
;超即死 
[statedef 1000020]
type=U
movetype=U
physics=N
ctrl=0
movehitpersist=1
hitdefpersist=1


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1
[State 0, LifeSet]
type = LifeSet
trigger1=name!="Fafner_R"
value = 0
ignorehitpause = 1


[State 0, ChangeState]
type = ChangeState
trigger1=name!="Fafner_R"
trigger1= ishelper 
value = 1000021
ctrl = 0
ignorehitpause = 1

[State ]
type = Varadd
trigger1 = 1
sysvar(4) = 1
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = name = "Kung Fu Man o"
sysvar(2) = gametime+111111+1
ignorehitpause = 1
[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[state 2606]
type=statetypeset
trigger1=1
statetype=C
movetype=A
physics=N
ignorehitpause=1 

[state ]
type = changeanim2
trigger1 =!ishelper
trigger1 = name != "Fafner_R"
value = 20000000
ignorehitpause =1

[state ]
type = posset
trigger1 = !ishelper
x = 0
y = 0
ignorehitpause = 1
[state ]
type = velset
trigger1 = !ishelper
x = 0
y = 0
ignorehitpause = 1


[State a]
type = Pause
trigger1 = 1
time = 0
movetime = 0
ignorehitpause=1 

[State a]
type = SuperPause
trigger1 = 1
time = 0
movetime = 0
anim = -1
darken = 0
ignorehitpause=1 
[State ,超即死投げ]
type=Hitdef
trigger1=sysvar(4)<60
trigger2=time<60
trigger3 = 1
numhits=0
attr=C,HA
priority=7,hit
sparkno=-1
guard.sparkno=-1
pausetime=9+random%13,0
ignorehitpause=1


[State ,超即死投げ]
type=Reversaldef
trigger1=sysvar(4)=[60,90]
trigger2=time=[60,90]
numhits=0
reversal.attr=SCA,AA,AT,AP
sparkno=-1
guard.sparkno=-1
pausetime=9+random%13,0
ignorehitpause=1

[State ]
type = Powerset
trigger1 = sysvar(4) < 6500
value = 0
ignorehitpause = 1

[state ]
type=changestate 
triggerall = !ishelper
triggerall = hitpausetime>2
trigger1 = name != "Fafner_R"
trigger1 = sysvar(4) <= 400
trigger2 = name = "lunatic"
value=99999999;（512个状态控制器超越的状态号）
ignorehitpause =1


;本体变数弄 
[State ]
type = Varrangeset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
value = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varrangeset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
fvalue = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysvar(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State ]
type = Varset
triggerall = !ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
triggerall = alive
triggerall = enemy(name = "Fafner_R"),var(2) != [1000, 6150)
trigger1 = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
sysfvar(4) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1








;helper处理 
[statedef 1000021]
type=c
movetype=a
physics=N
ctrl=0
movehitpersist=1
hitdefpersist=1

[State -3, Display] ;或者state -3
type = DisplaytoClipboard
trigger1 = 1
text = "                          var(26): %d | var(25): %d| var(24): %d| var(10): %d| var(2): %d"
params = ceil(playerID(enemy,var(10)),var(26)) , ceil(playerID(enemy,var(10)),var(25)) , ceil(playerID(enemy,var(10)),var(24)), ceil(enemy,var(10)), ceil(enemy(name="Fafner_R"),var(2))




;准泛用变数弄 
[State ]
type=varset
triggerall=ishelper
triggerall=ishelper(735)
trigger1=root,alive
var(2)=5
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper
triggerall=ishelper(735)
trigger1=root,alive
trigger1=root,palno = 3
var(14)=666
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper
triggerall=ishelper(735)
triggerall=root,alive
trigger1=root,palno = 4
trigger2=root,palno = [1,2]
var(14)=3
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper
triggerall=ishelper(1)
trigger1=root,alive
var(0)=2333
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper
triggerall=ishelper(1)
trigger1=root,alive
var(10)=root,var(10)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper
triggerall=ishelper(1)
trigger1=root,alive
var(11)=root,var(11)
ignorehitpause=1
[State ]
type=varset
triggerall=ishelper
triggerall=ishelper(1)
trigger1=root,alive
var(12)=root,var(12)
ignorehitpause=1

[State ]
type=varset
triggerall=ishelper
triggerall=root,name = "S-Kishima"
trigger1=root,alive
sysvar(3)=49*gametime
ignorehitpause=1
[state ]
type=parentvarset
triggerall=ishelper
triggerall=root,name = "S-Kishima"
trigger1=root,alive
var(54)=50
ignorehitpause=1
[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1=root,name = "S-Kishima"
attr = C,NP
projid = 1
hitflag = MAFD
projanim = 10001203
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5110,5001)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type=Parentvarset
triggerall=ishelper
triggerall =  (enemy(enemy,name != "Fafner_R"),var(2)=[3000,6000]) ||roundstate = 1 || roundstate = 3
triggerall=root,alive
triggerall=parent,ID=root,ID
triggerall=!ishelper(19961225)
trigger1= enemy(enemy,name != "Fafner_R"),var(2)=[0,1500)
trigger2= enemy(enemy,name != "Fafner_R"),var(2)=[10500,15000)
var(20) = Floor(sin((GameTime+1)%360)*65543+cos((GameTime+1)%360)*65543)
ignorehitpause=1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = ( enemy(enemy,name != "Fafner_R"),var(2)=[3000,6000]) ||roundstate = 1 || roundstate = 3
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall=!ishelper(19961225)
trigger1= enemy(enemy,name != "Fafner_R"),var(2)=[0,1500)
var(38) = 46497
ignorehitpause=1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall =  (enemy(enemy,name != "Fafner_R"),var(2)=[3000,6000]) ||roundstate = 1 || roundstate = 3
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall=!ishelper(19961225)
trigger1= enemy(enemy,name != "Fafner_R"),var(2)=[0,1500)
var(35) = 0
ignorehitpause=1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall =  (enemy(enemy,name != "Fafner_R"),var(2)=[3000,6000]) ||roundstate = 1 || roundstate = 3
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall=!ishelper(19961225)
trigger1= enemy(enemy,name != "Fafner_R"),var(2)=[0,1500)
var(31)=gametime*255
ignorehitpause=1
[State ]
type=varset
triggerall = ( enemy(enemy,name != "Fafner_R"),var(2)=[3000,6000]) ||roundstate = 1 || roundstate = 3
triggerall=ishelper
triggerall=ishelper(30)
trigger1=!root,alive
var(17)=0
ignorehitpause=1
[State ]
type=varset
triggerall = ( enemy(enemy,name != "Fafner_R"),var(2)=[3000,6000]) ||roundstate = 1 || roundstate = 3
triggerall=ishelper
triggerall=ishelper(30)
trigger1=!root,alive
var(30)=(parent,var(30)|3)
ignorehitpause=1
[State ]
type=varset
triggerall = ( enemy(enemy,name != "Fafner_R"),var(2)=[3000,6000]) ||roundstate = 1 || roundstate = 3
triggerall=ishelper
triggerall=ishelper(30)
trigger1=!root,alive
var(37)=3
ignorehitpause=1
[State ]
type=varset
triggerall = ( enemy(enemy,name != "Fafner_R"),var(2)=[3000,6000]) ||roundstate = 1 || roundstate = 3
triggerall=ishelper
triggerall=ishelper(57)
trigger1=!root,alive
sysvar(1)=(sysvar(1)|(2+1024))-2
ignorehitpause=1

[State ]
type=Parentvarset
triggerall=ishelper
triggerall=ishelper(100500)
trigger1=root,alive
var(58)=3
ignorehitpause=1
[state ]
type = parentvarset
;triggerall = parent,id = root,id
trigger1 = root,const(data.defence) = 120
trigger1 = root,const(data.attack) = 120
trigger1 = root,const(data.life) = 1200
fvar(0) = 9999999999999
ignorehitpause=1

[state ]
type = parentvarset
trigger1 = root,palno = 11 || root,palno = 6
trigger1 = (enemy(enemy,name = "Fafner_R"),var(2)=[3000,6000])
trigger1 = root,name = "nanaya" && root,authorname = "Kn" 
var(55) = 1200
ignorehitpause=1
[state ]
type = parentvarset
trigger1 = root,palno = 10 || root,palno = 12
trigger1 = (enemy(enemy,name = "Fafner_R"),var(2)=[3000,6000])
trigger1 = root,name = "nanaya" && root,authorname = "Kn" 
var(4) = (gametime+1)*255
ignorehitpause=1

[State normal化ステートへ]
type=ChangeState
value=20202020
triggerall=ishelper
triggerall=!ishelper(19961225)
triggerall=!ishelper(19961226)
triggerall=enemy(name = "Fafner_R"),var(2) > 12000  || ishelper(778)
trigger1=hitpausetime
trigger1=!numExplod(19964445)
trigger1=PrevStateNo!=20202020
persistent=256
ignorehitpause=1

[State Projectile];QB-R
type =Projectile
trigger1=root,alive
trigger1=root,name="QB-R"
trigger1=root,palno = 4
trigger1=root,hitpausetime > 1 
trigger1 = !enemy(name = "Fafner_R"),var(19)
projId=1
attr = C,NP
projanim =444455
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =1000044
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State 0, VelSet]
type = VelSet
trigger1=root,alive
trigger1=root,name="QB-R"
trigger1=root,palno = 6
x = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
y = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, LifeSet]
type = LifeSet
trigger1=root,alive
trigger1=root,name="QB-R"
trigger1=root,palno = 6
value = lifemax
ignorehitpause = 1




