggerall=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),name="ONI-MIKO-X"
trigger1=root,numprojid(35890890)+root,numprojid(35890891)<3+2*(parent,id=root,id)
trigger1=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),sysvar(2)&256
trigger2=ishelper(357777773)+ishelper(357777774)+ishelper(357777775)+ishelper(357777776)+ishelper(357777777)+ishelper(357777778)||roundstate<2
trigger3=!numhelper(357777778)
trigger3=parent,id=root,id
trigger4=enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),sysvar(2)&1024*1024*512
trigger4=ishelper(enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),var(16))+ishelper(enemy(numenemy>1&&enemy,name!="ONI-MIKO-X"),var(17))
trigger5=name="Ultimate Kung Fu Man"
trigger5=ishelper(9999)
trigger6=name="Mai Kawasumi"&&(enemy,fvar(5)=11||enemy,fvar(6)=11)
trigger6=selfanimexist(88889)&&selfanimexist(77776)&&!selfanimexist(723723)
value=(899999993-153)*(ishelper(357777773)+ishelper(357777774)+ishelper(357777775)+ishelper(357777776))+153
persistent=256
ignorehitpause=1
[state ]
type=tagin
trigger1=!ishelper&&name!="ONI-MIKO-X"
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"
trigger1=numpartner
trigger1=time
trigger1=!lose
trigger1=gametime%89<45&&(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(2)%4||partner,time>449)
trigger1=gametime%99<9||partner,gethitvar(fall.damage)>partner,lifemax&&random%3=0&&gametime%77<15||partner,time>449
stateno=5150
partnerstateno=5110-(5000+58*(random%2||partner,time>449))*(partner,gethitvar(fall.damage)<partner,life)
persistent=256
ignorehitpause=1
[state ]
type=tagin
trigger1=!ishelper&&name!="ONI-MIKO-X"
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"
trigger1=numpartner
trigger1=time
trigger1=!lose
trigger1=gametime%89<45&&(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(2)%4||partner,time>449)
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),var(46)||partner,gethitvar(fall.damage)>partner,lifemax&&random%3=0&&gametime%77<15||partner,time>449
stateno=5150
partnerstateno=ifelse((enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(2)%4&&partner,time<450),enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),var(46),52)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=!ishelper&&name!="ONI-MIKO-X"
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(2)&16
trigger1=alive&&!lose
trigger1=time||prevstateno!=899999994&&!numprojid(35777779)
value=899999994
persistent=256
ignorehitpause=1
[state ]
type=changestate
triggerall=name="ONI-MIKO-X"
triggerall=!ishelper&&var(0)=[35*gametime,35*gametime+7]
triggerall=roundstate>2&&alive
triggerall=var(3):=1
trigger1=numexplod(35353535)
trigger1=!(sysvar(4)&1024*1024*16)
trigger1=sysvar(0)
trigger1=playeridexist(playerid(sysvar(0)),sysvar(0)-2)
trigger1=playerid(playerid(sysvar(0)),sysvar(0)-2),anim=358901016
trigger1=teamside=1&&!numpartner&&!winko
trigger1=var(3):=0
trigger2=var(3)
value=150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name="ONI-MIKO-X"
trigger1=!ishelper&&var(0)=[35*gametime,35*gametime+7]
trigger1=roundstate=2&&alive
trigger1=fvar(5)=17||fvar(6)=17
value=150
persistent=256
ignorehitpause=1
[state ]
type=changeanim
trigger1=name="ONI-MIKO-X"
trigger1=!ishelper&&!alive&&sysvar(0)
trigger1=var(1)&1024&&playerid(sysvar(0)),sysfvar(0)=1000
trigger1=anim!=5150
value=5150
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="ONI-MIKO-X"
trigger1=!ishelper&&!alive
trigger1=selfanimexist(5140)
trigger1=anim!=5140
value=5140
ignorehitpause=1
[state ]
type=changeanim
trigger1=name!="ONI-MIKO-X"
trigger1=!ishelper&&!alive
trigger1=selfanimexist(5110)
trigger1=anim!=[5140,5159]
trigger1=anim!=[5110,5119]
value=5110
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name="ONI-MIKO-X"
trigger1=!ishelper&&!alive&&sysvar(0)
trigger1=var(1)&1024&&playerid(sysvar(0)),sysfvar(0)=1000
statetype=L
movetype=I
physics=N
ignorehitpause=1
[state ]
type=sprpriority
trigger1=name!="ONI-MIKO-X"
value=-890
ignorehitpause=1
[state ]
type=posset
triggerall=!ishelper&&!alive
trigger1=anim=[5140,5159]
trigger2=anim=[5110,5119]
y=0
ignorehitpause=1
[state ]
type=statetypeset
trigger1=name!="ONI-MIKO-X"
statetype=S
movetype=I
physics=N
ignorehitpause=1
[state ]
type=ctrlset
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper
value=(!ishelper&&name!="ONI-MIKO-X")
ignorehitpause=1
[state ]
type=lifeset
triggerall=!ishelper
trigger1=name!="ONI-MIKO-X"
trigger2=var(0)!=[35*gametime,35*gametime+7]
value=0
ignorehitpause=1
[state ]
type=powerset
trigger1=power&&name!="Grand Master"
trigger1=gametime%1234<333||!random
value=(gametime%252>20)
ignorehitpause=1
[state ]
type=velset
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper&&!alive
trigger2=anim=5150
x=0
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper&&!alive
trigger2=anim=5150
value=1
ignorehitpause=1
[state ]
type=removeexplod
trigger1=name!="ONI-MIKO-X"
ignorehitpause=1
[state ]
type=afterimagetime
trigger1=name!="ONI-MIKO-X"
time=0
ignorehitpause=1
[state ]
type=playerpush
trigger1=name!="ONI-MIKO-X"
value=0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=ishelper
trigger1=name!="ONI-MIKO-X"
flag=invisible
ignorehitpause=1
[state ]
type=screenbound
triggerall=name!="ONI-MIKO-X"
trigger1=ishelper
trigger2=!alive
trigger2=anim!=[5140,5159]
trigger2=anim!=[5110,5119]
movecamera=0,0
ignorehitpause=1
[state ]
type=posset
triggerall=name!="ONI-MIKO-X"
trigger1=ishelper
trigger2=!alive
trigger2=anim!=[5140,5159]
trigger2=anim!=[5110,5119]
x=0
y=-8901
ignorehitpause=1
[state ]
type=nothitby
trigger1=name!="ONI-MIKO-X"
value2=SCA
ignorehitpause=1
[state ]
type=palfx
trigger1=name!="ONI-MIKO-X"
trigger1=alive
time=8901
add=-222,-222,-222
sinadd=-80,-80,-80,10
ignorehitpause=1
[state ]
type=projectile
trigger1=!ishelper
trigger1=name!="ONI-MIKO-X"
trigger1=!numprojid(890177770)
projanim=0
projid=890177770
projremove=0
projremovetime=890177770
projhits=0
offset=-8901,8901777
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=C,HP
hitflag=
numhits=0
getpower=0
guard.dist=0
ground.type=none
ignorehitpause=1
[state ]
type=changeanim2
triggerall=name!="ONI-MIKO-X"
triggerall=!ishelper
trigger1=alive
trigger2=palno!=1
value=358901015
ignorehitpause=1
[state ]
type=reversaldef
triggerall=name!="ONI-MIKO-X"
triggerall=!ishelper
trigger1=alive
trigger2=palno!=1
reversal.attr=SCA,AA,AT,AP
pausetime=8,8
damage=0,0
sparkno=s-1
ignorehitpause=1
[state ]
type=superpause
trigger1=name!="ONI-MIKO-X"
trigger1=!ishelper
time=5*(alive=1&&!lose&&hitpausetime>3)
movetime=0
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=pause
trigger1=name!="ONI-MIKO-X"
trigger1=!ishelper
time=5*(alive=1&&!lose&&hitpausetime>3)
movetime=0
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger1=!ishelper
trigger1=alive||palno!=1
trigger1=hitpausetime
value=353510180
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger1=!ishelper
trigger1=alive||palno!=1
trigger1=hitpausetime
value=353510180
ignorehitpause=1
[state ]
type=posset
trigger1=!ishelper
trigger1=name!="ONI-MIKO-X"
trigger1=alive
trigger1=(time>=89&&roundstate=2)
y=0
ignorehitpause=1
[state ]
type=selfstate
trigger1=!ishelper
trigger1=alive
trigger1=(time>=89&&roundstate=2)||name="ONI-MIKO-X"&&!(var(1)&32)
value=50
persistent=256
ignorehitpause=1
[state ]
type=null
trigger1=name!="ONI-MIKO-X"
trigger1=!ishelper&&!alive
trigger1=!numpartner||playeridexist(id+1)&&!playerid(id+playeridexist(id+1)),ishelper&&playerid(id+playeridexist(id+1)),teamside=teamside
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"&&playeridexist(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(0))&&playeridexist(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1))
trigger1=playeridexist(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0))&&playeridexist(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1))
trigger1=1||var(0):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(7)
trigger1=1||var(1):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(8)
trigger1=1||var(2):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(9)
trigger1=1||var(3):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(10)
trigger1=1||var(4):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(11)
trigger1=1||var(5):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(12)
trigger1=1||var(6):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(13)
trigger1=1||var(7):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(14)
trigger1=1||var(8):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(15)
trigger1=1||var(9):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(16)
trigger1=1||var(10):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(17)
trigger1=1||var(11):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(18)
trigger1=1||var(12):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(19)
trigger1=1||var(13):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(20)
trigger1=1||var(14):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(21)
trigger1=1||var(15):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(22)
trigger1=1||var(16):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(23)
trigger1=1||var(17):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(24)
trigger1=1||var(18):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(25)
trigger1=1||var(19):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(26)
trigger1=1||var(20):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(27)
trigger1=1||var(21):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(28)
trigger1=1||var(22):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(29)
trigger1=1||var(23):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(30)
trigger1=1||var(24):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(31)
trigger1=1||var(25):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(32)
trigger1=1||var(26):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(33)
trigger1=1||var(27):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(34)
trigger1=1||var(28):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(35)
trigger1=1||var(29):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),var(36)
trigger1=1||var(30):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(7)
trigger1=1||var(31):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(8)
trigger1=1||var(32):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(9)
trigger1=1||var(33):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(10)
trigger1=1||var(34):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(11)
trigger1=1||var(35):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(12)
trigger1=1||var(36):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(13)
trigger1=1||var(37):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(14)
trigger1=1||var(38):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(15)
trigger1=1||var(39):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(16)
trigger1=1||var(40):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(17)
trigger1=1||var(41):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(18)
trigger1=1||var(42):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(19)
trigger1=1||var(43):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(20)
trigger1=1||var(44):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(21)
trigger1=1||var(45):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(22)
trigger1=1||var(46):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(23)
trigger1=1||var(47):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(24)
trigger1=1||var(48):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(25)
trigger1=1||var(49):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(26)
trigger1=1||var(50):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(27)
trigger1=1||var(51):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(28)
trigger1=1||var(52):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(29)
trigger1=1||var(53):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(30)
trigger1=1||var(54):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(31)
trigger1=1||var(55):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(32)
trigger1=1||var(56):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(33)
trigger1=1||var(57):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(34)
trigger1=1||var(58):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(35)
trigger1=1||var(59):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),var(36)
trigger1=1||fvar(0):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(0)
trigger1=1||fvar(1):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(1)
trigger1=1||fvar(2):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(2)
trigger1=1||fvar(3):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(3)
trigger1=1||fvar(4):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(4)
trigger1=1||fvar(5):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(5)
trigger1=1||fvar(6):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(6)
trigger1=1||fvar(7):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(7)
trigger1=1||fvar(8):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(8)
trigger1=1||fvar(9):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(9)
trigger1=1||fvar(10):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(10)
trigger1=1||fvar(11):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(11)
trigger1=1||fvar(12):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(12)
trigger1=1||fvar(13):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(13)
trigger1=1||fvar(14):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(14)
trigger1=1||fvar(15):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(15)
trigger1=1||fvar(16):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(16)
trigger1=1||fvar(17):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(17)
trigger1=1||fvar(18):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(18)
trigger1=1||fvar(19):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(0)),fvar(19)
trigger1=1||fvar(20):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(0)
trigger1=1||fvar(21):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(1)
trigger1=1||fvar(22):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(2)
trigger1=1||fvar(23):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(3)
trigger1=1||fvar(24):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(4)
trigger1=1||fvar(25):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(5)
trigger1=1||fvar(26):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(6)
trigger1=1||fvar(27):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(7)
trigger1=1||fvar(28):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(8)
trigger1=1||fvar(29):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(9)
trigger1=1||fvar(30):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(10)
trigger1=1||fvar(31):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(11)
trigger1=1||fvar(32):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(12)
trigger1=1||fvar(33):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(13)
trigger1=1||fvar(34):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(14)
trigger1=1||fvar(35):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(15)
trigger1=1||fvar(36):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(16)
trigger1=1||fvar(37):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(17)
trigger1=1||fvar(38):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(18)
trigger1=1||fvar(39):=playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),fvar(19)
ignorehitpause=1
[state ]
type=null
trigger1=name!="ONI-MIKO-X"
trigger1=!ishelper&&!alive
trigger1=numpartner
trigger1=id>partner,id
trigger1=enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),name="ONI-MIKO-X"&&playeridexist(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(0))&&playeridexist(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1))
trigger1=playeridexist(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1))
trigger1=playeridexist(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2))&&playeridexist(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3))
trigger1=1||var(0):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(7)
trigger1=1||var(1):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(8)
trigger1=1||var(2):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(9)
trigger1=1||var(3):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(10)
trigger1=1||var(4):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(11)
trigger1=1||var(5):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(12)
trigger1=1||var(6):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(13)
trigger1=1||var(7):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(14)
trigger1=1||var(8):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(15)
trigger1=1||var(9):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(16)
trigger1=1||var(10):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(17)
trigger1=1||var(11):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(18)
trigger1=1||var(12):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(19)
trigger1=1||var(13):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(20)
trigger1=1||var(14):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(21)
trigger1=1||var(15):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(22)
trigger1=1||var(16):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(23)
trigger1=1||var(17):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(24)
trigger1=1||var(18):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(25)
trigger1=1||var(19):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(26)
trigger1=1||var(20):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(27)
trigger1=1||var(21):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(28)
trigger1=1||var(22):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(29)
trigger1=1||var(23):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(30)
trigger1=1||var(24):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(31)
trigger1=1||var(25):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(32)
trigger1=1||var(26):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(33)
trigger1=1||var(27):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(34)
trigger1=1||var(28):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(35)
trigger1=1||var(29):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),var(36)
trigger1=1||var(30):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(7)
trigger1=1||var(31):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(8)
trigger1=1||var(32):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(9)
trigger1=1||var(33):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(10)
trigger1=1||var(34):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(11)
trigger1=1||var(35):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(12)
trigger1=1||var(36):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(13)
trigger1=1||var(37):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(14)
trigger1=1||var(38):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(15)
trigger1=1||var(39):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(16)
trigger1=1||var(40):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(17)
trigger1=1||var(41):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(18)
trigger1=1||var(42):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(19)
trigger1=1||var(43):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(20)
trigger1=1||var(44):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(21)
trigger1=1||var(45):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(22)
trigger1=1||var(46):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(23)
trigger1=1||var(47):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(24)
trigger1=1||var(48):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(25)
trigger1=1||var(49):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(26)
trigger1=1||var(50):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(27)
trigger1=1||var(51):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(28)
trigger1=1||var(52):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(29)
trigger1=1||var(53):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(30)
trigger1=1||var(54):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(31)
trigger1=1||var(55):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(32)
trigger1=1||var(56):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(33)
trigger1=1||var(57):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(34)
trigger1=1||var(58):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(35)
trigger1=1||var(59):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),var(36)
trigger1=1||fvar(0):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(0)
trigger1=1||fvar(1):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(1)
trigger1=1||fvar(2):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(2)
trigger1=1||fvar(3):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(3)
trigger1=1||fvar(4):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(4)
trigger1=1||fvar(5):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(5)
trigger1=1||fvar(6):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(6)
trigger1=1||fvar(7):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(7)
trigger1=1||fvar(8):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(8)
trigger1=1||fvar(9):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(9)
trigger1=1||fvar(10):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(10)
trigger1=1||fvar(11):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(11)
trigger1=1||fvar(12):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(12)
trigger1=1||fvar(13):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(13)
trigger1=1||fvar(14):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(14)
trigger1=1||fvar(15):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(15)
trigger1=1||fvar(16):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(16)
trigger1=1||fvar(17):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(17)
trigger1=1||fvar(18):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(18)
trigger1=1||fvar(19):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(2)),fvar(19)
trigger1=1||fvar(20):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(0)
trigger1=1||fvar(21):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(1)
trigger1=1||fvar(22):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(2)
trigger1=1||fvar(23):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(3)
trigger1=1||fvar(24):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(4)
trigger1=1||fvar(25):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(5)
trigger1=1||fvar(26):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(6)
trigger1=1||fvar(27):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(7)
trigger1=1||fvar(28):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(8)
trigger1=1||fvar(29):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(9)
trigger1=1||fvar(30):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(10)
trigger1=1||fvar(31):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(11)
trigger1=1||fvar(32):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(12)
trigger1=1||fvar(33):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(13)
trigger1=1||fvar(34):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(14)
trigger1=1||fvar(35):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(15)
trigger1=1||fvar(36):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(16)
trigger1=1||fvar(37):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(17)
trigger1=1||fvar(38):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(18)
trigger1=1||fvar(39):=playerid(playerid(playerid(enemy(enemy,name!="ONI-MIKO-X"&&numenemy>1),sysvar(1)),sysvar(1)),sysvar(3)),fvar(19)
ignorehitpause=1
[state ]
type=attackdist
trigger1=name="ONI-MIKO-X"&&ishelper
value=0
ignorehitpause=1
[state ]
type=lifeset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper&&var(0)!=[35*gametime,35*gametime+7]
trigger1=parent,ishelper(1089013535)+parent,ishelper(1089013536)
trigger1=root,numprojid(1357777774)*parent,ishelper(1089013535)+root,numprojid(1357777775)*parent,ishelper(1089013536)=0
value=0
ignorehitpause=1
[state ]
type=projectile
trigger1=name="ONI-MIKO-X"
trigger1=ishelper&&var(0)!=[35*gametime,35*gametime+7]
trigger1=parent,ishelper(1089013535)+parent,ishelper(1089013536)
trigger1=root,numprojid(1357777774)*parent,ishelper(1089013535)+root,numprojid(1357777775)*parent,ishelper(1089013536)=0
trigger1=life
projanim=358901016
projid=1357777774+parent,ishelper(1089013536)
projremove=0
projremovetime=2
projhits=1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=C,HP
hitflag=
numhits=0
getpower=0
guard.dist=0
ground.type=none
ignorehitpause=1
[state ]
type=lifeset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper&&var(0)!=[35*gametime,35*gametime+7]
trigger1=parent,ishelper(1089013535)+parent,ishelper(1089013536)
value=life+!life
ignorehitpause=1
[state ]
type=destroyself
triggerall=ishelper
trigger1=name!="ONI-MIKO-X"
trigger1=time
trigger2=name="ONI-MIKO-X"
trigger2=var(0)!=[35*gametime,35*gametime+7]
trigger3=name="ONI-MIKO-X"
trigger3=ishelper(890101601)+ishelper(890101602)+ishelper(890101603)+ishelper(101603)+ishelper(1603)+ishelper(890101604)+ishelper(101604)+ishelper(1604)+ishelper(890101630)+ishelper(1089013535)+ishelper(1089013536)=0
trigger3=ishelper(890101605)+ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)=0
trigger3=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)=0
trigger3=ishelper(890101622)+ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)=0
trigger4=name="ONI-MIKO-X"
trigger4=ishelper(890101601)+ishelper(890101602)+ishelper(890101603)+ishelper(101603)+ishelper(1603)+ishelper(890101604)+ishelper(101604)+ishelper(1604)+ishelper(890101630)+ishelper(1089013535)+ishelper(1089013536)
trigger4=parent,ishelper(1089013535)+parent,ishelper(1089013536)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,numhelper(10)&&parent,numhelper(20)&&parent,numhelper(50)&&parent,selfanimexist(60020)
trigger1=parent,ishelper(50)
trigger1=roundstate=2
var(0)=9710
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,numhelper(10)&&parent,numhelper(20)&&parent,numhelper(50)&&parent,selfanimexist(60020)
trigger1=parent,ishelper(9)+parent,ishelper(14)+parent,ishelper(99)
trigger1=roundstate=2
var(39)=root,id
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,numhelper(10)&&parent,numhelper(20)&&parent,numhelper(50)&&parent,selfanimexist(60020)
trigger1=parent,ishelper(10)
trigger1=roundstate=2
var(1)=8901
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,numhelper(10)&&parent,numhelper(20)&&parent,numhelper(50)&&parent,selfanimexist(60020)
trigger1=parent,ishelper(10)
trigger1=roundstate=2
var(41)=8901
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,numhelper(10)&&parent,numhelper(20)&&parent,numhelper(50)&&parent,selfanimexist(60020)
trigger1=parent,ishelper(10)
trigger1=roundstate=2
var(46)=8901
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,numhelper(10)&&parent,numhelper(20)&&parent,numhelper(50)&&parent,selfanimexist(60020)
trigger1=parent,ishelper(10)
trigger1=roundstate=2
var(49)=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=root,fvar(5)=9||root,fvar(5)=9
trigger1=parent,ishelper(450000)&&roundstate=2
var(40)=1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="Acirno"
var(37)=gametime
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="Acirno"
var(38)=gametime+enemy(numenemy>1&&gametime%2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="Acirno"
var(39)=gametime+parent,var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="Aleti"
var(28)=gametime
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="Aleti"
var(29)=gametime+enemy(numenemy>1&&gametime%2),var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="Aleti"
var(27)=gametime+parent,var(18)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="assiette"||parent,name="Dies"||parent,name="Gloria"||parent,name="sanae_X"||parent,name="kthanid"
var(15)=2*gametime+parent,var(20)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="assiette"||parent,name="Dies"||parent,name="Gloria"||parent,name="sanae_X"||parent,name="kthanid"
var(17)=gametime+200000000000
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="assiette"||parent,name="Dies"||parent,name="Gloria"||parent,name="sanae_X"||parent,name="kthanid"
var(18)=gametime+parent,var(19)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="BONOBONO"
var(6)=5150
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="S-Tomy"
var(51)=13*gametime
ignorehitpause=1
[state ]
type=parentvarset
trigger1=name="ONI-MIKO-X"
trigger1=ishelper
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=enemy,palno=12&&enemy,name="T-Mizuchi-1"||enemy(numenemy>1),palno=12&&enemy(numenemy>1),name="T-Mizuchi-1"
var(58)=3*gametime*gametime+6*gametime+9
ignorehitpause=1
[state ]
type=assertspecial
trigger1=!ishelper
trigger1=palno=12
trigger1=name="yumina"
flag=noko
ignorehitpause=1
[statedef 8901]
type=U
movetype=U
physics=N
movehitpersist=1
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=selfstate
trigger1=enemy,name="ALSIEL"&&enemy,selfanimexist(1188001)&&enemy,selfanimexist(1188002)&&enemy,selfanimexist(100050)&&!numpartner&&numenemy=1
trigger1=fvar(39):=56
value=890106
persistent=256
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=selfstate
trigger1=fvar(5)=16
trigger1=fvar(39):=56
value=890106
persistent=256
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=1
postype=p1
pos=0,0
id=890101605
stateno=5150
name="parallel"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=null
trigger1=!fvar(39)
trigger1=fvar(39):=numhelper+enemy,numhelper+(numenemy>1)*enemy(numenemy>1),numhelper
trigger1=numpartner
trigger1=fvar(39):=fvar(39)+partner,numhelper
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=890106
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=890106
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=890106
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=890106
persistent=256
ignorehitpause=1
[statedef 890106]
type=U
movetype=U
physics=N
movehitpersist=1
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=lifeset
trigger1=!life
value=1
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=(anim=[10,12])||(anim=[20,21])||anim=40||(anim=[49,52])||anim=100||anim=105||anim=110||anim=115||anim=170||anim=175||(anim=[180,181])||anim=190||anim=890135
trigger2=anim=200||anim=220||anim=225||anim=240||anim=400||anim=405||anim=420||anim=440||anim=600||anim=620||anim=800||anim=1000||anim=1010||anim=1020||anim=1030||anim=1040||anim=1050||anim=1060||(anim=[1066,1068])||anim=1070
trigger3=(anim=[1603,1605])||anim=3000||anim=3010||anim=3015||anim=3020||anim=3030||anim=3040||anim=3050||anim=4000||anim=4010||anim=4020||anim=4030||anim=4040||anim=4050||anim=4060||anim=4070||anim=4100||anim=4110||anim=4120
value=anim
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=50*(pos y<0)
persistent=256
ignorehitpause=1
[statedef 890135]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
trigger4=sysfvar(0)!=[999,1000]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=changeanim
trigger1=animtime!=[-2,-1]
trigger1=var(4)!=anim
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=changeanim
trigger1=animtime=[-2,-1]
value=anim
elem=153
ignorehitpause=1
[state ]
type=playsnd
trigger1=sysfvar(0)=[999,1000]
trigger1=animelemno(0)=3
trigger1=var(1)&1024*4
value=s353,3
ignorehitpause=1
[state ]
type=varset
trigger1=sysfvar(0)=[999,1000]
trigger1=animelemno(0)>151
sysfvar(0)=1000
ignorehitpause=1
[state ]
type=lifeset
trigger1=sysfvar(0)=[999,1000]
trigger1=animelemno(0)>151
value=0
ignorehitpause=1
[state ]
type=posset
trigger1=pos x!=[-150,150]
x=150*(1-2*(pos x<0))
ignorehitpause=1
[state ]
type=posset
trigger1=1
y=0
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=numexplod(5)
flag=roundnotover
ignorehitpause=1
[state ]
type=removeexplod
trigger1=1
id=1
ignorehitpause=1
[state ]
type=explod
triggerall=animelemno(0)<152
trigger1=animelemno(0)%20<12
trigger1=var(3):=1
trigger2=var(3):=2
anim=100000000+10000+var(3)
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
ignorehitpause=1
[state ]
type=explod
trigger1=animelemno(0)>151
anim=0
id=1
postype=left
pos=ceil(160-pos x),ceil(screenpos y)
facing=facing
sprpriority=890135016
ownpal=1
ontop=1
removetime=-1
ignorehitpause=1
[state ]
type=assertspecial
trigger1=numexplod(1)
flag=invisible
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(1)=vel x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(2)=vel y
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(3)=screenpos x
ignorehitpause=1
[state ]
type=varset
trigger1=1
sysfvar(4)=pos y
ignorehitpause=1
[state ]
type=changestate
trigger1=var(1)&32
value=5150
persistent=256
ignorehitpause=1
[statedef 890136]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=A
physics=N
ignorehitpause=1
[state ]
type=varset
trigger1=hitpausetime<4
trigger1=alive=[0,1]
sysvar(2)=(sysvar(2)|1024*64)
ignorehitpause=1
[state ]
type=hitdef
trigger1=hitpausetime<4
trigger1=alive=[0,1]
attr=,AA,AP
hitflag=MAFD
animtype=hard
air.animtype=back
priority=7,hit
damage=0,0
pausetime=6+(sysvar(2)&1024*1024*64),6+(sysvar(2)&1024*1024*64)
numhits=0
hitsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
air.hittime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
affectteam=F
getpower=0,0
givepower=0,0
ignorehitpause=1
[state ]
type=changestate
trigger1=hitpausetime>3
trigger1=alive=[0,1]
value=353510170
persistent=256
ignorehitpause=1
[state ]
type=lifeset
trigger1=alive&&(!enemy,alive&&!enemy(numenemy>1),alive)&&roundstate>2
value=lifemax
persistent=256
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=
ignorehitpause=1
[state ]
type=attackdist
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=890106
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=890106
persistent=256
ignorehitpause=1
[statedef 890137]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
movetype=A
physics=N
ignorehitpause=1
[state ]
type=varset
trigger1=hitpausetime<8901
sysvar(2)=(sysvar(2)|1024*64)
ignorehitpause=1
[state ]
type=hitdef
trigger1=hitpausetime<8901
attr=,AA,AP
hitflag=MAFD
animtype=hard
air.animtype=back
priority=7,hit
damage=0,0
pausetime=1024*1024*64,1024*1024*64
numhits=0
hitsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
air.hittime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
affectteam=F
getpower=0,0
givepower=0,0
ignorehitpause=1
[state ]
type=hitby
trigger1=1
value2=
ignorehitpause=1
[state ]
type=attackdist
trigger1=1
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=890106
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=890106
persistent=256
ignorehitpause=1
[statedef 1000035]
type=U
movetype=U
physics=N
movehitpersist=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=envshake
trigger1=1
time=2
freq=0
ampl=0
phase=0
ignorehitpause=1
[state ]
type=envshake
trigger1=root,anim=4030
trigger1=root,animelemno(0)>61
trigger2=root,numexplod(6043)
time=30
freq=60
ampl=(random%2)*(ceil(30*sin(random))*(random%4=0||gametime%30<3||gametime%20<3)+random%9)
phase=90
ignorehitpause=1
[state ]
type=envcolor
trigger1=roundstate!=3
value=256,256,256
time=0
ignorehitpause=1
[state ]
type=allpalfx
trigger1=1
time=100
add=0,0,0
mul=256,256,256
sinadd=0,0,0,0
invertall=0
color=256
ignorehitpause=1
[state ]
type=assertspecial
trigger1=root,numexplod(8008)
trigger2=root,numexplod(8013)
trigger3=root,numexplod(6031)
trigger4=root,numexplod(8014)
flag=nobg
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=nofg
flag2=globalnoshadow
ignorehitpause=1
[state ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=velset
trigger1=1
x=0
y=0
ignorehitpause=1
[state ]
type=posfreeze
trigger1=1
ignorehitpause=1
[state ]
type=palfx
trigger1=1
time=1
ignorehitpause=1
[state ]
type=ctrlset
trigger1=1
value=0
ignorehitpause=1
[state ]
type=nothitby
trigger1=1
value=SCA
ignorehitpause=1
[state ]
type=assertspecial
trigger1=!root,alive||lose||!playeridexist(root,id)
trigger1=root,sysfvar(0)!=1000&&movetype!=A||!playeridexist(root,id)
flag=noko
ignorehitpause=1
[state ]
type=assertspecial
trigger1=!root,alive||!playeridexist(root,id)
trigger1=root,sysfvar(0)!=1000&&movetype!=A||!playeridexist(root,id)
flag=timerfreeze
ignorehitpause=1
[state ]
type=parentvarset
trigger1=roundstate=4
trigger1=parent,id=root,id
var(53)=((root,var(53)&15)|root,sysvar(3)-(root,sysvar(3)&15))
ignorehitpause=1
[state ]
type=changeanim
trigger1=!anim
value=358901016
ignorehitpause=1
[state ]
type=projectile
trigger1=root,fvar(5)=16||root,fvar(6)=16
trigger1=roundstate=2
trigger1=playerid(enemy(numenemy>1&&root,fvar(6)=16),sysvar(0)),var(15)>925||enemy(numenemy>1&&root,fvar(6)=16),palno<11
trigger1=playerid(enemy(numenemy>1&&root,fvar(6)=16),sysvar(0)),var(7)>98
trigger1=playerid(enemy(numenemy>1&&root,fvar(6)=16),sysvar(0)),var(8)>98
trigger1=root,numprojid(8900)<6000-5000*(enemy(numenemy>1&&root,fvar(6)=16),palno<11)
projanim=358901016
projid=8900
projremove=0
projremovetime=3002
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=0
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=2
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
getpower=0,0
givepower=-890106,-890106
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(890101601)+ishelper(890101602)+ishelper(890101603)+ishelper(101603)+ishelper(1603)+ishelper(890101604)+ishelper(101604)+ishelper(1604)+ishelper(890101630)+ishelper(1089013535)+ishelper(1089013536)
trigger2=ishelper(890101605)*!(sysvar(0)=9)
value=890101600+ishelper(890101601)+2*ishelper(890101602)+3*(ishelper(890101603)+ishelper(101603)+ishelper(1603))+4*(ishelper(890101604)+ishelper(101604)+ishelper(1604))+5*ishelper(890101605)+7*ishelper(890101630)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=ishelper(890101605)&&sysvar(0)=9||!(numtarget&&hitpausetime)
trigger1=ishelper(890101605)+ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)
trigger3=ishelper(890101622)+ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)
value=890101606
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)
trigger3=ishelper(890101622)+ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)
var(53)=0
persistent=256
ignorehitpause=1
[state ]
type=null
trigger1=ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)&&numtarget&&hitpausetime
trigger1=roundstate<3||!winko||var(1):=0&&var(51):=0&&var(53):=0
trigger1=!(root,sysvar(2)&1024)||gametime%3=0
trigger1=!(root,sysvar(2)&1024*2)||gametime%24=0||gametime%24=8||gametime%24=16
trigger1=playeridexist(parent,id)
trigger1=parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=sysvar(4)!=parent,id&&parent,id>0
trigger1=var(52):=parent,id
trigger1=(var(52)&255)<129&&(var(52)&255*256)<129*256&&(var(52)&255*256*256)<129*256*256||root,sysvar(2)&512
trigger1=var(53):=2+ifelse((sysvar(4)&255)*((sysvar(4)&255)<129)>(sysvar(4)&255*256)*((sysvar(4)&255*256)<129*256)/256,(sysvar(4)&255)*((sysvar(4)&255)<129),(sysvar(4)&255*256)*((sysvar(4)&255*256)<129*256)/256)
trigger1=var(53):=ifelse(var(53)-2>(sysvar(4)&255*256*256)*((sysvar(4)&255*256*256)<129*256*256)/(256*256),var(53),2+(sysvar(4)&255*256*256)*((sysvar(4)&255*256*256)<129*256*256)/(256*256))
trigger1=var(53):=ifelse(var(53)-2>(sysvar(4)&255*256*256*256)/(256*256*256),var(53),2+(sysvar(4)&255*256*256*256)/(256*256*256))
ignorehitpause=1
[state ]
type=null
trigger1=ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)&&numtarget&&hitpausetime
trigger1=var(53)!=[0,129]
trigger1=var(53):=3*(var(53)>129)&&0
ignorehitpause=1
[state ]
type=null
trigger1=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)&&numtarget&&hitpausetime
trigger1=roundstate<3||!winko||var(1):=0&&var(51):=0&&var(53):=0
trigger1=!(root,sysvar(2)&1024)||gametime%3=0
trigger1=!(root,sysvar(2)&1024*2)||gametime%24=0||gametime%24=8||gametime%24=16
trigger1=playeridexist(parent,id)
trigger1=parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=sysvar(4)!=parent,id&&parent,id>0
trigger1=var(52):=parent,id
trigger1=(var(52)&255)<129&&(var(52)&255*256)<129*256&&(var(52)&255*256*256)<129*256*256||root,sysvar(2)&512
trigger1=var(53):=2+ifelse((sysvar(4)&255)*((sysvar(4)&255)<129)>(sysvar(4)&255*256)*((sysvar(4)&255*256)<129*256)/256,(sysvar(4)&255)*((sysvar(4)&255)<129),(sysvar(4)&255*256)*((sysvar(4)&255*256)<129*256)/256)
trigger1=var(53):=ifelse(var(53)-2>(sysvar(4)&255*256*256)*((sysvar(4)&255*256*256)<129*256*256)/(256*256),var(53),2+(sysvar(4)&255*256*256)*((sysvar(4)&255*256*256)<129*256*256)/(256*256))
trigger1=var(53):=ifelse(var(53)-2>(sysvar(4)&255*256*256*256)/(256*256*256),var(53),2+(sysvar(4)&255*256*256*256)/(256*256*256))
ignorehitpause=1
[state ]
type=null
trigger1=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)&&numtarget&&hitpausetime
trigger1=var(53)!=[0,129]
trigger1=var(53):=3*(var(53)>129)&&0
ignorehitpause=1
[state ]
type=null
trigger1=ishelper(890101622)+ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)&&numtarget&&hitpausetime
trigger1=roundstate<3||!winko||var(1):=0&&var(51):=0&&var(53):=0
trigger1=!(root,sysvar(2)&1024)||gametime%3=0
trigger1=!(root,sysvar(2)&1024*2)||gametime%24=0||gametime%24=8||gametime%24=16
trigger1=playeridexist(parent,id)
trigger1=parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=sysvar(4)!=parent,id&&parent,id>0
trigger1=var(52):=parent,id
trigger1=(var(52)&255)<129&&(var(52)&255*256)<129*256&&(var(52)&255*256*256)<129*256*256||root,sysvar(2)&512
trigger1=var(53):=2+ifelse((sysvar(4)&255)*((sysvar(4)&255)<129)>(sysvar(4)&255*256)*((sysvar(4)&255*256)<129*256)/256,(sysvar(4)&255)*((sysvar(4)&255)<129),(sysvar(4)&255*256)*((sysvar(4)&255*256)<129*256)/256)
trigger1=var(53):=ifelse(var(53)-2>(sysvar(4)&255*256*256)*((sysvar(4)&255*256*256)<129*256*256)/(256*256),var(53),2+(sysvar(4)&255*256*256)*((sysvar(4)&255*256*256)<129*256*256)/(256*256))
trigger1=var(53):=ifelse(var(53)-2>(sysvar(4)&255*256*256*256)/(256*256*256),var(53),2+(sysvar(4)&255*256*256*256)/(256*256*256))
ignorehitpause=1
[state ]
type=null
trigger1=ishelper(890101622)+ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)&&numtarget&&hitpausetime
trigger1=var(53)!=[0,129]
trigger1=var(53):=3*(var(53)>129)&&0
ignorehitpause=1
[state ]
type=selfstate
triggerall=numtarget&&hitpausetime
trigger1=ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)
trigger3=ishelper(890101622)+ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)
value=ifelse(var(53),316777473,890101606)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=numtarget&&hitpausetime
trigger1=ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)
trigger3=ishelper(890101622)+ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)
value=ifelse(var(53),316777473,890101606)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
triggerall=numtarget&&hitpausetime
trigger1=ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)
trigger3=ishelper(890101622)+ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)
value=ifelse(var(53),316777473,890101606)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 1000036]
type=U
