;=====================ELEMENT KOF Memorial lv2 Creado por Zelgadis=============;
;===============================Play KOF MENORIAL==============================;

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s
;-| Deafauls |------------------------------------------------------------------
[Defaults]
command.time = 15
command.buffer.time = 1

;-------------------------------------------------------------------------------
;----- AI INTELIGENCIA ARTIFICIAL BY ZELGADIS ----------------------------------
;-------------------------------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 1
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 1
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 1
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 1
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time =1
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 1
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 1
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 1
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 1
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 1
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 1
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 1
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 1
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 1
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 1
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 1
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 1
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 1
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 1
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 1
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 1
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 1
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 1
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 1
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 1
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 1
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 1
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 1
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 1
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 1
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 1
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 1
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 1
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 1
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 1
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 1
[Command]
name = "AI46"
command = z,z,z,z,z,z,z,z,a,a,a,a,a,a,z,z,z,z,z
time = 1
[Command]
name = "AI47"
command = z,z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,z,z,z
time = 1
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,a,a,a,z,z,a,z,a
time = 1
[Command]
name = "AI49"
command = z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z,z
time = 1
[Command]
name = "AI50"
command = z,z,z,a,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z
time = 1


[Command]
name = "jump"    
command = D, $U
time = 12

;_________MAX2ｳｬｱﾘﾉｱ___________
[Command]
name = "2800"
command = ~D,F,D,F,c
time = 25

[Command]
name = "3200"
command = ~D,F,D,B,c
time = 25

[Command]
name = "2300"
command = ~D,B,D,B,c
time = 25
;_________MAXｳｬｱﾘﾉｱ___________
[Command]
name = "3100"
command = ~D,F,D,B,x+y
time = 25

[Command]
name = "2550"
command = ~D,F,D,F,x
time = 25

[Command]
name = "2999"
command = ~D,F,D,F,y
time = 25

[Command]
name = "2540"
command = ~F,B,D,F,c
time = 25
;_________ｳｬｱﾘﾉｱ___________
[Command]
name = "2500"
command = ~D,B,D,F,x
time = 25
[Command]
name = "2500"
command = ~D,B,D,F,y
time = 25

[Command]
name = "2000"
command = ~D,F,D,B,x
time = 25
[Command]
name = "2050"
command = ~D,F,D,B,y
time = 25
;_________ｱﾘﾉｱ___________
[Command]
name = "1600"
command = ~D,B,x
time = 10
[Command]
name = "1650"
command = ~D,B,y
time = 10

[Command]
name = "1700"
command = ~D,F,x
time = 10
[Command]
name = "1705"
command = ~D,F,y
time = 10

[Command]
name = "1750"
command = ~F,D,DF,x
time = 18
[Command]
name = "1750"
command = ~F,D,DF,y
time = 18

[Command]
name = "1800"
command = ~D,B,a
time = 10
[Command]
name = "1850"
command = ~D,B,b
time = 10

[Command]
name = "1200"
command = ~D,F,a
time = 10
[Command]
name = "1250"
command = ~D,F,b
time = 10

[Command]
name = "1400"
command = ~D,D,x
time = 15
[Command]
name = "1450"
command = ~D,D,y
time = 15

[Command]
name = "counter"
command = ~D,DF,F,c
time = 15

;------------------------------------------------------------------------------
;-| キー２回連続入力 |---------------------------------------------------------
[Command]
name = "FF"     ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = F, F
time = 10

[Command]
name = "BB"     ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = B, B
time = 10

;------------------------------------------------------------------------------
;-| 同時押し |-----------------------------------------------------------------
[Command]
name = "recovery"   ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = x+a
time = 1

[Command]
name = "recovery"   ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = z
time = 1

[Command]
name = "ふっとばし"
command = y+b
time = 1

[Command]
name = "ふっとばし"
command = c
time = 1

[Command]
name = "a+b"
command = a+b
time = 1

;------------------------------------------------------------------------------
;-| 方向キー＋ボタン |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