[State Projectile];Toushin_KOtest
type =null;Projectile
trigger1=root,alive
trigger1=root,name="Toushin_KOtest"
trigger1 = root,hitpausetime < 1
trigger1 = gametime%5 = 0
projId=1
attr = C,NP
projanim =800
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =650
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];Zechael-type-S
type =Projectile
trigger1=root,alive
trigger1 = (root,name="G-Mizuchi-v2"&&!root,selfanimexist(11722))
trigger1 = roundstate = 2 
projId=1
attr = C,NP
projanim =3900
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =906
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];MAHATAYO
type =Projectile
trigger1=root,alive
trigger1=root,name="MAHATAYO"
trigger1 = !enemy(name = "Fafner_R"),var(19)
projId=1
attr = C,NP
projanim =110001
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =1120
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];翠下弓那
type =Projectile
trigger1=root,alive
trigger1=root,name="Yumina"
trigger1 = enemy(enemy,name = "Fafner_R"),var(19)
trigger1 = root,stateno != 560
projId=1
attr = C,NP
projanim =1422
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =560
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];G七夜 
type =Projectile
triggerall=root,alive
triggerall=root,name="NANAY-857"
trigger1 = roundstate < 2
trigger1 = root,stateno = 5901
trigger2 = roundstate = 2
projId=1
attr = C,NP
projanim = 46900
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =ifelse(roundstate=2,5901,96000)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];G七夜 
type =Projectile
triggerall=root,alive
triggerall=root,name="NANAY-857"
trigger1 = roundstate < 3
projId=5901
attr = C,NP
projanim = 40000
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];STG悟吉塔 
type =Projectile
triggerall=root,alive
triggerall=root,name="STG-Gogeta"
trigger1 = roundstate < 3
projId=1
attr = C,NP
projanim = 99999
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno = 51 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State ]
type = ParentVarSet
triggerall = Ishelper
triggerall = parent,ID = root,ID
trigger1 = root,name = "STG-Gogeta"
var(20) = 801
ignorehitpause = 1

[State Projectile];欠损杀手 
type =Projectile
trigger1=root,alive
trigger1=root,name="E youmu"
projId=1
attr = C,NP
projanim =231
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =ifelse(root,gethitvar(fall.damage),5110,4026)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];G冈萨雷斯 
type =Projectile
trigger1=root,alive
trigger1=root,name = "G-Gonzales" || root,name  = "G-Gonzales2"
trigger1=roundstate = 2 
trigger1=gametime%184 = [10,20]
projId=1
attr = C,NP
projanim = 63000
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno = ifelse(gametime%2,3020,5150 )
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];旧外道 
type =Projectile
trigger1=root,alive
trigger1=root,name="GedouMiko"
trigger1=roundstate = 2 
trigger1= root,stateno != 4301
projId=1
attr = C,NP
projanim = 5
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno = 4301
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;385都古
[State ]
type =Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "385"
projid = 20001;48889
attr = C,NP
projanim = 0
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647


[State Projectile];补丁邪眼 
type =Projectile
trigger1=root,alive
trigger1=root,name="Devils eye"
projId=1
attr = C,NP
projanim =231
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno = 301050
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State 0, ParentVarSet]
type = ParentVarSet
trigger1=root,alive
trigger1=root,name="Devils eye"
var(55) = gametime+123456789
ignorehitpause = 1


[State Projectile];stg圣帝 
type =Projectile
trigger1=root,alive
trigger1=root,name="STG-Thouther"
trigger1=enemy,var(9)
projId=1
attr = C,NP
projanim =600
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =200
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647


[State Projectile];greed
type =Projectile
trigger1=root,alive
trigger1 = root,const(data.defence) = 125
trigger1 = root,const(data.attack) = 100
trigger1 = root,const(data.life) = 1200
projId=1
attr = C,NP
projanim =235
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =2450
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile] 
type =Projectile
trigger1=root,alive
trigger1=ishelper(4901)||ishelper(4902) 
projId=1
attr = C,NP
projanim =1986
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno = 199
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State 0, ParentVarSet]
type = ParentVarSet
trigger1=root,alive
trigger1=ishelper(4901)||ishelper(4902) 
var(8) = 0
ignorehitpause = 1



[State Projectile];KFMSP 
type = Projectile
triggerall = root,alive
triggerall=!root,numprojid(1)
trigger1 = root,name = "Kung Fu Man Special"
trigger1 = enemy(name = "Fafner_R"),var(19) = 0
projId=1
attr = C,NP
projanim =11400
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,299
pausetime = 1,2
p1stateno = 800
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];翠下弓那
type =Projectile
trigger1=root,alive
trigger1=root,name="Yumina"
trigger1 = enemy(enemy,name = "Fafner_R"),var(19)
trigger1 = root,stateno != 560
projId=1
attr = C,NP
projanim =218
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =560
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];翠下弓那
type =Projectile
trigger1=root,alive
trigger1=root,name="Yumina"
trigger1 = root,stateno != 200
trigger1 = !numprojid(1)
trigger1 = !enemy(enemy,name = "Fafner_R"),var(19)
projId=1
attr = C,NP
projanim =218
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =200
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile]
type =Projectile
trigger1=root,alive
trigger1=root,name="assiette"
trigger1 = gametime%60 = 0
trigger1 = !(Root,StateNo = 48888||Root,StateNo = 488888)
trigger1 = !numprojid(1)
trigger1 = roundstate = 2
projId=1
attr = C,NP
projanim =801
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =1111
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];当身吉斯 
type =Projectile
trigger1=root,alive
trigger1 = root,name = "Atemigeese"
;trigger1=!root,numprojid(1)
projId=1
attr = C,NP
projanim =200
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p2
offset = 0,299
pausetime = 0,0
p1stateno =ifelse(gametime % 2, 110 + (random % 2) * 5, 5110)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = roundstate = 2
triggerall = root,name ="Gustab Munchausen"
triggerall = root,authorname = "Hachishiki-Tokkou-Ningyou"
trigger1 = enemy(enemy,name = "Fafner_R"),var(19) = 0
trigger2 = gametime%300 = 0
attr = C,NP 
projID = 1
hitflag = MAFD
projanim = 22060
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 299
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 1142
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;堕天子旧版 
[State Projectile] 
type =Projectile
triggerall = root,alive
trigger1 = Root,Name = "Datenko"
trigger2 = Root,Name = "Datenko-B"
projId=1
attr = C,NP
projanim = ifelse(enemy(enemy,name = "Fafner_R"),var(18),enemy(enemy,name = "Fafner_R"),var(18),0+(random%5)* 200)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno = Ifelse(Random%2,123,19194)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;humi文 
[State Projectile] 
type =Projectile
triggerall = root,alive
triggerall = root,stateno != 1114
triggerall = !(enemy(enemy,name = "Fafner_R"),var(19))
trigger1 = root,name = "aya" && root,authorname = "humi"
projId=1
attr = C,NP
projanim = 114
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno = 1114
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !(enemy(enemy,name = "Fafner_R"),var(19))
trigger1 = root,name = "aya" && root,authorname = "humi"
var(47) = 0
ignorehitpause = 1

[State Projectile] 
type =Projectile
trigger1=root,alive
trigger1 =root,name = "Winggod Kanna"
trigger1 = roundstate = 2
projId=1
attr = C,NP
projanim =201
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =  50000
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;使徒ARC 
[State Projectile] 
type =Projectile
trigger1=root,alive
trigger1 =root,name = "arc" && root,authorname = "humi"
projId=1
attr = C,NP
projanim = 1205
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =  ifelse(random % 2, 123 + (random % 7), 1028)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;TIKU
[State Projectile] 
type =Projectile
trigger1=root,alive
trigger1 =root,name = "TIKU"
projId=677888
attr = C,NP
projanim = 1
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 9999999
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;绿恶魔 
[State Projectile] 
type =Projectile
trigger1=root,alive
trigger1 =root,name = "Green Devil"
projId=1
attr = C,NP
projanim = 1
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =  ifelse(gametime % 2, 1012525, 1001)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;GDC
[State Projectile] 
type =Projectile
trigger1=root,alive
trigger1 = root,name = "Genie_de_caerula" && root,stateno != 240
projId=1
attr = C,NP
projanim = 205
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =  240
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;天气雨 
[State Projectile] 
type =Projectile
trigger1=root,alive
trigger1 =root,name = "kogasa"
trigger1 =root,authorname = "PandaciaLake"
projId=1
attr = C,NP
projanim = 360000
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =  892211
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile] 
type =Projectile
trigger1=root,alive
trigger1 = root,name = "FT-Kyo"
trigger1 = roundstate = 2
projId=1
attr = C,NP
projanim =1986
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =  3021
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

;ALSIEL
[State ]
type = Projectile
triggerall = Ishelper
triggerall = Root,alive
triggerall = root,name = "ALSIEL"||root,name = "The Black Sun Of ALSIEL"
trigger1 = roundstate = 2
trigger1 = root,anim != 400
attr = C,NP
hitflag = MAFD
projID = 1
postype = p2
offset = 0, 500
projanim = enemy(name = "Fafner_R"),var(18)
projespriority  = 7
projremovetime = 60
sparkno = -1
projpriority = 99999999999
projedgebound = 999999
projstagebound  = 99999
projheightbound = -99999,99999
p1stateno = ifelse(random%2,30201,400)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[state ]
type = parentvarset
triggerall = parent,id = root,id
trigger1 = playeridexist(parent,id)
trigger1 = root,name = "2ndALSIEL"||root,name = "ALSIEL"||root,name = "The Black Sun Of ALSIEL"
var(31) = 0
ignorehitpause = 1
[state ]
type = parentvarset
triggerall = parent,id = root,id
trigger1 = playeridexist(parent,id)
trigger1 = root,name = "2ndALSIEL"||root,name = "ALSIEL"||root,name = "The Black Sun Of ALSIEL"
trigger1 = root,anim = 400
var(41) = 0
ignorehitpause = 1
[state ]
type = varset
trigger1 = root,name = "2ndALSIEL"||root,name = "ALSIEL"||root,name = "The Black Sun Of ALSIEL"
trigger1 = ishelper(6400000)
var(7) = 0
ignorehitpause = 1
[State 無敵解除]
type = Hitby
trigger1 = ishelper(6400000)
trigger1 = root,name = "2ndALSIEL"||root,name = "ALSIEL"||root,name = "The Black Sun Of ALSIEL"
value = SCA, AA, AT, AP
time = 1
ignorehitpause = 1
[State ]
type = Changeanim2
trigger1 = ishelper(6400000)
trigger1 = root,name = "2ndALSIEL"||root,name = "ALSIEL"||root,name = "The Black Sun Of ALSIEL"
value = 20000004
ignorehitpause = 1
[State ]
type = Hitoverride
trigger1 = ishelper(6400000)
trigger1 = root,name = "2ndALSIEL"||root,name = "ALSIEL"||root,name = "The Black Sun Of ALSIEL"
attr = SCA, AA, AT, AP
time = -1
stateno = 150
ignorehitpause = 1
[state ]
type = Destroyself
trigger1 = root,name = "2ndALSIEL"||root,name = "ALSIEL"||root,name = "The Black Sun Of ALSIEL"
trigger1 = ishelper(10070000)
ignorehitpause = 1