movetype=U
physics=N
hitdefpersist=1
movehitpersist=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)=0
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)+ishelper(890101622)=0
trigger2=ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)=0
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=removeexplod
trigger1=anim=[100037,100057]
trigger1=animtime=[-2,-1]
id=1
ignorehitpause=1
[state ]
type=explod
trigger1=!numexplod(1)
anim=0
id=1
removetime=-1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=[100037,100057]
trigger1=animtime=[-2,-1]
value=358901016
ignorehitpause=1
[state ]
type=varset
trigger1=anim!=[100037,100057]
sysvar(1)=0
ignorehitpause=1
[state ]
type=varset
trigger1=anim!=[100037,100057]
sysfvar(0)=0
ignorehitpause=1
[state ]
type=varset
trigger1=anim!=[100037,100057]
sysfvar(1)=0
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=[100037,100057]
value=anim
elem=animelemno(0)+1
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=1000&&root,animelemno(0)=21||root,anim=1010&&root,animelemno(0)=23
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100037&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100037&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100037&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100037&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100037&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100037&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100037&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100037&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100037&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100037&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100037&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100037&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100037&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100037&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100037&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100037&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100037&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100037&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100037&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100037&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100037&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100037&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100037&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100037&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=1000&&root,animelemno(0)=21||root,anim=1010&&root,animelemno(0)=23
value=100037
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=1000&&root,animelemno(0)=21||root,anim=1010&&root,animelemno(0)=23
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100038&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100038&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100038&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100038&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100038&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100038&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100038&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100038&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100038&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100038&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100038&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100038&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100038&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100038&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100038&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100038&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100038&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100038&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100038&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100038&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100038&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100038&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100038&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100038&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=1000&&root,animelemno(0)=21||root,anim=1010&&root,animelemno(0)=23
value=100038
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=1000&&root,animelemno(0)=22||root,anim=1010&&root,animelemno(0)=24
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100039&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100039&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100039&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100039&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100039&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100039&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100039&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100039&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100039&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100039&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100039&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100039&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100039&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100039&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100039&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100039&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100039&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100039&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100039&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100039&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100039&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100039&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100039&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100039&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=1000&&root,animelemno(0)=22||root,anim=1010&&root,animelemno(0)=24
value=100039
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=1000&&root,animelemno(0)=22||root,anim=1010&&root,animelemno(0)=24
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100040&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100040&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100040&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100040&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100040&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100040&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100040&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100040&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100040&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100040&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100040&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100040&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100040&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100040&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100040&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100040&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100040&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100040&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100040&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100040&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100040&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100040&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100040&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100040&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=1000&&root,animelemno(0)=22||root,anim=1010&&root,animelemno(0)=24
value=100040
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=1040&&root,animelemno(0)=28||root,anim=1050&&root,animelemno(0)=26
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100041&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100041&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100041&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100041&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100041&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100041&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100041&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100041&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100041&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100041&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100041&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100041&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100041&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100041&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100041&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100041&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100041&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100041&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100041&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100041&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100041&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100041&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100041&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100041&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
triggerall=root,anim=1040&&root,animelemno(0)=28||root,anim=1050&&root,animelemno(0)=26
value=100041
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=1604&&root,animelemno(0)=[5,6]
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100042&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100042&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100042&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100042&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100042&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100042&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100042&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100042&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100042&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100042&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100042&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100042&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100042&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100042&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100042&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100042&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100042&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100042&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100042&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100042&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100042&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100042&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100042&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100042&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
triggerall=root,anim=1604&&root,animelemno(0)=[5,6]
value=100042
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=1605&&root,animelemno(0)=19
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100043&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100043&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100043&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100043&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100043&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100043&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100043&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100043&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100043&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100043&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100043&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100043&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100043&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100043&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100043&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100043&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100043&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100043&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100043&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100043&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100043&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100043&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100043&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100043&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
triggerall=root,anim=1605&&root,animelemno(0)=19
value=100043
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=3010&&root,animelemno(0)=9||root,anim=3015&&root,animelemno(0)=12
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100044&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100044&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100044&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100044&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100044&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100044&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100044&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100044&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100044&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100044&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100044&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100044&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100044&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100044&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100044&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100044&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100044&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100044&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100044&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100044&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100044&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100044&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100044&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100044&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=3010&&root,animelemno(0)=9||root,anim=3015&&root,animelemno(0)=12
value=100044
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=3010&&root,animelemno(0)=9||root,anim=3015&&root,animelemno(0)=12
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100045&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100045&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100045&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100045&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100045&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100045&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100045&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100045&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100045&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100045&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100045&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100045&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100045&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100045&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100045&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100045&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100045&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100045&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100045&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100045&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100045&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100045&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100045&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100045&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=3010&&root,animelemno(0)=9||root,anim=3015&&root,animelemno(0)=12
value=100045
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=3010&&root,animelemno(0)=9||root,anim=3015&&root,animelemno(0)=12
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100046&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100046&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100046&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100046&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100046&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100046&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100046&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100046&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100046&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100046&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100046&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100046&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100046&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100046&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100046&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100046&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100046&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100046&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100046&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100046&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100046&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100046&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100046&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100046&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=3010&&root,animelemno(0)=9||root,anim=3015&&root,animelemno(0)=12
value=100046
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=3020&&root,animelemno(0)=16
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100047&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100047&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100047&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100047&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100047&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100047&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100047&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100047&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100047&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100047&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100047&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100047&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100047&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100047&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100047&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100047&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100047&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100047&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100047&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100047&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100047&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100047&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100047&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100047&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=3020&&root,animelemno(0)=16
value=100047
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=4010&&root,animelemno(0)=29
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100048&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100048&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100048&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100048&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100048&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100048&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100048&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100048&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100048&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100048&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100048&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100048&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100048&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100048&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100048&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100048&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100048&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100048&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100048&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100048&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100048&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100048&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100048&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100048&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=4010&&root,animelemno(0)=29
value=100048
ignorehitpause=1
[state ]
type=varset
triggerall=anim=358901016||var(1):=0
triggerall=root,anim=4040&&root,animelemno(0)=2
trigger1=numhelper(890101606)
trigger1=helper(890101606),anim=100049&&helper(890101606),animelemno(0)=1
trigger2=numhelper(890101607)
trigger2=helper(890101607),anim=100049&&helper(890101607),animelemno(0)=1
trigger3=numhelper(890101608)
trigger3=helper(890101608),anim=100049&&helper(890101608),animelemno(0)=1
trigger4=numhelper(890101609)
trigger4=helper(890101609),anim=100049&&helper(890101609),animelemno(0)=1
trigger5=numhelper(890101610)
trigger5=helper(890101610),anim=100049&&helper(890101610),animelemno(0)=1
trigger6=numhelper(890101611)
trigger6=helper(890101611),anim=100049&&helper(890101611),animelemno(0)=1
trigger7=numhelper(890101612)
trigger7=helper(890101612),anim=100049&&helper(890101612),animelemno(0)=1
trigger8=numhelper(890101613)
trigger8=helper(890101613),anim=100049&&helper(890101613),animelemno(0)=1
trigger9=numhelper(890101614)
trigger9=helper(890101614),anim=100049&&helper(890101614),animelemno(0)=1
trigger10=numhelper(890101615)
trigger10=helper(890101615),anim=100049&&helper(890101615),animelemno(0)=1
trigger11=numhelper(890101616)
trigger11=helper(890101616),anim=100049&&helper(890101616),animelemno(0)=1
trigger12=numhelper(890101617)
trigger12=helper(890101617),anim=100049&&helper(890101617),animelemno(0)=1
trigger13=numhelper(890101618)
trigger13=helper(890101618),anim=100049&&helper(890101618),animelemno(0)=1
trigger14=numhelper(890101619)
trigger14=helper(890101619),anim=100049&&helper(890101619),animelemno(0)=1
trigger15=numhelper(890101620)
trigger15=helper(890101620),anim=100049&&helper(890101620),animelemno(0)=1
trigger16=numhelper(890101621)
trigger16=helper(890101621),anim=100049&&helper(890101621),animelemno(0)=1
trigger17=numhelper(890101622)
trigger17=helper(890101622),anim=100049&&helper(890101622),animelemno(0)=1
trigger18=numhelper(890101623)
trigger18=helper(890101623),anim=100049&&helper(890101623),animelemno(0)=1
trigger19=numhelper(890101624)
trigger19=helper(890101624),anim=100049&&helper(890101624),animelemno(0)=1
trigger20=numhelper(890101625)
trigger20=helper(890101625),anim=100049&&helper(890101625),animelemno(0)=1
trigger21=numhelper(890101626)
trigger21=helper(890101626),anim=100049&&helper(890101626),animelemno(0)=1
trigger22=numhelper(890101627)
trigger22=helper(890101627),anim=100049&&helper(890101627),animelemno(0)=1
trigger23=numhelper(890101628)
trigger23=helper(890101628),anim=100049&&helper(890101628),animelemno(0)=1
trigger24=numhelper(890101629)
trigger24=helper(890101629),anim=100049&&helper(890101629),animelemno(0)=1
var(1)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim=358901016&&!var(1)
trigger1=root,anim=4040&&root,animelemno(0)=2
value=100049
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=[100037,100040]
value=100037
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=[100037,100040]
value=100037
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=[100044,100046]
value=100044
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=[100044,100046]
value=100044
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=[100037,100057]
value=anim
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=anim=[100037,100057]
value=anim
persistent=256
ignorehitpause=1
[state ]
type=destroyself
trigger1=root,fvar(5)=11&&enemy,numprojid(890112299)||root,fvar(6)=11&&enemy(numenemy>1),numprojid(890112299)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101600]
type=U
movetype=U
physics=N
movehitpersist=1
[state ]
type=helper
trigger1=name="ONI-MIKO-X"
trigger1=ishelper(890101603)+ishelper(101603)+ishelper(1603)
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=parent,ishelper(890101605)
trigger1=var(0)=[35*gametime,35*gametime+7]
trigger1=root,fvar(39)=[30,56]
trigger1=numhelper+enemy,numhelper+7<root,fvar(39)
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=changestate
trigger1=name="ONI-MIKO-X"
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=ishelper(890101603)+ishelper(101603)+ishelper(1603)
trigger1=parent,ishelper(890101605)
trigger1=var(0)=[35*gametime,35*gametime+7]
trigger1=root,fvar(39)=[30,56]
trigger1=numhelper+enemy,numhelper+7<root,fvar(39)
trigger1=var(5):=var(5)+1&&var(5)=[0,56]
value=890101600
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper(890101603)+ishelper(101603)+ishelper(1603)+ishelper(1089013535)+ishelper(1089013536)=0
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
[state ]
type=helper
trigger1=ishelper(890101603)+ishelper(101603)+ishelper(1603)
trigger1=roundstate=2&&playerid(root,sysvar(0)),sysvar(4)>500
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=!(root,sysvar(4)&1024)
trigger1=parent,ishelper(890101605)&&playerid(root,sysvar(0)),sysvar(0)
trigger1=numenemy=1&&!numpartner&&!enemy,numhelper(357777777)&&numhelper(890101621)
trigger1=!(root,sysvar(2)&1024*1024)&&!(root,var(1)&1024*256)&&root,fvar(39)=[30,56]
trigger1=!numhelper(1089013535)
trigger1=!root,numprojid(1357777770)&&!root,numprojid(1357777771)
trigger1=!playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)||playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)=2
trigger1=!playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(9)
postype=p1
pos=0,0
id=1089013535
stateno=5150
name="1089013535"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=ishelper(890101603)+ishelper(101603)+ishelper(1603)
trigger1=roundstate=2&&playerid(root,sysvar(0)),sysvar(4)>500
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=!(root,sysvar(4)&1024)
trigger1=parent,ishelper(890101605)&&playerid(root,sysvar(0)),sysvar(0)
trigger1=numenemy=1&&!numpartner&&!enemy,numhelper(357777777)&&numhelper(890101621)
trigger1=!(root,sysvar(2)&1024*1024)&&!(root,var(1)&1024*256)&&root,fvar(39)=[30,56]
trigger1=!numhelper(1089013536)
trigger1=!root,numprojid(1357777772)&&!root,numprojid(1357777773)
trigger1=!playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)||playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)=2
trigger1=!playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(13)
postype=p1
pos=0,0
id=1089013536
stateno=5150
name="1089013536"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=destroyself
triggerall=var(4)!=gametime
triggerall=!(root,sysvar(4)&2)
triggerall=ishelper(890101603)+ishelper(101603)+ishelper(1603)
trigger1=numhelper(890101603)+numhelper(101603)+numhelper(1603)>1
trigger2=roundstate<3
ignorehitpause=1
[state ]
type=changeanim
trigger1=ishelper(1089013535)+ishelper(1089013536)
value=358901016
ignorehitpause=1
[state ]
type=changeanim
trigger1=ishelper(1089013535)+ishelper(1089013536)
trigger1=roundstate=2
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)
value=359001+3*!!(gametime%3)
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper(1089013535)+ishelper(1089013536)
trigger1=anim=359004
value=SCA,AA,AT,AP
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper(1089013535)+ishelper(1089013536)
trigger1=ishelper&&anim=359004
trigger1=enemy(!!(root,var(1)&16)),movetype=A&&gametime%5<3
value=A,HA
ignorehitpause=1
[state ]
type=hitdef
trigger1=ishelper(1089013535)+ishelper(1089013536)
trigger1=roundstate=2
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)
attr=S,NA
hitflag=
pausetime=0,0
damage=0,0
sparkno=-1
givepower=0,0
getpower=0,0
ignorehitpause=1
[state ]
type=destroyself
triggerall=ishelper(1089013535)+ishelper(1089013536)
trigger1=alive!=1
trigger2=ishelper(1089013536)&&hitpausetime
trigger3=ishelper(1089013535)
trigger3=playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(9)>1&&!playerid(playerid(root,sysvar(0)),sysvar(0)),var(36)
trigger4=ishelper(1089013536)
trigger4=playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(13)>1&&!playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)
trigger5=playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)=1||playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)=3
trigger6=root,var(1)&1024*256
trigger7=enemy,numhelper(357777777)
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101601]
type=U
movetype=U
physics=N
movehitpersist=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper(890101601)
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
[state ]
type=posset
trigger1=numhelper(890101602)&&roundstate
x=250
ignorehitpause=1
[state ]
type=offset
trigger1=numhelper(890101602)&&roundstate
x=facing*(root,pos x-pos x)
ignorehitpause=1
[state ]
type=screenbound
trigger1=numhelper(890101602)&&roundstate
movecamera=1,0
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=sysfvar(0)&&root,ctrl+root,anim<2
sysfvar(0)=0
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate%2^^sysvar(4)<0
sysvar(4)=0
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate=2&&!sysvar(4)
trigger1=root,sysvar(3)&256
trigger1=var(1):=9999
trigger2=root,sysvar(3)&128
trigger2=var(1):=6666
trigger3=root,sysvar(3)&64
trigger3=var(1):=5000
trigger4=root,sysvar(3)&32
trigger4=var(1):=3000
trigger5=root,sysvar(3)&16
trigger5=var(1):=2000
sysfvar(1)=var(1)
ignorehitpause=1
[state ]
type=varadd
trigger1=roundstate%2
sysvar(4)=-1
ignorehitpause=1
[state ]
type=varadd
trigger1=roundstate%2=0
sysvar(4)=1
ignorehitpause=1
[state ]
type=varadd
trigger1=roundstate=2
trigger1=enemy,life>enemy,lifemax*(0.9+0.05*(sysvar(4)<3000)+0.05*(sysvar(4)<890))||enemy(numenemy>1),life>enemy(numenemy>1),lifemax*(0.9+0.05*(sysvar(4)<3000)+0.05*(sysvar(4)<890))
sysfvar(1)=1+(enemy,life=enemy,lifemax*0.9||enemy(numenemy>1),life=enemy(numenemy>1),lifemax)
ignorehitpause=1
[state ]
type=varset
trigger1=!sysvar(0)
trigger1=numhelper(890101605)>1
sysvar(0)=helper(890101605),id+numhelper(890101605)-1
ignorehitpause=1
[state ]
type=explod
trigger1=fvar(39):=fvar(39)*(fvar(39)<200)+(fvar(39)<135)||1
trigger1=numexplod(1)<3
trigger1=fvar(39):=fvar(39)-2*(fvar(39)>2)
anim=0
id=1
bindtime=-1
removetime=1
pausemovetime=0
supermovetime=0
ignorehitpause=1
[state ]
type=helper
triggerall=!sysvar(0)||sysvar(0)&&playerid(ifelse(playeridexist(sysvar(0)),sysvar(0),id)),sysvar(0)!=1
triggerall=!(root,sysvar(4)&1024*1024*256)
trigger1=roundstate<2||roundstate>2||numhelper(890101603)+numhelper(101603)+numhelper(1603)=0&&gametime%66=6
trigger2=roundstate=2&&(fvar(39)>90&&numexplod(1)>2||!numexplod(1))
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&(gametime%89=0||sysfvar(0)<30+500*(roundstate<2))
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varset
trigger1=var(1):=0
trigger2=numhelper(890101603)+numhelper(101603)+numhelper(1603)
trigger3=numhelper(890101605)
trigger3=helper(890101605),sysvar(0)=[7,8]
var(1)=1
ignorehitpause=1
[state ]
type=superpause
trigger1=!sysvar(0)||sysvar(0)&&playerid(ifelse(playeridexist(sysvar(0)),sysvar(0),id)),sysvar(0)!=1
trigger1=var(1)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&sysfvar(0)<29+500*(roundstate<2)
trigger1=!(root,sysvar(4)&1024*512)
time=2000000000
movetime=2000000000
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=varadd
triggerall=sysfvar(0)<31+500*(roundstate<2)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)
trigger2=sysfvar(0)
sysfvar(0)=1
ignorehitpause=1
[state ]
type=assertspecial
trigger1=roundstate=4&&root,alive
trigger1=root,anim!=170&&root,anim!=175&&root,anim!=[180,181]
trigger1=sysvar(4)<150+300*!!root,alive
flag=roundnotover
ignorehitpause=1
[state ]
type=varadd
triggerall=sysfvar(4)<31&&roundstate=2
trigger1=!root,alive&&root,sysfvar(0)=1000
trigger1=(!numpartner||playerid(root,id+numpartner*ifelse(playeridexist(root,id+1)*(playerid(root,id+playeridexist(root,id+1)),teamside=teamside&&!playerid(root,id+playeridexist(root,id+1)),ishelper),1,-1)),alive+9*numpartner*lose!=1)
trigger2=sysfvar(4)
sysfvar(4)=1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=roundstate=2
triggerall=sysfvar(4)<30
triggerall=root,fvar(5)!=14
trigger1=!root,alive&&root,sysfvar(0)=1000
trigger1=(!numpartner||playerid(root,id+numpartner*ifelse(playeridexist(root,id+1)*(playerid(root,id+playeridexist(root,id+1)),teamside=teamside&&!playerid(root,id+playeridexist(root,id+1)),ishelper),1,-1)),alive+9*numpartner*lose!=1)
trigger2=sysfvar(4)
flag=noko
flag2=timerfreeze
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=root,sysfvar(0)=1000&&!sysfvar(4)
sysfvar(4)=1
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=root,sysfvar(0)!=1000&&sysfvar(4)&&root,alive
sysfvar(4)=0
ignorehitpause=1
[state ]
type=lifeset
trigger1=roundstate=3&&sysfvar(4)>0
trigger1=var(1):=life||1
value=!var(1)
ignorehitpause=1
[state ]
type=varadd
trigger1=roundstate>2&&sysfvar(4)>0
sysfvar(4)=-(sysfvar(4)>1||roundstate>3||sysvar(4)<-221)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=3
trigger1=var(1)=life&&var(1)
trigger2=roundstate=4
sysfvar(4)=0
ignorehitpause=1
[state ]
type=lifeset
trigger1=1
value=lifemax
ignorehitpause=1
[state ]
type=helper
trigger1=!sysvar(0)||sysvar(0)&&playerid(ifelse(playeridexist(sysvar(0)),sysvar(0),id)),sysvar(0)!=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=assertspecial
trigger1=abs(sysvar(4))%2&&abs(sysvar(4))<35000
trigger1=!(root,sysvar(4)&1024*1024*128)
trigger2=abs(sysvar(4))%35&&abs(sysvar(4))<1500
trigger2=!(root,sysvar(4)&1024*1024*128)
trigger3=root,fvar(5)=3||root,fvar(6)=3||root,fvar(5)=5||root,fvar(6)=5||root,fvar(5)=6||root,fvar(6)=6
trigger4=root,fvar(5)=16||root,fvar(6)=16||root,fvar(5)=30||root,fvar(6)=30
trigger5=enemy(numenemy>1&&root,fvar(6)=6),anim!=154||!enemy(numenemy>1&&root,fvar(6)=6),alive||!enemy(numenemy>1&&root,fvar(6)=6),palno%6
trigger5=root,fvar(5)=8||root,fvar(6)=8
trigger5=!(root,var(1)&1024)||abs(sysvar(4))<8901
trigger6=root,fvar(5)=28||root,fvar(6)=28
trigger6=playeridexist(sysvar(0))
trigger6=playerid(sysvar(0)-!!playeridexist(sysvar(0)-1)),sysvar(0)=1+!!playeridexist(sysvar(0)-1)
trigger6=!(playerid(sysvar(0)-!!playeridexist(sysvar(0)-1)),sysvar(4)&1)&&root,fvar(5)=28||!(playerid(sysvar(0)-!!playeridexist(sysvar(0)-1)),sysvar(4)&12)&&root,fvar(6)=28
flag=timerfreeze
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=root,fvar(4)<9999&&roundstate=2
trigger1=enemy,life*!!enemy,alive+enemy(numenemy>1),life*!!enemy(numenemy>1),alive<root,fvar(3)
trigger1=root,projcontacttime(0)!=[0,1]
fvar(4)=2
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=root,fvar(4)<9999&&roundstate=2
trigger1=root,projcontacttime(0)=1
trigger1=root,projcontacttime(356666666)!=1
trigger1=root,projcontacttime(356666667)!=1
fvar(4)=ifelse((enemy,life*!!enemy,alive+enemy(numenemy>1),life*!!enemy(numenemy>1),alive>root,fvar(3)),10,-10)
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=root,fvar(4)<9999&&roundstate=2
trigger1=root,projcontacttime(0)=1
trigger1=root,projcontacttime(356666666)!=1
trigger1=root,projcontacttime(356666667)!=1
trigger1=!!enemy,alive+!!enemy(numenemy>1),alive
trigger1=(enemy,life*!!enemy,alive+enemy(numenemy>1),life*!!enemy(numenemy>1),alive-root,fvar(3))/(enemy,lifemax*!!enemy,alive+enemy(numenemy>1),lifemax*!!enemy(numenemy>1),alive)>0.03
fvar(4)=140
ignorehitpause=1
[state ]
type=parentvarset
trigger1=root,projcontacttime(0)!=[0,1]
fvar(3)=enemy,life*!!enemy,alive+enemy(numenemy>1),life*!!enemy(numenemy>1),alive
ignorehitpause=1
[state ]
type=varset
triggerall=var(5):=1
triggerall=!numtarget
trigger1=!sysvar(0)
trigger2=!playeridexist(sysvar(0)-1)
trigger2=playerid(sysvar(0)),sysvar(0)!=1
var(5)=2
ignorehitpause=1
[state ]
type=varadd
trigger1=sysvar(4)>0&&roundstate>1
trigger1=numtarget||var(6)
var(6)=1
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(4)<123||var(6)<77
trigger2=root,sysvar(2)&4
trigger2=abs(sysvar(4))%189<89
trigger3=roundstate=2&&sysvar(4)%4444>4000
var(5)=3
ignorehitpause=1
[state ]
type=varset
trigger1=numtarget
trigger1=var(5)=3;||root,anim=3000&&root,animelem=4,>=0
trigger1=target,ishelper
trigger1=var(2):=var(2)+1&&0
trigger2=var(5)!=3
var(2)=0
ignorehitpause=1
[state ]
type=varset
trigger1=var(5)!=1&&numtarget
trigger1=!target,ishelper
trigger1=var(4):=var(4)+1&&0
trigger2=var(5)=1&&var(4)
trigger2=var(4):=var(4)+1
trigger2=var(4)>20
var(4)=0
ignorehitpause=1
[state ]
type=targetdrop
triggerall=numtarget&&roundstate<3
trigger1=var(5)=1
trigger1=!var(4)
trigger2=target,ishelper
ignorehitpause=1
[state ]
type=null
trigger1=numtarget
trigger1=abs(sysvar(4))%7=3
trigger1=var(3):=target,stateno
ignorehitpause=1
[state ]
type=targetstate
triggerall=(var(5)!=1||var(4))&&numtarget
trigger1=abs(sysvar(4))%7=[3,5]
trigger1=roundstate=2
trigger1=var(4)%135<35
trigger2=roundstate>2
trigger2=enemy,stateno!=5150&&(!enemy,alive||roundstate=4)
trigger3=roundstate>2
trigger3=numenemy>1
trigger3=enemy(1),stateno!=5150&&(!enemy(1),alive||roundstate=4)
value=5150
ignorehitpause=1
[state ]
type=targetstate
triggerall=(var(5)!=1||var(4))&&numtarget
triggerall=abs(sysvar(4))%7=[3,5]
triggerall=roundstate=2
triggerall=var(4)%135<35
trigger1=var(3)=[0,999]
trigger2=(var(3)=[1000,9900])&&var(3)%100=0||(var(3)=[10000,90000])&&var(3)%10000=0||(var(3)=[100000,900000])&&var(3)%100000=0||(var(3)=[1000000,9000000])&&var(3)%1000000=0||(var(3)=[10000000,90000000])&&var(3)%10000000=0
trigger3=(var(3)=[100000000,2100000000])&&var(3)%100000000=0||var(3)=2147483647||(var(3)=[1111,9999])&&var(3)%1111=0||(var(3)=[11111,99999])&&var(3)%11111=0||(var(3)=[111111,999999])&&var(3)%111111=0
trigger4=(var(3)=[1111111,9999999])&&var(3)%1111111=0||(var(3)=[11111111,99999999])&&var(3)%11111111=0||(var(3)=[111111111,999999999])&&var(3)%111111111=0||var(3)=1111111111
trigger5=var(3)=1007||var(3)=1010||var(3)=1020||var(3)=1043||var(3)=1065||(var(3)=[1110,1114])||(var(3)=[1116,1117])||var(3)=1119||var(3)=1210||var(3)=1220||(var(3)=[1253,1254])||var(3)=1303
trigger6=var(3)=1410||var(3)=1412||var(3)=1500||var(3)=1720||var(3)=1801||(var(3)=[1999,2001])||var(3)=2003||var(3)=2010||var(3)=2011||var(3)=2020||var(3)=2022||var(3)=2024||var(3)=2025||var(3)=2029||var(3)=2101||var(3)=2110
trigger7=var(3)=2120||var(3)=2121||var(3)=2125||var(3)=2133||var(3)=2210||var(3)=2220||var(3)=2269||(var(3)=[2352,2353])||(var(3)=[2355,2356])||var(3)=2500||(var(3)=[2506,2507])||var(3)=2611
trigger8=var(3)=2901||var(3)=3002||var(3)=3027||(var(3)=[3031,3037])||var(3)=3041||var(3)=3052||var(3)=3054||var(3)=3059||var(3)=3101||var(3)=3185||var(3)=3210||var(3)=3230||var(3)=3403||(var(3)=[3920,3921])||var(3)=3929||var(3)=3999
trigger9=(var(3)%10=0&&var(3)=[4050,4080])||var(3)=4091||var(3)=4091||var(3)=4211||(var(3)=[4310,4311])||(var(3)=[4330,4331])||var(3)=4391||(var(3)=[4395,4396])||var(3)=4510||var(3)=4512||var(3)=4600||(var(3)=[4920,4922])
trigger10=var(3)=4930||(var(3)=[5000,5006])||(var(3)=[5010,5012])||(var(3)=[5020,5022])||var(3)=5030||var(3)=5035||var(3)=5040||var(3)=5050||(var(3)=[5070,5071])||(var(3)=[5080,5081])||(var(3)=[5100,5101])
trigger11=var(3)=5110||var(3)=5120||var(3)=5150||(var(3)=[5200,5201])||var(3)=5210||(var(3)=[5788,5790])||var(3)=5858||var(3)=5910||(var(3)=[6000,6004])||(var(3)=[6010,6012])
trigger12=var(3)=6014||var(3)=6016||(var(3)=[6019,6020])||(var(3)=[6024,6027])||(var(3)=[6032,6035])||var(3)=6301||var(3)=6306||var(3)=6540||var(3)=6789||var(3)=6920||var(3)=7006
trigger13=var(3)=7011||(var(3)=[7040,7047])||var(3)=7055||var(3)=7309||(var(3)=[7320,7321])||(var(3)=[7326,7327])||var(3)=7878||(var(3)=[8001,8003])||var(3)=8006||var(3)=8012||var(3)=8015||var(3)=8040||var(3)=8075||var(3)=8082||var(3)=8085
trigger14=var(3)=9007||var(3)=9110||var(3)=9126||var(3)=9263||var(3)=9809||(var(3)=[9900,9901])||var(3)=9936||var(3)=9952||var(3)=9988||(var(3)=[9990,9992])||var(3)=9994||(var(3)=[9998,9999])||(var(3)=[10001,10004])
trigger15=var(3)=10012||var(3)=10015||var(3)=10040||(var(3)=[10050,10052])||(var(3)=[10060,10063])||(var(3)=[10070,10072])||var(3)=10101||var(3)=10504||var(3)=10651||(var(3)=[11000,11004])||var(3)=11060||var(3)=11100||(var(3)=[11121,11122])
trigger16=(var(3)=[11130,11131])||(var(3)=[11501,11503])||var(3)=11503||var(3)=11592||var(3)=11599||var(3)=11680||(var(3)%10=0&&var(3)=[11710,11730])||var(3)=11950||var(3)=11988||(var(3)=[11999,12004])||var(3)=12030||var(3)=12100
trigger17=var(3)=12310||var(3)=12345||var(3)=12500||(var(3)%100=0&&var(3)=[13000,13200])||var(3)=13020||var(3)=13050||var(3)=13500||(var(3)=[14001,14002])||var(3)=14011||var(3)=14100||(var(3)%10=0&&var(3)=[15000,15020])||(var(3)=[15001,15003])
trigger18=(var(3)%10=0&&var(3)=[15100,15120])||(var(3)%10=0&&var(3)=[15200,15220])||var(3)=15550||(var(3)=[15601,15603])||var(3)=16003||var(3)=16500||var(3)=16803||(var(3)=[18102,18103])||var(3)=19101||var(3)=19222
trigger19=var(3)=19999||var(3)=20955||(var(3)=[21000,21003])||var(3)=21012||(var(3)=[22101,22103])||(var(3)=[22121,22122])||var(3)=22224||var(3)=22428||var(3)=22988||var(3)=24610
trigger20=var(3)=24640||var(3)=25028||var(3)=25544||var(3)=26320||var(3)=26485||var(3)=29995||(var(3)=[30000,30005])||var(3)=30010||(var(3)=[30013,30014])||(var(3)=[30020,30021])||var(3)=30277||var(3)=31993
trigger21=var(3)=32555||var(3)=33078||var(3)=37000||(var(3)=[40000,40003])||var(3)=40952||var(3)=43302||(var(3)=[43425,43426])||var(3)=43655||var(3)=43705||var(3)=43708||(var(3)=[44488,44489])||var(3)=44900||var(3)=45755
trigger22=var(3)=45766||var(3)=45999||var(3)=46060||var(3)=46965||var(3)=49933||var(3)=49943||var(3)=49999||(var(3)=[50505,50506])||(var(3)=[51515,51518])||var(3)=56414||(var(3)=[58900,58901])||var(3)=60010||var(3)=60050
trigger23=var(3)=60315||var(3)=61000||(var(3)=[64000,64003])||var(3)=65000||var(3)=65500||var(3)=65530||var(3)=70100||var(3)=70200||var(3)=88885||var(3)=88887
trigger24=(var(3)=[90019,90020])||var(3)=94401||(var(3)=[100000,100002])||(var(3)=[100037,100057])||var(3)=100151||var(3)=100215||var(3)=102500||var(3)=108000||var(3)=110010||var(3)=111000
trigger25=(var(3)=[111222,111235])||var(3)=112240||var(3)=112250||var(3)=126100||var(3)=169990||var(3)=169992||var(3)=170000||var(3)=180002||var(3)=188888||(var(3)=[220000,220005])
trigger26=(var(3)=[288888,288891])||var(3)=301050||var(3)=310120||var(3)=313900||var(3)=333344||var(3)=445051||var(3)=445566||(var(3)=[450000,450001])||var(3)=500033||var(3)=649999
trigger27=(var(3)=[741002,741004])||var(3)=748123||var(3)=748129||var(3)=888881||var(3)=910010||var(3)=1000005||(var(3)=[1000010,1000014])||var(3)=1000034||(var(3)=[1000040,1000044])||var(3)=1000048||var(3)=1168000||var(3)=1401100
trigger28=var(3)=1699922||var(3)=4498234||(var(3)=[5000005,5000006])||var(3)=5000010||var(3)=5000025||var(3)=5000052||var(3)=5000058||(var(3)=[5000070,5000072])||(var(3)%5=0&&var(3)=[5000080,5000095])||var(3)=5000333
