[Defaults]
; 默认接受指令的时间，最小为1。
command.time = 15

; 默认指令蓄力的时间，最小为1，最大为30。
command.buffer.time = 5

[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| AI |------------------------------------------------------
[Command]
name = "AI0"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI1"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI2"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI3"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI4"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI5"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI6"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI7"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI8"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI9"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI10"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI11"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI12"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI13"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI14"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI15"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI16"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI17"
command = a,B,c,x,y,z,s,B,D,F,U,a,b,c,x,y,z,s,s
time = 0
[Command]
name = "AI18"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI19"
command = b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b,b
time = 0
[Command]
name = "AI20"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI21"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI22"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI23"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI24"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI25"
command = F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F,F
time = 0
[Command]
name = "AI26"
command = D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D,D
time = 0
[Command]
name = "AI27"
command = B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B,B
time = 0
[Command]
name = "AI28"
command = U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U
time = 0
[Command]
name = "AI29"
command = a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a
time = 0
[Command]
name = "AI30"
command = c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c,c
time = 0
[Command]
name = "AI31"
command = x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x,x
time = 0
[Command]
name = "AI32"
command = y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y,y
time = 0
[Command]
name = "AI33"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI34"
command = s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s,s
time = 0
[Command]
name = "AI35"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI36"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI37"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,z
time = 0
[Command]
name = "AI38"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,z
time = 0
[Command]
name = "AI39"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI40"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,z
time = 0
[Command]
name = "AI41"
command = z,z,z,a,z,z,z,z,z,z,z,z,z,a,a,z,z,z,z
time = 0
[Command]
name = "AI42"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z
time = 0
[Command]
name = "AI43"
command = z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,z,a,a,z
time = 0
[Command]
name = "AI44"
command = z,z,a,a,a,a,z,z,z,z,z,z,z,z,z,a,a,a,z
time = 0
[Command]
name = "AI45"
command = z,z,z,z,z,z,a,a,z,z,z,z,z,a,a,a,a,z,z
time = 0
[Command]
name = "AI46"
command = z,z,z,z,z,z,a,a,a,z,z,z,z,z,z,z,z,z,b
time = 0
[Command]
name = "AI47"
command = z,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,z,z,b
time = 0
[Command]
name = "AI48"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,a,a,a,z,z,b
time = 0
[Command]
name = "AI49"
command = z,z,z,z,z,a,a,a,z,z,z,z,z,z,a,a,z,z,b
time = 0
[Command]
name = "AI50"
command = z,z,z,z,a,a,a,z,z,z,z,a,z,z,a,a,z,z,b
time = 0


;-| 超必杀技 |--------------------------------------------------------

[command]
name = "连续红美铃" ;投技 ;3气 
command = ~D,DF,F,a+b
time = 30

[command]
name = "连续红美铃"
command = ~D,DF,F,x+y
time = 30

[command]
name = "苍焰之剑" ;2气;飞行道具 
command = ~D,DF,F,~D,DF,F,x
time = 30

[command]
name = "苍焰之剑" 
command = ~D,DF,F,~D,DF,F,y 
time = 30

[command]
name = "连续踢";3气 
command = ~D,DB,B,D,DB,B,a 
time = 30

[command]
name = "连续踢"
command = ~D,DB,B,D,DB,B,b 
time = 30

[command]
name = "苍白滑刃";1气 
command = ~B,DB,D,DF,F,a
time = 30

[command]
name = "苍白滑刃"
command = ~B,DB,D,DF,F,b 
time = 30

[command]
name = "苍白滑刃（大）";2气 
command = ~B,DB,D,DF,F,x 
time = 30

[command]
name = "苍白滑刃（大）"
command = ~B,DB,D,DF,F,y 
time = 30

[command]
name = "白夜裁断";全屏;3气 
command = ~B,F,D,DF,F,x+y
time = 30

[command]
name = "白夜裁断";全屏;3气 
command = ~B,F,D,DF,F,z 
time = 30

[command]
name = "连续光柱";三气 
command = a+x
time = 5

;-| 特殊技 |------------------------------------------------------
[command]
name = "高速切割"
command = x+z
time = 10