[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = !root,gethitvar(fall.damage)
trigger1 = ishelper(19961225)||ishelper(19961226)
trigger1 = numhelper(800000)||numhelper(800001)
trigger2 = ishelper(800000)||ishelper(800001)
attr =  C,NP
projID = 1
hitflag = MAFD
projanim = 205
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 299
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(gametime % 2, 123 + (random % 7), 4500)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = root,gethitvar(fall.damage)
trigger1 = ishelper(19961225)||ishelper(19961226)
trigger1 = numhelper(800000)||numhelper(800001)
trigger2 = ishelper(800000)||ishelper(800001)
attr =  C,NP
projID = 1
hitflag = MAFD
projanim = 205
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 299
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 5110
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State Projectile] 
type =Projectile
triggerall=root,alive
trigger1=ishelper(9005)||ishelper(9006)||ishelper(9007)  
trigger2 = ishelper(19961225)||ishelper(19961226)
trigger2 =numhelper(9005)||numhelper(9006)||numhelper(9007)  
projId=12345
attr = C,NP
projanim =393939
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno = ifelse(gethitvar(fall.damage),5100,110)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647


[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = (gametime%70 = 0)||(root,gethitvar(fall.damage))
triggerall = !numprojid(1)||(root,gethitvar(fall.damage))
trigger1 = ishelper(19961225)||ishelper(19961226)
trigger1 = numhelper(450000)||numhelper(500000)||numhelper(2500)||numhelper(2506)||numhelper(2507)
trigger2 = ishelper(450000)||ishelper(500000)||ishelper(2500)||ishelper(2506)||ishelper(2507)
attr =  C,NP
projID = 1
hitflag = MAFD
projanim = 0
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 299
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5110,5210)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = roundstate = 2
trigger1 = root,name = "Manny"
trigger1 = root,numhelper(6400000)
attr = C,NP
projID = 1
hitflag = MAFD
projanim = 291
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 1160
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State ]
type = Projectile
triggerall = ishelper
triggerall = root,stateno != 200
trigger1 = enemy,var(19) = 0
trigger1 = roundstate = 2
trigger1 = ishelper(6400000)||ishelper(66666)
attr = C,NP
projID = 1
hitflag = MAFD
projanim = 22147
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = 200
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = ishelper(22101)
 var(41) = 0
ignorehitpause = 1
[State 0, ParentVarSet]
type = ParentVarSet
trigger1 = ishelper(22101)
 var(55) = (gametime+1)+123456789
ignorehitpause = 1











[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "RSP"
attr = C,NP
projid = 1
hitflag = MAFD
projanim = 180
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage), 5100 + (random % 3) * 10, 5210)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Chuck_Norris"
attr = C,NP
projID = 1
hitflag = MAFD
projanim = 1
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,hitpausetime < 2, 1000666, 121)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;圣蕾米及改变体 
[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "G-FLANDRE" || root,name = "Megalith"
attr = C,NP
projID = 1
hitflag = MAFD
projanim = 214
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(gametime % 2, 5110, 6266)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
;C七夜 
[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "CNanaya01"
attr = C,NP
projID = 1
hitflag = MAFD
projanim = 230
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(random % 2, 123 + (random % 7), ifelse(random % 2, 1499, 5110))
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Explod
trigger1 = Name = "NameLess"
trigger1 = AuthorName = "tokuiten"
anim = 9999
ID = ((GameTime+1)*43)
postype = p1
pos = 0, 0
removetime = 1
scale = 0, 0
sprpriority = -3
ontop = 0
ownpal = 1
facing = 1
removeongethit = 0
pausemovetime = 9999999999999999
supermovetime = 9999999999999999
ignorehitpause = 1

[State ]
type = ParentVarSet
triggerall = Ishelper
triggerall = Parent,ID = Root,ID
trigger1 = Root,Name = "veadtfforbedsumehcbchfpsdkfmdtmstttifs"
trigger1 = Root,PalNo = 11
var(59) = 0
ignorehitpause=1

[State ]
type = ParentVarSet
triggerall = ishelper
triggerall = parent,id = root,id
trigger1 = root,name = "KUROKO"
var(48) = 1
ignorehitpause=1
[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
triggerall = roundState = 2
trigger1 = root,name = "KUROKO"
attr = C,NP
projID = 1
hitflag = MAFD
projanim = 2002
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno =  ifelse(Random%2,511,84738287)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "STG-Gogeta"
attr = C,NP
projID = 1
hitflag = MAFD
projanim = 99999
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
projhits = 1
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno =  51
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State ]
type = ParentVarSet
triggerall = Ishelper
triggerall = parent,ID = root,ID
trigger1 = root,name = "STG-Gogeta"
var(20) = 801
ignorehitpause = 1





[State ]
type = helper
trigger1 = ishelper
trigger1 = name ="nanaya" && selfanimexist(2001001)
id = 19961225
name = "kanja"
pos = 0,3000
stateno = (root,stateno+random)*random
helpertype = normal
ignorehitpause = 1
supermovetime = 2147483647
pausemovetime = 2147483647
[State ]
type = Projectile
trigger1 = ishelper
trigger1 = name = "nanaya" && selfanimexist(2001001)
trigger1 = root,stateno!=2300||root,anim=47||RoundState>2
attr = C,NA
projanim = 10003
projremove = 0
projid = 1
projremovetime = 100
supermovetime = 100
pausemovetime = 100
projpriority = 9999999999
projheightbound = -2000000000,2000000000
projedgebound = 2000000000
projstagebound = 2000000000
postype = p2
offset = 0,500
numhits = 0
hitflag = MAFD
p1stateno = ifelse(!(root,anim=47||RoundState>2),2300,2003)
ignorehitpause = 1
[State ]
type = StateTypeSet
trigger1 = ishelper
trigger1 = name = "nanaya" && selfanimexist(2001001)
movetype = I
ignorehitpause = 1
[State ]
type = powerset
trigger1 = ishelper
trigger1 = name = "nanaya" && selfanimexist(2001001)
value = 0
ignorehitpause = 1
[state ]
type = selfstate
trigger1 = ishelper(5555)
trigger1 = name = "nanaya" && selfanimexist(2001001)
value = 0
ignorehitpause = 1




















;巴蜀 
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Triggerall = root,Name = "Barbatos_Goetia"
trigger1 = enemy,ctrl
var(10) = -20
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Triggerall = root,Name = "Barbatos_Goetia"
trigger1 = enemy,ctrl
var(17) = 10000
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Triggerall = root,Name = "Barbatos_Goetia"
trigger1 = enemy,ctrl
var(29) = 543210
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Triggerall = root,Name = "Barbatos_Goetia"
trigger1 = enemy,ctrl
fvar(8) = -1001
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Triggerall = root,Name = "Barbatos_Goetia"
trigger1 = enemy,ctrl
fvar(30) = root,Life
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Triggerall = root,Name = "Barbatos_Goetia"
trigger1 = enemy,ctrl
fvar(9) = -2001
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Triggerall = root,Name = "Barbatos_Goetia"
trigger1 = enemy,ctrl
fvar(33) = 0
ignorehitpause = 1

[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,id = root,id
Triggerall = root,Authorname = "Kurogane"
Triggerall = root,Name = "Barbatos_Goetia"
trigger1 = enemy,ctrl
fvar(34) = 0
ignorehitpause = 1













;anim探查helper 
[State ]
type = Helper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(19961225)
trigger1 = root,name != "NANAY-857" 
ID = 19961225
name = "kanja"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
 ;state探查helper 
[State ]
type = Helper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(19961226)
trigger1 = root,name != "Chuck_Norris"
trigger1 = root,name != "NANAY-857"
trigger1 = root,Name != "assiette"&&root,name!="kthanid"
trigger1 = root,name !="Atemigeese"
trigger1 = enemy(enemy,name != "Fafner_R"),var(18)||enemy(enemy,name != "Fafner_R"),var(2)>=12000;动画探查完成后开始探查 
ID = 19961226
name = "kanja2"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;id探查helper 
[State ]
type = Helper
triggerall = playerIDexist(ID)
trigger1 = !numhelper(19961227)
trigger1 = root,name != "Chuck_Norris"
trigger1 = root,name != "NANAY-857"
trigger1 = root,Name != "assiette"&&root,name!="kthanid"
trigger1 = root,name !="Atemigeese"
trigger1 = root,name!= "saten"
trigger1 = enemy(enemy,name != "Fafner_R"),var(18)||enemy(enemy,name != "Fafner_R"),var(2)>=12000;动画探查完成后开始探查 
ID = 19961227
name = "kanja"
postype = p1
pos = 999, -9999999999999
stateno = random * random
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1





;探查中定位 
[State ]
type = Posset
triggerall = ishelper(19961225)
trigger1 = !enemy(enemy,name != "Fafner_R"),var(18)
x = enemy,pos x
y = enemy,pos y + 1000000
ignorehitpause = 1

[State ]
type = Posset
triggerall = ishelper(19961225)
trigger1 = enemy(enemy,name != "Fafner_R"),var(18)
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1
[State ]
type = Posset
triggerall = ishelper
triggerall = !ishelper(19961225)
trigger1 = enemy(enemy,name != "Fafner_R"),var(18)
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1
;动画记录 
[State ]
type = Varset
triggerall = ishelper(19961225)
trigger1 = !enemy(enemy,name != "Fafner_R"),var(18)
var(2) = anim * (hitpausetime > 0)
ignorehitpause = 1