trigger29=var(3)=123456789||(var(3)=[21360897,21360898])||(var(3)=[31003100,31003102])||var(3)=35503700||var(3)=555555557||var(3)=880100000||var(3)=880400000||var(3)=880800000||(var(3)=[888888880,888888889])||var(3)=987654321||var(3)=990990990
trigger30=(var(3)%10=0&&var(3)=[1010,1070])||(var(3)=[1065,1068])||(var(3)=[1603,1605])||var(3)=3001||(var(3)%10=0&&var(3)=[3010,3050])||var(3)=3015||(var(3)%10=0&&var(3)=[4000,4120])||var(3)=8901||(var(3)=[89010,89030])
trigger31=var(3)=450001||var(3)=890106||(var(3)=[890135,890137])||(var(3)=[1000035,1000036])||(var(3)=[890101601,890101611])||(var(3)=[890100,890120])
value=var(3)
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=(var(5)!=1||var(4)||roundstate>2)&&numtarget
trigger1=var(4)%135<35
trigger1=var(4)>15&&abs(sysvar(4))%7=[2,3]
trigger1=roundstate=2
trigger2=roundstate>2
trigger2=enemy,alive||enemy(numenemy>1),alive
value=-999999999
absolute=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=1
value=359000
ignorehitpause=1
[state ]
type=changeanim
triggerall=sysvar(0)&&var(1):=sysvar(0)-playeridexist(sysvar(0)-1)
triggerall=var(1):=var(1)*(playerid(var(1)),sysvar(0)=[1,2])
trigger1=playerid(var(1)),sysvar(4)%2=0&&enemy,hitdefattr=SCA,AA,AT,AP
trigger2=numenemy>1
trigger2=(playerid(var(1)),sysvar(4)&2)=0&&enemy(1),hitdefattr=SCA,AA,AT,AP
value=358901016
ignorehitpause=1
[state ]
type=helper
trigger1=!var(1)
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)<2
trigger1=enemy,anim=358901015&&!enemy,selfanimexist(358901015)||enemy(numenemy>1),anim=358901015&&!enemy(numenemy>1),selfanimexist(358901015)
trigger1=!win||roundstate<3||enemy,alive||enemy(numenemy>1),alive
postype=p1
pos=0,0
id=1604+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="890101604"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=movehitreset
triggerall=playeridexist(sysvar(0))
triggerall=playerid(sysvar(0)),sysvar(0)=1
trigger1=var(36)>4499&&playerid(sysvar(0)),fvar(37)<15||var(36)<1500&&root,sysvar(3)&1024*2
trigger1=var(36):=1500||1
ignorehitpause=1
[state ]
type=varadd
triggerall=playeridexist(sysvar(0))
triggerall=playerid(sysvar(0)),sysvar(0)=1
triggerall=var(36)<1500||playerid(sysvar(0)),fvar(37)=15||var(36)<3000&&!(root,sysvar(2)&4)
trigger1=var(2)+var(36)
trigger2=movecontact=1
trigger3=sysvar(3)&1
var(36)=1+100*(movecontact=1)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)&&var(1):=sysvar(0)-playeridexist(sysvar(0)-1)
trigger1=playerid(var(1)),sysvar(0)=[1,2]
trigger1=playerid(var(1)),sysvar(3)&1
trigger2=movecontact=1&&numtarget
trigger2=target,id=enemy,id||target,id=enemy(numenemy>1),id
trigger3=enemy,numprojid(358901015)+enemy(numenemy>1),numprojid(358901015)
sysvar(3)=(sysvar(3)|1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=win&&!(sysvar(3)&1)&&!(root,sysvar(3)&1024*2)&&!(root,var(53)&1024*2)
trigger1=playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),sysvar(0)=1
var(53)=(root,var(53)|1024*2)
ignorehitpause=1
[state ]
type=varset
trigger1=!(root,sysvar(2)&4)
trigger1=playeridexist(sysvar(0))
trigger1=playerid(sysvar(0)),sysvar(0)=1
trigger1=var(36)>1499
var(5)=1
ignorehitpause=1
[state ]
type=reversaldef
trigger1=var(5)>1
trigger1=!(root,sysvar(4)&64)
reversal.attr=SCA,AA,AT,AP
priority=7,hit
pausetime=1,20
numhits=0
p2stateno=1000044
ignorehitpause=1
[state ]
type=varadd
triggerall=var(21)&&var(33)%100<60
trigger1=var(32)<2
trigger1=var(22):=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)-var(21)||1
trigger2=var(32)>1
trigger2=var(22)=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)-var(21)
var(32)=1+!var(32)
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(21)&&var(33)%100>59
trigger1=var(32)<2
trigger1=fvar(22):=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)-fvar(21)||1
trigger2=var(32)>1
trigger2=abs(fvar(22)-enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)+fvar(21))<ifelse(abs(fvar(22))>1,1,abs(fvar(22)))
var(32)=1+!var(32)
ignorehitpause=1
[state ]
type=varadd
triggerall=var(32)>1
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&16
var(33)=-1
ignorehitpause=1
[state ]
type=varset
triggerall=var(32)>1
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&16
fvar(21)=0+(var(21):=0)
ignorehitpause=1
[state ]
type=varset
triggerall=var(32)>1
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&16
var(32)=1
ignorehitpause=1
[state ]
type=null
triggerall=var(21)&&var(32)>1&&var(22)&&var(33)%100<60
trigger1=var(22)=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)-var(21)
trigger1=var(21):=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)||1
trigger2=var(22)!=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)-var(21)
trigger2=var(32):=1||var(21):=0||var(22):=0
ignorehitpause=1
[state ]
type=null
triggerall=fvar(21)&&var(32)>1&&fvar(22)&&var(33)%100>59
trigger1=abs(fvar(22)-enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)+fvar(21))<ifelse(abs(fvar(22))>1,1,abs(fvar(22)))
trigger1=fvar(21):=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)||1
trigger2=abs(fvar(22)-enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)+fvar(21))>=ifelse(abs(fvar(22))>1,1,abs(fvar(22)))
trigger2=var(32):=1||fvar(21):=0||fvar(22):=0
ignorehitpause=1
[state ]
type=null
triggerall=var(32)>1
trigger1=var(21)^^var(22)
trigger1=var(32):=1&&var(21):=0&&var(22):=0&&fvar(21):=0&&fvar(22):=0
trigger2=fvar(21)^^fvar(22)
trigger2=var(32):=1&&var(21):=0&&var(22):=0&&fvar(21):=0&&fvar(22):=0
ignorehitpause=1
[state ]
type=null
trigger1=var(32)>5&&var(33)%100<60
trigger1=var(32):=1
trigger1=var(48+var(31)%8):=(100+var(33)%100)*(1-2*(var(33)%200>99&&numenemy>1))||1
trigger1=var(23+var(31)%8):=var(22)||1
trigger1=var(13+var(31)%8):=var(21)-var(22)*gametime||1
trigger1=var(31):=var(31)+1
trigger1=var(21):=0
ignorehitpause=1
[state ]
type=null
trigger1=var(32)>5&&var(33)%100>59
trigger1=var(32):=1
trigger1=var(48+var(31)%8):=(100+var(33)%100)*(1-2*(var(33)%200>99&&numenemy>1))||1
trigger1=fvar(23+var(31)%8):=0.1*floor(10*fvar(22)+0.05)||1
trigger1=fvar(31+var(31)%8):=0.1*(floor(10*fvar(21)+0.05)-floor(10*fvar(22)+0.05)*gametime)||1
trigger1=var(31):=var(31)+1
trigger1=fvar(21):=0
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate<3
trigger1=var(31)
trigger1=var(38)%135<89
trigger1=var(48+floor(var(38)*0.05+var(38)%2)%8)
var(42+var(38)%2)=var(48+floor(var(38)*0.05+var(38)%2)%8)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate<3
trigger1=var(31)
trigger1=var(38)%135<89
trigger1=var(48+floor(var(38)*0.05+var(38)%2)%8)
trigger1=abs(var(48+floor(var(38)*0.05+var(38)%2)%8))%100<60
var(20+var(38)%2)=var(23+floor(var(38)*0.05+var(38)%2)%8)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate<3
trigger1=var(31)
trigger1=var(38)%135<89
trigger1=var(48+floor(var(38)*0.05+var(38)%2)%8)
trigger1=abs(var(48+floor(var(38)*0.05+var(38)%2)%8))%100>59
fvar(33+var(38)%2)=fvar(23+floor(var(38)*0.05+var(38)%2)%8)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate<3
trigger1=var(31)
trigger1=var(38)%135<89
trigger1=var(48+floor(var(38)*0.05+var(38)%2)%8)
trigger1=abs(var(48+floor(var(38)*0.05+var(38)%2)%8))%100<60
var(22+var(38)%2)=var(13+floor(var(38)*0.05+var(38)%2)%8)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate<3
trigger1=var(31)
trigger1=var(38)%135<89
trigger1=var(48+floor(var(38)*0.05+var(38)%2)%8)
trigger1=abs(var(48+floor(var(38)*0.05+var(38)%2)%8))%100>59
fvar(35+var(38)%2)=fvar(31+floor(var(38)*0.05+var(38)%2)%8)
ignorehitpause=1
[state ]
type=varset
triggerall=root,var(42)&&root,var(43)||var(1):=0
trigger1=var(48+gametime%8)&&var(48+gametime%8)!=root,var(42)&&var(48+gametime%8)!=root,var(43)
trigger1=var(1):=1+gametime%8
trigger2=var(48+(gametime+1)%8)&&var(48+(gametime+1)%8)!=root,var(42)&&var(48+(gametime+1)%8)!=root,var(43)
trigger2=var(1):=1+(gametime+1)%8
trigger3=var(48+(gametime+2)%8)&&var(48+(gametime+2)%8)!=root,var(42)&&var(48+(gametime+2)%8)!=root,var(43)
trigger3=var(1):=1+(gametime+2)%8
trigger4=var(48+(gametime+3)%8)&&var(48+(gametime+3)%8)!=root,var(42)&&var(48+(gametime+3)%8)!=root,var(43)
trigger4=var(1):=1+(gametime+3)%8
trigger5=var(48+(gametime+4)%8)&&var(48+(gametime+4)%8)!=root,var(42)&&var(48+(gametime+4)%8)!=root,var(43)
trigger5=var(1):=1+(gametime+4)%8
trigger6=var(48+(gametime+5)%8)&&var(48+(gametime+5)%8)!=root,var(42)&&var(48+(gametime+5)%8)!=root,var(43)
trigger6=var(1):=1+(gametime+5)%8
trigger7=var(48+(gametime+6)%8)&&var(48+(gametime+6)%8)!=root,var(42)&&var(48+(gametime+6)%8)!=root,var(43)
trigger7=var(1):=1+(gametime+6)%8
trigger8=var(48+(gametime+7)%8)&&var(48+(gametime+7)%8)!=root,var(42)&&var(48+(gametime+7)%8)!=root,var(43)
trigger8=var(1):=1+(gametime+7)%8
trigger9=1
sysvar(3)=sysvar(3)-(sysvar(3)&8*15)+8*var(1)
ignorehitpause=1
[state ]
type=varadd
trigger1=roundstate<3
trigger1=var(31)
var(38)=1
ignorehitpause=1
[state ]
type=varset
triggerall=var(32)<2
triggerall=numexplod(1)<3&&var(1):=1
triggerall=!(root,sysvar(2)&2)
triggerall=var(33)%100!=[59,98]
trigger1=var(33):=var(33)+1||1
trigger1=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger2=var(33)%100!=[59,98]
trigger2=var(33):=var(33)+1||1
trigger2=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger3=var(33)%100!=[59,98]
trigger3=var(33):=var(33)+1||1
trigger3=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger4=var(33)%100!=[59,98]
trigger4=var(33):=var(33)+1||1
trigger4=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger5=var(33)%100!=[59,98]
trigger5=var(33):=var(33)+1||1
trigger5=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger6=var(33)%100!=[59,98]
trigger6=var(33):=var(33)+1||1
trigger6=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger7=var(33)%100!=[59,98]
trigger7=var(33):=var(33)+1||1
trigger7=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger8=var(33)%100!=[59,98]
trigger8=var(33):=var(33)+1||1
trigger8=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger9=var(33)%100!=[59,98]
trigger9=var(33):=var(33)+1||1
trigger9=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
trigger10=var(33)%100!=[59,98]
trigger10=var(33):=var(33)+1||1
trigger10=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)
var(21)=enemy(var(33)%200>99&&numenemy>1),var(var(33)%100)+(var(1):=0)
ignorehitpause=1
[state ]
type=varset
triggerall=var(32)<2
triggerall=numexplod(1)<3
triggerall=!(root,sysvar(2)&2)
triggerall=var(33)%100=[59+!var(1),98]
trigger1=var(33)%100=[59,98]
trigger1=var(33):=var(33)+1||1
trigger1=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger2=var(33)%100=[59,98]
trigger2=var(33):=var(33)+1||1
trigger2=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger3=var(33)%100=[59,98]
trigger3=var(33):=var(33)+1||1
trigger3=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger4=var(33)%100=[59,98]
trigger4=var(33):=var(33)+1||1
trigger4=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger5=var(33)%100=[59,98]
trigger5=var(33):=var(33)+1||1
trigger5=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger6=var(33)%100=[59,98]
trigger6=var(33):=var(33)+1||1
trigger6=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger7=var(33)%100=[59,98]
trigger7=var(33):=var(33)+1||1
trigger7=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger8=var(33)%100=[59,98]
trigger8=var(33):=var(33)+1||1
trigger8=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger9=var(33)%100=[59,98]
trigger9=var(33):=var(33)+1||1
trigger9=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
trigger10=var(33)%100=[59,98]
trigger10=var(33):=var(33)+1||1
trigger10=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
fvar(21)=enemy(var(33)%200>99&&numenemy>1),fvar(var(33)%100-60)
ignorehitpause=1
[state ]
type=varadd
triggerall=var(34)&&var(41)%60<60
triggerall=playeridexist(playerid(root,sysvar(1)),var(13))
trigger1=var(40)<2
trigger1=var(35):=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)-var(34)||1
trigger2=var(40)>1
trigger2=var(35)=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)-var(34)
var(40)=1+!var(40)
ignorehitpause=1
[state ]
type=varadd
triggerall=var(40)>1
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&2
var(41)=-1
ignorehitpause=1
[state ]
type=varset
triggerall=var(40)>1
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&2
var(35)=0+(var(34):=0)
ignorehitpause=1
[state ]
type=varset
triggerall=var(40)>1
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&2
var(40)=1
ignorehitpause=1
[state ]
type=null
triggerall=var(34)&&var(40)>1&&var(35)&&var(41)%60<60
triggerall=playeridexist(playerid(root,sysvar(1)),var(13))
trigger1=var(35)=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)-var(34)
trigger1=var(34):=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)||1
trigger2=var(35)!=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)-var(34)
trigger2=var(40):=1||var(34):=0||var(35):=0
ignorehitpause=1
[state ]
type=null
trigger1=var(40)>1
trigger1=var(34)^^var(35)
trigger1=var(40):=1&&var(34):=0&&var(35):=0
ignorehitpause=1
[state ]
type=null
trigger1=playeridexist(playerid(root,sysvar(1)),var(13))
trigger1=var(40)>5
trigger1=var(40):=1
trigger1=var(46+var(39)%2):=(100+var(41)%60)||1
trigger1=var(44+var(39)%2):=var(35)||1
trigger1=var(42+var(39)%2):=var(34)-var(35)*(gametime-(playerid(playerid(root,sysvar(1)),var(13)),movetype!=A))||1
trigger1=var(39):=var(39)+1
trigger1=var(34):=0
ignorehitpause=1
[state ]
type=varset
triggerall=var(40)<2
triggerall=numexplod(1)<3
triggerall=!(root,sysvar(2)&2)
triggerall=playeridexist(playerid(root,sysvar(1)),var(13))
trigger1=var(41):=var(41)+1||1
trigger1=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger2=var(41):=var(41)+1||1
trigger2=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger3=var(41):=var(41)+1||1
trigger3=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger4=var(41):=var(41)+1||1
trigger4=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger5=var(41):=var(41)+1||1
trigger5=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger6=var(41):=var(41)+1||1
trigger6=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger7=var(41):=var(41)+1||1
trigger7=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger8=var(41):=var(41)+1||1
trigger8=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger9=var(41):=var(41)+1||1
trigger9=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger10=var(41):=var(41)+1||1
trigger10=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger11=var(41):=var(41)+1||1
trigger11=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger12=var(41):=var(41)+1||1
trigger12=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger13=var(41):=var(41)+1||1
trigger13=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger14=var(41):=var(41)+1||1
trigger14=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger15=var(41):=var(41)+1||1
trigger15=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger16=var(41):=var(41)+1||1
trigger16=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger17=var(41):=var(41)+1||1
trigger17=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger18=var(41):=var(41)+1||1
trigger18=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger19=var(41):=var(41)+1||1
trigger19=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
trigger20=var(41):=var(41)+1||1
trigger20=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
var(34)=playerid(playerid(root,sysvar(1)),var(13)),var(var(41)%60)
ignorehitpause=1
[state ]
type=null
triggerall=var(9)&&fvar(20)=2
trigger1=var(11):=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)+var(9)-2*var(10)
trigger1=var(12):=2*enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)-2*var(10)-(2*gametime-1)*var(11)
ignorehitpause=1
[state ]
type=varadd
triggerall=var(9)
trigger1=fvar(20)<2
trigger1=var(10):=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)||1
trigger2=fvar(20)>1
trigger2=2*enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)-2*var(10)=var(11)*(2*gametime-1)+var(12)
fvar(20)=1+!fvar(20)
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(20)>1&&ceil(fvar(19))
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&16
fvar(19)=-1
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)>1
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&16
var(9)=0
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)>1
trigger1=numexplod(1)>2
trigger2=root,sysvar(2)&16
fvar(20)=1
ignorehitpause=1
[state ]
type=null
triggerall=var(9)&&fvar(20)>2&&var(11)
trigger1=2*enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)-2*var(10)=var(11)*(2*gametime-1)+var(12)
trigger1=var(10):=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)||1
trigger2=2*enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)-2*var(10)!=var(11)*(2*gametime-1)+var(12)
trigger2=fvar(20):=1
trigger2=var(9):=0||1
trigger2=var(11):=0
ignorehitpause=1
[state ]
type=null
trigger1=var(9)&&fvar(20)>2&&!var(11)
trigger1=fvar(20):=1
trigger1=var(9):=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=fvar(20)>5
trigger1=ceil(fvar(19))%120<60||numenemy=1
trigger1=!root,fvar(37)||!root,fvar(38)&&numenemy=1&&ceil(root,fvar(37))%60!=ceil(fvar(19))%60
var(10+!!root,fvar(37))=var(11)/2
ignorehitpause=1
[state ]
type=parentvarset
trigger1=fvar(20)>5
trigger1=ceil(fvar(19))%120<60||numenemy=1
trigger1=!root,fvar(37)||!root,fvar(38)&&numenemy=1&&ceil(root,fvar(37))%60!=ceil(fvar(19))%60
var(12+!!root,fvar(37))=var(12)/2
ignorehitpause=1
[state ]
type=parentvarset
trigger1=fvar(20)>5
trigger1=ceil(fvar(19))%120<60||numenemy=1
trigger1=!root,fvar(37)||!root,fvar(38)&&numenemy=1&&ceil(root,fvar(37))%60!=ceil(fvar(19))%60
var(14+!!root,fvar(37))=var(10)-var(11)*gametime*gametime/2-var(12)*gametime/2
ignorehitpause=1
[state ]
type=parentvarset
trigger1=fvar(20)>5
trigger1=ceil(fvar(19))%120<60||numenemy=1
trigger1=!root,fvar(37)||!root,fvar(38)&&numenemy=1&&ceil(root,fvar(37))%60!=ceil(fvar(19))%60
fvar(37+!!root,fvar(37))=60+ceil(fvar(19))%60
ignorehitpause=1
[state ]
type=parentvarset
trigger1=fvar(20)>5
trigger1=ceil(fvar(19))%120>59&&numenemy>1
trigger1=!root,fvar(38)&&numenemy=1
var(11)=var(11)/2
ignorehitpause=1
[state ]
type=parentvarset
trigger1=fvar(20)>5
trigger1=ceil(fvar(19))%120>59&&numenemy>1
trigger1=!root,fvar(38)&&numenemy=1
var(13)=var(12)/2
ignorehitpause=1
[state ]
type=parentvarset
trigger1=fvar(20)>5
trigger1=ceil(fvar(19))%120>59&&numenemy>1
trigger1=!root,fvar(38)
var(15)=var(10)-var(11)*gametime*gametime/2-var(12)*gametime/2
ignorehitpause=1
[state ]
type=parentvarset
trigger1=fvar(20)>5
trigger1=ceil(fvar(19))%120>59&&numenemy>1
trigger1=!root,fvar(38)
fvar(38)=60+ceil(fvar(19))%60
ignorehitpause=1
[state ]
type=varset
trigger1=fvar(20)>5
trigger2=root,fvar(37)&&ceil(fvar(19))%120<60&&numenemy>1
trigger3=root,fvar(38)&&ceil(fvar(19))%120>59&&numenemy>1
trigger4=root,fvar(38)&&numenemy=1
fvar(20)=1+(var(9):=0)
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(20)<2
triggerall=!(numexplod(1)>2||root,sysvar(2)&16)
triggerall=!root,fvar(37)||!root,fvar(38)
trigger1=fvar(19):=fvar(19)+1||1
trigger1=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger1=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger2=fvar(19):=fvar(19)+1||1
trigger2=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger2=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger3=fvar(19):=fvar(19)+1||1
trigger3=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger3=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger4=fvar(19):=fvar(19)+1||1
trigger4=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger4=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger5=fvar(19):=fvar(19)+1||1
trigger5=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger5=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger6=fvar(19):=fvar(19)+1||1
trigger6=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger6=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger7=fvar(19):=fvar(19)+1||1
trigger7=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger7=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger8=fvar(19):=fvar(19)+1||1
trigger8=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger8=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger9=fvar(19):=fvar(19)+1||1
trigger9=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger9=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger10=fvar(19):=fvar(19)+1||1
trigger10=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger10=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger11=fvar(19):=fvar(19)+1||1
trigger11=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger11=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger12=fvar(19):=fvar(19)+1||1
trigger12=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger12=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger13=fvar(19):=fvar(19)+1||1
trigger13=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger13=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger14=fvar(19):=fvar(19)+1||1
trigger14=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger14=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger15=fvar(19):=fvar(19)+1||1
trigger15=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger15=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger16=fvar(19):=fvar(19)+1||1
trigger16=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger16=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger17=fvar(19):=fvar(19)+1||1
trigger17=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger17=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger18=fvar(19):=fvar(19)+1||1
trigger18=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger18=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger19=fvar(19):=fvar(19)+1||1
trigger19=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger19=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
trigger20=fvar(19):=fvar(19)+1||1
trigger20=ceil(fvar(19))%60!=ceil(root,fvar(37))%60||numenemy>1
trigger20=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
var(9)=enemy(ceil(fvar(19))%120<60&&numenemy>1),var(ceil(fvar(19))%60)
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(19)=120+ceil(fvar(19))%60
ignorehitpause=1
[state ]
type=varset
trigger1=1
fvar(19)=120+ceil(fvar(19))%60
ignorehitpause=1
[state ]
type=varadd
triggerall=roundstate=2
triggerall=!(root,fvar(5)=16||root,fvar(6)=16)
triggerall=root,var(1)&1024*128||sysvar(4)%777=776||sysvar(4)>3000&&sysfvar(2)<root,lifemax*0.5&&sysvar(4)%77=76||root,sysvar(2)&4&&sysfvar(2)<root,lifemax*0.5&&sysvar(4)%37=7
trigger1=sysfvar(2)<root,lifemax*0.6
trigger2=sysvar(4)>3000&&sysfvar(2)<root,lifemax*0.85
trigger3=sysvar(4)>6000&&sysfvar(2)<root,lifemax*0.975
sysfvar(2)=1+floor(root,lifemax*0.135)*(sysfvar(2)<root,lifemax*0.25)+floor(root,lifemax*0.035)*(sysfvar(2)<root,lifemax*0.5)+(sysfvar(2)<root,lifemax*0.85)
ignorehitpause=1
[state ]
type=varadd
trigger1=roundstate=2
trigger1=root,fvar(5)=16||root,fvar(6)=16
trigger1=sysfvar(2)<root,lifemax*0.75||gametime%890=0||gametime%145=0&&enemy(numenemy>1&&root,fvar(6)=16),palno<6
sysfvar(2)=1
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=root,fvar(5)=17||root,fvar(6)=17
trigger1=sysfvar(2)>ceil(root,lifemax*0.94)
sysfvar(2)=ceil(root,lifemax*0.94)
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=root,fvar(5)=20||root,fvar(6)=20||root,fvar(5)=26||root,fvar(6)=26
sysfvar(2)=root,lifemax-14
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=root,fvar(2)<2000&&roundstate=2
trigger1=fvar(0)+fvar(numenemy>1)
trigger1=root,numprojid(666666)+root,numprojid(666667)+root,numprojid(666668)=0
fvar(2)=-1
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=root,fvar(2)<2000&&roundstate=2
trigger1=fvar(0)+fvar(numenemy>1)
trigger1=fvar(0)-enemy,life+!enemy,life+fvar(numenemy>1)-enemy(numenemy>1),life+!enemy(numenemy>1),life<=0
trigger1=root,numprojid(666666)+root,numprojid(666667)+root,numprojid(666668)
fvar(2)=2
ignorehitpause=1
[state ]
type=parentvaradd
trigger1=root,fvar(2)<2000&&roundstate=2
trigger1=fvar(0)+fvar(numenemy>1)
trigger1=root,projcontacttime(666666)=1||root,projcontacttime(666667)=1||root,projcontacttime(666668)=1
fvar(2)=ifelse((fvar(0)-enemy,life+!enemy,life+fvar(numenemy>1)-enemy(numenemy>1),life+!enemy(numenemy>1),life>0),-10*(root,fvar(2)>0),150)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)||var(1):=0
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(13)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(14)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(15)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(16)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(17)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(18)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(19)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(20)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(21)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(22)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(23)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(24)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(25)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(26)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(27)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(28)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(29)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(30)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(31)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)
triggerall=fvar(0)&&fvar(0)-enemy,life+!enemy,life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(32)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy,pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy,pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(40))
trigger1=var(1):=playerid(sysvar(0)-2),var(40)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(41))
trigger2=var(1):=playerid(sysvar(0)-2),var(41)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(42))
trigger3=var(1):=playerid(sysvar(0)-2),var(42)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(43))
trigger4=var(1):=playerid(sysvar(0)-2),var(43)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(44))
trigger5=var(1):=playerid(sysvar(0)-2),var(44)
trigger6=numenemy=1
trigger6=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger6=var(1):=playerid(sysvar(0)-2),var(45)
trigger7=numenemy=1
trigger7=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger7=var(1):=playerid(sysvar(0)-2),var(46)
trigger8=numenemy=1
trigger8=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger8=var(1):=playerid(sysvar(0)-2),var(47)
trigger9=numenemy=1
trigger9=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger9=var(1):=playerid(sysvar(0)-2),var(48)
trigger10=numenemy=1
trigger10=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger10=var(1):=playerid(sysvar(0)-2),var(49)
trigger11=var(1):=0
var(16+(numenemy=1&&root,var(16)&&(random%2||!root,var(17))))=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&numenemy>1||var(1):=0
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(13)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(14)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(15)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(16)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(17)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(18)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(19)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(20)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(21)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(22)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(23)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(24)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(25)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(26)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(27)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(28)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(29)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(30)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(31)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=roundstate=2&&sysvar(0)&&!var(1)&&numenemy>1
triggerall=fvar(1)&&fvar(1)-enemy(1),life+!enemy(1),life>0
triggerall=playeridexist(sysvar(0)-2)
triggerall=var(1):=(playerid(sysvar(0)-2),sysvar(0)=3)*playerid(root,sysvar(1)),var(32)
triggerall=var(1):=var(1)*playeridexist(var(1))
triggerall=var(1):=var(1)*(playerid(var(1)),gethitvar(damage)&&floor(playerid(var(1)),rootdist x)=(1-2*((enemy(1),pos x-playerid(var(1)),pos x)*playerid(var(1)),facing<0))*floor(abs(enemy(1),pos x-playerid(var(1)),pos x)))
trigger1=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(45))
trigger1=var(1):=playerid(sysvar(0)-2),var(45)
trigger2=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(46))
trigger2=var(1):=playerid(sysvar(0)-2),var(46)
trigger3=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(47))
trigger3=var(1):=playerid(sysvar(0)-2),var(47)
trigger4=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(48))
trigger4=var(1):=playerid(sysvar(0)-2),var(48)
trigger5=playerid(var(1)),ishelper(playerid(sysvar(0)-2),var(49))
trigger5=var(1):=playerid(sysvar(0)-2),var(49)
var(17)=var(1)
ignorehitpause=1
[state ]
type=null
trigger1=fvar(0):=enemy,life+!enemy,life&&fvar((numenemy>1)):=enemy(numenemy>1),life+!enemy(numenemy>1),life
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=1
text="33:%d, 48:%d, 21:%d, 22:%d, 32:%d"
params=var(33),var(48),var(21),var(22),var(32)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=1
text="\nnumexplod(1):%d, (root,var(1)&2):%d, e-anim:%d, e-alive:%d, e-helper:%d"
params=numexplod(1),(root,var(1)&2),(enemy,anim),(enemy,alive),(enemy,numhelper)
ignorehitpause=1
[state ]
type=turn
trigger1=facing<0&&root,sysvar(2)&1024*1024*32
trigger2=facing>0&&!(root,sysvar(2)&1024*1024*32)
ignorehitpause=1
[state ]
type=varset
triggerall=root,var(1)&1024&&root,var(1)&1024*8&&root,var(1)&1024*1024*64
trigger1=command="CPU0"||command="CPU1"||command="CPU2"||command="CPU3"||command="CPU4"
trigger2=command="CPU5"||command="CPU6"||command="CPU7"||command="CPU8"||command="CPU9"
trigger3=command="CPU10"||command="CPU11"||command="CPU12"||command="CPU13"||command="CPU14"
trigger4=command="CPU15"||command="CPU16"||command="CPU17"||command="CPU18"||command="CPU19"
trigger5=command="CPU20"||command="CPU21"||command="CPU22"||command="CPU23"||command="CPU24"
trigger6=command="CPU25"||command="CPU26"||command="CPU27"||command="CPU28"||command="CPU29"
trigger7=command="CPU30"||command="CPU31"||command="CPU32"||command="CPU33"||command="CPU34"
trigger8=command="CPU35"||command="CPU36"||command="CPU37"||command="CPU38"||command="CPU39"
trigger9=command="CPU40"||command="CPU41"||command="CPU42"||command="CPU43"||command="CPU44"
trigger10=command="CPU45"||command="CPU46"||command="CPU47"||command="CPU48"||command="CPU49"
trigger11=command="CPU50"||command="CPU51"||command="CPU52"||command="CPU53"||command="CPU54"
trigger12=command="CPU55"||command="CPU56"||command="CPU57"||command="CPU58"||command="CPU59"
trigger13=command="CPU60"||command="CPU61"||command="CPU62"||command="CPU63"||command="CPU64"
trigger14=command="CPU65"||command="CPU66"||command="CPU67"||command="CPU68"||command="CPU69"
trigger15=command="CPU70"||command="CPU71"||command="CPU72"||command="CPU73"||command="CPU74"
trigger16=command="CPU75"||command="CPU76"||command="CPU77"||command="CPU78"||command="CPU79"
sysvar(3)=(sysvar(3)|128)
ignorehitpause=1
[state ]
type=selfstate
trigger1=!(sysvar(3)&2)
trigger2=sysvar(3)&128
value=151
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[state ]
type=afterimage
trigger1=0
[state ]
type=afterimagetime
trigger1=0
time=0
[state ]
type=allpalfx
trigger1=0
[state ]
type=angleadd
trigger1=0
value=0
[state ]
type=angledraw
trigger1=0
[state ]
type=anglemul
trigger1=0
value=0
[state ]
type=angleset
trigger1=0
value=0
[state ]
type=appendtoclipboard
trigger1=0
text=""
[state ]
type=assertspecial
trigger1=0
flag=intro
[state ]
type=assertspecial
trigger1=0
flag=invisible
[state ]
type=assertspecial
trigger1=0
flag=roundnotover
[state ]
type=assertspecial
trigger1=0
flag=nobardisplay
[state ]
type=assertspecial
trigger1=0
flag=nobg
[state ]
type=assertspecial
trigger1=0
flag=nofg
[state ]
type=assertspecial
trigger1=0
flag=nostandguard
[state ]
type=assertspecial
trigger1=0
flag=nocrouchguard
[state ]
type=assertspecial
trigger1=0
flag=noairguard
[state ]
type=assertspecial
trigger1=0
flag=noautoturn
[state ]
type=assertspecial
trigger1=0
flag=nojugglecheck
[state ]
type=assertspecial
trigger1=0
flag=nokosnd
[state ]
type=assertspecial
trigger1=0
flag=nokoslow
[state ]
type=assertspecial
trigger1=0
flag=noshadow
[state ]
type=assertspecial
trigger1=0
flag=globalnoshadow
[state ]
type=assertspecial
trigger1=0
flag=nomusic
[state ]
type=assertspecial
trigger1=0
flag=nowalk
[state ]
type=assertspecial
trigger1=0
flag=timerfreeze
[state ]
type=assertspecial
trigger1=0
flag=unguardable
[state ]
type=attackdist
trigger1=0
value=0
[state ]
type=attackmulset
trigger1=0
value=0
[state ]
type=bgpalfx
trigger1=0
[state ]
type=bindtoparent
trigger1=0
[state ]
type=bindtoroot
trigger1=0
[state ]
type=bindtotarget
trigger1=0
[state ]
type=changeanim
trigger1=0
value=0
[state ]
type=changeanim2
trigger1=0
value=0
[state ]
type=changestate
trigger1=0
value=0
[state ]
type=clearclipboard
trigger1=0
[state ]
type=ctrlset
trigger1=0
value=0
[state ]
type=defencemulset
trigger1=0
value=0
[state ]
type=destroyself
trigger1=0
[state ]
type=displaytoclipboard
trigger1=0
text=""
[state ]
type=envcolor
trigger1=0
[state ]
type=envshake
trigger1=0
time=0
[state ]
type=explod
trigger1=0
anim=0
[state ]
type=explodbindtime
trigger1=0
[state ]
type=forcefeedback
trigger1=0
waveform=sine
[state ]
type=forcefeedback
trigger1=0
waveform=square
[state ]
type=forcefeedback
trigger1=0
waveform=sinesquare
[state ]
type=forcefeedback
trigger1=0
waveform=off
[state ]
type=fallenvshake
trigger1=0
[state ]
type=gamemakeanim
trigger1=0
value=0
[state ]
type=gravity
trigger1=0
[state ]
type=helper
trigger1=0
[state ]
type=hitadd
trigger1=0
value=0
[state ]
type=hitby
trigger1=0
value2=sca,aa
[state ]
type=hitdef
trigger1=0
attr=s,nt
[state ]
type=hitfalldamage
trigger1=0
[state ]
type=hitfallset
trigger1=0
[state ]
type=hitfallvel
trigger1=0
[state ]
type=hitoverride
trigger1=0
attr=s,at
[state ]
type=hitvelset
trigger1=0
[state ]
type=lifeadd
trigger1=0
value=10000
[state ]
type=lifeset
trigger1=0
value=0
[state ]
type=makedust
trigger1=0
[state ]
type=modifyexplod
trigger1=0
[state ]
type=movehitreset
trigger1=0
[state ]
type=nothitby
trigger1=0
value2=s,at
[state ]
type=null
trigger1=0
[state ]
type=offset
trigger1=0
[state ]
type=palfx
trigger1=0
[state ]
type=parentvaradd
trigger1=0
v=0
value=0
[state ]
type=parentvarset
trigger1=0
var(0)=0
[state ]
type=pause
trigger1=0
time=1
[state ]
type=playerpush
trigger1=0
value=0
[state ]
type=playsnd
trigger1=0
value=0
[state ]
type=posadd
trigger1=0
[state ]
type=posfreeze
trigger1=0
[state ]
type=posset
trigger1=0
[state ]
type=poweradd
trigger1=0
value=0
[state ]
type=powerset
trigger1=0
value=0
[state ]
type=projectile
trigger1=0
[state ]
type=removeexplod
trigger1=0
[state ]
type=reversaldef
trigger1=0
reversal.attr=s,at
[state ]
type=screenbound
trigger1=0
[state ]
type=selfstate
trigger1=0
value=8901016
[state ]
type=sprpriority
trigger1=0
value=0
[state ]
type=statetypeset
trigger1=0
[state ]
type=sndpan
trigger1=0
channel=0
abspan=0
pan=0
[state ]
type=stopsnd
trigger1=0
channel=0
[state ]
type=superpause
trigger1=0
[state ]
type=targetbind
trigger1=0
[state ]
type=targetdrop
trigger1=0
[state ]
type=targetfacing
trigger1=0
value=0
[state ]
type=targetlifeadd
trigger1=0
value=0
[state ]
type=targetpoweradd
trigger1=0
value=0
[state ]
type=targetstate
trigger1=0
value=0
[state ]
type=targetveladd
trigger1=0
[state ]
type=targetvelset
trigger1=0
[state ]
type=trans
trigger1=0
trans=default
[state ]
type=turn
trigger1=0
[state ]
type=varadd
trigger1=0
var(0)=0
[state ]
type=varrandom
trigger1=0
v=0
[state ]
type=varrangeset
trigger1=0
value=0
[state ]
type=varset
trigger1=0
fvar(0)=0
[state ]
type=veladd
trigger1=0
[state ]
type=velmul
trigger1=0
[state ]
type=velset
trigger1=0
[state ]
type=width
trigger1=0
value=0,0
[statedef 890101602]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper(890101602)
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
[state ]
type=changeanim
trigger1=1
value=359004
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=posset
trigger1=roundstate
x=-250
ignorehitpause=1
[state ]
type=screenbound
trigger1=roundstate
movecamera=1,0
ignorehitpause=1
[state ]
type=offset
trigger1=1
x=-facing*pos x
y=444444444-pos y
ignorehitpause=1
[state ]
type=varset
trigger1=!sysvar(0)&&numhelper(890101606)=1
sysvar(0)=helper(890101606),id
ignorehitpause=1
[state ]
type=varset
trigger1=!sysvar(1)&&numhelper(890101607)=1
sysvar(1)=helper(890101607),id
ignorehitpause=1
[state ]
type=varset
trigger1=var(5):=1
trigger1=numenemy=1||gametime%2
var(5)=0
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper
trigger1=enemy,stateno!=52||enemy(numenemy>1),stateno!=52
value=C,HT
time=1
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&!var(5)||fvar(9):=0
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=0
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=0
value=S,NT
time=1+ceil(fvar(9):=1)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&!var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=1
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=1
value=S,ST
time=1+ceil(fvar(9):=2)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&!var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=2
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=2
value=S,HT
time=1+ceil(fvar(9):=3)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&!var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=3
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=3
value=A,NT
time=1+ceil(fvar(9):=4)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&!var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=4
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=4
value=A,ST
time=1+ceil(fvar(9):=5)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&!var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=5
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=5
value=A,HT
time=1+ceil(fvar(9):=6)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=0
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=0
value=S,NP
time=1+ceil(fvar(9):=7)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=1
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=1
value=S,SP
time=1+ceil(fvar(9):=8)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=2
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=2
value=S,HP
time=1+ceil(fvar(9):=9)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=3
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=3
value=A,NP
time=1+ceil(fvar(9):=10)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=4
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=4
value=A,SP
time=1+ceil(fvar(9):=11)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&var(5)
trigger1=root,sysvar(2)&1&&floor(var(2)*0.2)%7=5
trigger2=roundstate>2&&enemy(var(5)),alive&&var(7)<12&&floor(var(7)*0.5*(1+(numenemy=1)))%6=5
value=A,HP
time=1+ceil(fvar(9):=12)*0
ignorehitpause=1
[state ]
type=null
trigger1=roundstate=3&&!var(7)
trigger1=var(8):=enemy,life&&var(9):=enemy(numenemy>1),life
ignorehitpause=1
[state ]
type=null
trigger1=roundstate>2
trigger1=enemy(var(5)),alive
trigger1=var(7)<12
trigger1=var(7):=var(7)+1
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper&&!var(5)
trigger1=root,var(46)&&root,sysvar(2)&1
trigger1=gametime%17||root,sysvar(2)&1024*1024*1024
trigger1=enemy(var(5)),numprojid(35548902)+enemy(var(5)),numprojid(35558902)+enemy(var(5)),numprojid(352008902)+enemy(var(5)),numprojid(352208902)+enemy(var(5)),numprojid(352228902)
value=C,NT
time=1+ceil(fvar(9):=13)*0
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper&&var(5)
trigger1=root,var(46)&&root,sysvar(2)&1
trigger1=gametime%17||root,sysvar(2)&1024*1024*1024
trigger1=enemy(var(5)),numprojid(35548902)+enemy(var(5)),numprojid(35558902)+enemy(var(5)),numprojid(352008902)+enemy(var(5)),numprojid(352208902)+enemy(var(5)),numprojid(352228902)
value=C,NP
time=1+ceil(fvar(9):=14)*0
ignorehitpause=1
[state ]
type=varset
triggerall=roundstate<3
triggerall=root,anim>1||root,ctrl
triggerall=!(root,sysvar(2)&1)
trigger1=enemy(var(5)),numprojid(3554895)+enemy(var(5)),numprojid(3555895)
trigger1=enemy(var(5)),gethitvar(fall.damage)>=enemy(var(5)),lifemax
trigger1=fvar(var(5)):=fvar(var(5))+1
trigger1=fvar(var(5))>999
trigger2=fvar(var(5))
trigger2=fvar(var(5)):=fvar(var(5))+1
trigger2=fvar(var(5))>999
fvar(var(5))=0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&!var(5)
triggerall=roundstate<3
triggerall=enemy(var(5)),numprojid(3554895)+enemy(var(5)),numprojid(3555895)
triggerall=enemy(var(5)),gethitvar(fall.damage)>=enemy(var(5)),life&&enemy(var(5)),gethitvar(fall.damage)
trigger1=root,anim=3000
trigger1=gametime%66<44
trigger2=random%2
trigger2=roundstate<2&&random%2||floor(var(2)*0.2)%7=[4,5]
trigger3=fvar(var(5))=[1,20]
trigger3=!(root,sysvar(2)&1)
value=A,HT
time=1+ceil(fvar(9):=15)*0
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&var(5)
triggerall=roundstate<3
triggerall=enemy(var(5)),numprojid(3554895)+enemy(var(5)),numprojid(3555895)
triggerall=enemy(var(5)),gethitvar(fall.damage)>=enemy(var(5)),life&&enemy(var(5)),gethitvar(fall.damage)
trigger1=root,anim=3000
trigger1=gametime%66<44
trigger2=random%2
trigger2=roundstate<2&&random%2||floor(var(2)*0.2)%7=[4,5]
trigger3=fvar(var(5))=[1,20]
trigger3=!(root,sysvar(2)&1)
value=A,HP
time=1+ceil(fvar(9):=16)*0
ignorehitpause=1
[state ]
type=varadd
trigger1=!var(5)
trigger1=roundstate<3
trigger1=!fvar(9)
trigger1=root,var(39+ceil(fvar(7)))
trigger1=enemy(var(5)),numprojid(35901901)
trigger1=enemy(var(5)),hitpausetime>1&&enemy(var(5)),anim!=358901015
trigger1=fvar(5)<15
trigger2=fvar(5)
fvar(5)=1
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper&&!var(5)
trigger1=roundstate<3
trigger1=!fvar(9)
trigger1=root,var(39+ceil(fvar(7)))
trigger1=enemy(var(5)),numprojid(35901901)
trigger1=enemy(var(5)),hitpausetime>1&&enemy(var(5)),anim!=358901015
trigger1=fvar(5)<15
value=C,SP
time=1+ceil(fvar(9):=17)*0
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(5)>876
trigger1=fvar(7)<2
trigger1=root,var(39+ceil(fvar(7))+1)
trigger2=fvar(7):=0
fvar(7)=1+(fvar(5):=0)
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper&&var(5)
trigger1=roundstate<3
trigger1=!fvar(9)
trigger1=root,var(39+ceil(fvar(8)))
trigger1=enemy(var(5)),numprojid(35901901)
trigger1=enemy(var(5)),hitpausetime>1&&enemy(var(5)),anim!=358901015
trigger1=fvar(6)<15
value=C,ST
time=1+ceil(fvar(9):=18)*0
ignorehitpause=1
[state ]
type=varadd
trigger1=var(5)
trigger1=roundstate<3
trigger1=!fvar(9)
trigger1=root,var(39+ceil(fvar(8)))
trigger1=enemy(var(5)),numprojid(35901901)
trigger1=enemy(var(5)),hitpausetime>1&&enemy(var(5)),anim!=358901015
trigger1=fvar(6)<15
trigger2=fvar(6)
fvar(6)=1
ignorehitpause=1
[state ]
type=varadd
triggerall=fvar(6)>876
trigger1=fvar(8)<2
trigger1=root,var(39+ceil(fvar(8))+1)
trigger2=fvar(8):=0
fvar(8)=1+(fvar(6):=0)
ignorehitpause=1
[state ]
type=varset
trigger1=fvar(10):=fvar(10)+1||1
trigger1=playerid(root,sysvar(0)),var(5)=3
fvar(10)=0
ignorehitpause=1
[state ]
type=varset