[command]
name = "高速切割"
command = y+z
time = 10 

[command]
name = "红美铃A"
command = ~D,DF,F,a
time = 20

[command]
name = "红美铃B"
command = ~D,DF,F,b
time = 20

[command]
name = "红美铃C"
command = ~D,DF,F,x
time = 20

[command]
name = "红美铃C"
command = ~D,DF,F,y 
time = 20

[command]
name = "冲击"
command = ~D,B,F,x
time = 20

[command]
name = "冲击"
command = ~D,B,F,y 
time = 20

[command]
name = "龙破"
command = ~F,B,F,a
time = 20

[command]
name = "龙破"
command = ~F,B,F,b 
time = 20

[command]
name = "十六切脚"
command = ~F,D,B,x
time = 20

[command]
name = "十六切脚"
command = ~F,D,B,y 
time = 20

[command]
name = "升龙十六切（小）"
command = ~B,D,F,x
time = 30 

[command]
name = "升龙十六切（大）";1气 
command = ~B,D,F,y 
time = 30

[command]
name = "白夜升天";觉醒后限定;1气 
command = x+y
time = 20

[command]
name = "天破" 
command = ~B,F,x
time = 20

[command]
name = "天破"
command = ~B,F,y 
time = 20

[command]
name = "白坠";觉醒后限定，投技，固定伤害 
command = a+b+c
time = 20

[command]
name = "夜切";觉醒后限定;当身 
command = a+b
time = 5

[command]
name = "xuqi";蓄气 
command = /z
time = 1 

[command]
name = "xuqijieshu"
command = ~z
time = 2 


;-| 方向＋攻击键 |---------------------------------------------------------
[Command]
name = "Da"
command = /$D,a
time = 1

[Command]
name = "Db"
command = /$D,b
time = 1

[command]
name = "DX"
command = /$D,x 
time = 1

[command]
name = "DZ"
command = /$D,y
time = 1

;-| 按两次 |-----------------------------------------------------------
[Command]
name = "FF"     ;必须包括 (不要删除)
command = F, F
time = 10

[Command]
name = "BB"     ;必须包括 (不要删除)
command = B, B
time = 10
;-| 同时按键 |-----------------------------------------------
[Command]
name = "recovery";必须包括 (不要删除)
command = x+y
time = 1
;-| 单攻击键 |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c" ;回避 
command = c
time = 1

[Command]
name = "x" 
command = x
time = 1

[Command]
name = "y";连段 
command = y
time = 1

[Command]
name = "z" ;无用 
command = z
time = 1

[Command]
name = "start"
command = s
time = 1

[command]
name = "fwd"
command = F
time = 1

[command]
name = "back"
command = B
time = 1

[command]
name = "up"
command = U
time = 1

[command]
name = "down"
command = D
time = 1

;-| 蓄方向键 |--------------------------------------------------------------
[Command]
name = "holdfwd";必须包括 (不要删除)
command = /$F
time = 1

[Command]
name = "holdback";必须包括 (不要删除)
command = /$B
time = 1

[Command]
name = "holdup" ;必须包括 (不要删除)
command = /$U
time = 1

[Command]
name = "holddown";必须包括 (不要删除)
command = /$D
time = 1

[Command]
name = "hold x";Required (do not remove)
command = /$x
time = 1

[Command]
name = "hold y";Required (do not remove)
command = /$y
time = 1
;state-------------------------------------
[statedef -1]
;必杀技---------------------------------

[state -3, lianxuguangzhu]
type = changestate
value = 2010
triggerall = var(59) = 0 && roundstate = 2
triggerall = power >= 3000
triggerall = palno != 5
triggerall = palno >= 6
triggerall = var(1) =1
triggerall = command = "连续光柱"
trigger1 = statetype = S && ctrl


[state -1, 白夜裁断]
type = changestate
value= 1131
TriggerAll = Var(59) = 0 
triggerall = power >=3000
triggerall = command = "白夜裁断"
triggerall = palno >= 6
triggerall = palno != 5
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit
trigger4 = stateno = 1130
trigger4 = time >= 30

[state -1, 全屏胡天侠]
type  = changestate
TriggerAll = Var(59) = 0 
triggerall = palno = 5
triggerall = command = "白坠" 
value = 607
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit


[state -1, 白坠]
type  = changestate
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = power >= 2000
triggerall = command = "白坠" 
triggerall = var(1) = 1
value = 1600
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit
trigger4 = stateno = 1120
trigger4 = movecontact