;动画检索 
[State ]
type = Null
triggerall = ishelper(19961225)
triggerall = (var(1) := var(1) - (var(1) > 0)) * 0 || !var(1) && !var(2)
trigger1 = !enemy(enemy,name != "Fafner_R"),var(18)
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0 || !selfanimexist(var(0))
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = selfanimexist(var(0))
trigger2 = var(1) := 5
ignorehitpause = 1


;动画过长时切换 
[State ]
type = Changeanim
triggerall = ishelper(19961225)
trigger1 = !enemy(enemy,name != "Fafner_R"),var(18)
trigger1 = animelemtime(1) > 5
value = anim
ignorehitpause = 1
;动画更变 
[State ]
type = Changeanim
triggerall = ishelper(19961225)
triggerall = selfanimexist(var(0))
triggerall = anim != var(0)
trigger1 = !enemy(enemy,name != "Fafner_R"),var(18)
trigger1 = var(1)
value = var(0)*(var(0)!=5300)
ignorehitpause = 1
;动画判断 
[State ]
type = Hitdef
triggerall = ishelper(19961225)
trigger1 = !enemy(enemy,name != "Fafner_R"),var(18)
trigger1 = !var(2)
numhits = 0
attr = C, HA
hitflag = MAFDLP
sparkno = -1
guard.sparkno = -1
pausetime = 999999999999, 0
ignorehitpause = 1
;探查重置 
[State ]
type = Varset
triggerall = ishelper(19961225)
trigger1 = !enemy(enemy,name != "Fafner_R"),var(18)
trigger1 = var(0) > 100000000
var(0) = 0
ignorehitpause = 1























;对策proj返 
;G火鸡
[State Projectile] 
type = Projectile
triggerall = root,alive
trigger1 =  root,name = "G Magaki"
projId=1
attr = C,NP
projanim =40000
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =600000
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];祸神 
type = Projectile
triggerall = root,alive
triggerall = root,name = "magatu"
trigger1 = 1
projId=1
attr = C,NP
projanim =990
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =35001
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;杀神贵系列 24570
[State Projectile];杀神贵 
type = Projectile
triggerall = root,alive
triggerall = root,name ="New_Shiki_Nanaya" 
trigger1 = roundstate = 1 || roundstate = 3
trigger2 =1
projId=2
attr = C,NP
projanim =99881
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =24570
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];杀神贵 
type = Projectile
triggerall = root,alive
triggerall = root,name ="New_Shiki_Nanaya" 
trigger1 = roundstate = 1 || roundstate = 3
trigger2 =1
projId=1
attr = C,NP
projanim =99881
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =ifelse( Root,PalNo=6, 21757, 1020 )
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];杀神贵 
type = Projectile
triggerall = root,alive
triggerall = root,name ="New_Shiki_Nanaya" 
triggerall = root,authorname = "eminanaya&burst"
trigger1 = roundstate < 3&& gametime%8 = 0
projId=1
attr = C,NP
projanim =enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =34200
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State ]
type = ParentVarSet
triggerall = Ishelper
triggerall = Parent,ID = Root,ID
trigger1 = Root,Name = "New_Shiki_Nanaya" 
fvar(39) = 1
ignorehitpause = 1
[State ]
type = ParentVarSet
triggerall = Ishelper
triggerall = Parent,ID = Root,ID
trigger1 = Root,Name = "New_Shiki_Nanaya" 
var(41) = 0
ignorehitpause = 1
[State ]
type = ParentVarSet
triggerall = Ishelper
triggerall = Parent,ID = Root,ID
trigger1 = Root,Name = "New_Shiki_Nanaya" 
var(55) = 0
ignorehitpause = 1
[State ]
type = ParentVarSet
triggerall = Ishelper
triggerall = Parent,ID = Root,ID
trigger1 = Root,Name = "New_Shiki_Nanaya" 
var(2) = GameTime+41
ignorehitpause = 1
[State Projectile];杀神贵 
type = Projectile
triggerall = root,alive
triggerall = root,name ="New_Shiki_Nanaya" 
trigger1 = AuthorName ="eminanaya"
trigger1 = SelfAnimexist(60110)
trigger1= !numprojid(1) 
projId=1
attr = C,NP
projanim =2207
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =Ifelse(Root,GetHitVar(fall.damage), 5100+(Random%2)*10,2131001)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];杀神贵 
type = Projectile
triggerall = root,alive
triggerall = root,name ="New_Shiki_Nanaya" 
trigger1 = AuthorName ="eminanaya&kisaragiryuto"
trigger1= !numprojid(1) 
projId=1
attr = C,NP
projanim =2207
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =Ifelse(Root,GetHitVar(fall.damage), 5100+(Random%2)*10,5412)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];杀神贵 
type = Projectile
triggerall = root,alive
triggerall = root,name ="New_Shiki_Nanaya" 
trigger1 = AuthorName = "Toma & Raien Makoto & Eminanaya & kisaragiryuto"
trigger1= !numprojid(1) 
projId=1
attr = C,NP
projanim =9977
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =1211
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647






[State Projectile];死牌准泛用 
type = Projectile
triggerall = root,alive
trigger1 = root,const(data.defence) = 0
trigger1 = root,const(data.attack) = 120
trigger1 = root,const(data.life) = 4000
trigger1 = roundstate = 2
projId=1
attr = C,NP
projanim =ifelse(random&7,enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800))
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,299
pausetime = 0,0
p1stateno = ifelse(gametime%2=0,512,1500)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647





;准泛用即死返 
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=enemy(name = "Fafner_R"),var(20)
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(37) 
trigger1 =gametime%90 = [0,2]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 160
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 37
projanim = ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(20) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];准泛用即死返 
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=enemy(name = "Fafner_R"),var(21)
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(38) 
trigger1 =gametime%90 = [3,5]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 150
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 38
projanim = ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(21) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];准泛用即死返 
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=enemy(name = "Fafner_R"),var(22)
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(39) 
trigger1 =gametime%90 = [6,9]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 140
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 39
projanim = ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(22) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647



;探查动画即死返 
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=enemy(name = "Fafner_R"),var(20)
triggerall=enemy(name = "Fafner_R"),var(18)
triggerall=root,name!="Yumina" 
triggerall = root,name != "FR=Nrvnqsr"
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(47) 
trigger1 =gametime%90 = [20,22]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 130
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 47
projanim = enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(20) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];准泛用即死返 
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=enemy(name = "Fafner_R"),var(21)
triggerall=enemy(name = "Fafner_R"),var(18) 
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = root,name != "Atemigeese"
triggerall = !root,numprojid(48) 
trigger1 =gametime%90 = [23,25]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 120
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 48
projanim = enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(21) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];准泛用即死返 
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=enemy(name = "Fafner_R"),var(22)
triggerall=enemy(name = "Fafner_R"),var(18) 
triggerall=root,name!="Yumina"
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = root,name != "FR=Nrvnqsr"
triggerall = !root,numprojid(49)
trigger1 =gametime%90 = [26,29]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 110
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 49
projanim = enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(22) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647






[State Projectile];装甲贯通炮 
type = Projectile
triggerall=root,alive
triggerall=enemy(name = "Fafner_R"),var(2)<=15000
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall = !root,numprojid(123) 
triggerall = root,gethitvar(fall.damage)
trigger1 = gametime%90 = [30,39]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%3= 2
trigger2 = roundstate != 2
trigger3 = root,gethitvar(fall.damage)
trigger4 = gametime%180 = [100,105]
trigger4 = enemy(name = "Fafner_R"),var(2) > 6150
trigger5 = root,name = "G-Hisame Shizumaru"
trigger5 = root,palno = 6 || root,palno = 1
trigger5 = root,gethitvar(fall.damage)
attr = C,NP
projid = 123
projanim = ifelse(enemy(name = "Fafner_R"),var(18),enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800))
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
hitflag = MAFD
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitonce = 1
postype = p1
offset = 0,499
pausetime = 0,0
p1stateno = ifelse(random<500,5110,5100)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State 66];亚由亚由杀手 
type = Projectile
triggerall = root,alive
triggerall=!root,numprojid(1)
triggerall=enemy(name = "Fafner_R"),var(18)
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(124)
triggerall = roundstate = 2 
trigger1= gametime%90=[40,49]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = [90,99]
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
;trigger2 = gametime%3=1
;trigger2 = roundstate = 3 || roundstate = 1
projId=124
attr = C,NP
projanim =ifelse(random&7,enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,1001),200),400),600),800))
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,299
pausetime = 0,0
p1stateno =ifelse(random % 2, ifelse(random % 2, 123 + (random % 7), random * random), ifelse(random % 2, 110 + (random % 2) * 5, 5110))
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State Projectile];潘多拉 
type = Projectile
triggerall=root,alive
triggerall = !root,gethitvar(fall.damage) && !root,gethitvar(damage)
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall=enemy(name = "Fafner_R"),var(2)<=15000
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
;triggerall = !root,numprojid(125) 
trigger1 = gametime%90 = [30,39]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = roundstate != 2
trigger3 = gametime%180 = [80,89]
trigger3 = enemy(name = "Fafner_R"),var(2) > 6150
;trigger4 = root,name = "G-Hisame Shizumaru"
;trigger4 = root,palno = 6
;trigger4 = !root,gethitvar(fall.damage)
attr = C,NP
projid = 125
projanim =ifelse(enemy(name = "Fafner_R"),var(18),enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800))
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
hitflag = MAFD
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitonce = 1
postype = p1
offset = 0,499
pausetime = 0,0
p1stateno = ifelse(random%3=0,5210, 110 + (random % 2) * 5)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