trigger1=fvar(11):=(fvar(11)-1)*(fvar(10)=0&&roundstate=2)||1
trigger1=enemy,projcontacttime(358901016)=1||enemy(numenemy>1),projcontacttime(358901016)=1
trigger1=fvar(11)<0
fvar(11)=30
ignorehitpause=1
[state ]
type=varset
triggerall=fvar(12):=1
trigger1=playerid(root,sysvar(0)),var(5)=3
trigger1=enemy,numprojid(358901016)+enemy(numenemy>1),numprojid(358901016)
trigger2=enemy,numprojid(358901015)+enemy(numenemy>1),numprojid(358901015)
trigger2=fvar(10):=fvar(10)+31*!fvar(10)*(enemy,time>80&&enemy(numenemy>1),time>80)
trigger2=fvar(10)<120
fvar(12)=0
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper
trigger1=roundstate<3
trigger1=fvar(11)<1
trigger1=!fvar(12)
trigger1=fvar(10)<121
value=A,HA
time=1+ceil(fvar(9):=19)*0
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper
trigger1=roundstate<3
trigger1=enemy,stateno!=52||enemy(numenemy>1),stateno!=52
trigger1=fvar(11)<1&&(fvar(10)>30||fvar(10)<31&&playerid(root,sysvar(0)),var(2)=[95,99])&&roundstate=2
trigger1=!fvar(12)
trigger1=fvar(10)<121
value=C,HT
time=1+ceil(fvar(9):=20)*0
ignorehitpause=1
[state ]
type=varset
trigger1=fvar(10)>1
trigger1=(enemy,ctrl||enemy,stateno=[50,52])&&(enemy(numenemy>1),ctrl||enemy(numenemy>1),stateno=[50,52])
fvar(10)=121
ignorehitpause=1
[state ]
type=varset
trigger1=var(6):=!!var(6)||1
trigger1=root,sysvar(2)&1
trigger2=roundstate<3
trigger2=enemy(var(5)),numprojid(3554895)+enemy(var(5)),numprojid(3555895)
trigger2=enemy(var(5)),gethitvar(fall.damage)>=enemy(var(5)),life&&enemy(var(5)),gethitvar(fall.damage)
trigger2=fvar(var(5))=[1,20]
trigger2=!(root,sysvar(2)&1)
trigger3=roundstate<3
trigger3=!fvar(9)
trigger3=root,var(39+ceil(fvar(7+var(5))))
trigger3=enemy(var(5)),numprojid(35901901)
trigger3=enemy(var(5)),hitpausetime>1&&enemy(var(5)),anim!=358901015
trigger3=fvar(5+var(5))<15
trigger4=!win||roundstate<3
trigger4=fvar(10)<121
trigger4=fvar(11)<1&&!fvar(12)
trigger5=roundstate<3
trigger5=fvar(10)<121
trigger5=enemy,stateno!=52||enemy(numenemy>1),stateno!=52
trigger5=fvar(11)<1&&(fvar(10)>30||fvar(10)<31&&playerid(root,sysvar(0)),var(2)=[95,99])&&roundstate=2
trigger5=!fvar(12)
var(6)=2
ignorehitpause=1
[state ]
type=nothitby
triggerall=!(roundstate>2&&enemy(var(5)),alive&&var(7)<12)
trigger1=roundstate>2
trigger2=!var(6)
trigger3=var(6)=1
trigger3=var(1)<9&&abs(playerid(root,sysvar(0)),sysvar(4))%777=[250,470]
value2=SCA
time=1
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper&&var(6)
trigger1=!win&&roundstate>2
trigger2=playeridexist(root,sysvar(0))
trigger2=roundstate=2&&playerid(root,sysvar(0)),sysvar(4)%3333>3000
trigger2=gametime%66<44
trigger3=roundstate<3&&enemy(var(5)),gethitvar(fall.damage)
trigger4=roundstate<3
trigger4=enemy(var(5)),numprojid(3554895)+enemy(var(5)),numprojid(3555895)
trigger4=enemy(var(5)),gethitvar(fall.damage)>=enemy(var(5)),life&&enemy(var(5)),gethitvar(fall.damage)
trigger4=fvar(var(5))=[1,20]
trigger4=!root,var(13)
trigger5=roundstate<3
trigger5=!fvar(9)
trigger5=root,var(39+ceil(fvar(7+var(5))))
trigger5=enemy(var(5)),numprojid(35901901)
trigger5=enemy(var(5)),hitpausetime>1&&enemy(var(5)),anim!=358901015
trigger5=fvar(5+var(5))<15
trigger6=!win||roundstate<3
trigger6=playerid(root,sysvar(0)),var(5)=3
trigger7=root,sysvar(2)&1024*1024*1024
value2=SCA,AA,AT,AP
time=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=root,fvar(5)=31||root,fvar(6)=31
trigger1=enemy(numenemy>1&&root,fvar(6)=31),var(15)>899&&enemy(numenemy>1&&root,fvar(6)=31),projcontacttime(0)<20&&(enemy(numenemy>1&&root,fvar(6)=31),palno%6=[1,3])&&enemy(numenemy>1&&root,fvar(6)=31),anim=[3000,4999]
value2=SCA
time=1
ignorehitpause=1
[state ]
type=null
trigger1=var(1+(root,var(1)%2=0)):=0
ignorehitpause=1
[state ]
type=varset
trigger1=var(1):=var(1)+1
trigger1=var(2):=var(2)+1+(roundstate<2)
trigger1=var(1)>89*!(enemy,ctrl||enemy,stateno=[50,52])&&(enemy(numenemy>1),ctrl||enemy(numenemy>1),stateno=[50,52])
var(6)=0
ignorehitpause=1
[state ]
type=varrangeset
trigger1=!var(6)
first=1
last=3
value=0
ignorehitpause=1
[state ]
type=assertspecial
trigger1=root,sysvar(2)&1024*64
flag=invisible
ignorehitpause=1
[state ]
type=changeanim
trigger1=root,sysvar(2)&1024*64
value=359005
ignorehitpause=1
[state ]
type=offset
trigger1=root,sysvar(2)&1024*64
x=0
y=0
ignorehitpause=1
[state ]
type=hitoverride
trigger1=root,sysvar(2)&1024*64
time=1
attr=SCA,AA,AT,AP
slot=gametime%8
stateno=5150
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper
trigger1=root,sysvar(2)&1024*64
value=SCA,AA,AT,AP
time=1
ignorehitpause=1
[state ]
type=hitby
triggerall=ishelper
trigger1=root,sysvar(2)&1024*64
value2=SCA,AA,AT,AP
time=1
ignorehitpause=1
[state ]
type=null
triggerall=!var(10)
trigger1=playerid(root,sysvar(0)),id-root,id>999
trigger1=var(10):=playerid(root,sysvar(0)),id-root,id-700
trigger2=var(10):=root,id+(root,id<enemy,id)+(root,id<enemy(numenemy>1),id)*(numenemy>1)
ignorehitpause=1
[state ]
type=null
trigger1=fvar(2):=0||var(13)
trigger1=fvar(2):=fvar(2)+!playeridexist(var(13))||var(13):=var(13)*playeridexist(var(13))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(14))||var(14-ceil(fvar(2))*playeridexist(var(14))):=var(14)*playeridexist(var(14))||var(14):=var(14)*(!fvar(2)||var(14)!=var(14-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(15))||var(15-ceil(fvar(2))*playeridexist(var(15))):=var(15)*playeridexist(var(15))||var(15):=var(15)*(!fvar(2)||var(15)!=var(15-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(16))||var(16-ceil(fvar(2))*playeridexist(var(16))):=var(16)*playeridexist(var(16))||var(16):=var(16)*(!fvar(2)||var(16)!=var(16-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(17))||var(17-ceil(fvar(2))*playeridexist(var(17))):=var(17)*playeridexist(var(17))||var(17):=var(17)*(!fvar(2)||var(17)!=var(17-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(18))||var(18-ceil(fvar(2))*playeridexist(var(18))):=var(18)*playeridexist(var(18))||var(18):=var(18)*(!fvar(2)||var(18)!=var(18-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(19))||var(19-ceil(fvar(2))*playeridexist(var(19))):=var(19)*playeridexist(var(19))||var(19):=var(19)*(!fvar(2)||var(19)!=var(19-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(20))||var(20-ceil(fvar(2))*playeridexist(var(20))):=var(20)*playeridexist(var(20))||var(20):=var(20)*(!fvar(2)||var(20)!=var(20-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(21))||var(21-ceil(fvar(2))*playeridexist(var(21))):=var(21)*playeridexist(var(21))||var(21):=var(21)*(!fvar(2)||var(21)!=var(21-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(22))||var(22-ceil(fvar(2))*playeridexist(var(22))):=var(22)*playeridexist(var(22))||var(22):=var(22)*(!fvar(2)||var(22)!=var(22-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(23))||var(23-ceil(fvar(2))*playeridexist(var(23))):=var(23)*playeridexist(var(23))||var(23):=var(23)*(!fvar(2)||var(23)!=var(23-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(24))||var(24-ceil(fvar(2))*playeridexist(var(24))):=var(24)*playeridexist(var(24))||var(24):=var(24)*(!fvar(2)||var(24)!=var(24-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(25))||var(25-ceil(fvar(2))*playeridexist(var(25))):=var(25)*playeridexist(var(25))||var(25):=var(25)*(!fvar(2)||var(25)!=var(25-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(26))||var(26-ceil(fvar(2))*playeridexist(var(26))):=var(26)*playeridexist(var(26))||var(26):=var(26)*(!fvar(2)||var(26)!=var(26-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(27))||var(27-ceil(fvar(2))*playeridexist(var(27))):=var(27)*playeridexist(var(27))||var(27):=var(27)*(!fvar(2)||var(27)!=var(27-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(28))||var(28-ceil(fvar(2))*playeridexist(var(28))):=var(28)*playeridexist(var(28))||var(28):=var(28)*(!fvar(2)||var(28)!=var(28-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(29))||var(29-ceil(fvar(2))*playeridexist(var(29))):=var(29)*playeridexist(var(29))||var(29):=var(29)*(!fvar(2)||var(29)!=var(29-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(30))||var(30-ceil(fvar(2))*playeridexist(var(30))):=var(30)*playeridexist(var(30))||var(30):=var(30)*(!fvar(2)||var(30)!=var(30-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(31))||var(31-ceil(fvar(2))*playeridexist(var(31))):=var(31)*playeridexist(var(31))||var(31):=var(31)*(!fvar(2)||var(31)!=var(31-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(32))||var(32-ceil(fvar(2))*playeridexist(var(32))):=var(32)*playeridexist(var(32))||var(32):=var(32)*(!fvar(2)||var(32)!=var(32-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(33))||var(33-ceil(fvar(2))*playeridexist(var(33))):=var(33)*playeridexist(var(33))||var(33):=var(33)*(!fvar(2)||var(33)!=var(33-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(34))||var(34-ceil(fvar(2))*playeridexist(var(34))):=var(34)*playeridexist(var(34))||var(34):=var(34)*(!fvar(2)||var(34)!=var(34-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(35))||var(35-ceil(fvar(2))*playeridexist(var(35))):=var(35)*playeridexist(var(35))||var(35):=var(35)*(!fvar(2)||var(35)!=var(35-ceil(fvar(2))))
trigger1=fvar(2):=fvar(2)+!playeridexist(var(36))||var(36-ceil(fvar(2))*playeridexist(var(36))):=var(36)*playeridexist(var(36))||var(36):=var(36)*(!fvar(2)||var(36)!=var(36-ceil(fvar(2))))
ignorehitpause=1
[state ]
type=varset
trigger1=var(12):=10*((var(22)>0)+(var(32)>0))||1
trigger1=var(12):=var(12)+(var(13+var(12))>0)+(var(14+var(12))>0)+(var(15+var(12))>0)+(var(16+var(12))>0)+(var(17+var(12))>0)+(var(36)>0)||1
trigger1=var(12)<20
var(12)=var(12)+(var(13+var(12))>0)+(var(14+var(12))>0)+(var(15+var(12))>0)+(var(16+var(12))>0)+(var(17+var(12))>0)
ignorehitpause=1
[state ]
type=null
trigger1=!var(59)
trigger1=var(59):=id&&0
trigger2=playerid(root,sysvar(0)),sysvar(0)>var(59)
trigger2=var(59):=playerid(root,sysvar(0)),sysvar(0)&&0
trigger3=helper(0),id>var(59)
trigger3=var(59):=helper(0),id&&0
trigger4=numhelper(890101604)
trigger4=helper(890101604),id>var(59)
trigger4=var(59):=helper(890101604),id&&0
trigger5=numhelper(101604)
trigger5=helper(101604),id>var(59)
trigger5=var(59):=helper(101604),id&&0
trigger6=numhelper(1604)
trigger6=helper(1604),id>var(59)
trigger6=var(59):=helper(1604),id&&0
trigger7=numhelper(890101603)
trigger7=helper(890101603),id>var(59)
trigger7=var(59):=helper(890101603),id&&0
trigger8=numhelper(890101606)
trigger8=helper(890101606),id>var(59)
trigger8=var(59):=helper(890101606),id&&0
trigger9=numhelper(890101614)
trigger9=helper(890101614),id>var(59)
trigger9=var(59):=helper(890101614),id&&0
trigger10=numhelper(890101622)
trigger10=helper(890101622),id>var(59)
trigger10=var(59):=helper(890101622),id&&0
trigger11=numhelper(890101629)
trigger11=helper(890101629),id>var(59)
trigger11=var(59):=helper(890101629),id&&0
trigger12=playeridexist(var(59)+9)+playeridexist(var(59)+10)+playeridexist(var(59)+11)+playeridexist(var(59)+12)
trigger12=var(59):=var(59)+9+(playeridexist(var(59)+10)||playeridexist(var(59)+11)||playeridexist(var(59)+12))+(playeridexist(var(59)+11)||playeridexist(var(59)+12))+playeridexist(var(59)+12)&&0
trigger13=playeridexist(var(59)+5)+playeridexist(var(59)+6)+playeridexist(var(59)+7)+playeridexist(var(59)+8)
trigger13=var(59):=var(59)+5+(playeridexist(var(59)+6)||playeridexist(var(59)+7)||playeridexist(var(59)+8))+(playeridexist(var(59)+7)||playeridexist(var(59)+8))+playeridexist(var(59)+8)&&0
trigger14=playeridexist(var(59)+1)+playeridexist(var(59)+2)+playeridexist(var(59)+3)+playeridexist(var(59)+4)
trigger14=var(59):=var(59)+1+(playeridexist(var(59)+2)||playeridexist(var(59)+3)||playeridexist(var(59)+4))+(playeridexist(var(59)+3)||playeridexist(var(59)+4))+playeridexist(var(59)+4)&&0
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=varset
triggerall=var(12)<58&&var(10)<var(59)
trigger1=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger1=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger2=var(10)<var(59)
trigger2=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger2=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger3=var(10)<var(59)
trigger3=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger3=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger4=var(10)<var(59)
trigger4=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger4=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger5=var(10)<var(59)
trigger5=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger5=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger6=var(10)<var(59)
trigger6=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger6=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger7=var(10)<var(59)
trigger7=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger7=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger8=var(10)<var(59)
trigger8=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger8=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger9=var(10)<var(59)
trigger9=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger9=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger10=var(10)<var(59)
trigger10=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger10=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger11=var(10)<var(59)
trigger11=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger11=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger12=var(10)<var(59)
trigger12=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger12=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger13=var(10)<var(59)
trigger13=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger13=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger14=var(10)<var(59)
trigger14=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger14=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger15=var(10)<var(59)
trigger15=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger15=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger16=var(10)<var(59)
trigger16=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger16=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger17=var(10)<var(59)
trigger17=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger17=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger18=var(10)<var(59)
trigger18=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger18=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger19=var(10)<var(59)
trigger19=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger19=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
trigger20=var(10)<var(59)
trigger20=var(10):=var(10)+1&&var(10)<var(59)&&playeridexist(var(10))
trigger20=playerid(var(10)),teamside!=teamside&&playerid(var(10)),ishelper
var(13+var(12))=var(10)+var(11)+0*(var(12):=var(12)+1)
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=1
text="13:%d, 14:%d, 15:%d, 16:%d, 17:%d"
params=var(13),var(14),var(15),var(16),var(17)
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101603]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper(890101603)+ishelper(101603)+ishelper(1603)=0
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
[state ]
type=varset
triggerall=var(1):=0||1
triggerall=roundstate<3
trigger1=roundstate=2
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)
trigger1=gametime%89<3
trigger2=parent,ishelper(890101604)
trigger3=win&&parent,ishelper(890101605)&&parent,id=playerid(root,sysvar(0)),sysvar(0)&&playerid(root,sysvar(0)),sysfvar(0)=[1,29+500*(roundstate<2)]
trigger4=roundstate=1
trigger4=abs(playerid(root,sysvar(0)),sysvar(4))>799&&abs(playerid(root,sysvar(0)),sysvar(4))%200<88
trigger5=parent,ishelper(890101605)&&parent,id=playerid(root,sysvar(0)),sysvar(0)
trigger5=enemy(numenemy>1&&!enemy,alive),movetype=A&&numhelper(890101604)
trigger5=helper(890101604),anim=359004&&gametime%5<3
var(1)=2
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=1
trigger1=abs(playerid(root,sysvar(0)),sysvar(4))>799&&abs(playerid(root,sysvar(0)),sysvar(4))%200<88
var(1)=77
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=4&&root,alive
trigger1=playerid(root,sysvar(0)),sysvar(4)>3*(enemy,alive||enemy(numenemy>1),alive)-1
trigger2=roundstate>2
trigger2=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)
trigger2=!(root,sysvar(4)&1024*512)
trigger3=playerid(root,sysvar(0)),sysfvar(0)=[1,30+500*(roundstate<2)]
trigger4=roundstate>2
trigger4=!winko&&enemy,alive+enemy(numenemy>1),alive&&playerid(root,sysvar(0)),sysvar(4)=[-11,-9]
trigger5=playerid(root,sysvar(0)),sysfvar(4)=[1,30]
var(1)=2
ignorehitpause=1
[state ]
type=varset
triggerall=var(3):=1&&roundstate<3&&winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&root,alive
triggerall=!(root,sysvar(4)&1024*512)
trigger1=(parent,id=root,sysvar(0))+(parent,id=playerid(root,sysvar(0)),sysvar(0))
trigger1=playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)
trigger2=parent,ishelper(890101604)&&playerid(root,sysvar(0)),sysvar(0)
trigger2=playerid(playerid(root,sysvar(0)),sysvar(0)),sysfvar(0)<30+500*(roundstate<2)
var(3)=2
ignorehitpause=1
[state ]
type=null
trigger1=root,fvar(5)=14||root,fvar(6)=14
trigger1=roundstate=3
trigger1=var(1):=0||var(3):=0
ignorehitpause=1
[state ]
type=varset
trigger1=parent,id=playerid(root,sysvar(0)),sysvar(0)&&root,alive&&ishelper(890101603)
trigger1=id=helper(890101603),id&&!win&&parent,var(58)=gametime
trigger2=playerid(root,sysvar(0)),sysfvar(0)=[1,30+500*(roundstate<2)]
trigger3=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)
trigger3=roundstate>2
var(4)=gametime
ignorehitpause=1
[state ]
type=superpause
trigger1=var(3)<2||var(1)
time=var(1)+33*(var(3)=2)
movetime=var(1)+33*(var(3)=2)
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=pause
trigger1=1
time=var(1)
movetime=var(1)
ignorehitpause=1
[state ]
type=changeanim
trigger1=roundstate<3&&var(4)=gametime
trigger1=enemy,numprojid(353535350)+enemy,numprojid(353535351)+enemy,numprojid(353535352)+enemy(numenemy>1),numprojid(353535353)+enemy(numenemy>1),numprojid(353535354)+enemy(numenemy>1),numprojid(353535355)
value=359004
ignorehitpause=1
[state ]
type=hitby
trigger1=roundstate<3&&var(4)=gametime
trigger1=enemy,numprojid(353535350)+enemy,numprojid(353535351)+enemy,numprojid(353535352)+enemy(numenemy>1),numprojid(353535353)+enemy(numenemy>1),numprojid(353535354)+enemy(numenemy>1),numprojid(353535355)
value=C,HA
ignorehitpause=1
[state ]
type=offset
trigger1=roundstate<3&&var(4)=gametime
trigger1=enemy,numprojid(353535350)+enemy,numprojid(353535351)+enemy,numprojid(353535352)+enemy(numenemy>1),numprojid(353535353)+enemy(numenemy>1),numprojid(353535354)+enemy(numenemy>1),numprojid(353535355)
x=-pos x
y=-pos y-244444444
ignorehitpause=1
[state ]
type=changeanim
trigger1=root,sysvar(2)&1024*64&&roundstate>2&&!root,alive
trigger1=id=helper(890101603),id||id=helper(101603),id||id=helper(1603),id
value=359006
ignorehitpause=1
[state ]
type=hitby
trigger1=root,sysvar(2)&1024*64&&roundstate>2&&!root,alive
trigger1=id=helper(890101603),id||id=helper(101603),id||id=helper(1603),id
value=SCA,AA,AT,AP
ignorehitpause=1
[state ]
type=offset
trigger1=root,sysvar(2)&1024*64&&roundstate>2&&!root,alive
trigger1=id=helper(890101603),id||id=helper(101603),id||id=helper(1603),id
x=0
y=0
ignorehitpause=1
[state ]
type=posset
trigger1=root,sysvar(2)&1024*64&&roundstate>2&&!root,alive
trigger1=id=helper(890101603),id||id=helper(101603),id||id=helper(1603),id
x=0
y=0
ignorehitpause=1
[state ]
type=changestate
triggerall=roundstate=2&&playerid(root,sysvar(0)),sysvar(4)>500
triggerall=!(root,sysvar(4)&1024)
triggerall=parent,ishelper(890101605)&&playerid(root,sysvar(0)),sysvar(0)&&parent,sysvar(0)=1
triggerall=numenemy=1&&!numpartner&&!enemy,numhelper(357777777)&&!enemy,selfanimexist(358901018)&&numhelper(890101621)
triggerall=!(root,sysvar(2)&1024*1024)&&!(root,var(1)&1024*256)&&root,fvar(39)=[30,56]
trigger1=!numhelper(1089013535)
trigger1=!root,numprojid(1357777770)&&!root,numprojid(1357777771)
trigger1=!playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)||playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)=2
trigger1=!playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(9)
trigger2=!numhelper(1089013536)
trigger2=!root,numprojid(1357777772)&&!root,numprojid(1357777773)
trigger2=!playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)||playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(11)=2
trigger2=!playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(13)
value=890101600+(var(5):=0)
persistent=256
ignorehitpause=1
[state ]
type=destroyself
triggerall=var(4)!=gametime
triggerall=!(root,sysvar(4)&2)
trigger1=numhelper(890101603)+numhelper(101603)+numhelper(1603)>1
trigger2=roundstate<3
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101604]
type=U
movetype=U
physics=N
movehitpersist=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper(890101604)+ishelper(101604)+ishelper(1604)=0
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=C
movetype=I
physics=N
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=posset
trigger1=random%3=0
x=enemy(numenemy>1&&!enemy,alive+gametime%2&&enemy(numenemy>1),alive),pos x
y=enemy(numenemy>1&&!enemy,alive+gametime%2&&enemy(numenemy>1),alive),pos y
ignorehitpause=1
[state ]
type=changeanim
trigger1=1
value=359000
ignorehitpause=1
[state ]
type=changeanim
trigger1=random%3=0
trigger1=!(enemy,anim=358901015||enemy(numenemy>1),anim=358901015)||parent,id=root,id||random%3=0
trigger2=root,sysvar(2)&1024*64
trigger3=roundstate=2&&playerid(root,sysvar(0)),sysvar(4)>500
trigger3=!(root,sysvar(4)&1024)
trigger3=parent,ishelper(890101605)&&parent,sysvar(0)=1&&playerid(root,sysvar(0)),sysvar(0)
trigger3=numenemy=1&&!numpartner&&!enemy,numhelper(357777777)&&numhelper(890101621)
trigger3=!(root,sysvar(2)&1024*1024)&&!(root,var(1)&1024*256)&&root,fvar(39)=[30,56]
trigger3=numhelper(1089013535)&&playeridexist(parent,var(36))
trigger3=playeridexist(playerid(parent,var(36)),var(59))
trigger3=playerid(playerid(parent,var(36)),var(59)),ishelper(1089013535)&&playerid(playerid(parent,var(36)),var(59)),hitpausetime<89000001
trigger3=root,numprojid(1357777769)
value=359004+2*!!(root,sysvar(2)&1024*64)
ignorehitpause=1
[state ]
type=assertspecial
trigger1=1
flag=invisible
ignorehitpause=1
[state ]
type=helper
trigger1=roundstate=2&&parent,id=root,id
trigger1=anim=359004&&sysvar(0)<4
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=changeanim
trigger1=root,fvar(5)=11&&enemy,numprojid(890112299)||root,fvar(6)=11&&enemy(numenemy>1),numprojid(890112299)
value=359004
ignorehitpause=1
[state ]
type=varset
trigger1=root,fvar(5)=11&&enemy,numprojid(890112299)||root,fvar(6)=11&&enemy(numenemy>1),numprojid(890112299)
trigger1=numhelper(890101604)+numhelper(101604)+numhelper(1604)<2
sysvar(0)=1
ignorehitpause=1
[state ]
type=changeanim
trigger1=root,fvar(5)=8||root,fvar(6)=8
value=359007
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper&&anim=359004
trigger2=root,fvar(5)=8||root,fvar(6)=8
value=SCA,AA,AT,AP
time=1
ignorehitpause=1
[state ]
type=hitby
trigger1=ishelper&&anim=359004
trigger1=enemy(!!(root,var(1)&16)),movetype=A&&gametime%5<3
value=A,HA
time=1
ignorehitpause=1
[state ]
type=nothitby
trigger1=root,fvar(5)=23||root,fvar(6)=23
value=SCA
ignorehitpause=1
[state ]
type=hitdef
trigger1=ishelper(890101604)+ishelper(101604)+ishelper(1604)
trigger1=sysvar(0)<8
attr=C,SA
hitflag=
priority=7,hit
damage=0,0
pausetime=0,0
hitsound=s-1
sparkno=s-1
sparkxy=0,0
numhits=0
ignorehitpause=0
[state ]
type=destroyself
trigger1=sysvar(0)>8
trigger2=hitpausetime>1
trigger3=sysvar(0)>2&&parent,ishelper
ignorehitpause=1
[state ]
type=varadd
trigger1=1
sysvar(0)=1
ignorehitpause=1
[state ]
type=posset
trigger1=root,sysvar(2)&1024*1024*64||enemy,name="D_MINORIKO"&&enemy,alive||enemy(numenemy>1),name="D_MINORIKO"&&enemy(numenemy>1),alive
x=enemy(numenemy>1&&!enemy,alive+gametime%2&&enemy(numenemy>1),alive),pos x
y=enemy(numenemy>1&&!enemy,alive+gametime%2&&enemy(numenemy>1),alive),pos y
ignorehitpause=1
[state ]
type=lifeset
trigger1=ishelper(890101604)+ishelper(101604)+ishelper(1604)
trigger1=root,sysvar(2)&1024*1024*64
value=0
ignorehitpause=1
[state ]
type=changestate
trigger1=!(root,sysvar(2)&1024*1024*64)
trigger2=root,sysvar(4)&1024*4
value=5150+11350*(enemy,name="D_MINORIKO"&&enemy,alive||enemy(numenemy>1),name="D_MINORIKO"&&enemy(numenemy>1),alive||(root,sysvar(2)&1024*1024*64&&!(root,sysvar(4)&1024*4)))
persistent=256
ignorehitpause=1
[statedef 890101605]
type=U
movetype=U
physics=N
movehitpersist=1
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper(890101605)
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=sysvar(0)!=[1,2]
statetype=S
movetype=I
physics=N
ignorehitpause=1
[state ]
type=posset
trigger1=1
x=root,pos x
y=root,pos y
ignorehitpause=1
[state ]
type=varset
triggerall=!sysvar(0)&&numhelper(890101605)>1
trigger1=ishelper(890101605)&&numhelper(890101605)>2
trigger1=id=playerid(root,sysvar(0)),sysvar(0)
trigger1=var(1):=1
trigger2=ishelper(890101605)&&numhelper(890101605)>3
trigger2=id=playerid(root,sysvar(0)),sysvar(0)-1
trigger2=var(1):=2
trigger3=ishelper(890101605)&&numhelper(890101605)>4
trigger3=id=playerid(root,sysvar(0)),sysvar(0)-2
trigger3=var(1):=3
trigger4=ishelper(890101605)&&numhelper(890101605)>5
trigger4=id=playerid(root,sysvar(0)),sysvar(0)-3
trigger4=(id-helper(890101605),id+2)%2=0||numhelper(890101605)>21
trigger4=var(1):=9
trigger5=ishelper(890101605)&&numhelper(890101605)>22
trigger5=id=playerid(root,sysvar(0)),sysvar(0)-4
trigger5=(id-helper(890101605),id+2)%2=0||numhelper(890101605)>38
trigger5=var(1):=9
trigger6=ishelper(890101605)&&numhelper(890101605)>39
trigger6=id=playerid(root,sysvar(0)),sysvar(0)-5
trigger6=(id-helper(890101605),id+2)%2=0
trigger6=var(1):=9
trigger7=ishelper(890101605)
trigger7=id<playerid(root,sysvar(0)),sysvar(0)-2||numhelper(890101605)<3
trigger7=var(1):=7+(id-helper(890101605),id+2)%2
sysvar(0)=var(1)
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)=9
value=890101606
persistent=256
ignorehitpause=1
[state ]
type=changeanim
trigger1=1
value=358901016
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger2=numhelper(890101605)=2
var(1)=(root,var(1)|256)
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=1
text="null"
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=sysvar(0)=1
text="final"
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=sysvar(0)=2
text="marking"
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=sysvar(0)=3
text="hitdef"
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=sysvar(0)=7
text="change"
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=sysvar(0)=8
text="hitby"
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
trigger1=root,numprojid(1357777774)+root,numprojid(1357777775)&&var(1):=1
trigger2=var(1):=numhelper(890101601)+numhelper(890101602)+numhelper(890101603)+numhelper(101603)+numhelper(1603)+numhelper(890101604)+numhelper(101604)+numhelper(1604)+numhelper(890101630)+numhelper(1089013535)+numhelper(1089013536)
trigger2=var(1):=var(1)+numhelper(890101605)+numhelper(890101606)+numhelper(890101607)+numhelper(890101608)+numhelper(890101609)+numhelper(890101610)+numhelper(890101611)+numhelper(890101612)+numhelper(890101613)
trigger2=var(1):=var(1)+numhelper(890101614)+numhelper(890101615)+numhelper(890101616)+numhelper(890101617)+numhelper(890101618)+numhelper(890101619)+numhelper(890101620)+numhelper(890101621)
trigger2=var(1):=var(1)+numhelper(890101622)+numhelper(890101623)+numhelper(890101624)+numhelper(890101625)+numhelper(890101626)+numhelper(890101627)+numhelper(890101628)+numhelper(890101629)
trigger2=numhelper-var(1)
var(1)=0
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1&&!var(1)
trigger1=!root,numprojid(1357777776)
projanim=358901016
projid=1357777776
projremove=0
projremovetime=1
projhits=1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=C,HP
hitflag=
numhits=0
getpower=0
guard.dist=0
ground.type=none
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=1
triggerall=numhelper(890101606)||var(57):=0
trigger1=var(57):=helper(890101606),var(39)
trigger1=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger2=numhelper(890101607)
trigger2=var(57):=helper(890101607),var(39)
trigger2=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger3=numhelper(890101608)
trigger3=var(57):=helper(890101608),var(39)
trigger3=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger4=numhelper(890101609)
trigger4=var(57):=helper(890101609),var(39)
trigger4=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger5=numhelper(890101610)
trigger5=var(57):=helper(890101610),var(39)
trigger5=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger6=numhelper(890101611)
trigger6=var(57):=helper(890101611),var(39)
trigger6=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger7=numhelper(890101612)
trigger7=var(57):=helper(890101612),var(39)
trigger7=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger8=numhelper(890101613)
trigger8=var(57):=helper(890101613),var(39)
trigger8=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger9=numhelper(890101614)
trigger9=var(57):=helper(890101614),var(39)
trigger9=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger10=numhelper(890101615)
trigger10=var(57):=helper(890101615),var(39)
trigger10=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger11=numhelper(890101616)
trigger11=var(57):=helper(890101616),var(39)
trigger11=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger12=numhelper(890101617)
trigger12=var(57):=helper(890101617),var(39)
trigger12=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger13=numhelper(890101618)
trigger13=var(57):=helper(890101618),var(39)
trigger13=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger14=numhelper(890101619)
trigger14=var(57):=helper(890101619),var(39)
trigger14=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger15=numhelper(890101620)
trigger15=var(57):=helper(890101620),var(39)
trigger15=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger16=numhelper(890101621)
trigger16=var(57):=helper(890101621),var(39)
trigger16=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger17=numhelper(890101622)
trigger17=var(57):=helper(890101622),var(39)
trigger17=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger18=numhelper(890101623)
trigger18=var(57):=helper(890101623),var(39)
trigger18=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger19=numhelper(890101624)
trigger19=var(57):=helper(890101624),var(39)
trigger19=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger20=numhelper(890101625)
trigger20=var(57):=helper(890101625),var(39)
trigger20=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger21=numhelper(890101626)
trigger21=var(57):=helper(890101626),var(39)
trigger21=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger22=numhelper(890101627)
trigger22=var(57):=helper(890101627),var(39)
trigger22=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger23=numhelper(890101628)
trigger23=var(57):=helper(890101628),var(39)
trigger23=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger24=numhelper(890101629)
trigger24=var(57):=helper(890101629),var(39)
trigger24=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
trigger25=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger25=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger25=var(57):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),var(39)
trigger25=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)
var(31)=var(57)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=1
triggerall=numhelper(890101606)||var(57):=0
trigger1=var(57):=helper(890101606),var(40)
trigger1=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger2=numhelper(890101607)
trigger2=var(57):=helper(890101607),var(40)
trigger2=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger3=numhelper(890101608)
trigger3=var(57):=helper(890101608),var(40)
trigger3=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger4=numhelper(890101609)
trigger4=var(57):=helper(890101609),var(40)
trigger4=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger5=numhelper(890101610)
trigger5=var(57):=helper(890101610),var(40)
trigger5=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger6=numhelper(890101611)
trigger6=var(57):=helper(890101611),var(40)
trigger6=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger7=numhelper(890101612)
trigger7=var(57):=helper(890101612),var(40)
trigger7=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger8=numhelper(890101613)
trigger8=var(57):=helper(890101613),var(40)
trigger8=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger9=numhelper(890101614)
trigger9=var(57):=helper(890101614),var(40)
trigger9=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger10=numhelper(890101615)
trigger10=var(57):=helper(890101615),var(40)
trigger10=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger11=numhelper(890101616)
trigger11=var(57):=helper(890101616),var(40)
trigger11=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger12=numhelper(890101617)
trigger12=var(57):=helper(890101617),var(40)
trigger12=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger13=numhelper(890101618)
trigger13=var(57):=helper(890101618),var(40)
trigger13=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger14=numhelper(890101619)
trigger14=var(57):=helper(890101619),var(40)
trigger14=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger15=numhelper(890101620)
trigger15=var(57):=helper(890101620),var(40)
trigger15=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger16=numhelper(890101621)
trigger16=var(57):=helper(890101621),var(40)
trigger16=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger17=numhelper(890101622)
trigger17=var(57):=helper(890101622),var(40)
trigger17=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger18=numhelper(890101623)
trigger18=var(57):=helper(890101623),var(40)
trigger18=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger19=numhelper(890101624)
trigger19=var(57):=helper(890101624),var(40)
trigger19=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger20=numhelper(890101625)
trigger20=var(57):=helper(890101625),var(40)
trigger20=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger21=numhelper(890101626)
trigger21=var(57):=helper(890101626),var(40)
trigger21=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger22=numhelper(890101627)
trigger22=var(57):=helper(890101627),var(40)
trigger22=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger23=numhelper(890101628)
trigger23=var(57):=helper(890101628),var(40)
trigger23=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger24=numhelper(890101629)
trigger24=var(57):=helper(890101629),var(40)
trigger24=var(57)!=root,var(54)&&var(57)!=root,var(55)
trigger25=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger25=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger25=var(57):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),var(40)
trigger25=var(57)!=root,var(54)&&var(57)!=root,var(55)
var(53)=root,var(53)+ifelse(root,var(53)%2,-1,1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger1=var(57)&&var(57)!=root,var(54)&&var(57)!=root,var(55)
var(54+(root,var(53)%2=0))=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
triggerall=numhelper(890101607)||var(57):=0||var(36):=0
trigger1=var(57):=helper(890101607),id&&playeridexist(playerid(var(57)),var(59))
trigger1=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger2=numhelper(890101608)
trigger2=var(57):=helper(890101608),id&&playeridexist(playerid(var(57)),var(59))
trigger2=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger3=numhelper(890101609)
trigger3=var(57):=helper(890101609),id&&playeridexist(playerid(var(57)),var(59))
trigger3=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger4=numhelper(890101610)
trigger4=var(57):=helper(890101610),id&&playeridexist(playerid(var(57)),var(59))
trigger4=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger5=numhelper(890101611)
trigger5=var(57):=helper(890101611),id&&playeridexist(playerid(var(57)),var(59))
trigger5=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger6=numhelper(890101612)
trigger6=var(57):=helper(890101612),id&&playeridexist(playerid(var(57)),var(59))
trigger6=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger7=numhelper(890101613)
trigger7=var(57):=helper(890101613),id&&playeridexist(playerid(var(57)),var(59))
trigger7=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger8=numhelper(890101614)
trigger8=var(57):=helper(890101614),id&&playeridexist(playerid(var(57)),var(59))
trigger8=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger9=numhelper(890101615)
trigger9=var(57):=helper(890101615),id&&playeridexist(playerid(var(57)),var(59))
trigger9=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger10=numhelper(890101616)
trigger10=var(57):=helper(890101616),id&&playeridexist(playerid(var(57)),var(59))
trigger10=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger11=numhelper(890101617)
trigger11=var(57):=helper(890101617),id&&playeridexist(playerid(var(57)),var(59))
trigger11=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger12=numhelper(890101618)
trigger12=var(57):=helper(890101618),id&&playeridexist(playerid(var(57)),var(59))
trigger12=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger13=numhelper(890101619)
trigger13=var(57):=helper(890101619),id&&playeridexist(playerid(var(57)),var(59))
trigger13=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger14=numhelper(890101620)
trigger14=var(57):=helper(890101620),id&&playeridexist(playerid(var(57)),var(59))
trigger14=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger15=numhelper(890101621)
trigger15=var(57):=helper(890101621),id&&playeridexist(playerid(var(57)),var(59))
trigger15=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger16=numhelper(890101622)
trigger16=var(57):=helper(890101622),id&&playeridexist(playerid(var(57)),var(59))
trigger16=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger17=numhelper(890101623)
trigger17=var(57):=helper(890101623),id&&playeridexist(playerid(var(57)),var(59))
trigger17=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger18=numhelper(890101624)
trigger18=var(57):=helper(890101624),id&&playeridexist(playerid(var(57)),var(59))
trigger18=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger19=numhelper(890101625)
trigger19=var(57):=helper(890101625),id&&playeridexist(playerid(var(57)),var(59))
trigger19=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger20=numhelper(890101626)
trigger20=var(57):=helper(890101626),id&&playeridexist(playerid(var(57)),var(59))
trigger20=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger21=numhelper(890101627)
trigger21=var(57):=helper(890101627),id&&playeridexist(playerid(var(57)),var(59))
trigger21=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger22=numhelper(890101628)
trigger22=var(57):=helper(890101628),id&&playeridexist(playerid(var(57)),var(59))
trigger22=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger23=numhelper(890101629)
trigger23=var(57):=helper(890101629),id&&playeridexist(playerid(var(57)),var(59))
trigger23=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger24=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger24=var(57):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),id&&playeridexist(playerid(var(57)),var(59))
trigger24=playerid(playerid(var(57)),var(59)),ishelper(357777775)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
var(36)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
triggerall=numhelper(890101607)
trigger1=var(57):=helper(890101607),id&&playeridexist(playerid(var(57)),var(59))
trigger1=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger1=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger2=numhelper(890101608)
trigger2=var(57):=helper(890101608),id&&playeridexist(playerid(var(57)),var(59))
trigger2=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger2=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger3=numhelper(890101609)
trigger3=var(57):=helper(890101609),id&&playeridexist(playerid(var(57)),var(59))
trigger3=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger3=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger4=numhelper(890101610)
trigger4=var(57):=helper(890101610),id&&playeridexist(playerid(var(57)),var(59))
trigger4=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger4=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger5=numhelper(890101611)
trigger5=var(57):=helper(890101611),id&&playeridexist(playerid(var(57)),var(59))
trigger5=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger5=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger6=numhelper(890101612)
trigger6=var(57):=helper(890101612),id&&playeridexist(playerid(var(57)),var(59))
trigger6=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger6=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger7=numhelper(890101613)
trigger7=var(57):=helper(890101613),id&&playeridexist(playerid(var(57)),var(59))
trigger7=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger7=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger8=numhelper(890101614)
trigger8=var(57):=helper(890101614),id&&playeridexist(playerid(var(57)),var(59))
trigger8=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger8=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger9=numhelper(890101615)
trigger9=var(57):=helper(890101615),id&&playeridexist(playerid(var(57)),var(59))
trigger9=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger9=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger10=numhelper(890101616)
trigger10=var(57):=helper(890101616),id&&playeridexist(playerid(var(57)),var(59))
trigger10=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger10=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger11=numhelper(890101617)
trigger11=var(57):=helper(890101617),id&&playeridexist(playerid(var(57)),var(59))
trigger11=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger11=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger12=numhelper(890101618)
trigger12=var(57):=helper(890101618),id&&playeridexist(playerid(var(57)),var(59))
trigger12=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger12=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger13=numhelper(890101619)
trigger13=var(57):=helper(890101619),id&&playeridexist(playerid(var(57)),var(59))
trigger13=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger13=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger14=numhelper(890101620)
trigger14=var(57):=helper(890101620),id&&playeridexist(playerid(var(57)),var(59))
trigger14=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger14=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger15=numhelper(890101621)
trigger15=var(57):=helper(890101621),id&&playeridexist(playerid(var(57)),var(59))
trigger15=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger15=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger16=numhelper(890101622)
trigger16=var(57):=helper(890101622),id&&playeridexist(playerid(var(57)),var(59))
trigger16=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger16=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger17=numhelper(890101623)
trigger17=var(57):=helper(890101623),id&&playeridexist(playerid(var(57)),var(59))
trigger17=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger17=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger18=numhelper(890101624)
trigger18=var(57):=helper(890101624),id&&playeridexist(playerid(var(57)),var(59))