[state -1, 连续踢]
type= changestate
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = power>= 3000
triggerall = command = "连续踢"
value = 1095
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit
trigger4 = stateno = 1120
trigger4 = movecontact


[state -1, 连续红美铃]
type = changestate
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = power >= 3000 
triggerall = command = "连续红美铃"
value = 800
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit
trigger4 = stateno = 1120
trigger4 = movecontact



[state -1, 苍焰之剑] 
type = changestate
value = 1140
triggerall = palno >= 6
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = power >= 2000
triggerall = command = "苍焰之剑" 
trigger1 = statetype = S
trigger1 = ctrl

[state -1, 苍白滑刃] 
type = changestate
value = 1120
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command = "苍白滑刃"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit
trigger4 = stateno = 1160
trigger4 = movehit
trigger5 = stateno = 1110 
trigger5 = time >=12

[state -1, 苍白滑刃（大）]
type = changestate
value = 1121
TriggerAll = Var(59) = 0 
triggerall = palno >= 6
triggerall = palno != 5
triggerall = command = "苍白滑刃（大）"
triggerall = power >= 2000
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit
trigger4 = stateno = 1160
trigger4 = movehit
trigger5 = stateno = 1110 
trigger5 = time >=12
trigger6 = stateno = 1120
;特殊技----------------------------------------- 
[state -1, dangshen]
type = changestate
value = 2000
triggerall = var(59) = 0
triggerall = power >= 1000
triggerall = palno != 5
triggerall = palno >= 6
triggerall = var(1) = 1
triggerall = command = "夜切"
trigger1 = statetype = S && ctrl



[state -1, 高速切割]
type = changestate 
value =1130
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command = "高速切割"
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit

[state -1, 回旋胡天侠]
type = changestate
value =604
TriggerAll = Var(59) = 0 
triggerall = palno = 5
triggerall = command = "龙破"
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit

[state -1, 龙破]
type = changestate
value =1110
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command = "龙破"
trigger1 = statetype = S
trigger1 = ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit

[state -1, 龙破（空中）]
type = changestate
value =1115
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command = "龙破"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno =  640
trigger2 = movehit 
trigger3 = stateno = 1005
trigger3 = time >= 6
trigger3 = stateno = 1006
trigger3 = time >= 6

[state -1, 冲击];派生修改预订 
type = changestate
value = 1160 
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command = "冲击"
trigger1 = statetype =S
trigger1 =ctrl
trigger2 = stateno = 1000
trigger2 = time >= 11
trigger3 = stateno = 1001
trigger3 = time >= 11
trigger4 = stateno=1110
trigger4 = time >= 10

[state -1, 投掷胡天侠]
type = changestate
value = 601
TriggerAll = Var(59) = 0 
triggerall = palno = 5
triggerall = command = "红美铃A"
trigger1 = statetype = S
trigger1 = ctrl 
trigger2 = stateno = 702 

[state -1, 投掷胡天侠]
type = changestate
value = 601
TriggerAll = Var(59) = 0 
triggerall = palno = 5
triggerall = command = "红美铃B" 
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = stateno = 702 
 

[state -1, 红美铃A]
type = changestate
value = 1000
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command = "红美铃A"
trigger1 = statetype = S
trigger1 = ctrl 
trigger2 = stateno = 702 
 
 
 [state -1, 红美铃B]
 type = changestate
 value = 1001
 TriggerAll = Var(59) = 0 
 triggerall = palno != 5
 triggerall = command = "红美铃B" 
 trigger1 = statetype = S
 trigger1 = ctrl
 trigger2 = stateno = 702 
 
 [state -1, 红美铃C]
 type = changestate
 value = 1002
 TriggerAll = Var(59) = 0 
 triggerall = palno != 5
 triggerall =command ="红美铃C"
 trigger1 = statetype = S
 trigger1 = ctrl
 trigger2 =stateno =702
 
 

[state -1, 空中红美铃A]
type= changestate
value = 1005
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command =  "红美铃A"
trigger1 = statetype = A
trigger1 = ctrl
trigger3 = stateno = 1115
trigger3 = time >= 6


[state -1, 空中红美铃B]
type= changestate
value = 1006
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command =  "红美铃B"
trigger1 = statetype = A
trigger1 = ctrl
trigger3 = stateno = 1115
trigger3 = time >= 6