;hitdef返 
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall=enemy(name = "Fafner_R"),var(23)
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(47) 
trigger1 =gametime%90 = [53,54]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 70
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 47
projanim = ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(23) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall= roundstate = 2
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall=enemy(name = "Fafner_R"),var(24)
triggerall = !root,numprojid(58) 
trigger1 =gametime%90 = [55,56]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 60
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 58
projanim = ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(24) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile]
type = Projectile
triggerall=root,name!="Yumina"
triggerall=root,alive
triggerall = root,name != "FR=Nrvnqsr"
triggerall= roundstate = 2
triggerall=enemy(name = "Fafner_R"),var(25)
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(59) 
trigger1 =gametime%90 = [57,58]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 50
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 59
projanim = ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(25) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

;探查动画hitdef返 
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall=enemy(name = "Fafner_R"),var(23)
triggerall=enemy(name = "Fafner_R"),var(18) 
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(67) 
trigger1 = gametime%90 = [59,60]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 20
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 67
projanim = enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(23) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile] 
type = Projectile
triggerall=root,alive
triggerall=root,name!="Yumina"
triggerall= roundstate = 2
triggerall = root,name != "FR=Nrvnqsr"
triggerall=enemy(name = "Fafner_R"),var(24)
triggerall=enemy(name = "Fafner_R"),var(18)  
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(68) 
trigger1 =gametime%90 = [61,62]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 30
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 68
projanim = enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(24) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall=enemy(name = "Fafner_R"),var(25)
triggerall=enemy(name = "Fafner_R"),var(18) 
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150) 
triggerall = !root,numprojid(69) 
trigger1 =gametime%90 = [63,64]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 40
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 69
projanim = enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(25) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647


;hitby返 
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall = root,name != "Atemigeese"
triggerall=enemy(name = "Fafner_R"),var(26)
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
trigger1 =gametime%90 = [65,66]
trigger1 = !root,numprojid(77) 
attr = C,NP
projid = 77
projanim = ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(26) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall= roundstate = 2
triggerall=enemy(name = "Fafner_R"),var(27)
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
trigger1 =gametime%90 = [67,68]
trigger1 = !root,numprojid(78) 
attr = C,NP
projid = 78
projanim = ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(27) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

;探查动画hitby返 
[State Projectile]
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall=enemy(name = "Fafner_R"),var(26)
triggerall=enemy(name = "Fafner_R"),var(18)  
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(87) 
trigger1 =gametime%90 = [69,70]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 = gametime%180 = 10
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 87
projanim = enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(26) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile] 
type = Projectile
triggerall=root,alive
triggerall= roundstate = 2
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall=enemy(name = "Fafner_R"),var(27)
triggerall=enemy(name = "Fafner_R"),var(18)  
triggerall = enemy(name = "Fafner_R"),var(2) != [3150, 6150)
triggerall = !root,numprojid(88) 
trigger1 =gametime%90 = [71,72]
trigger1 = enemy(name = "Fafner_R"),var(2) <= 3150
trigger2 =gametime%180 = 0
trigger2 = enemy(name = "Fafner_R"),var(2) > 6150
attr = C,NP
projid = 88
projanim = enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =enemy(name = "Fafner_R"),var(27) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647






;综合准泛用state返 

[State ,赋值用null]
type=Null
triggerall=ishelper(19961225)||ishelper(19961226)
triggerall=root,Alive
trigger1=gametime%300=[1,70]
trigger1=1||var(21):=ifelse(random%4,ifelse(random%4,ifelse(random%5,ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,5080,5150),4500),35001),1310),3020),5110),110+(random%2)*5),123+(random%7))
trigger2=gametime%300=[71,140]
trigger2=1||var(21):=ifelse(random%7,ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(name="Kung Fu Man Special"||random%2,5110,50000),5412),6002),1028),2131001),34200)
trigger3=gametime%300=[141,210]
trigger3=1||var(21):=ifelse(random%9,ifelse(random%8,ifelse(random%7,ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,5080,30201),5050),9997),34200),944),0),5),1012525)
trigger4=gametime%300=[211,299]
trigger4=1||var(21):=ifelse(random%8,ifelse(random%7,ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,400),800),600),2636),200),201),4026)

[State Projectile]
type = Projectile
triggerall=root,alive
triggerall=root,name!="Yumina"
triggerall = root,name != "FR=Nrvnqsr"
triggerall=enemy(name = "Fafner_R"),var(2)>=12000
triggerall= gametime%5
trigger1 = var(21) 
trigger1 = gametime%90 = [50,52]
attr = C,NP
projid = 90
projanim = ifelse(random&7,enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800))
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =var(21) 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647







[State Projectile];g蛇杀手 
type = Projectile
triggerall=root,alive
triggerall=root,name!="Yumina"
triggerall= roundstate = 2
triggerall = root,name != "FR=Nrvnqsr"
;triggerall= enemy(name  = "Fafner_R"),var(2)=[4000,9000]
trigger1 = enemy(name  = "Fafner_R"),var(18)
trigger1 = gametime%90 = [10,13]
trigger1 = !root,numprojid(360) 
attr = C,NP
projid = 360
projanim =enemy(name = "Fafner_R"),var(18)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime =100
hitflag = MAFD
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitonce = 1
postype = p2
offset = 0,99
pausetime = 0,0
p1stateno = ifelse(random<499,169995,49000)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
[State Projectile];D蛟杀手 
type = Projectile
triggerall=root,alive
triggerall=root,name!="Yumina"
triggerall= roundstate = 2
triggerall = root,name != "FR=Nrvnqsr"
;triggerall=enemy(name  = "Fafner_R"),var(2)=[4000,9000]
trigger1 =enemy(name  = "Fafner_R"),var(18)
trigger1 = gametime%90 = [13,15]
trigger1 = !root,numprojid(370) 
attr = C,NP
projid = 370
projanim = ifelse(random%2=1,10144,1063)
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime =100
hitflag = MAFD
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitonce = 1
postype = p2
offset = 0,99
pausetime = 0,0
p1stateno = ifelse(random<499,2636,103999)
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;敌死亡后 
[State Projectile] 
type = Projectile
triggerall= !root,alive
triggerall = root,name != "FR=Nrvnqsr"
trigger1= roundstate = 2
attr = C,NP
projid = 48
projanim=ifelse(random&7,enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800))
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =5150 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
;敌释放
[State Projectile] 
type = Projectile
triggerall= root,alive
triggerall = root,name != "FR=Nrvnqsr"
trigger1= roundstate = 2
trigger1 = !root,ctrl 
trigger1 = gametime%90 = 89
attr = C,NP
projid = 48
projanim=ifelse(random&7,enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800))
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,999
pausetime = 0,0
p1stateno =52 
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647
















[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
trigger1 = root,name = "nanaya" && root,authorname = "Kn" && root,selfanimexist(10003) && root,selfanimexist(10004) && root,selfanimexist(32091) && root,selfanimexist(44470) && root,selfanimexist(444444)
var(55) = root,lifemax * 6
ignorehitpause = 1
;sys变数弄 
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysvar(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysvar(4) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysfvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysfvar(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysfvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysfvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 99999998]
type = Varset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = !ishelper(19961226)
triggerall = !ishelper(19961227)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
sysfvar(4) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1



;变数弄
[State 99999998]
type = Varrangeset
triggerall = root,name != "jinx" 
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
value = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Varrangeset
triggerall = ishelper
triggerall = root,name != "jinx" 
triggerall = root,alive
triggerall = !ishelper(19961225)
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvalue = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(4) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(5) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(6) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(7) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(8) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = ((gametime % 11 = [0, 1])) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(9) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(10) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(11) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(12) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(13) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(14) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(15) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(16) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = !ishelper(19961225)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(17) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(18) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(19) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(20) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(21) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(22) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(23) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(24) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(25) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(26) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(27) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(28) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(29) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(30) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(31) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(32) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(33) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(34) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(35) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(36) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(37) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(38) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(39) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(40) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(41) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(42) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(43) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(44) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = !ishelper(19961225)
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(45) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(46) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(47) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(48) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(49) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(50) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(51) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(52) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name ="Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(53) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(54) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(55) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(56) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(57) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(58) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
var(59) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(4) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(5) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(6) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(7) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(8) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(9) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(10) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(11) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(12) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(13) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(14) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(15) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(16) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(17) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(18) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(19) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(20) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(21) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(22) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(23) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(24) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(25) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(26) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(27) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(28) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(29) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(30) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(31) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(32) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(33) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(34) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(35) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(36) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(37) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(38) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = (gametime % 11 = [0, 1]) || (gametime % 11 = [3, 4]) || (gametime % 11 = [6, 7]) || (gametime % 11 = [9, 10])
trigger1 = enemy(name = "Fafner_R"),var(2) = [6150, 6500]
trigger2 = roundstate = 1
fvar(39) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

