[Command]
Name    = "AI0"
Command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
Time    = 0
[Command]
Name    = "AI1"
Command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
Time    = 0
[Command]
Name    = "AI2"
Command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
Time    = 0
[Command]
Name    = "AI3"
Command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
Time    = 0
[Command]
Name    = "AI4"
Command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
Time    = 0
[Command]
Name    = "AI5"
Command = s,c,x,c,s,a,x,c,z,x,b,x,a,x,z,a,c,a,x,c,y
Time    = 0
[Command]
Name    = "AI6"
Command = y,a,b,c,a,x,z,a,c,y,b,b,a,a,x,z,s,c,z,x,a
Time    = 0
[Command]
Name    = "AI7"
Command = a,s,x,c,z,b,y,a,x,z,c,b,y,a,z,x,c,s,a,x,b
Time    = 0
[Command]
Name    = "AI8"
Command = b,c,a,z,x,c,a,c,z,b,y,x,a,c,y,b,x,a,z,c,z
Time    = 0
[Command]
Name    = "AI9"
Command = y,b,a,x,z,c,b,y,a,y,a,z,x,c,b,a,b,a,y,z,x
Time    = 0
[Command]
Name    = "AI10"
Command = c,a,x,c,b,y,y,a,z,z,z,b,x,b,y,a,x,a,c,x,x
Time    = 0
[Command]
Name    = "AI11"
Command = y,a,x,c,a,y,b,a,z,c,x,y,a,y,a,a,b,x,x,y,y
Time    = 0
[Command]
Name    = "AI12"
Command = a,a,b,b,c,c,x,x,z,z,y,y,b,b,a,a,x,x,z,z,c
Time    = 0
[Command]
Name    = "AI13"
Command = y,y,a,a,c,c,s,s,x,z,z,c,b,y,a,z,z,x,s,x,x
Time    = 0
[Command]
Name    = "AI14"
Command = c,c,a,z,c,a,a,z,z,x,x,c,c,z,b,y,y,b,b,a,a
Time    = 0
[Command]
Name    = "AI15"
Command = x,x,x,a,a,a,c,c,c,z,z,z,y,a,c,y,y,y,b,b,b
Time    = 0
[Command]
Name    = "AI16"
Command = b,b,b,y,y,y,a,a,a,c,c,c,z,z,z,x,x,x,c,c,c
Time    = 0
[Command]
Name    = "AI17"
Command = a,x,c,z,z,z,a,a,a,y,y,y,x,x,x,a,a,a,z,c,c
Time    = 0
[Command]
Name    = "AI18"
Command = x,x,a,a,c,c,z,z,y,y,b,b,x,b,z,a,y,x,z,a,y
Time    = 0
[Command]
Name    = "AI19"
Command = y,y,y,a,a,a,c,c,c,x,x,x,z,z,z,b,b,b,a,a,a
Time    = 0
[Command]
Name    = "AI20"
Command = x,c,z,c,a,z,x,c,b,y,a,y,b,a,x,c,z,c,a,x,z
Time    = 0
[Command]
Name    = "AI21"
Command = y,y,b,b,y,y,b,b,y,y,b,b,y,y,b,b,y,y,b,b,y
Time    = 0
[Command]
Name    = "AI22"
Command = a,a,y,y,a,a,y,y,a,a,y,y,a,a,y,y,a,a,y,y,a
Time    = 0
[Command]
Name    = "AI23"
Command = z,z,c,c,z,z,c,c,z,z,c,c,z,z,c,c,z,z,c,c,z
Time    = 0
[Command]
Name    = "AI24"
Command = s,s,x,x,s,s,x,x,s,s,x,x,s,s,x,x,s,s,x,x,s
Time    = 0
[Command]
Name    = "AI25"
Command = y,a,a,z,x,c,b,y,a,z,c,b,y,a,z,b,z,a,x,y,x
Time    = 0
[Command]
Name    = "AI26"
Command = c,b,y,c,b,y,c,b,y,c,b,y,c,b,y,c,b,y,c,b,y
Time    = 0
[Command]
Name    = "AI27"
Command = a,z,x,a,z,x,a,z,x,a,z,x,a,z,x,a,z,x,a,z,x
Time    = 0
[Command]
Name    = "AI28"
Command = a,z,x,c,b,y,a,z,x,c,b,y,a,z,x,c,b,y,a,z,x
Time    = 0
[Command]
Name    = "AI29"
Command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
Time    = 0
[Command]
Name    = "AI30"
Command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
Time    = 0
[Command]
Name    = "AI31"
Command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
Time    = 0
[Command]
Name    = "AI32"
Command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
Time    = 0
[Command]
Name    = "AI33"
Command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
Time    = 0
[Command]
Name    = "AI34"
Command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
Time    = 0
[Command]
Name    = "AI35"
Command = a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,b,a,a,b
Time    = 0
[Command]
Name    = "AI36"
Command = a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a,c,a
Time    = 0
[Command]
Name    = "AI37"
Command = a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a,x,a
Time    = 0
[Command]
Name    = "AI38"
Command = a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a,y,a
Time    = 0
[Command]
Name    = "AI39"
Command = a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a,z,a
Time    = 0
[Command]
Name    = "AI40"
Command = b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b,c,b
Time    = 0
[Command]
Name    = "AI41"
Command = b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b,x,b
Time    = 0
[Command]
Name    = "AI42"
Command = b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b,y,b
Time    = 0
[Command]
Name    = "AI43"
Command = b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b,z,b
Time    = 0
[Command]
Name    = "AI44"
Command = c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c,x,c
Time    = 0
[Command]
Name    = "AI45"
Command = c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c,y,c
Time    = 0
[Command]
Name    = "AI46"
Command = c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c,z,c
Time    = 0
[Command]
Name    = "AI47"
Command = x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x,y,x
Time    = 0
[Command]
Name    = "AI48"
Command = x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x,z,x
Time    = 0
[Command]
Name    = "AI49"
Command = y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y,z,y
Time    = 0
[Command]
Name    = "AI50"
Command = c,c,c,x,c,c,b,c,c,y,c,c,a,c,a,c,a,c,z,c,a
Time    = 0
;技能