;------------------------------------------------------------------------------
;------------------------------------------------------------------------------
;-| ボタン単発 |---------------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "hold_a"
command = /$a
time = 1

[Command]
name = "hold_b"
command = /$b
time = 1

[Command]
name = "hold_c"
command = /$c
time = 1

[Command]
name = "hold_x"
command = /$x
time = 1

[Command]
name = "hold_y"
command = /$y
time = 1

[Command]
name = "hold_z"
command = /$z
time = 1

[Command]
name = "start"
command = s
time = 1

;------------------------------------------------------------------------------
;-| 方向キー押しっぱなし |-----------------------------------------------------
[Command]
name = "holdfwd"   ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$F
time = 1

[Command]
name = "holdback"  ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$B
time = 1

[Command]
name = "holdup"    ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$U
time = 1

[Command]
name = "holddown"  ;要求済み (キーの変更は可能ですが名前を変えたり無効にしてはいけません)
command = /$D
time = 1

[Command]
name = "holdupfwd"
command = /UF
time = 1

[Command]
name = "holdx"
command = /$x
time = 1

[Command]
name = "holda"
command = /$a
time = 1

[Command]
name = "holdy"
command = /$y
time = 1

[Command]
name = "holdc"
command = /$c
time = 1

;------------------------------------------------------------------------------
;==============================================================================
;------------------------------------------------------------------------------

[Statedef -1]

[State 0, Eternal light of moon]
type = ChangeState
value = 3200
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "3200"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 2800
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2800"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, KOF Shun Goku Satsu]
type = ChangeState
value = 2300
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2300"
triggerall = power >= 3000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 3100
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "3100"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 2550
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2550"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 2999
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = command = "2999"
triggerall = power >= 2000
triggerall = statetype = S
trigger1 = statetype != A
trigger1 = ctrl

[State 0, ChangeState]
type = ChangeState
value = 2540
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2540"
triggerall = power >= 2000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 2000
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2000"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 2050
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2050"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 2500
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "2500"
triggerall = power >= 1000
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1750
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1750"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1600
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1600"
triggerall = numprojID(1001) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1650
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1650"
triggerall = numprojID(1000) = 0
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

;[State 0, ChangeState]
;type = ChangeState
;value = 1705
;triggerall = var(50) = 0
;triggerall = roundstate = 2
;triggerall = command = "1700"
;triggerall = statetype != A
;trigger1 = stateno = 1700 && animelemtime(3) >=1 && animelemtime(8) < 0 && movecontact
;trigger2 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1700
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1700"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1705
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1705"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 1700 && animelemtime(3) >=1 && animelemtime(8) < 2
trigger9 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1800
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1800"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1850
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1850"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1200
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1200"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1250
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1250"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1400
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1400"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100

[State 0, ChangeState]
type = ChangeState
value = 1450
triggerall = var(59) = 0
triggerall = var(50) = 0
triggerall = roundstate = 2
triggerall = command = "1450"
trigger1 = statetype != A
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 205 && movecontact
trigger4 = stateno = 210 && movecontact
trigger5 = stateno = 215 && movecontact
trigger6 = stateno = 300 && movecontact
trigger7 = stateno = 305 && movecontact
trigger8 = stateno = 100


;---------------------------------------------------------------------------
;後緊急回避
[State -1, T S]
type = ChangeState
value = 720
triggerall = var(59) = 0
triggerall = stateno = 7000 && command = "holdback"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,152]

;---------------------------------------------------------------------------
;前緊急回避
[State -1, T S]
type = ChangeState
value = 7000
triggerall = var(59) = 0
triggerall = command = "hold_z"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,152]
trigger3 = stateno = 100
;---------------------------------------------------------------------------

;前緊急回避
[State -1, T S]
type = ChangeState
value = 710
triggerall = var(59) = 0
triggerall = stateno = 7000 && command = "holdfwd"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,152]
trigger3 = stateno = 100