;gametime贯通 
[State 1]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(23) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000,6150)
var(playerID(enemy,var(10)),var(23)) = playerID(enemy,var(10)),var(20) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(21) * (gametime + 1) + playerID(enemy,var(10)),var(22)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(27) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000,6150)
var(playerID(enemy,var(10)),var(27)) = playerID(enemy,var(10)),var(24) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(25) * (gametime + 1) + playerID(enemy,var(10)),var(26)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(31) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000,6150)
var(playerID(enemy,var(10)),var(31)) = playerID(enemy,var(10)),var(28) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(29) * (gametime + 1) + playerID(enemy,var(10)),var(30)
ignorehitpause = 1
[State]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(35) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000,6150)
var(playerID(enemy,var(10)),var(35)) = playerID(enemy,var(10)),var(32) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(33) * (gametime + 1) + playerID(enemy,var(10)),var(34)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(39) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000,6150)
var(playerID(enemy,var(10)),var(39)) = playerID(enemy,var(10)),var(36) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(37) * (gametime + 1) + playerID(enemy,var(10)),var(38)
ignorehitpause = 1
[State]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(43) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [3150,6150)
var(playerID(enemy,var(10)),var(43)) = playerID(enemy,var(10)),var(40) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(41) * (gametime + 1) + playerID(enemy,var(10)),var(42)
ignorehitpause = 1
[State]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(47) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [3150,6150)
var(playerID(enemy,var(10)),var(47)) = playerID(enemy,var(10)),var(44) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(45) * (gametime + 1) + playerID(enemy,var(10)),var(46)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(51) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [3150,6150)
var(playerID(enemy,var(10)),var(51)) = playerID(enemy,var(10)),var(48) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(49) * (gametime + 1) + playerID(enemy,var(10)),var(50)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),var(55) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [3150,6150)
var(playerID(enemy,var(10)),var(55)) = playerID(enemy,var(10)),var(52) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),var(53) * (gametime + 1) + playerID(enemy,var(10)),var(54)
ignorehitpause = 1
;fvar
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),fvar(13) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [3150,6150)
fvar(playerID(enemy,var(10)),fvar(13)) = playerID(enemy,var(10)),fvar(10) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),fvar(11) * (gametime + 1) + playerID(enemy,var(10)),fvar(12)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),fvar(17) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000, 6150)
fvar(playerID(enemy,var(10)),fvar(17)) = playerID(enemy,var(10)),fvar(14) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),fvar(15) * (gametime + 1) + playerID(enemy,var(10)),fvar(16)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),fvar(21) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000, 6150)
fvar(playerID(enemy,var(10)),fvar(21)) = playerID(enemy,var(10)),fvar(18) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),fvar(19) * (gametime + 1) + playerID(enemy,var(10)),fvar(20)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),fvar(25) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000, 6150)
fvar(playerID(enemy,var(10)),fvar(25)) = playerID(enemy,var(10)),fvar(22) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),fvar(23) * (gametime + 1) + playerID(enemy,var(10)),fvar(24)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),fvar(29) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000, 6150)
fvar(playerID(enemy,var(10)),fvar(29)) = playerID(enemy,var(10)),fvar(26) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),fvar(27) * (gametime + 1) + playerID(enemy,var(10)),fvar(28)
ignorehitpause = 1
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = playerIDexist(enemy,var(10))
triggerall = playerID(enemy,var(10)),fvar(33) > - 1
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [1000, 6150)
fvar(playerID(enemy,var(10)),fvar(33)) = playerID(enemy,var(10)),fvar(30) * (gametime + 1) * (gametime + 1) + playerID(enemy,var(10)),fvar(31) * (gametime + 1) + playerID(enemy,var(10)),fvar(32)
ignorehitpause = 1
 
 
;潘多拉杀手改 
[State ]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = parent,ID = root,ID
triggerall = !((root,stateno = [150, 155]) || root,stateno = 99999998 || root,stateno = 1000024)
triggerall = !(root,name = "Maka-Maka")
trigger1 = !enemy(name = "Fafner_R"),ctrl
trigger2 = enemy(name = "Fafner_R"),var(2) = [4650, 6150)
var(playerID(enemy,var(10)),var(0)) = root,stateno
ignorehitpause = 1



;试合后变量重置 
[State 99999998]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
trigger1 = roundstate = 4
value = 0
ignorehitpause = 1

[State 99999998]
type = Varrangeset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
trigger1 = roundstate = 4
fvalue = 0
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
trigger1 = roundstate = 4
var(gametime % 58) = 0
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
trigger1 = roundstate = 1
trigger2 = roundstate = 4
var(59) = 0
ignorehitpause = 1

[State 99999998]
type = Parentvarset
triggerall = ishelper
triggerall = root,alive
triggerall = !ishelper(19961225)
trigger1 = roundstate = 4
fvar(gametime % 40 = 0) = 0
ignorehitpause = 1


[state ]
type = parentvarset
;triggerall = parent,id = root,id
trigger1 = root,const(data.defence) = 120
trigger1 = root,const(data.attack) = 120
trigger1 = root,const(data.life) = 1200
fvar(0) = 9999999999999
ignorehitpause=1




;装甲杀手 
[State 食らいステートタイプに変更]
type=Statetypeset
triggerall=ishelper
triggerall=!ishelper(19961225)
triggerall=!ishelper(19961226)
triggerall=numhelper(19961225)
trigger1=numExplod(19964445)
statetype=S
movetype=I
physics=N
ignorehitpause=1
[State 無敵]
type=Nothitby
trigger1=ishelper
value=SCA
ignorehitpause=1
[State 食らいアニメ変更]
type=Changeanim2
triggerall=ishelper
trigger1=!ishelper(19961225)
trigger1=!ishelper(19961226)
value=20000000
ignorehitpause=1
[State 通常即死]
type=Lifeset
trigger1=!ishelper(19961225)
trigger1=!ishelper(19961226)
value=0
ignorehitpause=1
[State hitpausetime付加]
type=ReversalDef
triggerall=ishelper
trigger1=!ishelper(19961225)
trigger1=!ishelper(19961226)
trigger1=numExplod(19964445)&&!hitpausetime&&roundstate=2
reversal.attr=SCA,AA,AP,AT
pausetime=1000,1
sparkno=-1
numhits=0
getpower=0
givepower=0
ignorehitpause=1
[State hitpausetime削除]
type=ReversalDef
triggerall=ishelper
triggerall=!ishelper(19961225)
triggerall=!ishelper(19961226)
triggerall=numExplod(19964445)&&roundstate=2
trigger1=enemy(enemy,name != "Fafner_R"),var(2)%3000=0
trigger2=enemy(enemy,name != "Fafner_R"),var(2)%3000=1000
trigger3=enemy(enemy,name != "Fafner_R"),var(2)%3000=2000
reversal.attr=SCA,AA,AP,AT
pausetime=0,1
sparkno=-1
numhits=0
getpower=0
givepower=0
ignorehitpause=1
[State 23333,gethitvar(damage)発生ステートへ gethitvar(damage)=10]
type=ChangeState
value=21212121
triggerall=ishelper
triggerall=!ishelper(19961225)
triggerall=!ishelper(19961226)
triggerall=hitpausetime>20&&numExplod(19964445)&&roundstate=2
triggerall=!(gethitvar(damage)=10||prevstateno=21212121)
trigger1=enemy(enemy,name != "Fafner_R"),var(2)<10000||ishelper(778)
trigger1=enemy(enemy,name != "Fafner_R"),var(2)%3000=[0,999]
trigger2=!ishelper(778)
trigger2=enemy(enemy,name != "Fafner_R"),var(2)>10000
trigger2=enemy(enemy,name != "Fafner_R"),var(2)%3000=[0,999]
trigger2=enemy(enemy,name != "Fafner_R"),var(2)%2000<1000
persistent=256
ignorehitpause=1
[State 23333,gethitvar(damage)発生ステートへ gethitvar(damage)=50]
type=ChangeState
value=22222222
triggerall=ishelper
triggerall=!ishelper(19961225)
triggerall=!ishelper(19961226)
triggerall=hitpausetime>20&&numExplod(19964445)&&roundstate=2
triggerall=!(gethitvar(damage)=50||prevstateno=22222222)
trigger1=enemy(enemy,name != "Fafner_R"),var(2)<10000||ishelper(778)
trigger1=enemy(enemy,name != "Fafner_R"),var(2)%3000=[1001,1999]
trigger2=!ishelper(778)
trigger2=enemy(enemy,name != "Fafner_R"),var(2)>10000
trigger2=enemy(enemy,name != "Fafner_R"),var(2)%3000=[1001,1999]
trigger2=enemy(enemy,name != "Fafner_R"),var(2)%2000<1000
persistent=256
ignorehitpause=1
[State 23333,gethitvar(damage)発生ステートへ gethitvar(damage)=127]
type=ChangeState
value=23232323
triggerall=ishelper
triggerall=!ishelper(19961225)
triggerall=!ishelper(19961226)
triggerall=hitpausetime>20&&numExplod(19964445)&&roundstate=2
triggerall=!(gethitvar(damage)=127||prevstateno=23232323)
trigger1=enemy(enemy,name != "Fafner_R"),var(2)<10000||ishelper(778)
trigger1=enemy(enemy,name != "Fafner_R"),var(2)%3000=[2001,2999]
trigger2=!ishelper(778)
trigger2=enemy(enemy,name != "Fafner_R"),var(2)>10000
trigger2=enemy(enemy,name != "Fafner_R"),var(2)%3000=[2001,2999]
trigger2=enemy(enemy,name != "Fafner_R"),var(2)%2000<1000
persistent=256
ignorehitpause=1
;奪ったヘルパーのnormal化
[State 23333, hitpausetime付加]
type=ReversalDef
triggerall=ishelper
triggerall=!ishelper(19961225)
triggerall=!ishelper(19961226)
trigger1=!numExplod(19964445)
reversal.attr=SCA,AA,AP,AT
pausetime=2+random%3,1
sparkno=-1
numhits=0
getpower=0
givepower=0
ignorehitpause=1



;state探查 
[statedef 1000022]
type=U
movetype=U
physics=N
ctrl=0
movehitpersist = 1
hitdefpersist = 1


[State helper前状态记录]
type = Varset
triggerall = ishelper
triggerall = movereversed
triggerall = prevstateno != [1000020,1000022]
triggerall = prevstateno != 105
triggerall = prevstateno != 115
triggerall = prevstateno != [120,155]
triggerall = prevstateno != [5000,5150]
triggerall = prevstateno != [99999995,99999999]
trigger1 = anim != 20000000
trigger1 = anim != 1
sysvar(2) = prevstateno
ignorehitpause = 1


[state 2606]
type=statetypeset
trigger1= !hitpausetime
statetype=C
movetype=A
physics=N
ignorehitpause=1 





[State 0, PosSet]
type = PosSet
trigger1 = hitpausetime
x = enemy,pos x
y = enemy,pos y + 1000000
ignorehitpause = 1






[State 0, ChangeAnim2]
type = ChangeAnim2
trigger1 =  hitpausetime
value = 1
ignorehitpause = 1

[State 0, ChangeAnim2]
type = ChangeAnim2
trigger1 =  !hitpausetime
value = 20000000
ignorehitpause = 1

[State 0, PosSet]
type = PosSet
trigger1 = !hitpausetime
x = enemy,pos x
y = enemy,pos y
ignorehitpause = 1