[command]
name = "c+z"
command = c+z 
time = 20 
[command]
name = "c+y"
command = c+y 
time = 20 
[command]
name = "b+y"
command = b+y 
time = 20 
[command]
name = "a+y"
command = a+y 
time = 20 
[command]
name = "c+x"
command = c+x
time = 20 
[command]
name = "b+x"
command = b+x
time = 20 
[command]
name = "a+x"
command = a+x
time = 20 
[command]
name = "x+z"
command = x+z
time = 20 
[command]
name = "x+y"
command = x+y
time = 20 
[command]
name = "b+c"
command = b+c
time = 20 
[command]
name = "a+c"
command = a+c
time = 20 
[command]
name = "a+b"
command = a+b
time = 20 
[command]
name = "214z"
command = ~D,DB,B,z
time = 20 
[command]
name = "214y"
command = ~D,DB,B,y
time = 20 
[command]
name = "214x"
command = ~D,DB,B,x
time = 20 
[command]
name = "214b"
command = ~D,DB,B,b
time = 20 
[command]
name = "214a"
command = ~D,DB,B,a
time = 20 
[command]
name = "236a"
command = ~D,DF,F,a
time = 20 

[command]
name = "236z"
command = ~D,DF,F,z
time = 20 
[command]
name = "236y"
command = ~D,DF,F,y
time = 20 
[command]
name = "236x"
command = ~D,DF,F,x
time = 20 
[command]
name = "236b"
command = ~D,DF,F,b
time = 20 

[command]
name = "236c"
command = ~D,DF,F,c
time = 20 
[command]
name = "22a"
command = ~D,D,a
time = 20 
[command]
name = "22b"
command = ~D,D,b
time = 20 

[command]
name = "22c"
command = ~D,D,c
time = 20 




;-| 方向＋攻击键 |---------------------------------------------------------
[Command]
name = "Da"
command = /$D,a
time = 1

[Command]
name = "Db"
command = /$D,b
time = 1

[command]
name = "DX"
command = /$D,x 
time = 1

[command]
name = "Fc"
command = /$F,c
time = 1
[command]
name = "Bc"
command = /$B,c
time = 1

;-| 按两次 |-----------------------------------------------------------
[Command]
name = "FF"     ;必须包括 (不要删除)
command = F, F
time = 10

[Command]
name = "BB"     ;必须包括 (不要删除)
command = B, B
time = 10
;-| 同时按键 |-----------------------------------------------
[Command]
name = "recovery";必须包括 (不要删除)
command = x+y
time = 1
;-| 单攻击键 |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c" ;回避 
command = c
time = 1