;---------------------------------------------------------------------------
;前緊急回避
[State -1, T S]
type = ChangeState
value = 7001
triggerall = var(59) = 0
triggerall = command = "counter"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;受身
[State -1, UKEMI]
type = ChangeState
value = 52000
triggerall = var(59) = 0
triggerall = command = "recovery"
triggerall = alive = 1
trigger1 = stateno = 5050
trigger1 = pos y > -30
trigger1 = vel y > 0 && vel y < 9

;------------------------------------------------------------------------------
;ふっとばし
[State -1, Throw]
type = ChangeState
value = 750
triggerall = var(59) = 0
triggerall = command = "ふっとばし"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = ctrl
trigger2 = power >= 1000
trigger2 = stateno = [150,152]

;------------------------------------------------------------------------------
;空中ふっとばし
[State -1, CD]
type = ChangeState
value = 760
triggerall = var(59) = 0
triggerall = command = "ふっとばし"
triggerall = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;P投げ
[State -1, Throw]
type = ChangeState
value = 800
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;------------------------------------------------------------------------------
;K投げ
[State -1, Throw]
type = ChangeState
value = 830
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command = "holdfwd" || command = "holdback"
triggerall = statetype = S
triggerall = stateno != 100
trigger1 = p2bodydist X < 15
trigger1 = p2statetype != A && p2movetype != H
trigger1 = ctrl

;------------------------------------------------------------------------------
;うらなぎ
[State -1, URANAGI]
type = ChangeState
value = 300
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command = "holdfwd"
triggerall = statetype != A
triggerall = command != "holddown"
trigger1 = ctrl
trigger2 = stateno = 200 && movecontact
trigger3 = stateno = 215 && movecontact
trigger4 = stateno = 230 && movecontact
trigger5 = stateno = 245 && movecontact
trigger6 = stateno = 400 && movecontact
trigger7 = stateno = 410 && movecontact
trigger8 = stateno = 440 && movecontact
trigger9 = stateno = 100
;------------------------------------------------------------------------------
;ダッシュ
[State -1, Dash]
type = ChangeState
value = 100
triggerall = var(59) = 0
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;バックステップ
[State -1, Back Step]
type = ChangeState
value = 105
triggerall = var(59) = 0
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;==============================================================================


;遠距離立ち弱パンチ
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100

[State -1, Stand Light Punch]
type = ChangeState
value = 205
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100

;近距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 215
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100

;遠距離立ち強パンチ
[State -1, Stand Strong Punch]
type = ChangeState
value = 210
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype = S
trigger1 = ctrl
trigger2 = stateno = 100

[State -1, Falling]
type = VarSet
triggerall = (StateNo = 5030) || (StateNo = 5035) || (StateNo = 5050) || (StateNo = 5071)
trigger1 = (command = "z") || (command = "x" && command = "a") || (command = "x" && command  = "y")
trigger2 = var(59)
v = 18
value = 1

[State -1, Not Falling]
type = VarSet
trigger1 = movetype != H
v = 18
value = 0

[State -1, Rolling]
type = ChangeState
value = 54
triggerall = Var(18) = 1
triggerall = Alive && roundstate = 2
trigger1 = (Pos Y >= 0) && (Vel Y > 0)
;------------------------------------------------------------------------------
;挑発
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = var(59) = 0
triggerall = command = "start"
triggerall = var(20) = 0
trigger1 = statetype != A
trigger1 = ctrl
;------------------------------------------------------------------------------
;ジャンプ弱パンチ
[State -1, Jump Light Punch]
type = ChangeState
value = 600
triggerall = var(59) = 0
triggerall = command = "x"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;ジャンプ強パンチ
[State -1, Jump Strong Punch]
type = ChangeState
value = 610
triggerall = var(59) = 0
triggerall = command = "y"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;------------------------------------------------------------------------------
;垂直ジャンプ弱キック
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = var(59) = 0
triggerall = command = "a"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl


;垂直ジャンプ強キック
[State -1, Jump Strong Kick]
type = ChangeState
value = 640
triggerall = var(59) = 0
triggerall = command = "b"
triggerall = stateno != 105
trigger1 = statetype = A
trigger1 = ctrl