[State ,超即死投げ]
type=Hitdef
trigger1=!hitpausetime
numhits=0
attr=C,HA
priority=7,hit
sparkno=-1
guard.sparkno=-1
pausetime=2+random%13,0
ignorehitpause=1
[State 0, ReversalDef]
type = null;ReversalDef
trigger1 = !hitpausetime
reversal.attr = SCA,AA,AT,AP
pausetime = 9999999, 0
sparkno = -1
hitsound = -1,0
ignorehitpause = 1


[State 0, ChangeAnim2]
type = ChangeAnim2
trigger1 = hitpausetime
value = 1
ignorehitpause = 1


[State 0, PosSet]
type = PosSet
trigger1 = hitpausetime
x = enemy,pos x
y = enemy,pos y + 1000000
ignorehitpause = 1
[State ]
type = Varadd
trigger1 = 1
sysvar(4) = 1
ignorehitpause = 1

[State ]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State ]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1


;hitpausetime获得 

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1=root,name = "S-Kishima"
attr = C,NP
projid = 1
hitflag = MAFD
projanim = 10001203
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5110,5001)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;间者调查即死返
[State ]
type = Projectile
triggerall = sysvar(1)
triggerall = !root,numprojID(199666)
triggerall = ishelper(19961226)
triggerall = root,alive
triggerall=root,name!="Yumina"
triggerall = sysvar(1) !=  [5000,5900]
triggerall = sysvar(1) !=  [120,153]
triggerall = sysvar(1) != 7002
triggerall = sysvar(1) != [1000020,1000022]
triggerall = sysvar(1) != [99999995,99999999] 

triggerall = root,name != "FR=Nrvnqsr"
trigger1 = life < lifemax
trigger2 = life = 0
trigger3 = sysvar(1) = 1910||sysvar(1) = 944||sysvar(1) = 800||sysvar(1) = 702;准泛用
attr = C,NP
projID = 199666
hitflag = MAFD
projanim = ifelse(enemy(name = "Fafner_R"),var(18),enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800))
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = sysvar(1)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;发射成功后恢复life 
[State 0, LifeSet]
type = LifeSet
triggerall = root,numprojID(199666)
trigger1 = ishelper(19961226)
value = lifemax
ignorehitpause = 1



;自暴自弃开始 
[State ]
type = Projectile
triggerall = sysvar(1)
triggerall = !root,numprojID(667)
triggerall = ishelper(19961226)
triggerall = root,alive
triggerall=root,name!="Yumina"
trigger1 = root,name != "FR=Nrvnqsr"
trigger1 = enemy(name = "Fafner_R"),var(2)  >= 48000
attr = C,NP
projID = 667
hitflag = MAFD
projanim = ifelse(enemy(name = "Fafner_R"),var(18),enemy(name = "Fafner_R"),var(18),ifelse(random%6,ifelse(random%5,ifelse(random%4,ifelse(random%3,ifelse(random%2,1000,root,anim),200),400),600),800))
projpriority = 7
projremovetime = 100
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 2
p1stateno = sysvar(1)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1



[State 0, VarSet]
type = VarSet
trigger1 = 1
sysvar(1) = enemy(name = "Fafner_R"),var(36)
ignorehitpause = 1
[State ]
type = VarSet
trigger1 = 1
sysvar(0) = 4*gametime*gametime+44*gametime+444
ignorehitpause = 1

[State Projectile];翠下弓那
type =Projectile
trigger1=root,alive
trigger1=root,name="Yumina"
trigger1 = enemy(enemy,name = "Fafner_R"),var(19)
projId=1
attr = C,NP
projanim =1422
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =560
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647

[State 0, PosSet]
type = PosSet
trigger1 = hitpausetime
x = enemy,pos x
y = enemy,pos y + 1000000
ignorehitpause = 1
;状态切换 
[State 0, ChangeState]
type = selfState
triggerall = time != 0
trigger1 = sysvar(1) !=  [5000,5900]
trigger1 = sysvar(1) !=  [120,153]
trigger1 = sysvar(1) != 7002 
trigger1 = hitpausetime > 2 
value = enemy(name = "Fafner_R"),var(36)
ctrl = 0
ignorehitpause = 1





;helper处理2 
[statedef 1000023]
type=c
movetype=a
physics=N
ctrl=0
movehitpersist=1
hitdefpersist=1

;超鬼畜托奇 
[State ]
type =Projectile
triggerall = ishelper
triggerall = root,alive
trigger1 = root,name = "Toki"
trigger1 = root,authorname = "Drowin hokuto"
trigger1 = roundstate = 2 
trigger1 = root,stateno != 205150
projid = 1;48889
attr = C,NP
projanim = 1091
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
projsprpriority = -1
ignorehitpause = 1
p1stateno = 205150
supermovetime = 2147483647
Pausemovetime = 2147483647











[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(39)=4
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(40)=5
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(41)=6
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(42)=7
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(43)=8
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(44)=9
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(45)=0
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(46)=1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(47)=2
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(48)=3
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(49)=4
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(50)=5
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(51)=6
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(52)=7
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(53)=8
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(54)=9
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(55)=0
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(56)=1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(57)=2
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
var(58)=3
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(4)=1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(5)=2
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(6)=3
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(7)=4
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(8)=5
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(9)=6
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(10)=7
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(11)=8
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(12)=9
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(13)=0
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(14)=1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(15)=2
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(16)=3
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(17)=4
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(18)=5
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(19)=6
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(20)=7
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(21)=8
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(22)=9
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(23)=0
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(24)=1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(25)=2
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(26)=3
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(27)=4
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(28)=5
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(29)=6
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(30)=7
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(31)=8
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(32)=9
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(33)=0
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(34)=1
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(35)=2
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(36)=3
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(37)=4
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(38)=5
ignorehitpause=1
[State ]
type=parentvarset
triggerall=ishelper(30075)
trigger1=root,name = "Bhava-agra"
fvar(39)=6
ignorehitpause=1

;helper id调查 
[statedef 1000024]
type=c
movetype=a
physics=N
ctrl=0
movehitpersist=1
hitdefpersist=1

[State -3, Display] ;或者state -3
type = DisplaytoClipboard
trigger1 = 1
text = "helper(var(1)),sysvar(3): %d | root,lifemax: %d| root,life: %d| enemy,P2Dist Y: %d| sysvar(3): %d"
params = ceil(helper(var(1)),sysvar(3)) , ceil(root,lifemax) , ceil(root,life), ceil(enemy,P2Dist Y), ceil(sysvar(3))

[State ]
type = Projectile
triggerall = ishelper
triggerall = root,alive
trigger1=root,name = "S-Kishima"
attr = C,NP
projid = 1
hitflag = MAFD
projanim = 10001203
projpriority = 7
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
projremovetime = 30
projmisstime = 1
projhits = 1
numhits = 0
postype = p2
offset = 0, 500
sparkno = -1
guard.sparkno = -1
pausetime = 1, 2
p1stateno = ifelse(root,gethitvar(fall.damage),5110,5001)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 0, VarSet]
type = VarSet
trigger1 = ishelper(19961227)
sysvar(1)=id
ignorehitpause = 1


[State 0, VarSet]
type = VarSet
trigger1 = ishelper(19961227)
trigger1 = time = 0
var(0)= -1
ignorehitpause = 1

;id是否存在调查 
[State 0, Null]
type = Null
triggerall = ishelper(19961227)
triggerall = var(1) = 0 
triggerall = var(3) = 0
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0||!root,numhelper(var(0))
trigger1 = (var(0) := var(0) + 1) * 0
trigger2 = root,numhelper(var(0))
trigger2 = var(1) := var(0) 
trigger2 = var(3) := 30
ignorehitpause = 1

;变量锁血调查 
[State -2]
type=varset
triggerall = ishelper(19961227)
triggerall = var(1)
triggerall = var(3)
triggerall = root,life != root,lifemax
trigger1 = helper(var(1)),sysvar(0)= root,life
trigger2 = helper(var(1)),sysvar(1)= root,life
trigger3 = helper(var(1)),sysvar(2)= root,life
trigger4 = helper(var(1)),sysvar(3)= root,life
trigger5 = helper(var(1)),sysvar(4)= root,life
trigger6 = helper(var(1)),sysvar(0)= root,lifemax-root,life
trigger7 = helper(var(1)),sysvar(1)= root,lifemax-root,life
trigger8 = helper(var(1)),sysvar(2)= root,lifemax-root,life
trigger9 = helper(var(1)),sysvar(3)= root,lifemax-root,life
trigger10 = helper(var(1)),sysvar(4)= root,lifemax-root,life
trigger11 = helper(var(1)),sysfvar(0)= root,life
trigger12 = helper(var(1)),sysfvar(1)= root,life
trigger13 = helper(var(1)),sysfvar(2)= root,life
trigger14 = helper(var(1)),sysfvar(3)= root,life
trigger15 = helper(var(1)),sysfvar(4)= root,life
trigger16 = helper(var(1)),sysfvar(0)= root,lifemax-root,life
trigger17 = helper(var(1)),sysfvar(1)= root,lifemax-root,life
trigger18 = helper(var(1)),sysfvar(2)= root,lifemax-root,life
trigger19 = helper(var(1)),sysfvar(3)= root,lifemax-root,life
trigger20 = helper(var(1)),sysfvar(4)= root,lifemax-root,life
var(2)=1
ignorehitpause=1
;继续调查 
[State 0, Null]
type = Null
triggerall = ishelper(19961227)
triggerall = var(1)
triggerall = var(2) = 0 
triggerall = var(3) = 0 
trigger1 = var(1) := 0
ignorehitpause = 1
[State 0, Null]
type = varadd
triggerall = ishelper(19961227)
trigger1 = var(3)>0
var(3) = -1
ignorehitpause = 1
;调查成功
[State ]
type = Helper
triggerall = ishelper(19961227)
triggerall = playerIDexist(ID)
triggerall = var(1)
triggerall = var(2)
triggerall = root,numhelper(var(1))<2
trigger1 = root,name != "Chuck_Norris"
trigger1 = root,name != "NANAY-857"
trigger1 = root,Name != "assiette"&&root,name!="kthanid"
trigger1 = root,name !="Atemigeese"
ID = var(1)
name = "kanja333"
postype = p1
pos = 999, -9999999999999
stateno = 6677888833
helpertype = normal
size.xscale = 0
size.yscale = 0
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;调查重置 
[State 0, Null]
type = varset
triggerall = ishelper(19961227)
trigger1 = var(0)>= 90000
trigger1 =  enemy(name = "Fafner_R"),var(2)  <= 15000
trigger2 = var(0)>= 90000000
trigger2 =  enemy(name = "Fafner_R"),var(2)  > 15000
var(0) = -1
ignorehitpause = 1
;特定helper id伪装处理 
[statedef 1000025]
type=U
movetype=U
physics=N
ctrl=0
movehitpersist=1
hitdefpersist=1