[Command]
name = "x" 
command = x
time = 1

[Command]
name = "y";连段 
command = y
time = 1

[Command]
name = "z" ;无用 
command = z
time = 1

[Command]
name = "s"
command = s
time = 1

[command]
name = "fwd"
command = F
time = 1

[command]
name = "back"
command = B
time = 1

[command]
name = "up"
command = U
time = 1

[command]
name = "down"
command = D
time = 1

;-| 蓄方向键 |--------------------------------------------------------------
[Command]
name = "holdfwd";必须包括 (不要删除)
command = /$F
time = 1

[Command]
name = "holdback";必须包括 (不要删除)
command = /$B
time = 1

[Command]
name = "holdup" ;必须包括 (不要删除)
command = /$U
time = 1

[Command]
name = "holddown";必须包括 (不要删除)
command = /$D
time = 1

[Command]
name = "hold x";Required (do not remove)
command = /$x
time = 1

[Command]
name = "hold y";Required (do not remove)
command = /$y
time = 1






[statedef -1]



;ai helper 
[State -2]
type = Helper
triggerall = !ishelper
trigger1 = !numhelper(50000)
trigger1 = palno = [1,9]
trigger1 = roundstate <= 2 
ID = 50000
name = "ai"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

;helper 
[State -2]
type = Helper
triggerall = !ishelper
trigger1 = !numhelper(60000)
trigger1 = palno = [1,10]
trigger1 = roundstate = 2 
ID = 60000
name = "yongxu"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1



;凶恶用helper召唤



[State -2];时止解除确保helper 
type = Helper
triggerall = !IsHelper
triggerall = !NumHelper(1000)	
trigger1 = palno != [1,9]
ID = 1000
stateno = 1000
name = "Reject Time Freeze"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State -2];受击helper召唤 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(1500)
trigger1 = palno != [1,9]
trigger2 = anim = [4600,4601]
ID = 1500
name = "hidan"
postype = p1
pos = 0,0
stateno = 1500
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];装甲helper 
type = Helper
triggerall = !IsHelper
triggerall = !NumHelper(2000)	
trigger1 = palno != [1,9]
ID = 2000
stateno = 2000
name = "armor"
helpertype = Player
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


;特殊系统计数helper 
[State -2]
type = Helper
triggerall = !ishelper
trigger1 = !numhelper(999)
ID = 999
name = "ex"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];Making helper 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(1501)
trigger1 = palno = 11
trigger2 = palno != [1,11]
ID = 1501
stateno = 1501
name = "making"
helpertype = Player
supermovetime = 99999999999
pausemovetime = 99999999999
ignorehitpause = 1


[State -2];当身helper 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(1502)
trigger1 = palno = 11
trigger2 = palno != [1,11]
ID = 1502
name = "reversaldef"
pos = 0, 0
stateno = 1502
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1