trigger18=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger18=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger19=numhelper(890101625)
trigger19=var(57):=helper(890101625),id&&playeridexist(playerid(var(57)),var(59))
trigger19=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger19=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger20=numhelper(890101626)
trigger20=var(57):=helper(890101626),id&&playeridexist(playerid(var(57)),var(59))
trigger20=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger20=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger21=numhelper(890101627)
trigger21=var(57):=helper(890101627),id&&playeridexist(playerid(var(57)),var(59))
trigger21=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger21=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger22=numhelper(890101628)
trigger22=var(57):=helper(890101628),id&&playeridexist(playerid(var(57)),var(59))
trigger22=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger22=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger23=numhelper(890101629)
trigger23=var(57):=helper(890101629),id&&playeridexist(playerid(var(57)),var(59))
trigger23=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger23=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger24=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger24=var(57):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),id&&playeridexist(playerid(var(57)),var(59))
trigger24=playerid(playerid(var(57)),var(59)),ishelper(1089013535)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger24=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
var(36)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
triggerall=numhelper(890101607)||var(57):=0||var(37):=0
trigger1=var(57):=helper(890101607),id&&playeridexist(playerid(var(57)),var(59))
trigger1=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger2=numhelper(890101608)
trigger2=var(57):=helper(890101608),id&&playeridexist(playerid(var(57)),var(59))
trigger2=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger3=numhelper(890101609)
trigger3=var(57):=helper(890101609),id&&playeridexist(playerid(var(57)),var(59))
trigger3=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger4=numhelper(890101610)
trigger4=var(57):=helper(890101610),id&&playeridexist(playerid(var(57)),var(59))
trigger4=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger5=numhelper(890101611)
trigger5=var(57):=helper(890101611),id&&playeridexist(playerid(var(57)),var(59))
trigger5=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger6=numhelper(890101612)
trigger6=var(57):=helper(890101612),id&&playeridexist(playerid(var(57)),var(59))
trigger6=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger7=numhelper(890101613)
trigger7=var(57):=helper(890101613),id&&playeridexist(playerid(var(57)),var(59))
trigger7=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger8=numhelper(890101614)
trigger8=var(57):=helper(890101614),id&&playeridexist(playerid(var(57)),var(59))
trigger8=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger9=numhelper(890101615)
trigger9=var(57):=helper(890101615),id&&playeridexist(playerid(var(57)),var(59))
trigger9=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger10=numhelper(890101616)
trigger10=var(57):=helper(890101616),id&&playeridexist(playerid(var(57)),var(59))
trigger10=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger11=numhelper(890101617)
trigger11=var(57):=helper(890101617),id&&playeridexist(playerid(var(57)),var(59))
trigger11=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger12=numhelper(890101618)
trigger12=var(57):=helper(890101618),id&&playeridexist(playerid(var(57)),var(59))
trigger12=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger13=numhelper(890101619)
trigger13=var(57):=helper(890101619),id&&playeridexist(playerid(var(57)),var(59))
trigger13=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger14=numhelper(890101620)
trigger14=var(57):=helper(890101620),id&&playeridexist(playerid(var(57)),var(59))
trigger14=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger15=numhelper(890101621)
trigger15=var(57):=helper(890101621),id&&playeridexist(playerid(var(57)),var(59))
trigger15=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger16=numhelper(890101622)
trigger16=var(57):=helper(890101622),id&&playeridexist(playerid(var(57)),var(59))
trigger16=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger17=numhelper(890101623)
trigger17=var(57):=helper(890101623),id&&playeridexist(playerid(var(57)),var(59))
trigger17=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger18=numhelper(890101624)
trigger18=var(57):=helper(890101624),id&&playeridexist(playerid(var(57)),var(59))
trigger18=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger19=numhelper(890101625)
trigger19=var(57):=helper(890101625),id&&playeridexist(playerid(var(57)),var(59))
trigger19=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger20=numhelper(890101626)
trigger20=var(57):=helper(890101626),id&&playeridexist(playerid(var(57)),var(59))
trigger20=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger21=numhelper(890101627)
trigger21=var(57):=helper(890101627),id&&playeridexist(playerid(var(57)),var(59))
trigger21=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger22=numhelper(890101628)
trigger22=var(57):=helper(890101628),id&&playeridexist(playerid(var(57)),var(59))
trigger22=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger23=numhelper(890101629)
trigger23=var(57):=helper(890101629),id&&playeridexist(playerid(var(57)),var(59))
trigger23=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger24=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger24=var(57):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),id&&playeridexist(playerid(var(57)),var(59))
trigger24=playerid(playerid(var(57)),var(59)),ishelper(357777776)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
var(37)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
triggerall=numhelper(890101607)
trigger1=var(57):=helper(890101607),id&&playeridexist(playerid(var(57)),var(59))
trigger1=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger1=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger2=numhelper(890101608)
trigger2=var(57):=helper(890101608),id&&playeridexist(playerid(var(57)),var(59))
trigger2=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger2=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger3=numhelper(890101609)
trigger3=var(57):=helper(890101609),id&&playeridexist(playerid(var(57)),var(59))
trigger3=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger3=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger4=numhelper(890101610)
trigger4=var(57):=helper(890101610),id&&playeridexist(playerid(var(57)),var(59))
trigger4=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger4=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger5=numhelper(890101611)
trigger5=var(57):=helper(890101611),id&&playeridexist(playerid(var(57)),var(59))
trigger5=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger5=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger6=numhelper(890101612)
trigger6=var(57):=helper(890101612),id&&playeridexist(playerid(var(57)),var(59))
trigger6=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger6=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger7=numhelper(890101613)
trigger7=var(57):=helper(890101613),id&&playeridexist(playerid(var(57)),var(59))
trigger7=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger7=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger8=numhelper(890101614)
trigger8=var(57):=helper(890101614),id&&playeridexist(playerid(var(57)),var(59))
trigger8=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger8=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger9=numhelper(890101615)
trigger9=var(57):=helper(890101615),id&&playeridexist(playerid(var(57)),var(59))
trigger9=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger9=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger10=numhelper(890101616)
trigger10=var(57):=helper(890101616),id&&playeridexist(playerid(var(57)),var(59))
trigger10=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger10=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger11=numhelper(890101617)
trigger11=var(57):=helper(890101617),id&&playeridexist(playerid(var(57)),var(59))
trigger11=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger11=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger12=numhelper(890101618)
trigger12=var(57):=helper(890101618),id&&playeridexist(playerid(var(57)),var(59))
trigger12=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger12=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger13=numhelper(890101619)
trigger13=var(57):=helper(890101619),id&&playeridexist(playerid(var(57)),var(59))
trigger13=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger13=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger14=numhelper(890101620)
trigger14=var(57):=helper(890101620),id&&playeridexist(playerid(var(57)),var(59))
trigger14=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger14=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger15=numhelper(890101621)
trigger15=var(57):=helper(890101621),id&&playeridexist(playerid(var(57)),var(59))
trigger15=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger15=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger16=numhelper(890101622)
trigger16=var(57):=helper(890101622),id&&playeridexist(playerid(var(57)),var(59))
trigger16=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger16=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger17=numhelper(890101623)
trigger17=var(57):=helper(890101623),id&&playeridexist(playerid(var(57)),var(59))
trigger17=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger17=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger18=numhelper(890101624)
trigger18=var(57):=helper(890101624),id&&playeridexist(playerid(var(57)),var(59))
trigger18=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger18=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger19=numhelper(890101625)
trigger19=var(57):=helper(890101625),id&&playeridexist(playerid(var(57)),var(59))
trigger19=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger19=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger20=numhelper(890101626)
trigger20=var(57):=helper(890101626),id&&playeridexist(playerid(var(57)),var(59))
trigger20=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger20=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger21=numhelper(890101627)
trigger21=var(57):=helper(890101627),id&&playeridexist(playerid(var(57)),var(59))
trigger21=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger21=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger22=numhelper(890101628)
trigger22=var(57):=helper(890101628),id&&playeridexist(playerid(var(57)),var(59))
trigger22=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger22=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger23=numhelper(890101629)
trigger23=var(57):=helper(890101629),id&&playeridexist(playerid(var(57)),var(59))
trigger23=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger23=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
trigger24=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger24=var(57):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),id&&playeridexist(playerid(var(57)),var(59))
trigger24=playerid(playerid(var(57)),var(59)),ishelper(1089013536)&&playerid(playerid(var(57)),var(59)),teamside=teamside&&playerid(playerid(var(57)),var(59)),name="ONI-MIKO-X"
trigger24=floor(playerid(playerid(var(57)),var(59)),rootdist x)=(1-2*((root,pos x-playerid(playerid(var(57)),var(59)),pos x)*playerid(playerid(var(57)),var(59)),facing<0))*floor(abs(root,pos x-playerid(playerid(var(57)),var(59)),pos x))
var(37)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
triggerall=numhelper(890101607)||var(57):=0||var(38):=0
trigger1=var(57):=helper(890101607),id&&playeridexist(playerid(var(57)),var(59))
trigger1=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger2=numhelper(890101608)
trigger2=var(57):=helper(890101608),id&&playeridexist(playerid(var(57)),var(59))
trigger2=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger3=numhelper(890101609)
trigger3=var(57):=helper(890101609),id&&playeridexist(playerid(var(57)),var(59))
trigger3=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger4=numhelper(890101610)
trigger4=var(57):=helper(890101610),id&&playeridexist(playerid(var(57)),var(59))
trigger4=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger5=numhelper(890101611)
trigger5=var(57):=helper(890101611),id&&playeridexist(playerid(var(57)),var(59))
trigger5=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger6=numhelper(890101612)
trigger6=var(57):=helper(890101612),id&&playeridexist(playerid(var(57)),var(59))
trigger6=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger7=numhelper(890101613)
trigger7=var(57):=helper(890101613),id&&playeridexist(playerid(var(57)),var(59))
trigger7=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger8=numhelper(890101614)
trigger8=var(57):=helper(890101614),id&&playeridexist(playerid(var(57)),var(59))
trigger8=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger9=numhelper(890101615)
trigger9=var(57):=helper(890101615),id&&playeridexist(playerid(var(57)),var(59))
trigger9=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger10=numhelper(890101616)
trigger10=var(57):=helper(890101616),id&&playeridexist(playerid(var(57)),var(59))
trigger10=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger11=numhelper(890101617)
trigger11=var(57):=helper(890101617),id&&playeridexist(playerid(var(57)),var(59))
trigger11=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger12=numhelper(890101618)
trigger12=var(57):=helper(890101618),id&&playeridexist(playerid(var(57)),var(59))
trigger12=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger13=numhelper(890101619)
trigger13=var(57):=helper(890101619),id&&playeridexist(playerid(var(57)),var(59))
trigger13=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger14=numhelper(890101620)
trigger14=var(57):=helper(890101620),id&&playeridexist(playerid(var(57)),var(59))
trigger14=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger15=numhelper(890101621)
trigger15=var(57):=helper(890101621),id&&playeridexist(playerid(var(57)),var(59))
trigger15=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger16=numhelper(890101622)
trigger16=var(57):=helper(890101622),id&&playeridexist(playerid(var(57)),var(59))
trigger16=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger17=numhelper(890101623)
trigger17=var(57):=helper(890101623),id&&playeridexist(playerid(var(57)),var(59))
trigger17=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger18=numhelper(890101624)
trigger18=var(57):=helper(890101624),id&&playeridexist(playerid(var(57)),var(59))
trigger18=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger19=numhelper(890101625)
trigger19=var(57):=helper(890101625),id&&playeridexist(playerid(var(57)),var(59))
trigger19=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger20=numhelper(890101626)
trigger20=var(57):=helper(890101626),id&&playeridexist(playerid(var(57)),var(59))
trigger20=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger21=numhelper(890101627)
trigger21=var(57):=helper(890101627),id&&playeridexist(playerid(var(57)),var(59))
trigger21=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger22=numhelper(890101628)
trigger22=var(57):=helper(890101628),id&&playeridexist(playerid(var(57)),var(59))
trigger22=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger23=numhelper(890101629)
trigger23=var(57):=helper(890101629),id&&playeridexist(playerid(var(57)),var(59))
trigger23=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger24=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger24=var(57):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),id&&playeridexist(playerid(var(57)),var(59))
trigger24=playerid(playerid(var(57)),var(59)),ishelper(357777773)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
var(38)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
triggerall=numhelper(890101607)||var(57):=0||var(39):=0
trigger1=var(57):=helper(890101607),id&&playeridexist(playerid(var(57)),var(59))
trigger1=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger2=numhelper(890101608)
trigger2=var(57):=helper(890101608),id&&playeridexist(playerid(var(57)),var(59))
trigger2=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger3=numhelper(890101609)
trigger3=var(57):=helper(890101609),id&&playeridexist(playerid(var(57)),var(59))
trigger3=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger4=numhelper(890101610)
trigger4=var(57):=helper(890101610),id&&playeridexist(playerid(var(57)),var(59))
trigger4=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger5=numhelper(890101611)
trigger5=var(57):=helper(890101611),id&&playeridexist(playerid(var(57)),var(59))
trigger5=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger6=numhelper(890101612)
trigger6=var(57):=helper(890101612),id&&playeridexist(playerid(var(57)),var(59))
trigger6=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger7=numhelper(890101613)
trigger7=var(57):=helper(890101613),id&&playeridexist(playerid(var(57)),var(59))
trigger7=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger8=numhelper(890101614)
trigger8=var(57):=helper(890101614),id&&playeridexist(playerid(var(57)),var(59))
trigger8=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger9=numhelper(890101615)
trigger9=var(57):=helper(890101615),id&&playeridexist(playerid(var(57)),var(59))
trigger9=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger10=numhelper(890101616)
trigger10=var(57):=helper(890101616),id&&playeridexist(playerid(var(57)),var(59))
trigger10=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger11=numhelper(890101617)
trigger11=var(57):=helper(890101617),id&&playeridexist(playerid(var(57)),var(59))
trigger11=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger12=numhelper(890101618)
trigger12=var(57):=helper(890101618),id&&playeridexist(playerid(var(57)),var(59))
trigger12=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger13=numhelper(890101619)
trigger13=var(57):=helper(890101619),id&&playeridexist(playerid(var(57)),var(59))
trigger13=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger14=numhelper(890101620)
trigger14=var(57):=helper(890101620),id&&playeridexist(playerid(var(57)),var(59))
trigger14=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger15=numhelper(890101621)
trigger15=var(57):=helper(890101621),id&&playeridexist(playerid(var(57)),var(59))
trigger15=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger16=numhelper(890101622)
trigger16=var(57):=helper(890101622),id&&playeridexist(playerid(var(57)),var(59))
trigger16=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger17=numhelper(890101623)
trigger17=var(57):=helper(890101623),id&&playeridexist(playerid(var(57)),var(59))
trigger17=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger18=numhelper(890101624)
trigger18=var(57):=helper(890101624),id&&playeridexist(playerid(var(57)),var(59))
trigger18=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger19=numhelper(890101625)
trigger19=var(57):=helper(890101625),id&&playeridexist(playerid(var(57)),var(59))
trigger19=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger20=numhelper(890101626)
trigger20=var(57):=helper(890101626),id&&playeridexist(playerid(var(57)),var(59))
trigger20=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger21=numhelper(890101627)
trigger21=var(57):=helper(890101627),id&&playeridexist(playerid(var(57)),var(59))
trigger21=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger22=numhelper(890101628)
trigger22=var(57):=helper(890101628),id&&playeridexist(playerid(var(57)),var(59))
trigger22=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger23=numhelper(890101629)
trigger23=var(57):=helper(890101629),id&&playeridexist(playerid(var(57)),var(59))
trigger23=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
trigger24=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger24=var(57):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),id&&playeridexist(playerid(var(57)),var(59))
trigger24=playerid(playerid(var(57)),var(59)),ishelper(357777774)&&playerid(playerid(var(57)),var(59)),teamside!=teamside
var(39)=var(57)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=1
triggerall=!root,var(25)||numenemy=1&&!root,var(26)||var(57):=0
trigger1=playeridexist(var(55))
trigger1=var(57):=playerid(var(55)),var(56)
trigger1=var(57)!=root,var(24)&&var(57)!=root,var(25)&&var(57)!=root,var(26)
trigger2=playeridexist(var(56))
trigger2=var(57):=playerid(var(56)),var(56)
trigger2=var(57)!=root,var(24)&&var(57)!=root,var(25)&&var(57)!=root,var(26)
var(24+!!root,var(24)+!!root,var(25))=var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger1=var(57)
trigger1=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)&&!root,var(47)+!root,var(48)+!root,var(49)+!root,var(50)+!root,var(51)&&!root,var(31)
var(31)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
trigger1=playeridexist(var(55))
trigger1=var(57):=playerid(var(55)),var(41)&&playerid(var(55)),var(57)&16
trigger1=var(57)!=var(14)&&var(57)!=var(15)&&!var(16)
trigger2=playeridexist(var(56))
trigger2=var(57):=playerid(var(56)),var(41)&&playerid(var(56)),var(57)&16
trigger2=var(57)!=var(14)&&var(57)!=var(15)&&!var(16)
trigger3=var(57):=0
var(14+!!var(14)+!!var(15))=var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger1=var(57)
trigger1=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)&&!root,var(47)+!root,var(48)+!root,var(49)+!root,var(50)+!root,var(51)&&!root,var(31)
var(31)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
triggerall=!var(13)
trigger1=fvar(10)
trigger1=enemy,numprojid(357777770)&&!enemy,numprojid(357777771)||root,numprojid(1357777770)&&!root,numprojid(1357777771)
trigger1=playeridexist(var(55))
trigger1=var(57):=playerid(var(55)),var(41)&&playerid(var(55)),var(57)&8
trigger1=var(57)!=var(9)&&var(57)!=var(10)&&var(57)!=var(11)&&var(57)!=var(12)
trigger2=fvar(14)
trigger2=enemy,numprojid(357777772)&&!enemy,numprojid(357777773)||root,numprojid(1357777772)&&!root,numprojid(1357777773)
trigger2=playeridexist(var(56))
trigger2=var(57):=playerid(var(56)),var(41)&&playerid(var(56)),var(57)&8
trigger2=var(57)!=var(9)&&var(57)!=var(10)&&var(57)!=var(11)&&var(57)!=var(12)
trigger3=var(57):=0
var(9+!!var(9)+!!var(10)+!!var(11)+!!var(12))=var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger1=var(57)
trigger1=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)&&!root,var(47)+!root,var(48)+!root,var(49)+!root,var(50)+!root,var(51)&&!root,var(31)
var(31)=var(57)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=1
triggerall=numenemy>1&&!root,var(26)
trigger1=playeridexist(var(51))
trigger1=var(57):=playerid(var(51)),var(56)
trigger1=var(57)!=root,var(24)&&var(57)!=root,var(25)&&var(57)!=root,var(26)
trigger2=playeridexist(var(52))
trigger2=var(57):=playerid(var(52)),var(56)
trigger2=var(57)!=root,var(24)&&var(57)!=root,var(25)&&var(57)!=root,var(26)
trigger3=var(57):=0
var(26)=var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger1=var(57)&&numenemy>1
trigger1=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)&&!root,var(47)+!root,var(48)+!root,var(49)+!root,var(50)+!root,var(51)&&!root,var(31)
var(31)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1&&numenemy>1
trigger1=playeridexist(var(51))
trigger1=var(57):=playerid(var(51)),var(41)&&playerid(var(51)),var(57)&16
trigger1=var(57)!=var(30)&&var(57)!=var(31)&&!var(32)
trigger2=playeridexist(var(52))
trigger2=var(57):=playerid(var(52)),var(41)&&playerid(var(52)),var(57)&16
trigger2=var(57)!=var(30)&&var(57)!=var(31)&&!var(32)
trigger3=var(57):=0
var(30+!!var(31)+!!var(32))=var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger1=var(57)&&numenemy>1
trigger1=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)&&!root,var(47)+!root,var(48)+!root,var(49)+!root,var(50)+!root,var(51)&&!root,var(31)
var(31)=var(57)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1&&numenemy>1
triggerall=!var(29)
trigger1=fvar(18)
trigger1=enemy(1),numprojid(357777770)&&!enemy(1),numprojid(357777771)
trigger1=playeridexist(var(51))
trigger1=var(57):=playerid(var(51)),var(41)&&playerid(var(51)),var(57)&8
trigger1=var(57)!=var(25)&&var(57)!=var(26)&&var(57)!=var(27)&&var(57)!=var(28)
trigger2=fvar(22)
trigger2=enemy(1),numprojid(357777772)&&!enemy(1),numprojid(357777773)
trigger2=playeridexist(var(52))
trigger2=var(57):=playerid(var(52)),var(41)&&playerid(var(52)),var(57)&8
trigger2=var(57)!=var(25)&&var(57)!=var(26)&&var(57)!=var(27)&&var(57)!=var(28)
trigger3=var(57):=0
var(25+!!var(25)+!!var(26)+!!var(27)+!!var(28))=var(57)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger1=var(57)&&numenemy>1
trigger1=var(57)!=root,var(47)&&var(57)!=root,var(48)&&var(57)!=root,var(49)&&var(57)!=root,var(50)&&var(57)!=root,var(51)&&!root,var(47)+!root,var(48)+!root,var(49)+!root,var(50)+!root,var(51)&&!root,var(31)
var(31)=var(57)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=id=root,var(11)
trigger1=playeridexist(var(55))
trigger1=var(57):=playerid(var(55)),var(41)&&playerid(var(55)),var(57)&32
trigger1=var(57)!=root,var(39)&&var(57)!=root,var(40)&&!root,var(41)
trigger2=playeridexist(var(51))&&numenemy>1
trigger2=var(57):=playerid(var(51)),var(41)&&playerid(var(51)),var(57)&32
trigger2=var(57)!=root,var(39)&&var(57)!=root,var(40)&&!root,var(41)
var(39+!!root,var(39)+!!root,var(40))=var(57)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
trigger1=fvar(11)=1
trigger1=!var(11)+!var(15)+!var(18)&&enemy,numhelper(357777775)+enemy,numhelper(357777776)+numhelper(1089013535)+numhelper(1089013536)=0
trigger1=var(4):=0||var(5):=0||var(6):=0||var(7):=0||var(8):=0||fvar(0):=0||fvar(1):=0||fvar(8):=0||fvar(9):=0||fvar(10):=0||fvar(11):=2||fvar(12):=0||fvar(13):=0||fvar(14):=0||fvar(15):=0||fvar(35):=0
trigger2=fvar(19)=1
trigger2=!var(27)+!var(31)+!var(34)&&enemy(1),numhelper(357777773)+enemy(1),numhelper(357777774)=0
trigger2=var(20):=0||var(21):=0||var(22):=0||var(23):=0||var(24):=0||fvar(2):=0||fvar(3):=0||fvar(16):=0||fvar(17):=0||fvar(18):=0||fvar(19):=2||fvar(20):=0||fvar(21):=0||fvar(22):=0||fvar(23):=0
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
trigger1=var(8)>5997&&(!fvar(11)||fvar(11)=2)
trigger1=fvar(11):=1+2*!!fvar(11)&&0
trigger2=var(24)>5997&&(!fvar(19)||fvar(19)=2)
trigger2=fvar(19):=1+2*!!fvar(19)&&0
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=1
trigger1=var(8)>5998&&(var(11)&&var(15)&&var(18)||fvar(11)=3)
trigger1=var(24)>5998&&(var(27)&&var(31)&&var(34)||fvar(19)=3)||numenemy=1
trigger2=roundstate>2
var(1)=(root,var(1)|1024*256)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=1
trigger1=fvar(8)&&fvar(10)&&var(53)&&var(55)||var(57):=0
trigger1=enemy,numprojid(357777770)&&!enemy,numprojid(357777771)||root,numprojid(1357777770)&&!root,numprojid(1357777771)
trigger1=playeridexist(var(55))
trigger1=playerid(var(55)),var(57)&2
var(57)=5+(var(5)>var(6)||var(5)>var(7))*ifelse(var(6)>var(7),2,1)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=1
trigger1=var(57)
var(var(57))=var(4)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=1
trigger1=var(4)=638&&!(var(5)=637||var(6)=637||var(7)=637)
trigger1=var(57):=1
trigger2=var(4)=643&&!(var(5)=642||var(6)=642||var(7)=642)
trigger2=var(57):=128
var(1)=(root,var(1)|1024*1024*4*var(57))
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=1
var(57)=5+(var(5)>var(6)||var(5)>var(7))*ifelse(var(6)>var(7),2,1)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
triggerall=!root,numprojid(1357777776)
trigger1=fvar(10):=0||fvar(8)
trigger1=playeridexist(var(36))
trigger1=playeridexist(playerid(var(36)),var(59))
trigger1=playerid(playerid(var(36)),var(59)),hitpausetime>88000000
trigger1=var(var(57))<var(8)||!var(7)
trigger1=fvar(10):=1&&0
trigger2=fvar(14):=0||fvar(12)
trigger2=playeridexist(var(37))
trigger2=playeridexist(playerid(var(37)),var(59))
trigger2=var(8)<var(4)-2||var(4)=5999
trigger2=fvar(14):=1
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=1
triggerall=fvar(8)
trigger1=!var(4)
trigger1=fvar(9)
trigger1=fvar(35):=(numenemy=1)*!!root,var(39)*(1+!!root,var(40)*(1+!!root,var(41)))||1
trigger2=playeridexist(var(55))
trigger2=var(8)>=var(5)||var(8)>=var(6)||var(8)>=var(7)||playerid(var(55)),var(57)&2
trigger2=playerid(var(55)),var(57)&3
trigger2=enemy,numprojid(357777770)&&!enemy,numprojid(357777771)||root,numprojid(1357777770)&&!root,numprojid(1357777771)||playerid(var(55)),var(57)&2
trigger2=var(4)
var(4)=1+(636-1-(fvar(35)=[1,3])*ceil(fvar(35)))*!var(4)
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1
trigger1=enemy,numprojid(357777772)&&!enemy,numprojid(357777773)
trigger1=var(8)
trigger1=playeridexist(var(37))
trigger1=playeridexist(playerid(var(37)),var(59))
projanim=359001
projid=356666666
projremove=0
projremovetime=1
offset=playerid(playerid(var(37)),var(59)),pos x-pos x,playerid(playerid(var(37)),var(59)),pos y-pos y
postype=p1
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=SCA,AA,AT,AP
animtype=medium
damage=0,0
hitflag=MAFD
sparkno=s-1
getpower=0,0
givepower=0,0
fall=0
fall.recover=0
fall.damage=-1
fall.kill=0
guard.dist=0
p2stateno=var(8)
p2getp1state=0
supermovetime=100
pausemovetime=100
hitonce=0
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1
trigger1=root,numprojid(1357777772)&&!root,numprojid(1357777773)
trigger1=var(8)
trigger1=playeridexist(var(37))
trigger1=playeridexist(playerid(var(37)),var(59))
projanim=359001
projid=356666666
projremove=0
projremovetime=1
offset=playerid(playerid(var(37)),var(59)),pos x-pos x,playerid(playerid(var(37)),var(59)),pos y-pos y
postype=p1
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=SCA,AA,AT,AP
animtype=medium
damage=0,0
hitflag=MAFD
sparkno=s-1
getpower=0,0
givepower=0,0
fall=0
fall.recover=0
fall.damage=-1
fall.kill=0
guard.dist=0
p2stateno=var(8)
p2getp1state=0
supermovetime=100
pausemovetime=100
hitonce=0
affectteam=F
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=1
triggerall=fvar(12)
trigger1=!var(8)&&var(4)>=636
trigger1=fvar(13)
trigger2=playeridexist(var(56))
trigger2=playerid(var(56)),var(57)&3
trigger2=enemy,numprojid(357777772)&&!enemy,numprojid(357777773)||root,numprojid(1357777772)&&!root,numprojid(1357777773)||playerid(var(56)),var(57)&2
trigger2=var(8)
var(8)=1+(636-1-(fvar(35)=[1,3])*ceil(fvar(35)))*!var(8)
ignorehitpause=1
[state ]
type=null
trigger1=sysvar(0)=1
trigger1=var(8)||var(57):=0
trigger1=var(57):=var(57)+(var(5)=var(8))||1
trigger1=var(57):=var(57)+(var(6)=var(8))||1
trigger1=var(57):=var(57)+(var(7)=var(8))||1
trigger1=var(57)=1
trigger1=var(57):=var(57)+(var(5)=var(8)+1)||1
trigger1=var(57):=var(57)+(var(6)=var(8)+1)||1
trigger1=var(57):=var(57)+(var(7)=var(8)+1)||1
trigger1=var(57)=2
trigger1=var(57):=var(57)+(var(5)=var(8)+2)||1
trigger1=var(57):=var(57)+(var(6)=var(8)+2)||1
trigger1=var(57):=var(57)+(var(7)=var(8)+2)||1
ignorehitpause=1
[state ]
type=varadd
trigger1=sysvar(0)=1
trigger1=var(8)&&var(57)
var(8)=var(57)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
trigger1=var(4)>5998
trigger1=fvar(10):=0
trigger2=var(8)>5998||var(8)>=var(4)
trigger2=fvar(14):=0
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
trigger1=enemy,numprojid(357777770)&&!enemy,numprojid(357777771)||root,numprojid(1357777770)&&!root,numprojid(1357777772)||fvar(0):=0
trigger1=fvar(0):=1&&0
trigger2=enemy,numprojid(357777772)&&!enemy,numprojid(357777773)||root,numprojid(1357777772)&&!root,numprojid(1357777773)||fvar(1):=0
trigger2=fvar(1):=1
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1||var(53):=0||var(54):=0||var(55):=0||var(55):=0
trigger1=playeridexist(var(36))
trigger1=var(55):=var(36)&&0
trigger2=playeridexist(var(37))
trigger2=var(56):=var(37)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
trigger1=playeridexist(var(55))
trigger1=var(53):=playerid(var(55)),var(59)&&0
trigger2=playeridexist(var(56))
trigger2=var(54):=playerid(var(56)),var(59)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
triggerall=fvar(9):=fvar(9)+1&&fvar(13):=fvar(13)+1
trigger1=!enemy,numhelper(357777775)&&!numhelper(1089013535)
trigger1=fvar(9):=0
trigger2=!enemy,numhelper(357777776)&&!numhelper(1089013536)
trigger2=fvar(13):=0
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
trigger1=playeridexist(var(36))||fvar(8):=0
trigger1=playeridexist(playerid(var(36)),var(59))
trigger1=playerid(var(36)),var(59)=var(53)
trigger1=fvar(8):=1&&0
trigger2=playeridexist(var(37))||fvar(12):=0
trigger2=playeridexist(playerid(var(37)),var(59))
trigger2=playerid(var(37)),var(59)=var(54)
trigger2=fvar(12):=1&&0
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=1&&numenemy>1
trigger1=fvar(16)&&fvar(18)&&var(49)&&var(51)&&enemy(1),numprojid(357777770)&&!enemy(1),numprojid(357777771)||var(57):=0
trigger1=playeridexist(var(51))
trigger1=playerid(var(51)),var(57)&2
var(57)=21+(var(21)>var(22)||var(21)>var(23))*ifelse(var(22)>var(23),2,1)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=1&&numenemy>1
trigger1=var(57)
var(var(57))=var(20)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=1&&numenemy>1
trigger1=var(20)=638&&!(var(21)=637||var(22)=637||var(23)=637)
trigger1=var(57):=1
trigger2=var(20)=643&&!(var(21)=642||var(22)=642||var(23)=642)
trigger2=var(57):=128
var(1)=(root,var(1)|1024*1024*8*var(57))
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=1&&numenemy>1
var(57)=21+(var(21)>var(22)||var(21)>var(23))*ifelse(var(22)>var(23),2,1)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1&&numenemy>1
trigger1=fvar(18):=0||fvar(16)
trigger1=playeridexist(var(38))
trigger1=playeridexist(playerid(var(38)),var(59))
trigger1=playerid(playerid(var(38)),var(59)),hitpausetime>88000000
trigger1=var(var(57))<var(24)||!var(23)
trigger1=fvar(18):=1&&0
trigger2=fvar(22):=0||fvar(20)
trigger2=playeridexist(var(39))
trigger2=playeridexist(playerid(var(39)),var(59))
trigger2=var(24)<var(20)-2||var(20)=5999
trigger2=fvar(22):=1
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=1&&numenemy>1
triggerall=fvar(16)
trigger1=!var(20)
trigger1=fvar(17)
trigger2=playeridexist(var(51))
trigger2=var(24)>=var(21)||var(24)>=var(22)||var(24)>=var(23)||playerid(var(51)),var(57)&2
trigger2=playerid(var(51)),var(57)&3
trigger2=enemy(1),numprojid(357777770)&&!enemy(1),numprojid(357777771)||playerid(var(51)),var(57)&2
trigger2=var(20)
var(20)=1+(636-1-(fvar(35)=[1,3])*ceil(fvar(35)))*!var(20)
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1&&numenemy>1
trigger1=enemy(1),numprojid(357777772)&&!enemy(1),numprojid(357777773)
trigger1=var(24)
trigger1=playeridexist(var(39))
trigger1=playeridexist(playerid(var(39)),var(59))
projanim=359001
projid=356666667
projremove=0
projremovetime=1
offset=playerid(playerid(var(39)),var(59)),pos x-pos x,playerid(playerid(var(39)),var(59)),pos y-pos y
postype=p1
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=SCA,AA,AT,AP
animtype=medium
damage=0,0
hitflag=MAFD
sparkno=s-1
getpower=0,0
givepower=0,0
fall=0
fall.recover=0
fall.damage=-1
fall.kill=0
guard.dist=0
p2stateno=var(24)
p2getp1state=0
supermovetime=100
pausemovetime=100
hitonce=0
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=1&&numenemy>1
triggerall=fvar(20)
trigger1=!var(24)&&var(20)>=636
trigger1=fvar(21)
trigger2=playeridexist(var(52))
trigger2=playerid(var(52)),var(57)&3
trigger2=enemy(1),numprojid(357777772)&&!enemy(1),numprojid(357777773)||playerid(var(52)),var(57)&2
trigger2=var(24)
var(24)=1+(636-1-(fvar(35)=[1,3])*ceil(fvar(35)))*!var(24)
ignorehitpause=1
[state ]
type=null
trigger1=sysvar(0)=1&&numenemy>1
trigger1=var(24)||var(57):=0
trigger1=var(57):=var(57)+(var(21)=var(24))||1
trigger1=var(57):=var(57)+(var(22)=var(24))||1
trigger1=var(57):=var(57)+(var(23)=var(24))||1
trigger1=var(57)=1
trigger1=var(57):=var(57)+(var(21)=var(24)+1)||1
trigger1=var(57):=var(57)+(var(22)=var(24)+1)||1
trigger1=var(57):=var(57)+(var(23)=var(24)+1)||1
trigger1=var(57)=2
trigger1=var(57):=var(57)+(var(21)=var(24)+2)||1
trigger1=var(57):=var(57)+(var(22)=var(24)+2)||1
trigger1=var(57):=var(57)+(var(23)=var(24)+2)||1
ignorehitpause=1
[state ]
type=varadd
trigger1=sysvar(0)=1&&numenemy>1
trigger1=var(24)&&var(57)
var(24)=var(57)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1&&numenemy>1
trigger1=var(20)>5998
trigger1=fvar(18):=0
trigger2=var(24)>5998||var(24)>=var(20)
trigger2=fvar(22):=0
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1&&numenemy>1
trigger1=enemy(1),numprojid(357777770)&&!enemy(1),numprojid(357777771)||fvar(2):=0
trigger1=fvar(2):=1&&0
trigger2=enemy(1),numprojid(357777772)&&!enemy(1),numprojid(357777773)||fvar(3):=0
trigger2=fvar(3):=1
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1&&numenemy>1||var(49):=0||var(50):=0||var(51):=0||var(52):=0
trigger1=playeridexist(var(38))
trigger1=var(51):=var(38)&&0
trigger2=playeridexist(var(39))
trigger2=var(52):=var(39)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1&&numenemy>1
trigger1=playeridexist(var(51))
trigger1=var(49):=playerid(var(51)),var(59)&&0
trigger2=playeridexist(var(52))
trigger2=var(50):=playerid(var(52)),var(59)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1&&numenemy>1
triggerall=fvar(17):=fvar(17)+1&&fvar(21):=fvar(21)+1
trigger1=!enemy(1),numhelper(357777773)
trigger1=fvar(17):=0
trigger2=!enemy(1),numhelper(357777774)
trigger2=fvar(21):=0
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1&&numenemy>1
trigger1=playeridexist(var(38))||fvar(16):=0
trigger1=playeridexist(playerid(var(38)),var(59))
trigger1=playerid(var(38)),var(59)=var(49)
trigger1=fvar(16):=1&&0
trigger2=playeridexist(var(39))||fvar(20):=0
trigger2=playeridexist(playerid(var(39)),var(59))
trigger2=playerid(var(39)),var(59)=var(50)
trigger2=fvar(20):=1&&0
ignorehitpause=1
[state ]
type=helper
triggerall=sysvar(0)=1
triggerall=!(root,sysvar(4)&1024*1024*256)
trigger1=numhelper(890101603)+numhelper(101603)+numhelper(1603)<2
trigger1=enemy,numprojid(353535350)+enemy,numprojid(353535351)+enemy,numprojid(353535352)+enemy(numenemy>1),numprojid(353535353)+enemy(numenemy>1),numprojid(353535354)+enemy(numenemy>1),numprojid(353535355)
trigger1=var(58):=gametime
trigger2=roundstate<2||roundstate>2||numhelper(890101603)+numhelper(101603)+numhelper(1603)=0&&gametime%66=6
trigger3=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&(gametime%89=0||playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2))
trigger4=playerid(root,sysvar(0)),sysfvar(4)=[1,30]
trigger5=roundstate=2&&(playerid(root,sysvar(0)),fvar(39)>90&&playerid(root,sysvar(0)),numexplod(1)>2||!playerid(root,sysvar(0)),numexplod(1))
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
triggerall=sysvar(0)=1
triggerall=!(root,sysvar(4)&1024*1024*256)
trigger1=numhelper(890101603)+numhelper(101603)+numhelper(1603)<2
trigger1=enemy,numprojid(353535350)+enemy,numprojid(353535351)+enemy,numprojid(353535352)+enemy(numenemy>1),numprojid(353535353)+enemy(numenemy>1),numprojid(353535354)+enemy(numenemy>1),numprojid(353535355)
trigger1=var(58):=gametime
trigger2=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&(gametime%89=0||playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2))
trigger3=playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
triggerall=sysvar(0)=1
triggerall=numhelper(890101603)+numhelper(101603)+numhelper(1603)=0
triggerall=roundstate=2&&playerid(root,sysvar(0)),sysvar(4)>500
triggerall=!(root,sysvar(4)&1024)
triggerall=numenemy=1&&!numpartner&&!enemy,numhelper(357777777)&&!enemy,selfanimexist(358901018)&&numhelper(890101621)
triggerall=!(root,sysvar(2)&1024*1024)&&!(root,var(1)&1024*256)&&root,fvar(39)=[30,56]
triggerall=!(root,sysvar(4)&1024*1024*256)
trigger1=!numhelper(1089013535)
trigger1=!root,numprojid(1357777770)&&!root,numprojid(1357777771)
trigger1=!fvar(11)||fvar(11)=2
trigger1=!fvar(9)
trigger2=!numhelper(1089013536)
trigger2=!root,numprojid(1357777772)&&!root,numprojid(1357777773)
trigger2=!fvar(11)||fvar(11)=2
trigger2=!fvar(13)
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
triggerall=sysvar(0)=1
triggerall=!(root,sysvar(4)&1024*1024*256)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
trigger2=roundstate=1&&abs(playerid(root,sysvar(0)),sysvar(4))>799&&abs(playerid(root,sysvar(0)),sysvar(4)%200)=0
postype=p1
pos=0,0
id=1603+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="time"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
trigger1=var(1):=0
trigger2=numhelper(890101603)+numhelper(101603)+numhelper(1603)
trigger3=numhelper(890101605)
trigger3=helper(890101605),sysvar(0)=[7,8]
var(1)=1
ignorehitpause=1
[state ]
type=superpause
trigger1=sysvar(0)=1
trigger1=var(1)
trigger1=winko+!(!!enemy,alive+!!enemy(numenemy>1),alive)&&playerid(root,sysvar(0)),sysfvar(0)<30+500*(roundstate<2)&&!(root,sysvar(4)&1024*512)||playerid(root,sysvar(0)),sysfvar(4)=[1,30]
time=2000000000
movetime=2000000000
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=1
trigger1=enemy,numhelper+enemy(numenemy>1),numhelper=0
trigger1=!numhelper(890101630)
trigger1=!(root,var(1)&1)
trigger1=!(root,sysvar(2)&512)
postype=p1
pos=0,0
id=890101630
stateno=5150
name="890101630"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=1
triggerall=!(root,var(1)&1)
trigger1=enemy,numhelper+enemy(numenemy>1),numhelper
trigger2=numhelper(890101630)
trigger3=root,sysvar(2)&512
var(1)=(root,var(1)|1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=1
trigger1=!(root,var(1)&4)
trigger1=root,numprojid(890888888)||enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778)
var(1)=(root,var(1)|4)
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1
trigger1=enemy,numprojid(353535340)
trigger1=enemy,numprojid(353535350)
projanim=359004
projid=8777777
projremove=1
projremovetime=1
postype=p1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
offset=-pos x*facing,-pos y-444444444
attr=C,HA
animtype=light
damage=0,0
hitflag=P
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
getpower=0,0
givepower=0,0
hitonce=0
guard.dist=0
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1
trigger1=enemy,numprojid(353535341)
trigger1=enemy,numprojid(353535351)
projanim=359004
projid=8777777
projremove=1
projremovetime=1
postype=p1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
offset=-pos x*facing,-pos y-454444444
attr=C,HA
animtype=light
damage=0,0
hitflag=P
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
getpower=0,0
givepower=0,0
hitonce=0
guard.dist=0
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1
trigger1=enemy,numprojid(353535342)
trigger1=enemy,numprojid(353535352)
projanim=359004
projid=8777777
projremove=1
projremovetime=1
postype=p1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
offset=-pos x*facing,-pos y-464444444
attr=C,HA
animtype=light
damage=0,0
hitflag=P
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
getpower=0,0
givepower=0,0
hitonce=0
guard.dist=0
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1
trigger1=enemy(numenemy>1),numprojid(353535343)
trigger1=enemy(numenemy>1),numprojid(353535353)
projanim=359004
projid=8777777
projremove=1
projremovetime=1
postype=p1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
offset=-pos x*facing,-pos y-474444444
attr=C,HA