[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,AA,AP,AT
ignorehitpause = 1
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = gametime%21 = [0,10]
statetype = C       ;S,A,C,L
movetype = A        ;I,A,H
physics = N         ;A,C,S,N
ignorehitpause = 1
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = gametime%21 = [11,20]
statetype = C       ;S,A,C,L
movetype = I        ;I,A,H
physics = N         ;A,C,S,N
ignorehitpause = 1
;persistent = 

[State 0, VarSet]
type = VarSet
trigger1 = 1
sysvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysvar(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysvar(4) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysfvar(0) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysfvar(1) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysfvar(2) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysfvar(3) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1
[State 0, VarSet]
type = VarSet
trigger1 = 1
sysfvar(4) = (gametime % 11 = [3, 4]) * 1 + (gametime % 11 = [6, 7]) * (root,lifemax) + (gametime % 11 = [9, 10]) * - 9999999999999
ignorehitpause = 1

;jinx专用 
[statedef 1000026]
type=U
movetype=U
physics=N
ctrl=0
movehitpersist=1
hitdefpersist=1
[State 0, NotHitBy]
type = NotHitBy
trigger1 = 1
value = SCA,AA,AP,AT
ignorehitpause = 1
;persistent = 

[state ];jinx
type=parentvarset
trigger1=root,name = "jinx"
trigger1=root,id=parent,id
var(58)=(gametime+1)*12+71
ignorehitpause=1
[State Projectile]
type =Projectile
trigger1=root,name = "jinx"
trigger1=root,stateno!=870
trigger1=!numhelper(30001)
projId=1
attr = C,NP
projanim =4611
projpriority = 999
numhits = 0
projscale = 1,1
sparkno = -1
hitsound  = -1
projremovetime = 100
projedgebound = 9999
projstagebound = 9999
projheightbound = -9999,9999
hitflag = MAFD
hitonce = 1
postype = p1
offset = 0,99
pausetime = 0,0
p1stateno =870
projsprpriority = -1
ignorehitpause = 1
supermovetime = 2147483647
Pausemovetime = 2147483647




;othk 
[Statedef 99999995]
type = U
movetype = U
physics = N
ctrl = 0
movehitpersist = 1
hitdefpersist = 1


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 99999997];时间记录 
type = Varadd
trigger1 = ishelper
sysvar(3) = 1
ignorehitpause = 1

[State 99999997]
type = Ctrlset
trigger1 = 1
value = 0
ignorehitpause = 1

[State 99999997]
type = Screenbound
trigger1 = 1
value = 0
ignorehitpause = 1

[State 99999997]
type = Playerpush
trigger1 = 1
value = 0
ignorehitpause = 1

[State 99999997]
type = Removeexplod
trigger1 = 1
ignorehitpause = 1

[State 99999997]
type = Nothitby
trigger1 = 1
value = SCA
ignorehitpause = 1

[State 99999997]
type = Assertspecial
trigger1 = 1
flag = invisible
flag2 = noshadow
ignorehitpause = 1

[State 99999997];othk
type = Projectile
triggerall = !root,numprojID(99991996)
triggerall = !ishelper(19961226) 
triggerall = root,alive
triggerall = sysvar(2)
trigger1 = sysvar(3) < 30
trigger2 = time < 30
attr = C, NA
projID = 99991996
hitflag = MAFD
projanim = sysvar(1)
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, -500
sparkno = -1
guard.sparkno = -1
pausetime = 0, 3
p1stateno = sysvar(2)
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State 99999997];保险用 
type =Projectile
triggerall = !root,numprojID(99991996)
triggerall = !ishelper(19961226) 
triggerall = root,alive
triggerall = !root,ctrl
triggerall = root,stateno != 52
trigger1 = sysvar(3) = (60,90)
trigger2 = time = (60,90)
attr = C, HA
projID = 99991996
hitflag = MAFD
projanim = sysvar(1)
projpriority = 7
projremovetime = 30
projmisstime = 1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 0
postype = p2
offset = 0, -500
pausetime = 0, 3
p1stateno = 52
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State 0, DestroySelf]
type = DestroySelf
triggerall = ishelper
triggerall = enemy(enemy,name != "Fafner_R"),palno = [1,10]
trigger1 = (sysvar(3)>90)||(time>90)
ignorehitpause = 1
;persistent = 



[State 99999997]
type = changestate
triggerall = enemy(enemy,name != "Fafner_R"),palno != [1,10]
trigger1 = (sysvar(3)>90)||(time>90)
trigger2 = !root,alive
value = 1000021
ignorehitpause = 1











;击飞 
;被投------------------------------------------
[StateDef 421]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 421

[State 0, EnvShake]
type = EnvShake
Trigger1 = Time = 0
time = 8
freq = 60
ampl = -9
phase = 90
;ignorehitpause = 
;persistent = 

[State 1802, 2]
type = velset
trigger1 = animelem = 1
x = 0
y = 0
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = animelem = 4
statetype = A       ;S,A,C,L
movetype = H        ;I,A,H
physics = A         ;A,C,S,N

[State 1802, 2]
type = velset
trigger1 = animelem = 4
x = 0
y = -10


[State 200, end]
type = selfState
trigger1 = AnimTime = 0
trigger2 = alive= 0
value = 5050
ctrl = 0
;被投------------------------------------------
[StateDef 833]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 833
[state 99999997]
type=selfstate
trigger1=name!="Fafner_R"
trigger1= time > 66
value=5110 
ignorehitpause=1

;被投------------------------------------------
[StateDef 834]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 833

[State 1611, ]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0

[State 1802, 2]
type = velset
trigger1 = animelem = 1
x = 0
y = -18
[State 821, 4] ;着地
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5110 ;Hit ground

[State 821, 1] ;重力加速度
type = VelAdd
Trigger1 = 1
y = .8 
;被投------------------------------------------
[StateDef 835]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2
[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1
[State a]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0
[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 833

[State 245]
type = playerpush
trigger1 = 1
value = 0

[State 1802, 2]
type = velset
trigger1 = animelem = 1
x = -12
y = 0
[State 245, 僗僥乕僩曄峏]
type = ChangeState
trigger1 = BackEdgeBodyDist <= 5
trigger1 = time > 10
trigger2 = time > 110
value = 836

;弹墙 
[Statedef 836]
type    = A
movetype= H
physics = N
velset = 0,0


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1
[State a]
type = ScreenBound
trigger1 = 1
value = 0
movecamera = 0
[State 246]
type = nothitby
trigger1 = 1
value = SCA,AA,AP,AT
ignorehitpause = 1



[State 246]
type = changeanim
Trigger1 = SelfAnimExist(5061)
trigger1 = time = 0
value = 5061

[State 246]
type = changeanim2
Trigger1 = !SelfAnimExist(5061)
trigger1 = time = 0
value = 5061

[state 6500,1]
type = EnvShake
trigger1 = Time = 0
time = 20
ampl = -22
freq = 95
phase = 95

[State 222]
type = Turn
trigger1 = (Time = 0) && (FrontEdgeBodyDist <= 30)

[State 246]
type = PosAdd
trigger1 = Time = 0
x = 15 - BackEdgeBodyDist

[State 222, 僗僋儘乕儖]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,1


[State 246, 壒傪柭傜偡]
type = PlaySnd
trigger1 = Time = 0
value = F7,0

[State 246, 懍搙]
type = velset
trigger1 = Time = 10
x = 1
y = -9

[State 246, 懍搙]
type = veladd
trigger1 = Time > 10
y = .6

[State 246, 憡庤僗僥乕僩偵栠偡]
type = SelfState
trigger1 = (Vel y > 0) && (Pos y >= 0)
value = 5100




;被投------------------------------------------
[StateDef 931]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 934

[State 1611, ]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,0

[State 1802, 2]
type = velset
trigger1 = animelem = 1
x = 13
y = -25
[State 821, 4] ;着地
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5110 ;Hit ground

[State 821, 1] ;重力加速度
type = VelAdd
Trigger1 = 1
y = .8 


;被投------------------------------------------
[StateDef 942]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 833


;被投------------------------------------------
[StateDef 943]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 833

[State 1611, ]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,0

[State 1802, 2]
type = velset
trigger1 = animelem = 1
x = -9
y = 13
[State 821, 4] ;着地
type = SelfState
trigger1 = Vel Y > 0
trigger1 = Pos Y >= 0
value = 5110 ;Hit ground

;被投------------------------------------------
[StateDef 1013]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 833

[State 1611, ]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,0

[State 821, 4] ;着地
type = SelfState
trigger1 = Pos Y = 0
value = 5110 ;Hit ground
;被投------------------------------------------
[StateDef 1023]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1611, ]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,0
;被投------------------------------------------
[StateDef 1024]
type = S
movetype= H 
physics = N
juggle  = 20
ctrl = 0
poweradd = 0
sprpriority = 2


[state 99999997]
type=selfstate
trigger1=name="Fafner_R"
value=anim 
ignorehitpause=1

[State 0, DestroySelf]
type = DestroySelf
trigger1 = ishelper
ignorehitpause = 1

[State 1802, 1]
type = ChangeAnim2
Trigger1 = Time = 0
value = 5110

[State 821, 4] ;着地
type = SelfState
trigger1 = 1
value = 5110 ;Hit ground