[State -2];state习得用helper 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(1503) || anim= 3700 || (enemynear,name = "LastStarman" && roundstate > 1)
trigger1 = palno = 11
trigger2 = palno != [1,11]
ID = 1503
name = "state_hitdef"
postype = p1
pos = 0, 0
stateno = 1503
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State -2];并列混线确保1 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18000)
triggerall = !numhelper(18100)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_1"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤1 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18000)
triggerall = !numhelper(18100)
trigger1 = palno != [1,11]
ID = 18000
name = "seisei_1"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保2
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18001)
triggerall = !numhelper(18101)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_2"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤2
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18001)
triggerall = !numhelper(18101)
trigger1 = palno != [1,11]
ID = 18001
name = "seisei_2"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保3
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18002)
triggerall = !numhelper(18102)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_3"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤3
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18002)
triggerall = !numhelper(18102)
trigger1 = palno != [1,11]
ID = 18002
name = "seisei_3"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保4
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18003)
triggerall = !numhelper(18103)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_4"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤4
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18003)
triggerall = !numhelper(18103)
trigger1 = palno != [1,11]
ID = 18003
name = "seisei_4"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保5
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18004)
triggerall = !numhelper(18104)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_5"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤5
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18004)
triggerall = !numhelper(18104)
trigger1 = palno != [1,11]
ID = 18004
name = "seisei_5"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保6
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18005)
triggerall = !numhelper(18105)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_6"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤6
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18005)
triggerall = !numhelper(18106)
trigger1 = palno != [1,11]
ID = 18005
name = "seisei_6"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保7
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18006)
triggerall = !numhelper(18106)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_7"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤7
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18006)
triggerall = !numhelper(18106)
trigger1 = palno != [1,11]
ID = 18006
name = "seisei_7"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保8
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18007)
triggerall = !numhelper(18107)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_8"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤8
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18007) 
triggerall = !numhelper(18107)
trigger1 = palno != [1,11]
ID = 18007
name = "seisei_8"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保9
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18008)
triggerall = !numhelper(18108)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_9"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤9
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18008) 
triggerall = !numhelper(18108)
trigger1 = palno != [1,11]
ID = 18008
name = "seisei_9"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保10
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18009)
triggerall = !numhelper(18109)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_10"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤10
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(8009)
triggerall = !numhelper(18109) 
trigger1 = palno != [1,11]
ID = 18009
name = "seisei_10"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保11
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18010)
triggerall = !numhelper(18110)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_11"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤11
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18010)
triggerall = !numhelper(18110)
trigger1 = palno != [1,11]
ID = 18010
name = "seisei_11"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保12
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18011)
triggerall = !numhelper(18111)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_12"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤12
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18011)
triggerall = !numhelper(18111)
trigger1 = palno != [1,11]
ID = 18011
name = "seisei_12"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保13
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18012)
triggerall = !numhelper(18112)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_13"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤13
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18012)
triggerall = !numhelper(18112)
trigger1 = palno != [1,11]
ID = 18012
name = "seisei_13"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保14
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18013)
triggerall = !numhelper(18113)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_14"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤14
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18013) 
triggerall = !numhelper(18113)
trigger1 = palno != [1,11]
ID = 18013
name = "seisei_14"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保15
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18014)
triggerall = !numhelper(18114)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_15"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤15
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18014) 
triggerall = !numhelper(18114)
trigger1 = palno != [1,11]
ID = 18014
name = "seisei_15"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保16
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18015)
triggerall = !numhelper(18115)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_16"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤16
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18015)
triggerall = !numhelper(18115)
trigger1 = palno != [1,11]
ID = 18015
name = "seisei_16"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保17
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18016)
triggerall = !numhelper(18116)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_17"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤17
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18016)
triggerall = !numhelper(18116)
trigger1 = palno != [1,11]
ID = 18016
name = "seisei_17"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保18
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18017)
triggerall = !numhelper(18117)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_18"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤18
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18017)
triggerall = !numhelper(18117)
trigger1 = palno != [1,11]
ID = 18017
name = "seisei_18"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保19
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18018)
triggerall = !numhelper(18118)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_19"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤19
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18018) 
triggerall = !numhelper(18118)
trigger1 = palno != [1,11]
ID = 18018
name = "seisei_19"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保20
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18019)
triggerall = !numhelper(18119)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_20"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤20
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18019)
triggerall = !numhelper(18119)
trigger1 = palno != [1,11]
ID = 18019
name = "seisei_20"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保21
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18020)
triggerall = !numhelper(18120)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_21"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤21
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18020) 
triggerall = !numhelper(18120)
trigger1 = palno != [1,11]
ID = 18020
name = "seisei_21"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保22
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18021)
triggerall = !numhelper(18121)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_22"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤22
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18021) 
triggerall = !numhelper(18121)
trigger1 = palno != [1,11]
ID = 18021
name = "seisei_22"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保23
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18022)
triggerall = !numhelper(18122)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_23"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤23
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18022)
triggerall = !numhelper(18122)
trigger1 = palno != [1,11]
ID = 18022
name = "seisei_23"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列混线确保24
type = helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18023)
triggerall = !numhelper(18123)
trigger1 = palno != [1,11]
ID = 18999
name = "ryouiki_24"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2];并列helper生成helper召唤24
type = helper
triggerall = !ishelper
triggerall = !numhelper(155) && !numhelper(18023) 
triggerall = !numhelper(18123)
trigger1 = palno != [1,11]
ID = 18023
name = "seisei_24"
postype = p1
pos = 0, 0
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1


[State -2];Making helper生成 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(1501)
trigger1 = palno != [1,11]
ID = 1501
name = "marking"
postype = p1
pos = 0, 0
stateno = 1501
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -2, ];当身helper 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(1502)
trigger1 = palno != [1,11]
ID = 1502
name = "reversaldef"
pos = 0, 0
stateno = 1502
helpertype = player
size.xscale = 1
size.yscale = 1
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1
[State -2];最终helper 
type = Helper
triggerall = !ishelper
triggerall = !numhelper(155)
trigger1 = palno != [1,11]
ID = 155
name = "final"
postype = p1
pos = 0, 0
stateno = 155
helpertype = player
size.xscale = 0.5
size.yscale = 0.5
keyctrl = 0
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1