 [state -1, 空中红美铃C]
 type = changestate
 value = 1007
 TriggerAll = Var(59) = 0 
 triggerall = palno != 5
 triggerall =command ="红美铃C"
 trigger1 = statetype = A
 trigger1 = ctrl

[state -1, 十六切脚]
 type = changestate
 value = 1150
 TriggerAll = Var(59) = 0 
 triggerall = palno != 5
 triggerall = command = "十六切脚"
 trigger1 = statetype = S
 trigger1 = ctrl 
 trigger2 = stateno =1160
 trigger2 = movecontact
 
 [state -1, 十六切脚(空中)]
 type = changestate
 value = 1155
 TriggerAll = Var(59) = 0 
 triggerall = palno != 5
 triggerall = command = "十六切脚"
 trigger1 = statetype = A 
 trigger1 = ctrl 
 trigger2 = stateno = 1050
 
 
[state -1, 升龙十六切(小)] 
type =changestate
value =1050
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command ="升龙十六切（小）"
trigger1 = statetype = S
trigger1=ctrl
trigger2 = stateno = 1160
trigger2 = movecontact
trigger3 = stateno = 1150
trigger3 = movecontact
trigger4 = stateno = 1155
trigger5 =stateno = 640
trigger5 = movehit

[state -1, 升龙十六切（大）]
type = changestate
value = 1055
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = command = "升龙十六切（大）"
triggerall = power >= 1000
trigger1 = statetype = S
trigger1 = ctrl 
trigger2 =stateno = 1050
trigger3 =stateno = 1051
trigger4 = stateno = 1160
trigger4 = movecontact
trigger5 = stateno = 1150
trigger5 = movecontact
trigger6 = stateno = 1155



[state -1, 天破]
type = changestate
 value = 1100
 TriggerAll = Var(59) = 0 
 triggerall = palno != 5
 triggerall = command ="天破"
 triggerall = statetype =S
 trigger1 = ctrl
trigger2 = stateno = 1160
trigger2 = movecontact
trigger3 =stateno = 240
trigger4= stateno = 241
trigger5 =stateno = 242
trigger6= stateno = 200 || stateno = 210 ||stateno =230 ||stateno = 240

[state -1, 白夜升天1]
type = changestate
value = 1030 
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = var(1) =1
triggerall = power >=500
triggerall = command ="白夜升天"
trigger1 =statetype =S || statetype = C 
trigger1= ctrl
trigger2= stateno = 240 ||stateno = 241 ||stateno = 242
trigger2 = movehit
trigger3= stateno = 243 ||stateno = 244 ||stateno = 245
trigger3 = movehit

[state -1, 白夜升天2]
type = changestate
value = 1031 
TriggerAll = Var(59) = 0 
triggerall = palno != 5
triggerall = var(1) =1
triggerall = power >=1000
triggerall = command = "白夜升天"
trigger1 = stateno = 1030
trigger1 = time >  20

[state -1, 白夜升天3]
type = changestate
value = 1032
TriggerAll = Var(59) = 0 
triggerall = palno >= 6
triggerall = palno != 5
triggerall = var(1) =1
triggerall = power >=1000
triggerall = command ="白夜升天"
trigger1 = stateno = 1031
trigger1 = time > 20


;基本动作------------------------------
 

[State -1, FF]
type = ChangeState
value = 100
TriggerAll = Var(59) = 0 
triggerall = command = "FF"
trigger1 = (statetype = S) && ctrl

[State -1, BB]
type = ChangeState
value = 105
TriggerAll = Var(59) = 0 
triggerall = command = "BB"
trigger1 = (statetype = S) && ctrl

[State -1, c1]
type = ChangeState
value = 702
TriggerAll = Var(59) = 0 
triggerall = command = "c"
trigger1 = (statetype = S) && ctrl



[State -1, 蓄气]
type = ChangeState
value = 300
triggerall = stateno =! 300
TriggerAll = Var(59) = 0 
triggerall = command = "xuqi"
trigger1 = (statetype = S) && ctrl



[State -1, 蓄气结束]
type = ChangeState
value = 0
TriggerAll = Var(59) = 0 
triggerall = command = "xuqijieshu"
trigger1 = statetype = S
trigger1 = stateno = 300 

;普通攻击-----------------------------
 

[State -1, 站立轻拳]
type = ChangeState
value = 200
TriggerAll = Var(59) = 0 
triggerall = command = "a"
trigger1 = (statetype = S) && ctrl
trigger2 = stateno = 702 