;===============================================================================
;AI COMMANDS
;===============================================================================

[State Camondos de AI]
type = VarSet
triggerall = alive
triggerall = stateno < 5500
trigger1 = command = "AI0"
trigger2 = command = "AI1"
trigger3 = command = "AI2"
trigger4 = command = "AI3"
trigger5 = command = "AI4"
trigger6 = command = "AI5"
trigger7 = command = "AI6"
trigger8 = command = "AI7"
trigger9 = command = "AI8"
trigger10 = command = "AI9"
trigger11 = command = "AI10"
trigger12 = command = "AI11"
trigger13 = command = "AI12"
trigger14 = command = "AI13"
trigger15 = command = "AI14"
trigger16 = command = "AI15"
trigger17 = command = "AI16"
trigger18 = command = "AI17"
trigger19 = command = "AI18"
trigger20 = command = "AI19"
trigger21 = command = "AI20"
trigger22 = command = "AI21"
trigger23 = command = "AI22"
trigger24 = command = "AI23"
trigger25 = command = "AI24"
trigger26 = command = "AI25"
trigger27 = command = "AI26"
trigger28 = command = "AI27"
trigger29 = command = "AI28"
trigger30 = command = "AI29"
trigger31 = command = "AI30"
trigger32 = command = "AI31"
trigger33 = command = "AI32"
trigger34 = command = "AI33"
trigger35 = command = "AI34"
trigger36 = command = "AI35"
trigger37 = command = "AI36"
trigger38 = command = "AI37"
trigger39 = command = "AI38"
trigger40 = command = "AI39"
trigger41 = command = "AI40"
trigger42 = command = "AI41"
trigger43 = command = "AI42"
trigger44 = command = "AI43"
trigger45 = command = "AI44"
trigger46 = command = "AI45"
trigger47 = command = "AI46"
trigger48 = command = "AI47"
trigger49 = command = "AI48"
trigger50 = command = "AI49"
trigger51 = 1
var(59) = 1
ignorehitpause = 1
persistent = 1

;[state -1,AttackMulSet]
;type = AttackMulSet
;trigger1 = 1
;value = 1

[State OFF]
type = VarSet
trigger1 = roundstate>2
trigger2 = !alive
trigger3 = stateno = 5500
v = 59
value = 0
ignorehitpause = 1
persistent = 1

[State -1,shield]
Type = VarSet
Trigger1 = EnemyNear,time=1
var(58)=0
IgnoreHitPause=1

[State -1,shield]
Type = VarAdd
Trigger1 = EnemyNear,MoveType=A
Trigger1 = EnemyNear,HitDefAttr = SCA,AA,AT
var(58)=1
IgnoreHitPause=1

[state -1,target]
type = varSet
trigger1 = var(59) >= 1
trigger1 = enemy,teammode = simul || numenemy = 2
var(57) = ifelse((!enemynear(var(57)),alive && numenemy = 2),1,0)

;------------------------------------------------------------------------------
[State AI]
type = ChangeState
value = 215
triggerall = var(59)
triggerall = random <= 100
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,15]
triggerall = p2statetype != A
triggerall = statetype = S
trigger1 = ctrl

[State AI]
type = ChangeState
value = 7001
triggerall = var(59)
triggerall = random <= 300
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = p2bodydist x = [0,90]
triggerall = statetype = S
trigger1 = enemy, hitdefattr = SCA, AA && ctrl

[State AI]
type = ChangeState
value = 1850
triggerall = var(59)
triggerall = random <= 300
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [120,300]
triggerall = statetype = S
trigger1 = ctrl

[State AI]
type = ChangeState
value = 2540
triggerall = var(59)
triggerall = numhelper(2500) <= 0
triggerall = random <= 90
triggerall = p2stateno != [5050,5121]
triggerall = power >= 2000
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,300]
triggerall = p2statetype != A
triggerall = p2movetype != A
triggerall = statetype = S
trigger1 = ctrl