;proj削血

[State -2]
type=Projectile
triggerall=roundstate = 2
trigger1=!ishelper
trigger1=palno=12
trigger1=enemy,name = "E Youmu"
projanim=20000000
projID=828
projremove=0
projremovetime=1
projsprpriority=-1
projheightbound=-1000000,1000000
projedgebound=1000000
projstagebound=1000000
numhits=0
attr=C,NP
hitflag=MAFD
damage=1
priority=7,hit
projpriority=9999999999999
sparkno=-1
guard.sparkno=-1
fall.damage=999999999
supermovetime=9999999999999
pausemovetime=9999999999999
ignorehitpause=1
;全属性 
[State 1141, 3]
type = projectile
triggerall = enemy(0),palno != 11&&enemy(0),name != "Gustab Munchausen"&&enemy(0),authorname != "Hachishiki-Tokkou-Ningyou"
triggerall = enemy(0),name != "Mirror Cube Square"
triggerall = enemy,name != "Atemigeese" && enemy,name != "Ayu Tukimiya"
triggerall = enemy,name != "nanaya" && enemy,authorname != "humi"
triggerall = enemy,const(data.defence) != 45
triggerall = enemy,const(data.life) != 3000
triggerall = palno !=[1,10]
triggerall = var(2)>=3000
trigger1 = roundstate = 2
trigger1 = !ishelper
trigger1 = movetype = A || gametime%7= 0
trigger2 = roundstate = 3
projanim = 20000000
projcancelanim = 20000000
projhitanim = 20000000
projpriority = 999
sprpriority = 8
projremove = 0
projremovetime = random%8+1
projhits = 999
projmisstime = 1
projshadow = -1
velocity = 0,0
offset = 0,0
attr =SCA,AA,AP,AT
damage   = ifelse(random%2=0,2147483647,random%99+1)*0.01*(enemy,const(data.defence))*ifelse(random%2,1,-1),ifelse(random%2=0,2147483647,random%99+1)*0.01*(enemy,const(data.defence))*ifelse(random%2,1,-1)
getpower = 95,95
givepower = 15
animtype = up
guardflag = 
hitflag = MAFDP
pausetime = 0,random%9
guard.pausetime = 0,2
sparkno = -1
guard.sparkno = -1
sparkxy = -10, -35
hitsound   =-1,0
guardsound = -1,0
ground.type = low
guard.velocity = -3
air.velocity = -3,-6
airguard.velocity = -3,-6
ground.connerpush.veloff = 0
yaccel = 0.45
ground.slidetime = 10
ground.hittime = 9999
ownpal = 1
air.juggle = 10
persistent = 1 
movetime =999
supermovetime = 999
fall.damage = 2147483647*ifelse(random%2,1,-1)
fall = 1
air.fall = 1
fall.recover = 0 

;GM人物 
[state ]
type = Projectile
triggerall = !ishelper
triggerall = roundstate = 2
trigger1 = enemynear,authorname = "Nemo.Gustab"||enemynear,authorname = "Nemo_Gustab"||enemynear,authorname = "Nemo"
trigger2 = enemynear,name="H_ikemen"||(enemynear,name = "Heartless-Meiling" && enemynear,palno != 11)
projanim = 20000000
projcancelanim = 20000000
projhitanim = 20000000
projID = 6666
projremove = 0
projremovetime = 7
projsprpriority = -1
projheightbound = -1000000, 1000000
projedgebound = 1000000
projstagebound = 1000000
numhits = 99999999999
attr = SCA, AA,AP
hitflag = MA
damage = 7,7
priority = 7, hit
projpriority = 9999999999999
sparkno = -1
guard.sparkno = -1
supermovetime = 9999999999999
pausemovetime = 9999999999999
ignorehitpause = 1

[State -1, s]
type = ChangeState
value =1900
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = power >= 3000
triggerall = command = "s"
triggerall = helper(999),var(1)=2000
trigger1 = (statetype = S) && ctrl

[State -1, a236a]
type = ChangeState
value = 3800
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "c+z"
trigger1 = (statetype = S) && ctrl
[State -1, a236a]
type = ChangeState
value = 2470
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "236a"
trigger1 = (statetype = A) && ctrl

[State -1, a236a]
type = ChangeState
value = 4100
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "a+b"
trigger1 = (statetype = A) && ctrl
[State -1, a236a]
type = ChangeState
value = 4200
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "a+b"
trigger1 = (statetype = S) && ctrl
[State -1, a236a]
type = ChangeState
value = 4000
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "a+c"
trigger1 = (statetype = S) && ctrl
[State -1, a236a]
type = ChangeState
value = 4400
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "b+c"
trigger1 = (statetype = S) && ctrl
[State -1, a236a]
type = ChangeState
value = 4600
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "x+z"
trigger1 = (statetype = S) && ctrl