[State -1, 站立重拳]
type = ChangeState
value = 210
triggerall = command = "b"
TriggerAll = Var(59) = 0 
trigger1 = (statetype = S) && ctrl
trigger2 = stateno = 702 
trigger3 = stateno = 200
trigger3 = movecontact
 
[State -1, 站立轻脚]
type = ChangeState
value = 230
TriggerAll = Var(59) = 0 
triggerall = command = "x"
trigger1 = (statetype = S) && ctrl
trigger2 = stateno = 702

[State -1, 连击1(觉醒)]
type = ChangeState
value = 243
TriggerAll = Var(59) = 0 
triggerall = power >=100
triggerall = command = "y"
triggerall = var(1)= 1
trigger1 = (statetype = S) && ctrl
trigger2 = stateno = 702 
trigger3 = stateno = 200
trigger3 = movecontact
trigger4 = stateno = 230
trigger4 = movecontact
trigger5 = stateno = 245
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact
ignorehitpause = 1

[State -1, 连击2（觉醒）]
type = ChangeState
value = 244
TriggerAll = Var(59) = 0 
triggerall = var(1)= 1
triggerall = power >=100
triggerall = command = "y"
trigger1 = stateno = 243
trigger1 = movecontact
ignorehitpause = 1

[State -1, 连击3（觉醒）]
type = ChangeState
value = 245
TriggerAll = Var(59) = 0 
triggerall = var(1)= 1
triggerall = power >=100
triggerall = command = "y"
trigger1 = stateno = 244
trigger1 = movecontact
ignorehitpause = 1


[State -1, 连击1]
type = ChangeState
value = 240
TriggerAll = Var(59) = 0 
triggerall = power >=100
triggerall = command = "y"
triggerall = var(1)= 0
trigger1 = (statetype = S) && ctrl
trigger2 = stateno = 702 
trigger3 = stateno = 200
trigger3 = movecontact
trigger4 = stateno = 230
trigger4 = movecontact
trigger5 = stateno = 242
trigger5 = movecontact
trigger6 = stateno = 210
trigger6 = movecontact

[State -1, 连击2]
type = ChangeState
value = 241
TriggerAll = Var(59) = 0 
triggerall = var(1)= 0
triggerall = power >=100
triggerall = command = "y"
trigger1 = stateno = 240
trigger1 = movecontact

[State -1, 连击3]
type = ChangeState
value = 242
TriggerAll = Var(59) = 0 
triggerall = var(1)= 0
triggerall = power >=100
triggerall = command = "y"
trigger1 = stateno = 241
trigger1 = movecontact

[State -1, 下蹲轻拳]
type = ChangeState
value = 400
TriggerAll = Var(59) = 0 
triggerall = command = "a"
triggerall = command = "holddown"
trigger1 = (statetype = C) && ctrl

[State -1, 下蹲重拳]
type = ChangeState
value = 410
TriggerAll = Var(59) = 0 
triggerall = command = "b"
triggerall = command = "holddown"
trigger1= statetype = C
trigger1 = ctrl 
trigger2 = stateno = 400
trigger2 = movecontact

[State -1, 下蹲轻脚]
type = changestate
value = 430
TriggerAll = Var(59) = 0 
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact

[State -1, 下蹲重脚]
type = changestate
value = 440
TriggerAll = Var(59) = 0 
triggerall = command = "y"
triggerall = command = "holddown"
trigger1 = statetype =C
trigger1 = ctrl
trigger2 = stateno = 400
trigger2 = movecontact 
trigger3 = stateno = 410
trigger3 = movecontact
trigger4 = stateno = 430
trigger4 = movecontact

[State -1, Aa] 
type = changestate
value = 600
TriggerAll = Var(59) = 0 
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl

[State -1, Ab]
type = changestate
value = 610
TriggerAll = Var(59) = 0 
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl
trigger2 = stateno = 600
trigger2 = movecontact

[State -1, Ax]
type = changestate
value = 630
TriggerAll = Var(59) = 0 
triggerall = command = "x"
trigger1 =statetype = A
trigger1 =ctrl

[State -1, Ay]
type =changestate 
value = 640
TriggerAll = Var(59) = 0 
triggerall =command = "y"
trigger1 =statetype = A
trigger1 =ctrl 

 