[State AI]
type = ChangeState
value = 2500
triggerall = var(59)
triggerall = numhelper(2000) <= 0
triggerall = random <= 30
triggerall = p2stateno != [5050,5121]
triggerall = power >= 1000
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,300]
triggerall = p2statetype != A
triggerall = p2movetype != A
triggerall = statetype = S
trigger1 = ctrl

[State AI]
type = ChangeState
value = 1650
triggerall = var(59)
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 2620
triggerall = random <= 60
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2bodydist x = [140,300]
trigger1 = ctrl

[State AI]
type = ChangeState
value = 1600
triggerall = var(59)
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 2620
triggerall = random <= 60
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2bodydist x = [140,300]
trigger1 = ctrl

[State AI]
type = ChangeState
value = 800
triggerall = var(59)
triggerall = random <= 150
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,20]
triggerall = p2statetype != A
triggerall = statetype = S
trigger1 = ctrl

[State AI]
type = ChangeState
value = 1750
triggerall = var(59)
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 1028
triggerall = p2stateno != [5050,5121]
triggerall = random <= 100
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2bodydist x = [50,350]
trigger1 = ctrl

[State AI]
type = ChangeState
value = 1250
triggerall = var(59)
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 2620
triggerall = random <= 60
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2bodydist x = [30,150]
trigger1 = ctrl

[State AI]
type = ChangeState
value = 1450
triggerall = var(59)
triggerall = numhelper(2500) <= 0
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = enemynear,stateno != [5050,5120]
triggerall = p2bodydist x = [100,350]
trigger1 = ctrl && var(59) = 1
trigger1 = random <= 500
trigger1 = enemynear,statetype != A
trigger2 = ctrl && var(59) = 2
trigger2 = random <= 500
trigger2 = enemynear,statetype != A

[State AI]
type = ChangeState
value = 1400
triggerall = var(59)
triggerall = numhelper(2500) <= 0
triggerall = random <= 600
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2stateno != [5050,5120]
triggerall = p2statetype != A
triggerall = p2bodydist x = [100,350]
trigger1 = ctrl

[State AI]
type = ChangeState
value = 1200
triggerall = var(59)
triggerall = numprojID(1600) = 0
triggerall = p2stateno != 2620
triggerall = random <= 60
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
triggerall = p2statetype != A
triggerall = p2bodydist x = [151,300]
trigger1 = ctrl

[State AI]
type = ChangeState
value = 1700
triggerall = var(59)
triggerall = random <= 300
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,100]
triggerall = statetype = S
trigger1 = ctrl

[State AI]
type = ChangeState
value = 1705
triggerall = var(59)
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = stateno = 1700
trigger1 = time = 17

[State AI]
type = ChangeState
value = 2400
triggerall = var(59)
triggerall = power >= 2000
triggerall = RoundState = 2
triggerall = random <= 500
triggerall = p2stateno != [5050,5121]
triggerall = p2stateno != 1028
triggerall = p2stateno != 2320
triggerall = p2bodydist x = [70,300]
triggerall = statetype != A
triggerall = Statetype = S
trigger1 = ctrl
trigger2 = p2bodydist y = [-70,-120]

[State AI]
type = ChangeState
value = 2550
triggerall = random <= 500
triggerall = var(59)
triggerall = power >= 2000
triggerall = p2stateno != 2320
triggerall = p2stateno != [1027,1028]
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = statetype = S
trigger1 = ctrl

[State AI]
type = ChangeState
value = 2800
triggerall = var(59)
triggerall = random <= 400
triggerall = power >= 3000
triggerall = ctrl && statetype != A
triggerall = P2BodyDist X = [-15,39]
triggerall = enemy,hitdefattr = S, NA,SA,HA
trigger1 = ctrl

[State AI]
type = ChangeState
value = 300
triggerall = var(59)
triggerall = p2statetype != A
triggerall = movecontact
trigger1 = stateno = 215

[State AI]
type = ChangeState
value = 305
triggerall = var(59)
triggerall = p2statetype != A
triggerall = movecontact
trigger1 = stateno = 300