animtype=light
damage=0,0
hitflag=P
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
getpower=0,0
givepower=0,0
hitonce=0
guard.dist=0
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1
trigger1=enemy(numenemy>1),numprojid(353535344)
trigger1=enemy(numenemy>1),numprojid(353535354)
projanim=359004
projid=8777777
projremove=1
projremovetime=1
postype=p1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
offset=-pos x*facing,-pos y-484444444
attr=C,HA
animtype=light
damage=0,0
hitflag=P
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
getpower=0,0
givepower=0,0
hitonce=0
guard.dist=0
ignorehitpause=1
[state ]
type=projectile
trigger1=sysvar(0)=1
trigger1=enemy(numenemy>1),numprojid(353535345)
trigger1=enemy(numenemy>1),numprojid(353535355)
projanim=359004
projid=8777777
projremove=1
projremovetime=1
postype=p1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
offset=-pos x*facing,-pos y-494444444
attr=C,HA
animtype=light
damage=0,0
hitflag=P
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
getpower=0,0
givepower=0,0
hitonce=0
guard.dist=0
ignorehitpause=1
[state ]
type=parentvarset
triggerall=!root,var(44+(root,var(44)>0))
triggerall=sysvar(0)=1
trigger1=root,var(44)!=-var(40)&&var(40)<0&&!enemy,numprojid(353535340)&&enemy,numprojid(353535350)
trigger1=var(30):=-var(40)
trigger2=root,var(44)!=-var(41)&&var(41)<0&&!enemy,numprojid(353535341)&&enemy,numprojid(353535351)
trigger2=var(30):=-var(41)
trigger3=root,var(44)!=-var(42)&&var(42)<0&&!enemy,numprojid(353535342)&&enemy,numprojid(353535352)
trigger3=var(30):=-var(42)
trigger4=root,var(44)!=-var(43)&&var(43)<0&&!enemy(numenemy>1),numprojid(353535343)&&enemy(numenemy>1),numprojid(353535353)
trigger4=var(30):=-var(43)
trigger5=root,var(44)!=-var(44)&&var(44)<0&&!enemy(numenemy>1),numprojid(353535344)&&enemy(numenemy>1),numprojid(353535354)
trigger5=var(30):=-var(44)
trigger6=root,var(44)!=-var(45)&&var(45)<0&&!enemy(numenemy>1),numprojid(353535345)&&enemy(numenemy>1),numprojid(353535355)
trigger6=var(30):=-var(45)
var(44+(root,var(44)>0))=var(30)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=!root,var(44+(root,var(44)>0))
triggerall=sysvar(0)=1
trigger1=root,var(44)!=-var(40)&&var(40)<0&&!enemy,numprojid(353535340)&&enemy,numprojid(353535350)
trigger1=var(30):=-var(40)
trigger2=root,var(44)!=-var(41)&&var(41)<0&&!enemy,numprojid(353535341)&&enemy,numprojid(353535351)
trigger2=var(30):=-var(41)
trigger3=root,var(44)!=-var(42)&&var(42)<0&&!enemy,numprojid(353535342)&&enemy,numprojid(353535352)
trigger3=var(30):=-var(42)
trigger4=root,var(44)!=-var(43)&&var(43)<0&&!enemy(numenemy>1),numprojid(353535343)&&enemy(numenemy>1),numprojid(353535353)
trigger4=var(30):=-var(43)
trigger5=root,var(44)!=-var(44)&&var(44)<0&&!enemy(numenemy>1),numprojid(353535344)&&enemy(numenemy>1),numprojid(353535354)
trigger5=var(30):=-var(44)
trigger6=root,var(44)!=-var(45)&&var(45)<0&&!enemy(numenemy>1),numprojid(353535345)&&enemy(numenemy>1),numprojid(353535355)
trigger6=var(30):=-var(45)
var(44+(root,var(44)>0))=var(30)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=!root,var(54+(root,var(54)>0))
triggerall=sysvar(0)=1
trigger1=root,var(54)!=-var(40)&&var(40)<0&&enemy,projcontacttime(353535350)=2
trigger1=var(30):=-var(40)
trigger2=root,var(54)!=-var(41)&&var(41)<0&&enemy,projcontacttime(353535351)=2
trigger2=var(30):=-var(41)
trigger3=root,var(54)!=-var(42)&&var(42)<0&&enemy,projcontacttime(353535352)=2
trigger3=var(30):=-var(42)
trigger4=root,var(54)!=-var(43)&&var(43)<0&&enemy(numenemy>1),projcontacttime(353535353)=2
trigger4=var(30):=-var(43)
trigger5=root,var(54)!=-var(44)&&var(44)<0&&enemy(numenemy>1),projcontacttime(353535354)=2
trigger5=var(30):=-var(44)
trigger6=root,var(54)!=-var(45)&&var(45)<0&&enemy(numenemy>1),projcontacttime(353535355)=2
trigger6=var(30):=-var(45)
var(54+(root,var(54)>0))=var(30)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=!root,var(54+(root,var(54)>0))
triggerall=sysvar(0)=1
trigger1=root,var(54)!=-var(40)&&var(40)<0&&enemy,projcontacttime(353535350)=2
trigger1=var(30):=-var(40)
trigger2=root,var(54)!=-var(41)&&var(41)<0&&enemy,projcontacttime(353535351)=2
trigger2=var(30):=-var(41)
trigger3=root,var(54)!=-var(42)&&var(42)<0&&enemy,projcontacttime(353535352)=2
trigger3=var(30):=-var(42)
trigger4=root,var(54)!=-var(43)&&var(43)<0&&enemy(numenemy>1),projcontacttime(353535353)=2
trigger4=var(30):=-var(43)
trigger5=root,var(54)!=-var(44)&&var(44)<0&&enemy(numenemy>1),projcontacttime(353535354)=2
trigger5=var(30):=-var(44)
trigger6=root,var(54)!=-var(45)&&var(45)<0&&enemy(numenemy>1),projcontacttime(353535355)=2
trigger6=var(30):=-var(45)
var(54+(root,var(54)>0))=var(30)
ignorehitpause=1
[state ]
type=null
triggerall=roundstate<3
triggerall=sysvar(0)=1
trigger1=var(40)<0&&(!enemy,numprojid(353535350)||enemy,projcontacttime(353535350)=2)
trigger1=var(40):=0
trigger2=var(41)<0&&(!enemy,numprojid(353535351)||enemy,projcontacttime(353535351)=2)
trigger2=var(41):=0
trigger3=var(42)<0&&(!enemy,numprojid(353535352)||enemy,projcontacttime(353535352)=2)
trigger3=var(42):=0
trigger4=var(43)<0&&(!enemy(numenemy>1),numprojid(353535353)||enemy(numenemy>1),projcontacttime(353535353)=2)
trigger4=var(43):=0
trigger5=var(44)<0&&(!enemy(numenemy>1),numprojid(353535354)||enemy(numenemy>1),projcontacttime(353535354)=2)
trigger5=var(44):=0
trigger6=var(45)<0&&(!enemy(numenemy>1),numprojid(353535355)||enemy(numenemy>1),projcontacttime(353535355)=2)
trigger6=var(45):=0
ignorehitpause=1
[state ]
type=null
triggerall=roundstate<3
triggerall=sysvar(0)=1
trigger1=var(40)>0&&enemy,numprojid(353535340)&&enemy,numprojid(353535350)&&enemy,projcontacttime(353535350)!=2
trigger1=var(40):=-var(40)&&0
trigger2=var(41)>0&&enemy,numprojid(353535341)&&enemy,numprojid(353535351)&&enemy,projcontacttime(353535351)!=2
trigger2=var(41):=-var(41)&&0
trigger3=var(42)>0&&enemy,numprojid(353535342)&&enemy,numprojid(353535352)&&enemy,projcontacttime(353535352)!=2
trigger3=var(42):=-var(42)&&0
trigger4=var(43)>0&&enemy(numenemy>1),numprojid(353535343)&&enemy(numenemy>1),numprojid(353535353)&&enemy(numenemy>1),projcontacttime(353535353)!=2
trigger4=var(43):=-var(43)&&0
trigger5=var(44)>0&&enemy(numenemy>1),numprojid(353535344)&&enemy(numenemy>1),numprojid(353535354)&&enemy(numenemy>1),projcontacttime(353535354)!=2
trigger5=var(44):=-var(44)&&0
trigger6=var(45)>0&&enemy(numenemy>1),numprojid(353535345)&&enemy(numenemy>1),numprojid(353535355)&&enemy(numenemy>1),projcontacttime(353535355)!=2
trigger6=var(45):=-var(45)&&0
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
trigger1=!var(40)&&!var(41)&&!var(42)
trigger1=var(46)>1000000*(1+!!fvar(6)+2*(fvar(6)>1)+4*(fvar(6)>2)+8*(fvar(6)>3)+16*(fvar(6)>4)+32*(fvar(6)>5)+64*(fvar(6)>6)+128*(fvar(6)>7)+256*(fvar(6)>8)+512*(fvar(6)>9)+1024*(fvar(6)>10)+2048*(fvar(6)>11)+4096*(fvar(6)>12)+1000*fvar(6)*(fvar(6)>13))
trigger1=!var(43)&&!var(44)&&!var(45)||numenemy>1
trigger1=var(46):=0&&fvar(6):=fvar(6)+1
trigger2=!var(43)&&!var(44)&&!var(45)&&numenemy>1&&(fvar(7)<6||var(47)>100000000)&&var(47)>1000000*(1+4*(fvar(7)>2))
trigger2=var(46)>1000000*(1+!!fvar(7)+2*(fvar(7)>1)+4*(fvar(7)>2)+8*(fvar(7)>3)+16*(fvar(7)>4)+32*(fvar(7)>5)+64*(fvar(7)>6)+128*(fvar(7)>7)+256*(fvar(7)>8)+512*(fvar(7)>9)+1024*(fvar(7)>10)+2048*(fvar(7)>11)+4096*(fvar(7)>12)+1000*fvar(7)*(fvar(7)>13))
trigger2=var(47):=0&&fvar(7):=fvar(7)+1
ignorehitpause=1
[state ]
type=helper
triggerall=sysvar(0)=1
triggerall=numhelper(890101604)+numhelper(101604)+numhelper(1604)<2
triggerall=!(root,sysvar(4)&1024*1024*256)
trigger1=!enemy,numprojid(357777778)&&enemy,numprojid(35890890)&&!enemy,numhelper(357777778)&&!(ceil(fvar(34))&1)
trigger1=fvar(34):=(ceil(fvar(34))|1)
trigger2=numenemy>1
trigger2=!enemy(1),numprojid(357777778)&&enemy(1),numprojid(35890890)&&!enemy(1),numhelper(357777778)&&!(ceil(fvar(34))&2)
trigger2=fvar(34):=(ceil(fvar(34))|2)
trigger3=var(36)
trigger3=playeridexist(playerid(var(36)),var(59))
trigger3=playerid(playerid(var(36)),var(59)),ishelper(1089013535)&&playerid(playerid(var(36)),var(59)),hitpausetime<89000001
trigger3=root,numprojid(1357777769)
postype=p1
pos=0,0
id=1604+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="890101604"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
triggerall=root,var(18)&&!(enemy,numhelper(357777777)&&enemy(numenemy>1),numhelper(357777777))||root,var(39)
trigger1=fvar(37)=3||fvar(37)=8||fvar(37)=13
trigger1=numtarget&&!fvar(36)||root,var(39)&&enemy,numhelper(357777777)&&enemy(numenemy>1),numhelper(357777777)
trigger1=fvar(37):=4+5*(fvar(37)>4)+5*(fvar(37)>9)
trigger2=fvar(37)=4||fvar(37)=9||fvar(37)=14
trigger2=numtarget&&!fvar(36)||root,var(39)&&enemy,numhelper(357777777)&&enemy(numenemy>1),numhelper(357777777)
trigger2=fvar(37):=5+5*(fvar(37)>4)+5*(fvar(37)>9)
trigger3=fvar(37)=15&&playerid(root,sysvar(0)),var(36)>4499
trigger3=fvar(37):=0||1
trigger4=!fvar(37)||fvar(37)=5||fvar(37)=10
trigger4=numtarget&&!fvar(36)||!root,var(39)&&playerid(root,sysvar(0)),var(36)>1499&&!(root,sysvar(2)&4)
trigger4=fvar(37):=1+5*(fvar(37)>4)+5*(fvar(37)>9)
trigger5=fvar(37)=1||fvar(37)=6||fvar(37)=11
trigger5=numtarget&&!fvar(36)||!root,var(40)&&playerid(root,sysvar(0)),var(36)>1499&&!(root,sysvar(2)&4)
trigger5=fvar(37):=2+5*(fvar(37)>4)+5*(fvar(37)>9)
trigger6=fvar(37)=2||fvar(37)=7||fvar(37)=12
trigger6=numtarget&&!fvar(36)||!root,var(40)&&playerid(root,sysvar(0)),var(36)>1499&&!(root,sysvar(2)&4)
trigger6=fvar(37):=3+5*(fvar(37)>4)+5*(fvar(37)>9)
ignorehitpause=1
[state ]
type=null
trigger1=sysvar(0)=1
trigger1=numtarget&&!fvar(36)
trigger1=target,hitpausetime&&target,alive=1
trigger1=var(2):=target,id
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=1
triggerall=numtarget||var(57):=0
triggerall=numenemy=1
triggerall=target,hitpausetime=6&&target,alive=1&&target,id=var(2)&&target,stateno
trigger1=target,stateno=root,var(39)
trigger1=var(57):=1
trigger2=target,stateno=root,var(40)
trigger2=var(57):=2
trigger3=target,stateno=root,var(41)
trigger3=var(57):=3
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=1
trigger1=var(57)=[1,3]
sysvar(var(57))=root,var(38+var(57))
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=1
triggerall=numtarget||var(57):=0
triggerall=target,stateno
trigger1=target,stateno=sysvar(1)
trigger2=target,stateno=sysvar(2)
trigger3=target,stateno=sysvar(3)
trigger4=root,var(18)
trigger4=target,stateno=root,var(18)
trigger5=root,var(19)
trigger5=target,stateno=root,var(19)
var(57)=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=sysvar(0)=1
triggerall=numtarget
triggerall=fvar(36):=fvar(36)+1
trigger1=fvar(36)>4+20*(numtarget=1)||target,id!=var(2)||!var(57)&&target,hitpausetime=[1,6]
trigger2=!(playerid(root,sysvar(0)),var(36)>1499&&!(root,sysvar(2)&4))
value=5150
ignorehitpause=1
[state ]
type=targetdrop
triggerall=sysvar(0)=1
triggerall=numtarget
trigger1=fvar(36)>4+20*(numtarget=1)||target,id!=var(2)||!var(57)&&target,hitpausetime=[1,6]
trigger1=var(2):=0||fvar(36):=0||1
trigger2=!(playerid(root,sysvar(0)),var(36)>1499&&!(root,sysvar(2)&4))
trigger2=var(2):=0||fvar(36):=0||1
ignorehitpause=1
[state ]
type=changeanim
trigger1=sysvar(0)=1
value=358901016
ignorehitpause=1
[state ]
type=changeanim
trigger1=sysvar(0)=1
trigger1=(!fvar(36)&&playerid(root,sysvar(0)),var(36)>1499&&!(root,sysvar(2)&4))
value=359000
ignorehitpause=1
[state ]
type=reversaldef
trigger1=sysvar(0)=1
trigger1=!(root,sysvar(4)&64)
reversal.attr=SCA,AA,AT,AP
priority=7,hit
pausetime=0,0
numhits=0
ignorehitpause=1
[state ]
type=reversaldef
triggerall=sysvar(0)=1
triggerall=!(root,sysvar(4)&64)
triggerall=!fvar(36)&&playerid(root,sysvar(0)),var(36)>1499&&!(root,sysvar(2)&4)
trigger1=(fvar(37)=[0,2])||(fvar(37)=[5,7])||fvar(37)=[10,12]
trigger1=var(57):=root,var(39+ceil(fvar(37))%5)
trigger2=ceil(fvar(37))%5=[3,4]
trigger2=var(57):=root,var(15+ceil(fvar(37))%5)
reversal.attr=SCA,AA,AT,AP
priority=7,hit
pausetime=1,8*!(ceil(fvar(37))%5=[3,4])
numhits=0
p2stateno=var(57)
p2getp1state=0
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=sysvar(0)=1
text="40:%d, 41:%d, 42:%d, 43:%d, 44:%d"
params=var(40),var(41),var(42),var(43),var(44)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=sysvar(0)=1
text="\n 45:%d, 46:%d, 47:%d, 54:%d, 44:%d"
params=var(45),var(46),var(47),root,var(54),root,var(44)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=numtarget(2)||numtarget(3)
trigger1=target,id=enemy,id||target,id=enemy(numenemy>1),id
sysvar(3)=(sysvar(3)|1)
ignorehitpause=1
[state ]
type=targetvelset
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=numtarget
trigger1=sysvar(4)%4!=!!enemy,alive+2*!!enemy(numenemy>1),alive
trigger1=numenemy>1||!sysvar(4)
x=353
ignorehitpause=1
[state ]
type=targetvelset
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=numtarget||var(1):=0
triggerall=sysvar(4)%4!=!!enemy,alive+2*!!enemy(numenemy>1),alive
triggerall=numenemy>1&&!(sysvar(4)&2)||!sysvar(4)
trigger1=var(1):=(sysvar(4)|((target,id=enemy,id)*!!enemy,alive+2*(target,id=enemy(numenemy>1),id)*!!enemy(numenemy>1),alive))||1
trigger1=var(1):=(var(1)|((enemy,vel x=353)*!!enemy,alive+2*(enemy(numenemy>1),vel x=353)*!!enemy(numenemy>1),alive))
trigger2=1
x=3*sin(random)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=var(1)
sysvar(4)=var(1)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=sysvar(4)%4<3&&numenemy>1&&gametime%234=0
trigger1=numtarget>7
trigger2=!(sysvar(4)&(!!enemy,alive+2*!!enemy(numenemy>1),alive))
sysvar(4)=0
ignorehitpause=1
[state ]
type=targetstate
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=numtarget(3)
trigger1=!sysvar(4)
value=5150
ignorehitpause=1
[state ]
type=targetdrop
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=numtarget
trigger1=!sysvar(4)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=root,fvar(5)=6&&sysvar(4)&1
sysvar(4)=(sysvar(4)|127*4)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=root,fvar(6)=6&&sysvar(4)&2
sysvar(4)=(sysvar(4)|127*128*4)
ignorehitpause=1
[state ]
type=varadd
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=(sysvar(4)&127*4)=127*4||(sysvar(4)&128*127*4)=128*127*4
trigger1=(sysvar(4)&64*1024*1023)<64*1024*1023
sysvar(4)=64*1024
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=(sysvar(4)&64*1024*1023)=64*1024*1023&&numtarget=1&&!(sysvar(4)&64*1024*1024*16)||var(1):=0
trigger1=target,id=enemy,id&&target,hitpausetime&&!target,movereversed
trigger2=numenemy>1
trigger2=target,id=enemy(1),id&&target,hitpausetime&&!target,movereversed
sysvar(4)=(sysvar(4)|64*1024*1024*16)+0*(var(1):=1)
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=(sysvar(4)&64*1024*1023)=64*1024*1023&&numtarget=1&&!(sysvar(4)&64*1024*1024*8)&&!var(1)
trigger1=(sysvar(4)&1||target,id=enemy,id)&&root,var(42)=[100,159]
trigger1=enemy,var(root,var(42)-100)=root,var(20)*(gametime+!(movetype=A&&target,movetype!=A))+root,var(22)
trigger2=(sysvar(4)&1||target,id=enemy,id)&&root,var(42)=[160,199]
trigger2=floor(100*enemy,fvar(root,var(42)-160)+0.01)=floor(100*(root,fvar(33)*(gametime+!(movetype=A&&target,movetype!=A))+root,fvar(35))+0.05)
trigger3=numenemy>1
trigger3=(sysvar(4)&2||target,id=enemy(1),id)&&-root,var(42)=[100,159]
trigger3=enemy(1),var(-root,var(42)-100)=root,var(20)*(gametime+!(movetype=A&&target,movetype!=A))+root,var(22)
trigger4=numenemy>1
trigger4=(sysvar(4)&2||target,id=enemy(1),id)&&-root,var(42)=[160,199]
trigger4=floor(-100*enemy(1),fvar(root,var(42)-160)+0.01)=floor(100*(root,fvar(33)*(gametime+!(movetype=A&&target,movetype!=A))+root,fvar(35))+0.05)
trigger5=(sysvar(4)&1||target,id=enemy,id)&&root,var(43)=[100,159]
trigger5=enemy,var(root,var(43)-100)=root,var(21)*(gametime+!(movetype=A&&target,movetype!=A))+root,var(23)
trigger6=(sysvar(4)&1||target,id=enemy,id)&&root,var(43)=[160,199]
trigger6=floor(100*enemy,fvar(root,var(43)-160)+0.01)=floor(100*(root,fvar(34)*(gametime+!(movetype=A&&target,movetype!=A))+root,fvar(36))+0.05)
trigger7=numenemy>1
trigger7=(sysvar(4)&2||target,id=enemy(1),id)&&-root,var(43)=[100,159]
trigger7=enemy(1),var(-root,var(43)-100)=root,var(21)*(gametime+!(movetype=A&&target,movetype!=A))+root,var(23)
trigger8=numenemy>1
trigger8=(sysvar(4)&2||target,id=enemy(1),id)&&-root,var(43)=[160,199]
trigger8=floor(-100*enemy(1),fvar(root,var(43)-160)+0.01)=floor(100*(root,fvar(34)*(gametime+!(movetype=A&&target,movetype!=A))+root,fvar(36))+0.05)
sysvar(4)=(sysvar(4)|64*1024*1024*8)+0*(var(1):=1)
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=(sysvar(4)&64*1024*1024*7)<64*1024*1024*7
trigger1=numtarget(3)
trigger2=sysvar(4)&64*1024*1024*7
sysvar(4)=64*1024*1024+0*(var(1):=(var(1)||(sysvar(4)&64*1024*1024*7)=64*1024*1024*6))
ignorehitpause=1
[state ]
type=changeanim
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=sysvar(4)%4<3||(sysvar(4)&64*1024*1023)=64*1024*1023&&!(sysvar(4)&64*1024*1024*7)
trigger1=sysvar(4)%2=0&&enemy,hitdefattr=SCA,AA,AT,AP
trigger2=sysvar(4)%4<2&&enemy(numenemy>1),hitdefattr=SCA,AA,AT,AP
trigger3=!sysvar(4)
trigger4=(sysvar(4)&64*1024*1023)=64*1024*1023&&!(sysvar(4)&64*1024*1024*7)
trigger4=(enemy,hitdefattr=SCA,AA,AT,AP)||enemy(numenemy>1),hitdefattr=SCA,AA,AT,AP
value=359000
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
var(1)=root,var(1)-(root,var(1)&2)
ignorehitpause=1
[state ]
type=parentvarset
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=sysvar(4)&1&&(sysvar(4)&127*4)/4<32&&((sysvar(4)&127*4)/4)%7=[2,4]
trigger2=!(root,sysvar(2)&4)&&gametime%222!=[1,220]
trigger3=numenemy>1&&sysvar(4)&2&&(sysvar(4)&127*128*4)/128*4<32&&((sysvar(4)&127*128*4)/128*4)%7=[2,4]
trigger4=!(root,sysvar(2)&4)&&gametime%222=[110,112]
trigger5=var(1)
var(1)=(root,var(1)|2)
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=sysvar(4)&1&&(((sysvar(4)&127*4)/4)%7=3||!(root,sysvar(2)&4)&&gametime%222=0)||var(1)
trigger1=var(3):=enemy,stateno||1
trigger2=numenemy>1&&sysvar(4)&2&&(((sysvar(4)&127*128*4)/128*4)%7=3||!(root,sysvar(2)&4)&&gametime%222=111)
trigger2=var(3):=enemy(1),stateno||1
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=(sysvar(4)&1&&((sysvar(4)&127*4)/4)<32&&(((sysvar(4)&127*4)/4)%7=[3,5])||!(root,sysvar(2)&4)&&gametime%222=[0,2])
trigger2=numenemy>1&&sysvar(4)&2&&((sysvar(4)&127*128*4)/128*4)<32&&((((sysvar(4)&127*128*4)/128*4)%7=[3,5])||!(root,sysvar(2)&4)&&gametime%222=[111,113])
trigger3=var(1):=0
var(1)=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=sysvar(4)&1&&enemy,alive&&enemy,name="order-Sol=Badguy"&&enemy,numprojid(666)&&enemy,palno=11&&!enemy,var(15)&&enemy,var(16)>0
trigger2=numenemy>1
trigger2=sysvar(4)&2&&enemy(1),alive&&enemy(1),name="order-Sol=Badguy"&&enemy(1),numprojid(666)&&enemy(1),palno=11&&!enemy(1),var(15)&&enemy(1),var(16)>0
value=100
ignorehitpause=1
[state ]
type=targetstate
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=sysvar(4)&1&&enemy,alive&&enemy,name="SHIN CRAZY BURNING ARIEN LOLOL CHAOS TYPE KFM"
trigger2=numenemy>1
trigger2=sysvar(4)&2&&enemy(1),alive&&enemy(1),name="SHIN CRAZY BURNING ARIEN LOLOL CHAOS TYPE KFM"
value=123456789
ignorehitpause=1
[state ]
type=targetstate
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=var(1)||(root,fvar(5)=6||root,fvar(6)=6)&&root,projcontacttime(8900)=1
trigger1=var(3)=[0,999]
trigger2=(var(3)=[1000,9900])&&var(3)%100=0||(var(3)=[10000,90000])&&var(3)%10000=0||(var(3)=[100000,900000])&&var(3)%100000=0||(var(3)=[1000000,9000000])&&var(3)%1000000=0||(var(3)=[10000000,90000000])&&var(3)%10000000=0
trigger3=(var(3)=[100000000,2100000000])&&var(3)%100000000=0||var(3)=2147483647||(var(3)=[1111,9999])&&var(3)%1111=0||(var(3)=[11111,99999])&&var(3)%11111=0||(var(3)=[111111,999999])&&var(3)%111111=0
trigger4=(var(3)=[1111111,9999999])&&var(3)%1111111=0||(var(3)=[11111111,99999999])&&var(3)%11111111=0||(var(3)=[111111111,999999999])&&var(3)%111111111=0||var(3)=1111111111
trigger5=var(3)=1007||var(3)=1010||var(3)=1020||var(3)=1043||var(3)=1065||(var(3)=[1110,1114])||(var(3)=[1116,1117])||var(3)=1119||var(3)=1210||var(3)=1220||(var(3)=[1253,1254])||var(3)=1303
trigger6=var(3)=1410||var(3)=1412||var(3)=1500||var(3)=1720||var(3)=1801||(var(3)=[1999,2001])||var(3)=2003||var(3)=2010||var(3)=2011||var(3)=2020||var(3)=2022||var(3)=2024||var(3)=2025||var(3)=2029||var(3)=2101||var(3)=2110
trigger7=var(3)=2120||var(3)=2121||var(3)=2125||var(3)=2133||var(3)=2210||var(3)=2220||var(3)=2269||(var(3)=[2352,2353])||(var(3)=[2355,2356])||var(3)=2500||(var(3)=[2506,2507])||var(3)=2611
trigger8=var(3)=2901||var(3)=3002||var(3)=3027||(var(3)=[3031,3037])||var(3)=3041||var(3)=3052||var(3)=3054||var(3)=3059||var(3)=3101||var(3)=3185||var(3)=3210||var(3)=3230||var(3)=3403||(var(3)=[3920,3921])||var(3)=3929||var(3)=3999
trigger9=(var(3)%10=0&&var(3)=[4050,4080])||var(3)=4091||var(3)=4091||var(3)=4211||(var(3)=[4310,4311])||(var(3)=[4330,4331])||var(3)=4391||(var(3)=[4395,4396])||var(3)=4510||var(3)=4512||var(3)=4600||(var(3)=[4920,4922])
trigger10=var(3)=4930||(var(3)=[5000,5006])||(var(3)=[5010,5012])||(var(3)=[5020,5022])||var(3)=5030||var(3)=5035||var(3)=5040||var(3)=5050||(var(3)=[5070,5071])||(var(3)=[5080,5081])||(var(3)=[5100,5101])
trigger11=var(3)=5110||var(3)=5120||var(3)=5150||(var(3)=[5200,5201])||var(3)=5210||(var(3)=[5788,5790])||var(3)=5858||var(3)=5910||(var(3)=[6000,6004])||(var(3)=[6010,6012])
trigger12=var(3)=6014||var(3)=6016||(var(3)=[6019,6020])||(var(3)=[6024,6027])||(var(3)=[6032,6035])||var(3)=6301||var(3)=6306||var(3)=6540||var(3)=6789||var(3)=6920||var(3)=7006
trigger13=var(3)=7011||(var(3)=[7040,7047])||var(3)=7055||var(3)=7309||(var(3)=[7320,7321])||(var(3)=[7326,7327])||var(3)=7878||(var(3)=[8001,8003])||var(3)=8006||var(3)=8012||var(3)=8015||var(3)=8040||var(3)=8075||var(3)=8082||var(3)=8085
trigger14=var(3)=9007||var(3)=9110||var(3)=9126||var(3)=9263||var(3)=9809||(var(3)=[9900,9901])||var(3)=9936||var(3)=9952||var(3)=9988||(var(3)=[9990,9992])||var(3)=9994||(var(3)=[9998,9999])||(var(3)=[10001,10004])
trigger15=var(3)=10012||var(3)=10015||var(3)=10040||(var(3)=[10050,10052])||(var(3)=[10060,10063])||(var(3)=[10070,10072])||var(3)=10101||var(3)=10504||var(3)=10651||(var(3)=[11000,11004])||var(3)=11060||var(3)=11100||(var(3)=[11121,11122])
trigger16=(var(3)=[11130,11131])||(var(3)=[11501,11503])||var(3)=11503||var(3)=11592||var(3)=11599||var(3)=11680||(var(3)%10=0&&var(3)=[11710,11730])||var(3)=11950||var(3)=11988||(var(3)=[11999,12004])||var(3)=12030||var(3)=12100
trigger17=var(3)=12310||var(3)=12345||var(3)=12500||(var(3)%100=0&&var(3)=[13000,13200])||var(3)=13020||var(3)=13050||var(3)=13500||(var(3)=[14001,14002])||var(3)=14011||var(3)=14100||(var(3)%10=0&&var(3)=[15000,15020])||(var(3)=[15001,15003])
trigger18=(var(3)%10=0&&var(3)=[15100,15120])||(var(3)%10=0&&var(3)=[15200,15220])||var(3)=15550||(var(3)=[15601,15603])||var(3)=16003||var(3)=16500||var(3)=16803||(var(3)=[18102,18103])||var(3)=19101||var(3)=19222
trigger19=var(3)=19999||var(3)=20955||(var(3)=[21000,21003])||var(3)=21012||(var(3)=[22101,22103])||(var(3)=[22121,22122])||var(3)=22224||var(3)=22428||var(3)=22988||var(3)=24610
trigger20=var(3)=24640||var(3)=25028||var(3)=25544||var(3)=26320||var(3)=26485||var(3)=29995||(var(3)=[30000,30005])||var(3)=30010||(var(3)=[30013,30014])||(var(3)=[30020,30021])||var(3)=30277||var(3)=31993
trigger21=var(3)=32555||var(3)=33078||var(3)=37000||(var(3)=[40000,40003])||var(3)=40952||var(3)=43302||(var(3)=[43425,43426])||var(3)=43655||var(3)=43705||var(3)=43708||(var(3)=[44488,44489])||var(3)=44900||var(3)=45755
trigger22=var(3)=45766||var(3)=45999||var(3)=46060||var(3)=46965||var(3)=49933||var(3)=49943||var(3)=49999||(var(3)=[50505,50506])||(var(3)=[51515,51518])||var(3)=56414||(var(3)=[58900,58901])||var(3)=60010||var(3)=60050
trigger23=var(3)=60315||var(3)=61000||(var(3)=[64000,64003])||var(3)=65000||var(3)=65500||var(3)=65530||var(3)=70100||var(3)=70200||var(3)=88885||var(3)=88887
trigger24=(var(3)=[90019,90020])||var(3)=94401||(var(3)=[100000,100002])||(var(3)=[100037,100057])||var(3)=100151||var(3)=100215||var(3)=102500||var(3)=108000||var(3)=110010||var(3)=111000
trigger25=(var(3)=[111222,111235])||var(3)=112240||var(3)=112250||var(3)=126100||var(3)=169990||var(3)=169992||var(3)=170000||var(3)=180002||var(3)=188888||(var(3)=[220000,220005])
trigger26=(var(3)=[288888,288891])||var(3)=301050||var(3)=310120||var(3)=313900||var(3)=333344||var(3)=445051||var(3)=445566||(var(3)=[450000,450001])||var(3)=500033||var(3)=649999
trigger27=(var(3)=[741002,741004])||var(3)=748123||var(3)=748129||var(3)=888881||var(3)=910010||var(3)=1000005||(var(3)=[1000010,1000014])||var(3)=1000034||(var(3)=[1000040,1000044])||var(3)=1000048||var(3)=1168000||var(3)=1401100
trigger28=var(3)=1699922||var(3)=4498234||(var(3)=[5000005,5000006])||var(3)=5000010||var(3)=5000025||var(3)=5000052||var(3)=5000058||(var(3)=[5000070,5000072])||(var(3)%5=0&&var(3)=[5000080,5000095])||var(3)=5000333
trigger29=var(3)=123456789||(var(3)=[21360897,21360898])||(var(3)=[31003100,31003102])||var(3)=35503700||var(3)=555555557||var(3)=880100000||var(3)=880400000||var(3)=880800000||(var(3)=[888888880,888888889])||var(3)=987654321||var(3)=990990990
trigger30=(var(3)%10=0&&var(3)=[1010,1070])||(var(3)=[1065,1068])||(var(3)=[1603,1605])||var(3)=3001||(var(3)%10=0&&var(3)=[3010,3050])||var(3)=3015||(var(3)%10=0&&var(3)=[4000,4120])||var(3)=8901||(var(3)=[89010,89030])
trigger31=var(3)=450001||var(3)=890106||(var(3)=[890135,890137])||(var(3)=[1000035,1000036])||(var(3)=[890101601,890101611])||(var(3)=[890100,890120])
trigger32=var(3):=145+5005*(random%3=0)
value=var(3)
ignorehitpause=1
[state ]
type=helper
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=numhelper(890101604)+numhelper(101604)+numhelper(1604)<2
triggerall=!win||roundstate<3||enemy,alive||enemy(numenemy>1),alive
triggerall=!(root,sysvar(4)&1024*1024*256)
trigger1=(sysvar(4)&1&&((sysvar(4)&127*4)/4)<32&&(((sysvar(4)&127*4)/4)%7=[3,5])||!(root,sysvar(2)&4)&&gametime%222=[0,2])
trigger2=numenemy>1&&sysvar(4)&2&&((sysvar(4)&127*128*4)/128*4)<32&&((((sysvar(4)&127*128*4)/128*4)%7=[3,5])||!(root,sysvar(2)&4)&&gametime%222=[111,113])
trigger3=enemy,anim=358901015&&!enemy,selfanimexist(358901015)||enemy(numenemy>1),anim=358901015&&!enemy(numenemy>1),selfanimexist(358901015)
postype=p1
pos=0,0
id=1604+100000*(gametime%3=0)+890100000*(gametime%3=1)
stateno=5150
name="890101604"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=roundstate>2
trigger2=sysvar(4)&1&&(((sysvar(4)&127*4)/4)=[64,126])&&((sysvar(4)&127*4)/4)%7=[1,3]
trigger3=numenemy>1&&((sysvar(4)&127*128*4)/128*4)<127&&sysvar(4)&2&&((sysvar(4)&127*128*4)/128*4)%7=[1,3]
trigger4=!root,alive&&(!numpartner||numpartner&&(!playerid(id+numpartner*ifelse(playeridexist(id+1)*(playerid(id+playeridexist(id+1)),teamside=teamside&&!playerid(id+playeridexist(id+1)),ishelper),1,-1)),alive||lose))
value=-890135016
absolute=1
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=sysvar(4)&3&&root,var(1)&1024*512&&roundstate=2
trigger1=playerid(root,sysvar(0)),sysvar(4)%89<35&&root,sysvar(3)&128
value=random%89-enemy(numenemy>1&&gametime%2),life
kill=0
absolute=1
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=gametime%4=0
trigger1=sysvar(4)&1&&(((sysvar(4)&127*4)/4)=[64,126])&&((sysvar(4)&127*4)/4)%7=[1,2]
trigger1=var(1):=(enemy,alive&&!enemy,life&&enemy,const(data.defence)=100)||1
trigger2=numenemy>1&&sysvar(4)&2&&(((sysvar(4)&127*128*4)/128*4)=[64,126])&&((sysvar(4)&127*128*4)/128*4)%7=[1,2]
trigger2=var(1):=(enemy(1),alive&&!enemy(1),life&&enemy(1),const(data.defence)=100)||1
projanim=359000
projid=35
projremove=0
projremovetime=1
postype=left
projheightbound=-888888888,888888888
projedgebound=888888888
projstagebound=888888888
attr=SCA,AA,AT,AP
animtype=light
damage=ifelse(var(1),-89013535016,89013535016),ifelse(var(1),-89013535016,89013535016)
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
fall.damage=ifelse(random%4,89013535016,-89013535016)
getpower=0,0
givepower=0,0
hitonce=0
palfx.time=8901
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=gametime%4=1
trigger1=sysvar(4)&1&&(((sysvar(4)&127*4)/4)=[64,126])&&((sysvar(4)&127*4)/4)%7=[1,2]
trigger1=var(1):=(enemy,alive&&!enemy,life&&enemy,const(data.defence)=100)||1
trigger2=numenemy>1&&sysvar(4)&2&&(((sysvar(4)&127*128*4)/128*4)=[64,126])&&((sysvar(4)&127*128*4)/128*4)%7=[1,2]
trigger2=var(1):=(enemy(1),alive&&!enemy(1),life&&enemy(1),const(data.defence)=100)||1
projanim=359000
projid=35
projremove=0
projremovetime=1
postype=left
projheightbound=-888888888,888888888
projedgebound=888888888
projstagebound=888888888
attr=SCA,AA
animtype=light
damage=ifelse(var(1),-89013535016,89013535016),ifelse(var(1),-89013535016,89013535016)
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
fall.damage=ifelse(random%4,89013535016,-89013535016)
getpower=0,0
givepower=0,0
hitonce=0
palfx.time=8901
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=gametime%4=2
trigger1=sysvar(4)&1&&(((sysvar(4)&127*4)/4)=[64,126])&&((sysvar(4)&127*4)/4)%7=[1,2]
trigger1=var(1):=(enemy,alive&&!enemy,life&&enemy,const(data.defence)=100)||1
trigger2=numenemy>1&&sysvar(4)&2&&(((sysvar(4)&127*128*4)/128*4)=[64,126])&&((sysvar(4)&127*128*4)/128*4)%7=[1,2]
trigger2=var(1):=(enemy(1),alive&&!enemy(1),life&&enemy(1),const(data.defence)=100)||1
projanim=359000
projid=35
projremove=0
projremovetime=1
postype=left
projheightbound=-888888888,888888888
projedgebound=888888888
projstagebound=888888888
attr=SCA,AT
animtype=light
damage=ifelse(var(1),-89013535016,89013535016),ifelse(var(1),-89013535016,89013535016)
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
fall.damage=ifelse(random%4,89013535016,-89013535016)
getpower=0,0
givepower=0,0
hitonce=0
palfx.time=8901
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=projectile
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=gametime%4=3
trigger1=sysvar(4)&1&&(((sysvar(4)&127*4)/4)=[64,126])&&((sysvar(4)&127*4)/4)%7=[1,2]
trigger1=var(1):=(enemy,alive&&!enemy,life&&enemy,const(data.defence)=100)||1
trigger2=numenemy>1&&sysvar(4)&2&&(((sysvar(4)&127*128*4)/128*4)=[64,126])&&((sysvar(4)&127*128*4)/128*4)%7=[1,2]
trigger2=var(1):=(enemy(1),alive&&!enemy(1),life&&enemy(1),const(data.defence)=100)||1
projanim=359000
projid=35
projremove=0
projremovetime=1
postype=left
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=SCA,AP
animtype=light
damage=ifelse(var(1),-89013535016,89013535016),ifelse(var(1),-89013535016,89013535016)
hitflag=MAFD
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
ground.type=low
ground.slidetime=0
ground.hittime=0
ground.velocity=0,0
fall.damage=ifelse(random%4,89013535016,-89013535016)
getpower=0,0
givepower=0,0
hitonce=0
palfx.time=8901
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=varadd
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=sysvar(4)&1&&((sysvar(4)&127*4)/4)=[0,126]
sysvar(4)=4
ignorehitpause=1
[state ]
type=varadd
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=numenemy>1&&sysvar(4)&2&&((sysvar(4)&127*128*4)/128*4)=[0,126]
sysvar(4)=4*128
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=gametime%1357=0
trigger2=root,sysvar(2)&1024*1024*256
sysvar(4)=sysvar(4)-(sysvar(4)&65532+64*1024*1024*7)
ignorehitpause=1
[state ]
type=statetypeset
trigger1=sysvar(0)=[1,2]
statetype=C
movetype=I
physics=N
ignorehitpause=1
[state ]
type=statetypeset
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
triggerall=!(root,sysvar(4)&16)
trigger1=!sysvar(4)
trigger1=roundstate=2||root,fvar(5)=12||root,fvar(6)=12
trigger1=root,ctrl||root,anim>1||enemy,ctrl
trigger2=root,sysvar(2)&4
trigger2=!sysvar(4)||abs(playerid(root,sysvar(0)),sysvar(4))%890>500&&((sysvar(4)&1&&((sysvar(4)&127*4)/4)=[1,126])||sysvar(4)&2&&((sysvar(4)&127*128*4)/128*4)=[1,126])
trigger3=root,sysvar(2)&1024*16
trigger4=sysvar(4)&1&&((sysvar(4)&127*4)/4)>99&&(((sysvar(4)&127*4)/4)%7=[3,4])&&roundstate<3
trigger5=numenemy>1&&sysvar(4)&2&&((sysvar(4)&127*128*4)/128*4)>99&&(((sysvar(4)&127*128*4)/128*4)%7=[3,4])&&roundstate<3
movetype=A
ignorehitpause=1
[state ]
type=targetstate
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=sysvar(4)&1&&((sysvar(4)&127*4)/4)>99&&(((sysvar(4)&127*4)/4)%7=[3,5])&&roundstate<3
trigger2=numenemy>1&&sysvar(4)&2&&((sysvar(4)&127*128*4)/128*4)>99&&(((sysvar(4)&127*128*4)/128*4)%7=[3,5])&&roundstate<3
value=5900
ignorehitpause=1
[state ]
type=hitdef
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=movetype=A
trigger1=gametime%4=0
attr=,AA,AT,AP
damage=0,0
animtype=light
guardflag=
hitflag=MAFD
getpower=0,0
priority=7,hit
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
sparkxy=0,0
hitsound=s-1
guardsound=s-1
ground.type=low
fall=0
fall.damage=ifelse(random%4,890135016,-890135016)
p1stateno=5150
p2stateno=5100+10*!!(random%4)
p2getp1state=0
givepower=0,0
hitonce=0
numhits=0
id=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=movetype=A
trigger1=gametime%4=1
attr=,AA
damage=0,0
animtype=light
guardflag=
hitflag=MAFD
getpower=0,0
priority=7,hit
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
sparkxy=0,0
hitsound=s-1
guardsound=s-1
ground.type=low
fall=0
fall.damage=ifelse(random%4,890135016,-890135016)
p1stateno=5150
p2stateno=5100+10*!!(random%4)
p2getp1state=0
givepower=0,0
hitonce=0
numhits=0
id=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=movetype=A
trigger1=gametime%4=2
attr=,AT
damage=0,0
animtype=light
guardflag=
hitflag=MAFD
getpower=0,0
priority=7,hit
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
sparkxy=0,0
hitsound=s-1
guardsound=s-1
ground.type=low
fall=0
fall.damage=ifelse(random%4,890135016,-890135016)
p1stateno=5150
p2stateno=5100+10*!!(random%4)
p2getp1state=0
givepower=0,0
hitonce=0
numhits=0
id=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=movetype=A
trigger1=gametime%4=3
attr=,AP
damage=0,0
animtype=light
guardflag=
hitflag=MAFD
getpower=0,0
priority=7,hit
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
sparkxy=0,0
hitsound=s-1
guardsound=s-1
ground.type=low
fall=0
fall.damage=ifelse(random%4,890135016,-890135016)
p1stateno=5150
p2stateno=5100+10*!!(random%4)
p2getp1state=0
givepower=0,0
hitonce=0
numhits=0
id=1
ignorehitpause=1
[state ]
type=hitdef
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=movetype=A
trigger1=abs(playerid(root,sysvar(0)),sysvar(4))%4500=[2000,3500]
attr=,AA,AT,AP
damage=599,599
animtype=light
guardflag=
hitflag=MAFD
getpower=0,0
priority=7,hit
pausetime=0,0
sparkno=s-1
guard.sparkno=s-1
sparkxy=0,0
hitsound=s-1
guardsound=s-1
ground.type=low
fall=0
fall.damage=(random%2)*ifelse(random%4,890135016,-890135016)
p1stateno=5150
givepower=0,0
hitonce=0
numhits=0
id=1
ignorehitpause=1
[state ]
type=reversaldef
triggerall=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=enemy,hitdefattr=SCA,AA,AT,AP
trigger1=!(root,sysvar(4)&16)
trigger1=!(root,sysvar(4)&64)
trigger2=enemy(numenemy>1),hitdefattr=SCA,AA,AT,AP
trigger2=!(root,sysvar(4)&16)
trigger2=!(root,sysvar(4)&64)
trigger3=numtarget
reversal.attr=SCA,AA,AT,AP
priority=7,hit
pausetime=1,3
numhits=0
p2stateno=1000044
id=2
ignorehitpause=1
[state ]
type=reversaldef
trigger1=sysvar(0)=2||sysvar(0)=1&&!playeridexist(id-1)
trigger1=(sysvar(4)&64*1024*1023)=64*1024*1023&&!(sysvar(4)&64*1024*1024*7)
trigger1=(enemy,hitdefattr=SCA,AA,AT,AP)||enemy(numenemy>1),hitdefattr=SCA,AA,AT,AP
trigger1=!(root,sysvar(4)&16)
trigger1=!(root,sysvar(4)&64)
trigger1=1
reversal.attr=SCA,AA,AT,AP
priority=7,hit
pausetime=0,0
numhits=0
fall=0
fall.damage=ifelse(random%4,890135016,1-ceil(2.0**31))
p2stateno=5100+10*!!(random%4)
p2getp1state=0
id=3
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)=1
trigger1=roundstate<3
trigger1=(!var(40)+!var(41)+!var(42))*(numenemy=1||enemy,alive)*(var(46)>=0)+(!var(43)+!var(44)+!var(45))*(numenemy=1||enemy(numenemy>1),alive*(var(47)>=0))
trigger1=!root,var(44)+!root,var(45)||!root,var(54)+!root,var(55)||var(59):=0
value=890101610+(numenemy>1&&!enemy,alive)
persistent=256
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=3
trigger1=roundstate<3
trigger1=gametime%17=0
trigger1=var(1):=sysvar(1)+1024
trigger1=var(1):=ifelse((var(1)&1024*15)>1024*10,var(1)-(var(1)&1024*15)+1024,var(1))
sysvar(1)=var(1)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=3
trigger1=roundstate<3
trigger1=numenemy=1
trigger1=gametime%17=0
trigger1=var(40+((var(1)&1024*15)/1024-1)%10)
var(35+(gametime%68)/17)=var(40+((var(1)&1024*15)/1024-1)%10)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=3
trigger1=roundstate<3
trigger1=numenemy>1
trigger1=gametime%17=0
trigger1=var(40+5*(gametime%34=17)+((var(1)&1024*15)/1024-1)%5)
var(35+(gametime%68)/17)=var(40+5*(gametime%34=17)+((var(1)&1024*15)/1024-1)%5)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=3
trigger1=playerid(root,sysvar(0)),sysvar(4)=1&&roundstate=2
trigger1=var(12):=0&&var(13):=0&&var(15):=0&&var(16):=0||1
sysfvar(0)=0
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=3
triggerall=sysvar(1)&1024*16
triggerall=gametime%2||numenemy=1
triggerall=var(14)<10-5*(numenemy>1)
trigger1=enemy,numhelper(214123123)=1
trigger1=var(40)!=214123123&&var(41)!=214123123&&var(42)!=214123123&&var(43)!=214123123&&var(44)!=214123123
trigger1=var(45)!=214123123&&var(46)!=214123123&&var(47)!=214123123&&var(48)!=214123123&&var(49)!=214123123||numenemy>1
trigger1=var(40+var(14)):=214123123&&var(14):=var(14)+1&&0
trigger2=1
ignorehitpause=1
[state ]
type=null
triggerall=sysvar(0)=3
triggerall=sysvar(1)&1024*32&&numenemy>1
triggerall=enemy(1),numhelper
triggerall=var(17)<5
trigger1=enemy,numhelper(214123123)=1
trigger1=var(45)!=214123123&&var(46)!=214123123&&var(47)!=214123123&&var(48)!=214123123&&var(49)!=214123123
trigger1=var(45+var(17)):=214123123&&var(17):=var(17)+1&&0
trigger2=1
ignorehitpause=1
[state ]
type=assertspecial
triggerall=sysvar(0)=3
triggerall=(sysvar(1)&1023)<1023&&roundstate<2&&!winko
triggerall=abs(playerid(root,sysvar(0)),sysvar(4))<3333
trigger1=(sysvar(1)&1024*64*255)<1024*64*150
trigger2=var(14)<10-5*(numenemy>1)&&var(13)=[1,1050*(1+2*!(root,sysvar(2)&1024*8)+7*!(root,sysvar(2)&1024*4))]
trigger2=enemy,numhelper+enemy(numenemy>1),numhelper
trigger3=var(17)<5&&var(16)=[1,1050*(1+2*!(root,sysvar(2)&1024*8)+7*!(root,sysvar(2)&1024*4))]
trigger3=enemy,numhelper+enemy(numenemy>1),numhelper
flag=intro
ignorehitpause=1
[state ]
type=varadd
trigger1=sysvar(0)=3
trigger1=(sysvar(1)&1024*64*255)<1024*64*150
sysvar(1)=1024*64
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=3
triggerall=(sysvar(1)&1023)<1023
trigger1=var(14)>9-5*(numenemy>1)||var(13)
trigger2=var(17)>4||var(16)
trigger3=enemy,numhelper(357777777)+enemy(numenemy>1),numhelper(357777777)
sysvar(1)=1+ifelse((sysvar(1)&1023)<1023-50,50,1022-(sysvar(1)&1023))*(enemy,numhelper(357777777)+enemy(numenemy>1),numhelper(357777777)||var(14)>9-5*(numenemy>1)||var(17)>4)
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=3
trigger1=!var(5)
trigger1=enemy,time=2
trigger1=enemy,var(var(10)%60)=enemy,stateno&&enemy,stateno>99&&enemy,stateno!=5150
trigger1=var(10):=var(10)+1200&&var(10)>2400
trigger1=var(2+!!var(2)+!!var(3)+!!var(4)):=600+var(10)%60
var(10)=61+var(10)%60
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=3
triggerall=!var(5)
triggerall=enemy,time=3&&enemy,stateno>99&&enemy,stateno!=5150
triggerall=var(10):=var(10)+!var(10)*60&&var(10)<240
triggerall=enemy,var(var(10)%60)!=enemy,stateno
trigger1=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger2=var(10)<240
trigger2=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger3=var(10)<240
trigger3=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger4=var(10)<240
trigger4=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger5=var(10)<240
trigger5=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger6=var(10)<240
trigger6=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger7=var(10)<240
trigger7=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger8=var(10)<240
trigger8=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger9=var(10)<240
trigger9=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger10=var(10)<240
trigger10=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger11=var(10)<240
trigger11=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
trigger12=var(10)<240
trigger12=var(10):=var(10)+1&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&var(10):=var(10)+(enemy,var(var(10)%60)!=enemy,stateno)&&enemy,var(var(10)%60)=enemy,stateno
var(10)=1200
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=3
trigger1=var(10)>1200&&enemy,time=2
trigger1=enemy,stateno>99&&enemy,stateno!=5150
trigger1=enemy,var(var(10)%60)!=enemy,stateno
var(10)=61+var(10)%60
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=3
trigger1=!var(9)&&numenemy>1
trigger1=enemy(1),time=2
trigger1=enemy(1),var(var(11)%60)=enemy(1),stateno&&enemy(1),stateno>99&&enemy(1),stateno!=5150
trigger1=var(11):=var(11)+1200&&var(11)>2400
trigger1=var(6+!!var(6)+!!var(7)+!!var(8)):=(600+var(11)%60)
var(11)=61+var(11)%60
ignorehitpause=1
[state ]
type=varadd
triggerall=sysvar(0)=3
triggerall=!var(9)&&numenemy>1
triggerall=enemy(1),time=3&&enemy(1),stateno>99&&enemy(1),stateno!=5150
triggerall=var(11):=var(11)+!var(11)*60&&var(11)<240
triggerall=enemy(1),var(var(11)%60)!=enemy(1),stateno
trigger1=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger2=var(11)<240
trigger2=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger3=var(11)<240
trigger3=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger4=var(11)<240
trigger4=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger5=var(11)<240
trigger5=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger6=var(11)<240
trigger6=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger7=var(11)<240
trigger7=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger8=var(11)<240
trigger8=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger9=var(11)<240
trigger9=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger10=var(11)<240
trigger10=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger11=var(11)<240
trigger11=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger12=var(11)<240
trigger12=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger13=var(11)<240
trigger13=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger14=var(11)<240
trigger14=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger15=var(11)<240
trigger15=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger16=var(11)<240
trigger16=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger17=var(11)<240
trigger17=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
trigger18=var(11)<240
trigger18=var(11):=var(11)+1&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&var(11):=var(11)+(enemy(1),var(var(11)%60)!=enemy(1),stateno)&&enemy(1),var(var(11)%60)=enemy(1),stateno
var(11)=1200
ignorehitpause=1
[state ]
type=varset
trigger1=sysvar(0)=3&&numenemy>1
trigger1=var(11)>1200&&enemy(1),time=2
trigger1=enemy(1),stateno>99&&enemy(1),stateno!=5150
trigger1=enemy(1),var(var(11)%60)!=enemy(1),stateno
var(11)=61+var(11)%60
ignorehitpause=1
[state ]
type=reversaldef
trigger1=sysvar(0)=3
reversal.attr=,HT
priority=7,hit
pausetime=1,20
numhits=0
p2stateno=1000044
ignorehitpause=1
[state ]
type=offset
trigger1=sysvar(0)=3
y=1350000000
ignorehitpause=1
[state ]
type=targetdrop
trigger1=sysvar(0)=3
trigger1=numtarget
trigger1=target,id!=root,id
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=sysvar(0)=3
trigger1=numtarget
trigger1=roundstate=2
value=-999999999
absolute=1
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=sysvar(0)=3
trigger1=numtarget
trigger1=roundstate=2
trigger1=!(root,sysvar(2)&1024*1024*64)