[State -1, a236a]
type = ChangeState
value = 520
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "236b"
trigger1 = (statetype = S) && ctrl
[State -1, a236a]
type = ChangeState
value = 530
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "236y"
trigger1 = (statetype = S) && ctrl
[State -1, a236a]
type = ChangeState
value = 1200
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "214x"
trigger1 = (statetype = S) && ctrl
[State -1, a236a]
type = ChangeState
value = 1400
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "214y"
trigger1 = (statetype = S) && ctrl

[State -1, a236a]
type = ChangeState
value = 1300
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "236z"
trigger1 = (statetype = S) && ctrl

[State -1, a236a]
type = ChangeState
value = 1850
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "236a"
trigger1 = (statetype = S) && ctrl
trigger2 = anim = 511 && animelemtime(22)>=0 
[State -1, a236a]
type = ChangeState
value = 3200
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "236x"
trigger1 = (statetype = S) && ctrl
trigger2 = anim = 511 && animelemtime(22)>=0 


[State -1, a236a]
type = ChangeState
value = 4300
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "x+y"
trigger1 = (statetype = S) && ctrl


[State -1, a]
type = ChangeState
value = 550;500
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "22a"
trigger1 = (statetype != A) && ctrl

[State -1, a]
type = ChangeState
value = 510
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "22b"
trigger1 = (statetype != A) && ctrl

[State -1, a]
type = ChangeState
value = 1100
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "22c"
trigger1 = (statetype != A) && ctrl


[State -1, FF]
type = ChangeState
value = 101
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "Fc"
trigger1 = (statetype = S) && ctrl

[State -1, BB]
type = ChangeState
value = 106
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "Bc"
trigger1 = (statetype = S) && ctrl



[State -1, a]
type = ChangeState
value = 400
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "a"
trigger1 = (statetype = A) && ctrl
[State -1, a]
type = ChangeState
value = 405
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "b"
trigger1 = (statetype = A) && ctrl
[State -1, a]
type = ChangeState
value = 410
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "c"
trigger1 = (statetype = A) && ctrl
[State -1, a]
type = ChangeState
value = 415
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "x"
trigger1 = (statetype = A) && ctrl
[State -1, a]
type = ChangeState
value = 420
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "y"
trigger1 = (statetype = A) && ctrl
[State -1, a]
type = ChangeState
value = 430;425
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "z"
trigger1 = (statetype = A) && ctrl

[State -1, a]
type = ChangeState
value = 200
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "a"
trigger1 = (statetype = S) && ctrl
trigger2 = anim = 200 && animelem = 4

[State -1, b]
type = ChangeState
value = 205
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "b"
trigger1 = (statetype = S) && ctrl
trigger2 = anim = 200
trigger2 = animelemtime(6) >= 0

[State -1, b]
type = ChangeState
value = 210
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "c"
trigger1 = (statetype = S) && ctrl
trigger2 = anim = 205
trigger2 = animelemtime(7) >= 0


[State -1, b]
type = ChangeState
value = 215
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "c"
trigger1 = anim = 210
trigger1 = animelemtime(8) >= 0


[State -1, a]
type = ChangeState
value = 220
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "x"
trigger1 = (statetype = S) && ctrl

[State -1, a]
type = ChangeState
value = 230
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "x"
trigger1 = anim = 220
trigger1 = animelemtime(9) >= 0

[State -1, a]
type = ChangeState
value = 235
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "y"
trigger1 = (statetype = S) && ctrl


[State -1, a]
type = ChangeState
value = 240
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "z"
trigger1 = (statetype = S) && ctrl



[State -1, a]
type = ChangeState
value = 300
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "a"
trigger1 = (statetype = C) && ctrl

[State -1, a]
type = ChangeState
value = 305
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "b"
trigger1 = (statetype = C) && ctrl

[State -1, a]
type = ChangeState
value = 310
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "c"
trigger1 = (statetype = C) && ctrl

[State -1, FF]
type = ChangeState
value = 100
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "FF"
trigger1 = (statetype = S) && ctrl

[State -1, BB]
type = ChangeState
value = 105
triggerall = !ishelper&&(palno = [1,9])
triggerall = RoundState = 2
TriggerAll = Var(59) = 0 
triggerall = command = "BB"
trigger1 = (statetype = S) && ctrl