[State AI]
type = ChangeState
value = 2300
triggerall = var(59)
triggerall = power >= 3000
triggerall = p2statetype != A
trigger1 = stateno = 305
trigger1 = movehit

[State AI]
type = ChangeState
value = 2550
triggerall = var(59)
triggerall = power >= 2000
triggerall = p2statetype != A
trigger1 = stateno = 305
trigger1 = movehit

[State AI]
type = ChangeState
value = 2050
triggerall = var(59)
triggerall = power >= 1000
triggerall = p2statetype != A
triggerall = movehit
trigger1 = stateno = 305

[State AI]
type = ChangeState
value = 2000
triggerall = var(59)
triggerall = power >= 1000
triggerall = p2statetype != A
triggerall = movehit
trigger1 = stateno = 305

[State AI]
type = ChangeState
value = 1700
triggerall = var(59)
triggerall = p2statetype != A
triggerall = movehit
trigger1 = stateno = 305

[State AI]
type = ChangeState
value = 1650
triggerall = var(59)
triggerall = power <= 999
triggerall = p2statetype != A
triggerall = random <= 100
triggerall = movecontact
trigger1 = stateno = 305

[State AI]
type = ChangeState
value = 1600
triggerall = var(59)
triggerall = power <= 999
triggerall = p2statetype != A
triggerall = random <= 100
triggerall = movecontact
trigger1 = stateno = 305

[State AI]
type = ChangeState
value = 710
triggerall = var(59)
triggerall = p2statetype != L
triggerall = statetype != A
triggerall = InGuardDist = 1
triggerall = ctrl
triggerall = RoundState = 2
triggerall = random <= 70
triggerall = p2bodydist x = [70,300]
trigger1 = ctrl && enemynear,NumProj && statetype != A && random = [20,300]
trigger2 = inguarddist = [0,120]
trigger2 = ctrl && enemynear,NumProj && statetype != A

[State AI]
type = ChangeState
value = 720
triggerall = var(59)
triggerall = p2stateno = [5080,5121]
triggerall = random <= 100
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = p2bodydist x = [0,150]
triggerall = p2statetype != A
triggerall = statetype = S
trigger1 = ctrl

[State AI]
type = ChangeState
value = 101
triggerall = var(59)
triggerall = p2movetype != A
triggerall = p2bodydist x = [80,300]
triggerall = random <= 80
trigger1 = statetype != A
trigger1 = ctrl

[State AI]
type = ChangeState
value = 710
triggerall = var(59)
triggerall = random <= 500
triggerall = backEdgeBodyDist <= 5
triggerall = p2stateno != [5050,5121]
triggerall = roundstate = 2
triggerall = ctrl && statetype != A
triggerall = statetype = S
trigger1 = ctrl
;------------------------------------------------------------------------------
[State AI]
type = ChangeState
value = 710
triggerall = var(59)
triggerall = roundstate = 2
triggerall = p2bodydist x = [0,70]
trigger1 = (stateno = 150 || stateno = 151) && power >= 1000
trigger1 = random <= 20

;Guardia del char
[State AI]
type  = ChangeState
value = 130
triggerall = var(59)
triggerall = p2movetype = A
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != [190,194]
triggerall = p2statetype = S
trigger1   = P2BodyDist X = [40,90]
trigger1   = var(21) = [0,14]
trigger2   = P2BodyDist X = [-15,39]
trigger2   = var(21) = [10,29]
trigger3   = enemy,teammode = simul
trigger3   = P2BodyDist X = [-50,-16]
trigger3   = var(21) = [0,39]
trigger4   = P2BodyDist X = [-15,39]
trigger4   = enemy,hitdefattr = S, NA,SA,HA
trigger4   = Random < 350
trigger5   = P2BodyDist X = [0,300]
trigger5   = enemynear,NumProj = 1
trigger5   = Random < 700
trigger6   = P2BodyDist X = [0,300]
trigger6   = enemynear,ishelper = 1
trigger6   = Random < 750