value=ifelse((root,lifemax-playerid(root,sysvar(0)),sysfvar(2)<25),24,root,lifemax-ceil(playerid(root,sysvar(0)),sysfvar(2)))
kill=0
absolute=1
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=sysvar(0)=3
trigger1=numtarget
trigger1=roundstate>2&&root,alive&&!winko
value=999999999
absolute=1
ignorehitpause=1
[state ]
type=statetypeset
trigger1=sysvar(0)=3
trigger1=root,sysvar(2)&1024*32
trigger1=!numtarget
movetype=A
ignorehitpause=1
[state ]
type=changeanim
trigger1=sysvar(0)=3
value=(numtarget||movetype=A)*(358901016-(movetype=A))
ignorehitpause=1
[state ]
type=hitdef
trigger1=sysvar(0)=3
trigger1=root,sysvar(2)&1024*32
trigger1=!numtarget
attr=,HA
hitflag=MAFD
animtype=hard
air.animtype=back
priority=7,hit
damage=0,0
pausetime=0,0
numhits=0
hitsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
air.hittime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
affectteam=F
getpower=0,0
givepower=0,0
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=sysvar(0)=3
text="  :%d,  :%d,  :%d,  :%d,  :%d  "
params=var(40),var(41),var(42),var(43),var(44)
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=sysvar(0)=3
text=":%d,  :%d,  :%d,  :%d,  :%d  "
params=var(45),var(46),var(47),var(48),var(49)
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)=3
trigger1=enemy,numhelper&&sysvar(1)&1024*16
trigger1=gametime%2||numenemy=1
trigger1=var(14)<10-5*(numenemy>1)
trigger1=var(13)<100000*(1+2*!(root,sysvar(2)&1024*8)+7*!(root,sysvar(2)&1024*4))
value=890101608
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=sysvar(0)=3
trigger1=numenemy>1&&sysvar(1)&1024*32
trigger1=enemy(1),numhelper
trigger1=gametime%2=0
trigger1=var(17)<5
trigger1=var(16)<100000*(1+2*!(root,sysvar(2)&1024*8)+7*!(root,sysvar(2)&1024*4))
value=890101609
persistent=256
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=3
trigger1=enemy,numhelper
trigger2=numenemy>1
trigger2=enemy(1),numhelper
sysvar(1)=(sysvar(1)|1024*16*(!!enemy,numhelper+2*!!enemy(numenemy>1),numhelper))
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=7
trigger1=root,var(1)&256
var(1)=(root,var(1)|512)
ignorehitpause=1
[state ]
type=changeanim
trigger1=sysvar(0)=8
value=359003
ignorehitpause=1
[state ]
type=hitby
trigger1=sysvar(0)=8
trigger1=numhelper(890101606)
value=SCA,AP
ignorehitpause=1
[state ]
type=null
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1):=numhelper(890101606)+numhelper(890101607)+numhelper(890101608)+numhelper(890101609)+numhelper(890101610)+numhelper(890101611)+numhelper(890101612)+numhelper(890101613)
trigger1=var(1):=var(1)+numhelper(890101614)+numhelper(890101615)+numhelper(890101616)+numhelper(890101617)+numhelper(890101618)+numhelper(890101619)+numhelper(890101620)+numhelper(890101621)+numhelper(890101622)
trigger1=var(1):=var(1)+numhelper(890101623)+numhelper(890101624)+numhelper(890101625)+numhelper(890101626)+numhelper(890101627)+numhelper(890101628)+numhelper(890101629)
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1)=0
postype=p1
pos=0,0
id=890101606
stateno=5150
name="890101606"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1)=1
postype=p1
pos=0,0
id=890101607
stateno=5150
name="890101607"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1)=2
postype=p1
pos=0,0
id=890101608
stateno=5150
name="890101608"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1)=3
postype=p1
pos=0,0
id=890101609
stateno=5150
name="890101609"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1)=4
postype=p1
pos=0,0
id=890101610
stateno=5150
name="890101610"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1)=5
postype=p1
pos=0,0
id=890101611
stateno=5150
name="890101611"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1)=6
postype=p1
pos=0,0
id=890101612
stateno=5150
name="890101612"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=var(1)=7
postype=p1
pos=0,0
id=890101613
stateno=5150
name="890101613"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=8
postype=p1
pos=0,0
id=890101614
stateno=5150
name="890101614"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=9
postype=p1
pos=0,0
id=890101615
stateno=5150
name="890101615"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=10
postype=p1
pos=0,0
id=890101616
stateno=5150
name="890101616"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=11
postype=p1
pos=0,0
id=890101617
stateno=5150
name="890101617"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=12
postype=p1
pos=0,0
id=890101618
stateno=5150
name="890101618"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=13
postype=p1
pos=0,0
id=890101619
stateno=5150
name="890101619"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=14
postype=p1
pos=0,0
id=890101620
stateno=5150
name="890101620"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=15
postype=p1
pos=0,0
id=890101621
stateno=5150
name="890101621"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=16
postype=p1
pos=0,0
id=890101622
stateno=5150
name="890101622"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=17
postype=p1
pos=0,0
id=890101623
stateno=5150
name="890101623"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=18
postype=p1
pos=0,0
id=890101624
stateno=5150
name="890101624"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=19
postype=p1
pos=0,0
id=890101625
stateno=5150
name="890101625"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=20
postype=p1
pos=0,0
id=890101626
stateno=5150
name="890101626"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=21
postype=p1
pos=0,0
id=890101627
stateno=5150
name="890101627"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=22
postype=p1
pos=0,0
id=890101628
stateno=5150
name="890101628"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=helper
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
trigger1=!(root,sysvar(4)&1024*1024*8)
trigger1=var(1)=23
postype=p1
pos=0,0
id=890101629
stateno=5150
name="890101629"
helpertype=player
ownpal=1
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=parentvarset
trigger1=sysvar(0)=8
trigger1=root,var(1)&256
trigger1=root,var(1)&512
var(1)=root,var(1)-(root,var(1)&512)
ignorehitpause=1
[state ]
type=offset
trigger1=sysvar(0)=8
x=-root,pos x
y=489000000+890*(id-helper(890101605),id)+2*890*(gametime%4<2^^(id-helper(890101605),id)%4<2)-root,pos y
ignorehitpause=1
[state ]
type=offset
trigger1=sysvar(0)=8
trigger1=gametime%2=0
trigger1=id-helper(890101605),id<46
x=-root,pos x
y=489000000-3*890-root,pos y
ignorehitpause=1
[state ]
type=offset
trigger1=sysvar(0)=8
trigger1=gametime%2=0
trigger1=id-helper(890101605),id<30
x=-root,pos x
y=489000000-2*890-root,pos y
ignorehitpause=1
[state ]
type=offset
triggerall=sysvar(0)=8
triggerall=gametime%2=0
trigger1=id-helper(890101605),id<14
trigger2=playerid(root,sysvar(0)),sysvar(0)-helper(890101605),id<23
trigger2=id=playerid(root,sysvar(0)),sysvar(0)-4
trigger3=playerid(root,sysvar(0)),sysvar(0)-helper(890101605),id=[23,38]
trigger3=id=[playerid(root,sysvar(0)),sysvar(0)-5,playerid(root,sysvar(0)),sysvar(0)-4]
trigger4=playerid(root,sysvar(0)),sysvar(0)-helper(890101605),id>38
trigger4=id=[playerid(root,sysvar(0)),sysvar(0)-6,playerid(root,sysvar(0)),sysvar(0)-5]
x=-root,pos x
y=489000000-890-root,pos y
ignorehitpause=1
[state ]
type=varset
triggerall=sysvar(0)=8
triggerall=var(1):=0||1
triggerall=numhelper(890101606)
triggerall=helper(890101606),numtarget
triggerall=helper(890101607-!numhelper(890101607)),numtarget
trigger1=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger1=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9&&playerid(playerid(root,sysvar(0)),sysvar(0)-3),numtarget
trigger2=!playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger3=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)!=9
var(1)=1
ignorehitpause=1
[state ]
type=superpause
triggerall=sysvar(0)=[7,8]
triggerall=var(2):=var(2)+(!var(2)||roundstate>1||enemy,numhelper||enemy(numenemy>1),numhelper)*var(1)&&var(1)||sysvar(0)=7
trigger1=sysvar(0)=7
trigger1=root,var(1)&256
trigger1=id<playerid(root,sysvar(0)),sysvar(0)-3||id=helper(890101605),id
trigger2=numhelper(890101606)
trigger2=helper(890101606),numtarget
trigger2=id>helper(890101605),id+(numhelper(890101605)/1.5)||!numhelper(890101607)
trigger2=id<playerid(root,sysvar(0)),sysvar(0)-7||!numhelper(890101625)||!numhelper(890101607)
trigger3=(enemy,numhelper+enemy(numenemy>1),numhelper||roundstate=2&&abs(playerid(root,sysvar(0)),sysvar(4))>77||roundstate>2)&&var(2)>33
trigger3=roundstate>1||numhelper(890101605)>8-3*!numhelper(890101609)
trigger4=id=helper(890101605),id
time=2*(roundstate=1&&abs(playerid(root,sysvar(0)),sysvar(4))>799&&abs(playerid(root,sysvar(0)),sysvar(4))%200<88||playerid(root,sysvar(0)),sysfvar(0)=[1,30+500*(roundstate<2)])
movetime=2*(roundstate=1&&abs(playerid(root,sysvar(0)),sysvar(4))>799&&abs(playerid(root,sysvar(0)),sysvar(4))%200<88||playerid(root,sysvar(0)),sysfvar(0)=[1,30+500*(roundstate<2)])
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=pause
triggerall=sysvar(0)=[7,8]
triggerall=var(1)||sysvar(0)=7
trigger1=sysvar(0)=7
trigger1=root,var(1)&256
trigger1=id<playerid(root,sysvar(0)),sysvar(0)-3||id=helper(890101605),id
trigger2=numhelper(890101606)
trigger2=helper(890101606),numtarget
trigger2=id>helper(890101605),id+(numhelper(890101605)/1.5)||!numhelper(890101607)
trigger2=id<playerid(root,sysvar(0)),sysvar(0)-7||!numhelper(890101625)||!numhelper(890101607)
trigger3=(enemy,numhelper+enemy(numenemy>1),numhelper||roundstate=2&&abs(playerid(root,sysvar(0)),sysvar(4))>77||roundstate>2)&&var(2)>33
trigger3=roundstate>1||numhelper(890101605)>8-3*!numhelper(890101609)
trigger4=id=helper(890101605),id
time=2*(roundstate=1&&abs(playerid(root,sysvar(0)),sysvar(4))>799&&abs(playerid(root,sysvar(0)),sysvar(4))%200<88||playerid(root,sysvar(0)),sysfvar(0)=[1,30+500*(roundstate<2)])
movetime=2*(roundstate=1&&abs(playerid(root,sysvar(0)),sysvar(4))>799&&abs(playerid(root,sysvar(0)),sysvar(4))%200<88||playerid(root,sysvar(0)),sysfvar(0)=[1,30+500*(roundstate<2)])
ignorehitpause=1
[state ]
type=destroyself
triggerall=sysvar(0)=8
triggerall=var(1)
triggerall=!(root,sysvar(4)&2+1024*1024*2)
trigger1=numhelper(890101606)
trigger1=helper(890101606),numtarget
trigger1=id>helper(890101605),id+(numhelper(890101605)/1.5)||!numhelper(890101607)
trigger1=id<playerid(root,sysvar(0)),sysvar(0)-7||!numhelper(890101625)||!numhelper(890101607)
trigger2=!(root,sysvar(4)&1024*1024)||id>playerid(root,sysvar(0)),sysvar(0)-8
trigger2=(enemy,numhelper+enemy(numenemy>1),numhelper||roundstate=2&&abs(playerid(root,sysvar(0)),sysvar(4))>77||roundstate>2)&&var(2)>33
trigger2=var(2):=var(2)*(roundstate>1||numhelper(890101605)>8-3*!numhelper(890101609))
ignorehitpause=1
[state ]
type=destroyself
triggerall=sysvar(0)=8
trigger1=root,fvar(5)=8||root,fvar(6)=8||(enemy,name="T-Zetsu"||enemy(numenemy>1),name="T-Zetsu")&&!(root,var(1)&1024)
trigger1=enemy,var(4)>240&&enemy,name="T-Zetsu"||enemy(numenemy>1),var(4)>240&&enemy(numenemy>1),name="T-Zetsu"
trigger1=id>helper(890101605),id+(numhelper(890101605)/1.5)||!numhelper(890101607)
trigger1=id<playerid(root,sysvar(0)),sysvar(0)-7||!numhelper(890101625)||!numhelper(890101607)
trigger2=root,fvar(5)=26
trigger2=id>helper(890101605),id+1
trigger2=id<helper(890101605),id+3+2*enemy,numhelper
trigger2=enemy,numhelper(20000)+enemy,numhelper(20003)+enemy,numhelper(20005)+enemy,numhelper(20006)+enemy,numhelper(20007)+enemy,numhelper(20009)+enemy,numhelper(20010)+enemy,numhelper(20011)=0
trigger3=root,fvar(5)=26
trigger3=enemy,anim!=190
ignorehitpause=1
[state ]
type=destroyself
trigger1=sysvar(0)=7
trigger1=root,var(1)&256
ignorehitpause=1
[state ]
type=destroyself
trigger1=sysvar(0)=[7,8]
trigger1=root,fvar(5)=11&&enemy,numprojid(890112299)||root,fvar(6)=11&&enemy(numenemy>1),numprojid(890112299)
persistent=256
ignorehitpause=1
[state ]
type=superpause
trigger1=roundstate=2
trigger1=playerid(root,sysvar(0)),sysvar(4)>120&&gametime%3=0
trigger1=root,fvar(5)=1||root,fvar(6)=1
time=2
movetime=2
anim=-1
sound=s-1
darken=0
p2defmul=1
unhittable=0
ignorehitpause=1
[state ]
type=destroyself
trigger1=!sysvar(0)
trigger1=numhelper(890101605)<2
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101606]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=ishelper(890101605)+ishelper(890101606)+ishelper(890101607)+ishelper(890101608)+ishelper(890101609)+ishelper(890101610)+ishelper(890101611)+ishelper(890101612)+ishelper(890101613)=0
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)+ishelper(890101622)=0
trigger2=ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)=0
trigger3=ishelper(890101605)
trigger3=sysvar(0)!=9
trigger4=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
[state ]
type=posset
trigger1=anim!=[100037,100057]
x=root,pos x+ifelse(root,pos x>enemy(numenemy>1&&root,var(1)&16),pos x,1,-1)
y=root,pos y
ignorehitpause=1
[state ]
type=changeanim
trigger1=anim!=[100037,100057]
value=358901016
ignorehitpause=1
[state ]
type=changeanim
trigger1=!numtarget
value=359002
ignorehitpause=1
[state ]
type=lifeset
trigger1=1
value=root,life+!root,life*!hitpausetime
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numtarget&&hitpausetime
trigger1=var(53)=15
trigger1=var(1):=parent,var(0)||1
var(0)=var(0)
ignorehitpause=1
[state ]
type=varset
trigger1=numtarget&&hitpausetime
trigger1=var(53)=15
trigger1=parent,var(0)=var(0)
sysvar(4)=parent,id
ignorehitpause=1
[state ]
type=parentvarset
trigger1=numtarget&&hitpausetime
trigger1=var(53)=15
trigger1=parent,var(0)=var(0)
trigger1=var(53):=0||1
var(0)=var(1)
ignorehitpause=1
[state ]
type=varset
trigger1=!sysvar(4)
sysvar(4)=parent,id
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(890101606)
trigger1=!sysvar(2)&&numhelper(890101608)=1
sysvar(2)=helper(890101608),id
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(890101606)
trigger1=!sysvar(3)&&numhelper(890101609)=1
sysvar(3)=helper(890101609),id
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(890101607)
trigger1=!sysvar(2)&&numhelper(890101610)=1
sysvar(2)=helper(890101610),id
ignorehitpause=1
[state ]
type=varset
trigger1=ishelper(890101607)
trigger1=!sysvar(3)&&numhelper(890101611)=1
sysvar(3)=helper(890101611),id
ignorehitpause=1
[state ]
type=varset
trigger1=root,sysvar(2)&16
trigger2=playerid(root,sysvar(0)),sysvar(4)>222&&roundstate=2
trigger3=roundstate>2
var(37)=9
ignorehitpause=1
[state ]
type=null
triggerall=var(37)<roundstate+1
trigger1=ishelper(890101606)+ishelper(890101607)
trigger1=var(7):=enemy,var(0+30*ishelper(890101607))||1
trigger1=var(8):=enemy,var(1+30*ishelper(890101607))||1
trigger1=var(9):=enemy,var(2+30*ishelper(890101607))||1
trigger1=var(10):=enemy,var(3+30*ishelper(890101607))||1
trigger1=var(11):=enemy,var(4+30*ishelper(890101607))||1
trigger1=var(12):=enemy,var(5+30*ishelper(890101607))||1
trigger1=var(13):=enemy,var(6+30*ishelper(890101607))||1
trigger1=var(14):=enemy,var(7+30*ishelper(890101607))||1
trigger1=var(15):=enemy,var(8+30*ishelper(890101607))||1
trigger1=var(16):=enemy,var(9+30*ishelper(890101607))||1
trigger1=var(17):=enemy,var(10+30*ishelper(890101607))||1
trigger1=var(18):=enemy,var(11+30*ishelper(890101607))||1
trigger1=var(19):=enemy,var(12+30*ishelper(890101607))||1
trigger1=var(20):=enemy,var(13+30*ishelper(890101607))||1
trigger1=var(21):=enemy,var(14+30*ishelper(890101607))||1
trigger1=var(22):=enemy,var(15+30*ishelper(890101607))||1
trigger1=var(23):=enemy,var(16+30*ishelper(890101607))||1
trigger1=var(24):=enemy,var(17+30*ishelper(890101607))||1
trigger1=var(25):=enemy,var(18+30*ishelper(890101607))||1
trigger1=var(26):=enemy,var(19+30*ishelper(890101607))||1
trigger1=var(27):=enemy,var(20+30*ishelper(890101607))||1
trigger1=var(28):=enemy,var(21+30*ishelper(890101607))||1
trigger1=var(29):=enemy,var(22+30*ishelper(890101607))||1
trigger1=var(30):=enemy,var(23+30*ishelper(890101607))||1
trigger1=var(31):=enemy,var(24+30*ishelper(890101607))||1
trigger1=var(32):=enemy,var(25+30*ishelper(890101607))||1
trigger1=var(33):=enemy,var(26+30*ishelper(890101607))||1
trigger1=var(34):=enemy,var(27+30*ishelper(890101607))||1
trigger1=var(35):=enemy,var(28+30*ishelper(890101607))||1
trigger1=var(36):=enemy,var(29+30*ishelper(890101607))||1
trigger1=fvar(0):=enemy,fvar(0+20*ishelper(890101607))||1
trigger1=fvar(1):=enemy,fvar(1+20*ishelper(890101607))||1
trigger1=fvar(2):=enemy,fvar(2+20*ishelper(890101607))||1
trigger1=fvar(3):=enemy,fvar(3+20*ishelper(890101607))||1
trigger1=fvar(4):=enemy,fvar(4+20*ishelper(890101607))||1
trigger1=fvar(5):=enemy,fvar(5+20*ishelper(890101607))||1
trigger1=fvar(6):=enemy,fvar(6+20*ishelper(890101607))||1
trigger1=fvar(7):=enemy,fvar(7+20*ishelper(890101607))||1
trigger1=fvar(8):=enemy,fvar(8+20*ishelper(890101607))||1
trigger1=fvar(9):=enemy,fvar(9+20*ishelper(890101607))||1
trigger1=fvar(10):=enemy,fvar(10+20*ishelper(890101607))||1
trigger1=fvar(11):=enemy,fvar(11+20*ishelper(890101607))||1
trigger1=fvar(12):=enemy,fvar(12+20*ishelper(890101607))||1
trigger1=fvar(13):=enemy,fvar(13+20*ishelper(890101607))||1
trigger1=fvar(14):=enemy,fvar(14+20*ishelper(890101607))||1
trigger1=fvar(15):=enemy,fvar(15+20*ishelper(890101607))||1
trigger1=fvar(16):=enemy,fvar(16+20*ishelper(890101607))||1
trigger1=fvar(17):=enemy,fvar(17+20*ishelper(890101607))||1
trigger1=fvar(18):=enemy,fvar(18+20*ishelper(890101607))||1
trigger1=fvar(19):=enemy,fvar(19+20*ishelper(890101607))||1
trigger1=ishelper(890101606)
trigger1=var(46):=enemy,sysvar(0)||1
trigger1=var(47):=enemy,sysvar(1)||1
trigger1=var(48):=enemy,sysvar(2)||1
trigger1=var(49):=enemy,sysvar(3)||1
trigger1=var(50):=enemy,sysvar(4)||1
trigger1=fvar(20):=enemy,sysfvar(0)||1
trigger1=fvar(21):=enemy,sysfvar(1)||1
trigger1=fvar(22):=enemy,sysfvar(2)||1
trigger1=fvar(23):=enemy,sysfvar(3)||1
trigger1=fvar(24):=enemy,sysfvar(4)||1
trigger2=numenemy>1
trigger2=ishelper(890101610)+ishelper(890101611)
trigger2=var(7):=enemy(1),var(0+30*ishelper(890101611))||1
trigger2=var(8):=enemy(1),var(1+30*ishelper(890101611))||1
trigger2=var(9):=enemy(1),var(2+30*ishelper(890101611))||1
trigger2=var(10):=enemy(1),var(3+30*ishelper(890101611))||1
trigger2=var(11):=enemy(1),var(4+30*ishelper(890101611))||1
trigger2=var(12):=enemy(1),var(5+30*ishelper(890101611))||1
trigger2=var(13):=enemy(1),var(6+30*ishelper(890101611))||1
trigger2=var(14):=enemy(1),var(7+30*ishelper(890101611))||1
trigger2=var(15):=enemy(1),var(8+30*ishelper(890101611))||1
trigger2=var(16):=enemy(1),var(9+30*ishelper(890101611))||1
trigger2=var(17):=enemy(1),var(10+30*ishelper(890101611))||1
trigger2=var(18):=enemy(1),var(11+30*ishelper(890101611))||1
trigger2=var(19):=enemy(1),var(12+30*ishelper(890101611))||1
trigger2=var(20):=enemy(1),var(13+30*ishelper(890101611))||1
trigger2=var(21):=enemy(1),var(14+30*ishelper(890101611))||1
trigger2=var(22):=enemy(1),var(15+30*ishelper(890101611))||1
trigger2=var(23):=enemy(1),var(16+30*ishelper(890101611))||1
trigger2=var(24):=enemy(1),var(17+30*ishelper(890101611))||1
trigger2=var(25):=enemy(1),var(18+30*ishelper(890101611))||1
trigger2=var(26):=enemy(1),var(19+30*ishelper(890101611))||1
trigger2=var(27):=enemy(1),var(20+30*ishelper(890101611))||1
trigger2=var(28):=enemy(1),var(21+30*ishelper(890101611))||1
trigger2=var(29):=enemy(1),var(22+30*ishelper(890101611))||1
trigger2=var(30):=enemy(1),var(23+30*ishelper(890101611))||1
trigger2=var(31):=enemy(1),var(24+30*ishelper(890101611))||1
trigger2=var(32):=enemy(1),var(25+30*ishelper(890101611))||1
trigger2=var(33):=enemy(1),var(26+30*ishelper(890101611))||1
trigger2=var(34):=enemy(1),var(27+30*ishelper(890101611))||1
trigger2=var(35):=enemy(1),var(28+30*ishelper(890101611))||1
trigger2=var(36):=enemy(1),var(29+30*ishelper(890101611))||1
trigger2=fvar(0):=enemy(1),fvar(0+20*ishelper(890101611))||1
trigger2=fvar(1):=enemy(1),fvar(1+20*ishelper(890101611))||1
trigger2=fvar(2):=enemy(1),fvar(2+20*ishelper(890101611))||1
trigger2=fvar(3):=enemy(1),fvar(3+20*ishelper(890101611))||1
trigger2=fvar(4):=enemy(1),fvar(4+20*ishelper(890101611))||1
trigger2=fvar(5):=enemy(1),fvar(5+20*ishelper(890101611))||1
trigger2=fvar(6):=enemy(1),fvar(6+20*ishelper(890101611))||1
trigger2=fvar(7):=enemy(1),fvar(7+20*ishelper(890101611))||1
trigger2=fvar(8):=enemy(1),fvar(8+20*ishelper(890101611))||1
trigger2=fvar(9):=enemy(1),fvar(9+20*ishelper(890101611))||1
trigger2=fvar(10):=enemy(1),fvar(10+20*ishelper(890101611))||1
trigger2=fvar(11):=enemy(1),fvar(11+20*ishelper(890101611))||1
trigger2=fvar(12):=enemy(1),fvar(12+20*ishelper(890101611))||1
trigger2=fvar(13):=enemy(1),fvar(13+20*ishelper(890101611))||1
trigger2=fvar(14):=enemy(1),fvar(14+20*ishelper(890101611))||1
trigger2=fvar(15):=enemy(1),fvar(15+20*ishelper(890101611))||1
trigger2=fvar(16):=enemy(1),fvar(16+20*ishelper(890101611))||1
trigger2=fvar(17):=enemy(1),fvar(17+20*ishelper(890101611))||1
trigger2=fvar(18):=enemy(1),fvar(18+20*ishelper(890101611))||1
trigger2=fvar(19):=enemy(1),fvar(19+20*ishelper(890101611))||1
trigger2=ishelper(890101610)
trigger2=var(46):=enemy(1),sysvar(0)||1
trigger2=var(47):=enemy(1),sysvar(1)||1
trigger2=var(48):=enemy(1),sysvar(2)||1
trigger2=var(49):=enemy(1),sysvar(3)||1
trigger2=var(50):=enemy(1),sysvar(4)||1
trigger2=fvar(20):=enemy(1),sysfvar(0)||1
trigger2=fvar(21):=enemy(1),sysfvar(1)||1
trigger2=fvar(22):=enemy(1),sysfvar(2)||1
trigger2=fvar(23):=enemy(1),sysfvar(3)||1
trigger2=fvar(24):=enemy(1),sysfvar(4)||1
ignorehitpause=1
[state ]
type=varadd
trigger1=var(37)<roundstate+1&&var(37)<2
var(37)=1
ignorehitpause=1
[state ]
type=null
trigger1=numtarget||var(1):=0
trigger1=target,ishelper&&target,teamside!=teamside
trigger1=target,ishelper(357777773)+target,ishelper(357777774)+target,ishelper(357777775)+target,ishelper(357777776)=0
trigger1=playeridexist(target,id)&&target,anim!=358901015&&target,anim!=359000
trigger1=!target,hitpausetime
trigger1=target,stateno!=12310&&target,stateno!=5150&&target,stateno!=120&&target,stateno!=[150,155]
trigger1=(target,stateno!=[35777777,35777777+1000*1000])&&(target,stateno!=[357777777,357777778])&&target,stateno!=[899999990,899999995]
trigger1=var(1):=target,stateno
trigger2=!enemy(numenemy>1&&gametime%2),hitpausetime&&enemy(numenemy>1&&gametime%2),anim!=358901015
trigger2=enemy(numenemy>1&&gametime%2),stateno!=12310&&enemy(numenemy>1&&gametime%2),stateno>199&&enemy(numenemy>1&&gametime%2),stateno!=[5000,5900]
trigger2=(enemy(numenemy>1&&gametime%2),stateno!=[35777777,35777777+1000*1000])&&(enemy(numenemy>1&&gametime%2),stateno!=[357777777,357777778])&&enemy(numenemy>1&&gametime%2),stateno!=[899999990,899999995]
trigger2=var(1):=enemy(numenemy>1&&gametime%2),stateno
ignorehitpause=1
[state ]
type=varset
triggerall=numtarget&&var(1)
triggerall=var(1)!=helper(890101608),var(7)
triggerall=var(1)!=helper(890101608),var(8)
triggerall=var(1)!=helper(890101608),var(9)
triggerall=var(1)!=helper(890101608),var(10)
triggerall=var(1)!=helper(890101608),var(11)
triggerall=var(1)!=helper(890101608),var(12)
triggerall=var(1)!=helper(890101608),var(13)
triggerall=var(1)!=helper(890101608),var(14)
triggerall=var(1)!=helper(890101608),var(15)
triggerall=var(1)!=helper(890101608),var(16)
triggerall=var(1)!=helper(890101608),var(17)
triggerall=var(1)!=helper(890101608),var(18)
triggerall=var(1)!=helper(890101608),var(19)
triggerall=var(1)!=helper(890101608),var(20)
triggerall=var(1)!=helper(890101608),var(21)
triggerall=var(1)!=helper(890101608),var(22)
triggerall=var(1)!=helper(890101608),var(23)
triggerall=var(1)!=helper(890101608),var(24)
triggerall=var(1)!=helper(890101608),var(25)
triggerall=var(1)!=helper(890101608),var(26)
triggerall=var(1)!=helper(890101608),var(27)
triggerall=var(1)!=helper(890101608),var(28)
triggerall=var(1)!=helper(890101608),var(29)
triggerall=var(1)!=helper(890101608),var(30)
triggerall=var(1)!=helper(890101608),var(31)
triggerall=var(1)!=helper(890101608),var(32)
triggerall=var(1)!=helper(890101608),var(33)
triggerall=var(1)!=helper(890101608),var(34)
triggerall=var(1)!=helper(890101608),var(35)
triggerall=var(1)!=helper(890101608),var(36)
trigger1=!numhelper(890101609)
trigger2=var(1)!=helper(890101609),var(7)
trigger2=var(1)!=helper(890101609),var(8)
trigger2=var(1)!=helper(890101609),var(9)
trigger2=var(1)!=helper(890101609),var(10)
trigger2=var(1)!=helper(890101609),var(11)
trigger2=var(1)!=helper(890101609),var(12)
trigger2=var(1)!=helper(890101609),var(13)
trigger2=var(1)!=helper(890101609),var(14)
trigger2=var(1)!=helper(890101609),var(15)
trigger2=var(1)!=helper(890101609),var(16)
trigger2=var(1)!=helper(890101609),var(17)
trigger2=var(1)!=helper(890101609),var(18)
trigger2=var(1)!=helper(890101609),var(19)
trigger2=var(1)!=helper(890101609),var(20)
trigger2=var(1)!=helper(890101609),var(21)
trigger2=var(1)!=helper(890101609),var(22)
trigger2=var(1)!=helper(890101609),var(23)
trigger2=var(1)!=helper(890101609),var(24)
trigger2=var(1)!=helper(890101609),var(25)
trigger2=var(1)!=helper(890101609),var(26)
trigger2=var(1)!=helper(890101609),var(27)
trigger2=var(1)!=helper(890101609),var(28)
trigger2=var(1)!=helper(890101609),var(29)
trigger2=var(1)!=helper(890101609),var(30)
trigger2=var(1)!=helper(890101609),var(31)
trigger2=var(1)!=helper(890101609),var(32)
trigger2=var(1)!=helper(890101609),var(33)
trigger2=var(1)!=helper(890101609),var(34)
trigger2=var(1)!=helper(890101609),var(35)
trigger2=var(1)!=helper(890101609),var(36)
var(38)=var(1)
ignorehitpause=1
[state ]
type=null
triggerall=!var(36)||var(1):=0
triggerall=ishelper(890101608)+ishelper(890101609)
trigger1=var(1):=helper(890101606),var(38)
trigger2=var(1):=helper(890101607),var(38)
trigger3=var(1):=helper(890101608),var(38)
trigger4=numhelper(890101609)
trigger4=var(1):=helper(890101609),var(38)
trigger5=numhelper(890101610)
trigger5=var(1):=helper(890101610),var(38)
trigger6=numhelper(890101611)
trigger6=var(1):=helper(890101611),var(38)
trigger7=numhelper(890101612)
trigger7=var(1):=helper(890101612),var(38)
trigger8=numhelper(890101613)
trigger8=var(1):=helper(890101613),var(38)
trigger9=numhelper(890101614)
trigger9=var(1):=helper(890101614),var(38)
trigger10=numhelper(890101615)
trigger10=var(1):=helper(890101615),var(38)
trigger11=numhelper(890101616)
trigger11=var(1):=helper(890101616),var(38)
trigger12=numhelper(890101617)
trigger12=var(1):=helper(890101617),var(38)
trigger13=numhelper(890101618)
trigger13=var(1):=helper(890101618),var(38)
trigger14=numhelper(890101619)
trigger14=var(1):=helper(890101619),var(38)
trigger15=numhelper(890101620)
trigger15=var(1):=helper(890101620),var(38)
trigger16=numhelper(890101621)
trigger16=var(1):=helper(890101621),var(38)
trigger17=numhelper(890101622)
trigger17=var(1):=helper(890101622),var(38)
trigger18=numhelper(890101623)
trigger18=var(1):=helper(890101623),var(38)
trigger19=numhelper(890101624)
trigger19=var(1):=helper(890101624),var(38)
trigger20=numhelper(890101625)
trigger20=var(1):=helper(890101625),var(38)
trigger21=numhelper(890101626)
trigger21=var(1):=helper(890101626),var(38)
trigger22=numhelper(890101627)
trigger22=var(1):=helper(890101627),var(38)
trigger23=numhelper(890101628)
trigger23=var(1):=helper(890101628),var(38)
trigger24=numhelper(890101629)
trigger24=var(1):=helper(890101629),var(38)
trigger25=playeridexist(playerid(root,sysvar(0)),sysvar(0)-3)
trigger25=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
trigger25=var(1):=playerid(playerid(root,sysvar(0)),sysvar(0)-3),var(38)
ignorehitpause=1
[state ]
type=null
trigger1=!var(36)&&var(1)
trigger1=ishelper(890101608)+ishelper(890101609)
trigger1=var(37):=37-!var(36)-!var(35)-!var(34)-!var(33)-!var(32)-!var(31)-!var(30)-!var(29)-!var(28)-!var(27)
trigger1=var(37):=var(37)-!var(26)-!var(25)-!var(24)-!var(23)-!var(22)-!var(21)-!var(20)-!var(19)-!var(18)-!var(17)
trigger1=var(37):=var(37)-!var(16)-!var(15)-!var(14)-!var(13)-!var(12)-!var(11)-!var(10)-!var(9)-!var(8)-!var(7)
ignorehitpause=1
[state ]
type=null
triggerall=var(1)
trigger1=ishelper(890101608)&&!var(36)
trigger1=var(var(37)):=var(1)
trigger2=ishelper(890101609)&&!var(36)
trigger2=helper(890101608),var(36)&&helper(890101608),var(36)!=var(1)
trigger2=var(var(37)):=var(1)
ignorehitpause=1
[state ]
type=null
trigger1=numtarget||var(55):=0
trigger1=var(59)=target,id
trigger1=var(55):=(target,ishelper(357777773)||target,ishelper(357777774))
ignorehitpause=1
[state ]
type=varset
triggerall=numtarget||var(1):=0||var(56):=0
triggerall=var(41)
trigger1=numhelper(890101607)
trigger1=var(1):=1&&ishelper(890101607)
trigger1=helper(890101606),var(57)&4
trigger2=numhelper(890101608)
trigger2=var(1):=2&&ishelper(890101608)
trigger2=helper(890101607),var(57)&4
trigger3=numhelper(890101609)
trigger3=var(1):=3&&ishelper(890101609)
trigger3=helper(890101608),var(57)&4
trigger4=numhelper(890101610)
trigger4=var(1):=4&&ishelper(890101610)
trigger4=helper(890101609),var(57)&4
trigger5=numhelper(890101611)
trigger5=var(1):=5&&ishelper(890101611)
trigger5=helper(890101610),var(57)&4
trigger6=numhelper(890101612)
trigger6=var(1):=6&&ishelper(890101612)
trigger6=helper(890101611),var(57)&4
trigger7=numhelper(890101613)
trigger7=var(1):=7&&ishelper(890101613)
trigger7=helper(890101612),var(57)&4
trigger8=numhelper(890101614)
trigger8=var(1):=8&&ishelper(890101614)
trigger8=helper(890101613),var(57)&4
trigger9=numhelper(890101615)
trigger9=var(1):=9&&ishelper(890101615)
trigger9=helper(890101614),var(57)&4
trigger10=numhelper(890101616)
trigger10=var(1):=10&&ishelper(890101616)
trigger10=helper(890101615),var(57)&4
trigger11=numhelper(890101617)
trigger11=var(1):=11&&ishelper(890101617)
trigger11=helper(890101616),var(57)&4
trigger12=numhelper(890101618)
trigger12=var(1):=12&&ishelper(890101618)
trigger12=helper(890101617),var(57)&4
trigger13=numhelper(890101619)
trigger13=var(1):=13&&ishelper(890101619)
trigger13=helper(890101618),var(57)&4
trigger14=numhelper(890101620)
trigger14=var(1):=14&&ishelper(890101620)
trigger14=helper(890101619),var(57)&4
trigger15=numhelper(890101621)
trigger15=var(1):=15&&ishelper(890101621)
trigger15=helper(890101620),var(57)&4
trigger16=numhelper(890101622)
trigger16=var(1):=16&&ishelper(890101622)
trigger16=helper(890101621),var(57)&4
trigger17=numhelper(890101623)
trigger17=var(1):=17&&ishelper(890101623)
trigger17=helper(890101622),var(57)&4
trigger18=numhelper(890101624)
trigger18=var(1):=18&&ishelper(890101624)
trigger18=helper(890101623),var(57)&4
trigger19=numhelper(890101625)
trigger19=var(1):=19&&ishelper(890101625)
trigger19=helper(890101624),var(57)&4
trigger20=numhelper(890101626)
trigger20=var(1):=20&&ishelper(890101626)
trigger20=helper(890101625),var(57)&4
trigger21=numhelper(890101627)
trigger21=var(1):=21&&ishelper(890101627)
trigger21=helper(890101626),var(57)&4
trigger22=numhelper(890101628)
trigger22=var(1):=22&&ishelper(890101628)
trigger22=helper(890101627),var(57)&4
trigger23=numhelper(890101629)
trigger23=var(1):=23&&ishelper(890101629)
trigger23=helper(890101628),var(57)&4
trigger24=ishelper(890101605)
trigger24=id=playerid(root,sysvar(0)),sysvar(0)-3
trigger24=helper(890101606+var(1)),var(57)&4
var(56)=var(41)
ignorehitpause=1
[state ]
type=varset
trigger1=numtarget||var(39):=0
trigger1=var(56)
trigger1=var(56)!=root,var(47)&&var(56)!=root,var(48)&&var(57)!=root,var(49)&&var(56)!=root,var(50)&&var(56)!=root,var(51)&&!root,var(47)+!root,var(48)+!root,var(49)+!root,var(50)+!root,var(51)&&!root,var(31)
var(39)=var(56)
ignorehitpause=1
[state ]
type=null
triggerall=numtarget
triggerall=var(59)=target,id||var(58):=0
triggerall=playerid(root,sysvar(0)),sysvar(0)
trigger1=target,ishelper(357777775)+target,ishelper(357777776)+target,ishelper(1089013535)+target,ishelper(1089013536)
trigger1=id=playerid(playerid(root,sysvar(0)),sysvar(0)),var(36+target,ishelper(357777776)+target,ishelper(1089013536))
trigger1=var(58):=playerid(playerid(root,sysvar(0)),sysvar(0)),var(4+4*target,ishelper(357777776)+4*target,ishelper(1089013536))
trigger2=target,ishelper(357777773)||target,ishelper(357777774)
trigger2=id=playerid(playerid(root,sysvar(0)),sysvar(0)),var(38+target,ishelper(357777776))
trigger2=var(58):=playerid(playerid(root,sysvar(0)),sysvar(0)),var(20+4*target,ishelper(357777774))
ignorehitpause=1
[state ]
type=null
triggerall=numtarget
triggerall=var(59)=target,id&&var(58)||var(41):=0
trigger1=var(58)=[648,651]
trigger1=var(41):=1000*(var(58)-642)
trigger2=var(58)=[652,660]
trigger2=var(41):=10000*(var(58)-651)
trigger3=var(58)=[661,669]
trigger3=var(41):=100000*(var(58)-660)
trigger4=var(58)=[670,678]
trigger4=var(41):=1000000*(var(58)-669)
trigger5=var(58)=[679,687]
trigger5=var(41):=10000000*(var(58)-678)
trigger6=var(58)=[688,697]
trigger6=var(41):=100000000*(var(58)-687)
trigger7=var(58)=[698,699]
trigger7=var(41):=2000000000+147483647*(var(58)=699)
trigger8=var(58)=[646,647]
trigger8=var(41):=169995*(var(58)=647)+6789*(var(58)=646)
trigger9=var(58)=[644,645]
trigger9=var(41):=944*(var(58)=645)+30201*(var(58)=644)
trigger10=var(41):=6036*(var(58)=643)+5*(var(58)=642)+90000*(var(58)=641)+6006*(var(58)=640)+213101*(var(58)=639)
trigger11=var(41):=1000044*(var(58)=638)+200*(var(58)=637)+511*(var(58)=636)
trigger12=var(41):=root,var(39)*(var(58)=635)+root,var(40)*(var(58)=634)+root,var(41)*(var(58)=633)
trigger13=var(58)>4999
trigger13=var(41):=var(58)+1001
trigger14=var(41):=var(58)
ignorehitpause=1
[state ]
type=null
trigger1=numtarget
trigger1=var(59)=target,id||var(57):=0
trigger1=playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(12+8*var(55))
trigger1=enemy(var(55)),numprojid(357777772)&&!enemy(var(55)),numprojid(357777773)&&!target,ishelper(1089013536)||root,numprojid(1357777772)&&!root,numprojid(1357777773)&&target,ishelper(1089013536)
trigger1=target,ishelper(357777774)+target,ishelper(357777776)+target,ishelper(1089013536)
trigger1=var(57):=1
ignorehitpause=1
[state ]
type=varset
triggerall=numtarget
triggerall=var(59)=target,id
triggerall=playerid(playerid(root,sysvar(0)),sysvar(0)),fvar(8+8*var(55))
triggerall=enemy(var(55)),numprojid(357777770)&&!enemy(var(55)),numprojid(357777771)&&!target,ishelper(1089013535)||root,numprojid(1357777770)&&!root,numprojid(1357777771)&&target,ishelper(1089013535)
triggerall=target,ishelper(357777773)+target,ishelper(357777775)+target,ishelper(1089013535)
triggerall=var(57):=1
trigger1=var(59)!=playerid(playerid(root,sysvar(0)),sysvar(0)),var(53-4*var(55))
trigger2=target,alive!=1||target,hitpausetime<88000001
trigger3=target,stateno!=var(41)
trigger4=var(58)=815||var(58)=3020||var(58)=3030||var(58)=3031||var(58)=3040||var(58)=3050||var(58)=3052
trigger4=enemy(var(55)),const(velocity.runjump.back.x)=-16
trigger5=var(58)=2202||var(58)=2203||var(58)=[2205,2206]
trigger5=enemy(var(55)),const(size.proj.attack.dist)=320&&enemy(var(55)),const(velocity.jump.y)=-11.6||enemy(var(55)),const(data.power)=13000&&enemy(var(55)),const(data.airjuggle)=130
trigger6=var(58)=1510&&enemy(var(55)),const(data.liedown.time)=11
trigger7=var(58)=648&&enemy(var(55)),const(data.power)=5001
trigger8=var(58)=2200||var(58)=[3801,3803]
trigger8=enemy(var(55)),const(size.height)=125
trigger9=var(58)=1080
trigger9=enemy(var(55)),const(data.attack)=70
trigger9=enemy(var(55)),const(velocity.runjump.back.x)=-2.55
trigger10=var(58)=4005
trigger10=enemy(var(55)),const(velocity.walk.fwd.x)=1
trigger10=enemy(var(55)),const(velocity.jump.y)=-11.4
trigger11=var(58)=1510||var(58)=2202||var(58)=2203||var(58)=2205||var(58)=2299
trigger11=enemy(var(55)),const(size.proj.attack.dist)=0&&enemy(var(55)),const(data.attack)=250
trigger12=var(58)=656
trigger12=enemy(var(55)),const(size.proj.attack.dist)=30&&enemy(var(55)),const(size.ground.front)=16
var(57)=2
ignorehitpause=1
[state ]
type=varset
triggerall=numtarget
triggerall=playeridexist(playerid(playerid(root,sysvar(0)),sysvar(0)),var(37))||var(1):=0
triggerall=playeridexist(playerid(playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)),var(59))&&playerid(playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)),var(41)
triggerall=root,numprojid(356666666+playerid(playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)),var(55))=1&&playerid(playerid(playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)),var(59)),gethitvar(fall.damage)<0
trigger1=ishelper(890101606)&&numhelper(890101607)
trigger1=var(1):=1
trigger1=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101607),id
trigger2=ishelper(890101607)&&numhelper(890101608)
trigger2=var(1):=1
trigger2=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101608),id
trigger3=ishelper(890101608)&&numhelper(890101609)
trigger3=var(1):=1
trigger3=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101609),id
trigger4=ishelper(890101609)&&numhelper(890101610)
trigger4=var(1):=1
trigger4=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101610),id
trigger5=ishelper(890101610)&&numhelper(890101611)
trigger5=var(1):=1
trigger5=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101611),id
trigger6=ishelper(890101611)&&numhelper(890101612)
trigger6=var(1):=1
trigger6=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101612),id
trigger7=ishelper(890101612)&&numhelper(890101613)
trigger7=var(1):=1
trigger7=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101613),id
trigger8=ishelper(890101613)&&numhelper(890101614)
trigger8=var(1):=1
trigger8=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101614),id
trigger9=ishelper(890101614)&&numhelper(890101615)
trigger9=var(1):=1
trigger9=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101615),id
trigger10=ishelper(890101615)&&numhelper(890101616)
trigger10=var(1):=1
trigger10=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101616),id
trigger11=ishelper(890101616)&&numhelper(890101617)
trigger11=var(1):=1
trigger11=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101617),id
trigger12=ishelper(890101617)&&numhelper(890101618)
trigger12=var(1):=1
trigger12=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101618),id
trigger13=ishelper(890101618)&&numhelper(890101619)
trigger13=var(1):=1
trigger13=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101619),id
trigger14=ishelper(890101619)&&numhelper(890101620)
trigger14=var(1):=1
trigger14=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101620),id
trigger15=ishelper(890101620)&&numhelper(890101621)
trigger15=var(1):=1
trigger15=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101621),id
trigger16=ishelper(890101621)&&numhelper(890101622)
trigger16=var(1):=1
trigger16=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101622),id
trigger17=ishelper(890101622)&&numhelper(890101623)
trigger17=var(1):=1
trigger17=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101623),id
trigger18=ishelper(890101623)&&numhelper(890101624)
trigger18=var(1):=1
trigger18=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101624),id
trigger19=ishelper(890101624)&&numhelper(890101625)
trigger19=var(1):=1
trigger19=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101625),id
trigger20=ishelper(890101625)&&numhelper(890101626)
trigger20=var(1):=1
trigger20=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101626),id
trigger21=ishelper(890101626)&&numhelper(890101627)
trigger21=var(1):=1
trigger21=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101627),id
trigger22=ishelper(890101627)&&numhelper(890101628)
trigger22=var(1):=1
trigger22=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101628),id
trigger23=ishelper(890101628)&&numhelper(890101629)
trigger23=var(1):=1
trigger23=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=helper(890101629),id
trigger24=!var(1)
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)),var(37)=playerid(root,sysvar(0)),sysvar(0)-3
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
var(57)=(var(57)|4)
ignorehitpause=1
[state ]
type=varset
triggerall=numtarget
triggerall=playeridexist(playerid(playerid(root,sysvar(0)),sysvar(0)),var(39))
triggerall=playeridexist(playerid(playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)),var(59))&&playerid(playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)),var(41)
triggerall=root,numprojid(356666666+playerid(playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)),var(55))=1&&playerid(playerid(playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)),var(59)),gethitvar(fall.damage)<0
trigger1=ishelper(890101606)&&numhelper(890101607)
trigger1=var(1):=1
trigger1=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101607),id
trigger2=ishelper(890101607)&&numhelper(890101608)
trigger2=var(1):=1
trigger2=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101608),id
trigger3=ishelper(890101608)&&numhelper(890101609)
trigger3=var(1):=1
trigger3=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101609),id
trigger4=ishelper(890101609)&&numhelper(890101610)
trigger4=var(1):=1
trigger4=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101610),id
trigger5=ishelper(890101610)&&numhelper(890101611)
trigger5=var(1):=1
trigger5=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101611),id
trigger6=ishelper(890101611)&&numhelper(890101612)
trigger6=var(1):=1
trigger6=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101612),id
trigger7=ishelper(890101612)&&numhelper(890101613)
trigger7=var(1):=1
trigger7=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101613),id
trigger8=ishelper(890101613)&&numhelper(890101614)
trigger8=var(1):=1
trigger8=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101614),id
trigger9=ishelper(890101614)&&numhelper(890101615)
trigger9=var(1):=1
trigger9=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101615),id
trigger10=ishelper(890101615)&&numhelper(890101616)
trigger10=var(1):=1
trigger10=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101616),id
trigger11=ishelper(890101616)&&numhelper(890101617)
trigger11=var(1):=1
trigger11=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101617),id
trigger12=ishelper(890101617)&&numhelper(890101618)
trigger12=var(1):=1
trigger12=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101618),id
trigger13=ishelper(890101618)&&numhelper(890101619)
trigger13=var(1):=1
trigger13=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101619),id
trigger14=ishelper(890101619)&&numhelper(890101620)
trigger14=var(1):=1
trigger14=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101620),id
trigger15=ishelper(890101620)&&numhelper(890101621)
trigger15=var(1):=1
trigger15=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101621),id
trigger16=ishelper(890101621)&&numhelper(890101622)
trigger16=var(1):=1
trigger16=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101622),id
trigger17=ishelper(890101622)&&numhelper(890101623)
trigger17=var(1):=1
trigger17=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101623),id
trigger18=ishelper(890101623)&&numhelper(890101624)
trigger18=var(1):=1
trigger18=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101624),id
trigger19=ishelper(890101624)&&numhelper(890101625)
trigger19=var(1):=1
trigger19=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101625),id
trigger20=ishelper(890101625)&&numhelper(890101626)
trigger20=var(1):=1
trigger20=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101626),id
trigger21=ishelper(890101626)&&numhelper(890101627)
trigger21=var(1):=1
trigger21=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101627),id
trigger22=ishelper(890101627)&&numhelper(890101628)
trigger22=var(1):=1
trigger22=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101628),id
trigger23=ishelper(890101628)&&numhelper(890101629)
trigger23=var(1):=1
trigger23=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=helper(890101629),id
trigger24=!var(1)