[State AI]
type  = ChangeState
value = 130
triggerall = var(59)
triggerall = p2movetype = A
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != [190,194]
triggerall = p2statetype = A
trigger1   = P2BodyDist X = [40,90]
trigger1   = var(21) = [0,15]
trigger2   = P2BodyDist X = [-40,39]
trigger2   = var(21) = [0,32]
trigger3   = P2BodyDist X = [-40,39]
trigger3   = enemy,hitdefattr = A, NA,SA,HA
trigger3   = Random < 540
trigger4   = P2BodyDist X = [0,300]
trigger4   = enemynear,NumProj = 1
trigger4   = Random < 700
trigger5   = P2BodyDist X = [0,300]
trigger5   = enemynear,ishelper = 1
trigger5   = Random < 750

[State AI]
type  = ChangeState
value = 131
triggerall = var(59)
triggerall = p2movetype = A
triggerall = statetype != A
triggerall = ctrl
triggerall = stateno != [190,194]
trigger1   = p2statetype = C
trigger1   = P2BodyDist X = [40,85]
trigger1   = var(21) = [0,24]
trigger2   = p2statetype = C
trigger2   = P2BodyDist X = [-20,39]
trigger2   = var(21) = [0,39]
trigger3   = p2statetype = S
trigger3   = P2BodyDist X = [-15,39]
trigger3   = var(21) = [0,9]
trigger4   = p2statetype = C
trigger4   = enemy,teammode = simul
trigger4   = P2BodyDist X = [-50,-16]
trigger4   = var(21) = [0,39]
trigger5   = P2BodyDist X = [-20,39]
trigger5   = enemy,hitdefattr = C, NA,SA,HA
trigger5   = Random < 350
trigger6   = P2BodyDist X = [0,300]
trigger6   = enemynear,NumProj = 1
trigger6   = Random < 700
trigger7   = P2BodyDist X = [0,300]
trigger7   = enemynear,ishelper = 1
trigger7   = Random < 750

[State AI]
type = ChangeState
value = 5201
triggerall = var(9) != 0 && Alive && Vel Y > 0 && Pos Y >= 0 && random <= 999
triggerall = var(58)= 0
trigger1 = StateNo = 5050
trigger2 = StateNo = 5071

[State AI]
type = ChangeState
value = 640
triggerall = var(59)
triggerall = p2bodydist X < 80 && p2bodydist X > -10 && enemy,vel x >= 0
triggerall = p2bodydist Y > -50
triggerall = p2stateno != [5050,5121]
triggerall = ctrl && statetype = A
triggerall = p2statetype = A
trigger1 = ctrl

[State AI]
type = ChangeState
value = 640
triggerall = var(59)
triggerall = p2bodydist X < 50 && p2bodydist X > -10 && enemy,vel y >= 0 && enemy,vel x >= 0
triggerall = p2bodydist Y > -50
triggerall = vel y >= 0
triggerall = p2stateno != [5050,5121]
triggerall = ctrl && statetype = A
triggerall = p2statetype != A
trigger1 = ctrl
;-------------------------------------------------------------------------------
;Run de AI
[Statedef 101]
type = S
movetype = I
physics = S
anim = 100
velset = 0
ctrl = 0

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 191,]
type = PlaySnd
triggerall = time = 1
trigger1 = Alive
loop = 1
value = s3,0
channel = 6

[State 100,]
type = StopSnd
trigger1 = command != "holdfwd"
trigger2 = Anim != 100
channel = 6

[State 100, 5.1]
type = ChangeState
triggerall = var(59) = 0
trigger1 = AnimElem = 3, >= 0
trigger1 = command != "holdfwd"
value = 102

[State 100, 5.2]
type = ChangeState
triggerall = var(59)
trigger1 = AnimElem = 3, >= 0
trigger1 = P2bodydist X <= 80
value = 102

;-------------------------------------------------------------------------------
[Statedef 102]
type = S
movetype = I
physics = S
anim = 102

[State 102, 1]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1


;-------------------------------------------------------------------------------
;-------------------------------;AI FIN;----------------------------------------