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)),var(39)=playerid(root,sysvar(0)),sysvar(0)-3
trigger24=playerid(playerid(root,sysvar(0)),sysvar(0)-3),sysvar(0)=9
var(57)=(var(57)|4)
ignorehitpause=1
[state ]
type=varset
trigger1=numtarget
trigger1=var(59)=target,id&&var(57)&1&&var(58)
trigger1=target,lifemax>(var(41)!=944)||!target,life
trigger1=target,life=[0,1]
var(57)=(var(57)|8)
ignorehitpause=1
[state ]
type=varset
trigger1=numtarget
trigger1=var(59)=target,id&&var(57)&1&&var(58)
trigger1=target,hitdefattr=SCA,AA,AT,AP
var(57)=(var(57)|16)
ignorehitpause=1
[state ]
type=varset
trigger1=numtarget
trigger1=var(59)=target,id&&!(var(57)&1)&&var(58)
trigger1=target,alive!=1
trigger1=var(59)=playerid(playerid(root,sysvar(0)),sysvar(0)),var(53-4*var(55))
trigger1=target,hitpausetime>88000000
trigger1=target,stateno=var(41)
var(57)=(var(57)|32)
ignorehitpause=1
[state ]
type=null
trigger1=numtarget
trigger1=target,ishelper(357777773)+target,ishelper(357777774)+target,ishelper(357777775)+target,ishelper(357777776)||var(59):=0
trigger1=target,teamside!=teamside&&playeridexist(target,id)
trigger1=var(59):=target,id
ignorehitpause=1
[state ]
type=null
trigger1=numtarget
trigger1=target,ishelper(1089013535)+target,ishelper(1089013536)
trigger1=target,teamside=teamside&&target,name="ONI-MIKO-X"&&playeridexist(target,id)
trigger1=floor(target,rootdist x)=(1-2*((root,pos x-target,pos x)*target,facing<0))*floor(abs(root,pos x-target,pos x))
trigger1=var(59):=target,id
ignorehitpause=1
[state ]
type=null
trigger1=numtarget||var(40):=0
trigger1=target,ishelper&&target,teamside!=teamside&&target,anim
trigger1=!root,var(54)&&target,anim!=358901015&&target,anim!=359000
trigger1=target,anim!=root,var(54)&&target,anim!=root,var(55)
trigger1=!target,numhelper(357777777)||playerid(root,sysvar(0)),sysvar(4)>500
trigger1=target,movecontact=1||target,movereversed=1
trigger1=target,animelemtime(1)=[0,99]
trigger1=var(40):=target,anim
ignorehitpause=1
[state ]
type=varset
trigger1=roundstate=2
trigger1=numtarget&&!var(39)
trigger1=target,ishelper&&target,teamside!=teamside
trigger1=playeridexist(target,id)&&target,anim!=358901015&&target,anim!=359000
trigger1=target,stateno!=12310&&target,stateno!=5150&&target,stateno!=120&&target,stateno!=[150,155]
trigger1=(target,stateno!=[35777777,35777777+1000*1000])&&(target,stateno!=[357777777,357777778])&&target,stateno!=[899999990,899999995]
trigger1=target,hitdefattr=SCA,AA,AT,AP&&!target,movereversed
trigger1=target,stateno!=var(47)&&target,stateno!=var(48)&&target,stateno!=var(49)&&target,stateno!=var(50)&&target,stateno!=var(51)
var(39)=target,stateno
ignorehitpause=1
[state ]
type=varset
trigger1=numtarget&&var(5)=1&&!var(39)
trigger1=target,ishelper&&target,teamside!=teamside
trigger1=playeridexist(target,id)
trigger1=var(4)>0
trigger1=var(4)!=12310&&(var(4)!=[35777777,35777777+1000*1000])&&(var(4)!=[357777777,357777778])&&var(4)!=[899999990,899999995]
trigger1=target,gethitvar(hitcount)&&!target,movereversed
trigger1=var(4)!=var(47)&&var(4)!=var(48)&&var(4)!=var(49)&&var(4)!=var(50)&&var(4)!=var(51)
trigger1=var(5):=gametime
var(39)=var(4)
ignorehitpause=1
[state ]
type=null
trigger1=roundstate=2
trigger1=numtarget&&var(5)!=gametime
trigger1=var(5):=2&&target,ishelper&&target,teamside!=teamside
trigger1=playeridexist(target,id)
trigger1=!target,hitpausetime
trigger1=target,ishelper(357777773)+target,ishelper(357777774)+target,ishelper(357777775)+target,ishelper(357777776)=0||!root,var(51)
trigger1=target,stateno!=root,var(18)&&target,stateno!=root,var(19)
trigger1=target,stateno!=12310&&target,stateno!=5150&&target,stateno!=120&&target,stateno!=[150,155]
trigger1=!target,gethitvar(hitcount)&&(target,stateno!=[35777777,35777777+1000*1000])&&(target,stateno!=[357777777,357777778])&&target,stateno!=[899999990,899999995]
trigger1=var(5):=!target,gethitvar(hitcount)&&var(4):=target,stateno
ignorehitpause=1
[state ]
type=statetypeset
trigger1=!numtarget
movetype=A
ignorehitpause=1
[state ]
type=reversaldef
trigger1=1
reversal.attr=SCA,AA,AT,AP
priority=7,hit
pausetime=1,9
numhits=0
p2stateno=1000044
ignorehitpause=1
[state ]
type=hitdef
trigger1=!ishelper(890101605)&&gametime%2
trigger1=!numtarget
attr=,AA,AP
hitflag=MAFD
animtype=hard
air.animtype=back
priority=7,hit
damage=0,0
pausetime=500000000,500000000
numhits=0
hitsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
air.hittime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
affectteam=F
getpower=0,0
givepower=0,0
ignorehitpause=1
[state ]
type=hitdef
trigger1=ishelper(890101605)&&gametime%2=0
trigger1=!numtarget
attr=,AA,AP
hitflag=MAFD
animtype=hard
air.animtype=back
priority=7,hit
damage=0,0
pausetime=0,500000000
numhits=0
hitsound=s-1
ground.type=low
ground.slidetime=0
ground.hittime=0
air.hittime=0
guard.dist=0
ground.velocity=0,0
guard.velocity=0
air.velocity=0,0
affectteam=F
getpower=0,0
givepower=0,0
ignorehitpause=1
[state ]
type=offset
trigger1=!numtarget
x=-root,pos x
y=489000000+890*(parent,id-helper(890101605),id)-root,pos y
ignorehitpause=1
[state ]
type=offset
trigger1=!numtarget
trigger1=ishelper(890101605)
x=-root,pos x
y=489000000-890*(1+playerid(root,sysvar(0)),sysvar(0)-3-id)-root,pos y
ignorehitpause=1
[state ]
type=offset
trigger1=numtarget
x=-root,pos x
y=7.5*(helper(890101606),id-id)-7.5-root,pos y-5
ignorehitpause=1
[state ]
type=offset
trigger1=numtarget
trigger1=ishelper(890101605)
x=-root,pos x
y=-root,pos y+7.5*(playerid(root,sysvar(0)),sysvar(0)-3-id)-5
ignorehitpause=1
[state ]
type=varadd
triggerall=playeridexist(playerid(root,sysvar(0)),sysvar(0)-2)
triggerall=playerid(playerid(root,sysvar(0)),sysvar(0)-2),sysvar(0)=3
trigger1=!var(2)
trigger1=playerid(playerid(root,sysvar(0)),sysvar(0)-2),var(13)>1000*(1+2*!(root,sysvar(2)&1024*8)+7*!(root,sysvar(2)&1024*4))-1||playerid(playerid(root,sysvar(0)),sysvar(0)-2),var(14)>9-5*(numenemy>1)
trigger2=!var(2)
trigger2=playerid(playerid(root,sysvar(0)),sysvar(0)-2),var(16)>1000*(1+2*!(root,sysvar(2)&1024*8)+7*!(root,sysvar(2)&1024*4))-1||playerid(playerid(root,sysvar(0)),sysvar(0)-2),var(17)>4
trigger3=roundstate>1&&(var(2)&127)<64
var(2)=1+33*(roundstate>1)
ignorehitpause=1
[state ]
type=projectile
triggerall=numtarget
triggerall=!(root,var(1)&4)&&roundstate=2
triggerall=root,ctrl+root,anim>1
triggerall=enemy,numhelper+enemy(numenemy>1),numhelper&&!root,numprojid(890888888)
triggerall=enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778)=0
trigger1=playerid(playerid(root,sysvar(0)),sysvar(0)-2),var(13)>1000*(1+2*!(root,sysvar(2)&1024*8)+7*!(root,sysvar(2)&1024*4))-1||playerid(playerid(root,sysvar(0)),sysvar(0)-2),var(14)>9-5*(numenemy>1)
trigger2=playerid(playerid(root,sysvar(0)),sysvar(0)-2),var(16)>1000*(1+2*!(root,sysvar(2)&1024*8)+7*!(root,sysvar(2)&1024*4))-1||playerid(playerid(root,sysvar(0)),sysvar(0)-2),var(17)>4
projanim=358901016
projid=890888888
projremove=0
projremovetime=5
projhits=0
offset=-8901
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=C,HP
hitflag=
numhits=0
getpower=0
guard.dist=0
ground.type=none
ignorehitpause=1
[state ]
type=varadd
trigger1=!(var(2)&128*127)
trigger1=enemy,numhelper+enemy(numenemy>1),numhelper&&root,numprojid(890888888)
trigger2=enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778)&&(var(2)&128*127)<128*64
var(2)=128+128*33*!!(enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778))
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget||var(51):=0
triggerall=!(root,sysvar(4)&1024*128)
triggerall=!ishelper(890101605)
triggerall=root,sysvar(2)&8||(var(2)&127)=1||(var(2)&128*127)=128
triggerall=parent,teamside!=teamside&&playeridexist(parent,id)
triggerall=target,ishelper(1089013535)+target,ishelper(1089013536)=0||!playeridexist(target,id)||(playerid(root,sysvar(0)),sysvar(4)!=[1500,7500])||parent,numhelper(357777777)
trigger1=(parent,stateno!=[357777777,357777778])&&parent,stateno!=[899999991,899999995]
trigger1=var(3):=parent,stateno||1
trigger2=1
value=12310+0*(var(51):=1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget
triggerall=!(root,sysvar(4)&1024*128)
triggerall=!ishelper(890101605)
triggerall=root,sysvar(2)&8||((var(2)&127)=[1,9])||((var(2)&128*127)=[128,128*9])
triggerall=parent,teamside!=teamside&&playeridexist(parent,id)
triggerall=target,ishelper(1089013535)+target,ishelper(1089013536)=0||!playeridexist(target,id)||(playerid(root,sysvar(0)),sysvar(4)!=[1500,7500])||parent,numhelper(357777777)
triggerall=var(2):=var(2)+((var(2)&127)=[1,9])+128*((var(2)&128*127)=[128,128*9])||1
trigger1=var(3)=[0,999]
trigger2=(var(3)=[1000,9900])&&var(3)%100=0||(var(3)=[10000,90000])&&var(3)%10000=0||(var(3)=[100000,900000])&&var(3)%100000=0||(var(3)=[1000000,9000000])&&var(3)%1000000=0||(var(3)=[10000000,90000000])&&var(3)%10000000=0
trigger3=(var(3)=[100000000,2100000000])&&var(3)%100000000=0||var(3)=2147483647||(var(3)=[1111,9999])&&var(3)%1111=0||(var(3)=[11111,99999])&&var(3)%11111=0||(var(3)=[111111,999999])&&var(3)%111111=0
trigger4=(var(3)=[1111111,9999999])&&var(3)%1111111=0||(var(3)=[11111111,99999999])&&var(3)%11111111=0||(var(3)=[111111111,999999999])&&var(3)%111111111=0||var(3)=1111111111
trigger5=var(3)=1007||var(3)=1010||var(3)=1020||var(3)=1043||var(3)=1065||(var(3)=[1110,1114])||(var(3)=[1116,1117])||var(3)=1119||var(3)=1210||var(3)=1220||(var(3)=[1253,1254])||var(3)=1303
trigger6=var(3)=1410||var(3)=1412||var(3)=1500||var(3)=1720||var(3)=1801||(var(3)=[1999,2001])||var(3)=2003||var(3)=2010||var(3)=2011||var(3)=2020||var(3)=2022||var(3)=2024||var(3)=2025||var(3)=2029||var(3)=2101||var(3)=2110
trigger7=var(3)=2120||var(3)=2121||var(3)=2125||var(3)=2133||var(3)=2210||var(3)=2220||var(3)=2269||(var(3)=[2352,2353])||(var(3)=[2355,2356])||var(3)=2500||(var(3)=[2506,2507])||var(3)=2611
trigger8=var(3)=2901||var(3)=3002||var(3)=3027||(var(3)=[3031,3037])||var(3)=3041||var(3)=3052||var(3)=3054||var(3)=3059||var(3)=3101||var(3)=3185||var(3)=3210||var(3)=3230||var(3)=3403||(var(3)=[3920,3921])||var(3)=3929||var(3)=3999
trigger9=(var(3)%10=0&&var(3)=[4050,4080])||var(3)=4091||var(3)=4091||var(3)=4211||(var(3)=[4310,4311])||(var(3)=[4330,4331])||var(3)=4391||(var(3)=[4395,4396])||var(3)=4510||var(3)=4512||var(3)=4600||(var(3)=[4920,4922])
trigger10=var(3)=4930||(var(3)=[5000,5006])||(var(3)=[5010,5012])||(var(3)=[5020,5022])||var(3)=5030||var(3)=5035||var(3)=5040||var(3)=5050||(var(3)=[5070,5071])||(var(3)=[5080,5081])||(var(3)=[5100,5101])
trigger11=var(3)=5110||var(3)=5120||var(3)=5150||(var(3)=[5200,5201])||var(3)=5210||(var(3)=[5788,5790])||var(3)=5858||var(3)=5910||(var(3)=[6000,6004])||(var(3)=[6010,6012])
trigger12=var(3)=6014||var(3)=6016||(var(3)=[6019,6020])||(var(3)=[6024,6027])||(var(3)=[6032,6035])||var(3)=6301||var(3)=6306||var(3)=6540||var(3)=6789||var(3)=6920||var(3)=7006
trigger13=var(3)=7011||(var(3)=[7040,7047])||var(3)=7055||var(3)=7309||(var(3)=[7320,7321])||(var(3)=[7326,7327])||var(3)=7878||(var(3)=[8001,8003])||var(3)=8006||var(3)=8012||var(3)=8015||var(3)=8040||var(3)=8075||var(3)=8082||var(3)=8085
trigger14=var(3)=9007||var(3)=9110||var(3)=9126||var(3)=9263||var(3)=9809||(var(3)=[9900,9901])||var(3)=9936||var(3)=9952||var(3)=9988||(var(3)=[9990,9992])||var(3)=9994||(var(3)=[9998,9999])||(var(3)=[10001,10004])
trigger15=var(3)=10012||var(3)=10015||var(3)=10040||(var(3)=[10050,10052])||(var(3)=[10060,10063])||(var(3)=[10070,10072])||var(3)=10101||var(3)=10504||var(3)=10651||(var(3)=[11000,11004])||var(3)=11060||var(3)=11100||(var(3)=[11121,11122])
trigger16=(var(3)=[11130,11131])||(var(3)=[11501,11503])||var(3)=11503||var(3)=11592||var(3)=11599||var(3)=11680||(var(3)%10=0&&var(3)=[11710,11730])||var(3)=11950||var(3)=11988||(var(3)=[11999,12004])||var(3)=12030||var(3)=12100
trigger17=var(3)=12310||var(3)=12345||var(3)=12500||(var(3)%100=0&&var(3)=[13000,13200])||var(3)=13020||var(3)=13050||var(3)=13500||(var(3)=[14001,14002])||var(3)=14011||var(3)=14100||(var(3)%10=0&&var(3)=[15000,15020])||(var(3)=[15001,15003])
trigger18=(var(3)%10=0&&var(3)=[15100,15120])||(var(3)%10=0&&var(3)=[15200,15220])||var(3)=15550||(var(3)=[15601,15603])||var(3)=16003||var(3)=16500||var(3)=16803||(var(3)=[18102,18103])||var(3)=19101||var(3)=19222
trigger19=var(3)=19999||var(3)=20955||(var(3)=[21000,21003])||var(3)=21012||(var(3)=[22101,22103])||(var(3)=[22121,22122])||var(3)=22224||var(3)=22428||var(3)=22988||var(3)=24610
trigger20=var(3)=24640||var(3)=25028||var(3)=25544||var(3)=26320||var(3)=26485||var(3)=29995||(var(3)=[30000,30005])||var(3)=30010||(var(3)=[30013,30014])||(var(3)=[30020,30021])||var(3)=30277||var(3)=31993
trigger21=var(3)=32555||var(3)=33078||var(3)=37000||(var(3)=[40000,40003])||var(3)=40952||var(3)=43302||(var(3)=[43425,43426])||var(3)=43655||var(3)=43705||var(3)=43708||(var(3)=[44488,44489])||var(3)=44900||var(3)=45755
trigger22=var(3)=45766||var(3)=45999||var(3)=46060||var(3)=46965||var(3)=49933||var(3)=49943||var(3)=49999||(var(3)=[50505,50506])||(var(3)=[51515,51518])||var(3)=56414||(var(3)=[58900,58901])||var(3)=60010||var(3)=60050
trigger23=var(3)=60315||var(3)=61000||(var(3)=[64000,64003])||var(3)=65000||var(3)=65500||var(3)=65530||var(3)=70100||var(3)=70200||var(3)=88885||var(3)=88887
trigger24=(var(3)=[90019,90020])||var(3)=94401||(var(3)=[100000,100002])||(var(3)=[100037,100057])||var(3)=100151||var(3)=100215||var(3)=102500||var(3)=108000||var(3)=110010||var(3)=111000
trigger25=(var(3)=[111222,111235])||var(3)=112240||var(3)=112250||var(3)=126100||var(3)=169990||var(3)=169992||var(3)=170000||var(3)=180002||var(3)=188888||(var(3)=[220000,220005])
trigger26=(var(3)=[288888,288891])||var(3)=301050||var(3)=310120||var(3)=313900||var(3)=333344||var(3)=445051||var(3)=445566||(var(3)=[450000,450001])||var(3)=500033||var(3)=649999
trigger27=(var(3)=[741002,741004])||var(3)=748123||var(3)=748129||var(3)=888881||var(3)=910010||var(3)=1000005||(var(3)=[1000010,1000014])||var(3)=1000034||(var(3)=[1000040,1000044])||var(3)=1000048||var(3)=1168000||var(3)=1401100
trigger28=var(3)=1699922||var(3)=4498234||(var(3)=[5000005,5000006])||var(3)=5000010||var(3)=5000025||var(3)=5000052||var(3)=5000058||(var(3)=[5000070,5000072])||(var(3)%5=0&&var(3)=[5000080,5000095])||var(3)=5000333
trigger29=var(3)=123456789||(var(3)=[21360897,21360898])||(var(3)=[31003100,31003102])||var(3)=35503700||var(3)=555555557||var(3)=880100000||var(3)=880400000||var(3)=880800000||(var(3)=[888888880,888888889])||var(3)=987654321||var(3)=990990990
trigger30=(var(3)%10=0&&var(3)=[1010,1070])||(var(3)=[1065,1068])||(var(3)=[1603,1605])||var(3)=3001||(var(3)%10=0&&var(3)=[3010,3050])||var(3)=3015||(var(3)%10=0&&var(3)=[4000,4120])||var(3)=8901||(var(3)=[89010,89030])
trigger31=var(3)=450001||var(3)=890106||(var(3)=[890135,890137])||(var(3)=[1000035,1000036])||(var(3)=[890101601,890101611])||(var(3)=[890100,890120])
value=var(3)+0*(var(51):=1)
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget
triggerall=!(root,sysvar(4)&1024*128)
triggerall=!ishelper(890101605)
triggerall=parent,teamside!=teamside&&playeridexist(parent,id)
triggerall=parent,stateno!=153||!(parent,ishelper(357777777)||parent,ishelper(357777778))
trigger1=parent,ishelper(357777773)||parent,ishelper(357777774)||parent,ishelper(357777775)||parent,ishelper(357777776)||parent,ishelper(357777777)||parent,ishelper(357777778)
trigger2=root,sysvar(2)&1024*1024*512
trigger2=parent,ishelper(root,var(16))&&root,var(16)||parent,ishelper(root,var(17))&&root,var(17)
value=899999993
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget
triggerall=!(root,sysvar(4)&1024*128)
triggerall=!ishelper(890101605)
triggerall=parent,name="ONI-MIKO-X"
triggerall=floor(parent,rootdist x)=(1-2*((root,pos x-parent,pos x)*parent,facing<0))*floor(abs(root,pos x-parent,pos x))
trigger1=parent,ishelper(890101601)+parent,ishelper(890101602)+parent,ishelper(890101603)+parent,ishelper(101603)+parent,ishelper(1603)+parent,ishelper(890101604)+parent,ishelper(101604)=0
trigger1=parent,ishelper(1604)+parent,ishelper(890101630)+parent,ishelper(1089013535)+parent,ishelper(1089013536)=0
trigger1=parent,ishelper(890101605)+parent,ishelper(890101606)+parent,ishelper(890101607)+parent,ishelper(890101608)+parent,ishelper(890101609)+parent,ishelper(890101610)+parent,ishelper(890101611)+parent,ishelper(890101612)+parent,ishelper(890101613)=0
trigger1=parent,ishelper(890101614)+parent,ishelper(890101615)+parent,ishelper(890101616)+parent,ishelper(890101617)+parent,ishelper(890101618)+parent,ishelper(890101619)+parent,ishelper(890101620)+parent,ishelper(890101621)=0
trigger1=parent,ishelper(890101622)+parent,ishelper(890101623)+parent,ishelper(890101624)+parent,ishelper(890101625)+parent,ishelper(890101626)+parent,ishelper(890101627)+parent,ishelper(890101628)+parent,ishelper(890101629)=0
trigger2=parent,ishelper(890101601)*(numhelper(890101601)>1)+parent,ishelper(890101602)*(numhelper(890101602)>1)+parent,ishelper(890101606)*(numhelper(890101606)>1)+parent,ishelper(890101607)*(numhelper(890101607)>1)
trigger3=parent,ishelper(890101608)*(numhelper(890101608)>1)+parent,ishelper(890101609)*(numhelper(890101609)>1)+parent,ishelper(890101610)*(numhelper(890101610)>1)+parent,ishelper(890101611)*(numhelper(890101611)>1)
trigger4=parent,ishelper(890101612)*(numhelper(890101612)>1)+parent,ishelper(890101613)*(numhelper(890101613)>1)+parent,ishelper(890101614)*(numhelper(890101614)>1)+parent,ishelper(890101615)*(numhelper(890101615)>1)
trigger5=parent,ishelper(890101616)*(numhelper(890101616)>1)+parent,ishelper(890101617)*(numhelper(890101617)>1)+parent,ishelper(890101618)*(numhelper(890101618)>1)+parent,ishelper(890101619)*(numhelper(890101619)>1)
trigger6=parent,ishelper(890101620)*(numhelper(890101620)>1)+parent,ishelper(890101621)*(numhelper(890101621)>1)
trigger7=parent,ishelper(890101622)*(numhelper(890101622)>1)+parent,ishelper(890101623)*(numhelper(890101623)>1)+parent,ishelper(890101624)*(numhelper(890101624)>1)+parent,ishelper(890101625)*(numhelper(890101625)>1)
trigger8=parent,ishelper(890101626)*(numhelper(890101626)>1)+parent,ishelper(890101627)*(numhelper(890101627)>1)+parent,ishelper(890101628)*(numhelper(890101628)>1)+parent,ishelper(890101629)*(numhelper(890101629)>1)
value=899999993
ignorehitpause=1
[state ]
type=targetvelset
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=parent,teamside!=teamside&&playeridexist(parent,id)&&(root,sysvar(2)&8)+var(51)
trigger1=parent,vel y+parent,pos y<=-33&&parent,pos y<0
y=0.2+0.01*sin(random)
ignorehitpause=1
[state ]
type=targetvelset
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=parent,teamside!=teamside&&playeridexist(parent,id)&&(root,sysvar(2)&8)+var(51)
trigger1=parent,vel y+parent,pos y>-33||parent,pos y>0
y=sin(random)-6
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget
triggerall=!ishelper(890101605)
triggerall=parent,teamside!=teamside&&playeridexist(parent,id)&&parent,lifemax>1
trigger1=enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778)=0
trigger1=var(1):=parent,life||1
trigger2=parent,ishelper(root,var(35))&&enemy,numhelper(root,var(35))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger2=var(1):=parent,life||1
trigger3=parent,ishelper(root,var(36))&&enemy,numhelper(root,var(36))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger3=var(1):=parent,life||1
trigger4=parent,ishelper(root,var(37))&&enemy,numhelper(root,var(37))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger4=var(1):=parent,life||1
trigger5=parent,ishelper(root,var(38))&&enemy,numhelper(root,var(38))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger5=var(1):=parent,life||1
value=2
absolute=1
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget
triggerall=!ishelper(890101605)
triggerall=parent,teamside!=teamside&&playeridexist(parent,id)&&parent,lifemax>1
trigger1=enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778)=0
trigger2=parent,ishelper(root,var(35))&&enemy,numhelper(root,var(35))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger3=parent,ishelper(root,var(36))&&enemy,numhelper(root,var(36))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger4=parent,ishelper(root,var(37))&&enemy,numhelper(root,var(37))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger5=parent,ishelper(root,var(38))&&enemy,numhelper(root,var(38))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
value=-999999999
absolute=1
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget
triggerall=!(root,sysvar(4)&1024*128)
triggerall=!ishelper(890101605)
triggerall=parent,teamside!=teamside&&playeridexist(parent,id)&&parent,lifemax>1
triggerall=parent,life
trigger1=enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778)=0
trigger2=parent,ishelper(root,var(35))&&enemy,numhelper(root,var(35))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger2=parent,time>1&&(target,time>1||!playeridexist(target,id)||target,ishelper(357777777)||target,ishelper(357777778))||(parent,stateno=[5000,5110])||!parent,anim&&parent,stateno=[357701016,357701016+80]
trigger2=target,life||!playeridexist(target,id)
trigger3=parent,ishelper(root,var(36))&&enemy,numhelper(root,var(36))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger3=parent,time>1&&(target,time>1||!playeridexist(target,id)||target,ishelper(357777777)||target,ishelper(357777778))||(parent,stateno=[5000,5110])||!parent,anim&&parent,stateno=[357701016,357701016+80]
trigger3=target,life||!playeridexist(target,id)
trigger4=parent,ishelper(root,var(37))&&enemy,numhelper(root,var(37))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger4=parent,time>1&&(target,time>1||!playeridexist(target,id)||target,ishelper(357777777)||target,ishelper(357777778))||(parent,stateno=[5000,5110])||!parent,anim&&parent,stateno=[357701016,357701016+80]
trigger4=target,life||!playeridexist(target,id)
trigger5=parent,ishelper(root,var(38))&&enemy,numhelper(root,var(38))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger5=parent,time>1&&(target,time>1||!playeridexist(target,id)||target,ishelper(357777777)||target,ishelper(357777778))||(parent,stateno=[5000,5110])||!parent,anim&&parent,stateno=[357701016,357701016+80]
trigger5=target,life||!playeridexist(target,id)
value=5150
ignorehitpause=1
[state ]
type=targetlifeadd
triggerall=numtarget
triggerall=!ishelper(890101605)
triggerall=parent,teamside!=teamside&&playeridexist(parent,id)&&parent,lifemax>1
triggerall=var(1):=var(1)-parent,life
trigger1=enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778)=0
trigger2=parent,ishelper(root,var(35))&&enemy,numhelper(root,var(35))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger3=parent,ishelper(root,var(36))&&enemy,numhelper(root,var(36))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger4=parent,ishelper(root,var(37))&&enemy,numhelper(root,var(37))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
trigger5=parent,ishelper(root,var(38))&&enemy,numhelper(root,var(38))>1&&(target,ishelper(1089013535)+target,ishelper(1089013536))*playeridexist(target,id)=0
value=var(1)
ignorehitpause=1
[state ]
type=targetlifeadd
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=roundstate=2&&enemy(numenemy>1&&root,fvar(6)=16),palno>6
trigger1=root,fvar(5)=16||root,fvar(6)=16
value=-999999999
absolute=1
ignorehitpause=1
[state ]
type=targetstate
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=root,fvar(5)=16||root,fvar(6)=16
trigger1=roundstate=2&&enemy(numenemy>1&&root,fvar(6)=16),palno>6
trigger1=gametime%50
value=5150
ignorehitpause=1
[state ]
type=targetpoweradd
trigger1=numtarget
trigger1=roundstate=2
trigger1=root,fvar(5)=18||root,fvar(6)=18
value=150*(enemy(numenemy>1&&root,fvar(6)=18),power<6666)-100
ignorehitpause=1
[state ]
type=varset
triggerall=numtarget
triggerall=ishelper(890101605)
trigger1=root,numprojid(1357777774)+root,numprojid(1357777775)&&var(1):=1
trigger2=var(1):=numhelper(890101601)+numhelper(890101602)+numhelper(890101603)+numhelper(101603)+numhelper(1603)+numhelper(890101604)+numhelper(101604)+numhelper(1604)+numhelper(890101630)+numhelper(1089013535)+numhelper(1089013536)
trigger2=var(1):=var(1)+numhelper(890101605)+numhelper(890101606)+numhelper(890101607)+numhelper(890101608)+numhelper(890101609)+numhelper(890101610)+numhelper(890101611)+numhelper(890101612)+numhelper(890101613)
trigger2=var(1):=var(1)+numhelper(890101614)+numhelper(890101615)+numhelper(890101616)+numhelper(890101617)+numhelper(890101618)+numhelper(890101619)+numhelper(890101620)+numhelper(890101621)
trigger2=var(1):=var(1)+numhelper(890101622)+numhelper(890101623)+numhelper(890101624)+numhelper(890101625)+numhelper(890101626)+numhelper(890101627)+numhelper(890101628)+numhelper(890101629)
trigger2=numhelper-var(1)
var(1)=0
ignorehitpause=1
[state ]
type=targetstate
triggerall=numtarget
triggerall=!(root,sysvar(4)&1024*128)
triggerall=ishelper(890101605)
trigger1=enemy,numhelper(357777777)+enemy,numhelper(357777778)+enemy(numenemy>1),numhelper(357777777)+enemy(numenemy>1),numhelper(357777778)=0
trigger1=root,sysvar(2)&8
trigger1=id>helper(890101605),id||(playerid(root,sysvar(0)),sysvar(4)!=[1500,7500])
trigger2=!var(1)
value=5150
ignorehitpause=1
[state ]
type=targetpoweradd
trigger1=root,sysvar(2)&128
trigger1=root,fvar(5)!=31&&root,fvar(6)!=31
value=-999999999
ignorehitpause=1
[state ]
type=assertspecial
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=root,fvar(5)=26||root,fvar(6)=26
trigger1=roundstate=2&&parent,ishelper(19999)
trigger1=parent,sysvar(4)=[1,5]
trigger1=enemy,numhelper(20000)+enemy,numhelper(20003)+enemy,numhelper(20005)+enemy,numhelper(20006)+enemy,numhelper(20007)+enemy,numhelper(20009)+enemy,numhelper(20010)+enemy,numhelper(20011)
flag=timerfreeze
ignorehitpause=1
[state ]
type=targetstate
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=root,fvar(5)=26||root,fvar(6)=26
trigger1=roundstate=2&&parent,ishelper(19999)
trigger1=parent,sysvar(4)=[1,4]
value=5150
ignorehitpause=1
[state ]
type=projectile
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=root,fvar(5)=26||root,fvar(6)=26
trigger1=roundstate=2&&parent,ishelper(19999)
trigger1=parent,sysvar(4)=5
trigger1=!enemy,numhelper(20000)&&!enemy,numhelper(20009)
trigger1=enemy,numhelper(20003)+enemy,numhelper(20005)+enemy,numhelper(20006)+enemy,numhelper(20007)+enemy,numhelper(20010)+enemy,numhelper(20011)
projanim=358901016
projid=26+!enemy,numhelper(20005)
projremove=0
projremovetime=1
projhits=1
projpriority=9999
projheightbound=-500000000,500000000
projedgebound=500000000
projstagebound=500000000
attr=C,HP
hitflag=
numhits=0
getpower=0
guard.dist=0
ground.type=none
ignorehitpause=1
[state ]
type=posset
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=root,fvar(5)=26||root,fvar(6)=26
trigger1=roundstate=2&&!parent,ishelper(19999)
trigger1=root,numprojid(27)
x=parent,pos x
y=parent,pos y
ignorehitpause=1
[state ]
type=projectile
trigger1=numtarget
trigger1=!ishelper(890101605)
trigger1=root,fvar(5)=26||root,fvar(6)=26
trigger1=roundstate=2&&!parent,ishelper(19999)
trigger1=!root,numprojid(8900)&&root,numprojid(27)
trigger1=parent,ishelper(20003)+parent,ishelper(20006)+parent,ishelper(20007)+parent,ishelper(20010)+parent,ishelper(20011)
trigger1=parent,sysfvar(0)>999
projanim=359010
projid=8900
projremove=0
projremovetime=2
postype=p1
projheightbound=-389018901,389018901
projedgebound=389018901
projstagebound=389018901
attr=SCA,AA,AT,AP
animtype=light
damage=1,1
offset=0,0
hitflag=MAFD
pausetime=0,random%2
sparkno=s-1
guard.sparkno=s-1
hitsound=s-1
guardsound=s-1
projpriority=7
projsprpriority=7
ground.type=high
ground.slidetime=random%35
ground.hittime=random%35
ground.velocity=-0.2*(random%35),0
air.velocity=-0.2*(random%35),-0.2*(random%35)
fall=0
fall.damage=0
getpower=0,0
givepower=0,0
palfx.time=60
palfx.add=-222,-222,-222
palfx.sinadd=-80,-80,-80,10
guard.dist=320*(movetype=A)
supermovetime=8901
pausemovetime=8901
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=1
text="parent"
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=ishelper(890101605)
text="reverse"
ignorehitpause=1
[state ]
type=displaytoclipboard
trigger1=ishelper(890101605)
trigger1=id=playerid(root,sysvar(0)),sysvar(0)-3
text="reverse+redirect"
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=numtarget
text=" | p-id:%d, n-target:%d target:%d pause:%d"
params=(parent,id),numtarget,target,id,hitpausetime
ignorehitpause=1
[state ]
type=appendtoclipboard
trigger1=numtarget
text="\n52:%d, s4:%d, 50:%d, var(49):%d, hitpausetime:%d"
params=var(52),sysvar(4),var(50),var(49),hitpausetime
ignorehitpause=1
[state ]
type=destroyself
triggerall=root,fvar(5)=16||root,fvar(6)=16
triggerall=enemy(numenemy>1&&root,fvar(6)=16),numhelper
trigger1=ishelper(890101605)
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)+ishelper(890101622)
trigger3=ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=ishelper(890101605)
trigger2=root,fvar(5)=16||root,fvar(6)=16
trigger2=enemy(numenemy>1&&root,fvar(6)=16),numhelper
trigger2=ishelper(890101614)+ishelper(890101615)+ishelper(890101616)+ishelper(890101617)+ishelper(890101618)+ishelper(890101619)+ishelper(890101620)+ishelper(890101621)+ishelper(890101622)
trigger3=root,fvar(5)=16||root,fvar(6)=16
trigger3=enemy(numenemy>1&&root,fvar(6)=16),numhelper
trigger3=ishelper(890101623)+ishelper(890101624)+ishelper(890101625)+ishelper(890101626)+ishelper(890101627)+ishelper(890101628)+ishelper(890101629)
value=5150
persistent=256
ignorehitpause=1
[state ]
type=statetypeset
triggerall=playeridexist(parent,id)
triggerall=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=root,sysvar(2)&2
trigger1=roundstate<3||!winko
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=root,var(1)&1024*256||enemy,numhelper(77777775)+enemy,numhelper(77777776)+enemy(numenemy>1),numhelper(77777773)+enemy(numenemy>1),numhelper(77777774)=0
trigger1=abs(playerid(root,sysvar(0)),sysvar(0))%800>500
trigger1=abs(playerid(root,sysvar(0)),sysvar(0))%6000>4000
trigger1=parent,numhelper(357777778)||root,sysvar(2)&1024*1024*64||playerid(root,sysvar(0)),sysvar(4)>6000
trigger2=parent,ishelper(6900)&&parent,selfanimexist(48955)&&parent,name="ONI-MIKO-REIMU"
trigger3=root,fvar(5)=8||root,fvar(5)=8
trigger3=parent,ishelper(666134980)&&roundstate=2
trigger4=root,fvar(5)=9||root,fvar(5)=9
trigger4=parent,ishelper(450000)&&roundstate=2
trigger5=parent,name="G-tenko"
trigger5=parent,ishelper(150)
trigger5=!win
trigger6=parent,name="C_Patchouli"
trigger6=parent,ishelper(1256789439)
movetype=A
ignorehitpause=1
[state ]
type=changestate
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=!(root,sysvar(4)&1024*64)
trigger1=root,sysvar(2)&2
trigger1=roundstate<3||!winko
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=!(root,sysvar(4)&256)
value=ifelse((root,sysvar(2)&2),357777784+(roundstate<3&&(root,sysvar(2)&1024*1024*2*7)=[0,1024*1024*2*4])*(root,sysvar(2)&1024*1024*2*7)/(1024*1024*2)+(roundstate>2)*((gametime/3)%5),357777783)
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=!(root,sysvar(4)&1024*64)
trigger1=root,sysvar(2)&2
trigger1=roundstate<3||!winko
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=!(root,sysvar(4)&256)
value=ifelse((root,sysvar(2)&2),357777784+(roundstate<3&&(root,sysvar(2)&1024*1024*2*7)=[0,1024*1024*2*4])*(root,sysvar(2)&1024*1024*2*7)/(1024*1024*2)+(roundstate>2)*((gametime/3)%5),357777783)
persistent=256
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=!parent,numhelper(77777777)&&parent,ishelper(20000)&&gametime%9=0
trigger1=parent,name="Hinako Shijo"||parent,name="Rion"
trigger1=roundstate=2
var(23)=-1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=!parent,numhelper(357777777)
trigger1=roundstate=2
trigger1=!(root,sysvar(2)&4)
trigger1=!(root,sysvar(4)&256)
trigger1=parent,var(31)&&parent,var(31)=parent,stateno
var(33)=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=!parent,numhelper(357777777)
trigger1=roundstate=2
trigger1=!(root,sysvar(2)&4)
trigger1=!(root,sysvar(4)&256)
trigger1=parent,var(31)&&parent,var(31)=parent,stateno
var(31)=1450
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=parent,numhelper(357777777)
trigger1=roundstate=2
trigger1=!(root,sysvar(2)&4)
trigger1=!(root,sysvar(4)&256)
trigger1=parent,var(31)&&parent,var(31)=1450
var(31)=2637
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=parent,ishelper(6900)&&parent,selfanimexist(48955)&&parent,name="ONI-MIKO-REIMU"
var(1)=1
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=parent,ishelper(6900)&&parent,selfanimexist(48955)&&parent,name="ONI-MIKO-REIMU"
var(2)=890135016
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="ONI-MIKO-REIMU"
trigger1=parent,ishelper(6900)&&!parent,selfanimexist(48955)
var(4)=890106
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=roundstate=2
trigger1=root,fvar(5)=6||root,fvar(6)=6
trigger1=parent,ishelper(42106)
var(0)=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=roundstate=2
trigger1=root,fvar(5)=6||root,fvar(6)=6
trigger1=parent,ishelper(42106)
var(1)=0
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=roundstate=2
trigger1=root,fvar(5)=6||root,fvar(6)=6
trigger1=parent,ishelper(42106)
var(4)=151
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=roundstate=2
trigger1=root,fvar(5)=8||root,fvar(6)=8
trigger1=parent,ishelper(666134980)&&enemy(numenemy>1&&root,fvar(6)=8),var(4)=0
var(1)=100001
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=roundstate=2
trigger1=root,fvar(5)=8||root,fvar(6)=8
trigger1=parent,ishelper(666134980)
var(3)=777
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="C_Patchouli"
trigger1=parent,ishelper(1256789439)
var(3)=(parent,var(3)|1+2+1024)
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="S_Remilia"
trigger1=parent,ishelper(503)
var(38)=902
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="S_Sakuya"
trigger1=parent,ishelper(3981341)
trigger1=gametime%200=[0,40]
var(16)=503503
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="G-tenko"
trigger1=parent,ishelper(150)
var(40)=1000
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="STG0235"
trigger1=parent,ishelper(890)||parent,ishelper(6900)
var(0)=890
ignorehitpause=1
[state ]
type=parentvarset
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,name="STG0235"
trigger1=parent,ishelper(890)
var(1)=-890
ignorehitpause=1
[state ]
type=changestate
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)+parent,ishelper(1256789439)=0
trigger1=root,var(42)||root,var(43)||playerid(root,sysvar(0)),var(46)||playerid(root,sysvar(0)),var(47)
trigger1=var(51)
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
value=357777783
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=playeridexist(parent,id)
trigger1=parent,id=sysvar(4)&&parent,teamside!=teamside
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
trigger1=root,var(42)||root,var(43)||playerid(root,sysvar(0)),var(46)||playerid(root,sysvar(0)),var(47)
trigger1=var(51)
trigger1=parent,ishelper(357777773)+parent,ishelper(357777774)+parent,ishelper(357777775)+parent,ishelper(357777776)+parent,ishelper(357777777)+parent,ishelper(357777778)=0
value=357777783
persistent=256
ignorehitpause=1
[state ]
type=selfstate
trigger1=1
value=1000036
persistent=256
ignorehitpause=1
[statedef 890101607]
type=U
movetype=U
physics=N
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper(890101630)
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=helper
trigger1=(id&255)>63
trigger2=(id&255*256)>127*256
postype=p1
pos=0,0
id=890101630
stateno=5150
name="890101630"
helpertype=player
ownpal=0
supermovetime=2000000000
pausemovetime=2000000000
ignorehitpause=1
[state ]
type=destroyself
trigger1=1
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101608]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=null
triggerall=name="ONI-MIKO-X"
trigger1=var(12):=var(12)+1+4*(var(12)>0)
trigger1=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger2=var(12):=var(12)+5
trigger2=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger3=var(12):=var(12)+5
trigger3=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger4=var(12):=var(12)+5
trigger4=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger5=var(12):=var(12)+5
trigger5=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger6=var(12):=var(12)+5
trigger6=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger7=var(12):=var(12)+5
trigger7=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger8=var(12):=var(12)+5
trigger8=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger9=var(12):=var(12)+5
trigger9=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger10=var(12):=var(12)+5
trigger10=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger11=var(12):=var(12)+5
trigger11=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger12=var(12):=var(12)+5
trigger12=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger13=var(12):=var(12)+5
trigger13=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger14=var(12):=var(12)+5
trigger14=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger15=var(12):=var(12)+5
trigger15=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger16=var(12):=var(12)+5
trigger16=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger17=var(12):=var(12)+5
trigger17=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger18=var(12):=var(12)+5
trigger18=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger19=var(12):=var(12)+5
trigger19=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger20=var(12):=var(12)+5
trigger20=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
ignorehitpause=1
[state ]
type=null
triggerall=name="ONI-MIKO-X"
triggerall=enemy,numhelper(var(12))+enemy,numhelper(var(12)+1)+enemy,numhelper(var(12)+2)+enemy,numhelper(var(12)+3)+enemy,numhelper(var(12)+4)
trigger1=enemy,numhelper(var(12))=1
trigger1=var(12)!=[357777773,357777778]
trigger1=var(40+var(14)):=var(12)&&var(14):=var(14)+1&&0
trigger2=var(12):=var(12)+1
trigger2=enemy,numhelper(var(12))=1
trigger2=var(12)!=[357777773,357777778]
trigger2=var(40+var(14)):=var(12)&&var(14):=var(14)+1&&0
trigger3=var(12):=var(12)+1
trigger3=enemy,numhelper(var(12))=1
trigger3=var(12)!=[357777773,357777778]
trigger3=var(40+var(14)):=var(12)&&var(14):=var(14)+1&&0
trigger4=var(12):=var(12)+1
trigger4=enemy,numhelper(var(12))=1
trigger4=var(12)!=[357777773,357777778]
trigger4=var(40+var(14)):=var(12)&&var(14):=var(14)+1&&0
trigger5=var(12):=var(12)+1
trigger5=enemy,numhelper(var(12))=1
trigger5=var(12)!=[357777773,357777778]
trigger5=var(40+var(14)):=var(12)&&var(14):=var(14)+1&&0
ignorehitpause=1
[state ]
type=changestate
trigger1=name="ONI-MIKO-X"
trigger1=var(13):=var(13)+1
trigger1=var(13)%(3+7*!(root,sysvar(2)&1024*8)+90*!(root,sysvar(2)&1024*4))
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101609]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=null
triggerall=name="ONI-MIKO-X"
trigger1=var(15):=var(15)+1+4*(var(15)>0)
trigger1=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger2=var(15):=var(15)+5
trigger2=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger3=var(15):=var(15)+5
trigger3=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger4=var(15):=var(15)+5
trigger4=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger5=var(15):=var(15)+5
trigger5=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger6=var(15):=var(15)+5
trigger6=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger7=var(15):=var(15)+5
trigger7=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger8=var(15):=var(15)+5
trigger8=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger9=var(15):=var(15)+5
trigger9=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger10=var(15):=var(15)+5
trigger10=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger11=var(15):=var(15)+5
trigger11=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger12=var(15):=var(15)+5
trigger12=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger13=var(15):=var(15)+5
trigger13=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger14=var(15):=var(15)+5
trigger14=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger15=var(15):=var(15)+5
trigger15=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger16=var(15):=var(15)+5
trigger16=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger17=var(15):=var(15)+5
trigger17=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger18=var(15):=var(15)+5
trigger18=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger19=var(15):=var(15)+5
trigger19=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger20=var(15):=var(15)+5
trigger20=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
ignorehitpause=1
[state ]
type=null
triggerall=name="ONI-MIKO-X"
triggerall=enemy(1),numhelper(var(15))+enemy(1),numhelper(var(15)+1)+enemy(1),numhelper(var(15)+2)+enemy(1),numhelper(var(15)+3)+enemy(1),numhelper(var(15)+4)
trigger1=enemy(1),numhelper(var(15))=1
trigger1=var(15)!=[357777773,357777778]
trigger1=var(45+var(17)%5):=var(15)&&var(17):=var(17)+1&&0
trigger2=var(15):=var(15)+1
trigger2=enemy(1),numhelper(var(15))=1
trigger2=var(15)!=[357777773,357777778]
trigger2=var(45+var(17)%5):=var(15)&&var(17):=var(17)+1&&0
trigger3=var(15):=var(15)+1
trigger3=enemy(1),numhelper(var(15))=1
trigger3=var(15)!=[357777773,357777778]
trigger3=var(45+var(17)%5):=var(15)&&var(17):=var(17)+1&&0
trigger4=var(15):=var(15)+1
trigger4=enemy(1),numhelper(var(15))=1
trigger4=var(15)!=[357777773,357777778]
trigger4=var(45+var(17)%5):=var(15)&&var(17):=var(17)+1&&0
trigger5=var(15):=var(15)+1
trigger5=enemy(1),numhelper(var(15))=1
trigger5=var(15)!=[357777773,357777778]
trigger5=var(45+var(17)%5):=var(15)&&var(17):=var(17)+1&&0
ignorehitpause=1
[state ]
type=changestate
trigger1=name="ONI-MIKO-X"
trigger1=var(16):=var(16)+1
trigger1=var(16)%(3+7*!(root,sysvar(2)&1024*8)+90*!(root,sysvar(2)&1024*4))
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101610]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper(890101605)
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=null
trigger1=!var(40)+!var(41)+!var(42)||!var(43)+!var(44)+!var(45)&&numenemy=1
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger1=var(46):=var(46)+1&&!enemy,selfanimexist(var(46))
trigger2=!var(40)+!var(41)+!var(42)&&var(46)!=5300
trigger2=var(40+!!var(40)*(1+!!var(41))):=var(46)
trigger3=!var(43)+!var(44)+!var(45)&&numenemy=1&&var(46)!=5300
trigger3=var(43+!!var(43)*(1+!!var(44))):=var(46)
ignorehitpause=1
[state ]
type=changestate
trigger1=!var(40)+!var(41)+!var(42)+(!var(43)+!var(44)+!var(45))*(numenemy=1)
trigger1=var(59):=var(59)+1
trigger1=var(59)<3+7*!(root,sysvar(2)&1024*8)+90*!(root,sysvar(2)&1024*4)
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=numenemy>1||var(59):=0
trigger1=!var(43)+!var(44)+!var(45)
trigger1=var(59):=0||1
value=stateno+1
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
[statedef 890101611]
type=U
movetype=U
physics=N
hitdefpersist=(name="ONI-MIKO-X")
[state ]
type=changestate
trigger1=name!="ONI-MIKO-X"
trigger2=!ishelper(890101605)
trigger3=var(0)!=[35*gametime,35*gametime+7]
value=5150
persistent=256
ignorehitpause=1
[state ]
type=null
trigger1=numenemy>1
trigger1=!var(43)+!var(44)+!var(45)
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger1=var(47):=var(47)+1&&!enemy(1),selfanimexist(var(47))
trigger2=var(47)!=5300
trigger2=var(43+!!var(43)*(1+!var(44))):=var(47)
ignorehitpause=1
[state ]
type=changestate
trigger1=!var(43)+!var(44)+!var(45)
trigger1=var(59):=var(59)+1
trigger1=var(59)<3+7*!(root,sysvar(2)&1024*8)+90*!(root,sysvar(2)&1024*4)
value=stateno
persistent=256
ignorehitpause=1
[state ]
type=changestate
trigger1=1
value=5150
persistent=256
ignorehitpause=1
